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* ''VideoGame/PhantomBreaker: Battlegrounds -Cocoa's Nightmare-'' was re-released for the UsefulNotes/PlayStationVita, adding a new playable character (Frau) into the game's roster and customizable controls. The UsefulNotes/PlayStation4 version later adds another character, enhances the game's visuals, and branching paths to alternate areas.

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* ''VideoGame/PhantomBreaker: Battlegrounds -Cocoa's Nightmare-'' ''VideoGame/PhantomBreaker'' got an updated ''Extra'' re-release for Xbox 360 and [=PlayStation=] 3 that features a new "Extra" style, adds four new characters, stages, gameplay rebalancing, updated graphics, and the ability spectate online multiplayer games. In 2022, it was re-released again worldwide for the first time for [=PlayStation=] 4, Xbox One, Switch, and PC as ''Phantom Breaker: Omnia'', featuring a new "Omnia" style in place of "Extra", two more playable characters, further gameplay rebalancing, support for multiple localizations with dual-audio support, and includes both Story and Situation Battle Modes of the original and ''Extra'' versions of the game.
** Its spin-off, ''Phantom Breaker: Battle Grounds'',
was re-released for the UsefulNotes/PlayStationVita, adding a new playable character (Frau) Waka's sister Nagi into the game's roster and customizable controls. The UsefulNotes/PlayStation4 version later adds another character, expands on the game's mechanics, enhances the game's visuals, and branching paths to alternate areas.areas. The UsefulNotes/NintendoSwitch version has many of the enhancements of the [=PlayStation=] 4 port with further rebalancing and bundles all previously released [=DLCs=], but initially lacked the Arcade Mode and the online mutliplayer features due to the Nintendo Switch Online service not having been launched yet until these features were later patched back in.
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* ''LightNovel/SwordArtOnline Re:Hollow Fragment'' adds new gameplay features, customisation, and a vastly improved translation.

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* ''LightNovel/SwordArtOnline ''Literature/SwordArtOnline Re:Hollow Fragment'' adds new gameplay features, customisation, and a vastly improved translation.

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* The ''[[Franchise/SuperMarioBros Super Mario Advance]]'' series is a group of 4 re-releases of older ''Mario'' games, specifically their ''VideoGame/SuperMarioAllStars'' (or, in one case, original) versions on the SNES. Each game has the words "Super Mario Advance [number]", followed by the title. In order, the remade games are ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioWorld2YoshisIsland'', and ''VideoGame/SuperMarioBros3''. Some are more changed than others; [=SMA: SMB2=] has "Advance Coins" (imagine Dragon Coins with a capital A instead of a Yoshi), for example, while [=SMA2: SMW=] and [=SMA4: SMB3=] let you play as the slippery, high jumping Luigi, rather than just a PaletteSwap of Mario, and [=SMA3=] and 4 add brand-new levels.

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* The ''[[Franchise/SuperMarioBros Super Mario Advance]]'' series is a group of 4 re-releases of older ''Mario'' games, specifically their ''VideoGame/SuperMarioAllStars'' (or, in one case, original) versions on the SNES. Each game has the words "Super Mario Advance [number]", followed by the title. In order, the remade games are ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioWorld2YoshisIsland'', and ''VideoGame/SuperMarioBros3''. Some are more changed than others; [=SMA: SMB2=] has "Advance Coins" (imagine Dragon others, but all have the same idea of adding content to their original games and updating the presentation, with many character actions now having voice clips, and new graphical effects in certain places, along with other smaller surprises throughout the games.
** ''Super Mario Advance'' is a remake of ''VideoGame/SuperMarioBros2'' that rebalances the original game's difficulty by offering more opportunities to regain health, and adds a sidequest where the player can collect five Ace
Coins with in every stage to potentially earn an extra life. Additionally, upon clearing the game, the player unlocks a capital A instead of new Yoshi Challenge mode, in which they can find two large Yoshi eggs in every stage by entering Subspace in specific areas.
** ''Super Mario Advance 2: VideoGame/SuperMarioWorld'' features
a Yoshi), for example, while [=SMA2: SMW=] and [=SMA4: SMB3=] let you new intro cutscene not featured in the original game that sets up the game's story. Additionally, the player can now switch to play as Luigi in the slippery, high jumping Luigi, rather than just a PaletteSwap of Mario, game's single-player mode any time they want, and [=SMA3=] and 4 add he comes with his different movement controls.
** ''Super Mario Advance 3: VideoGame/YoshisIsland'' is largely unchanged from its Super Nintendo original, but after clearing the game, the player unlocks six
brand-new levels.levels, one per world.
** ''Super Mario Advance 4: VideoGame/SuperMarioBros3'' has the most new content out of all the ''Advance'' games. While the main game is mostly the same as the SNES version, save for a new intro cutscene and a new congratulations screen if the player clears all the levels in a world, as well as a mode where the player switches between Mario and Luigi after each stage, this game was compatible with the Game Boy Advance e-Reader. By scanning different compatible cards, players could unlock up to 38 brand new stages in "World-e", many of which feature surprise appearances from mechanic and enemies from the previous ''Advance'' games.

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* [=MileStone=], Inc.'s shoot 'em up received updated console releases, most of which stayed in Japan:
** ''VideoGame/ChaosField'' got an updated port for [=PlayStation=] 2 and [=GameCube=] subtitled as ''New Order'' and ''Expanded'', respectively, featuring a new Original Mode that adds in small waves of regular enemies in between the boss battles. The later also removed all of the slowdown effects that were present in the arcade and Dreamcast versions, but was released overseas by O3 Entertainment.
** ''VideoGame/{{Radirgy}} Noa'' got an expanded version for the Xbox 360 as ''Radirgy Noa Massive'' that features various new modes compared to its Wii releases.
** ''Illmatic Envelope'' was re-released for the Wii no less than three times, but only its standalone ''Wii'' release and ''[=MileStone=] Shooting Collection 2'' re-release features the additional gameplay modes whereas the unlockable version in ''Radirgy Noa Wii'' does not.



