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* ''[[VideoGame/{{ARES}} A.R.E.S. Extinction Agenda]]'' was ported to the Xbox 360 as ''A.R.E.S. Extinction Agenda EX'' in 2013, with updated graphics, new character artwork, redesigned levels, new animated cut-scenes, and introduces a new playable character Tarus. This version was later back ported to Steam a year later as a separate title from the original.

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* ''[[VideoGame/{{ARES}} A.R.E.S. Extinction Agenda]]'' ''VideoGame/AresExtinctionAgenda'' was ported to the Xbox 360 as ''A.R.E.S. Extinction Agenda EX'' in 2013, with updated graphics, new character artwork, redesigned levels, new animated cut-scenes, and introduces a new playable character Tarus. This version was later back ported to Steam a year later as a separate title from the original.
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* ''VideoGame/SwordOfRapier'' was ported from the XNA framework to the Unity engine and was re-released on various mobile phones, [=PlayStation=] Vita, and PC via Steam from 2012 through 2018, witch each version enhancing the graphics with redone lighting, higher resolution textures, and depth of field effects along with ([[BlindIdiotTranslation amateur]]) translations of the story dialogue in multiple languages.
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* ''VideoGame/ShantaeRiskysRevenge'' got a "Director's Cut", which on UsefulNotes/{{Steam}} gives:
--> HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls, and an unlockable Magic Mode with alternate costume round out the package. This Director’s Cut also introduces a re-imagined Warp System
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality and a few items hailing from ''Franchise/TheLegendOfZelda'', and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, DepthOfField, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality and a few items hailing from ''Franchise/TheLegendOfZelda'', and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.
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** ''VideoGame/ResidentEvil2'' also received a Dual Shock edition in less than a year after the original version was out (which introduced the "Extreme Battle" minigame that became the basis for the "Mercenaries" minigame in later installments). It also added in a secret button-input code to give all weapons infinite ammo in the main scenarios; in a game like this, that's practically GodMode.

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** ''VideoGame/ResidentEvil2'' also received a Dual Shock edition in less than a year after the original version was out (which introduced the "Extreme Battle" minigame that became the basis for the "Mercenaries" minigame in later installments). It also added in a secret button-input code to give all your weapons [[BottomlessMagazines infinite ammo ammo]] in the main scenarios; in a game like this, this one, that's practically GodMode.
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** ''VideoGame/ResidentEvil2'' also received a Dual Shock edition in less than a year after the original version was out (which introduced the "Extreme Battle" minigame that became the basis for the "Mercenaries" minigame in later installments).

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** ''VideoGame/ResidentEvil2'' also received a Dual Shock edition in less than a year after the original version was out (which introduced the "Extreme Battle" minigame that became the basis for the "Mercenaries" minigame in later installments). It also added in a secret button-input code to give all weapons infinite ammo in the main scenarios; in a game like this, that's practically GodMode.
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* Although the practice is OlderThanTheyThink, from ''5'' onward, there seems to be a rule that every ''VideoGame/{{Tekken}}'' game would get at least one major revision. Thankfully, barring one case, they never make the players at home buy the same game twice to get all content.

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* Although the practice is OlderThanTheyThink, from ''5'' onward, there seems to be a rule that every ''VideoGame/{{Tekken}}'' ''Franchise/{{Tekken}}'' game would get at least one major revision. Thankfully, barring one case, they never make the players at home buy the same game twice to get all content.



** ''Tekken 5'' had two revisions.

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** ''Tekken 5'' ''VideoGame/Tekken5'' had two revisions.



* ''VideoGame/MuramasaTheDemonBlade'' was ported to the UsefulNotes/PlayStationVita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''VideoGame/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), and extra DLC characters with their own story to play.

