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* ''VideoGame/Dota2'': Tiny's Toss ability has him grab the nearest unit, friend or foe, and throw it at the target. FriendlyFireproof is in full effect. While creeps make perfectly viable projectiles due to almost always being available, heroes can also be thrown this way. If the target for Toss turns out to be one to be tossed themselves then they'll just be tossed in place. [[Main/SelfDuplication Manta Style]] is sometimes used as an ammo dispenser for Toss as a situational pickup. Infamous for its {{griefing}} potential by enabling the Tiny player to force allies into bad situations.
** After the hold of Rubick's "Telekinesis" ends on its primary target, they're thrown with massive force into the ground and stun other enemies around where they are forced to land.

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* ''VideoGame/Dota2'': All of the following abilities have common denominators in that they affect player-controlled Heroes (which may or may not count as mooks in reader's eyes), can be just as well used with allies and that FriendlyFireproof is in full effect, at worst interrupting that ally's actions for a short while. In practice they're used on enemies most of the time anyway, it's simply safer to mess around with enemies. Unless you know exactly what you're doing -- calculate that the comparative power of both teams in the fight is skewed in your favor, [[FastballSpecial your teammate can survive]] being in the thick of the fight and will be appreciative of the lift, etc. -- or [[{{Griefing}} have other plans]], it's better to abstain from tossing your teammates around.
** Earth Spirit's "Boulder Smash" is more potent when used with his Earth Remnants, but when the target is an unit then they'll be punched away a fair distance while taking damage and damaging other enemies in their path.
** The main part of Rubick's "Telekinesis" is holding up an enemy in the air for a couple of precious seconds while they flail helplessly, but when this effect ends, Rubick throws them with massive force into the ground, stunning (and, with an appropriate talent, damaging) any other enemies in vicinity.
**
Tiny's Toss "Toss" ability has him grab the nearest unit, friend or foe, unit and throw it at the target. FriendlyFireproof is in full effect. While creeps make perfectly viable projectiles due to almost always being available, heroes can also be thrown this way.select target. If the target for Toss turns out to be one to be tossed themselves then they'll just be tossed in place. [[Main/SelfDuplication Manta Style]] is sometimes used as an ammo dispenser for Toss as a situational pickup. Infamous for its {{griefing}} potential by enabling the Tiny player to force allies into bad situations.
** After the hold of Rubick's "Telekinesis" ends on its primary target, they're thrown with massive force into the ground and stun other enemies around where they are forced to land.
potential, which is euphemistically nicknamed "Tiny Airlines".

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* ''VideoGame/DevilMayCry4'':
** Mission 6 has The Containment Room. The [[PuzzleBoss "boss"]] is the glass which separates you and [[TheEvilGenius Agnus]], and the mooks are Gladius demons -- basically [[LivingWeapon flying lizard swords]]. You can go ahead and attack the glass itself, but you will do [[ScratchDamage very little damage]]. The trick here is grab the critters with Buster and aim at the glass to throw it there.
** You fight Agnus more directly at the end of Mission 9. While not the main gimmick of the fight this time around, he does still summon Gladius, and they can still be thrown at him for a good bit of damage.
** In the ''Special Edition'', Trish, Vergil and Lady lack a dedicated {{grapple move}} like Nero's Buster. Mechanically, this suggests they would have a harder time dealing with Agnus' Gladius demons, but the game [[AntiFrustrationFeatures adjusts the rules a bit]] to let them send Gladius demons hurtling into other enemies by attacking the former that are impaled into the scenery.

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* ''VideoGame/DevilMayCry4'':
''VideoGame/DevilMayCry4'': When the Devil Buster grab is used, animations of almost all lesser demons cause some bonus damage to nearby enemies while the main "victim" is getting smashed into the pavement by Nero, but the most noteworthy are Gladii[[labelnote:*]]as in, plural of Gladius [[/labelnote]] - [[LivingWeapon flying lizard swords]], being forced into their sword form and tossed point-first at some other demon, dealing heavy damage to both. Frosts and Assaults are used like living cudgels for a while, thrown across the place.
** Mission 6 has The Containment Room. The [[PuzzleBoss [[InCaseOfBossFightBreakGlass "boss"]] is the just thick glass which separates you and [[TheEvilGenius Agnus]], and the mooks are Gladius demons -- basically [[LivingWeapon flying lizard swords]].arena is flooded with Gladii. You can go ahead and attack the glass itself, but you will do [[ScratchDamage very little damage]]. The trick here is grab the critters with Buster and aim at the glass to throw it them there.
** You fight Agnus more directly at the end of Mission 9. While not the main gimmick of the fight this time around, he does still summon Gladius, Gladii, and they can still be thrown at him for a good bit of damage.
** In the ''Special Edition'', Trish, Vergil and Lady lack a dedicated {{grapple move}} like Nero's Buster. Mechanically, this suggests they would have a harder time dealing with Agnus' Gladius demons, the Gladii, but the game [[AntiFrustrationFeatures adjusts the rules a bit]] to let them send Gladius demons Gladii hurtling into other enemies by simply attacking the former Gladii that are impaled into the scenery.scenery or performing an attack. Poor Dante is unfortunately left out.



