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"Teen Titans Save Christmas" "Collect Them All" "Witches Brew" "Crab Shenanigans" and "Bucket List" include that crying sound effect.

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** ''WesternAnimation/TeenTitansGo''
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None


* The weird electronic "Ping! Pong!" sound that shows up sometimes in anime, such as ''[[Anime/{{Pokemon}} Pichu Bros. in Party Panic!]]'' or the first episode of ''Manga/KOn''.

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* The weird electronic "Ping! Pong!" sound that shows up sometimes in anime, such as ''[[Anime/{{Pokemon}} ''[[Anime/PokemonTheSeries Pichu Bros. in Party Panic!]]'' or the first episode of ''Manga/KOn''.



* The "pop" sound effect that is commonly used in anime, most commonly in ''Anime/{{Pokemon}}'' for when a Poké Ball is opened. Despite being an anime sound effect, is has also appeared in some American animated shows such as ''WesternAnimation/InspectorGadget'' and ''WesternAnimation/TheFairlyOddParents''. A few video games feature this sound effect too: ''VideoGame/SuperSmashBros'', for example, gets to use it thanks to the inclusion of ''Pokémon'' elements.

to:

* The "pop" sound effect that is commonly used in anime, most commonly in ''Anime/{{Pokemon}}'' ''Anime/PokemonTheSeries'' for when a Poké Ball is opened. Despite being an anime sound effect, is has also appeared in some American animated shows such as ''WesternAnimation/InspectorGadget'' and ''WesternAnimation/TheFairlyOddParents''. A few video games feature this sound effect too: ''VideoGame/SuperSmashBros'', for example, gets to use it thanks to the inclusion of ''Pokémon'' elements.
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None


** Meanwhile, for media set over the last few decades, if the scene calls for a storm siren, you can be sure it's probably going to be the throaty howl of a [[https://www.youtube.com/watch?v=d9rRSY0dRIU&t=108s Federal Signal Thunderbolt 1000T]] Tornado Siren. This sound is particularly popular among the producers of WebOriginal/EASScenarios, since it definitely sounds rather threatening!

to:

** Meanwhile, for media set over the last few decades, if the scene calls for a storm siren, you can be sure it's probably going to be the throaty howl of a [[https://www.youtube.com/watch?v=d9rRSY0dRIU&t=108s Federal Signal Thunderbolt 1000T]] Tornado Siren. This sound is particularly popular among the producers of WebOriginal/EASScenarios, WebVideo/EASScenarios, since it definitely sounds rather threatening!

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Fixing a staggering number of indentation errors. It is never correct to have third-level bullets immediately below first-level bullets, or single bullets indented at anything other than first level.


* Most of the time, this distinct sound of a [[https://soundideas.sourceaudio.com/track/7614249 emergency vehicle siren wailing]] has been used in several media since its debut in the 1991 film ''Body Parts'', which was added a year later in the General Series 6000 library. Selected examples of its use include:
*** ''VideoGame/NeedForSpeedHotPursuit'' (specifically, the original Hot Pursuit)
*** ''WesternAnimation/{{Arthur}}''
*** ''WesternAnimation/BluesClues''
*** ''WesternAnimation/{{Madagascar}}''

to:

* Most of the time, this distinct sound of a [[https://soundideas.sourceaudio.com/track/7614249 emergency vehicle siren wailing]] has been used in several media since its debut in the 1991 film ''Body Parts'', which was added a year later in the General Series 6000 library. Selected examples of its use include:
***
include, ''VideoGame/NeedForSpeedHotPursuit'' (specifically, the original Hot Pursuit)
*** ''WesternAnimation/{{Arthur}}''
*** ''WesternAnimation/BluesClues''
*** ''WesternAnimation/{{Madagascar}}''
Pursuit), ''WesternAnimation/{{Arthur}}'', ''WesternAnimation/BluesClues'', and ''WesternAnimation/{{Madagascar}}''.



