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** The infamous Nuts.wad has the player square off against over 10,000 enemies. The real kicker is that, while most of the above examples split up their fights into segments, ''Nuts'' has you fighting the vast majority of these enemies ''at the same time, in one giant room.''

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** The infamous Nuts.wad has the player square off against over 10,000 enemies.enemies in a hodge-podge, including 800 Cyberdemons. The real kicker is that, while most of the above examples split up their fights into segments, ''Nuts'' has you fighting the vast majority of these enemies ''at the same time, in one giant room.'''' Downplayed in that monster infighting scores the vast majority of the kills for the player, who mostly has to focus on moving and picking up invulnerabilities. The original Nuts was intended to be a test file for an archive upload function, hence its size; the sequels are even bigger in scope, but they're more well-balanced; ''Nuts 3'' is especially playable and even features story elements.
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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' has The Demon King's Army right before the FinalBoss. It starts with a wave of [[MascotMook Bokoblins]] and [[EliteMook Boss Bokoblins]] large enough to break damn near any weapon in the game. Take them out, and a wave of [[LongRangeExpert Lizalfos]] spawns to take their place; take ''them'' out, and a horde of [[ArmoredButFrail Gidbos]] spawns; take '''them''' out, and there's one last wave of [[TheBrute Moblins]]. If you complete all the regional main quests before coming here, you'll have the series-first party members to back you up - five of them, in fact. If you didn't, then you'll have to [[BossBonanza fight the appropriate bosses]] of the incomplete quests ''without'' the ally abilities that those bosses are ''designed to be fought with''.

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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' has The Demon King's Army right before the FinalBoss. It starts with a wave of [[MascotMook Bokoblins]] and [[EliteMook Boss Bokoblins]] large enough to break damn near any weapon in the game. Take them out, and a wave of [[LongRangeExpert [[LongRangeFighter Lizalfos]] spawns to take their place; take ''them'' out, and a horde of [[ArmoredButFrail Gidbos]] spawns; take '''them''' out, and there's one last wave of [[TheBrute Moblins]]. If you complete all the regional main quests before coming here, you'll have the series-first party members to back you up - five of them, in fact. If you didn't, then you'll have to [[BossBonanza fight the appropriate bosses]] of the incomplete quests ''without'' the ally abilities that those bosses are ''designed to be fought with''.
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* ''Film/TheMatrix: Path of Neo'' recreates the Burly Brawl sequence from the second film, though (a) there were only up to eight "real" Smiths at a time (the rest were lower-resolution and skidded away if you got too close to them), and (b) there was a mandatory [[OutsideTheBoxTactic trick]] to beating them all.

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* ''Film/TheMatrix: Path of Neo'' ''VideoGame/TheMatrixPathOfNeo'' recreates the Burly Brawl sequence from the second film, though (a) there were only up to eight "real" Smiths at a time (the rest were lower-resolution and skidded away if you got too close to them), and (b) there was a mandatory [[OutsideTheBoxTactic trick]] to beating them all.
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Per TRS, Just For Pun was renamed to Punny Trope Names due to misuse.


** The BigBadassBattleSequence at the end of the game consists of fighting on four battlefields, alongside Ferelden's army, while being able to call in troops from the allies you have chosen (via horn signal), taking a break [[AndNowForSomeoneCompletelyDifferent to command the rest]] of your companions, who are [[HoldTheLine holding the line]] to prevent enemy reinforcements from flanking you. After [[StormingTheCastle assaulting your way into]], then fighting through TheVeryDefinitelyFinalDungeon, [[JustForPun Fort Drakon]], you fight the FinalBoss, with many of the Non-Player-Characters you've met helping you in a display of RankScalesWithAsskicking. Notably, during this final battle most of the darkspawn you face are much weaker than normal, going down in just one or two hits. This allows the game to throw far more at you than you would normally be capable of facing.

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** The BigBadassBattleSequence at the end of the game consists of fighting on four battlefields, alongside Ferelden's army, while being able to call in troops from the allies you have chosen (via horn signal), taking a break [[AndNowForSomeoneCompletelyDifferent to command the rest]] of your companions, who are [[HoldTheLine holding the line]] to prevent enemy reinforcements from flanking you. After [[StormingTheCastle assaulting your way into]], then fighting through TheVeryDefinitelyFinalDungeon, [[JustForPun [[{{Pun}} Fort Drakon]], you fight the FinalBoss, with many of the Non-Player-Characters you've met helping you in a display of RankScalesWithAsskicking. Notably, during this final battle most of the darkspawn you face are much weaker than normal, going down in just one or two hits. This allows the game to throw far more at you than you would normally be capable of facing.

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