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* ''VideoGame/MuramasaTheDemonBlade'' was ported to the UsefulNotes/PlayStationVita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''VideoGame/BlazBlue'' ''Franchise/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), and extra DLC characters with their own story to play.
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* ''VideoGame/HyruleWarriors'' was ported from UsefulNotes/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC of the original release available form the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release). Later on it was brought over to the UsefulNotes/NintendoSwitch with all the ''Legends'' content plus new costumes for Link and Zelda based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

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* ''VideoGame/HyruleWarriors'' was ported from UsefulNotes/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC of the original release available form from the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release). Later on it was brought over to the UsefulNotes/NintendoSwitch with all the ''Legends'' content plus new costumes for Link and Zelda based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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* The three ''Castlevaia'' games on GBA, ''VideoGame/CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', and ''VideoGame/CastlevaniaAriaOfSorrow'', were released in ''Castlevania Advance Collection'', alongside ''VideoGame/CastlevaniaDraculaX'', plus a large range of quality of life features such as save anywhere, rewind, and a collectables tracker.

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* The three ''Castlevaia'' ''Castlevania'' games on GBA, ''VideoGame/CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', and ''VideoGame/CastlevaniaAriaOfSorrow'', were released in ''Castlevania Advance Collection'', alongside ''VideoGame/CastlevaniaDraculaX'', plus a large range of quality of life features such as save anywhere, rewind, and a collectables tracker.
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** On October 12, 2016, Duke Nukem 3D: 20th Anniversary World Tour, a new re-release featuring all the content of the Atomic Edition (the third-party expansions not included) plus a brand-new fifth episode created by two of the original game's level designers, with a new musical score by the original composer, a new weapon and enemy, new and re-recorded Duke Talk by Jon St. John, and enhanced graphics, was released for PC, PlayStation 4, and Xbox One. A Nintendo Switch port was released later on June 23, 2020.

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** On October 12, 2016, Duke Nukem 3D: 20th Anniversary World Tour, a new re-release featuring all the content of the Atomic Edition (the third-party expansions not included) plus a brand-new fifth episode created by two of the original game's level designers, with a new musical score by the original composer, a new weapon and enemy, new and re-recorded Duke Talk by Jon St. John, and enhanced graphics, was released for PC, PlayStation [=PlayStation=] 4, and Xbox One. A Nintendo Switch port was released later on June 23, 2020.
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* An updated version of ''VideoGame/MarioKart8'' was released for UsefulNotes/NintendoSwitch in April 2017. The game contains all of the DLC features from the Wii U version, in addition to a handful of new and returning characters (including Inklings from ''Franchise/{{Splatoon}}''), new items, a few changes to the game's mechanics (such as being able to hold two items once again), and proper battle stages. This version of the game would eventually get its own set of DLC in the 2022-2023 "Booster Course Pass".

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* An updated version of ''VideoGame/MarioKart8'' was released for UsefulNotes/NintendoSwitch in April 2017. The game contains all of the DLC features from the Wii U version, in addition to a handful of new and returning characters (including Inklings from ''Franchise/{{Splatoon}}''), new items, a few changes to the game's mechanics (such as being able to hold two items once again), and proper battle stages.stages for Battle Mode plus additional modes. This version of the game would eventually get its own set of DLC in the 2022-2023 "Booster Course Pass".
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* When ''VideoGame/RavensCry'' was released in January 2015, it was widely mocked and derided for [[ObviousBeta numerous poor design choices and glaring mistakes]]. Later in the same year, ''Vendetta: Curse of Raven's Cry'' was released, fixing many of those errors and adding new content.

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* When ''VideoGame/RavensCry'' was released in January 2015, it was widely mocked and derided for [[ObviousBeta numerous poor design choices and glaring mistakes]].mistakes. Later in the same year, ''Vendetta: Curse of Raven's Cry'' was released, fixing many of those errors and adding new content.



* ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' each got an individual HD re-release on the UsefulNotes/PlaystationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' re-release is based the European/Japanese version, averting the [[ObviousBeta issues of the North American version]].

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* ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' each got an individual HD re-release on the UsefulNotes/PlaystationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' re-release is based the European/Japanese version, averting the [[ObviousBeta issues of the North American version]].version.
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* ''G-Stream [=G2020=]'' was re-released as ''Deltazeal'' on Xbox 360 and Windows, bringing the game out of its ObviousBeta state and upgrading the audio quality to something that doesn't sound like a poorly-tuned AM radio.

