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If you're lucky, there may be a near-equal force on your side as well, making it more of a true battle and averting OneManArmy at the same time. You'll probably be expected to [[ItsUpToYou carry the weight of the battle on your own]], though... However, a character who beats a War Sequence without backup usually qualifies as a OneManArmy. COnservationOfNinjutsu usually means that the player has a relatively easy time wiping out the mooks. If not, it can easily become ThatOneLevel.

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If you're lucky, there may be a near-equal force on your side as well, making it more of a true battle and averting OneManArmy at the same time. You'll probably be expected to [[ItsUpToYou carry the weight of the battle on your own]], though... However, a character who beats a War Sequence without backup usually qualifies as a OneManArmy. COnservationOfNinjutsu ConservationOfNinjutsu usually means that the player has a relatively easy time wiping out the mooks. If not, it can easily become ThatOneLevel.
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* ''VideoGame/SuperSmashBros'' has this in the form of 100-Man [[VideoGame/SuperSmashBrosMelee Melee]]/[[VideoGame/SuperSmashBrosBrawl Brawl]]/[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash]][[labelnote:*]]Century Smash in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''[[/labelnote]], one of a handful of difficulty levels for each game's respective "[[MultiMookMelee Multi-Man/Mob]]" modes. True to its name, it has you fighting 100 opponents in one match, up to six at a time. There is also an "Endless" difficulty, which appropiately only ends when the player is KO'd.
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conservation of ninjutsu applies to this trope due to big army of mooks vs small amount of player controlled characters. lack fo conservation of ninjutsu can produce that one level due to large amount of mooks that arent weak


If you're lucky, there may be a near-equal force on your side as well, making it more of a true battle and averting OneManArmy at the same time. You'll probably be expected to [[ItsUpToYou carry the weight of the battle on your own]], though... However, a character who beats a War Sequence without backup usually qualifies as a OneManArmy.

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If you're lucky, there may be a near-equal force on your side as well, making it more of a true battle and averting OneManArmy at the same time. You'll probably be expected to [[ItsUpToYou carry the weight of the battle on your own]], though... However, a character who beats a War Sequence without backup usually qualifies as a OneManArmy.
OneManArmy. COnservationOfNinjutsu usually means that the player has a relatively easy time wiping out the mooks. If not, it can easily become ThatOneLevel.
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[[caption-width-right:350:And you get to fight each and every last one of them.[[note]] Except not the two Behemoths, thanks to hardware limitations, but you do still get to kill an even 1000 of the mooks[[/note]]]]

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[[caption-width-right:350:And [[caption-width-right:350: [[MultiMookMelee And you get to fight each and every last one of them.[[note]] ]][[note]] Except not the two Behemoths, thanks to hardware limitations, but you do still get to kill an even 1000 of the mooks[[/note]]]]
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** While ''VideoGame/AceCombat7SkiesUnknown'' doesn't quite have as large a scale as ''6'', there are still some major standouts.
*** Arguably Mission 12 is the first mission to really enforce the scope of the war, seeing the player and their allied squadrons defending several allied ground teams while dozens of enemy tanks, helicopters, fighters, and artillery try to wipe out the ground forces defending [[spoiler: [[VideoGame/AceCombat04ShatteredSkies the Stonehenge railgun network]]]]. Then just when things seemed to have slowed down, the [[TheEmpire Eruseans]] send in an [[AirborneAircraftCarrier Arsenal Bird]] escorted by dozens of drones trying to ZergRush your allies.
*** Mission 15 sees the player arriving to provide assistance while the [[TheFederation Osean]] forces try to subdue the enemy capital. By the time the mission begins, there are already three areas engulfed in battle: enemy and allied tanks battling downtown, enemy fighters running airstrikes on allied units in the outskirts, and ships from both sides battling off the coast of the city. All the while, a stream of enemy fighters are coming from the south to chase down the player, and more enemy units arrive throughout the area to slow down the ground advance after the halfway mark.
*** Mission 19, being the penultimate level, caps the conflict off with an absurd amount of units engaging in dogfights throughout the airspace, with Osean and [[spoiler: [[DefectorFromDecadence Erusean allies]]]] fighting against Erusean hardliners and their drone support. As soon as that's over, another Arsenal Bird arrives carrying its own drone swarm that keep your allies busy while you single-handedly destroy the Arsenal Bird piece by piece.
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* ''VideoGame/GrandTheftAutoV'' has two of these. "The Paleto Score" has the entire police department, NOOSE teams, and the army combating a bank robbery and "The Third Way" has all three protagonists taking down every crooked FIB agent and Merryweather soldier sent after them, as well pulling an all-out massive assassination campaign against every main rival and enemy they have immediately afterwards.

