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* [[PortalNetwork The Warp Pads]] in ''WesternAnimation/StevenUniverse'' can take people all over the Earth instantly, and some Gem sites are eventually given specific locations.[[note]]The Strawberry Battlefield is in Norway. The Galaxy Warp is in [[TheTunguskaEvent Tunguska]]. The broken palanquin is in Korea.[[/note]]. Despite this, anywhere Steven goes, it always appears to be the same time of day as is in Beach City.

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* [[PortalNetwork The Warp Pads]] in ''WesternAnimation/StevenUniverse'' can take people all over the Earth instantly, and some Gem sites are eventually given specific locations.[[note]]The Strawberry Battlefield is in Norway. The Galaxy Warp is in [[TheTunguskaEvent Tunguska]]. The broken palanquin is in Korea.[[/note]]. [[/note]] Despite this, anywhere Steven goes, it always appears to be the same time of day as is in Beach City.

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Alphabetizing example(s)


* Averted in the ComicBook/DisneyMouseAndDuckComics CrisisCrossover story ''ComicBook/MillenniumOrbSaga''. Learning about time zones is crucial for [[BigBad Meringue's]] second attempt at forging the Scepter of Power in 1999 - as long it is made during the turn to the New Millennium, it doesn't matter '''where''' it is done, with him specifically going to the last point on Earth where the year 2000 will arrive.

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* Averted in the ComicBook/DisneyMouseAndDuckComics CrisisCrossover story ''ComicBook/MillenniumOrbSaga''. Learning about time zones is crucial for [[BigBad Meringue's]] second attempt at forging the Scepter of Power in 1999 - -- as long it is made during the turn to the New Millennium, it doesn't matter '''where''' it is done, with him specifically going to the last point on Earth where the year 2000 will arrive.



* ''Film/IndependenceDay'': When the aliens are defeated, people are shown celebrating at Area 51 (which is in Nevada), Cairo, and Sydney, each of which is during the day. The Battle of Area 51 took place in the early morning, which means it should at least be the middle of the night in Australia.



* ''Film/IndependenceDay'': When the aliens are defeated, people are shown celebrating at Area 51 (which is in Nevada), Cairo, and Sydney, each of which is during the day. The Battle of Area 51 took place in the early morning, which means it should at least be the middle of the night in Australia.



* ''Series/{{The Twilight Zone|1959}}'', "[[Recap/TheTwilightZoneS3E89ToServeMan To Serve Man]]": While [[spoiler:imprisoned]] on an alien saucer, Michael Chambers demands that the crew tell him what time it is. The response doubles as a MathematiciansAnswer since it's technically correct ''somewhere.''

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* ''Series/ForeignExchange'' is about a CoolGate connecting an Australian boy's house to an Irish girl's school. In real life, Ireland and Australia are around nine hours apart, which is mostly ignored throughout the series when the characters visit each others' countries.
* ''Series/{{Heroes}}'': The pilot featured a total solar eclipse that was visible in New York, Texas, and Japan at the same time.
* ''Series/{{Neighbours}}'' usually remembers this, but there was one time when Karl and Susan were holidaying in London, yet when they rang the characters still in the Melbourne area, it seemed to be first thing in the morning for all of them.
* ''Franchise/StarTrek'': This is present in all versions -- when a ship arrives at a planet, the place they're heading to on the planet is almost always at day. Similarly, whenever it's necessary to contact someone on another planet, even if they're on the other side of the Alpha Quadrant, they will be awake and ready to receive a call -- they never have to wait for the Klingon Chancellor to get himself presentable because they just called in the middle of the night on his planet.
** This is averted in the ''Series/StarTrekTheNextGeneration'' first season episode "[[Recap/StarTrekTheNextGenerationS1E24Conspiracy Conspiracy]]" in that Captain Picard receives a message from a fellow starship Captain in the middle of his sleep cycle.
** Also averted in the [[Franchise/StarTrekExpandedUniverse novel]] "Literature/DoctorsOrders" when temporary ''Enterprise'' CO Leonard [=McCoy=] is woken up from a sound sleep due to incoming orders from Starfleet Command.
* ''Series/{{The Twilight Zone|1959}}'', "[[Recap/TheTwilightZoneS3E89ToServeMan To Serve Man]]": While [[spoiler:imprisoned]] on an alien saucer, Michael Chambers demands that the crew tell him what time it is. The response doubles as a MathematiciansAnswer since it's technically correct ''somewhere.''''somewhere''.