* The ''VideoGame/RaySeries'':

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* The ''VideoGame/RaySeries'':



** The series received ports on mobile platforms ([=iOS=], Android, and Amazon's Fire OS) which updated them with high resolution visuals and UI, touch controls and traditional controller support (post-patch), and a remix track for each of these games' first stage (as well as the second stage for the Amazon version). This is also the first time that ''[=RayCrisis=]'' got a faithful arcade port, retaining the seemless playthrough and co-op multiplayer feature from that version had yet also brought over the Special Mode the home versions on [=PlayStation=] and PC versions got.

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** The series received ports on mobile platforms ([=iOS=], Android, and Amazon's Fire OS) which updated them with high resolution visuals and UI, touch controls and traditional controller support (post-patch), and a remix track for each of these games' first stage (as well as the second stage for the Amazon version). This is also the first time that ''[=RayCrisis=]'' got a faithful port based on its arcade port, retaining the seemless playthrough and co-op multiplayer feature from that version had which retained its seamless stage transitions yet also brought over the Special Mode the home versions on [=PlayStation=] and PC versions got.got.
** The ''Ray'z Arcade Chronology'' collection not only features [[ArcadePerfectPort arcade-accurate ports]] of the trilogy plus HD remasters of the sequels, but also includes optional gameplay and information gadgets, multiple screen scaling and display options, swappable soundtracks between the arcade and home console versions, quick and auto saves, and fully remappable controls, including the ability to disable the SmartBomb button combo when using the Shot and Laser buttons.
** VideoGame/{{Soukyugurentai}} got an updated port published by Data East for the [=PlayStation=] which, despite some visual downgrades and more frequent slowdowns compared to the arcade and Saturn versions, features a new Special Mode that adds a fourth playable ship, voice-over narrations during gameplay, and new [=FMV=] sequences in between stages.
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** And then when ''VideoGame/StreetFighterIII'' did come around, they gave us ''2nd Impact'' and ''3rd Strike''.

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** And then when ''VideoGame/StreetFighterIII'' did come around, they gave us ''2nd Impact'' and ''3rd Strike''. Somewhat unusually, the story of ''3rd Strike'' actually takes place after ''2nd Impact'', though otherwise it fits the trope just as much as the other updated versionss.
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* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the UsefulNotes/SegaCD version, much more levels than any other version of the game. The sequel saw a re-release on UsefulNotes/PlayStation and UsefulNotes/SegaSaturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games was also re-released on MS-DOS with updated graphics and redbook audio music.

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* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the UsefulNotes/SegaCD version, much more levels than any other version of the game. The sequel saw a re-release on UsefulNotes/PlayStation and UsefulNotes/SegaSaturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games was were also re-released on MS-DOS with updated graphics and redbook audio music.



** These games also received a ''[=3D=]'' port by [=M2=] for the UsefulNotes/Nintendo3DS, which featured a Zone Select, the Spin Dash ability, customizable visual and control options, the ability to play the Western and Japanese versions of these games, and play these games using the [=3DS=]'s [=3D=] capabilities. ''[=3D=] Sonic the Hedgehog 2'' also features a Ring Keeper Mode, where players only lose half of their collected rings when taking damage, and multiplayer modes via [=3DS=] Local Play. Many of these features would be included in the ''Sega Ages'' re-releases of the these games for the UsefulNotes/NintendoSwitch, while adding Knuckles as a playable character and the Drop Dash from ''Sonic Mania''.

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** These games also received a ''[=3D=]'' port by [=M2=] for the UsefulNotes/Nintendo3DS, which featured a Zone Select, the Spin Dash ability, customizable visual and control options, the ability to play the Western and Japanese versions of these games, and play these games using the [=3DS=]'s [=3D=] capabilities. ''[=3D=] Sonic the Hedgehog 2'' also features a Ring Keeper Mode, where players only lose half of their collected rings when taking damage, and multiplayer modes via [=3DS=] Local Play. Many of these features would be included in the ''Sega Ages'' re-releases of the these games for the UsefulNotes/NintendoSwitch, while adding Knuckles as a playable character and the Drop Dash from ''Sonic Mania''.
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* Sunsoft's ''VideoGame/LooneyTunes'' video game was originally released for the Game Boy in 1992. It was re-released in 1999 for the Game Boy Color; in addition to the graphics being redone in full color, mini-games were added between each level. Most had to do with collectiong gems, but there was also a slot machine and a card matching one.

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* Sunsoft's ''VideoGame/LooneyTunes'' video game was originally released for the Game Boy in 1992. It was re-released in 1999 for the Game Boy Color; in addition to the graphics being redone in full color, mini-games were added between each level. Most had to do with collectiong collecting gems, but there was also a slot machine and a card matching one.
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** ''Mortal Kombat Trilogy'', the final unique iteration of ''Mortal Kombat 3'', brings back Johnny Cage, Raiden, Baraka, and Kintaro, who were last seen in ''II'' ([[DeathIsASlapOnTheWrist mainly because Cage, Baraka, and Kintaro were DEAD]] around the time of ''3'' while Raiden himself couldn't get involved during Shao Kahn's invasion of Earthrealm via having no power in the Outworld-merged Earth) and Goro, who was supposed to have been KilledOffForReal at the end of the original ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' in addition to a handful of battlezones from the first game and ALL the battlezones from the second game. In addition to this, they included alternate versions of Raiden and Kano, coming from the first game, and Jax and Kung Lao, coming from the second. Additionally, they also introduced the super-secret AllYourColorsCombined grey male and female ninjas Chameleon and Kahmeleon.