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* ''VideoGame/GrandTheftAutoV'' has two of these. "The Paleto Score" has the entire police department, NOOSE teams, and the army combating a bank robbery and "The Third Way" has all three protagonists taking down every crooked FIB agent and Merryweather soldier sent after them, as well pulling an all-out massive assassination campaign against every main rival and enemy they have antagonists immediately afterwards.after.
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* ''VideoGame/GrandTheftAutoV'' has two of these. "The Paleto Score" has the entire police department, NOOSE teams, and the army combating a bank robbery and "The Third Way" has all three protagonists taking down every crooked FIB agent and Merryweather soldier sent after them.

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* ''VideoGame/GrandTheftAutoV'' has two of these. "The Paleto Score" has the entire police department, NOOSE teams, and the army combating a bank robbery and "The Third Way" has all three protagonists taking down every crooked FIB agent and Merryweather soldier sent after them.them, as well pulling an all-out massive assassination campaign against every main rival and enemy they have immediately afterwards.
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** The official Doom games have a couple slaughter maps as well, the most infamous being Final Doom's Go 2 It, a secret stage with 200+ enemies, including 19 enemy-reviving Arch-Viles and 13 Cyberdemons.

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** The official Doom games have a couple slaughter maps as well, the most infamous being ''[[VideoGame/FinalDoom Final Doom's Go Doom's]] "Go 2 It, It", a secret stage with 200+ enemies, including 19 enemy-reviving Arch-Viles and 13 Cyberdemons.
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adding Half Life examples

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* ''VideoGame/HalfLife'' and it's remake, ''Black Mesa'', have the Surface Tension chapter, in which we finally see the human and alien military going all out at each other. While at the start the U.S. Marines seem to have the upper hand, with several established strong points, as the level advances the aliens start beating them back, and by the time the chapter is done the humans are in full retreat, desperately bombing the entire compound.
* ''VideoGame/HalfLife2'' has the run for the Citadel near the end of the game, with the rebels and Combine shooting it out in the destroyed remains of City 17.
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* ''Videogame/AIWarFleetCommand:'' AI fleets are invariably bigger than yours, it's just a matter of where and when they might rush in, and to ensure it can be in a context you can manage. One specific and very regular example is Cross-Planet Attacks, where AI planets ''all'' over the galaxy have their mobile defenders pack their bags, join the Mobile forces, and (usually) head for your territory en masse. Later in the game these can often outside your fleet five times over, and it's better to confront them at a properly defended chokepoint if you don't want them to roll you. It gets especially bad if the Hunter fleet decides now is the time to rush all in exactly at the worst place possible and make it five times worse. And another example is the frequent and heavy Exogalactic Strikes you will get if you do basically ''anything'' with the Fallen Spire. The AI '''utterly despises''' the Spire and will overreact immediately to any movements, ensuring you get a good feed of gigantic hordes knocking on your door. But then again, you have Spire vessels and installations, which are pretty good at slicing hordes up with BeamSpam.

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* ''Videogame/AIWarFleetCommand:'' AI fleets are invariably bigger than yours, it's just a matter of where and when they might rush in, and to ensure it can be in a context you can manage. One specific and very regular example is Cross-Planet Attacks, where AI planets ''all'' over the galaxy have their mobile defenders pack their bags, join the Mobile forces, and (usually) head for your territory en masse. Later in the game these can often outside outsize your fleet five times over, and it's better to confront them at a properly defended chokepoint if you don't want them to roll you. It gets especially bad if the Hunter fleet decides now is the time to rush all in exactly at the worst place possible and make it five times worse. And another example is the frequent and heavy Exogalactic Strikes you will get if you do basically ''anything'' with the Fallen Spire. The AI '''utterly despises''' the Spire and will overreact immediately to any movements, ensuring you get a good feed of gigantic hordes knocking on your door. But then again, you have Spire vessels and installations, which are pretty good at slicing hordes up with BeamSpam.
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[[caption-width-right:350:And you get to fight each and every last one of them.[[note]] Except not really, thanks to hardware limitations[[/note]]]]