** In Canadian schools (in some parts of Canada, at least) it's the other way around; the fire alarm is a classic rapidly-clanging bell, while the class "bell" is a loudly buzzing klaxon on the outside of the building and a more pleasant electronic tone on the inside (a setup which is still called "the bell").
*** There are even some Canadian schools that actually use both actual school bells and fire alarm bells, though typically the inside school bells have smaller gongs while the fire alarm bells have bigger and louder gongs, sometimes ringing in a certain code instead of a continuous ringing. This was the type of setup often used in United States schools prior to around TheSixties, when horns started to be used more as school fire alarms.

to:

** In Canadian schools (in some parts of Canada, at least) it's the other way around; the fire alarm is a classic rapidly-clanging bell, while the class "bell" is a loudly buzzing klaxon on the outside of the building and a more pleasant electronic tone on the inside (a setup which is still called "the bell"). \n*** There are even some Canadian schools that actually use both actual school bells and fire alarm bells, though typically the inside school bells have smaller gongs while the fire alarm bells have bigger and louder gongs, sometimes ringing in a certain code instead of a continuous ringing. This was the type of setup often used in United States schools prior to around TheSixties, when horns started to be used more as school fire alarms.



* The "krayt dragon call" in ''Franchise/StarWars: Film/ANewHope'' that Ben Kenobi uses to scare the Sand People is also the sound of Dewbacks and a few other creatures.
** Chewbacca's growls are a mix of different animal stock sounds, eg lion, walrus, bear, tiger.
*** There's a source somewhere which details his vocalizations as a bastardization of how Malamute dogs sound.

to:

* The "krayt dragon call" in ''Franchise/StarWars: Film/ANewHope'' that Ben Kenobi uses to scare the Sand People is also the sound of Dewbacks and a few other creatures.
**
creatures. Meanwhile, Chewbacca's growls are a mix of different animal stock sounds, eg lion, walrus, bear, tiger.
***
tiger. There's a source somewhere which details his vocalizations as a bastardization of how Malamute dogs sound.



** ...or any animal meant to be seen as exotic and powerful. ''Film/{{Avatar}}'' uses those exact same ''Tyrannosaurus'' and ''Velociraptor'' screams for the Thanator, a panther-like creature. In fact, it and the above Godzilla roar are often completely interchangeable.
*** The thanator also makes some growls reminiscent of sounds made by the ''Spinosaurus'' from ''Film/JurassicPark3''.

to:

** ...or any animal meant to be seen as exotic and powerful. ''Film/{{Avatar}}'' uses those exact same ''Tyrannosaurus'' and ''Velociraptor'' screams for the Thanator, a panther-like creature. In fact, it and the above Godzilla roar are often completely interchangeable.
***
interchangeable. The thanator also makes some growls reminiscent of sounds made by the ''Spinosaurus'' from ''Film/JurassicPark3''.



** The monkey sound is actually a kookaburra, as said below.
*** When the kookaburra's call is not used, the sounds of a chimpanzee are used for monkeys.
* There is apparently only ''one'' recording of a kookaburra, and it's [[JunglesSoundLikeKookaburras used in every jungle scene ever filmed]] despite the fact that kookaburras only live in Australian deserts and New Guinea's rainforests.
** Including the Franchise/{{Tarzan}} pictures, which include their own set of stock jungle animal sounds, including a hyena, an elephant trumpeting, and even the call of the ''Indian peacock''.

to:

** The monkey sound is actually a kookaburra, as said below.
***
kookaburra. When the kookaburra's call is not used, the sounds of a chimpanzee are used for monkeys.
* There is apparently only ''one'' recording of a kookaburra, and it's [[JunglesSoundLikeKookaburras used in every jungle scene ever filmed]] despite the fact that kookaburras only live in Australian deserts and New Guinea's rainforests.
**
rainforests. Including the Franchise/{{Tarzan}} pictures, which include their own set of stock jungle animal sounds, including a hyena, an elephant trumpeting, and even the call of the ''Indian peacock''.



* There are a set of "wolf" sounds -- cries, howls, and whimpers -- which have been used for at least 50 years in various projects.
** There are a set of dog sounds that similarly pop up everywhere.

to:

* There are a set of "wolf" sounds -- cries, howls, and whimpers -- which have been used for at least 50 years in various projects.
**
projects. There are a set of dog sounds that similarly pop up everywhere.