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* ''G-Stream [=G2020=]'' was re-released as ''Deltazeal'' on Xbox 360 and Windows, bringing the game out of its ObviousBeta buggy state and upgrading the audio quality to something that doesn't sound like a poorly-tuned AM radio.
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* ''VideoGame/TripWorld DX'' is a colorized update of the original ''Trip World'' for the Game Boy, developed by Limited Run Games with the involvement of the game's original creator, Yuichi Ueda.
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* ''VideoGame/SonicAdventure2'' was later re-released as ''Sonic Adventure 2 Battle'' for the [=GameCube=], which included an overhauled Chao garden system with Chao Karate and the ability to view a Chao's stats in-garden[[note]]the Black Market was one of the Dreamcast version's online feature that ''Battle'' repurposed into an in-game one[[/note]]. ''Battle'' also included expanded multiplayer with new stages, different unlockable outfits, and alternate abilities for playable characters and skins. Bizarrely, though, nearly all of Big the Cat's {{cameo}}s were removed, including the ability to play as him in the multiplayer. ''Battle'' was later used as the foundation for an HD port of ''Sonic Adventure 2'' for [=PlayStation=] 3, Xbox 360, and PC via Steam, but the extra ''Battle'' content was gated off as DLC (although the Big the Cat cameos were restored).

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* ''VideoGame/SonicAdventure2'' was later re-released as ''Sonic Adventure 2 Battle'' for the [=GameCube=], which included an overhauled Chao garden system with Chao Karate and the ability to view a Chao's stats in-garden[[note]]the Black Market was one of the Dreamcast version's online feature that ''Battle'' repurposed into an in-game one[[/note]]. ''Battle'' also included expanded multiplayer with new stages, different unlockable outfits, and alternate abilities for playable characters and skins. Bizarrely, though, nearly all of Big the Cat's {{cameo}}s {{Continuity Cameo}}s were removed, including the ability to play as him in the multiplayer. ''Battle'' was later used as the foundation for an HD port of ''Sonic Adventure 2'' for [=PlayStation=] 3, Xbox 360, and PC via Steam, but the extra ''Battle'' content was gated off as DLC (although the Big the Cat cameos were restored).
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The ''Franchise/{{Pokemon}}'' series of games was known for this. After [[OneGameForThePriceOfTwo the main pair of games]] drops for that generation, a "third version" would release the following year with some extra features, in addition to various tweaks to the story, map design, and balancing of the region. Third versions were ultimately phased out starting with ''VideoGame/PokemonSwordAndShield'', in favour of {{Expansion Pack}}s that add additional regions, story content, and more to the game.

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The ''Franchise/{{Pokemon}}'' series of games was known for this. After [[OneGameForThePriceOfTwo the main pair of games]] drops for that generation, a "third version" would release the following year with some extra features, in addition to various tweaks to the story, map design, and balancing of the region. Third versions were ultimately phased out starting with ''VideoGame/PokemonSwordAndShield'', in favour of {{Expansion Pack}}s that add additional regions, areas, story content, and more to the game.



* ''VideoGame/PokemonGoldAndSilver'' had ''Pokémon Crystal'', cementing the trend of each new pair of games getting an updated re-release later down the road. The new features (which included a subplot that involved hunting down Suicune) were also implemented in the Gen IV [[VideoGameRemake remakes]] ''[=HeartGold=] and [=SoulSilver=]''. The games also gotten a slight update on the 3DS Virtual Console where the event that lets you encounter Celebi was finally added to the game. Originally, it was a Japan exclusive event that involved connecting a cell phone to the Game Boy Color and the internet and that feature never left Japan.
* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald'', which combines the stories of ''Ruby and Sapphire'' to have the player face off against both villain teams. [[OptionalBoss Rayquaza]] now has a [[AscendedExtra more prominent role]] by stopping the feud between Groudon and Kyogre, and the game also boasted some different or entirely new features (such as the [[HarderThanHard Battle Frontier]]). Surprisingly, these new elements weren't included in the ''Omega Ruby and Alpha Sapphire'' Gen VI remakes.