* ''Franchise/StarTrek'': This is present in all versions- when a ship arrives at a planet, the place they're heading to on the planet is almost always at day. Similarly, whenever it's necessary to contact someone on another planet, even if they're on the other side of the Alpha Quadrant, they will be awake and ready to receive a call- they never have to wait for the Klingon Chancellor to get himself presentable because they just called in the middle of the night on his planet.
** This is averted in the ''Series/StarTrekTheNextGeneration'' first season episode "[[Recap/StarTrekTheNextGenerationS1E24Conspiracy Conspiracy]]" in that Captain Picard receives a message from a fellow starship Captain in the middle of his sleep cycle.
** Also averted in the [[Franchise/StarTrekExpandedUniverse novel]] "Literature/DoctorsOrders" when temporary ''Enterprise'' CO Leonard [=McCoy=] is woken up from a sound sleep due to incoming orders from Starfleet Command.
* ''Series/{{Heroes}}'': The pilot featured a total solar eclipse that was visible in New York, Texas, and Japan at the same time.
* ''Series/ForeignExchange'' is about a CoolGate connecting an Australian boy's house to an Irish girl's school. In real life, Ireland and Australia are around nine hours apart, which is mostly ignored throughout the series when the characters visit each others' countries.
* ''{{Series/Neighbours}}'' usually remembers this, but there was one time when Karl and Susan were holidaying in London, yet when they rang the characters still in the Melbourne area, it seemed to be first thing in the morning for all of them.



* ''VideoGame/FinalFantasyXIV'': It will always be the same in-game time no matter what continent [[spoiler: or planet]] you travel to. The writers don't even try to HandWave this, but it's a deliberate AcceptableBreakFromReality: the factor of calculating time zones would complicate things for both the servers and the players without really adding anything to gameplay, except maybe FakeDifficulty for the gathering professions (as various "rare" resources and fish can only be found at certain in-game times).



* ''VideoGame/FinalFantasyXIV'': It will always be the same in-game time no matter what continent [[spoiler:or planet]] you travel to. The writers don't even try to HandWave this, but it's a deliberate AcceptableBreakFromReality: the factor of calculating time zones would complicate things for both the servers and the players without really adding anything to gameplay, except maybe FakeDifficulty for the gathering professions (as various "rare" resources and fish can only be found at certain in-game times).



* [[PortalNetwork The Warp Pads]] in ''WesternAnimation/StevenUniverse'' can take people all over the Earth instantly, and some Gem sites are eventually given specific locations[[labelnote:*]]The Strawberry Battlefield is in Norway. The Galaxy Warp is in [[TheTunguskaEvent Tunguska]]. The broken palanquin is in Korea.[[/labelnote]]. Despite this, anywhere Steven goes, it always appears to be the same time of day as is in Beach City.

to:

* [[PortalNetwork The Warp Pads]] in ''WesternAnimation/StevenUniverse'' can take people all over the Earth instantly, and some Gem sites are eventually given specific locations[[labelnote:*]]The locations.[[note]]The Strawberry Battlefield is in Norway. The Galaxy Warp is in [[TheTunguskaEvent Tunguska]]. The broken palanquin is in Korea.[[/labelnote]].[[/note]]. Despite this, anywhere Steven goes, it always appears to be the same time of day as is in Beach City.
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* Averted in the ComicBook/DisneyMouseAndDuckComics CrisisCrossover story ''ComicBook/MillenniumOrbSaga''. Learning about time zones is crucial for [[BigBad Meringue's]] second attempt at forging the Scepter of Power in 1999 - as long it is made during the turn to the New Millennium, it doesn't matter '''where''' it is done, which him specifically going to the last point on Earth where the year 2000 will arrive.

to:

* Averted in the ComicBook/DisneyMouseAndDuckComics CrisisCrossover story ''ComicBook/MillenniumOrbSaga''. Learning about time zones is crucial for [[BigBad Meringue's]] second attempt at forging the Scepter of Power in 1999 - as long it is made during the turn to the New Millennium, it doesn't matter '''where''' it is done, which with him specifically going to the last point on Earth where the year 2000 will arrive.
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None

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* Averted in the ComicBook/DisneyMouseAndDuckComics CrisisCrossover story ''ComicBook/MillenniumOrbSaga''. Learning about time zones is crucial for [[BigBad Meringue's]] second attempt at forging the Scepter of Power in 1999 - as long it is made during the turn to the New Millennium, it doesn't matter '''where''' it is done, which him specifically going to the last point on Earth where the year 2000 will arrive.
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-->'''Silver Adept:''' No sweat, I'll work on them this morning.\\
'''Raitha:''' This morning? You've got the Himalayan Convocation in an hour!\\
'''Silver Adept:''' No, that's not 'til tonight. It needs starlight to--\\
'''Raitha:''' It's in the Himalayas -- it's ''already'' tonight there!
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[[folder:Comic Books]]
* Averted in ''ComicBook/AstroCity'' by the Silver Adept, who frequently loses track of critical magical events because she forgets what time zone (whether on Earth or elsewhere) they're occurring in. Fortunately, her secretary keeps her on track -- usually...
[[/folder]]
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* ''Film/EndOfDays'' hinges around an ancient prophecy warning about the return of the Antichrist, claiming that he will do so on New Year's Eve, 1999, at midnight. Upon hearing that last bit, [[LampshadeHanging Jericho snarks "Eastern Standard Time?"]], followed by a HandWave that Gregorian monks had managed to calculate the precise time and dates centuries ago, [[RealEventFictionalCause which in turn led to the creation of what is now known as the Gregorian calendar]]. [[VoodooShark The logic is still very shaky]] as those monks would be basing their timing for a city that does not yet exist on a continent they have no knowledge of, and one within a time zone system that wouldn't be invented for centuries where it would be 7 hours behind Rome (unless they thought 6-7 AM on January 1st was a significant date for them to mark a calendar around).

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* ''Film/EndOfDays'' hinges around an ancient prophecy warning about the return of the Antichrist, claiming that he will do so on New Year's Eve, 1999, at midnight. Upon hearing that last bit, [[LampshadeHanging Jericho snarks "Eastern Standard Time?"]], followed by a HandWave that Gregorian monks had managed to calculate the precise time and dates centuries ago, [[RealEventFictionalCause which in turn led to the creation of what is now known as the Gregorian calendar]]. [[VoodooShark The logic is still very shaky]] as those monks would be basing their timing for a city that does not yet exist on a continent they have no knowledge of, and one within a time zone system that wouldn't be invented for centuries where it would be 7 hours behind Rome (unless they thought 6-7 7 AM on January 1st in local time was a significant date for them to mark a calendar around).
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None

Added DiffLines:

* ''Film/EndOfDays'' hinges around an ancient prophecy warning about the return of the Antichrist, claiming that he will do so on New Year's Eve, 1999, at midnight. Upon hearing that last bit, [[LampshadeHanging Jericho snarks "Eastern Standard Time?"]], followed by a HandWave that Gregorian monks had managed to calculate the precise time and dates centuries ago, [[RealEventFictionalCause which in turn led to the creation of what is now known as the Gregorian calendar]]. [[VoodooShark The logic is still very shaky]] as those monks would be basing their timing for a city that does not yet exist on a continent they have no knowledge of, and one within a time zone system that wouldn't be invented for centuries where it would be 7 hours behind Rome (unless they thought 6-7 AM on January 1st was a significant date for them to mark a calendar around).
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** In the TV movie "[[Recap/BabylonFiveFilm04ACallToArms A Call to Arms]]" Lochley agrees to contact President Luchenko about the incoming Drakh attack on Earth, even though for the President it's 3:00 in the morning. When reminded of this by the communications officer, she insists on being put through, noting to herself she always felt she was going to be court martialed for something.