*** ''WesternAnimation/CatDog''
*** ''WesternAnimation/CourageTheCowardlyDog''
*** ''WesternAnimation/TheFairlyOddParents''
*** ''WesternAnimation/ScoobyDooWhereAreYou''
*** ''WesternAnimation/RockosModernLife''
*** ''WesternAnimation/SpongeBobSquarePants''
*** ''Film/LooneyTunesBackInAction''
*** ''WesternAnimation/FreeBirds''

to:

*** ** ''WesternAnimation/CatDog''
*** ** ''WesternAnimation/CourageTheCowardlyDog''
*** ** ''WesternAnimation/TheFairlyOddParents''
*** ** ''WesternAnimation/ScoobyDooWhereAreYou''
*** ** ''WesternAnimation/RockosModernLife''
*** ** ''WesternAnimation/SpongeBobSquarePants''
*** ** ''Film/LooneyTunesBackInAction''
*** ** ''WesternAnimation/FreeBirds''



*** Horses in media tend to be limited to three sounds, the snort, the whinny and the neigh. (Even the ''Franchise/MyLittlePony'' brand made use of them.)

to:

*** ** Horses in media tend to be limited to three sounds, the snort, the whinny and the neigh. (Even the ''Franchise/MyLittlePony'' brand made use of them.)



** Generic Horror Thunder; that 'Tchik-ak-ak-ak-ak!' sound that the thunder and lightning always make in horror movies. Did you ''ever'' hear that sound in a real storm?
*** Those type of sounds occur when lightning strikes close to the viewer. It's not actually thunder, but the sound of the lightning arcing.

to:

** Generic Horror Thunder; that 'Tchik-ak-ak-ak-ak!' sound that the thunder and lightning always make in horror movies. Did you ''ever'' hear that sound in a real storm?
***
Those type of sounds occur when lightning strikes close to the viewer. It's not actually thunder, but the sound of the lightning arcing.



* Then there are stock sound loops of wind howling and most of them sound like they're passing either some kind of wind corridor or a place with lots of scaffolding and/or guy wires. Wind rarely does those kind of sounds in RealLife where most of the sound is usually generated by foliage which the wind passes through.
** One of these is used in ''VideoGame/{{Marathon}} 2: Durandal'', alongside a stock thunder sound, which is also used in ''VideoGame/MedalOfHonor: Allied Assault'''s Sniper's Last Stand level.

to:

* Then there are stock sound loops of wind howling and most of them sound like they're passing either some kind of wind corridor or a place with lots of scaffolding and/or guy wires. Wind rarely does those kind of sounds in RealLife where most of the sound is usually generated by foliage which the wind passes through.
**
through. One of these is used in ''VideoGame/{{Marathon}} 2: Durandal'', alongside a stock thunder sound, which is also used in ''VideoGame/MedalOfHonor: Allied Assault'''s Sniper's Last Stand level.



*** ''Series/BarneyAndFriends''
*** ''Film/SchindlersList''
*** ''WesternAnimation/Frozen2013''
*** ''WesternAnimation/BluesClues''
*** ''Series/{{Charmed|1998}}''
*** ''WesternAnimation/TheRugratsMovie''
*** ''WesternAnimation/HowToTrainYourDragon2''
*** ''WesternAnimation/TheBoxtrolls''
*** ''WesternAnimation/ShrekTheThird''
*** ''WesternAnimation/Animaniacs2020''
*** ''WesternAnimation/SofiaTheFirst''
*** ''[[WesternAnimation/DanielTigersNeighborhood Daniel Tiger's Neighborhood]]''
*** ''WesternAnimation/RobotChicken''
*** ''WesternAnimation/CheyenneCinnamonAndTheFabulousUnicornOfSugarTownCandyFudge''
*** ''Film/BabyGeniuses''
*** ''WesternAnimation/SuperWhy''
*** ''WesternAnimation/{{Superjail}}''
*** ''WesternAnimation/SouthPark''
*** ''WesternAnimation/CelebrityDeathmatch''
*** ''Series/WonderShowzen''
*** ''Film/WonderWoman2017''
*** ''Film/TheHangover''
*** ''WesternAnimation/HarveyBeaks''
*** ''Manga/{{Cyborg 009}}''
*** ''Film/TheKingdom''
*** ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
*** ''Series/SonsOfAnarchy''
*** ''Series/ChappellesShow''
*** ''Film/AdoptingTerror''
*** ''Film/BeforeTheDevilKnowsYoureDead''
*** The second film of ''A Christmas Story''
*** ''WesternAnimation/{{Archer}}''
*** ''VideoGame/SaintsRowTheThird''
*** ''WebVideo/DragonBallZAbridged''
*** ''WesternAnimation/TheAmazingWorldOfGumball''
*** ''WesternAnimation/AdventureTime''
*** ''WesternAnimation/{{Minions}}''
*** ''WesternAnimation/ThePowerpuffGirls''
** And while we're on the subject of ''WesternAnimation/{{Arthur}}'', there's his trademark gasp in the early seasons- most notably used when he discovers his broken plane in "Arthur's Big Hit."