* ''VideoGame/Dota2'': Tiny's Toss ability has him grab the nearest unit, friend or foe, and throw it at the target. While creeps make perfectly viable projectiles due to almost always being available, heroes can also be thrown this way.

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* ''VideoGame/Dota2'': Tiny's Toss ability has him grab the nearest unit, friend or foe, and throw it at the target. FriendlyFireproof is in full effect. While creeps make perfectly viable projectiles due to almost always being available, heroes can also be thrown this way. If the target for Toss turns out to be one to be tossed themselves then they'll just be tossed in place. [[Main/SelfDuplication Manta Style]] is sometimes used as an ammo dispenser for Toss as a situational pickup. Infamous for its {{griefing}} potential by enabling the Tiny player to force allies into bad situations.
** After the hold of Rubick's "Telekinesis" ends on its primary target, they're thrown with massive force into the ground and stun other enemies around where they are forced to land.


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* ''VideoGame/{{Claw}}'': If you get close, you can make Claw pick up enemies, lifting them above his head and listen to their protests before charging up a throw to toss them at someone else. Fairly unpractical because of how vulnerable it makes the player character and high risk of losing treasure to bottomless pits, but still interesting at least for the novelty.


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* ''VideoGame/{{Spelunky}}: Stunned or dead enemies of reasonable size can be picked up and thrown just as well as any other throwable. Only those hit by the tossed enemy take damage, not the one thrown, so taking care of a pair of, for example, cavemen entails changing which one you throw at which.
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* The UsefulNotes/SuperNintendo game ''VideoGame/TheNinjaWarriorsAgain'' had the FinalBoss behind glass like the Turtles in Time Shredder Boss, except in the background rather than the foreground. The outer shell was impervious to attacks aside from mook tosses.

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* The UsefulNotes/SuperNintendo Platform/SuperNintendo game ''VideoGame/TheNinjaWarriorsAgain'' had the FinalBoss behind glass like the Turtles in Time Shredder Boss, except in the background rather than the foreground. The outer shell was impervious to attacks aside from mook tosses.
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General clarification on works content


** In ''VideoGame/SuperMarioWorld'', you can pick up and throw Galoombas, Mechakoopas, Bob-Ombs, Buzzy Beetles and previously-emptied Koopa Troopa shells[[note]]throwing the shells with the living Koopas within is still possible with the Cape's attack[[/note]] at any other regular Mook to kill them. Notably, the only way to hurt Bowser in the final battle is to kick the Mechakoopas he sends out up so they land on his head. This is also the only game in the ''Mario'' series where enemies and objects can be thrown upward (allowing you to defeat the high-placed Lakitu whenever it is pestering you); even in ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', this technique is reserved for the ''Super Mario World'' style only.

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** In ''VideoGame/SuperMarioWorld'', you can pick up and throw Galoombas, Mechakoopas, Bob-Ombs, Buzzy Beetles and previously-emptied Koopa Troopa shells[[note]]throwing the shells with the living Koopas within is still possible with the Cape's attack[[/note]] at any other regular Mook to kill them. Notably, the only way to hurt Bowser in the final battle is to kick the Mechakoopas he sends out up so they land on his head. This is also Up until the release of ''VideoGame/SuperMarioBrosWonder'' in 2023, this was the only game in the ''Mario'' series where enemies and objects can could be thrown upward (allowing you to defeat the high-placed Lakitu whenever it is pestering you); even in you), to the point that ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', ''VideoGame/SuperMarioMaker2'' restricted this technique is reserved for to the ''Super Mario World'' style only.style.
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* ''VideoGame/DestroyAllHumans'' has the player in the role of a warmongering [[TelepathicSpacemen psychic alien]], so of course the game allows you to telekinetically grab hapless humans and chuck them wherever (including at other humans). With the right upgrades, even cars and tanks can be used as deadly projectiles.

