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* ''TabletopGame/{{Pathfinder}}'': This gets worked into [[EldritchAbomination Cthulhu's]] stat block when facing him. Since he's not entirely of the 3rd dimension or, even Euclidian space for that matter, his fight gets slapped with a couple of ''nasty'' quirks...the first being all attacks having a 50% chance to miss Cthulhu, since he isn't ''quite'' where your PCs perceive him to be, and the other being ''his'' attacks hitting in a 10-foot cube around where he actually strikes. Now, you ''could'' beat this by using the [[TrueSight True Sight Spell]], but then this Trope REALLY comes into play by forcing any character who DOES to take an immediate Will save...with the penalty for failing it being ''instant'' and '''permanent''' insanity from glimpsing Cthulhu's actual form.

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* ''TabletopGame/{{Pathfinder}}'': This gets worked into [[EldritchAbomination Cthulhu's]] stat block when facing him. Since he's not entirely of the materal plane, 3rd dimension or, or even Euclidian space for that matter, his fight gets slapped with a couple of ''nasty'' quirks...the first being all attacks having a 50% chance to miss Cthulhu, since he isn't ''quite'' where your PCs the player characters perceive him to be, and the other being ''his'' attacks hitting in a 10-foot cube around where he actually strikes. Now, you ''could'' beat this by using the [[TrueSight True Sight Spell]], but then this Trope REALLY comes into play by forcing any character who DOES to take an immediate Will save...with the penalty for failing it being ''instant'' and '''permanent''' insanity from glimpsing Cthulhu's actual form.
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* ''TabletopGame/{{Pathfinder}}'': This gets worked into [[EldritchAbomination Cthulhu's]] stat block when facing him. Since he's not entirely of the 3rd dimension or, even Euclidian space for that matter, his fight gets slapped with a couple of ''nasty'' quirks...the first being all attacks having a 50% chance to miss Cthulhu, since he isn't ''quite'' where your PCs perceive him to be, and the other being ''his'' attacks hitting in a 10-foot cube around where he actually strikes. Now, you ''could'' beat this by using the [[True Sight Spell TrueSight]], but then this Trope REALLY comes into play by forcing any character who DOES to take an immediate Will save...with the penalty for failing it being ''instant'' and '''permanent''' insanity from glimpsing Cthulhu's actual form.