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[[caption-width-right:350:And you get to fight each and every last one of them.[[note]] Except not really, the two Behemoths, thanks to hardware limitations[[/note]]]]limitations, but you do still get to kill an even 1000 of the mooks[[/note]]]]
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* ''Videogame/AIWarFleetCommand:'' AI fleets are invariably bigger than yours, it's just a matter of where and when they might rush in, and to ensure it can be in a context you can manage. One specific and very regular example is Cross-Planet Attacks, where AI planets ''all'' over the galaxy have their mobile defenders pack their bags, join the Mobile forces, and (usually) head for your territory en masse. Later in the game these can often outside your fleet five times over, and it's better to confront them at a properly defended chokepoint if you don't want them to roll you. It gets especially bad if the Hunter fleet decides now is the time to rush all in exactly at the worst place possible and make it five times worse.

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* ''Videogame/AIWarFleetCommand:'' AI fleets are invariably bigger than yours, it's just a matter of where and when they might rush in, and to ensure it can be in a context you can manage. One specific and very regular example is Cross-Planet Attacks, where AI planets ''all'' over the galaxy have their mobile defenders pack their bags, join the Mobile forces, and (usually) head for your territory en masse. Later in the game these can often outside your fleet five times over, and it's better to confront them at a properly defended chokepoint if you don't want them to roll you. It gets especially bad if the Hunter fleet decides now is the time to rush all in exactly at the worst place possible and make it five times worse. And another example is the frequent and heavy Exogalactic Strikes you will get if you do basically ''anything'' with the Fallen Spire. The AI '''utterly despises''' the Spire and will overreact immediately to any movements, ensuring you get a good feed of gigantic hordes knocking on your door. But then again, you have Spire vessels and installations, which are pretty good at slicing hordes up with BeamSpam.
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None

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* ''Videogame/AIWarFleetCommand:'' AI fleets are invariably bigger than yours, it's just a matter of where and when they might rush in, and to ensure it can be in a context you can manage. One specific and very regular example is Cross-Planet Attacks, where AI planets ''all'' over the galaxy have their mobile defenders pack their bags, join the Mobile forces, and (usually) head for your territory en masse. Later in the game these can often outside your fleet five times over, and it's better to confront them at a properly defended chokepoint if you don't want them to roll you. It gets especially bad if the Hunter fleet decides now is the time to rush all in exactly at the worst place possible and make it five times worse.
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sinkhole


** From ''VideoGame/{{Halo 3}}'': The battle outside the array in the level "The Covenant". It is the final major battle in the human-Covenant war, and the Covenant throw everything they have left at you, with the crew of ''Forward Unto Dawn'' doing likewise. Appropriately, it has more total forces and more variety of vehicles than virtually any other battle in the series. The music [[https://www.youtube.com/watch?v=S68GmenFk2g "One Final Effort"]] plays, the battle begins, and then the Covenant send '''[[HolyShitQuotient two]]''' [[SpiderTank scarabs]] against you. And yes, it's the BestLevelEver.

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** From ''VideoGame/{{Halo 3}}'': The battle outside the array in the level "The Covenant". It is the final major battle in the human-Covenant war, and the Covenant throw everything they have left at you, with the crew of ''Forward Unto Dawn'' doing likewise. Appropriately, it has more total forces and more variety of vehicles than virtually any other battle in the series. The music [[https://www.youtube.com/watch?v=S68GmenFk2g "One Final Effort"]] plays, the battle begins, and then the Covenant send '''[[HolyShitQuotient two]]''' '''two''' [[SpiderTank scarabs]] against you. And yes, it's the BestLevelEver.
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sinkhole


Stage of a game where the enemies begin to come out in [[MultiMookMelee huge droves]], typically near the climax. May be part of a ZergRush. Increasingly common as systems have become more powerful, as it requires large amounts of sprites or polygons on screen at once. The War Sequence can cause a kind of FakeDifficulty, but [[RuleOfCool looks]] [[HolyShitQuotient impressive]] and is [[RuleOfFun so fun to beat]] (even if it's not required you beat ''everyone'') that that's overlooked.