to:

*** ** ''Series/BarneyAndFriends''
*** ** ''Film/SchindlersList''
*** ** ''WesternAnimation/Frozen2013''
*** ** ''WesternAnimation/BluesClues''
*** ** ''Series/{{Charmed|1998}}''
*** ** ''WesternAnimation/TheRugratsMovie''
*** ** ''WesternAnimation/HowToTrainYourDragon2''
*** ** ''WesternAnimation/TheBoxtrolls''
*** ** ''WesternAnimation/ShrekTheThird''
*** ** ''WesternAnimation/Animaniacs2020''
*** ** ''WesternAnimation/SofiaTheFirst''
*** ''[[WesternAnimation/DanielTigersNeighborhood Daniel Tiger's Neighborhood]]''
***
** ''WesternAnimation/DanielTigersNeighborhood''
**
''WesternAnimation/RobotChicken''
*** ** ''WesternAnimation/CheyenneCinnamonAndTheFabulousUnicornOfSugarTownCandyFudge''
*** ** ''Film/BabyGeniuses''
*** ** ''WesternAnimation/SuperWhy''
*** ** ''WesternAnimation/{{Superjail}}''
*** ** ''WesternAnimation/SouthPark''
*** ** ''WesternAnimation/CelebrityDeathmatch''
*** ** ''Series/WonderShowzen''
*** ** ''Film/WonderWoman2017''
*** ** ''Film/TheHangover''
*** ** ''WesternAnimation/HarveyBeaks''
*** ** ''Manga/{{Cyborg 009}}''
*** ** ''Film/TheKingdom''
*** ** ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
*** ** ''Series/SonsOfAnarchy''
*** ** ''Series/ChappellesShow''
*** ** ''Film/AdoptingTerror''
*** ** ''Film/BeforeTheDevilKnowsYoureDead''
*** ** The second film of ''A Christmas Story''
*** ** ''WesternAnimation/{{Archer}}''
*** ** ''VideoGame/SaintsRowTheThird''
*** ** ''WebVideo/DragonBallZAbridged''
*** ** ''WesternAnimation/TheAmazingWorldOfGumball''
*** ** ''WesternAnimation/AdventureTime''
*** ** ''WesternAnimation/{{Minions}}''
*** ** ''WesternAnimation/ThePowerpuffGirls''
** And while we're on the subject of ''WesternAnimation/{{Arthur}}'', there's his * ''WesternAnimation/{{Arthur}}''[='=]s trademark gasp in the early seasons- seasons - most notably used when he discovers his broken plane in "Arthur's Big Hit."



*** ''WesternAnimation/TheBatman''
*** ''WesternAnimation/RegularShow''
*** ''WesternAnimation/PBandJOtter''
*** ''WesternAnimation/BluesClues'' (once again!)
*** ''Series/{{CSI}}''
*** ''WesternAnimation/TheRenAndStimpyShow''
*** ''WesternAnimation/TheSimpsons''
*** ''Franchise/MortalKombat''
*** ''VideoGame/GrandTheftAuto''
*** ''WesternAnimation/{{Ninjago}}''
*** ''WesternAnimation/KingOfTheHill''

to:

*** ** ''WesternAnimation/TheBatman''
*** ** ''WesternAnimation/RegularShow''
*** ** ''WesternAnimation/PBandJOtter''
*** ** ''WesternAnimation/BluesClues'' (once again!)
*** ** ''Series/{{CSI}}''
*** ** ''WesternAnimation/TheRenAndStimpyShow''
*** ** ''WesternAnimation/TheSimpsons''
*** ** ''Franchise/MortalKombat''
*** ** ''VideoGame/GrandTheftAuto''
*** ** ''WesternAnimation/{{Ninjago}}''
*** ** ''WesternAnimation/KingOfTheHill''



