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** ''VideoGame/SonicGenerations'' would get an updated re-release called ''Sonic X Shadow Generations'', coming in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game.

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** ''VideoGame/SonicGenerations'' would get an updated re-release called ''Sonic X Shadow Generations'', coming Generations'' in Autumn 2024 2024, alongside a side campaign starring Shadow the Hedgehog, Hedgehog who was PromotedToPlayable after being a fightable rival in the original game.
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* ''VideoGame/GHOSTSquad Evolution'' adds nothing new to the version that uses cards, but grants you access to everything that a fully-leveled up card has, without needing a card. If you're coming from the watered-down version that has only four mission levels and four weapons, however, ''Evolution'' is a HUGE update.

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* ''VideoGame/GHOSTSquad ''VideoGame/GhostSquad2004 Evolution'' adds nothing new to the version that uses cards, but grants you access to everything that a fully-leveled up card has, without needing a card. If you're coming from the watered-down version that has only four mission levels and four weapons, however, ''Evolution'' is a HUGE update.
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Taking out the complaining and snark per complaining thread


* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' is a pretty JustForFun/{{egregious}} example. First they release the "Ultimate Sith Edition" in the fancy tin with collectors' cards (one card included; collect all ten!), all the [[DownloadableContent DLC]], etc. Pretty standard procedure for a Game of the Year edition, except the reviews didn't get it anywhere close enough to being 2008's Game of the Year by anyone's count, so hence the "Ultimate Sith Edition." So anyway, this edition of the game contains all the past DLC, ''plus'' an exclusive level with exclusive [[CosmeticAward achievements]] that Creator/LucasArts pretty specifically said you wouldn't be able to get anywhere else. Naturally, this angered a lot of fans who had already bought all of the DLC, and didn't want to pay $40 for $10 worth of content. So for those of them that ''did'', imagine their surprise when [=LucasArts=] announced out of the blue a few months later that hey, the exclusive level can be downloaded by anyone now! This makes the "Ultimate Sith Edition" even more worthless, when you consider that they didn't even make new menus.

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* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' is a pretty JustForFun/{{egregious}} example. First they release the got an "Ultimate Sith Edition" in the 2009, which included a fancy tin with collectors' cards (one card included; collect all ten!), cards, all the [[DownloadableContent DLC]], etc. Pretty standard procedure for a Game of the Year edition, except the reviews didn't get it anywhere close enough to being 2008's Game of the Year by anyone's count, so hence the "Ultimate Sith Edition." So anyway, this edition of the game contains all the past DLC, ''plus'' plus an exclusive level with exclusive [[CosmeticAward achievements]] that Creator/LucasArts pretty specifically said you wouldn't be able to get anywhere else. Naturally, this angered a lot of fans who had already bought all of the DLC, and didn't want to pay $40 for $10 worth of content. So for those of them that ''did'', imagine their surprise when [=LucasArts=] announced out of the blue a few months later that hey, the exclusive level can be downloaded by anyone now! This makes the "Ultimate Sith Edition" even more worthless, when you consider that they didn't even make new menus.level.
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* ''VideoGame/{{Crashday}}'' has ''Crashday: Redline Edition'', released in 2017, which features an improved GUI, improved graphics, extra "tribute" maps, and other improvements.
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* ''VideoGame/EpicMickey'' will get a multi-platform remaster in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes.
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* ''VideoGame/EpicMickey'' will get a multi-platform remaster in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes.
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* The first three ''Franchise/AceAttorney'' games have been re-released for the [[UsefulNotes/IOSGames iPhone and iPad]] as ''Phoenix Wright: Ace Attorney Trilogy HD'' featuring high-definition graphics, two forms of play and an "Everyone Object!" mode which links the game up with Website/{{Twitter}}.

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* The first three ''Franchise/AceAttorney'' games have been re-released for the [[UsefulNotes/IOSGames [[Platform/IOSGames iPhone and iPad]] as ''Phoenix Wright: Ace Attorney Trilogy HD'' featuring high-definition graphics, two forms of play and an "Everyone Object!" mode which links the game up with Website/{{Twitter}}.



** ''Dariusburst: Second Prologue'' is an updated port of the original PSP game for {{iOS}} and Android devices. Other than the port being translated into english, this version also includes a new SP Mode, an arranged version of Arcade Mode with new and arranged songs, rebalanced difficulty, all the new bosses from ''Another Chronicle'' and ''EX'' and a new Assault ship.

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** ''Dariusburst: Second Prologue'' is an updated port of the original PSP game for {{iOS}} Platform/{{iOS}} and Android devices. Other than the port being translated into english, this version also includes a new SP Mode, an arranged version of Arcade Mode with new and arranged songs, rebalanced difficulty, all the new bosses from ''Another Chronicle'' and ''EX'' and a new Assault ship.
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** ''VideoGame/SonicGenerations'' would get an updated re-release, called ''Sonic X Shadow Generations'', in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game.

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** ''VideoGame/SonicGenerations'' would get an updated re-release, re-release called ''Sonic X Shadow Generations'', coming in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game.
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** ''VideoGame/SonicGenerations'' would get an updated re-release in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game, called ''Sonic X Shadow Generations''.

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** ''VideoGame/SonicGenerations'' would get an updated re-release re-release, called ''Sonic X Shadow Generations'', in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game, called ''Sonic X Shadow Generations''.game.

Added: 1692

Removed: 1655

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* ''Franchise/SonicTheHedgehog'':
** In an unusual case, this happened to a CompilationRerelease: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the Platform/NintendoGameCube got released on Platform/{{Xbox}}, Platform/PlayStation2 and [[Platform/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 Platform/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.
** ''[[VideoGame/SonicMania Sonic Mania Plus]]'' is a physical rerelease of ''Sonic Mania'' containing an art book, holographic packaging with a Genesis-style reversable cover, new game modes, and [[VideoGame/SegaSonicTheHedgehog Ray the Flying Squirrel and Mighty the Armadillo]] as playable characters. The additional in-game content is also available as DLC for the original game.
** ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire Platform/GameGear catalogue. Like ''Sonic Mania Plus'', it is available as both a physical release with a reversible cover and artbook and as DownloadableContent for the base game.
** ''VideoGame/SonicGenerations'' would get an updated re-release in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game, called ''Sonic X Shadow Generations''.



* In an unusual case, this happened to a CompilationRerelease: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the Platform/NintendoGameCube got released on Platform/{{Xbox}}, Platform/PlayStation2 and [[Platform/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 Platform/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.
* ''[[VideoGame/SonicMania Sonic Mania Plus]]'' is a physical rerelease of ''Sonic Mania'' containing an art book, holographic packaging with a Genesis-style reversable cover, new game modes, and [[VideoGame/SegaSonicTheHedgehog Ray the Flying Squirrel and Mighty the Armadillo]] as playable characters. The additional in-game content is also available as DLC for the original game.
* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire Platform/GameGear catalogue. Like ''Sonic Mania Plus'', it is available as both a physical release with a reversible cover and artbook and as DownloadableContent for the base game.
* ''VideoGame/SonicGenerations'' would get an updated re-release in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game, called ''Sonic X Shadow Generations''.
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* ''VideoGame/SonicGenerations'' would get an updated re-release in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game, called ''Sonic X Shadow Generations''.

Changed: 2049

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Updating links to Platform, and fixing some broken links


* ''VideoGame/PokemonRedAndBlue'', originally released in Japan as ''Pokémon Red'' and ''Green'', later received ''Blue'' as an updated version, which improved the graphics and sound and changed some of the wild Pokémon encounters. For Western players, their version of ''Red'' and ''Blue'' uses the Japanese ''Blue'''s engine and redrawn sprites, but also the encounter tables of ''Red'' and ''Green'', meaning that the original Western releases were themselves technically updated re-releases. For both Japan and internationally, this was followed with [[RecursiveAdaptation an update]] in ''Pokémon Yellow: Special Pikachu Edition'', which improved the graphics further and has some tie-ins with the anime series that premiered around the time of its release (such as Pikachu being your starter Pokémon, the appearance of Jessie and James as {{Recurring Boss}}es, and getting all three of the original starter Pokémon in the same game). Lastly, the Gen I games all got an additional (albeit very minor) update when they were re-released for the UsefulNotes/Nintendo3DS's Virtual Console: the Pokémon Jynx, which had originally been depicted with black skin, was changed to have purple skin, in order to reflect her retconned appearance.

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* ''VideoGame/PokemonRedAndBlue'', originally released in Japan as ''Pokémon Red'' and ''Green'', later received ''Blue'' as an updated version, which improved the graphics and sound and changed some of the wild Pokémon encounters. For Western players, their version of ''Red'' and ''Blue'' uses the Japanese ''Blue'''s engine and redrawn sprites, but also the encounter tables of ''Red'' and ''Green'', meaning that the original Western releases were themselves technically updated re-releases. For both Japan and internationally, this was followed with [[RecursiveAdaptation an update]] in ''Pokémon Yellow: Special Pikachu Edition'', which improved the graphics further and has some tie-ins with the anime series that premiered around the time of its release (such as Pikachu being your starter Pokémon, the appearance of Jessie and James as {{Recurring Boss}}es, and getting all three of the original starter Pokémon in the same game). Lastly, the Gen I games all got an additional (albeit very minor) update when they were re-released for the UsefulNotes/Nintendo3DS's Platform/Nintendo3DS's Virtual Console: the Pokémon Jynx, which had originally been depicted with black skin, was changed to have purple skin, in order to reflect her retconned appearance.



* The UsefulNotes/AmstradCPC version of ''Sorcery'', originally released by Virgin on cassette, was expanded from 40 screens to 75 and rereleased on disk under the Amsoft label as ''Sorcery+''.

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* The UsefulNotes/AmstradCPC Platform/AmstradCPC version of ''Sorcery'', originally released by Virgin on cassette, was expanded from 40 screens to 75 and rereleased on disk under the Amsoft label as ''Sorcery+''.



* ''VideoGame/{{Batsugun}}'' had a Special Version that enhanced the game in a number of ways, including but not limited to adding loops with increasing difficulty, providing players with a SingleUseShield, increasing the power of bombs, and having many enemies release suicide bullets. The UsefulNotes/SegaSaturn port included both this version and the original one.

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* ''VideoGame/{{Batsugun}}'' had a Special Version that enhanced the game in a number of ways, including but not limited to adding loops with increasing difficulty, providing players with a SingleUseShield, increasing the power of bombs, and having many enemies release suicide bullets. The UsefulNotes/SegaSaturn Platform/SegaSaturn port included both this version and the original one.



** After the original ''VideoGame/StreetFighterII'', we got ''Champion Edition'', ''Hyper Fighting'', ''Super'', and ''Super Turbo''. All in a span of three years. And that's not even counting ''The Anniversary Edition'' that was released years later for the arcades. Or the various platform-specific variations like ''Super Turbo Revival'' for the UsefulNotes/GameBoyAdvance or ''HD Remix'' for UsefulNotes/PlaystationNetwork and UsefulNotes/XboxLiveArcade or ''Ultra'' for the UsefulNotes/NintendoSwitch.

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** After the original ''VideoGame/StreetFighterII'', we got ''Champion Edition'', ''Hyper Fighting'', ''Super'', and ''Super Turbo''. All in a span of three years. And that's not even counting ''The Anniversary Edition'' that was released years later for the arcades. Or the various platform-specific variations like ''Super Turbo Revival'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance or ''HD Remix'' for UsefulNotes/PlaystationNetwork Platform/PlayStationNetwork and UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade or ''Ultra'' for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.