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Stage of a game where the enemies begin to come out in [[MultiMookMelee huge droves]], typically near the climax. May be part of a ZergRush. Increasingly common as systems have become more powerful, as it requires large amounts of sprites or polygons on screen at once. The War Sequence can cause a kind of FakeDifficulty, but [[RuleOfCool looks]] [[HolyShitQuotient looks impressive]] and is [[RuleOfFun so fun to beat]] (even if it's not required you beat ''everyone'') that that's overlooked.
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* One of the most famous examples is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face a thousand Heartless (there's even an enemies-killed counter during this sequence starting at 0 that hit ''1000''), while Donald and Goofy are busy slaying the rest. The two types of Heartless present each have a different [[ActionCommand reaction command]]. Armored Knights enable the "Rising Sun" reaction command which lets you swoop around and wreck anything you crash through. Surveillance Robots can be seized with "Snag" and enable "Sparkle Ray", [[WaveMotionGun a powerful laser that Sora swings around to take out multiple other Heartless in one go]]. This means you can win the battle in the span of minutes by repeatedly hitting the triangle button, mopping up the final mooks without them, and while looking absolutely badass.

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* One of the most famous examples is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face a thousand Heartless (there's even an enemies-killed counter during this sequence starting at 0 that will hit ''1000''), while Donald and Goofy are busy slaying the rest. The two types of Heartless present each have a different [[ActionCommand reaction command]]. Armored Knights enable the "Rising Sun" reaction command which lets you swoop around and wreck anything you crash through. Surveillance Robots can be seized with "Snag" and enable "Sparkle Ray", [[WaveMotionGun a powerful laser that Sora swings around to take out multiple other Heartless in one go]]. This means you can win the battle in the span of minutes by repeatedly hitting the triangle button, mopping up the final mooks without them, reaction commands, and while looking look absolutely badass.badass while doing it.

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added Terraria stuff, Example Indentation + cutting down KH 2 example which had bogus secondary bullet points


* ''VideoGame/{{Terraria}}'' has the Goblin Army, a hundred-strong army of goblins with varying professions. The number increases for every person playing when one strikes. To solidify the point that this is going to take a while, they drop weapons that actually help you in taking them down easily.
** Hard mode ups the ante with a horde of pirates. If you aren't prepared by the time they invade, a battle with them can easily drag out for hours.

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* ''VideoGame/{{Terraria}}'' has several "boss events" that are a War Sequence requiring player(s) to kill a hundred or more enemies to beat the event; depending on gear and base defenses, players can mow down the entire army in a matter of minutes.
** Pre-hardmode,
the Goblin Army, Army is a hundred-strong army of goblins with varying professions. The number increases for every person playing when one strikes. each player (starting at 120 and scaling by +40 for each additional player). To solidify the point that this is going to take a while, they drop weapons that actually help you in taking them down easily.
easily. Hard mode adds the Frost Legion, Pirate Invasion, and Martian Madness events as themed clones of the Goblin Army, with similar scaling based on player number and a bar at the bottom right of the screen denoting event progress based on kills alone.
** The hard mode Frost Moon and Pumpkin Moon events instead feature wave-based progress as players defeat enough enemies in a wave (based on "point value" of each enemy defeated) before progressing to the next one, ending at 15 waves (with 5 bonus waves for the Frost Moon event).
** Hard mode ups Lunar Events are centered around four different sections of the ante with a horde of pirates. If you aren't prepared by map, and players must defeat 100 (or 150 if in Expert mode) enemies themed around each Celestial Pillar to be able to damage and destroy the time they invade, a battle with them can easily drag out for hours.pillar and progress to the next boss.