** Hollywood PA systems appear to be equipped with intelligent microphones which can sense how nervous the person approaching the mike is and feedback accordingly. Thus, a generally nervous character who is dragged onto the stage will say "Hell--''[WHHEEOOOOOO]''--er ... um ... hello." Whereas a cocksure, confident character will never cause feedback, no matter how unexpectedly loudly he booms into the mike. There's an element of TruthInTelevision at work here. The standard Feedback Squeal isn't caused by the volume of the person talking into the mike, it's caused when the mike is pointed at a speaker that it's attached to. A confident person is less likely to wave the mike around aimlessly.
*** Subverted in ''WesternAnimation/KingOfTheHill''[='s=] "Now Who's the Dummy" episode, where, playing to a nursing home, the awkward 'mic' feedback is revealed to actually be coming from a resident's hearing-aid.

to:

** Hollywood PA systems appear to be equipped with intelligent microphones which can sense how nervous the person approaching the mike is and feedback accordingly. Thus, a generally nervous character who is dragged onto the stage will say "Hell--''[WHHEEOOOOOO]''--er ... um ... hello." Whereas a cocksure, confident character will never cause feedback, no matter how unexpectedly loudly he booms into the mike. There's an element of TruthInTelevision at work here. The standard Feedback Squeal isn't caused by the volume of the person talking into the mike, it's caused when the mike is pointed at a speaker that it's attached to. A confident person is less likely to wave the mike around aimlessly.
***
aimlessly. Subverted in ''WesternAnimation/KingOfTheHill''[='s=] "Now Who's the Dummy" episode, where, playing to a nursing home, the awkward 'mic' feedback is revealed to actually be coming from a resident's hearing-aid.



* Many of the gunshots, ricochets, car crashes, and glass breaking sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were later used in late 1980's and 1990's Warner Bros. films, such as ''Film/AboveTheLaw1988'', ''Film/TheLastBoyScout'', ''Film/DemolitionMan'', ''Film/HardToKill'', ''Film/TrueRomance'', and even in ''Film/BadBoys1995'' which is distributed by Columbia Pictures.
** Surpisingly, the aforementioned sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were even later used in some TV shows, including:
*** ''Series/TwentyFour''
*** ''Series/NashBridges''
*** ''Series/PrisonBreak''
*** ''Series/SonsOfAnarchy''
*** ''WesternAnimation/SpongeBobSquarePants''

to:

* Many of the gunshots, ricochets, car crashes, and glass breaking sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were later used in late 1980's and 1990's Warner Bros. films, such as ''Film/AboveTheLaw1988'', ''Film/TheLastBoyScout'', ''Film/DemolitionMan'', ''Film/HardToKill'', ''Film/TrueRomance'', and even in ''Film/BadBoys1995'' which is distributed by Columbia Pictures.
**
Pictures. Surpisingly, the aforementioned sounds from ''Film/LethalWeapon'' and it's its sequels (except 4) were even later used in some TV shows, including:
*** ** ''Series/TwentyFour''
*** ** ''Series/NashBridges''
*** ** ''Series/PrisonBreak''
*** ** ''Series/SonsOfAnarchy''
*** ** ''WesternAnimation/SpongeBobSquarePants''



*** ''Series/TwentyFour''
*** ''Film/BadBoys1995''
*** ''Film/BadBoys2''
*** ''Film/ConAir''
*** ''Film/FastFive''
*** ''Film/HardToKill''
*** ''Film/Passenger57''
*** ''Film/PointBreak''
*** ''Film/ManOfSteel''
*** ''Series/NashBridges''
*** ''Film/NaturalBornKillers''
*** ''Film/PulpFiction''
*** ''Film/Robocop1987''
*** ''Anime/SonicX''
*** ''WesternAnimation/SpongeBobSquarePants''
*** ''Film/Terminator3RiseOfTheMachines''

to:

*** ** ''Series/TwentyFour''
*** ** ''Film/BadBoys1995''
*** ** ''Film/BadBoys2''
*** ** ''Film/ConAir''
*** ** ''Film/FastFive''
*** ** ''Film/HardToKill''
*** ** ''Film/Passenger57''
*** ** ''Film/PointBreak''
*** ** ''Film/ManOfSteel''
*** ** ''Series/NashBridges''
*** ** ''Film/NaturalBornKillers''
*** ** ''Film/PulpFiction''
*** ** ''Film/Robocop1987''
*** ** ''Anime/SonicX''
*** ** ''WesternAnimation/SpongeBobSquarePants''
*** ** ''Film/Terminator3RiseOfTheMachines''