** ''Vampire Savior'', the third game in Capcom's ''VideoGame/{{Darkstalkers}}'' series, received not one, but two upgraded re-releases for the arcades in Japan only months after the original game: ''Vampire Savior 2'' and ''Vampire Hunter 2''. Both re-releases essentially bring back Donovan, Huitzil, and Pyron, the three characters from ''Night Warriors'' missing in ''Vampire Savior'', but does so by substituting characters from the original ''Vampire Savior'': J. Talbain, Rikuo, and Sasquatch in ''Vampire Savior 2''; and the four new characters from ''Vampire Savior'' in ''Vampire Hunter 2''. Thankfully, for the UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions of the game, Capcom simply included all the characters from the three versions.

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** ''Vampire Savior'', the third game in Capcom's ''VideoGame/{{Darkstalkers}}'' series, received not one, but two upgraded re-releases for the arcades in Japan only months after the original game: ''Vampire Savior 2'' and ''Vampire Hunter 2''. Both re-releases essentially bring back Donovan, Huitzil, and Pyron, the three characters from ''Night Warriors'' missing in ''Vampire Savior'', but does so by substituting characters from the original ''Vampire Savior'': J. Talbain, Rikuo, and Sasquatch in ''Vampire Savior 2''; and the four new characters from ''Vampire Savior'' in ''Vampire Hunter 2''. Thankfully, for the UsefulNotes/SegaSaturn Platform/SegaSaturn and UsefulNotes/PlayStation Platform/PlayStation versions of the game, Capcom simply included all the characters from the three versions.



* ''VideoGame/MortalKombat3'' removed all of the PaletteSwap ninjas from the previous two games with the exception of a [[TheyChangedItNowItSucks now unmasked Sub-Zero]] and the [[NinjaPirateZombieRobot robot version]] of Smoke. Midway attempted to compensate for this by releasing ''Ultimate Mortal Kombat 3'', which brought back Scorpion, Kitana, Mileena, Jade, Reptile, Classic Sub-Zero, and Classic Smoke from ''VideoGame/MortalKombatII'', while introducing [[UrbanLegendOfZelda a previously fake one named Ermac]] to the series. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and [[UsefulNotes/SegaGenesis Genesis]] home console versions goes even further with the addition of Rain (a RedHerring fake character who was only seen in the AttractMode of the original arcade version) and Noob Saibot (who was previously a hidden unplayable opponent in both the original and ultimate versions of ''3''.

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* ''VideoGame/MortalKombat3'' removed all of the PaletteSwap ninjas from the previous two games with the exception of a [[TheyChangedItNowItSucks now unmasked Sub-Zero]] and the [[NinjaPirateZombieRobot robot version]] of Smoke. Midway attempted to compensate for this by releasing ''Ultimate Mortal Kombat 3'', which brought back Scorpion, Kitana, Mileena, Jade, Reptile, Classic Sub-Zero, and Classic Smoke from ''VideoGame/MortalKombatII'', while introducing [[UrbanLegendOfZelda a previously fake one named Ermac]] to the series. The [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] and [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] home console versions goes even further with the addition of Rain (a RedHerring fake character who was only seen in the AttractMode of the original arcade version) and Noob Saibot (who was previously a hidden unplayable opponent in both the original and ultimate versions of ''3''.



** ''[=RayStorm=]'' was remastered in HD for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} as ''[=RayStorm=] HD'', featuring the [=PlayStation=]'s content (an Extra Mode with an arranged soundtrack, and a 13 Ship Mode) with online leaderboards, sharable replays, and two new unlockable ships.

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** ''[=RayStorm=]'' was remastered in HD for the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Xbox 360}} Platform/Xbox360 as ''[=RayStorm=] HD'', featuring the [=PlayStation=]'s content (an Extra Mode with an arranged soundtrack, and a 13 Ship Mode) with online leaderboards, sharable replays, and two new unlockable ships.



** The ''Virtual-ON: Operation Moongate'' had a Japan-exclusive UsefulNotes/PlayStation2 port with new modes, updated the graphics and upped the sound quality, and a new bonus boss in the form of the original model of Fei-Yen. The arcade version had HD re-release for the Xbox 360 and UsefulNotes/PlayStation3 as part of the [=Model2=] Collection series, with revamped visuals for 1080p and online multiplayer.

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** The ''Virtual-ON: Operation Moongate'' had a Japan-exclusive UsefulNotes/PlayStation2 Platform/PlayStation2 port with new modes, updated the graphics and upped the sound quality, and a new bonus boss in the form of the original model of Fei-Yen. The arcade version had HD re-release for the Xbox 360 and UsefulNotes/PlayStation3 Platform/PlayStation3 as part of the [=Model2=] Collection series, with revamped visuals for 1080p and online multiplayer.



* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the UsefulNotes/SegaDreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} in 2011 alongside ''VideoGame/ResidentEvil4''.

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* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Xbox 360}} Platform/Xbox360 in 2011 alongside ''VideoGame/ResidentEvil4''.



* UsefulNotes/MicrosoftWindows ''itself''. Here are some examples:

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* UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows ''itself''. Here are some examples:



* ''VideoGame/{{Astebreed}}'' was re-released for the UsefulNotes/PlayStation4 with updated visuals, a new ArrangeMode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks. This version was later ported back to the PC as ''Definitive Edition''.

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* ''VideoGame/{{Astebreed}}'' was re-released for the UsefulNotes/PlayStation4 Platform/PlayStation4 with updated visuals, a new ArrangeMode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks. This version was later ported back to the PC as ''Definitive Edition''.



* ''VideoGame/CaveStory'', a game created completely by one man who goes by the name of Daisuke "Pixel" Amaya, received a couple of updated re-releases over the years after it was picked up by [=NiCALiS=]. It was re-released in North America for UsefulNotes/WiiWare and UsefulNotes/DSiWare in 2010 with remastered graphics and a "New" remixed soundtrack, runs at 60 FPS, adds new Easy and Hard difficulty options, promotes Curly Brace as playable character in her own story, a BossRush mode, increased the number of save slots to 3, and a Jukebox that allows players to listen to the game's music at their leisure. It also received an update for its European release which improved the graphics and sound quality even further as well as adding other fixes, which was later ported back to the North American release. In 2011, the [=WiiWare=] version served as the basis for ''Cave Story+'', which has many of its new enhancements while adding new Challenge Modes, seasonal graphics during the Halloween and Christmas season, and a third "Remastered" soundtrack from ''Cave Story 3D''. Another port was released in 2012 for the Nintendo 3DS, simply titled ''Cave Story'' similarly to its [=WiiWare=] and [=DSiWare=] versions, features the same graphics and music as the original freeware version but has the new challenges from ''Cave Story+'' and the ability to toggle between the original 4:3 aspect-ratio or the wider 5:3 ratio like in ''Cave Story 3D'' and supports stereographic 3D capabilities of the 3DS. ''Cave Story+'' was improved even further when it was ported to the UsefulNotes/NintendoSwitch in 2017, featuring 16:9 widescreen presentation, new lighting and water effects, animated character portraits during dialogue scenes, an additional Sand Pit challenge, two new additional "Famitracks" and "Ridiculon" soundtracks bringing a total of five soundtrack options, local co-op support (after a patch), and a few other quality-of-life improvements.

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* ''VideoGame/CaveStory'', a game created completely by one man who goes by the name of Daisuke "Pixel" Amaya, received a couple of updated re-releases over the years after it was picked up by [=NiCALiS=]. It was re-released in North America for UsefulNotes/WiiWare Platform/WiiWare and UsefulNotes/DSiWare Platform/DSiWare in 2010 with remastered graphics and a "New" remixed soundtrack, runs at 60 FPS, adds new Easy and Hard difficulty options, promotes Curly Brace as playable character in her own story, a BossRush mode, increased the number of save slots to 3, and a Jukebox that allows players to listen to the game's music at their leisure. It also received an update for its European release which improved the graphics and sound quality even further as well as adding other fixes, which was later ported back to the North American release. In 2011, the [=WiiWare=] version served as the basis for ''Cave Story+'', which has many of its new enhancements while adding new Challenge Modes, seasonal graphics during the Halloween and Christmas season, and a third "Remastered" soundtrack from ''Cave Story 3D''. Another port was released in 2012 for the Nintendo 3DS, simply titled ''Cave Story'' similarly to its [=WiiWare=] and [=DSiWare=] versions, features the same graphics and music as the original freeware version but has the new challenges from ''Cave Story+'' and the ability to toggle between the original 4:3 aspect-ratio or the wider 5:3 ratio like in ''Cave Story 3D'' and supports stereographic 3D capabilities of the 3DS. ''Cave Story+'' was improved even further when it was ported to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2017, featuring 16:9 widescreen presentation, new lighting and water effects, animated character portraits during dialogue scenes, an additional Sand Pit challenge, two new additional "Famitracks" and "Ridiculon" soundtracks bringing a total of five soundtrack options, local co-op support (after a patch), and a few other quality-of-life improvements.



** ''VideoGame/Doom3'' received the updated ''BFG Edition'' eight years after its initial PC release. The primary focus was bringing the game to consoles[[note]]It was released near the tail end of UsefulNotes/TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but it is also available for purchase on PC as well. Updated features include improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of Achievements and optional checkpoints, and a campaign of unused levels known as ''The Lost Missions''. It also includes the Xbox Live versions of ''The Ultimate Doom'' and ''Doom II: Hell on Earth'', also serving as the first official PC release of the ''No Rest for the Living'' bonus levels made for that port. Another version based off ''BFG Edition'', simply titled ''DOOM 3'', was released in 2019 with the original environmental lighting restored, but lacks the classic ''Doom'' games (due to the arrival of their aforementioned Unity ports) and the multiplayer features at a lower price point for [=PlayStation=] 4, Xbox One, Switch, and PC via Bethesda.net, Xbox Store app for Windows 10/11, and Epic Games Store.
** After 23 years of being stuck on the Nintendo 64 and lost in copyright limbo, ''VideoGame/Doom64'' was re-released in 2020 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC through UsefulNotes/{{Steam}} and Bethesda.net ([[MyFriendsAndZoidberg plus]] Platform/GoogleStadia). Utilizing the KEX Engine, this re-release came with HD resolutions, the ability to run at 60 FPS on consoles and up to ''1,000'' FPS on PC, various graphical settings, and a new set of levels which provide a narrative link between the classic and modern ''Doom'' games.

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** ''VideoGame/Doom3'' received the updated ''BFG Edition'' eight years after its initial PC release. The primary focus was bringing the game to consoles[[note]]It was released near the tail end of UsefulNotes/TheSixthGenerationOfConsoleVideoGames, MediaNotes/TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but it is also available for purchase on PC as well. Updated features include improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of Achievements and optional checkpoints, and a campaign of unused levels known as ''The Lost Missions''. It also includes the Xbox Live versions of ''The Ultimate Doom'' and ''Doom II: Hell on Earth'', also serving as the first official PC release of the ''No Rest for the Living'' bonus levels made for that port. Another version based off ''BFG Edition'', simply titled ''DOOM 3'', was released in 2019 with the original environmental lighting restored, but lacks the classic ''Doom'' games (due to the arrival of their aforementioned Unity ports) and the multiplayer features at a lower price point for [=PlayStation=] 4, Xbox One, Switch, and PC via Bethesda.net, Xbox Store app for Windows 10/11, and Epic Games Store.
** After 23 years of being stuck on the Nintendo 64 and lost in copyright limbo, ''VideoGame/Doom64'' was re-released in 2020 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and PC through UsefulNotes/{{Steam}} Platform/{{Steam}} and Bethesda.net ([[MyFriendsAndZoidberg plus]] Platform/GoogleStadia). Utilizing the KEX Engine, this re-release came with HD resolutions, the ability to run at 60 FPS on consoles and up to ''1,000'' FPS on PC, various graphical settings, and a new set of levels which provide a narrative link between the classic and modern ''Doom'' games.