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* ''TabletopGame/{{Pathfinder}}'': This gets worked into [[EldritchAbomination Cthulhu's]] stat block when facing him. Since he's not entirely of the 3rd dimension or, even Euclidian space for that matter, his fight gets slapped with a couple of ''nasty'' quirks...the first being all attacks having a 50% chance to miss Cthulhu, since he isn't ''quite'' where your PCs perceive him to be, and the other being ''his'' attacks hitting in a 10-foot cube around where he actually strikes. Now, you ''could'' beat this by using the [[True [[TrueSight True Sight Spell TrueSight]], Spell]], but then this Trope REALLY comes into play by forcing any character who DOES to take an immediate Will save...with the penalty for failing it being ''instant'' and '''permanent''' insanity from glimpsing Cthulhu's actual form.
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* ''TabletopGame/{{Pathfinder}}'': This gets worked into [[EldritchAbomination Cthulhu's]] stat block when facing him. Since he's not entirely of the 3rd dimension or, even Euclidian space for that matter, his fight gets slapped with a couple of ''nasty'' quirks...the first being all attacks having a 50% chance to miss Cthulhu, since he isn't ''quite'' where your PCs perceive him to be, and the other being ''his'' attacks hitting in a 10-foot cube around where he actually strikes. Now, you ''could'' beat this by using the [[True Sight Spell TrueSight]], but then this Trope REALLY comes into play by forcing any character who DOES to take an immediate Will save...with the penalty for failing it being ''instant'' and '''permanent''' insanity from glimpsing Cthulhu's actual form.
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* In ''Film/GrizzlyMan'', there's a recording that captured Treadwell and his partner's last moment, and that recording is in the hands of Treadwell's ex, Palovak. Palovak never listened to the recording herself, but gave it to Creator/WernerHerzog to listen to. Werner did so, for a somber few minutes, before [[OOCIsSeriousBusiness telling Palovak to turn it off.]] He then adds that she should never, ever listen to the recording, and it's best to destroy it as soon as possible. To put into perspective, this is Werner Herzog we are talking about, the man who jumped onto a cactus patch, ate his shoes, and other insanities. ''[[EveryoneHasStandards And he's freaked out.]]'' The recording apparently still exists, unreleased to the public, and considering the documentary nature of the movie, this may also count as a RealLife example. It probably won't turn you into a gibbering lunatic, but very likely to traumatize you.
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** To a lesser extent, the Buddha also advises against thinking questions like 'What am I?', 'Am I?', 'Did I exist in the past?' 'Will I exist in the future?' and similiar, otherwise one would become "enmeshed in views, a jungle of views, a wilderness of views; scuffling in views, the agitation (struggle) of views, the fetter of views." Essentially less about advising pondering about the eldritch mysteries of reality and more about not becoming enmeshed in existential despair and depression.
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* ''UsefulNotes/{{Buddhism}}'' has what are considered the 'unthinkable' or 'unponderable' questions - basically questions and reflections that completely defy human logic and observation and act as distractions to reaching true enlightenment; such questions include the exact workings of karma, if the world is eternal or non-eternal, if the world is spatially infinite or not, if the self is identical with the body or not, if the Buddha exists after death or doesn't (or [[MindScrew does both, or neither]]),pondering over the exact origin of reality and the universe as we know it (Buddhism is notably one of the few religions without a creation myth) and even what Nirvana actually ''is'' in concrete words. When asked about these questions, the Buddha essentially gave an enlightened shrug and said to not think about it too hard or else it'll just make you despair and distracts you from what is important. It's less that the knowledge drives to madness as the fruitless pursuit of an answer to a question that is impossible to reach with logic and reasoning.
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General clarification on work content


** ''Life, The Universe, and Everything'' features a poor guy who was a trial witness who was accidentally overdosed on {{Truth Serum|s}} -- so when they told him to tell "the truth, the whole truth, and nothing but the truth," he told ''all'' of it. And drove pretty much everyone in the courtroom mad in the process, but oddly didn't seem bothered by it himself. By the time Arthur and company show up, he's already finished, commenting that there's not as much of it as people think. (And apparently most of the good bits are about frogs.)

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** ''Life, The Universe, and Everything'' features a poor guy who was a trial witness who was accidentally overdosed on {{Truth Serum|s}} -- so when they told him to tell "the truth, the whole truth, and nothing but the truth," he told ''all'' of it. And drove pretty much everyone in the courtroom mad in the process, but oddly didn't seem bothered by it himself. By the time Arthur and company show up, he's already finished, commenting that there's not as much of it as people think. (And apparently most of the good bits are about frogs.)) He even references the above theory about the Ultimate Answer and Ultimate Question canceling each other out.
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Trope was cut/disambiguated due to cleanup


* ''Series/MysteryScienceTheater3000'': After seeing Ed Wood's ''[[SoBadItsGood Bride of the Monster]]'', the line "He tampered in God's domain" became almost a CatchPhrase for Crow T. Robot.

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* ''Series/MysteryScienceTheater3000'': After seeing Ed Wood's ''[[SoBadItsGood Bride of the Monster]]'', the line "He tampered in God's domain" became almost a CatchPhrase catchphrase for Crow T. Robot.
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Spelling/grammar fix(es)


Not to be confused with YouDoNOTWantToKnow, which you wouldn’t enjoy knowing but won’t destroy you from the revelation. Nor with WomensMysteries, the things ''men'' were not meant to know— although perhaps that may suggest a clever loophole for NoManOfWomanBorn.

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Not to be confused with YouDoNOTWantToKnow, the things which [[TooMuchInformation you wouldn’t enjoy knowing knowing]] but won’t destroy you from the revelation. Nor with WomensMysteries, the things ''men'' were not meant to know— although know. Although perhaps that may suggest a clever loophole for NoManOfWomanBorn.