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** In the TV movie "[[Recap/BabylonFiveFilm04ACallToArms "[[Film/BabylonFiveACallToArms A Call to Arms]]" Lochley agrees to contact President Luchenko about the incoming Drakh attack on Earth, even though for the President it's 3:00 in the morning. When reminded of this by the communications officer, she insists on being put through, noting to herself she always felt she was going to be court martialed for something.
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** In "[[Recap/BabylonFiveS04E01TheHourOfTheWolf The Hour of the Wolf]]" Londo calls Vir on Babylon 5 early in the day, forgetting that it's the middle of the night back on the station.
** Later on in the fourth season wealthy industrialist William Edgars would often call Michael Garibaldi very early in the morning, and when called on it Edgars stated that he was on call at all times so he expected his employees to be as well.
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* ''Series/BabylonFive'': This was often averted during the course of the series, with characters being woken up in the middle of the night for urgent messages.
** In the TV movie "[[Recap/BabylonFiveFilm04ACallToArms A Call to Arms]]" Lochley agrees to contact President Luchenko about the incoming Drakh attack on Earth, even though for the President it's 3:00 in the morning. When reminded of this by the communications officer, she insists on being put through, noting to herself she always felt she was going to be court martialed for something.
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A sub-trope of ArtisticLicenseGeography and sister trope to UniversalUniverseTime. Often combined with EiffelTowerEffect as a way to show different faraway places. May overlap with DiggingToChina if it's the same time in both China and the country that is digging to it.

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A sub-trope of ArtisticLicenseGeography and sister trope to UniversalUniverseTime. Often combined with EiffelTowerEffect as a way to [[NationsOfTheWorldMontage show different faraway places.places]]. May overlap with DiggingToChina if it's the same time in both China and the country that is digging to it.
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* In ''Film/{{Armageddon}}'', when the President is giving a RousingSpeech on TV, audiences in different parts of the United States, France, Turkey, and India all seem to be watching the speech at the same time of day. (An audience in China is watching it at night, however.)

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* In ''Film/{{Armageddon}}'', ''Film/Armageddon1998'', when the President is giving a RousingSpeech on TV, audiences in different parts of the United States, France, Turkey, and India all seem to be watching the speech at the same time of day. (An audience in China is watching it at night, however.)
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* ''Film/JurassicPark3'' has this in reverse, a time difference where there should not be one. The climactic confrontation with the BigBad dinosaur of the movie happens at what appears to be nighttime in Isla Sorna, and when Alan Grant calls Ellie Sattler for help, her home (established through a FreezeFrameBonus to be in the American East Coast) is still daytime. Isla Sorna is established to be near Costa Rica, which is in the Central Standard Time zone.

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* ''Film/JurassicPark3'' has this in reverse, a time difference where there should not be one. The climactic confrontation with the BigBad dinosaur of the movie ''[[SavageSpinosaurs Spinosaurus]]'' happens at what appears to be nighttime in Isla Sorna, and when Alan Grant calls Ellie Sattler for help, her home (established through a FreezeFrameBonus to be in the American East Coast) is still daytime. Isla Sorna is established to be near Costa Rica, which is in the Central Standard Time zone.
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** Also averted in the [[Franchise/StarTrekExpandedUniverse novel]] "Literature/DoctorsOrders" when temporary ''Enterprise'' CO Leonard McCoy is woken up from a sound sleep due to incoming orders from Starfleet Command.

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** Also averted in the [[Franchise/StarTrekExpandedUniverse novel]] "Literature/DoctorsOrders" when temporary ''Enterprise'' CO Leonard McCoy [=McCoy=] is woken up from a sound sleep due to incoming orders from Starfleet Command.
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None