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* ''VideoGame/PokemonGoldAndSilver'' had ''Pokémon Crystal'', cementing the trend of each new pair of games getting an updated re-release later down the road. The new features (which included a subplot that involved hunting down Suicune) were also implemented in the Gen IV [[VideoGameRemake remakes]] ''[=HeartGold=] and [=SoulSilver=]''. The games also gotten a slight update on the 3DS Virtual Console where the event that lets you encounter Celebi was finally added to international versions of the game. Originally, game, as it was originally a Japan exclusive event that involved connecting a cell phone to the Game Boy Color and the internet and that feature never left Japan.
internet.
* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald'', which combines the stories of ''Ruby and Sapphire'' to have the player face off against both villain teams. [[OptionalBoss Rayquaza]] now has a [[AscendedExtra more prominent role]] by stopping the feud between Groudon and Kyogre, and the game also boasted some different or entirely new features (such as the [[HarderThanHard Battle Frontier]]). Surprisingly, most of these new elements weren't included in the ''Omega Ruby and Alpha Sapphire'' Gen VI remakes.remakes, which instead had its own set of features.
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Some more fixes for Duke


** "''Atomic Edition''", released on December 11, 1996, which included an extra episode, new enemies, a new weapon, greater mod support, and CPU bots in multiplayer. The extra content was also available separately in an ExpansionPack called the "Plutonium [=PAK=]" (released on October 21, 1996), which required a clean install of the original full release of Duke Nukem 3D in order to upgrade the game to the Atomic Edition v1.4. On same day as the Atomic Edition hitting the retail stores, a patch was released on the 3D Realms' website to patch Atomic v1.4 to Atomic v1.5. The standalone Duke Nukem 3D Atomic Edition release is already patched up to v1.5 and offers additional bug fixes compared to the Plutonium Pak release.

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** "''Atomic Edition''", released on December 11, 1996, which included an extra episode, new enemies, a new weapon, greater mod support, and CPU bots in multiplayer. The extra content was also available separately in an ExpansionPack called the "Plutonium [=PAK=]" (released on October 21, 1996), which required a clean install of the original full v1.3D release of Duke Nukem 3D in order to upgrade the game to the Atomic Edition v1.4. On same day as the Atomic Edition hitting the retail stores, a patch was released on the 3D Realms' website to patch Atomic v1.4 to Atomic v1.5.5, for those who already had bought the Plutonium Pak. The standalone Duke Nukem 3D Atomic Edition release is already patched up to v1.5 and offers additional bug fixes compared to the v1.4 release you get upon using the Plutonium Pak release.Pak.

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Added Blood and Duke Nukem 3D re-releases, some fixes


* ''Blood (Video Game)'' received two re-releases.
** ''One Unit Whole Blood'', which contains all six episodes of the first game (original 4 episodes + Cryptic Passage + Plasma Pak) and extra features.
** ''Fresh Supply'' contains everything the OUWB pack does, but also ports the game to the Kex engine, letting it run natively on modern Windows/Mac/Linux systems for the first time, as well as optionally adding other graphical improvements such as ambient occlusion and "true" 3D aim.



* ''VideoGame/DukeNukem3D'' had the "''Atomic Edition''", which included an extra episode, new enemies, a new weapon, greater mod support, and CPU bots in multiplayer. The extra content was also available in an ExpansionPack called the "Plutonium [=PAK=]". In 2013, it was re-released on Steam as the "''Megaton Edition''" for Windows, Macintosh, and Linux. The Megaton Edition has all of the feature of the ''Atomic Edition'' plus all three expansion packs, as well as utilizing a modernized [=OpenGL=] engine with widescreen support, higher resolutions, gamepad support, online multiplayer, Achievements, and Steam Workshop support for custom deathmatch maps. It also includes the original MS-DOS version of ''Atomic Edition'' as an added bonus.