** On March 20, 2013, Duke Nukem 3D was re-released on Steam as the "''Megaton Edition''" for Windows, Macintosh, and Linux. The Megaton Edition is based off the JFDuke3D source port and utilizes a modernized [=OpenGL=] engine with widescreen support, higher resolutions, gamepad support, online multiplayer, Achievements, and Steam Workshop support for custom maps. It has all of the existing features of the ''Atomic Edition'', plus three expansion packs (Duke It Out In D.C., Duke: Nuclear Winter, Duke Caribbean: Life's a Beach) and it also includes the original MS-DOS version of ''Atomic Edition'' as an added bonus.

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** On March 20, 2013, Duke Nukem 3D was re-released on Steam as the "''Megaton Edition''" for Windows, Macintosh, and Linux. The Megaton Edition is based off the JFDuke3D [=JFDuke3D=] source port and utilizes a modernized [=OpenGL=] engine with widescreen support, higher resolutions, gamepad support, online multiplayer, Achievements, and Steam Workshop support for custom maps. It has all of the existing features of the ''Atomic Edition'', plus three expansion packs (Duke It Out In D.C., Duke: Nuclear Winter, Duke Caribbean: Life's a Beach) and it also includes the original MS-DOS version of ''Atomic Edition'' as an added bonus.



* The ''VideoGame/GundemoniumSeries'' on PC was localized by Rockin' Android which crosses with this and CompilationRerelease (although the games can be purchased individually) when it was re-released through Steam as the ''Steam Edition'' in 2011 and later through DESURA and Amazon. These games received higher resolution support (albeit stretched on non-4:3 aspect ratios), optional arranged soundtracks, and Steam-exclusive features such as online co-operative play for ''[=GundeadliGne=]'', online leaderboards, and Steam Achievements. The arrangements of each game's soundtrack were done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. The PC also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the Platform/PlaystationNetwork version.

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* The ''VideoGame/GundemoniumSeries'' on PC was localized by Rockin' Android which crosses with this and CompilationRerelease (although the games can be purchased individually) when it was re-released through Steam as the ''Steam Edition'' in 2011 and later through DESURA and Amazon. These games received higher resolution support (albeit stretched on non-4:3 aspect ratios), optional arranged soundtracks, and Steam-exclusive features such as online co-operative play for ''[=GundeadliGne=]'', online leaderboards, and Steam Achievements. The arrangements of each game's soundtrack were done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. The PC also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the Platform/PlaystationNetwork Platform/PlayStationNetwork version.



** The UsefulNotes/SuperNintendo and Platform/SegaGenesis releases, which had an actual soundtrack composed for those two versions.

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** The UsefulNotes/SuperNintendo Platform/SuperNintendo and Platform/SegaGenesis releases, which had an actual soundtrack composed for those two versions.



** This was eventually fixed with ''Burnout Paradise Remastered'', which brought the game to [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth-gen consoles]] and also finally gave players the opportunity to play through Big Surf alongside Cops and Robbers officially on PC while enjoying unlocked framerates and increased resolutions.

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** This was eventually fixed with ''Burnout Paradise Remastered'', which brought the game to [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth-gen consoles]] and also finally gave players the opportunity to play through Big Surf alongside Cops and Robbers officially on PC while enjoying unlocked framerates and increased resolutions.



* ''VideoGame/EternalSonata'' released on the UsefulNotes/PlayStation3 has some extra dungeons and bosses and the difficulty is increased, some of the cutscenes changed as well.

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* ''VideoGame/EternalSonata'' released on the UsefulNotes/PlayStation3 Platform/PlayStation3 has some extra dungeons and bosses and the difficulty is increased, some of the cutscenes changed as well.



* ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'' got an HD remaster for the UsefulNotes/PlayStation3 and UsefulNotes/PlayStationVita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region in the original releases. A year later, Square-Enix made a re-rerelase for the UsefulNotes/PlayStation4 to have even more updated visuals and the option to chose between the original or remastered soundtrack. Another year after that, it was re-released for PC through UsefulNotes/{{Steam}} with content similar to the [=PlayStation=] 4 version with an added auto-save feature and game boosters to allows players to disable random encounters (or increase them), speed up battles, max out Gil, and supercharge their characters before battles in ''FFX''.

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* ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'' got an HD remaster for the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/PlayStationVita Platform/PlayStationVita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region in the original releases. A year later, Square-Enix made a re-rerelase for the UsefulNotes/PlayStation4 Platform/PlayStation4 to have even more updated visuals and the option to chose between the original or remastered soundtrack. Another year after that, it was re-released for PC through UsefulNotes/{{Steam}} Platform/{{Steam}} with content similar to the [=PlayStation=] 4 version with an added auto-save feature and game boosters to allows players to disable random encounters (or increase them), speed up battles, max out Gil, and supercharge their characters before battles in ''FFX''.



* ''VideoGame/FinalFantasyXIV'' is an odd example in that, as the game is an MMO, the Updated Re-release was more like an Updated ''Replacement''. After the bad reception of the original release, it was taken offline so the team could focus on remaking and improving it, which eventually launched about a year later as ''Final Fantasy XIV: '''A Realm Reborn''''', which players of the original version were able to upgrade to for free with several loyalty rewards, including unique mounts and, if they'd bought 90 days' worth of playtime within the last few months of the original game's service period, a reduced subscription fee for the new version. This would be the version that would also see release on [=PlayStation=] consoles (a port of the original was in the works but ultimately never went anywhere before it was shut down), with ports to the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, and UsefulNotes/PlayStation5, the last of which includes further upgrades such as an option for 4K resolution.
* The ''VideoGame/GodEater'' series has a history with this trope. ''VideoGame/GodEater1'' was released only in Japan, and was on the short side. It later got its first re-release with the addition of another plot arc nearly as long as the initial game, new weapon upgrades and monsters, and eventually DLC. This was the version of the game that got localized, under the title ''Gods Eater Burst''. Five years and a couple console generations later, the game was released again for PC (via UsefulNotes/{{Steam}}) and the UsefulNotes/PlayStation4 as ''God Eater Resurrection'', a complete redo of the game that integrated DLC monsters into the main progression, added mechanics and weapon types from the sequel, and another plot arc that served to connect the game to its sequel.

to:

* ''VideoGame/FinalFantasyXIV'' is an odd example in that, as the game is an MMO, the Updated Re-release was more like an Updated ''Replacement''. After the bad reception of the original release, it was taken offline so the team could focus on remaking and improving it, which eventually launched about a year later as ''Final Fantasy XIV: '''A Realm Reborn''''', which players of the original version were able to upgrade to for free with several loyalty rewards, including unique mounts and, if they'd bought 90 days' worth of playtime within the last few months of the original game's service period, a reduced subscription fee for the new version. This would be the version that would also see release on [=PlayStation=] consoles (a port of the original was in the works but ultimately never went anywhere before it was shut down), with ports to the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, Platform/PlayStation3, Platform/PlayStation4, and UsefulNotes/PlayStation5, Platform/PlayStation5, the last of which includes further upgrades such as an option for 4K resolution.
* The ''VideoGame/GodEater'' series has a history with this trope. ''VideoGame/GodEater1'' was released only in Japan, and was on the short side. It later got its first re-release with the addition of another plot arc nearly as long as the initial game, new weapon upgrades and monsters, and eventually DLC. This was the version of the game that got localized, under the title ''Gods Eater Burst''. Five years and a couple console generations later, the game was released again for PC (via UsefulNotes/{{Steam}}) Platform/{{Steam}}) and the UsefulNotes/PlayStation4 Platform/PlayStation4 as ''God Eater Resurrection'', a complete redo of the game that integrated DLC monsters into the main progression, added mechanics and weapon types from the sequel, and another plot arc that served to connect the game to its sequel.



* Tengen released an updated version of VideoGame/MsPacMan for the UsefulNotes/SegaMasterSystem ([[NoExportForYou Europe-exclusive]]), [[UsefulNotes/NintendoEntertainmentSystem NES]] ([[UnlicensedGame unlicensed]]), and UsefulNotes/SegaGenesis which featured more mazes than the original, as well as a "Pac-Booster" feature that could be activated by pressing a button or could be set to always be activated. Because of this, Tengen's unlicensed NES version of Ms. Pac-Man is better than Namco's licensed NES version of Ms. Pac-Man. Tengen's updated version of Ms. Pac-Man was also ported to the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and released by Williams.
* ''VideoGame/{{Myst}}'' was re-released in May 2000 as ''Myst: Masterpiece Edition'', which upgraded to 24-bit colors, improved sound effects and added a hint system. Then, in November 2000, it was remade as ''[=realMyst=]'', which rendered the environments in [[VideoGame3DLeap full real-time 3D]], made the controls more fluent instead of 'slideshows', added a new age as well as weather effects and night-cycles. Then ''[=realMyst=]'' was re-released to UsefulNotes/{{Steam}} in February 2014 as ''[[BreadEggsBreadedEggs realMyst: Masterpiece Edition]]'', wholly remade in UsefulNotes/{{Unity}} with even better graphics, WASD controls in addition to the optional 'classic' mode, a flashlight, and a built-in hint system. The sequel ''VideoGame/{{Riven}}'' is [[http://starryexpanse.net currently being remade]] in [[Creator/EpicGames Unreal Engine]] in similar vein to [=realMyst=], except by fans instead of the original creators (who by the way have [[ApprovalOfGod given the project their blessings]]).

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* Tengen released an updated version of VideoGame/MsPacMan for the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem ([[NoExportForYou Europe-exclusive]]), [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] ([[UnlicensedGame unlicensed]]), and UsefulNotes/SegaGenesis Platform/SegaGenesis which featured more mazes than the original, as well as a "Pac-Booster" feature that could be activated by pressing a button or could be set to always be activated. Because of this, Tengen's unlicensed NES version of Ms. Pac-Man is better than Namco's licensed NES version of Ms. Pac-Man. Tengen's updated version of Ms. Pac-Man was also ported to the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] and released by Williams.
* ''VideoGame/{{Myst}}'' was re-released in May 2000 as ''Myst: Masterpiece Edition'', which upgraded to 24-bit colors, improved sound effects and added a hint system. Then, in November 2000, it was remade as ''[=realMyst=]'', which rendered the environments in [[VideoGame3DLeap full real-time 3D]], made the controls more fluent instead of 'slideshows', added a new age as well as weather effects and night-cycles. Then ''[=realMyst=]'' was re-released to UsefulNotes/{{Steam}} Platform/{{Steam}} in February 2014 as ''[[BreadEggsBreadedEggs realMyst: Masterpiece Edition]]'', wholly remade in UsefulNotes/{{Unity}} with even better graphics, WASD controls in addition to the optional 'classic' mode, a flashlight, and a built-in hint system. The sequel ''VideoGame/{{Riven}}'' is [[http://starryexpanse.net currently being remade]] in [[Creator/EpicGames Unreal Engine]] in similar vein to [=realMyst=], except by fans instead of the original creators (who by the way have [[ApprovalOfGod given the project their blessings]]).