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** ''Mortal Kombat Trilogy'', the final unique iteration of ''Mortal Kombat 3'', brings back Johnny Cage, Raiden, Baraka, and Kintaro, who were last seen in ''II'' ([[DeathIsASlapOnTheWrist mainly because Cage, Baraka, and Kintaro were DEAD]] around the time of ''3'' while Raiden himself couldn't get involved during Shao Kahn's invasion of Earthrealm via having no power in the Outworld-merged Earth) and Goro, who was supposed to have been KilledOffForReal at the end of the original ''[[VideoGame/MortalKombat1 ''[[VideoGame/MortalKombat1992 Mortal Kombat]]'' in addition to a handful of battlezones from the first game and ALL the battlezones from the second game. In addition to this, they included alternate versions of Raiden and Kano, coming from the first game, and Jax and Kung Lao, coming from the second. Additionally, they also introduced the super-secret AllYourColorsCombined grey male and female ninjas Chameleon and Kahmeleon.
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* ''''VideoGame/ProfessorLayton'':

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* ''''VideoGame/ProfessorLayton'':''VideoGame/ProfessorLayton'':
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** ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'': Originally released on [=iOS=] and the UsefulNotes/Nintendo3DS in 2017, the game received an enhanced port for the UsefulNotes/NintendoSwitch in 2018 in Japan (and 2019 overseas), updating the gameplay features to take advantage of the system as well as adding a large number of puzzles to the already robust collection.

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** ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'': Originally released on [=iOS=] and the UsefulNotes/Nintendo3DS in 2017, the game received an enhanced port for the UsefulNotes/NintendoSwitch in 2018 in Japan (and 2019 overseas), updating the gameplay features to take advantage of the system as well as adding a large number of puzzles to the already robust collection. It also adds the option to switch between the original voice actors for the game and the ones in the anime adaptation.

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* ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' was given an HD update for Android and [=iOS=], tying in with the earlier release of ''[[VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy Layton's Mystery Journey]]'' for both platforms as well as Nintendo 3DS. This version added extra cutscenes, a new collectible, and even made the wi-fi puzzles available from the start.

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* ''''VideoGame/ProfessorLayton'':
**
''VideoGame/ProfessorLaytonAndTheCuriousVillage'' was given an HD update for Android and [=iOS=], tying in with the earlier release of ''[[VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy Layton's Mystery Journey]]'' for both platforms as well as Nintendo 3DS. This version added extra cutscenes, a new collectible, and even made the wi-fi puzzles available from the start.start.
** ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'': Originally released on [=iOS=] and the UsefulNotes/Nintendo3DS in 2017, the game received an enhanced port for the UsefulNotes/NintendoSwitch in 2018 in Japan (and 2019 overseas), updating the gameplay features to take advantage of the system as well as adding a large number of puzzles to the already robust collection.
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* ''Batsugun'' had a Special Version that enhanced the game in a number of ways, including but not limited to adding loops with increasing difficulty, providing players with a SingleUseShield, increasing the power of bombs, and having many enemies release suicide bullets. The UsefulNotes/SegaSaturn port included both this version and the original one.

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* ''Batsugun'' ''VideoGame/{{Batsugun}}'' had a Special Version that enhanced the game in a number of ways, including but not limited to adding loops with increasing difficulty, providing players with a SingleUseShield, increasing the power of bombs, and having many enemies release suicide bullets. The UsefulNotes/SegaSaturn port included both this version and the original one.
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* ''VideoGame/SuperMarioBros Deluxe'' is a port of the original ''Super Mario Bros'' game from the NES that also includes ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' and throws in additional challenge mini-games.

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* ''VideoGame/SuperMarioBros ''VideoGame/SuperMarioBros1 Deluxe'' is a port of the original ''Super Mario Bros'' game from the NES that also includes ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' and throws in additional challenge mini-games.



* In an unusual case, this happened to a CompilationRerelease: ''[[VideoGame/SonicTheHedgehog Sonic Mega Collection]]'' on the UsefulNotes/NintendoGameCube got released on UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 and [[UsefulNotes/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.

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* In an unusual case, this happened to a CompilationRerelease: ''[[VideoGame/SonicTheHedgehog ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the UsefulNotes/NintendoGameCube got released on UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 and [[UsefulNotes/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.



* ''VideoGame/Bayonetta2'' included an updated version of the first ''VideoGame/{{Bayonetta}}'' in digital and (formally) physical versions of the game, so Wii U owners who never played the original wouldn't miss out. The Wii U version of the original adds exclusive costumes based on Nintendo properties including VideoGame/SuperMarioBros, VideoGame/TheLegendOfZelda, VideoGame/StarFox, and VideoGame/{{Metroid}}, along with optional touchscreen controls and dual audio tracks. Another port of the first game was released on PC through Steam after teased during April Fool's Day 2017 with ''8-bit Bayonetta'', which lacks the Nintendo-related extras but has supports higher resolutions than the console versions with adjustable graphics settings.

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* ''VideoGame/Bayonetta2'' included an updated version of the first ''VideoGame/{{Bayonetta}}'' in digital and (formally) physical versions of the game, so Wii U owners who never played the original wouldn't miss out. The Wii U version of the original adds exclusive costumes based on Nintendo properties including VideoGame/SuperMarioBros, VideoGame/TheLegendOfZelda, VideoGame/StarFox, ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''VideoGame/StarFox'', and VideoGame/{{Metroid}}, ''Franchise/{{Metroid}}'', along with optional touchscreen controls and dual audio tracks. Another port of the first game was released on PC through Steam after teased during April Fool's Day 2017 with ''8-bit Bayonetta'', which lacks the Nintendo-related extras but has supports higher resolutions than the console versions with adjustable graphics settings.
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* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds Amy Rose as a new playable character for the "main" four titles, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue.