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* ''VideoGame/DukeNukem3D'' had the following re-releases:
**
"''Atomic Edition''", released on December 11, 1996, which included an extra episode, new enemies, a new weapon, greater mod support, and CPU bots in multiplayer. The extra content was also available separately in an ExpansionPack called the "Plutonium [=PAK=]". In [=PAK=]" (released on October 21, 1996), which required a clean install of the original full release of Duke Nukem 3D in order to upgrade the game to the Atomic Edition v1.4. On same day as the Atomic Edition hitting the retail stores, a patch was released on the 3D Realms' website to patch Atomic v1.4 to Atomic v1.5. The standalone Duke Nukem 3D Atomic Edition release is already patched up to v1.5 and offers additional bug fixes compared to the Plutonium Pak release.
** On March 20,
2013, it Duke Nukem 3D was re-released on Steam as the "''Megaton Edition''" for Windows, Macintosh, and Linux. The Megaton Edition has all of is based off the feature of the ''Atomic Edition'' plus all three expansion packs, as well as utilizing JFDuke3D source port and utilizes a modernized [=OpenGL=] engine with widescreen support, higher resolutions, gamepad support, online multiplayer, Achievements, and Steam Workshop support for custom deathmatch maps. It has all of the existing features of the ''Atomic Edition'', plus three expansion packs (Duke It Out In D.C., Duke: Nuclear Winter, Duke Caribbean: Life's a Beach) and it also includes the original MS-DOS version of ''Atomic Edition'' as an added bonus.bonus.
** On October 12, 2016, Duke Nukem 3D: 20th Anniversary World Tour, a new re-release featuring all the content of the Atomic Edition (the third-party expansions not included) plus a brand-new fifth episode created by two of the original game's level designers, with a new musical score by the original composer, a new weapon and enemy, new and re-recorded Duke Talk by Jon St. John, and enhanced graphics, was released for PC, PlayStation 4, and Xbox One. A Nintendo Switch port was released later on June 23, 2020.

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* ''VideoGame/{{Sonic the Hedgehog|1}}'' and ''VideoGame/SonicTheHedgehog2'' was re-released in 2013 on [=iOS=] and Android devices, and was remade in the Star Engine similarly to the ''Sonic CD'' remaster below. The remasters of these games featured HD visuals with 60 FPS and native widescreen presentation, a remastered soundtrack, the ability to play as Tails (and even have him follow Sonic simiarly to ''Sonic 3'') and Knuckles, a Time Attack mode, and various quality-of-life improvements. ''Sonic 1''[='=]s remaster also inplemented the Spin Dash ability and received a seventh Special Stage and Chaos Emerald, allowing Super forms to be possible, while ''Sonic 2''[='=]s remaster features a [[BossRush Boss Gauntlet]] and an overhauled 2-Player Versus mode.
** These games also received a ''[=3D=]'' port by [=M2=] for the UsefulNotes/Nintendo3DS, which featured a Zone Select, the Spin Dash ability, customizable visual and control options, the ability to play the Western and Japanese versions of these games, and play these games using the [=3DS=]'s [=3D=] capabilities. ''[=3D=] Sonic the Hedgehog 2'' also features a Ring Keeper Mode, where players only lose half of their collected rings when taking damage, and multiplayer modes via [=3DS=] Local Play. Many of these features would be included in the ''Sega Ages'' re-releases of these games for the UsefulNotes/NintendoSwitch, while adding Knuckles as a playable character and the Drop Dash from ''Sonic Mania''.