* One of the most famous examples is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, while Donald and Goofy are busy slaying the rest. Thankfully, the game's [[ActionCommand reaction commands]] are available here, which let you kill every single one in about five minutes while looking absolutely badass.
** Summary: you fight two types of Heartless, each with different reaction commands. First are the Armored Knights, whose reaction command is "Rising Sun", an attack which lets you swoop around and wreck anything you crash through. Second are the Surveillance Robots, which you seize with "Snag", then use "Sparkle Ray", [[WaveMotionGun a powerful laser that Sora swings around to take out multiple other Heartless in one go]]. This means you can win the battle easily by repeatedly hitting the triangle button, then using normal attacks to finish up the last few mooks.
** To be clear, there is actually a counter for this sequence that starts at 0. As you get to slaying, the counter keeps track of ''every single Heartless you have killed''. By the time you're done, the counter has reached ''1000''.
** ''VideoGame/KingdomHeartsIII'' mimics the scenario from ''II'' in the final world of the game, with Sora, Donald, and Goofy fighting not only Heartless but Unversed and Nobodies as well--and set to [[https://www.youtube.com/watch?v=VT3GSa2lMFI the exact same music track]]. It's finished off with them summoning the train from [[Ride/DisneyThemeParks Big Thunder Mountain Railroad]] to fly around and shoot the enemies with a cannon, knocking out countless in seconds.

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* One of the most famous examples is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, a thousand Heartless (there's even an enemies-killed counter during this sequence starting at 0 that hit ''1000''), while Donald and Goofy are busy slaying the rest. Thankfully, the game's The two types of Heartless present each have a different [[ActionCommand reaction commands]] are available here, which let you kill every single one in about five minutes while looking absolutely badass.
** Summary: you fight two types of Heartless, each with different reaction commands. First are the
command]]. Armored Knights, whose Knights enable the "Rising Sun" reaction command is "Rising Sun", an attack which lets you swoop around and wreck anything you crash through. Second are the Surveillance Robots, which you seize Robots can be seized with "Snag", then use "Snag" and enable "Sparkle Ray", [[WaveMotionGun a powerful laser that Sora swings around to take out multiple other Heartless in one go]]. This means you can win the battle easily in the span of minutes by repeatedly hitting the triangle button, then using normal attacks to finish mopping up the last few mooks.
** To be clear, there is actually a counter for this sequence that starts at 0. As you get to slaying, the counter keeps track of ''every single Heartless you have killed''. By the time you're done, the counter has reached ''1000''.
**
final mooks without them, and while looking absolutely badass.
*
''VideoGame/KingdomHeartsIII'' mimics the scenario from ''II'' in the final world of the game, with Sora, Donald, and Goofy fighting not only Heartless but Unversed and Nobodies as well--and set to [[https://www.youtube.com/watch?v=VT3GSa2lMFI the exact same music track]]. It's finished off with them summoning the train from [[Ride/DisneyThemeParks Big Thunder Mountain Railroad]] to fly around and shoot the enemies with a cannon, knocking out countless in seconds.
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Minor edit.


[[caption-width-right:350:And you get to fight each and every last one of them.[[note]] Execpt not really, thanks to hardware limitations[[/note]]]]

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[[caption-width-right:350:And you get to fight each and every last one of them.[[note]] Execpt Except not really, thanks to hardware limitations[[/note]]]]
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** ''VideoGame/KingdomHeartsIII'' mimics the scenario from ''II'' in the final world of the game, with Sora, Donald, and Goofy fighting not only Heartless but Unversed and Nobodies as well. It's finished off with them summoning the train from [[Ride/DisneyThemeParks Big Thunder Mountain Railroad]] to fly around and shoot the enemies with a cannon, knocking out countless in seconds.

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** ''VideoGame/KingdomHeartsIII'' mimics the scenario from ''II'' in the final world of the game, with Sora, Donald, and Goofy fighting not only Heartless but Unversed and Nobodies as well.well--and set to [[https://www.youtube.com/watch?v=VT3GSa2lMFI the exact same music track]]. It's finished off with them summoning the train from [[Ride/DisneyThemeParks Big Thunder Mountain Railroad]] to fly around and shoot the enemies with a cannon, knocking out countless in seconds.
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* ''VideoGame/LordOfTheRingsReturnOfTheKing'' has the Battle of Pelennor Fields. Play as Aragorn, Legolas or Gimli as you charge headfirst into over a hundred enemies at a time battling Rohirrim. Soon after the level begins, the Mumakil (elephants) and The Witch King swoop in to kill Eowyn and Merry, and you need to kill both. Oh, did I mention, the entire time The Fellowship Fanfare is blasting in the background...tell this troper that isn't epic.