** The very first release was for the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, [[LoadsAndLoadsOfLoading tremendously long waiting times]], and only two game modes: time trial, and [[DuelBoss head-to-head]].

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** The very first release was for the [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]] on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, [[LoadsAndLoadsOfLoading tremendously long waiting times]], and only two game modes: time trial, and [[DuelBoss head-to-head]].



* ''The Ninja Saviors: Return of the Warriors'' is an updated release of ''VideoGame/TheNinjaWarriorsAgain'' for the Playstation 4 and Nintendo Switch. In addition to a graphical update and two-player local co-op, the game also adds new modes of play and two new playable characters in the form of "[[ExtendableArms Yaksha]]" and "[[TransformingMecha Raiden]]", as well as the soundtrack from the original ''[[VideoGame/TheNinjaWarriors Ninja Warriors]]''.
* ''VideoGame/NoMoreHeroes'' received an HD version for UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.

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* ''The Ninja Saviors: Return of the Warriors'' is an updated release of ''VideoGame/TheNinjaWarriorsAgain'' for the Playstation 4 Platform/PlayStation4 and Nintendo Switch.Platform/NintendoSwitch. In addition to a graphical update and two-player local co-op, the game also adds new modes of play and two new playable characters in the form of "[[ExtendableArms Yaksha]]" and "[[TransformingMecha Raiden]]", as well as the soundtrack from the original ''[[VideoGame/TheNinjaWarriors Ninja Warriors]]''.
* ''VideoGame/NoMoreHeroes'' received an HD version for UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Xbox 360}} Platform/Xbox360 called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.



** ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'': Originally released on [=iOS=] and the UsefulNotes/Nintendo3DS in 2017, the game received an enhanced port for the UsefulNotes/NintendoSwitch in 2018 in Japan (and 2019 overseas), updating the gameplay features to take advantage of the system as well as adding a large number of puzzles to the already robust collection. It also adds the option to switch between the original voice actors for the game and the ones in the anime adaptation.

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** ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'': Originally released on [=iOS=] and the UsefulNotes/Nintendo3DS Platform/Nintendo3DS in 2017, the game received an enhanced port for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2018 in Japan (and 2019 overseas), updating the gameplay features to take advantage of the system as well as adding a large number of puzzles to the already robust collection. It also adds the option to switch between the original voice actors for the game and the ones in the anime adaptation.



* ''VideoGame/ShiningResonance'' was released as ''Shining Resonance Refrain'' for [=Playstation=] 4, Xbox One, Stream, and Nintendo Switch after [[NoExportForYou being a Japanese exclusive]] for the [=PlayStation=] 3. Additions, including the English translation and dub, also includes a "Refrain" mode which unlocks two antagonistic characters that originally could only be obtained in the post-game content from the beginning and gives them the same RelationshipValues system the other party members have.

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* ''VideoGame/ShiningResonance'' was released as ''Shining Resonance Refrain'' for [=Playstation=] [=PlayStation=] 4, Xbox One, Stream, and Nintendo Switch after [[NoExportForYou being a Japanese exclusive]] for the [=PlayStation=] 3. Additions, including the English translation and dub, also includes a "Refrain" mode which unlocks two antagonistic characters that originally could only be obtained in the post-game content from the beginning and gives them the same RelationshipValues system the other party members have.



* In an unusual case, this happened to a CompilationRerelease: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the UsefulNotes/NintendoGameCube got released on UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 and [[UsefulNotes/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.

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* In an unusual case, this happened to a CompilationRerelease: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube got released on UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 Platform/{{Xbox}}, Platform/PlayStation2 and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear Platform/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.



* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue. Like ''Sonic Mania Plus'', it is available as both a physical release with a reversible cover and artbook and as DownloadableContent for the base game.
* ''VideoGame/{{Sundered}}'' was originally released in July of 2017 for PC and the UsefulNotes/PlayStation4. ''Sundered: Eldritch Edition'' was released in December of 2018, adding an extra region, a new boss, and local co-op multiplayer to the game. The update was free for anyone who already owned a copy, and was also ported to the UsefulNotes/XboxOne and the UsefulNotes/NintendoSwitch.

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* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear Platform/GameGear catalogue. Like ''Sonic Mania Plus'', it is available as both a physical release with a reversible cover and artbook and as DownloadableContent for the base game.
* ''VideoGame/{{Sundered}}'' was originally released in July of 2017 for PC and the UsefulNotes/PlayStation4.Platform/PlayStation4. ''Sundered: Eldritch Edition'' was released in December of 2018, adding an extra region, a new boss, and local co-op multiplayer to the game. The update was free for anyone who already owned a copy, and was also ported to the UsefulNotes/XboxOne Platform/XboxOne and the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.



* ''VideoGame/PuzzleQuest: Challenge of the Warlords'' was released in 2007 for PC, [=iOS=], and most consoles and handheld systems. ''[[https://d3go.com/news/puzzle-quest-the-legend-returns-launches-sept-19-exclusively-for-nintendo-switch/ Puzzle Quest: The Legend Returns]]'', an updated and expanded remake, was released exclusively for the UsefulNotes/NintendoSwitch in September 2019.

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* ''VideoGame/PuzzleQuest: Challenge of the Warlords'' was released in 2007 for PC, [=iOS=], and most consoles and handheld systems. ''[[https://d3go.com/news/puzzle-quest-the-legend-returns-launches-sept-19-exclusively-for-nintendo-switch/ Puzzle Quest: The Legend Returns]]'', an updated and expanded remake, was released exclusively for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in September 2019.



* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated port for the UsefulNotes/NintendoSwitch followed by a [=PlayStation=] 4 and Xbox One release years later, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, high resolution cutscene graphics and character portraits, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
* ''VideoGame/HyruleWarriors'' was ported from UsefulNotes/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC of the original release available from the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release). Later on it was brought over to the UsefulNotes/NintendoSwitch with all the ''Legends'' content plus new costumes for Link and Zelda based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated port for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch followed by a [=PlayStation=] 4 and Xbox One release years later, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, high resolution cutscene graphics and character portraits, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
* ''VideoGame/HyruleWarriors'' was ported from UsefulNotes/WiiU Platform/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC of the original release available from the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release). Later on it was brought over to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch with all the ''Legends'' content plus new costumes for Link and Zelda based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.



* There was a Japan-only re-release of ''VideoGame/SuperMario64'' that had rumble pak support, along with a few bug fixes and different voice clips. This version received an HD remaster as part of the ''Super Mario 3D All-Stars'' collection, which released in September 2020 for the UsefulNotes/NintendoSwitch.

to:

* There was a Japan-only re-release of ''VideoGame/SuperMario64'' that had rumble pak support, along with a few bug fixes and different voice clips. This version received an HD remaster as part of the ''Super Mario 3D All-Stars'' collection, which released in September 2020 for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.



* ''VideoGame/ViewtifulJoe'' had one called ''Viewtiful Joe: Revival'', released [[NoExportForYou only in Japan]], that added a new difficulty [[EasierThanEasy even easier than "Kids"]], called "Sweet". "Sweet" mode was also included in the UsefulNotes/PlayStation2 version, which was released everywhere.
* ''VideoGame/ResidentEvil4'' had new features added in the PAL version, such as rebalanced ammo placement and drops, beefed up some of the weaker weapons, and a new Easy difficulty. A UsefulNotes/PlayStation2 port of the game was released months after the original [=GameCube=] version with added features, such as the new Separate Ways campaign that follows through Ada Wong's point of view of the main storyline, a new unlockable weapon, a new set of costumes for Leon and Ashley, and extra bug fixes. The [=PlayStation=] 2 version's extra content was later included in the Wii re-release of the game in 2007, subtitled ''Wii edition'' with the ability to use the Wii remote's pointer to aim and shoot enemies. An ''HD Edition'' of the game was later brought to UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} in 2011 with 720p widescreen visuals, added shadows and colored lighting, and online leaderboards. The Xbox 360 version of the ''HD Edition'' also served as the basis for the ''Ultimate HD Edition'' for PC through Steam, with the added option of using hi-res textures, 60 FPS support, HD resolutions, and mouse and keyboard controls. The ''Ultimate HD Edition'' would then later serve as the basis for the [=PlayStation=] 4 and Xbox One versions in 2016, followed by a Nintendo Switch version in 2019, featuring similar visual enhancements and content.
* An HD remastered version of the 2002 remake of the original ''VideoGame/{{Resident Evil|1}}'' released on UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}} with HD visuals, 5.1 surround sound, the option of either widescreen or standard presentation, and the ability to play the game with analog controls instead of the original game's tank controls.

to:

* ''VideoGame/ViewtifulJoe'' had one called ''Viewtiful Joe: Revival'', released [[NoExportForYou only in Japan]], that added a new difficulty [[EasierThanEasy even easier than "Kids"]], called "Sweet". "Sweet" mode was also included in the UsefulNotes/PlayStation2 Platform/PlayStation2 version, which was released everywhere.
* ''VideoGame/ResidentEvil4'' had new features added in the PAL version, such as rebalanced ammo placement and drops, beefed up some of the weaker weapons, and a new Easy difficulty. A UsefulNotes/PlayStation2 Platform/PlayStation2 port of the game was released months after the original [=GameCube=] version with added features, such as the new Separate Ways campaign that follows through Ada Wong's point of view of the main storyline, a new unlockable weapon, a new set of costumes for Leon and Ashley, and extra bug fixes. The [=PlayStation=] 2 version's extra content was later included in the Wii re-release of the game in 2007, subtitled ''Wii edition'' with the ability to use the Wii remote's pointer to aim and shoot enemies. An ''HD Edition'' of the game was later brought to UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Xbox 360}} Platform/Xbox360 in 2011 with 720p widescreen visuals, added shadows and colored lighting, and online leaderboards. The Xbox 360 version of the ''HD Edition'' also served as the basis for the ''Ultimate HD Edition'' for PC through Steam, with the added option of using hi-res textures, 60 FPS support, HD resolutions, and mouse and keyboard controls. The ''Ultimate HD Edition'' would then later serve as the basis for the [=PlayStation=] 4 and Xbox One versions in 2016, followed by a Nintendo Switch version in 2019, featuring similar visual enhancements and content.
* An HD remastered version of the 2002 remake of the original ''VideoGame/{{Resident Evil|1}}'' released on UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/{{Xbox Platform/PlayStation3, Platform/PlayStation4, Platform/{{Xbox 360}}, UsefulNotes/XboxOne, Platform/XboxOne, and PC via UsefulNotes/{{Steam}} Platform/{{Steam}} with HD visuals, 5.1 surround sound, the option of either widescreen or standard presentation, and the ability to play the game with analog controls instead of the original game's tank controls.