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Crosswicking


Not to be confused with YouDoNOTWantToKnow, which you wouldn’t enjoy knowing but won’t destroy you from the revelation. Nor with WomensMysteries, the things ''men'' were not meant to know— although perhaps a clever woman might find a loophole as in NoManOfWomanBorn.

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Even if we never do find out what these things are, that still may not help us, since NothingIsScarier.

Not to be confused with YouDoNOTWantToKnow, which you wouldn’t enjoy knowing but won’t destroy you from the revelation. Nor with WomensMysteries, the things ''men'' were not meant to know— although perhaps that may suggest a clever woman might find a loophole as in for NoManOfWomanBorn.
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Crosswicking


Not to be confused with YouDoNOTWantToKnow, WomensMysteries (things ''men'' were not meant to know).

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Not to be confused with YouDoNOTWantToKnow, WomensMysteries (things which you wouldn’t enjoy knowing but won’t destroy you from the revelation. Nor with WomensMysteries, the things ''men'' were not meant to know).know— although perhaps a clever woman might find a loophole as in NoManOfWomanBorn.
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* The core premise of ''TabletopGame/InDarkAlleys''. Everything you know about the world is a lie, and only in the shadows of the world can you find the truth. The truth will destroy you mind, body and soul, but how can you return to ignorance.
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** In the episode "[[https://tvtropes.org/pmwiki/pmwiki.php/Recap/RickAndMortyS7E2TheJerrickTrap The Jerrick Trap]]", Rick does a FreakyFridayFlip with his son-in-law Jerry. However, trying to work with everything he knew using a normal human brain was simply too much, and he immediately has a nervous breakdown and tries to kill himself.

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** In the episode "[[https://tvtropes.org/pmwiki/pmwiki.php/Recap/RickAndMortyS7E2TheJerrickTrap "[[Recap/RickAndMortyS7E2TheJerrickTrap The Jerrick Trap]]", Rick does a FreakyFridayFlip with his son-in-law Jerry. However, trying to work with everything he knew using a normal human brain was simply too much, and he immediately has a nervous breakdown and tries to kill himself.

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* In ''WesternAnimation/RickAndMorty'', the main reason Rick is so mentally disturbed is that humanity was clearly never meant to have access to The Multiverse, encounter the horrors therein, and most importantly, face the existential nightmares of knowing of your infinite alternate selves. He (barely) copes by being an alcoholic hedonistic sociopath. Morty took his first steps along this path by blocking out these thoughts with the noise of mindless television and advises his sister to do the same.

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* In ''WesternAnimation/RickAndMorty'', the main reason Rick is so mentally disturbed is that humanity was clearly never meant to have access to The Multiverse, encounter the horrors therein, and most importantly, face the existential nightmares of knowing of your infinite alternate selves. He (barely) copes by [[StrawNihilist being an alcoholic hedonistic sociopath. sociopath]]. Morty took his first steps along this path by [[TheAntiNihilist blocking out these thoughts with the noise of mindless television television]] and advises his sister to do the same.same.
** In the episode "[[https://tvtropes.org/pmwiki/pmwiki.php/Recap/RickAndMortyS7E2TheJerrickTrap The Jerrick Trap]]", Rick does a FreakyFridayFlip with his son-in-law Jerry. However, trying to work with everything he knew using a normal human brain was simply too much, and he immediately has a nervous breakdown and tries to kill himself.
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* In ''VideoGame/PathOfExile'' the [[AncientOrderOfProtectors Order of the Djinn]] investigates strange threats and frequently discovers these. The final snippet of lore for each investigation is always ominous, and often reveals either that information that should have been kept secret has escaped, or that it was concealed so thoroughly they are now unprepared for the threat.
--> The books were burned, and the scribes [[SelfImmolation set themselves aflame]]. What secret so terrible could they have discovered? Though centuries have passed, we must investigate this for ourselves.
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* ''WebVideo/TheGreylockTapes'': The preacher in ''to the mountain'' insists that there are things man is not meant to explore and learn of, or else they will invite the devil into their soul. So far, the series is proving him completely right.
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Love is not a thing "man was not to meant to know". The most obvious explanation for the room being locked is that it's simply a safety measure. The fact that the room is used for "study" of its subject implies that the wizarding world doesn't consider "love" a thing that should not be studied.