** The sound of somebody throwing something (usually Fred Flintstone's bowling ball) goes back to 1958 and is one of the H-B studio's most prolific sound effects. It's now known as "Big Whistle Zing Out".
*** To quote the Nostalgia Critic on this: ''"That was a "whee" sound effect, folks! We were desperate enough to put in a "whee" sound effect!"''

to:

** The sound of somebody throwing something (usually Fred Flintstone's bowling ball) goes back to 1958 and is one of the H-B studio's most prolific sound effects. It's now known as "Big Whistle Zing Out".
***
Out". To quote the Nostalgia Critic on this: ''"That was a "whee" sound effect, folks! We were desperate enough to put in a "whee" sound effect!"''



** The use of Hanna-Barbera's sounds outside of H-B goes back even further than the eighties. During TheSeventies, Creator/RubySpears Enterprises, Creator/{{Filmation}} and even Creator/ChuckJones' studio used them a lot as well. In the late 60s, the Creator/WarnerBros studio used them which figures since their cartoons at the time resembled early 60s H-B cartoons, and Warner Bros. has also lately been using them on ''WesternAnimation/WabbitALooneyTunesProduction'' (most notably the "tube take" sound that generally shows up OnceAnEpisode).
*** Ironically, the Scooby-Doo shows and movies Warner Bros. has produced since they acquired and folded Hanna-Barbera (such as ''WesternAnimation/WhatsNewScoobyDoo'', ''WesternAnimation/ScoobyDooMysteryIncorporated'' and ''WesternAnimation/BeCoolScoobyDoo'') generally avoid the H-B sound effects, as an effort to sound closer to real life instead of a cartoon. The same goes for the ''WesternAnimation/WackyRaces2017'' reboot. However, ''WesternAnimation/ScoobyDooAndGuessWho'' tends to use H-B's classic sound effects a lot, sometimes varying in amount per episode.

to:

** The use of Hanna-Barbera's sounds outside of H-B goes back even further than the eighties. During TheSeventies, Creator/RubySpears Enterprises, Creator/{{Filmation}} and even Creator/ChuckJones' studio used them a lot as well. In the late 60s, the Creator/WarnerBros studio used them which figures since their cartoons at the time resembled early 60s H-B cartoons, and Warner Bros. has also lately been using them on ''WesternAnimation/WabbitALooneyTunesProduction'' (most notably the "tube take" sound that generally shows up OnceAnEpisode).
***
OnceAnEpisode). Ironically, the Scooby-Doo shows and movies Warner Bros. has produced since they acquired and folded Hanna-Barbera (such as ''WesternAnimation/WhatsNewScoobyDoo'', ''WesternAnimation/ScoobyDooMysteryIncorporated'' and ''WesternAnimation/BeCoolScoobyDoo'') generally avoid the H-B sound effects, as an effort to sound closer to real life instead of a cartoon. The same goes for the ''WesternAnimation/WackyRaces2017'' reboot. However, ''WesternAnimation/ScoobyDooAndGuessWho'' tends to use H-B's classic sound effects a lot, sometimes varying in amount per episode.



** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''Literature/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''Dragon Ball'' is heard in both ''Anime/MobileFighterGGundam'' and ''Slayers''.
*** There's also the "[[https://www.youtube.com/watch?v=KlRxAIYy-WU Newtype chime]]" that sounds when certain ''Gundam'' characters' enhanced senses kick in. It seems to have become a stock sound effect in anime when characters are reacting to a sudden incredible sight, such as the reveal that they're just meters away from a giant monster.

to:

** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''Literature/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''Dragon Ball'' is heard in both ''Anime/MobileFighterGGundam'' and ''Slayers''.
***
''Slayers''. There's also the "[[https://www.youtube.com/watch?v=KlRxAIYy-WU Newtype chime]]" that sounds when certain ''Gundam'' characters' enhanced senses kick in. It seems to have become a stock sound effect in anime when characters are reacting to a sudden incredible sight, such as the reveal that they're just meters away from a giant monster.



