Follow TV Tropes

Following

History Main / ThrowTheMookAtThem

Go To

OR

Is there an issue? Send a MessageReason:
Expanded an example


* In ''VideoGame/DonkeyKongCountryTropicalFreeze'', Lord Fredrik spends part of the final battle against him as a BackgroundBoss. He sends his minions to attack you, but you can toss them back at him, prompting him to jump into the foreground for a proper battle.

to:

* In ''VideoGame/DonkeyKongCountryTropicalFreeze'', ''VideoGame/DonkeyKongCountryTropicalFreeze'': Certain enemies can be stunned after being hit, and the grabbed to be thrown at other enemies. This is further exploited in the FinalBoss fight, as Lord Fredrik spends part of the final battle against him as a BackgroundBoss. He sends his minions to attack you, but you can toss them back at him, prompting him to jump into the foreground for a proper battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TopHunterRoddyAndCathy'' allows you to grab and throw enemies at each other for inflicting extra damage, whether you're piloting a robot or you're ''on foot''. You're just that strong.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BoogieWings'' have you piloting a biplane with an underbelly grappling hook (called the "skyhook") which allows you to snatch onscreen enemies, including tanks and other aircrafts as large as your own, and fling them into each other. It works even on bosses, dealing severe damage, with a notable instance having you grab ''[[BadSanta Satan]]'' [[BadSanta Claus]]' severed head and flinging it onto his body.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GuiltyGearStrive'': Jack-O's new moveset heavily involves tossing and kicking around her Servants to launch them at her opponent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Gravihook from ''VideoGame/ThePersistence'' lets you to telekinetically pick up enemies and launch them at others.

Added: 470

Changed: 38

Is there an issue? Send a MessageReason:
None


* The SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' features a boss battle like this, against Shredder, at the end of the Technodrome level. Shredder sits safely in the cockpit of a crab cannon, where the turtles can't reach him. So they chuck his own soldiers at him, literally reducing them to [[https://www.youtube.com/watch?v=3qc6r5YRkNE cannon fodder]].

to:

* The SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' features a boss battle like this, against Shredder, at the end of the Technodrome level. Shredder sits safely in the cockpit of a crab cannon, cannon in the foreground, where the turtles can't reach him. So they chuck his own soldiers at him, him into the foreground, literally reducing them to [[https://www.youtube.com/watch?v=3qc6r5YRkNE cannon fodder]].fodder]].
* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' has a MythologyGag to ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'' with the boss Chrome Dome, who's normally [[NighInvulnerable completely invincible]] until he jumps into the foreground. You can then use the exact same foreground throw from ''Turtles in Time'' to throw the mooks into him, which causes him to short circuit in the middle of the arena and become vulnerable to damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HeroesOfNewerth'':
** Kinesis' Telekinetic Control lifts nearby creeps or trees to toss them at enemies.
** King Klout can throw one of his goblin minions at enemies and has a chance to gain enhanced goblins. Blue goblins just deal damage, red goblins add an [=AoE DoT=]/slow, and green goblins have the red goblin's effects but also bounces twice.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Shoot Em Ups]]
* ''VideoGame/SpaceBomber'' has a special move granted to players where instead of bombs, players can release a long node capturing a nearby mook (it works even on GiantMook-variety enemies, if they're damaged enough) and by hitting the "release" button, send the mook as an improvised ActionBomb. It works really well in the boss battles, since most of the bosses are [[FlunkyBoss flanked by lower-tier mooks]].
[[/folder]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:259:[[{{Pun}} Moove]] out of the way.]]]]

to:

[[caption-width-right:259:[[{{Pun}} Moove]] out of the way.]]]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[{{Pun}} Moove]] out of the way.]]]]

to:

[[caption-width-right:350:[[{{Pun}} [[caption-width-right:259:[[{{Pun}} Moove]] out of the way.]]]]

Added: 135

Changed: 115

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[{{Pun}} Moove]] out of the way.]]]]




to:

%%Caption selected per above thread. Please don't change or remove without approval from the Caption Repair thread:
%%https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%

Added: 103

Changed: 309

Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[VideoGame/SuperSmashBrosBrawl https://static.tvtropes.org/pmwiki/pub/images/throw_the_mook.png]]]]
[[caption-width-right:350:HeyCatch]]

to:

[[quoteright:350:[[VideoGame/SuperSmashBrosBrawl %%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1643768041069251700
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:259:[[VideoGame/{{Klonoa}}
https://static.tvtropes.org/pmwiki/pub/images/throw_the_mook.org/pmwiki/pub/images/moo_4.png]]]]
[[caption-width-right:350:HeyCatch]]
%%
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Wild9'' has {{Man Eating Plant}}s in the Quagmire level in the background, which cannot be harmed by Wex's electrical whip. The solution? Control the whip to ensnare enemy mooks, throw those mooks to be chomped by the plants, which will spend several minutes gobbling down the mook allowing Wex to run past them.
Is there an issue? Send a MessageReason:
Added an Extrapower example