* ''VideoGame/BattlePrincessMadelyn'': After the game's release, the developers released the UsefulNotes/NintendoSwitch-exclusive ''Battle Princess Madelyn: Royal Edition''. In an interesting example of this trope, ''Royal Edition'' outright removes the Story Mode (which was criticized as the weakest aspect of the original game in favour of a redesigned and expanded Arcade Mode, which is closer to the creator's original vision.
* ''VideoGame/BatenKaitos I & II HD Remaster'' is a CompliationRelease of the [=GameCube=] RPG duology. In addition to improved graphics and resolution, players now have the ability to autosave, auto-battle or turn battles off altogether, and skip cutscenes. However, the re-release no longer includes the English dub for either game, only having the Japanese vocal tracks.

to:

* ''VideoGame/BattlePrincessMadelyn'': After the game's release, the developers released the UsefulNotes/NintendoSwitch-exclusive Platform/NintendoSwitch-exclusive ''Battle Princess Madelyn: Royal Edition''. In an interesting example of this trope, ''Royal Edition'' outright removes the Story Mode (which was criticized as the weakest aspect of the original game in favour of a redesigned and expanded Arcade Mode, which is closer to the creator's original vision.
* ''VideoGame/BatenKaitos I & II HD Remaster'' is a CompliationRelease CompilationRerelease of the [=GameCube=] RPG duology. In addition to improved graphics and resolution, players now have the ability to autosave, auto-battle or turn battles off altogether, and skip cutscenes. However, the re-release no longer includes the English dub for either game, only having the Japanese vocal tracks.



* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the UsefulNotes/PC98. The first version, released in 1986, was a straight port of the UsefulNotes/PC88 version, like most early PC-98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.

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* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the UsefulNotes/PC98. Platform/PC98. The first version, released in 1986, was a straight port of the UsefulNotes/PC88 Platform/PC88 version, like most early PC-98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.



* Excluding ports and remakes, the original ''VideoGame/ResidentEvil'' was re-released twice on the original UsefulNotes/PlayStation: the ''Director's Cut'' and the ''Dual Shock ver.'' The former featured the original game and alternate version that added new camera angles, re-arranged item and enemy placement, new outfits for the main characters, and one new enemy monster ([[spoiler:the zombie version of Forrest]]), while the ''Dual Shock ver.'' is the same thing, only with added rumble support and substituted the original music with a new soundtrack, the latter of which was a letdown for many fans.

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* Excluding ports and remakes, the original ''VideoGame/ResidentEvil'' was re-released twice on the original UsefulNotes/PlayStation: Platform/PlayStation: the ''Director's Cut'' and the ''Dual Shock ver.'' The former featured the original game and alternate version that added new camera angles, re-arranged item and enemy placement, new outfits for the main characters, and one new enemy monster ([[spoiler:the zombie version of Forrest]]), while the ''Dual Shock ver.'' is the same thing, only with added rumble support and substituted the original music with a new soundtrack, the latter of which was a letdown for many fans.



* ''Dragon Ball Z: Ultimate Battle 22'' gained a Sega Saturn updated rerelease called ''Dragon Ball Z: Shin Budoten''. This version restored the split screen distance notable from the Super Nintendo ''Budoten'' games, removed the 3D backgrounds for 2D ones and cutscenes for the characters. The game was never released stateside and Infogrames/Atari opted to release the original ''[=UB22=]'' at the tail end of the Playstation's life in the states.

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* ''Dragon Ball Z: Ultimate Battle 22'' gained a Sega Saturn updated rerelease called ''Dragon Ball Z: Shin Budoten''. This version restored the split screen distance notable from the Super Nintendo ''Budoten'' games, removed the 3D backgrounds for 2D ones and cutscenes for the characters. The game was never released stateside and Infogrames/Atari opted to release the original ''[=UB22=]'' at the tail end of the Playstation's Platform/PlayStation's life in the states.



* ''VideoGame/CelDamage'' was brought over to the UsefulNotes/PlayStation2 with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe]].
* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the UsefulNotes/PlayStationPortable and the UsefulNotes/NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern UsefulNotes/{{Steam}} release--achievements, trading cards, badges and cloud saving.

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* ''VideoGame/CelDamage'' was brought over to the UsefulNotes/PlayStation2 Platform/PlayStation2 with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe]].
* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the UsefulNotes/PlayStationPortable Platform/PlayStationPortable and the UsefulNotes/NintendoDS Platform/NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern UsefulNotes/{{Steam}} Platform/{{Steam}} release--achievements, trading cards, badges and cloud saving.



** Even better, ''Final Fantasy X'' received an HD remastered version for UsefulNotes/PlayStation3 and later UsefulNotes/PlayStation4 along with ''Final Fantasy X-2''. Both of these games are based on their International versions described above.
* ''VideoGame/GuiltyGear X'' got one in the form of ''Guilty Gear X Plus'' for the UsefulNotes/PlayStation2, though sadly it was [[NoExportForYou Japan-only]]. This version included a prototype story mode, Mission mode and Kliff and Justice as playable characters.

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** Even better, ''Final Fantasy X'' received an HD remastered version for UsefulNotes/PlayStation3 Platform/PlayStation3 and later UsefulNotes/PlayStation4 Platform/PlayStation4 along with ''Final Fantasy X-2''. Both of these games are based on their International versions described above.
* ''VideoGame/GuiltyGear X'' got one in the form of ''Guilty Gear X Plus'' for the UsefulNotes/PlayStation2, Platform/PlayStation2, though sadly it was [[NoExportForYou Japan-only]]. This version included a prototype story mode, Mission mode and Kliff and Justice as playable characters.



** ''Grand Theft Auto: The Trilogy - The Definitive Edition'' for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, and PC released in late 2021 was touted to be one for ''III'', ''Vice City'', and ''San Andreas'', featuring some QOL improvements such as mid-mission checkpoints and ''Grand Theft Auto V''-styled controls, but upon launch these remasters shipped with a litany of game-breaking bugs and glitches that were not present in previous releases, poor optimization across all platforms, artstyle and graphical changes that clashes with the original games' aethesitcs, missing features (e.g. lack of local co-op from ''San Andreas''), and many cut music tracks across these games.
** ''VideoGame/GrandTheftAutoV'', originally released on Xbox 360/[=PS3=] just a few months prior to the launch of [[UsefulNotes/PlayStation4 their]] [[UsefulNotes/XboxOne successors]], got an updated release for said successors in 2014 as well as a PC release in early 2015. It greatly enhanced the visuals, added a first-person mode, bumped multiplayer lobbies up from a 16-player limit to a 30-player limit, and, if [[OldSaveBonus one had played the original release]], added a new GameBreaker weapon, a flyable blimp, and new sidequests and collectables. It also continues to get updates and content to this day, whereas the last-gen versions were cut off in 2015 outside of occasional maintenance patches.
* ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' each got an individual HD re-release on the UsefulNotes/PlaystationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' re-release is based the European/Japanese version, averting the issues of the North American version.

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** ''Grand Theft Auto: The Trilogy - The Definitive Edition'' for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch, and PC released in late 2021 was touted to be one for ''III'', ''Vice City'', and ''San Andreas'', featuring some QOL improvements such as mid-mission checkpoints and ''Grand Theft Auto V''-styled controls, but upon launch these remasters shipped with a litany of game-breaking bugs and glitches that were not present in previous releases, poor optimization across all platforms, artstyle and graphical changes that clashes with the original games' aethesitcs, missing features (e.g. lack of local co-op from ''San Andreas''), and many cut music tracks across these games.
** ''VideoGame/GrandTheftAutoV'', originally released on Xbox 360/[=PS3=] just a few months prior to the launch of [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 their]] [[UsefulNotes/XboxOne [[Platform/XboxOne successors]], got an updated release for said successors in 2014 as well as a PC release in early 2015. It greatly enhanced the visuals, added a first-person mode, bumped multiplayer lobbies up from a 16-player limit to a 30-player limit, and, if [[OldSaveBonus one had played the original release]], added a new GameBreaker weapon, a flyable blimp, and new sidequests and collectables. It also continues to get updates and content to this day, whereas the last-gen versions were cut off in 2015 outside of occasional maintenance patches.
* ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' each got an individual HD re-release on the UsefulNotes/PlaystationNetwork Platform/PlayStationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' re-release is based the European/Japanese version, averting the issues of the North American version.



** The third one, subtitled ''HD Remaster''. It is [[ExactlyWhatItSaysOnTheTin an HD remaster]] for the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 based on the ''Chronicles'' version with voice acting and an easy mode, along with some rebalancing and AntiFrustrationFeatures. Raidou appears in this version by default, but a DLC pack allows players to replace him with Dante, who has had his skill set updated to include the aforementioned Pierce skill.
* A Director's Cut version of ''VideoGame/SilentHill2'' was released for the UsefulNotes/PlayStation2's Greatest Hits line and ported to the Xbox (subtitled ''Restless Dreams''), with enhanced graphics and improved lighting, added a new story scenario that focuses on Maria, and extra content. It was also released for the PC with the same features as the Director's Cut version but also adds the ability to save anywhere, switch weapons in-game without opening up the inventory screen, and a movie gallery.

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** The third one, subtitled ''HD Remaster''. It is [[ExactlyWhatItSaysOnTheTin an HD remaster]] for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/PlayStation4 Platform/PlayStation4 based on the ''Chronicles'' version with voice acting and an easy mode, along with some rebalancing and AntiFrustrationFeatures. Raidou appears in this version by default, but a DLC pack allows players to replace him with Dante, who has had his skill set updated to include the aforementioned Pierce skill.
* A Director's Cut version of ''VideoGame/SilentHill2'' was released for the UsefulNotes/PlayStation2's Platform/PlayStation2's Greatest Hits line and ported to the Xbox (subtitled ''Restless Dreams''), with enhanced graphics and improved lighting, added a new story scenario that focuses on Maria, and extra content. It was also released for the PC with the same features as the Director's Cut version but also adds the ability to save anywhere, switch weapons in-game without opening up the inventory screen, and a movie gallery.



* ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The 2nd Runner]]'' received a Special Edition re-release, which touched up the frame-rate to run more smoothly than before, added new cutscenes and battle sequences for the main story, new difficulty levels, an expanded Extra Missions mode, sub-weapon tutorials for the VR Training, and a shiny new opening with a remix of "Beyond the Bounds". Unfortunately, [[NoExportForYou the Special Edition never came to the U.S.]] although it did get an English release in Europe and PAL regions. So everyone in North America was left out... until in 2012, Konami re-released the Special Edition along with the original ''Zone of the Enders'' in the HD Collection for UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. In 2018, another remaster was released under the name of ''Zone of the Enders: The 2nd Runner M∀RS'' for [=PlayStation=] 4 and Steam, featuring higher quality textures and models than the previous HD version on [=PlayStation=] 3, improved sound design for surround sound presentation, various gameplay tweaks, a new "PRO" style control layout, and the ability to play the game in VR from the view of Jehuty's cockpit. The PC version also has some extra visual settings exclusive to that version.
* ''VideoGame/PhantomBrave'' was re-released for the Wii in 2009 as ''Phantom Brave: We Meet Again'' (or ''Phantom Brave Wii'' in Japan), with enhanced graphics, more recruitable characters, and adds a new "Another Marona" chapter to the game. This version was later ported to the UsefulNotes/PlayStationPortable in 2011 as ''Phantom Brave: The Hermuda Triangle'' (or ''Phantom Brave Portable'' in Japan) with even more characters added to the roster. Another port for PC was released in 2016, aptly named ''Phantom Brave PC'', featurin content between both Wii and PSP versions, an updated interface, and higher resolution graphics than the previous releases.