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* ''VideoGame/{{Sonic the Hedgehog|1}}'' ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicTheHedgehog1''
and ''VideoGame/SonicTheHedgehog2'' was re-released in 2013 on [=iOS=] and Android devices, and was remade in the Star Engine similarly to the ''Sonic CD'' remaster below. The remasters of these games featured HD visuals with 60 FPS and native widescreen presentation, a remastered soundtrack, the ability to play as Tails (and even have him follow Sonic simiarly to ''Sonic 3'') and Knuckles, a Time Attack mode, and various quality-of-life improvements. ''Sonic 1''[='=]s remaster also inplemented the Spin Dash ability and received a seventh Special Stage and Chaos Emerald, allowing Super forms to be possible, while ''Sonic 2''[='=]s remaster features a [[BossRush Boss Gauntlet]] and an overhauled 2-Player Versus mode.
**
mode. These games also received a ''[=3D=]'' port by [=M2=] for the UsefulNotes/Nintendo3DS, which featured a Zone Select, the Spin Dash ability, customizable visual and control options, the ability to play the Western and Japanese versions of these games, and play these games using the [=3DS=]'s [=3D=] capabilities. ''[=3D=] Sonic the Hedgehog 2'' also features a Ring Keeper Mode, where players only lose half of their collected rings when taking damage, and multiplayer modes via [=3DS=] Local Play. Many of these features would be included in the ''Sega Ages'' re-releases of these games for the UsefulNotes/NintendoSwitch, while adding Knuckles as a playable character and the Drop Dash from ''Sonic Mania''.



* ''VideoGame/SonicTheHedgehogCD'' was ported to Windows 95 twice in 1995 and 1996. The 1995 version, which was only packed in with certain computers, featured the complete versions of the opening and ending FMV sequences, albeit in a low resolution and grainy video quality for the time, and the game was locked to 30 FPS instead of 60 in the original Sega CD version. The 1996 version had a retail release and used [=DirectX=] 3 instead of the [=DINO2D=] libraries from the previous version, allowing the game to run at 60 FPS. Both releases however used only the North American music, even in Europe and Japan. The 1996 PC version later served as the basis for the ''Sonic Gems Collection'' version and featured higher quality [=FMVs=].
** The game was later re-released in 2011 on UsefulNotes/PlaystationNetwork, UsefulNotes/XboxLIVEArcade, and UsefulNotes/{{Steam}}, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Star Engine (a fan-made engine at that; formally known as the Retro Engine), boasting native widescreen support, 60 FPS Special Stages, the full quality versions of the [=FMVs=], the ability to switch between the U.S. and Japanese/European soundtracks, the option to use the Spin Dash mechanics from ''Sonic the Hegehog 2'', and adds Tails as an unlockable character.
* ''VideoGame/Sonic3AndKnuckles'', after years of being snubbed, ''finally'' got one of these with ''Sonic Origins''. Being remade with the Star Engine, it added cutscenes to certain areas, restored the Big Arms boss battle at Launch Base, implemented the Drop Dash and gave Tails his own Hyper Mode (the former Super Tails). The biggest change was the replacement of Carnival Night, Ice Cap and Launch Base Zone’s themes from Michael Jackson’s and the Jetzons’ works to the original prototype themes used in the PC release.
** The four games above would be further enhanced with ''Sonic Origins''[='=] DLC, ''Sonic Origins Plus'', which not only added in Knuckles in Sonic CD, but also brought in classic Amy Rose into the mix, even granting her her own Super and Hyper modes.