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* ''VideoGame/LordOfTheRingsReturnOfTheKing'' ''VideoGame/TheLordOfTheRingsTheReturnOfTheKing'' has the Battle of Pelennor Fields. Play as Aragorn, Legolas or Gimli as you charge headfirst into over a hundred enemies at a time battling Rohirrim. Soon after the level begins, the Mumakil (elephants) and The Witch King swoop in to kill Eowyn and Merry, and you need to kill both. Oh, did I mention, the entire time The Fellowship Fanfare is blasting in the background...tell this troper that isn't epic.
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this trope existed since Mega Man Zero 1, albeit on a smaller scale


[[caption-width-right:350:And you get to fight each and every last one of them.]]

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[[caption-width-right:350:And you get to fight each and every last one of them.]][[note]] Execpt not really, thanks to hardware limitations[[/note]]]]



* The TropeMaker is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, while Donald and Goofy are busy slaying the rest. Thankfully, the game's [[ActionCommand reaction commands]] are available here, which let you kill every single one in about five minutes while looking absolutely badass.

to:

* The TropeMaker One of the most famous examples is the above-pictured segment from ''VideoGame/KingdomHeartsII''. The whole scene plays something like this: Sora is left to face literally ''a thousand'' Heartless, while Donald and Goofy are busy slaying the rest. Thankfully, the game's [[ActionCommand reaction commands]] are available here, which let you kill every single one in about five minutes while looking absolutely badass.
Is there an issue? Send a MessageReason:
None


Stage of a game where the enemies begin to come out in [[MultiMookMelee huge droves]], typically near the climax. May be part of a ZergRush. Increasingly common as systems have become more powerful, as it requires large amounts of sprites or polygons on screen at once. The War Sequence can cause a kind of FakeDifficulty, but [[RuleOfCool looks]] [[{{HSQ}} impressive]] and is [[RuleOfFun so fun to beat]] (even if it's not required you beat ''everyone'') that that's overlooked.

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Stage of a game where the enemies begin to come out in [[MultiMookMelee huge droves]], typically near the climax. May be part of a ZergRush. Increasingly common as systems have become more powerful, as it requires large amounts of sprites or polygons on screen at once. The War Sequence can cause a kind of FakeDifficulty, but [[RuleOfCool looks]] [[{{HSQ}} [[HolyShitQuotient impressive]] and is [[RuleOfFun so fun to beat]] (even if it's not required you beat ''everyone'') that that's overlooked.



These are likely to be [[BestLevelEver the best levels ever.]]

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These are likely to be [[BestLevelEver [[Awesome/VideogameLevels the best levels ever.]]
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** ''VideoGame/KingdomHeartsIII'' mimics the scenario from ''II'' in the final world of the game, with Sora, Donald, and Goofy fighting not only Heartless but Unversed and Nobodies as well. It's finished off with them summoning the train from [[DisneyThemeParks Big Thunder Mountain Railroad]] to fly around and shoot the enemies with a cannon, knocking out countless in seconds.

to:

** ''VideoGame/KingdomHeartsIII'' mimics the scenario from ''II'' in the final world of the game, with Sora, Donald, and Goofy fighting not only Heartless but Unversed and Nobodies as well. It's finished off with them summoning the train from [[DisneyThemeParks [[Ride/DisneyThemeParks Big Thunder Mountain Railroad]] to fly around and shoot the enemies with a cannon, knocking out countless in seconds.
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** ''[[VideoGame/HitmanBloodMoney Blood Money]]'' climaxes with 47 waking up at his own funeral and wasting a few dozen FBI agents ([[MoralDissonance as well as an innocent priest and reporter]]).