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* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character character]] for the "main" four titles, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue.
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* ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds Amy Rose as a new playable character for the "main" four titles, plus emulated versions of ''Sonic''[='s=] entire UsefulNotes/GameGear catalogue.
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality, and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality, functionality and a few items hailing from ''Franchise/TheLegendOfZelda'', and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.
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Bonus Boss was renamed by TRS


* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald'', which combines the stories of ''Ruby and Sapphire'' to have the player face off against both villain teams. [[BonusBoss Rayquaza]] now has a [[AscendedExtra more prominent role]] by stopping the feud between Groudon and Kyogre, and the game also boasted some different or entirely new features (such as the [[HarderThanHard Battle Frontier]]). Surprisingly, these new elements weren't included in the ''Omega Ruby and Alpha Sapphire'' Gen VI remakes.
* ''VideoGame/PokemonDiamondAndPearl'', as with the previous three generations, had an obligatory ''Platinum'' update. ''Platinum'' is often considered to be a major improvement on ''Diamond and Pearl'' for fixing many of the problems that ''Diamond and Pearl'' had, such as adding more Fire-types for better game balance and making most of the Legendaries [[AscendedExtra a little more plot necessary]], rather than just being {{Bonus Boss}}es.

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* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald'', which combines the stories of ''Ruby and Sapphire'' to have the player face off against both villain teams. [[BonusBoss [[OptionalBoss Rayquaza]] now has a [[AscendedExtra more prominent role]] by stopping the feud between Groudon and Kyogre, and the game also boasted some different or entirely new features (such as the [[HarderThanHard Battle Frontier]]). Surprisingly, these new elements weren't included in the ''Omega Ruby and Alpha Sapphire'' Gen VI remakes.
* ''VideoGame/PokemonDiamondAndPearl'', as with the previous three generations, had an obligatory ''Platinum'' update. ''Platinum'' is often considered to be a major improvement on ''Diamond and Pearl'' for fixing many of the problems that ''Diamond and Pearl'' had, such as adding more Fire-types for better game balance and making most of the Legendaries [[AscendedExtra a little more plot necessary]], rather than just being {{Bonus {{Optional Boss}}es.



* ''VideoGame/InazumaEleven 3'' had what may possibly be the fastest turnaround yet of an Updated Rerelease, with ''Inazuma Eleven 3: The Ogre'' released in Japan a mere 5 1/2 months after the original. It replaced the [[TwoLinesNoWaiting subplot]] with a new one based on the TheMovie of the anime adaptation (released a week after ''The Ogre''), culminating in an extra story chapter with a BonusBoss. It also added a bunch of various features, bug fixes, and new optional sidequests and postgame content, plus tweaks to some of the original content.

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* ''VideoGame/InazumaEleven 3'' had what may possibly be the fastest turnaround yet of an Updated Rerelease, with ''Inazuma Eleven 3: The Ogre'' released in Japan a mere 5 1/2 months after the original. It replaced the [[TwoLinesNoWaiting subplot]] with a new one based on the TheMovie of the anime adaptation (released a week after ''The Ogre''), culminating in an extra story chapter with a BonusBoss.{{Superboss}}. It also added a bunch of various features, bug fixes, and new optional sidequests and postgame content, plus tweaks to some of the original content.



** The first one, subtitled ''Maniax''. The major addition was a BonusDungeon: a five-floored, mind-boggling hard (even by the game's own NintendoHard standards) BonusLevelOfHell called the Amala Labyrinth, that amongst other things filled in some of the missing plot exposition, offered a shiny new ending (and BonusBoss) if you were able to complete it and allowed you to fight (and eventually recruit into your party) Dante of ''VideoGame/DevilMayCry''. Fortunately, it was this version that was localised and released in the West.

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** The first one, subtitled ''Maniax''. The major addition was a BonusDungeon: a five-floored, mind-boggling hard (even by the game's own NintendoHard standards) BonusLevelOfHell called the Amala Labyrinth, that amongst other things filled in some of the missing plot exposition, offered a shiny new ending (and BonusBoss) {{Superboss}}) if you were able to complete it and allowed you to fight (and eventually recruit into your party) Dante of ''VideoGame/DevilMayCry''. Fortunately, it was this version that was localised and released in the West.
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* ''Dragon Ball Z: Ultimate Battle 22'' gained a Sega Saturn updated rerelease called ''Dragon Ball Z: Shin Budoten''. This version restored the split screen distance notable from the Super Nintendo ''Budoten'' games, removed the 3D backgrounds for 2D ones and cutscenes for the characters. The game was never released stateside and Infogrames/Atari opted to release the original ''[=UB22=]'' at the tail end of the Playstation's life in the states.
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* ''VideoGame/RWBYGrimmEclipse'' got an exclusive ''Definitive Edition'' release for the Switch, containing every [=DLC=] loaded into the game at the start as well as new costume sets including the Solitas Arc outfits and all new original Power Armor skins. ''Definitive Edition'' also adds couch [=co-op=], which has never been added to any other version of the game.

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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' became ''Substance'' and ''VideoGame/MetalGearSolid3SnakeEater'' became ''Subsistence''. ''Substance'' added, among another things, a slew of VR missions, new game modes, an additional cutscene depicting Raiden running across the oil fence after [[spoiler:Emma gets stabbed]], and even a [[UnexpectedGameplayChange skateboarding mini-game]]. ''Subsistence'' added an upgraded camera system, an online multiplayer mode, the MSX ''Metal Gear'' games, humorous animated shorts, and more.
** Later on, ''Metal Gear Solid 2, 3'' and ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' were re-released as part of the ''Metal Gear Solid HD Collection'' for the [=PS3=]. While some features were removed (such as the skateboarding minigame from ''2'', as well as the Secret Theater, Snake vs. Monkey mode, online multiplayer mode and Guy Savage minigame from ''3''), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The ''Peace Walker'' remake was especially noteworthy, as the [=PS3=] version's controls and online mode work much better than the PSP version. And unlike the ''VideoGame/ApeEscape'' crossover content from ''3'' (which had to be removed for copyright reasons), [[spoiler:the ''VideoGame/MonsterHunter'' levels work better than ever on the [=PS3=]]].