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* ** ''VideoGame/SonicTheHedgehogCD'' was ported to Windows 95 twice in 1995 and 1996. The 1995 version, which was only packed in with certain computers, featured the complete versions of the opening and ending FMV sequences, albeit in a low resolution and grainy video quality for the time, and the game was locked to 30 FPS instead of 60 in the original Sega CD version. The 1996 version had a retail release and used [=DirectX=] 3 instead of the [=DINO2D=] libraries from the previous version, allowing the game to run at 60 FPS. Both releases however used only the North American music, even in Europe and Japan. The 1996 PC version later served as the basis for the ''Sonic Gems Collection'' version and featured higher quality [=FMVs=].
**
[=FMVs=]. The game was later re-released in 2011 on UsefulNotes/PlaystationNetwork, UsefulNotes/XboxLIVEArcade, and UsefulNotes/{{Steam}}, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Star Engine (a fan-made engine at that; formally known as the Retro Engine), boasting native widescreen support, 60 FPS Special Stages, the full quality versions of the [=FMVs=], the ability to switch between the U.S. and Japanese/European soundtracks, the option to use the Spin Dash mechanics from ''Sonic the Hegehog 2'', and adds Tails as an unlockable character.
* ** ''VideoGame/Sonic3AndKnuckles'', after years of being snubbed, ''finally'' got one of these with ''Sonic Origins''. Being remade with the Star Engine, it added cutscenes to certain areas, restored the Big Arms boss battle at Launch Base, implemented the Drop Dash and gave Tails his own Hyper Mode (the former Super Tails). The biggest change was the replacement of Carnival Night, Ice Cap and Launch Base Zone’s themes from Michael Jackson’s and the Jetzons’ works to the original prototype themes used in the PC release.
** The four aforementioned games above would be were further enhanced with ''Sonic Origins''[='=] DLC, ''Sonic Origins Plus'', which not only added in Knuckles in Sonic CD, but also brought in classic Amy Rose into the mix, even granting her her own Super and Hyper modes.
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** The four games above would be further enhanced with ''Sonic Origins''[='=] DLC, ''Sonic Origins Plus'', which not only added in Knuckles in Sonic CD, but also brought in classic Amy Rose into the mix, even granting her her own Super and Hyper modes.

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* ''[[TabletopGame/LoveLetter Love Letter: Premium Edition]]'' can be played with up to 8 players [[note]](The original game played a maximum of 4 players.)[[/note]], and includes additional cards that are used only in games with 5-8 players.
* ''TabletopGame/MysteryDate1965'' followed up the mid [[TheSixties 60s]] release with one in the early [[TheSeventies 70s]] and a couple games around the TurnOfTheMillennium, each release having outfits matching their era. Such as the classic release includes an outfit for a dance, with a "New Look" style dress and 50s style [[PrettyInMink white fur shoulder wrap]], and the 70s release has outfits with bell bottoms and flared pants.



* ''TabletopGame/MysteryDate1965'' followed up the mid [[TheSixties 60s]] release with one in the early [[TheSeventies 70s]] and a couple games around the TurnOfTheMillennium, each release having outfits matching their era. Such as the classic release includes an outfit for a dance, with a "New Look" style dress and 50s style [[PrettyInMink white fur shoulder wrap]], and the 70s release has outfits with bell bottoms and flared pants.

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* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue. Like ''Sonic Mania Plus'', it is available as both a physical release with a reversible cover and artbook and as DownloadableContent for the base game.



* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue.

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* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue.

to:

* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles, titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue.
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** And then when ''VideoGame/StreetFighterIII'' did come around, they gave us ''2nd Impact'' and ''3rd Strike''. Somewhat unusually, the story of ''3rd Strike'' actually takes place after ''2nd Impact'', though otherwise it fits the trope just as much as the other updated versionss.

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** And then when ''VideoGame/StreetFighterIII'' did come around, they gave us ''2nd Impact'' and ''3rd Strike''. Somewhat unusually, the story of ''3rd Strike'' actually takes place after ''2nd Impact'', though otherwise it fits the trope just as much as the other updated versionss.versions.
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* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated port for the UsefulNotes/NintendoSwitch and later [=PlayStation=] 4, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, HD event graphics, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.

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* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated port for the UsefulNotes/NintendoSwitch and later followed by a [=PlayStation=] 4, 4 and Xbox One release years later, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, HD event graphics, high resolution cutscene graphics and character portraits, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
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* ''VideoGame/AntonballDeluxe'' is an updated and enhanced version of ''Antonball'' (later rechristened ''Antonball Classic'') which adds 25 more stages to the original game, cutscenes, a separate game for Annie, a versus mode, and loads of playable characters. On the 1st anniversary of ''Antonball Classic'' itself, Annie was added in as a playable character.