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* ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The 2nd Runner]]'' received a Special Edition re-release, which touched up the frame-rate to run more smoothly than before, added new cutscenes and battle sequences for the main story, new difficulty levels, an expanded Extra Missions mode, sub-weapon tutorials for the VR Training, and a shiny new opening with a remix of "Beyond the Bounds". Unfortunately, [[NoExportForYou the Special Edition never came to the U.S.]] although it did get an English release in Europe and PAL regions. So everyone in North America was left out... until in 2012, Konami re-released the Special Edition along with the original ''Zone of the Enders'' in the HD Collection for UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Xbox 360}}.Platform/Xbox360. In 2018, another remaster was released under the name of ''Zone of the Enders: The 2nd Runner M∀RS'' for [=PlayStation=] 4 and Steam, featuring higher quality textures and models than the previous HD version on [=PlayStation=] 3, improved sound design for surround sound presentation, various gameplay tweaks, a new "PRO" style control layout, and the ability to play the game in VR from the view of Jehuty's cockpit. The PC version also has some extra visual settings exclusive to that version.
* ''VideoGame/PhantomBrave'' was re-released for the Wii in 2009 as ''Phantom Brave: We Meet Again'' (or ''Phantom Brave Wii'' in Japan), with enhanced graphics, more recruitable characters, and adds a new "Another Marona" chapter to the game. This version was later ported to the UsefulNotes/PlayStationPortable Platform/PlayStationPortable in 2011 as ''Phantom Brave: The Hermuda Triangle'' (or ''Phantom Brave Portable'' in Japan) with even more characters added to the roster. Another port for PC was released in 2016, aptly named ''Phantom Brave PC'', featurin content between both Wii and PSP versions, an updated interface, and higher resolution graphics than the previous releases.



* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' (UsefulNotes/PlayStation2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.

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* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' (UsefulNotes/PlayStation2).(Platform/PlayStation2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.



* ''VideoGame/Persona5 Royal'' completely revamps the layouts of some of the existing Palaces and changes up the Palace Ruler boss battles. Two new Confidants are added along with new Personas for Joker to use. ''Royal'' also features new areas to explore, more hangout features, minigames, and a new post-game after the events of the main story and new potential endings. On top of that, many gameplay elements were changed to give the player more flexibility and eliminate a few {{scrappy mechanic}}s. Ports for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5, Steam and Xbox were released in 2022, which bundled the game's DLC for free with the base game.

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* ''VideoGame/Persona5 Royal'' completely revamps the layouts of some of the existing Palaces and changes up the Palace Ruler boss battles. Two new Confidants are added along with new Personas for Joker to use. ''Royal'' also features new areas to explore, more hangout features, minigames, and a new post-game after the events of the main story and new potential endings. On top of that, many gameplay elements were changed to give the player more flexibility and eliminate a few {{scrappy mechanic}}s. Ports for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5, Platform/NintendoSwitch, Platform/PlayStation5, Steam and Xbox were released in 2022, which bundled the game's DLC for free with the base game.



* The ''VideoGame/TombRaider2013'' reboot had been a huge success for both UsefulNotes/Xbox360 and UsefulNotes/PlayStation3. In a controversial move, Square Enix decided that ''VideoGame/RiseOfTheTombRaider'' would be exclusive for the 360 and Xbox One. After a huge backlash, they announced a version would appear on the UsefulNotes/PlayStation4 as well. As it happened, this coincided with the 20th anniversary of the franchise and so it was placed under a special "20th Anniversary Edition" with updated graphics, the addition of DLC and scores of bonuses to make fans happy.

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* The ''VideoGame/TombRaider2013'' reboot had been a huge success for both UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/PlayStation3.Platform/PlayStation3. In a controversial move, Square Enix decided that ''VideoGame/RiseOfTheTombRaider'' would be exclusive for the 360 and Xbox One. After a huge backlash, they announced a version would appear on the UsefulNotes/PlayStation4 Platform/PlayStation4 as well. As it happened, this coincided with the 20th anniversary of the franchise and so it was placed under a special "20th Anniversary Edition" with updated graphics, the addition of DLC and scores of bonuses to make fans happy.



* ''VideoGame/GrandTheftAutoViceCityStories'' was ported to UsefulNotes/PlayStation2 a few months after its PSP release. Unlike the port of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.

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* ''VideoGame/GrandTheftAutoViceCityStories'' was ported to UsefulNotes/PlayStation2 Platform/PlayStation2 a few months after its PSP release. Unlike the port of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.



* ''VideoGame/Persona4'' has ''Persona 4: Golden'' (known in Japan as ''Persona 4: The Golden''), which adds a whole new character, a few new social links, online features, some new content in the form of a quiz and extra dungeon, and rebalancing of the Persona crafting to make it easier to understand. It was later given a PC port on UsefulNotes/{{Steam}}.

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* ''VideoGame/Persona4'' has ''Persona 4: Golden'' (known in Japan as ''Persona 4: The Golden''), which adds a whole new character, a few new social links, online features, some new content in the form of a quiz and extra dungeon, and rebalancing of the Persona crafting to make it easier to understand. It was later given a PC port on UsefulNotes/{{Steam}}.Platform/{{Steam}}.



** ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]] Plus'': Includes formerly DLC characters and bosses and new skits between the two alchemists; and a revised translation that mostly fixed the issues in the UsefulNotes/PlayStation3 version.

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** ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]] Plus'': Includes formerly DLC characters and bosses and new skits between the two alchemists; and a revised translation that mostly fixed the issues in the UsefulNotes/PlayStation3 Platform/PlayStation3 version.



** ''VideoGame/ArNosurgePlus'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the UsefulNotes/PlayStation3 version had received up to the time of its release.

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** ''VideoGame/ArNosurgePlus'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the UsefulNotes/PlayStation3 Platform/PlayStation3 version had received up to the time of its release.



* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the UsefulNotes/SegaCD version, much more levels than any other version of the game. The sequel saw a re-release on UsefulNotes/PlayStation and UsefulNotes/SegaSaturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games were also re-released on MS-DOS with updated graphics and redbook audio music.

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* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the UsefulNotes/SegaCD Platform/SegaCD version, much more levels than any other version of the game. The sequel saw a re-release on UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn, Platform/SegaSaturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games were also re-released on MS-DOS with updated graphics and redbook audio music.



** ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' was re-released in 2013 on [=iOS=] and Android devices, and was remade in the Star Engine similarly to the ''Sonic CD'' remaster below. The remasters of these games featured HD visuals with 60 FPS and native widescreen presentation, a remastered soundtrack, the ability to play as Tails (and even have him follow Sonic simiarly to ''Sonic 3'') and Knuckles, a Time Attack mode, and various quality-of-life improvements. ''Sonic 1''[='=]s remaster also inplemented the Spin Dash ability and received a seventh Special Stage and Chaos Emerald, allowing Super forms to be possible, while ''Sonic 2''[='=]s remaster features a [[BossRush Boss Gauntlet]] and an overhauled 2-Player Versus mode. These games also received a ''[=3D=]'' port by [=M2=] for the UsefulNotes/Nintendo3DS, which featured a Zone Select, the Spin Dash ability, customizable visual and control options, the ability to play the Western and Japanese versions of these games, and play these games using the [=3DS=]'s [=3D=] capabilities. ''[=3D=] Sonic the Hedgehog 2'' also features a Ring Keeper Mode, where players only lose half of their collected rings when taking damage, and multiplayer modes via [=3DS=] Local Play. Many of these features would be included in the ''Sega Ages'' re-releases of these games for the UsefulNotes/NintendoSwitch, while adding Knuckles as a playable character and the Drop Dash from ''Sonic Mania''.

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** ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' was re-released in 2013 on [=iOS=] and Android devices, and was remade in the Star Engine similarly to the ''Sonic CD'' remaster below. The remasters of these games featured HD visuals with 60 FPS and native widescreen presentation, a remastered soundtrack, the ability to play as Tails (and even have him follow Sonic simiarly to ''Sonic 3'') and Knuckles, a Time Attack mode, and various quality-of-life improvements. ''Sonic 1''[='=]s remaster also inplemented the Spin Dash ability and received a seventh Special Stage and Chaos Emerald, allowing Super forms to be possible, while ''Sonic 2''[='=]s remaster features a [[BossRush Boss Gauntlet]] and an overhauled 2-Player Versus mode. These games also received a ''[=3D=]'' port by [=M2=] for the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, which featured a Zone Select, the Spin Dash ability, customizable visual and control options, the ability to play the Western and Japanese versions of these games, and play these games using the [=3DS=]'s [=3D=] capabilities. ''[=3D=] Sonic the Hedgehog 2'' also features a Ring Keeper Mode, where players only lose half of their collected rings when taking damage, and multiplayer modes via [=3DS=] Local Play. Many of these features would be included in the ''Sega Ages'' re-releases of these games for the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, while adding Knuckles as a playable character and the Drop Dash from ''Sonic Mania''.



** ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance attempted to be one for the first ''Sonic the Hedgehog'' (while celebrating the franchise's 15th Anniverary with [[VideoGame/SonicTheHedgehog2006 the 2006 game]]), adding a save feature and the Spin Dash through its Anniversary Mode, [[PortingDisaster except it botched the landing]] by introducing a plethora of bugs and problems that never existed in the original Genesis release.
** ''VideoGame/SonicTheHedgehogCD'' was ported to Windows 95 twice in 1995 and 1996. The 1995 version, which was only packed in with certain computers, featured the complete versions of the opening and ending FMV sequences, albeit in a low resolution and grainy video quality for the time, and the game was locked to 30 FPS instead of 60 in the original Sega CD version. The 1996 version had a retail release and used [=DirectX=] 3 instead of the [=DINO2D=] libraries from the previous version, allowing the game to run at 60 FPS. Both releases however used only the North American music, even in Europe and Japan. The 1996 PC version later served as the basis for the ''Sonic Gems Collection'' version and featured higher quality [=FMVs=]. The game was later re-released in 2011 on UsefulNotes/PlaystationNetwork, UsefulNotes/XboxLIVEArcade, and UsefulNotes/{{Steam}}, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Star Engine (a fan-made engine at that; formally known as the Retro Engine), boasting native widescreen support, 60 FPS Special Stages, the full quality versions of the [=FMVs=], the ability to switch between the U.S. and Japanese/European soundtracks, the option to use the Spin Dash mechanics from ''Sonic the Hegehog 2'', and adds Tails as an unlockable character.

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** ''Sonic the Hedgehog Genesis'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance attempted to be one for the first ''Sonic the Hedgehog'' (while celebrating the franchise's 15th Anniverary with [[VideoGame/SonicTheHedgehog2006 the 2006 game]]), adding a save feature and the Spin Dash through its Anniversary Mode, [[PortingDisaster except it botched the landing]] by introducing a plethora of bugs and problems that never existed in the original Genesis release.
** ''VideoGame/SonicTheHedgehogCD'' was ported to Windows 95 twice in 1995 and 1996. The 1995 version, which was only packed in with certain computers, featured the complete versions of the opening and ending FMV sequences, albeit in a low resolution and grainy video quality for the time, and the game was locked to 30 FPS instead of 60 in the original Sega CD version. The 1996 version had a retail release and used [=DirectX=] 3 instead of the [=DINO2D=] libraries from the previous version, allowing the game to run at 60 FPS. Both releases however used only the North American music, even in Europe and Japan. The 1996 PC version later served as the basis for the ''Sonic Gems Collection'' version and featured higher quality [=FMVs=]. The game was later re-released in 2011 on UsefulNotes/PlaystationNetwork, UsefulNotes/XboxLIVEArcade, Platform/PlayStationNetwork, Platform/XboxLIVEArcade, and UsefulNotes/{{Steam}}, Platform/{{Steam}}, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Star Engine (a fan-made engine at that; formally known as the Retro Engine), boasting native widescreen support, 60 FPS Special Stages, the full quality versions of the [=FMVs=], the ability to switch between the U.S. and Japanese/European soundtracks, the option to use the Spin Dash mechanics from ''Sonic the Hegehog 2'', and adds Tails as an unlockable character.