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** This is averted in the ''Series/StarTrekTheNextGeneration'' first season episode "[[Recap/StarTrekTheNextGenerationS1E24Conspiracy Conspiracy]]" in that Captain Picard receives a message from a fellow starship Captain in the middle of his sleep cycle.
** Also averted in the [[Franchise/StarTrekExpandedUniverse novel]] "Literature/DoctorsOrders" when temporary ''Enterprise'' CO Leonard McCoy is woken up from a sound sleep due to incoming orders from Starfleet Command.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Series/Neighbours}}'' usually remembers this, but there was one time when Karl and Susan were holidaying in London, yet when they rang the characters still in the Melbourne area, it seemed to be first thing in the morning for all of them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/ForeignExchange'' is about a CoolGate connecting an Australian boy's house to an Irish girl's school. In real life, Ireland and Australia are around nine hours apart, which is mostly ignored throughout the series when the characters visit each others' countries.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/IndependenceDay'': When the aliens are defeated, people are shown celebrating at Area 51 (which is in Nevada), Cairo, and Sydney, each of which is during the day. The Battle of Area 51 took place in the early morning, which means it should at least be the middle of the night in Australia.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DeadSpace2'' averts this in the intro. Nicole, Isaac's girlfriend, contacts him and it's revealed he was actually asleep when she called. She apologizes and mentions that she forgot about the time difference, indicating that wherever Isaac was at the time, it was a very different time zone compared to Nicole.
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Examples Are Not General, please do not turn normal examples into general ones omg


* Many {{Massively Multiplayer Online Role Playing Game}}s that feature an in-game time usually make no effort to create timezones, regardless of what continent or even planet that you're in. Having a day-night cycle is usually only used for mechanical purposes such as timing when a certain NPC will spawn. Notable examples include ''VideoGame/FinalFantasyXIV'', ''VideoGame/WorldOfWarcraft'', and ''VideoGame/EverQuestII'', among others. Adding dedicated timezones would just make things needlessly complex for both the players and developers.

to:

* Many {{Massively Multiplayer Online Role Playing Game}}s that feature an ''VideoGame/FinalFantasyXIV'': It will always be the same in-game time usually make no effort to create timezones, regardless of matter what continent [[spoiler: or planet]] you travel to. The writers don't even planet that you're in. Having try to HandWave this, but it's a day-night cycle is usually only used for mechanical purposes such as timing when a certain NPC will spawn. Notable examples include ''VideoGame/FinalFantasyXIV'', ''VideoGame/WorldOfWarcraft'', and ''VideoGame/EverQuestII'', among others. Adding dedicated timezones deliberate AcceptableBreakFromReality: the factor of calculating time zones would just make complicate things needlessly complex for both the servers and the players without really adding anything to gameplay, except maybe FakeDifficulty for the gathering professions (as various "rare" resources and developers.fish can only be found at certain in-game times).
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** However, it appears to be afternoon in San Francisco, morning in Paris, and daytime in between. While this is technically plausible, it could only happen when it's summer in the northern hemisphere.

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** However, it appears to be afternoon almost dusk in San Francisco, morning dawn in Paris, and daytime in between. While this is technically plausible, it could only happen when it's summer in the northern hemisphere.
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** However, it appears to be afternoon in San Francisco, morning in Paris, and daytime in between. While this is technically plausible, it could only happen when it's summer in the northern hemisphere.
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None

Added DiffLines:

* ''Series/{{Heroes}}'': The pilot featured a total solar eclipse that was visible in New York, Texas, and Japan at the same time.
Is there an issue? Send a MessageReason:
None


* [[PortalNetwork The Warp Pads]] in ''WesternAnimation/StevenUniverse'' can take people all over the Earth instantly, and some Gem sites are eventually given specific locations[[labelnote:*]]The Strawberry Battlefield is in Norway. The Galaxy Warp is in [[TheTunguskaIncident Tunguska]]. The broken palanquin is in Korea.[[/labelnote]]. Despite this, anywhere Steven goes, it always appears to be the same time of day as is in Beach City.

to:

* [[PortalNetwork The Warp Pads]] in ''WesternAnimation/StevenUniverse'' can take people all over the Earth instantly, and some Gem sites are eventually given specific locations[[labelnote:*]]The Strawberry Battlefield is in Norway. The Galaxy Warp is in [[TheTunguskaIncident [[TheTunguskaEvent Tunguska]]. The broken palanquin is in Korea.[[/labelnote]]. Despite this, anywhere Steven goes, it always appears to be the same time of day as is in Beach City.

Changed: 571

Removed: 153

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* ''WesternAnimation/AvatarTheLastAirbender'':
** While it's evening in the Fire Nation during Sozin's Comet, it's also evening in the Earth Kingdom while [[spoiler:the White Lotus frees Ba Sing Se]].