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* In ''VideoGame/{{Broforce}}'', the player can throw small and medium-sized enemies at other enemies, dead or alive. Thrown enemies kill smaller enemies instantly.



* ''VideoGame/SilhouetteMirage'': Enemies in this game display either of the two attributes, Silhouette and Mirage. Silhouette-attribute energy is harmful to Mirage enemies and vice versa.
** You fight Delia, a Mirage boss, in a room where the two are out of reach of each other. The only thing he does is fill his mana meter by inhaling the Mirage soup in the huge pot and use a long-range special attack. And the only way to damage him is to poison the soup by chucking Silhouette cooks into the soup.
** Gargantuan gathers energy by absorbing same-attribute matter from the outside. If it absorbs matter with different attributes, it will take damage and change its attribute. The player character wonders where to find the "matter", but as soon as the battle begins, mooks of both attributes start appearing...
** Geluve has the ability to possess mooks and use them as her "arms". The only way to do damage to her is to blast her arms. The game has a GameBreakingBug in which she will not summon new mooks.

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* ''VideoGame/SilhouetteMirage'': Enemies in this game display either of In ''VideoGame/{{Broforce}}'', the two attributes, Silhouette player can throw small and Mirage. Silhouette-attribute energy is harmful to Mirage medium-sized enemies and vice versa.
** You fight Delia, a Mirage boss, in a room where the two are out of reach of each other. The only thing he does is fill his mana meter by inhaling the Mirage soup in the huge pot and use a long-range special attack. And the only way to damage him is to poison the soup by chucking Silhouette cooks into the soup.
** Gargantuan gathers energy by absorbing same-attribute matter from the outside. If it absorbs matter
at other enemies, dead or alive. Thrown enemies kill smaller enemies instantly, along with different attributes, it will take damage and change its attribute. The player character wonders where to find the "matter", but as soon as the battle begins, mooks of both attributes start appearing...
** Geluve has the ability to possess mooks and use them as her "arms". The only way to do damage to her is to blast her arms. The game has a GameBreakingBug in which she will not summon new mooks.
themselves.



* ''VideoGame/TheIncrediblesRiseOfTheUnderminer'' has a special move performed in tandem with Mr. Incredible and Frozone, being controlled by two players (or one with an AI). The Frozone player will freeze an enemy robot, and the Mr. Incredible player will grab the frozen enemy and throw it at another. Usually done to inflict damage on bosses.



* ''VideoGame/SilhouetteMirage'': Enemies in this game display either of the two attributes, Silhouette and Mirage. Silhouette-attribute energy is harmful to Mirage enemies and vice versa.
** You fight Delia, a Mirage boss, in a room where the two are out of reach of each other. The only thing he does is fill his mana meter by inhaling the Mirage soup in the huge pot and use a long-range special attack. And the only way to damage him is to poison the soup by chucking Silhouette cooks into the soup.
** Gargantuan gathers energy by absorbing same-attribute matter from the outside. If it absorbs matter with different attributes, it will take damage and change its attribute. The player character wonders where to find the "matter", but as soon as the battle begins, mooks of both attributes start appearing...
** Geluve has the ability to possess mooks and use them as her "arms". The only way to do damage to her is to blast her arms. The game has a GameBreakingBug in which she will not summon new mooks.



* ''VideoGame/TheIncrediblesRiseOfTheUnderminer'' has a special move performed in tandem with Mr. Incredible and Frozone, being controlled by two players (or one with an AI). The Frozone player will freeze an enemy robot, and the Mr. Incredible player will grab the frozen enemy and throw it at another. Usually done to inflict damage on bosses.

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* Early on in the final boss battle of ''VideoGame/BeyondGoodAndEvil'', you can launch the mooks [[spoiler:that are disguised as P'jey]] at it.
* In ''VideoGame/{{Broforce}}'', the player can throw small and medium-sized enemies at other enemies, dead or alive. Thrown enemies kill smaller enemies instantly.



* Early on in the final boss battle of ''VideoGame/BeyondGoodAndEvil'', you can launch the mooks [[spoiler:that are disguised as P'jey]] at it.

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* Early on in the final boss battle of ''VideoGame/BeyondGoodAndEvil'', you can launch the mooks [[spoiler:that are disguised as P'jey]] at it.
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* ''WebVideo/VGMyths'': ''VideoGame/TheLegendofZeldaBreathOfTheWild'': [[https://www.youtube.com/watch?v=ot53M4UCWG8 "Hyrule Myths - Can You Kill Ganon With A Cucco?"]]