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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' became ''Substance'' and ''VideoGame/MetalGearSolid3SnakeEater'' became ''Subsistence''. ''Substance'' added, among another things, a slew of VR missions, new game modes, an additional cutscene depicting Raiden running across the oil fence after [[spoiler:Emma gets stabbed]], and even a [[UnexpectedGameplayChange skateboarding mini-game]]. ''Subsistence'' added an upgraded camera system, an online multiplayer mode, the MSX ''Metal Gear'' games, humorous animated shorts, and more.
**
more. Later on, ''Metal Gear Solid 2, 3'' and ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' were re-released as part of the ''Metal Gear Solid HD Collection'' for the [=PS3=]. While some features were removed (such as the skateboarding minigame from ''2'', as well as the Secret Theater, Snake vs. Monkey mode, online multiplayer mode and Guy Savage minigame from ''3''), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The ''Peace Walker'' remake was especially noteworthy, as the [=PS3=] version's controls and online mode work much better than the PSP version. And unlike the ''VideoGame/ApeEscape'' crossover content from ''3'' (which had to be removed for copyright reasons), [[spoiler:the ''VideoGame/MonsterHunter'' levels work better than ever on the [=PS3=]]].
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** The ''Final Mix'' rerelease of ''VideoGame/KingdomHeartsII'' featured updated textures and many palette swapped Heartless, a new "Critical" difficulty, a new "Limit" Drive Form for Sora, more items, a new mini-game called "Puzzle" that unlocks special items, hordes of new extra-hard optional bosses, several new cutscenes, an extra ending leading up to ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', and a "Theater Mode" where you can watch previously-viewed cutscenes, many other changes from the original. It was released alongside a complete 3D remake of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', which did saw release overseas as ''Re:Chain of Memories'', since it's techically a new game. ''Kingdom Hears II: Final Mix'' was re-released internationally as part of ''Kingdom Hearts 2.5 HD [=ReMIX=]'' in 2014 with remastered HD visuals and re-orchestrated music.

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** The ''Final Mix'' rerelease of ''VideoGame/KingdomHeartsII'' featured features updated textures and many palette swapped Heartless, a new "Critical" difficulty, a new "Limit" Drive Form for Sora, more items, a new mini-game called "Puzzle" that unlocks special items, hordes of new extra-hard optional bosses, several new cutscenes, an extra ending leading up to ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', and a "Theater Mode" where you can watch previously-viewed cutscenes, many other changes from the original. It was released alongside a complete 3D remake of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', which did saw release overseas as ''Re:Chain of Memories'', since it's techically a new game. ''Kingdom Hears II: Final Mix'' was re-released internationally as part of ''Kingdom Hearts 2.5 HD [=ReMIX=]'' in 2014 with remastered HD visuals and re-orchestrated music.
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The ''Franchise/{{Pokemon}}'' series of games was known for this. Several years after a new paired version is released, an updated version releases to add new features and improve upon their respective parent version's flaw. These were later replaced with [[DownloadableContent downloadable]] [[ExpansionPack extensions]] as of ''VideoGame/PokemonSwordAndShield''.

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The ''Franchise/{{Pokemon}}'' series of games was known for this. Several years after After [[OneGameForThePriceOfTwo the main pair of games]] drops for that generation, a new paired version is released, an updated version releases "third version" would release the following year with some extra features, in addition to add new features various tweaks to the story, map design, and improve upon their respective parent version's flaw. These balancing of the region. Third versions were later replaced ultimately phased out starting with [[DownloadableContent downloadable]] [[ExpansionPack extensions]] as ''VideoGame/PokemonSwordAndShield'', in favour of ''VideoGame/PokemonSwordAndShield''.{{Expansion Pack}}s that add additional regions, story content, and more to the game.



* In a surprise to many, this ''didn't'' happen for ''VideoGame/PokemonBlackAndWhite''. Instead, they got [[VideoGame/PokemonBlack2AndWhite2 full-blown direct sequels]], making them the first mainline games in the franchise with that distinction.

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* In a surprise to many, this ''didn't'' happen for ''VideoGame/PokemonBlackAndWhite''. Instead, they got [[VideoGame/PokemonBlack2AndWhite2 full-blown direct sequels]], making them the first and only mainline games in the franchise with that distinction.
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** The classic ''VideoGame/{{Doom}}'' games have had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''VideoGame/DoomII'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was.[[note]]As an interesting tidbit: the team that made the port was led by none other than [[Creator/ValveSoftware Gabe Newell]].[[/note]] ''VideoGame/FinalDoom'' also received a minor update with some new bug fixes but only through some versions of the ''id Anthology'', a special limited edition collector's set that bundled some of id Software's classic titles prior to ''Doom 3'' and some collectible items (though ''not'' ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' despite these being co-developed by id and Raven Software). In 2019, ''Doom'' and ''Doom II'' got updated ports that utilizes the Unity engine for [=PlayStaton=] 4, Xbox One, Nintendo Switch, and mobile devices, which (after multiple patches and updates) featured 60 FPS support for the first time, as well as the ability to download and play curated level pack mods from Bethesda.net, which includes both halves of ''Final Doom'', a weapon carosel to ease weapon switching, ''No Rest for the Living'' for ''Doom II'', and ''VideoGame/{{SIGIL}}'' for the first ''Doom''. This re-release later was ported to PC as well with vanilla-compatible WAD support like in the mobile version, followed by another update that introduced 16:9 widescreen presentation, [=DeHackEd=] mod support, variable frame-rates, toggleable V-sync, gyro motion controller support, among other improvements.

to:

** The classic ''VideoGame/{{Doom}}'' games have had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''VideoGame/DoomII'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was.[[note]]As an interesting tidbit: the team that made the port was led by none other than [[Creator/ValveSoftware Gabe Newell]].[[/note]] ''VideoGame/FinalDoom'' also received a minor update with some new bug fixes but only through some versions of the ''id Anthology'', a special limited edition collector's set that bundled some of id Software's classic titles prior to ''Doom 3'' ''VideoGame/Doom3'' and some collectible items (though ''not'' ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' despite these being co-developed by id and Raven Software). In 2019, ''Doom'' and ''Doom II'' got updated ports that utilizes the Unity engine for [=PlayStaton=] 4, Xbox One, Nintendo Switch, and mobile devices, which (after multiple patches and updates) featured 60 FPS support for the first time, as well as the ability to download and play curated level pack mods from Bethesda.net, which includes both halves of ''Final Doom'', a weapon carosel to ease weapon switching, ''No Rest for the Living'' for ''Doom II'', and ''VideoGame/{{SIGIL}}'' for the first ''Doom''. This re-release later was ported to PC as well with vanilla-compatible WAD support like in the mobile version, followed by another update that introduced 16:9 widescreen presentation, [=DeHackEd=] mod support, variable frame-rates, toggleable V-sync, gyro motion controller support, among other improvements.



** After 23 years of being stuck on the Nintendo 64 and lost in copyright limbo, ''VideoGame/Doom64'' was re-released in 2020 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/{{Switch}}, and PC through UsefulNotes/{{Steam}} and Bethesda.net ([[MyFriendsAndZoidberg plus]] UsefulNotes/GoogleStadia). Utilizing the KEX Engine, this re-release came with HD resolutions, the ability to run at 60 FPS on consoles and up to ''1,000'' FPS on PC, various graphical settings, and a new set of levels which provide a narrative link between the classic and modern ''Doom'' games.

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** After 23 years of being stuck on the Nintendo 64 and lost in copyright limbo, ''VideoGame/Doom64'' was re-released in 2020 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/{{Switch}}, UsefulNotes/NintendoSwitch, and PC through UsefulNotes/{{Steam}} and Bethesda.net ([[MyFriendsAndZoidberg plus]] UsefulNotes/GoogleStadia). Utilizing the KEX Engine, this re-release came with HD resolutions, the ability to run at 60 FPS on consoles and up to ''1,000'' FPS on PC, various graphical settings, and a new set of levels which provide a narrative link between the classic and modern ''Doom'' games.
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* ''VideoGame/BatenKaitos I & II HD Remaster'' is a CompliationRelease of the [=GameCube=] RPG duology. In addition to improved graphics and resolution, players now have the ability to autosave, auto-battle or turn battles off altogether, and skip cutscenes. However, the re-release no longer includes the English dub for either game, only having the Japanese vocal tracks.

Added: 1576

Changed: 3567

Removed: 1593

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* ''VideoGame/{{Snipperclips}}'' got an updated re-release in November 2017 which included twice the number of worlds as the original as well as a Remix Mode for the original worlds that made both characters different shapes than before.
* ''VideoGame/TheLegendOfZeldaLinksAwakening for Nintendo Switch'' is a remake of the original ''Link's Awakening'' with modernized graphics, continuous scrolling between areas instead of abrupt transitions between different screens, an increased maximum health cap, a screen showing the locations unlocked conversations and discovered collectibles, the ability to pick which fast-travel point to head to instead of cycling through them all in sequence, an updated crane game with more prizes and more complex physics, additional catches in the FishingMinigame, and a sidequest focused on letting you construct and run through your own dungeons, in addition to a large number of minor changes and adjustments.

to:

* ''VideoGame/{{Snipperclips}}'' got an updated re-release in November 2017 which included twice ''VideoGame/BattlePrincessMadelyn'': After the number game's release, the developers released the UsefulNotes/NintendoSwitch-exclusive ''Battle Princess Madelyn: Royal Edition''. In an interesting example of worlds this trope, ''Royal Edition'' outright removes the Story Mode (which was criticized as the original as well as a Remix Mode for the original worlds that made both characters different shapes than before.
* ''VideoGame/TheLegendOfZeldaLinksAwakening for Nintendo Switch'' is a remake
weakest aspect of the original ''Link's Awakening'' game in favour of a redesigned and expanded Arcade Mode, which is closer to the creator's original vision.
* ''VideoGame/DragonQuestXI S: Definitive Edition''. The Switch version of ''Dragon Quest XI'' was originally announced alongside the other versions, and was even one of the first confirmed games for the Switch back when it was only known by its codename of NX, but development troubles caused the game to come out later. Square Enix decided to add some additional content to make up for the delay,
with modernized graphics, continuous scrolling between areas instead of abrupt transitions between different screens, an increased maximum health cap, this version coming out on other platforms a screen showing year later.
* For
the locations unlocked conversations 30th anniversary of the ''Franchise/FireEmblem'' series, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the first game in the series, was released as a limited-time digital download. In addition to the game being localized for Western audiences for the first time (not counting the ''Shadow Dragon'' remake), it adds several quality-of-life changes (accessed through a special menu) to alleviate some of the game's [[EarlyInstallmentWeirdness clunkier design]] and discovered collectibles, [[NintendoHard difficulty]], including the ability to pick which fast-travel point create and load save states in the middle of gameplay, as well as fast-forwarding and even rewind during turns.
* In 2022, in order
to head to instead coincide with Creator/{{Netflix}}'s release of cycling through them all in sequence, an the ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'' anime, ''VideoGame/JoJosBizarreAdventureAllStarBattle'' got a rerelease as ''All Star Battle R''. Among other changes, the update added 10 new characters (mostly reused assets from ''[[VideoGame/JoJosBizarreAdventureEyesOfHeaven Eyes of Heaven]]'') and [[TheOtherDarrin redubbed most of the roster]] with their anime voice actors (such as Creator/FairouzAi for Jolyne, Creator/YukiOno for Josuke, Creator/KenshoOno for Giorno, and so on).
* ''VideoGame/TheLegendOfZeldaSkywardSword HD''
updated crane game with more prizes and more complex physics, the game's textures, runs at 60fps as opposed to the original's 30, added an additional catches in button-only control scheme for handheld play (and for those who don't wish to deal with the FishingMinigame, default motion controls), and had a sidequest focused on letting you construct and run through your own dungeons, in addition to a large number of minor changes QOL adjustments such as autosave and adjustments.many of Fi's hints now being optional.