Added DiffLines:

* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'': Zophy and Power King are strong enough to grab any enemy in front of them and throw or kick them into their comrades.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheIncrediblesRiseOfTheUnderminer'' has a special move performed in tandem with Mr. Incredible and Frozone, being controlled by two players (or one with an AI). The Frozone player will freeze an enemy robot, and the Mr. Incredible player will grab the frozen enemy and throw it at another. Usually done to inflict damage on bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/SuperPrincessPeach'': Scooping up enemies and throwing them are just another tactic for Peach to use to defeat enemies. Doing this is actually required in the final boss battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
[[folder:Other Works]]
* ''WebVideo/VGMyths'': ''VideoGame/TheLegendofZeldaBreathOfTheWild'': [[https://www.youtube.com/watch?v=ot53M4UCWG8 "Hyrule Myths - Can You Kill Ganon With A Cucco?"]]
[[/folder]]
Is there an issue? Send a MessageReason:
quality upgrade


[[quoteright:250:[[VideoGame/SuperSmashBrosBrawl https://static.tvtropes.org/pmwiki/pub/images/capture1_9.jpg]]]]
[[caption-width-right:250:HeyCatch]]

to:

[[quoteright:250:[[VideoGame/SuperSmashBrosBrawl [[quoteright:350:[[VideoGame/SuperSmashBrosBrawl https://static.tvtropes.org/pmwiki/pub/images/capture1_9.jpg]]]]
[[caption-width-right:250:HeyCatch]]
org/pmwiki/pub/images/throw_the_mook.png]]]]
[[caption-width-right:350:HeyCatch]]
Is there an issue? Send a MessageReason:
cream pies are not mooks, therefore the second part of the Toontown example was not this trope. That could be improbable weapon user though (like the rest of the game?)?


* In ''VideoGame/ToontownOnline'', this is done in the main C.F.O. round, where you use a ''crane'' on Goons and safes to hurt the boss. Sometimes, this is more frustrating as the C.F.O. might wear the safes to protect himself. This is also done in the V.P. battle, except with Whole Cream Pies that can be thrown using the Toon's hands.

to:

* In ''VideoGame/ToontownOnline'', this is done in the main C.F.O. round, where you use a ''crane'' on Goons and safes to hurt the boss. Sometimes, this is more frustrating as the C.F.O. might wear the safes to protect himself. This is also done in the V.P. battle, except with Whole Cream Pies that can be thrown using the Toon's hands.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MetallicChild'': One mechanic you can utilize in the game is grabbing enemies and throwing them at walls, into others, even at other enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PaperMarioTheThousandYearDoor'' features a mini-Yoshi who can eat enemies and spit them at other enemies. At one point in Chapter 3, there are two enemies who have to be defeated to proceed, and who can only be hurt by hitting them with each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Roguelike]]
* In ''VideoGame/DeadCells'', Yeeters (Yes, that is their actual name) can call a nearby smaller Jerkshroom to their side and throw them at the player.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/SuperMarioWorld'', you can pick up and throw Galoombas, Mechakoopas, Bob-Ombs, Buzzy Beetles and previously-emptied Koopa Troopa shells[[note]]throwing the shells with the living Koopas within is still possible with the Cape's attack[[/note]] at any other regular Mook to kill them. Notably, the only way to hurt Bowser in the final battle is to kick the Mechakoopas he sends out up so they land on his head. This is also the only game in the ''Mario'' series where enemies and objects can be thrown upward (which is good, as it means you can throw an enemy or object to the high-placed Lakitu whenever it is pestering you); even in ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', this technique is reserved for the ''Super Mario World'' style only.

to:

** In ''VideoGame/SuperMarioWorld'', you can pick up and throw Galoombas, Mechakoopas, Bob-Ombs, Buzzy Beetles and previously-emptied Koopa Troopa shells[[note]]throwing the shells with the living Koopas within is still possible with the Cape's attack[[/note]] at any other regular Mook to kill them. Notably, the only way to hurt Bowser in the final battle is to kick the Mechakoopas he sends out up so they land on his head. This is also the only game in the ''Mario'' series where enemies and objects can be thrown upward (which is good, as it means (allowing you can throw an enemy or object to defeat the high-placed Lakitu whenever it is pestering you); even in ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', this technique is reserved for the ''Super Mario World'' style only.