* The UsefulNotes/SegaGenesis port of ''VideoGame/VirtuaRacing'' was the only game to use the Sega Virtua Processor chip, and consequently was the only Genesis game ''not'' backwards compatible with the 32X (due to shared addresses). However, it did get a 32X version called ''Virtua Racing Deluxe'' with improved graphics, a choice between three cars, and additional tracks.

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* The UsefulNotes/SegaGenesis Platform/SegaGenesis port of ''VideoGame/VirtuaRacing'' was the only game to use the Sega Virtua Processor chip, and consequently was the only Genesis game ''not'' backwards compatible with the 32X (due to shared addresses). However, it did get a 32X version called ''Virtua Racing Deluxe'' with improved graphics, a choice between three cars, and additional tracks.



* The first ''VideoGame/ClockTower'' on the Super Famicom was ported to PC and UsefulNotes/PlayStation, subtitled ''The First Fear'' to distinguish itself from the internationally released [=PlayStation=] sequel, with new scenes, new sounds, extra bugfixes, and FMV sequences.

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* The first ''VideoGame/ClockTower'' on the Super Famicom was ported to PC and UsefulNotes/PlayStation, Platform/PlayStation, subtitled ''The First Fear'' to distinguish itself from the internationally released [=PlayStation=] sequel, with new scenes, new sounds, extra bugfixes, and FMV sequences.



* ''VideoGame/MuramasaTheDemonBlade'' was ported to the UsefulNotes/PlayStationVita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''Franchise/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), and extra DLC characters with their own story to play.

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* ''VideoGame/MuramasaTheDemonBlade'' was ported to the UsefulNotes/PlayStationVita Platform/PlayStationVita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''Franchise/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), and extra DLC characters with their own story to play.



* ''VideoGame/SuperMarioGalaxy'' was one of the games re-released in HD as a part of ''Super Mario 3D All-Stars'' on UsefulNotes/NintendoSwitch in September 2020.

to:

* ''VideoGame/SuperMarioGalaxy'' was one of the games re-released in HD as a part of ''Super Mario 3D All-Stars'' on UsefulNotes/NintendoSwitch Platform/NintendoSwitch in September 2020.



* ''VideoGame/BatmanArkhamCity'' was ported and released for the UsefulNotes/WiiU as the "Armored Edition". It consisted of the original game, along with the "Game of the Year Edition" DLC. In-game, both Batman and Catwoman sport new armored designs, to justify the game's "Battle Armored Tech" mode (which provides a temporary boost in strength). There are also optional touchscreen and motion controls for Batman's gadgets, a sonar to highlight nearby villains and Riddler trophies, and the Cryptographic Sequencer has a new touchscreen-based hacking minigame.

to:

* ''VideoGame/BatmanArkhamCity'' was ported and released for the UsefulNotes/WiiU Platform/WiiU as the "Armored Edition". It consisted of the original game, along with the "Game of the Year Edition" DLC. In-game, both Batman and Catwoman sport new armored designs, to justify the game's "Battle Armored Tech" mode (which provides a temporary boost in strength). There are also optional touchscreen and motion controls for Batman's gadgets, a sonar to highlight nearby villains and Riddler trophies, and the Cryptographic Sequencer has a new touchscreen-based hacking minigame.



* An updated version of ''VideoGame/MarioKart8'' was released for UsefulNotes/NintendoSwitch in April 2017. The game contains all of the DLC features from the Wii U version, in addition to a handful of new and returning characters (including Inklings from ''Franchise/{{Splatoon}}''), new items, a few changes to the game's mechanics (such as being able to hold two items once again), and proper stages for Battle Mode plus additional modes. This version of the game would eventually get its own set of DLC in the 2022-2023 "Booster Course Pass".

to:

* An updated version of ''VideoGame/MarioKart8'' was released for UsefulNotes/NintendoSwitch Platform/NintendoSwitch in April 2017. The game contains all of the DLC features from the Wii U version, in addition to a handful of new and returning characters (including Inklings from ''Franchise/{{Splatoon}}''), new items, a few changes to the game's mechanics (such as being able to hold two items once again), and proper stages for Battle Mode plus additional modes. This version of the game would eventually get its own set of DLC in the 2022-2023 "Booster Course Pass".



* Having the desire to get ''VideoGame/TheWonderful101'' off the Wii U, Creator/PlatinumGames approached Nintendo with the idea of letting them self-publish it not only for Switch but other consoles as well. Nintendo, in a surprising move, allowed this to happen on the condition that they find the funding. Platinum turned to Kickstarter and raised over $2.5 million, releasing ''The Wonderful 101 Remastered'' for Switch, PC, and Playstation 4.

to:

* Having the desire to get ''VideoGame/TheWonderful101'' off the Wii U, Creator/PlatinumGames approached Nintendo with the idea of letting them self-publish it not only for Switch but other consoles as well. Nintendo, in a surprising move, allowed this to happen on the condition that they find the funding. Platinum turned to Kickstarter and raised over $2.5 million, releasing ''The Wonderful 101 Remastered'' for Switch, PC, and Playstation [=PlayStation=] 4.



* ''VideoGame/NinjaGaiden'' was re-released as ''Ninja Gaiden Black'' on the original Xbox. It was re-released again in 2007 for UsefulNotes/PlayStation3 as ''Ninja Gaiden Sigma'' as an enhanced version of ''Black'', adding more weapons, new moves, updated visuals, and {{promote|dToPlayable}}s Rachel to playable status.

to:

* ''VideoGame/NinjaGaiden'' was re-released as ''Ninja Gaiden Black'' on the original Xbox. It was re-released again in 2007 for UsefulNotes/PlayStation3 Platform/PlayStation3 as ''Ninja Gaiden Sigma'' as an enhanced version of ''Black'', adding more weapons, new moves, updated visuals, and {{promote|dToPlayable}}s Rachel to playable status.



* ''VideoGame/PhantomBreaker'' got an updated ''Extra'' re-release for Xbox 360 and [=PlayStation=] 3 that features a new "Extra" style, adds four new characters, stages, gameplay rebalancing, updated graphics, and the ability spectate online multiplayer games. In 2022, it was re-released again worldwide for the first time for [=PlayStation=] 4, Xbox One, Switch, and PC as ''Phantom Breaker: Omnia'', featuring a new "Omnia" style in place of "Extra", two more playable characters, further gameplay rebalancing, support for multiple localizations with dual-audio support, and includes both Story and Situation Battle Modes of the original and ''Extra'' versions of the game. Its spin-off, ''Phantom Breaker: Battle Grounds'', was re-released for the UsefulNotes/PlayStationVita, adding Waka's sister Nagi into the game's roster and customizable controls. The UsefulNotes/PlayStation4 version expands on the game's mechanics, enhances the game's visuals, and branching paths to alternate areas. The UsefulNotes/NintendoSwitch version has many of the enhancements of the [=PlayStation=] 4 port with further rebalancing and bundles all previously released [=DLCs=], but initially lacked the Arcade Mode and the online mutliplayer features due to the Nintendo Switch Online service not having been launched yet until these features were later patched back in.
* ''VideoGame/ShadowComplex'' has a remastered re-release for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC that features enhanced visuals and new content.

to:

* ''VideoGame/PhantomBreaker'' got an updated ''Extra'' re-release for Xbox 360 and [=PlayStation=] 3 that features a new "Extra" style, adds four new characters, stages, gameplay rebalancing, updated graphics, and the ability spectate online multiplayer games. In 2022, it was re-released again worldwide for the first time for [=PlayStation=] 4, Xbox One, Switch, and PC as ''Phantom Breaker: Omnia'', featuring a new "Omnia" style in place of "Extra", two more playable characters, further gameplay rebalancing, support for multiple localizations with dual-audio support, and includes both Story and Situation Battle Modes of the original and ''Extra'' versions of the game. Its spin-off, ''Phantom Breaker: Battle Grounds'', was re-released for the UsefulNotes/PlayStationVita, Platform/PlayStationVita, adding Waka's sister Nagi into the game's roster and customizable controls. The UsefulNotes/PlayStation4 Platform/PlayStation4 version expands on the game's mechanics, enhances the game's visuals, and branching paths to alternate areas. The UsefulNotes/NintendoSwitch Platform/NintendoSwitch version has many of the enhancements of the [=PlayStation=] 4 port with further rebalancing and bundles all previously released [=DLCs=], but initially lacked the Arcade Mode and the online mutliplayer features due to the Nintendo Switch Online service not having been launched yet until these features were later patched back in.
* ''VideoGame/ShadowComplex'' has a remastered re-release for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, Platform/XboxOne, Platform/PlayStation4, and PC that features enhanced visuals and new content.



* ''VideoGame/TalesOfVesperia'' was ported to the UsefulNotes/PlayStation3 with fully-voiced dialogue (about twice as much than the original version), adds Patty Fleur as a new playable character, promoted Flynn Scifo to playable status, Rupede can be used as an overworld avatar, cameos from the game's OVA, and more unlockable costumes. Unfortunately at the time Namco decided not to release this version outside of Japan. However for the game's tenth anniversary the game was remastered for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and PC with all the [=PS3=] additions and made available internationally.

to:

* ''VideoGame/TalesOfVesperia'' was ported to the UsefulNotes/PlayStation3 Platform/PlayStation3 with fully-voiced dialogue (about twice as much than the original version), adds Patty Fleur as a new playable character, promoted Flynn Scifo to playable status, Rupede can be used as an overworld avatar, cameos from the game's OVA, and more unlockable costumes. Unfortunately at the time Namco decided not to release this version outside of Japan. However for the game's tenth anniversary the game was remastered for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch Platform/XboxOne, Platform/PlayStation4, Platform/NintendoSwitch and PC with all the [=PS3=] additions and made available internationally.
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** After 23 years of being stuck on the Nintendo 64 and lost in copyright limbo, ''VideoGame/Doom64'' was re-released in 2020 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC through UsefulNotes/{{Steam}} and Bethesda.net ([[MyFriendsAndZoidberg plus]] UsefulNotes/GoogleStadia). Utilizing the KEX Engine, this re-release came with HD resolutions, the ability to run at 60 FPS on consoles and up to ''1,000'' FPS on PC, various graphical settings, and a new set of levels which provide a narrative link between the classic and modern ''Doom'' games.

to:

** After 23 years of being stuck on the Nintendo 64 and lost in copyright limbo, ''VideoGame/Doom64'' was re-released in 2020 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC through UsefulNotes/{{Steam}} and Bethesda.net ([[MyFriendsAndZoidberg plus]] UsefulNotes/GoogleStadia).Platform/GoogleStadia). Utilizing the KEX Engine, this re-release came with HD resolutions, the ability to run at 60 FPS on consoles and up to ''1,000'' FPS on PC, various graphical settings, and a new set of levels which provide a narrative link between the classic and modern ''Doom'' games.