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** ''[[VideoGame/HitmanBloodMoney Blood Money]]'' climaxes with 47 waking up at his own funeral and wasting a few dozen FBI agents ([[MoralDissonance ([[LeaveNoWitnesses as well as an innocent priest and reporter]]).
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** ''VideoGame/KingdomHeartsIII'' mimics the scenario from ''II'' in the final world of the game, with Sora, Donald, and Goofy fighting not only Heartless but Unversed and Nobodies as well. It's finished off with them summoning the train from [[DisneyThemeParks Big Thunder Mountain Railroad]] to fly around and shoot the enemies with a cannon, knocking out countless in seconds.
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* Although virtually any mission is the ''{{ARMA}}'' series qualifies, there are a few specific missions of events that definitely escalate the scale of combat from "minor infantry skirmish" to "full on war."

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* Although virtually any mission is the ''{{ARMA}}'' ''VideoGame/{{ARMA}}'' series qualifies, there are a few specific missions of events that definitely escalate the scale of combat from "minor infantry skirmish" to "full on war."
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* Most ''Franchise/FireEmblem'' games have at least one chapter towards the end of the game consisting of a ''huge'' map with tons of enemies (and often lots of reinforcements), with the enemy commander being a ClimaxBoss. The map itself tends to be fairly open in terrain and the enemy force often contains lots of mounted units. Examples of this kind of chapter include "Camus the Sable" in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the first game]], "The Last Decisive Battle" in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', "Across the River" in ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', "The Binding Blade" in ''[[VideoGame/FireEmblemTheBindingBlade Binding Blade]]'', "Cog of Destiny" and "Victory or Death" in ''[[VideoGame/FireEmblemTheBlazingBlade Blazing Blade]]'', "Blood and Sand" in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', "Clash!" in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', "The Conqueror" in ''[[VideGame/FireEmblemAwakening Awakening]]'', "Light Scatters" in ''[[VideoGame/FireEmblemFates Fates: Birthright]]'', [[UpToEleven every chapter from 22 onwards]] in ''Fates: Conquest'', and "Black Flames" in ''Fates: Revelation''.

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* Most ''Franchise/FireEmblem'' games have at least one chapter towards the end of the game consisting of a ''huge'' map with tons of enemies (and often lots of reinforcements), with the enemy commander being a ClimaxBoss. The map itself tends to be fairly open in terrain and the enemy force often contains lots of mounted units. Examples of this kind of chapter include "Camus the Sable" in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the first game]], "The Last Decisive Battle" in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', "Across the River" in ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', "The Binding Blade" in ''[[VideoGame/FireEmblemTheBindingBlade Binding Blade]]'', "Cog of Destiny" and "Victory or Death" in ''[[VideoGame/FireEmblemTheBlazingBlade Blazing Blade]]'', "Blood and Sand" in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', "Clash!" in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', "The Conqueror" in ''[[VideGame/FireEmblemAwakening ''[[VideoGame/FireEmblemAwakening Awakening]]'', "Light Scatters" in ''[[VideoGame/FireEmblemFates Fates: Birthright]]'', [[UpToEleven every chapter from 22 onwards]] in ''Fates: Conquest'', and "Black Flames" in ''Fates: Revelation''.
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** Things get truly out of hand in ''FireEmblemRadiantDawn'', at the end of Part 3, when almost every important character in the game (including a good number of peace-lovers) clash with each other amongst a huge army of Mooks. What's more, this is a ''[[KillEmAll rout map]]'' so you're being expected to wipe out almost all 100+ enemies to win. [[spoiler:Then the increasingly ominous death counter hits 80, and a sudden plot twist immedeately cuts the battle short.]]

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** Things get truly out of hand in ''FireEmblemRadiantDawn'', ''VideoGame/FireEmblemRadiantDawn'', at the end of Part 3, when almost every important character in the game (including a good number of peace-lovers) clash with each other amongst a huge army of Mooks. What's more, this is a ''[[KillEmAll rout map]]'' so you're being expected to wipe out almost all 100+ enemies to win. [[spoiler:Then the increasingly ominous death counter hits 80, and a sudden plot twist immedeately cuts the battle short.]]
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* ''Franchise/MetalGear'':

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* ''Franchise/MetalGear'':''VideoGame/MetalGear'':

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