** A post-release update for ''VideoGame/SuperMarioMaker2'' adds a powerup (modeled after the mushrooms from ''Super Mario Bros. 2'') that allows Mario and his friends to grab and throw enemies, though it's exclusive to the style of the first ''Super Mario Bros.''

to:

** A post-release update for ''VideoGame/SuperMarioMaker2'' introduces the Goombud, a relative of Galoomba that can accordingly be seized and thrown at other enemies or certain objects, but turns back when reaching a ledge (similar to Goombrats). A post-release update also adds a powerup (modeled after the mushrooms from ''Super Mario Bros. 2'') that allows Mario and his friends to grab and throw enemies, though it's exclusive to the style of the first ''Super Mario Bros.''
Is there an issue? Send a MessageReason:
None


Has nothing to do with ThrowTheBookAtThem. See also GrievousHarmWithABody.

to:

Has nothing to do with ThrowTheBookAtThem. See also GrievousHarmWithABody.GrievousHarmWithABody and FastballSpecial.
Is there an issue? Send a MessageReason:
No quotes


[[caption-width-right:250:"HeyCatch"]]

to:

[[caption-width-right:250:"HeyCatch"]]
[[caption-width-right:250:HeyCatch]]
Is there an issue? Send a MessageReason:
Easy caption



to:

[[caption-width-right:250:"HeyCatch"]]

Added: 283

Changed: 3

Is there an issue? Send a MessageReason:
None


[[folder:ActionAdventure]]

to:

[[folder:ActionAdventure]][[folder:Action Adventure]]



[[folder:ActionGame]]

to:

[[folder:ActionGame]][[folder:Action Game]]



[[folder:ActionRPG]]

to:

[[folder:ActionRPG]][[folder:Action RPG]]


Added DiffLines:

* ''VideoGame/FairyBloom'' series: Doing this is one way of making the {{Combos}} counter increase.
** ''VideoGame/FairyBloom1'': Enemies can be kicked into other enemies.
** ''VideoGame/FairyBloomFreesia'': Enemies can be melee-d into other enemies, but magical attacks can do it too.
Is there an issue? Send a MessageReason:
None


** A post-release update for ''VideoGame/SuperMarioMaker2'' adds a powerups that allows Mario and his friends to grab and throw enemies, though it's exclusive to the style of the first game.

to:

** A post-release update for ''VideoGame/SuperMarioMaker2'' adds a powerups powerup (modeled after the mushrooms from ''Super Mario Bros. 2'') that allows Mario and his friends to grab and throw enemies, though it's exclusive to the style of the first game.''Super Mario Bros.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A post-release update for ''VideoGame/SuperMarioMaker2'' adds a powerups that allows Mario and his friends to grab and throw enemies, though it's exclusive to the style of the first game.
Is there an issue? Send a MessageReason:
Formatting Sonic the Hedgehog examples.


* In the ''VideoGame/DarkwingDuck'' NES game, Moliarity will always leap to a different tier of the arena to prevent the player from shooting him. However, if the player to disable his flamethrower tower enemies, the usually evasive Moliarity will arrive to fix the device, giving the player an opportunity to take potshots at him for as long as the repairs take.
* In ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'', the Enerbeam facilitates this function, and you will be using it a lot, whether to jam up the Driller Worm's maw, repel the Guardian at the Ocean Purification Plant, knock the Egg Walker to the ground, or even when facing Lyric himself. This last one's optional, though, and isn't quite as effective at damaging Lyric or the mook.
* ''VideoGame/SonicAdventure'': During the battle with Chaos 6, you have to throw Chaos' [[BuffySpeak freezy-things]] back at him: He's only vulnerable when frozen.

to:

* In the ''VideoGame/DarkwingDuck'' ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]'' NES game, Moliarity will always leap to a different tier of the arena to prevent the player from shooting him. However, if the player to disable his flamethrower tower enemies, the usually evasive Moliarity will arrive to fix the device, giving the player an opportunity to take potshots at him for as long as the repairs take.
* ''VideoGame/SonicTheHedgehog'':
** During the battle with Chaos 6 in ''VideoGame/SonicAdventure'', you have to throw Chaos' [[BuffySpeak freezy-things]] back at him: He's only vulnerable when frozen.
**
In ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'', the Enerbeam facilitates this function, and you will be using it a lot, whether to jam up the Driller Worm's maw, repel the Guardian at the Ocean Purification Plant, knock the Egg Walker to the ground, or even when facing Lyric himself. This last one's optional, though, and isn't quite as effective at damaging Lyric or the mook.
* ''VideoGame/SonicAdventure'': During the battle with Chaos 6, you have to throw Chaos' [[BuffySpeak freezy-things]] back at him: He's only vulnerable when frozen.
mook.


Added DiffLines:

* In ''VideoGame/DonkeyKongCountryTropicalFreeze'', Lord Fredrik spends part of the final battle against him as a BackgroundBoss. He sends his minions to attack you, but you can toss them back at him, prompting him to jump into the foreground for a proper battle.

Top