* ''VideoGame/DragonQuestXI S: Definitive Edition''. ''Dragon Quest XI'' was originally announced alongside the other versions[[note]]It was even the first confirmed game for the Switch back when it was only known by its codename NX[[/note]], but development troubles caused the game to come out later, so Square Enix decided to add some additional content to make up for the delay. The Updated Re-release ended up coming out on other platforms a year later.
* ''VideoGame/YokaiWatch4'', much like its [=3DS=] predecessor's received an updated version called ''Yo-kai Watch 4++''. It could have also been downloaded as DLC, unless you decided to purchase it on Playstation 4 where it was the only way to get it.
* ''VideoGame/BattlePrincessMadelyn'': After the game's release, Causal Bit Games released the UsefulNotes/NintendoSwitch-exclusive ''Battle Princess Madelyn: Royal Edition'', which discards the Story Mode and beefs up the Arcade Mode, which was frequently mentioned as being the superior mode in reviews.
* ''Super Mario 3D All-Stars'' is a compilation of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'', and ''VideoGame/SuperMarioGalaxy''. Sunshine was updated to support 16:9 widescreen, and the version of 64 used is Shindou, which was previously exclusive to the Japanese re-release. Otherwise, they are straight emulations of each game with very minor changes to make them work on the Switch.
* For the 30th anniversary of the ''Franchise/FireEmblem'' series, the original Famicom release of ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the first game, was released as a limited-time digital download. This version of the game is localized for the first time (not counting the ''Shadow Dragon'' remake), and adds several quality-of-life changes (accessed through a special menu) to alleviate some of the game's [[EarlyInstallmentWeirdness clunkier design]] and [[NintendoHard difficulty]], including the ability to create and load savestates in the middle of gameplay, fast-forwarding through turns, and even rewind turns.
* In 2022, in order to coincide with Creator/{{Netflix}}'s release of the ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'' anime, ''VideoGame/JoJosBizarreAdventureAllStarBattle'' got a rerelease as ''All Star Battle R''. Among other changes, the update added 10 new characters (mostly reused assets from ''[[VideoGame/JoJosBizarreAdventureEyesOfHeaven Eyes of Heaven]]'') and [[TheOtherDarrin redubbed most of the roster]] with their anime voice actors (such as Creator/FairouzAi for Jolyne, Creator/YukiOno for Josuke, Creator/KenshoOno for Giorno, and so on).
* ''VideoGame/LiveALive'' received a re-release on the Switch in 2022 that gives it a massive visual facelift, updating the graphics to the [=HD-2D=] style popularized by ''VideoGame/OctopathTraveler'', in addition to full voice acting, re-arranged music (including a vocal theme featuring Hironobu Kageyama of Music/JAMProject fame), and its first official release outside of Japan.

to:

* ''VideoGame/DragonQuestXI S: Definitive Edition''. ''Dragon Quest XI'' was originally announced alongside ''VideoGame/MetroidPrime Remastered'', as the other versions[[note]]It was name implies, is a remastered version of the original [=GameCube=] release. Based on the Wii version created for the ''Prime Trilogy'' {{compilation rerelease}}, ''Remastered'' updates graphics and visual presentation with new textures, character models, lighting, etc. The release also has features such as a color assist option, a character model gallery, and a sound test, in addition to offering multiple control schemes and even the first confirmed game for option to toggle the Switch back when it was only known by its codename NX[[/note]], but development troubles caused English narration on, off, or partially on, to match the game to come out later, so Square Enix decided to add some additional content to make up for various regional releases of the delay. The Updated Re-release ended up coming out on other platforms a year later.
game.
* ''VideoGame/YokaiWatch4'', much like its [=3DS=] predecessor's received ''VideoGame/{{Snipperclips}}'', one of the system's launch titles, got an updated version re-release in November 2017 called ''Yo-kai Watch 4++''. It could have also been downloaded as DLC, unless you decided to purchase it on Playstation 4 where it was ''Snipperclips Plus''. ''Plus'' included twice the only way to get it.
* ''VideoGame/BattlePrincessMadelyn'': After
number of worlds as the game's release, Causal Bit Games released the UsefulNotes/NintendoSwitch-exclusive ''Battle Princess Madelyn: Royal Edition'', which discards the Story original, as well as a Remix Mode and beefs up for the Arcade Mode, which was frequently mentioned as being the superior mode in reviews.
original worlds that makes both characters different shapes than before.
* ''Super Mario 3D All-Stars'' is a compilation of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'', and ''VideoGame/SuperMarioGalaxy''. Sunshine All games were updated to high-definition, the version of ''64'' used is the previously Japan-only ''Shindou'' re-release, ''Sunshine'' was updated to support 16:9 widescreen, and ''Galaxy'' now has an alternative "buttons-only" control scheme available.
* ''VideoGame/YokaiWatch4'', much like its [=3DS=] predecessors, received an updated version called ''Yo-kai Watch 4++''. While
the Switch version of 64 used is Shindou, which was previously exclusive ''4'' allowed owners to download the Japanese re-release. Otherwise, they are straight emulations of each game with very minor changes to make them work on the Switch.
* For the 30th anniversary of the ''Franchise/FireEmblem'' series, the original Famicom
new release of ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the first game, was released as a limited-time digital download. This version of the game is localized DLC for the first time (not counting the ''Shadow Dragon'' remake), and adds several quality-of-life changes (accessed through a special menu) to alleviate some of the game's [[EarlyInstallmentWeirdness clunkier design]] and [[NintendoHard difficulty]], including the ability to create and load savestates in the middle of gameplay, fast-forwarding through turns, and even rewind turns.
* In 2022, in order to coincide with Creator/{{Netflix}}'s release of the ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'' anime, ''VideoGame/JoJosBizarreAdventureAllStarBattle'' got a rerelease
existing game, [=PlayStation=] 4 only had it as ''All Star Battle R''. Among other changes, the update added 10 new characters (mostly reused assets from ''[[VideoGame/JoJosBizarreAdventureEyesOfHeaven Eyes of Heaven]]'') and [[TheOtherDarrin redubbed most of the roster]] with their anime voice actors (such as Creator/FairouzAi for Jolyne, Creator/YukiOno for Josuke, Creator/KenshoOno for Giorno, and so on).
* ''VideoGame/LiveALive'' received
a re-release on the Switch in 2022 that gives it a massive visual facelift, updating the graphics to the [=HD-2D=] style popularized by ''VideoGame/OctopathTraveler'', in addition to full voice acting, re-arranged music (including a vocal theme featuring Hironobu Kageyama of Music/JAMProject fame), and its first official release outside of Japan.standalone release.
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* ''VideoGame/OriAndTheBlindForest: Definitive Edition'' adds two new areas that explore Naru's past and allow Ori to obtain new abilities, accompanied by new music pieces; the ability to [[WarpWhistle fast travel between Spirit Wells]]; a Theater Mode; and multiple difficulty settings, including [[FinalDeathMode One-Life Mode]].