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* ''WesternAnimation/AvatarTheLastAirbender'':
**
''WesternAnimation/AvatarTheLastAirbender'': While it's evening in the Fire Nation during Sozin's Comet, it's also evening a continent to the east in the Earth Kingdom while [[spoiler:the White Lotus frees Ba Sing Se]].



* In the ''WesternAnimation/{{Recess}}'' episode "I Will Kick No More Forever", it is daytime in America and Ashley Q. kicks a ball to China. However, it is also shown to be daytime in China as well.

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* In the ''WesternAnimation/{{Recess}}'' episode "I Will Kick No More Forever", it is daytime in America and Ashley Q. kicks a ball to China. However, it is China, where it's also shown to be daytime in China as well.daytime.



* In ''WesternAnimation/StevenUniverse'', no matter where Steven goes it always appears to be the same time of day that it is in Beach City. Even a trip to Korea didn't change this.

to:

* In ''WesternAnimation/StevenUniverse'', no matter where [[PortalNetwork The Warp Pads]] in ''WesternAnimation/StevenUniverse'' can take people all over the Earth instantly, and some Gem sites are eventually given specific locations[[labelnote:*]]The Strawberry Battlefield is in Norway. The Galaxy Warp is in [[TheTunguskaIncident Tunguska]]. The broken palanquin is in Korea.[[/labelnote]]. Despite this, anywhere Steven goes goes, it always appears to be the same time of day that it as is in Beach City. Even a trip to Korea didn't change this.City.
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The series runs from early winter to end of summer. The seasons changing is even a plot point in some episodes.


** Additionally, the nations seem to be perpetually locked in the same seasons, regardless of the planet being confirmed in an [[http://www.avatarspirit.net/interviews.php?id=19 interview]] and ''WesternAnimation/TheLegendOfKorra'' to be round and orbiting a sun.
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** While it's evening in the Fire Nation during Sozin's Comet, it's also evening in their Earth Kingdom while [[spoiler:the White Lotus frees Ba Sing Se]].

to:

** While it's evening in the Fire Nation during Sozin's Comet, it's also evening in their the Earth Kingdom while [[spoiler:the White Lotus frees Ba Sing Se]].
Is there an issue? Send a MessageReason:
None


* ''Film/SonicTheHedgehog2020'' features Sonic using his rings to teleport around the world while Dr. Robotnik is chasing him. It is daytime simultaneously in San Francisco, Paris, [[EiffelTowerEffect The Great Wall of China, and The Great Pyramids of Giza]]. Sonic soon lands back in Green Hills, Montana, where it is nighttime.

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* ''Film/SonicTheHedgehog2020'' features Sonic using his rings to teleport around the world while Dr. Robotnik is chasing him. It is daytime simultaneously in San Francisco, Paris, [[EiffelTowerEffect The Great Wall of China, and The Great Pyramids of Giza]]. Sonic soon lands back in Green Hills, Montana, where it is nighttime. It is possible to interpret this as the chase taking place over several hours.
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* Many {{Massively Multiplayer Online Role Playing Game}}s that feature an in-game time usually make no effort to create timezones, regardless of what continent or even planet that you're in. Having a day-night cycle is usually only used for mechanical purposes such as timing when a certain NPC will spawn. Notable examples include''VideoGame/FinalFantasyXIV'', ''VideoGame/WorldOfWarcraft'', and ''VideoGame/EverQuestII'', among others. Adding dedicated timezones would just make things needlessly complex for both the players and developers.

to:

* Many {{Massively Multiplayer Online Role Playing Game}}s that feature an in-game time usually make no effort to create timezones, regardless of what continent or even planet that you're in. Having a day-night cycle is usually only used for mechanical purposes such as timing when a certain NPC will spawn. Notable examples include''VideoGame/FinalFantasyXIV'', include ''VideoGame/FinalFantasyXIV'', ''VideoGame/WorldOfWarcraft'', and ''VideoGame/EverQuestII'', among others. Adding dedicated timezones would just make things needlessly complex for both the players and developers.

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