* ''Literature/HarryPotter'': "There is a room in the Department of Mysteries that is kept locked at all times. It contains a force that is at once more wonderful and more terrible than death, than human intelligence, than the forces of nature. It is also, perhaps, the most mysterious of the many subjects for study that reside there. It is the power held within that room that you possess in such quantities and which Voldemort has not at all."
** Rowling later goes to say that the room actually contained... [[http://scifi.stackexchange.com/questions/30766/what-is-in-the-locked-room-in-the-department-of-mysteries a fountain of love potion.]] Which the researchers would take to "[[SexualEuphemism study the effects of love]]".
** This causes a ContinuitySnarl since [[Literature/HarryPotterAndTheHalfBloodPrince Horace Slughorn]] explicitly explained that love potions are ''not'' love potions. They are ''obsession'' potions.
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This happens at the end, after the return to the cricket field.


** ''The Restaurant at the End of the Universe'' also features a poor guy who was a trial witness who was accidentally overdosed on {{Truth Serum|s}} -- so when they told him to tell "the truth, the whole truth, and nothing but the truth," he told ''all'' of it. And drove pretty much everyone in the courtroom mad in the process, but oddly didn't seem bothered by it himself. By the time Arthur and company show up, he's already finished, commenting that there's not as much of it as people think. (And apparently most of the good bits are about frogs.)

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** ''The Restaurant at the End of the Universe'' also ''Life, The Universe, and Everything'' features a poor guy who was a trial witness who was accidentally overdosed on {{Truth Serum|s}} -- so when they told him to tell "the truth, the whole truth, and nothing but the truth," he told ''all'' of it. And drove pretty much everyone in the courtroom mad in the process, but oddly didn't seem bothered by it himself. By the time Arthur and company show up, he's already finished, commenting that there's not as much of it as people think. (And apparently most of the good bits are about frogs.)
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** This causes a ContinuitySnarl since [[Literature/HarryPotterAndTheHalfBloodPrince Horace Slughorn]] explicitly explained that love potions are ''not'' love potions. They are ''obsession'' potions.


*** A young Harry once interacted with an Outsider for all of fifteen minutes. His description of encountering it ''normally'' is nearly as bad as his description of the skinwalker through the Sight[[note]]Both can be found on the Quotes.EldritchAbomination page, if you're up for some NightmareFuel[[/note]], and it left a psychic scar that's still visible years later. It should also be noted that this is from the perspective of someone [[spoiler: whose mind is shielded from the worst effects of touching an Outsider.]] He eventually encounters another Outsider, many years and many brushes with horrible, horrible things later, and he's...mostly able to handle the experience.

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*** A young Harry once interacted with an Outsider for all of fifteen minutes. His description of encountering it ''normally'' is nearly as bad as his description of the skinwalker through the Sight[[note]]Both can be found on the Quotes.EldritchAbomination page, if you're up for some NightmareFuel[[/note]], and it left a psychic scar that's still visible years later. It should also be noted that this is from the perspective of someone [[spoiler: whose mind is shielded from the worst effects of touching an Outsider.]]

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*** A young Harry once interacted with an Outsider for all of fifteen minutes. His description of encountering it ''normally'' is nearly as bad as his description of the skinwalker through the Sight[[note]]Both can be found on the Quotes.EldritchAbomination page, if you're up for some NightmareFuel[[/note]], and it left a psychic scar that's still visible years later. It should also be noted that this is from the perspective of someone [[spoiler: whose mind is shielded from the worst effects of touching an Outsider.]]]] He eventually encounters another Outsider, many years and many brushes with horrible, horrible things later, and he's...mostly able to handle the experience.
** The entire concept of the Oblivion War is to erase humanity's knowledge of certain particularly awful beings. The reason is, without mortals knowing they exist, [[GodsNeedPrayerBadly their access to humanity is cut off]].

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