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* ''VideoGame/AntonballDeluxe'' is an updated and enhanced version of ''Antonball'' (later rechristened ''Antonball Classic'') and ''Punchball Antonball'' which adds 25 more stages to the original game, cutscenes, a separate game games, repurposes ''Punchball'' for Annie, and includes a versus mode, cutscenes, and loads of playable characters. On the 1st anniversary of ''Antonball Classic'' itself, Annie was added in as a playable character.
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* ''VideoGame/AntonballDeluxe'' is an updated and enhanced version of ''Antonball'' (later rechristened ''Antonball Classic'') which ads 25 more stages to the original game, cutscenes, a separate game for Annie, a versus mode, and loads of playable characters. On the 1st anniversary of ''Antonball Classic'' itself, Annie was added in as a playable character.

to:

* ''VideoGame/AntonballDeluxe'' is an updated and enhanced version of ''Antonball'' (later rechristened ''Antonball Classic'') which ads adds 25 more stages to the original game, cutscenes, a separate game for Annie, a versus mode, and loads of playable characters. On the 1st anniversary of ''Antonball Classic'' itself, Annie was added in as a playable character.
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* ''VideoGame/AntonballDeluxe'' is an updated and enhanced version of ''Antonball'' (later rechristened ''Antonball Classic'') which ads 25 more stages to the original game, cutscenes, a separate game for Annie, a versus mode, and loads of playable characters. On the 1st anniversary of ''Antonball Classic'' itself, Annie was added in as a playable character.

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Nope, this is bad indentation


* ''VideoGame/PhantomBreaker'' got an updated ''Extra'' re-release for Xbox 360 and [=PlayStation=] 3 that features a new "Extra" style, adds four new characters, stages, gameplay rebalancing, updated graphics, and the ability spectate online multiplayer games. In 2022, it was re-released again worldwide for the first time for [=PlayStation=] 4, Xbox One, Switch, and PC as ''Phantom Breaker: Omnia'', featuring a new "Omnia" style in place of "Extra", two more playable characters, further gameplay rebalancing, support for multiple localizations with dual-audio support, and includes both Story and Situation Battle Modes of the original and ''Extra'' versions of the game.
** Its spin-off, ''Phantom Breaker: Battle Grounds'', was re-released for the UsefulNotes/PlayStationVita, adding Waka's sister Nagi into the game's roster and customizable controls. The UsefulNotes/PlayStation4 version expands on the game's mechanics, enhances the game's visuals, and branching paths to alternate areas. The UsefulNotes/NintendoSwitch version has many of the enhancements of the [=PlayStation=] 4 port with further rebalancing and bundles all previously released [=DLCs=], but initially lacked the Arcade Mode and the online mutliplayer features due to the Nintendo Switch Online service not having been launched yet until these features were later patched back in.

to:

* ''VideoGame/PhantomBreaker'' got an updated ''Extra'' re-release for Xbox 360 and [=PlayStation=] 3 that features a new "Extra" style, adds four new characters, stages, gameplay rebalancing, updated graphics, and the ability spectate online multiplayer games. In 2022, it was re-released again worldwide for the first time for [=PlayStation=] 4, Xbox One, Switch, and PC as ''Phantom Breaker: Omnia'', featuring a new "Omnia" style in place of "Extra", two more playable characters, further gameplay rebalancing, support for multiple localizations with dual-audio support, and includes both Story and Situation Battle Modes of the original and ''Extra'' versions of the game.
**
game. Its spin-off, ''Phantom Breaker: Battle Grounds'', was re-released for the UsefulNotes/PlayStationVita, adding Waka's sister Nagi into the game's roster and customizable controls. The UsefulNotes/PlayStation4 version expands on the game's mechanics, enhances the game's visuals, and branching paths to alternate areas. The UsefulNotes/NintendoSwitch version has many of the enhancements of the [=PlayStation=] 4 port with further rebalancing and bundles all previously released [=DLCs=], but initially lacked the Arcade Mode and the online mutliplayer features due to the Nintendo Switch Online service not having been launched yet until these features were later patched back in.

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