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* ''WebVideo/VGMyths'': ''VideoGame/TheLegendofZeldaBreathOfTheWild'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': [[https://www.youtube.com/watch?v=ot53M4UCWG8 "Hyrule Myths - Can You Kill Ganon With A Cucco?"]]

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Crosswicking an updated version for consistency.


* In ''VideoGame/DevilMayCry4'', Mission 6 has The Containment Room. The "boss" is the glass which separates you and Agnus, and the mooks are Gladius—basically Flying Lizard Swords. You can go ahead and attack the glass itself, but you will do very little damage. the trick here is grab the critters with Buster and aim at the glass to throw it there. You fight Agnus more directly at the end of mission 9. While not the main gimmick of the fight this time around, he does still summon Gladius, and they can still be thrown at him for a good bit of damage.

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* In ''VideoGame/DevilMayCry4'', ''VideoGame/DevilMayCry4'':
**
Mission 6 has The Containment Room. The "boss" [[PuzzleBoss "boss"]] is the glass which separates you and Agnus, [[TheEvilGenius Agnus]], and the mooks are Gladius—basically Flying Lizard Swords. Gladius demons -- basically [[LivingWeapon flying lizard swords]]. You can go ahead and attack the glass itself, but you will do [[ScratchDamage very little damage. the damage]]. The trick here is grab the critters with Buster and aim at the glass to throw it there. there.
**
You fight Agnus more directly at the end of mission Mission 9. While not the main gimmick of the fight this time around, he does still summon Gladius, and they can still be thrown at him for a good bit of damage.damage.
** In the ''Special Edition'', Trish, Vergil and Lady lack a dedicated {{grapple move}} like Nero's Buster. Mechanically, this suggests they would have a harder time dealing with Agnus' Gladius demons, but the game [[AntiFrustrationFeatures adjusts the rules a bit]] to let them send Gladius demons hurtling into other enemies by attacking the former that are impaled into the scenery.
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Ah even if we consider the tower machines as enemies the player doesn't throw them at Moliarty they merely break them apart. Perhaps this otherwise accurate description could get a place at tactical suicide boss?


* In the ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]'' NES game, Moliarity will always leap to a different tier of the arena to prevent the player from shooting him. However, if the player to disable his flamethrower tower enemies, the usually evasive Moliarity will arrive to fix the device, giving the player an opportunity to take potshots at him for as long as the repairs take.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* Enemies in ''VideoGame/PizzaTower'' can be grabbed and thrown at other enemies and objects.
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': The "King's Shoulders" Black card allows the Black King to (once per floor) pick up an enemy and throw them at another. Both thrown enemy and target will take 3 damage unless they're [[InvincibleMinorMinion Iron Maiden Queens]], which can still be taken care of by [[RingOut throwing them off the board]].

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* ''VideoGame/ShotgunKingTheFinalCheckmate'': The "King's Shoulders" Black card allows the Black King to (once per floor) pick up an non-King enemy and throw them at another. Both thrown enemy and target will take 3 damage unless they're [[InvincibleMinorMinion Iron Maiden Queens]], which can still be taken care of by [[RingOut throwing them off the board]].
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': The "King's Shoulders" Black card allows the Black King to (once per floor) pick up an enemy and throw them at another. Both thrown enemy and target will take 3 damage unless they're [[InvincibleMinorMinion Iron Maiden Queens]], which can still be taken care of by [[RingOut throwing them off the board]].
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* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Certain enemies can be stunned after being hit, and the grabbed to be thrown at other enemies. This is further exploited in the FinalBoss fight, as Lord Fredrik spends part of the final battle against him as a BackgroundBoss. He sends his minions to attack you, but you can toss them back at him, prompting him to jump into the foreground for a proper battle.

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* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Certain enemies can be stunned after being hit, and the then grabbed to be thrown at other enemies. This is further exploited in the FinalBoss fight, as Lord Fredrik spends part of the final battle against him as a BackgroundBoss. He sends his minions to attack you, but you can toss them back at him, prompting him to jump into the foreground for a proper battle.
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* ''VideoGame/Dota2'': Tiny's Toss ability has him grab the nearest unit, friend or foe, and throw it at the target. While creeps make perfectly viable projectiles due to almost always being available, heroes can also be thrown this way.

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