** The other two were the '''''Platinum Edition''''' and the '''''Ultimate Shooter Edition''''', differing solely in distribution methods: Platinum was primarily a physical release like the other versions (albeit the Website/GogDotCom version goes by this name), while Ultimate Shooter was the name appended to the digital release on UsefulNotes/{{Steam}}. These two had all the content of the Gold Edition with the addition of the second and final expansion, ''Perseus Mandate''.
* The ''VideoGame/GundemoniumSeries'' on PC was localized by Rockin' Android which crosses with this and CompilationRerelease (although the games can be purchased individually) when it was re-released through Steam as the ''Steam Edition'' in 2011 and later through DESURA and Amazon. These games received higher resolution support (albeit stretched on non-4:3 aspect ratios), optional arranged soundtracks, and Steam-exclusive features such as online co-operative play for ''[=GundeadliGne=]'', online leaderboards, and Steam Achievements. The arrangements of each game's soundtrack were done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. The PC also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the UsefulNotes/PlaystationNetwork version.

to:

** The other two were the '''''Platinum Edition''''' and the '''''Ultimate Shooter Edition''''', differing solely in distribution methods: Platinum was primarily a physical release like the other versions (albeit the Website/GogDotCom version goes by this name), while Ultimate Shooter was the name appended to the digital release on UsefulNotes/{{Steam}}.Platform/{{Steam}}. These two had all the content of the Gold Edition with the addition of the second and final expansion, ''Perseus Mandate''.
* The ''VideoGame/GundemoniumSeries'' on PC was localized by Rockin' Android which crosses with this and CompilationRerelease (although the games can be purchased individually) when it was re-released through Steam as the ''Steam Edition'' in 2011 and later through DESURA and Amazon. These games received higher resolution support (albeit stretched on non-4:3 aspect ratios), optional arranged soundtracks, and Steam-exclusive features such as online co-operative play for ''[=GundeadliGne=]'', online leaderboards, and Steam Achievements. The arrangements of each game's soundtrack were done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. The PC also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork version.



* ''VideoGame/HeroAndDaughter'': ''Hero & Daughter+'' on UsefulNotes/{{Steam}}, as said [[https://vgperson.com/games/heroanddaughter.htm here]]:

to:

* ''VideoGame/HeroAndDaughter'': ''Hero & Daughter+'' on UsefulNotes/{{Steam}}, Platform/{{Steam}}, as said [[https://vgperson.com/games/heroanddaughter.htm here]]:



* ''VideoGame/{{Rune}}'' was re-released to Steam in 2012 and GOG.com in 2013 as ''Rune Classic'', containing the original game and the ''Halls of Valhalla'' expansion pack, adds the enemies seen in the UsefulNotes/PlayStation2 version, and streamlined the larger levels of the game.

to:

* ''VideoGame/{{Rune}}'' was re-released to Steam in 2012 and GOG.com in 2013 as ''Rune Classic'', containing the original game and the ''Halls of Valhalla'' expansion pack, adds the enemies seen in the UsefulNotes/PlayStation2 Platform/PlayStation2 version, and streamlined the larger levels of the game.



* ''VideoGame/ShantaeRiskysRevenge'' got a "Director's Cut", which on UsefulNotes/{{Steam}} gives:

to:

* ''VideoGame/ShantaeRiskysRevenge'' got a "Director's Cut", which on UsefulNotes/{{Steam}} Platform/{{Steam}} gives:



* ''The Typing of the Dead: OVERKILL'' includes ''VideoGame/TheHouseOfTheDeadOverkill: Extended Cut'' in its entirety (see the UsefulNotes/PlayStation3 section below), as well as an alternate game mode in which you kill enemies by typing (like previous ''The Typing of the Dead'' games).

to:

* ''The Typing of the Dead: OVERKILL'' includes ''VideoGame/TheHouseOfTheDeadOverkill: Extended Cut'' in its entirety (see the UsefulNotes/PlayStation3 Platform/PlayStation3 section below), as well as an alternate game mode in which you kill enemies by typing (like previous ''The Typing of the Dead'' games).



** The latest is ''VideoGame/UnrealTournamentIII: '''Black Edition''''' which has both [=UT3=] and the official Titan Pack. It's only sold through Steam, though owners of the UsefulNotes/PlayStation3 version can also optionally download all the content included in the Titan Pack.

to:

** The latest is ''VideoGame/UnrealTournamentIII: '''Black Edition''''' which has both [=UT3=] and the official Titan Pack. It's only sold through Steam, though owners of the UsefulNotes/PlayStation3 Platform/PlayStation3 version can also optionally download all the content included in the Titan Pack.



** The original DS games are also this in Japan, as they were originally released on the UsefulNotes/GameBoyAdvance a few years before. In fact, when the first game was released in the DS, a brand new case was created specifically talking advantage of the DS's new mechanics. The games also provide a language selection between Japanese and English, which is sadly missing in the fourth installment.

to:

** The original DS games are also this in Japan, as they were originally released on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance a few years before. In fact, when the first game was released in the DS, a brand new case was created specifically talking advantage of the DS's new mechanics. The games also provide a language selection between Japanese and English, which is sadly missing in the fourth installment.



* ''[[VideoGame/AloneInTheDark2008 Alone in the Dark: Inferno]]'' is the UsefulNotes/PlayStation3 version of ''Alone in the Dark'', it has a new boss fight, fixed the controls, added a checkpoint in a particular tough spot.

to:

* ''[[VideoGame/AloneInTheDark2008 Alone in the Dark: Inferno]]'' is the UsefulNotes/PlayStation3 Platform/PlayStation3 version of ''Alone in the Dark'', it has a new boss fight, fixed the controls, added a checkpoint in a particular tough spot.



** The UsefulNotes/SuperNintendo and UsefulNotes/SegaGenesis releases, which had an actual soundtrack composed for those two versions.

to:

** The UsefulNotes/SuperNintendo and UsefulNotes/SegaGenesis Platform/SegaGenesis releases, which had an actual soundtrack composed for those two versions.

Added: 2833

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[[folder:Dreamcast]]
* ''VideoGame/MortalKombat4'' was ported to the Dreamcast as ''Mortal Kombat Gold'', adding several classic fighters like Baraka, Mileena, and Kung Lao to the roster. However the game was also a PortingDisaster due to excessive glitchiness. Then a second printing patched most of its issues.[[note]]The original release has gold and black art on the disc; the updated version has red art on the disc, and a "Hot! New!" sticker on the cover.[[/note]]
* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the UsefulNotes/SegaDreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} in 2011 alongside ''VideoGame/ResidentEvil4''.
* Another Japan exclusive re-release was ''De La VideoGame/JetSetRadio''. Released via Sega Direct, it was easier to pick up, had the music from the NTSC and PAL releases, as well as the lengthened story and Grind City levels, as well as allowing the game to be played in English with the original Japanese dub voices. However, thanks to its very limited release, it's become one of the Dreamcast's rarest games.
* ''VideoGame/SonicAdventure'' was later re-released as ''Sonic Adventure DX: Director's Cut'', which featured higher poly playable character models, an improved Chao system based on ''Sonic Adventure 2 Battle'', a mission mode featuring sixty missions spread across all six playable characters, unlockable Game Gear games, and the ability to play as Metal Sonic as a HundredPercentCompletion reward. This version also served as the basis for the initial 2004 PC version, which was then used as the basis HD version on [=PlayStation=] 3 and Xbox 360, but with the ''DX'' version's extra content grated as DLC, and the Xbox 360 version served as the basis for the updated Steam version in 2011 and 2014, which thankfully retained the extra ''DX'' content built-in.
* ''VideoGame/SonicAdventure2'' was later re-released as ''Sonic Adventure 2 Battle'' for the [=GameCube=], which included an overhauled Chao garden system with Chao Karate and the ability to view a Chao's stats in-garden[[note]]the Black Market was one of the Dreamcast version's online feature that ''Battle'' repurposed into an in-game one[[/note]]. ''Battle'' also included expanded multiplayer with new stages, different unlockable outfits, and alternate abilities for playable characters and skins. Bizarrely, though, nearly all of Big the Cat's {{Continuity Cameo}}s were removed, including the ability to play as him in the multiplayer. ''Battle'' was later used as the foundation for an HD port of ''Sonic Adventure 2'' for [=PlayStation=] 3, Xbox 360, and PC via Steam, but the extra ''Battle'' content was gated off as DLC (although the Big the Cat cameos were restored).
[[/folder]]



** The very first release was for the [[UsefulNotes/ThreeDOInteractiveMultiplayer Panasonic 3DO]] on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, [[LoadsAndLoadsOfLoading tremendously long waiting times]], and only two game modes: time trial, and [[DuelBoss head-to-head]].

to:

** The very first release was for the [[UsefulNotes/ThreeDOInteractiveMultiplayer Panasonic 3DO]] on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, [[LoadsAndLoadsOfLoading tremendously long waiting times]], and only two game modes: time trial, and [[DuelBoss head-to-head]].



[[folder:Dreamcast]]
* ''VideoGame/MortalKombat4'' was ported to the Dreamcast as ''Mortal Kombat Gold'', adding several classic fighters like Baraka, Mileena, and Kung Lao to the roster. However the game was also a PortingDisaster due to excessive glitchiness. Then a second printing patched most of its issues.[[note]]The original release has gold and black art on the disc; the updated version has red art on the disc, and a "Hot! New!" sticker on the cover.[[/note]]
* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the UsefulNotes/SegaDreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} in 2011 alongside ''VideoGame/ResidentEvil4''.
* Another Japan exclusive re-release was ''De La VideoGame/JetSetRadio''. Released via Sega Direct, it was easier to pick up, had the music from the NTSC and PAL releases, as well as the lengthened story and Grind City levels, as well as allowing the game to be played in English with the original Japanese dub voices. However, thanks to its very limited release, it's become one of the Dreamcast's rarest games.
* ''VideoGame/SonicAdventure'' was later re-released as ''Sonic Adventure DX: Director's Cut'', which featured higher poly playable character models, an improved Chao system based on ''Sonic Adventure 2 Battle'', a mission mode featuring sixty missions spread across all six playable characters, unlockable Game Gear games, and the ability to play as Metal Sonic as a HundredPercentCompletion reward. This version also served as the basis for the initial 2004 PC version, which was then used as the basis HD version on [=PlayStation=] 3 and Xbox 360, but with the ''DX'' version's extra content grated as DLC, and the Xbox 360 version served as the basis for the updated Steam version in 2011 and 2014, which thankfully retained the extra ''DX'' content built-in.
* ''VideoGame/SonicAdventure2'' was later re-released as ''Sonic Adventure 2 Battle'' for the [=GameCube=], which included an overhauled Chao garden system with Chao Karate and the ability to view a Chao's stats in-garden[[note]]the Black Market was one of the Dreamcast version's online feature that ''Battle'' repurposed into an in-game one[[/note]]. ''Battle'' also included expanded multiplayer with new stages, different unlockable outfits, and alternate abilities for playable characters and skins. Bizarrely, though, nearly all of Big the Cat's {{Continuity Cameo}}s were removed, including the ability to play as him in the multiplayer. ''Battle'' was later used as the foundation for an HD port of ''Sonic Adventure 2'' for [=PlayStation=] 3, Xbox 360, and PC via Steam, but the extra ''Battle'' content was gated off as DLC (although the Big the Cat cameos were restored).
[[/folder]]

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