to:

* ''VideoGame/OriAndTheBlindForest: Definitive Edition'' ''VideoGame/OriAndTheBlindForestDefinitiveEdition'' adds two new areas that explore Naru's past and allow Ori to obtain new abilities, accompanied by new music pieces; the ability to [[WarpWhistle fast travel between Spirit Wells]]; a Theater Mode; and multiple difficulty settings, including [[FinalDeathMode One-Life Mode]].
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* ''VideoGame/HeroAndDaughter: ''Hero & Daughter+'' on UsefulNotes/{{Steam}}, as said [[https://vgperson.com/games/heroanddaughter.htm here]]:

to:

* ''VideoGame/HeroAndDaughter: ''VideoGame/HeroAndDaughter'': ''Hero & Daughter+'' on UsefulNotes/{{Steam}}, as said [[https://vgperson.com/games/heroanddaughter.htm here]]:
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* ''[[VideoGame/DaytonaUSA Daytona USA 2]]'' got an upgrade kit called ''Daytona USA 2: Power Edition''. It changed the announcer's voice, replaced the [[SceneryPorn really nice looking Beginner track]] with a more generic and NASCAR-like Beginner track, added a new Challenge track that had you go through all 3 courses, and added the [[GuestFighter Hornet car]] from the original ''Daytona USA''. The opponent are tweaked to be more aggressive and challenging, making ''Power Edition'' the hardest game in ''Daytona USA'' series.

to:

* ''[[VideoGame/DaytonaUSA Daytona USA 2]]'' got an upgrade kit called ''Daytona USA 2: Power Edition''. It changed the announcer's voice, replaced the [[SceneryPorn really nice looking Beginner track]] with a more generic and NASCAR-like Beginner track, added a new Challenge track that had you go through all 3 courses, and added the [[GuestFighter Hornet car]] from the original ''Daytona USA''. The opponent opponents are tweaked to be more aggressive and challenging, making ''Power Edition'' the hardest game in ''Daytona USA'' series.



** ''The King of Fighters XIII'' had a few balance adjustments made when fit was released on consoles. The arcade version later obtained these adjustments (in addition to the previously console-exclusive DLC characters NESTS Kyo, Iori with the Power of Flames, and Mr. Karate) as part of an update entitled ''The King of Fighters XIII Climax.''

to:

** ''The King of Fighters XIII'' had a few balance adjustments made when fit it was released on consoles. The arcade version later obtained these adjustments (in addition to the previously console-exclusive DLC characters NESTS Kyo, Iori with the Power of Flames, and Mr. Karate) as part of an update entitled ''The King of Fighters XIII Climax.''
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* The three ''Castlevaia'' games on GBA, ''VideoGame/CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', and ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]'', were released in ''Castlevania Advance Collection'', alongside ''VideoGame/CastlevaniaDraculaX'', plus a large range of quality of life features such as save anywhere, rewind, and a collectables tracker.

to:

* The three ''Castlevaia'' games on GBA, ''VideoGame/CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', and ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]'', ''VideoGame/CastlevaniaAriaOfSorrow'', were released in ''Castlevania Advance Collection'', alongside ''VideoGame/CastlevaniaDraculaX'', plus a large range of quality of life features such as save anywhere, rewind, and a collectables tracker.
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* ''VideoGame/Persona5 Royal'' completely revamps the layouts of some of the existing Palaces and changes up the Palace Ruler boss battles. Two new Confidants are added along with new Personas for Joker to use. ''Royal'' also features new areas to explore, more hangout features, minigames, and a new post-game after the events of the main story and new potential endings. On top of that, many gameplay elements were changed to give the player more flexibility and eliminate a few {{scrappy mechanic}}s.

to:

* ''VideoGame/Persona5 Royal'' completely revamps the layouts of some of the existing Palaces and changes up the Palace Ruler boss battles. Two new Confidants are added along with new Personas for Joker to use. ''Royal'' also features new areas to explore, more hangout features, minigames, and a new post-game after the events of the main story and new potential endings. On top of that, many gameplay elements were changed to give the player more flexibility and eliminate a few {{scrappy mechanic}}s. Ports for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5, Steam and Xbox were released in 2022, which bundled the game's DLC for free with the base game.

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