*** The sound effects heard in most anime, including the 3 mentioned above are courtesy of Creator/FizzSoundCreation, they're pretty much responsible for the majority of the stock sound effects that you hear in many, ''many'' anime (''especially'' mecha) and early tokusatsu to the point where their sound effects have (and still are) been used in shows they or their employees ''didn't'' provide sound effects for. [[note]] Though this is largely due to companies such as Anime Sound, [=JetSoundEngine=] and Swara Productions being founded by former Fizz employees. [[/note]]

to:

*** ** The sound effects heard in most anime, including the 3 mentioned above anime are courtesy of Creator/FizzSoundCreation, they're pretty much responsible for the majority of the stock sound effects that you hear in many, ''many'' anime (''especially'' mecha) and early tokusatsu to the point where their sound effects have (and still are) been used in shows they or their employees ''didn't'' provide sound effects for. [[note]] Though this is largely due to companies such as Anime Sound, [=JetSoundEngine=] and Swara Productions being founded by former Fizz employees. [[/note]]
Is there an issue? Send a MessageReason:
Adding another video game mention to Background Music.


* A distorted bowed metal sample, named either "Oil Can Bow" (on Spectrasonics' ''Distorted Reality 1'') or "Rusty Spokes" (on Spectrasonics' ''Omnisphere''), is used in many electronic music tracks, eg. Music/DepecheMode's [[https://www.youtube.com/watch?v=Z62fegq1gkk "Insight"]] (at 2:01), Music/{{BT}}'s [[https://www.youtube.com/watch?v=nrZTmunA6Tg "Flaming June"]], Veracocha's [[https://www.youtube.com/watch?v=_6KFq8s2fgg "Carte Blanche"]], Music/{{Eiffel65}}'s [[https://youtu.be/2102shX9cRw Now Is Forever]] and Signum's [[https://www.youtube.com/watch?v=hEYW4F1D-Oc "First Strike"]]. Also used in the I-70 Mountain Bridge music in ''VideoGame/SyphonFilter 2'', as the "enemy ambush" ScareChord in ''VideoGame/GhostReconAdvancedWarfighter'', and on ''Series/DeadliestCatch''.

to:

* A distorted bowed metal sample, named either "Oil Can Bow" (on Spectrasonics' ''Distorted Reality 1'') or "Rusty Spokes" (on Spectrasonics' ''Omnisphere''), is used in many electronic music tracks, eg. Music/DepecheMode's [[https://www.youtube.com/watch?v=Z62fegq1gkk "Insight"]] (at 2:01), Music/{{BT}}'s [[https://www.youtube.com/watch?v=nrZTmunA6Tg "Flaming June"]], Veracocha's [[https://www.youtube.com/watch?v=_6KFq8s2fgg "Carte Blanche"]], Music/{{Eiffel65}}'s [[https://youtu.be/2102shX9cRw Now Is Forever]] and Signum's [[https://www.youtube.com/watch?v=hEYW4F1D-Oc "First Strike"]]. Also used in the I-70 Mountain Bridge music in ''VideoGame/SyphonFilter 2'', as the "enemy ambush" ScareChord in ''VideoGame/GhostReconAdvancedWarfighter'', and on ''Series/DeadliestCatch''. It was also used in the soundtrack to ''VideoGame/MaxPayne''.

Added: 81

Changed: 639

Removed: 132

Is there an issue? Send a MessageReason:
Correcting sections.


* Sometimes, the sound of a [[https://www.youtube.com/watch?v=ooAxZgPlU8M Siren Wailing]] was used for a Police Car, Ambulance or a Fire Truck Siren. It's always the same sound used in:

to:

* Sometimes, Most of the time, this distinct sound of a [[https://www.youtube.com/watch?v=ooAxZgPlU8M Siren Wailing]] was [[https://soundideas.sourceaudio.com/track/7614249 emergency vehicle siren wailing]] has been used for a Police Car, Ambulance or a Fire Truck Siren. It's always in several media since its debut in the same sound used in:1991 film ''Body Parts'', which was added a year later in the General Series 6000 library. Selected examples of its use include:
*** ''VideoGame/NeedForSpeedHotPursuit'' (specifically, the original Hot Pursuit)



* The Crookers remix of Music/KidCudi's [[https://www.youtube.com/watch?v=WSWrepLjTKc "Day 'n Nite"]] uses "[[https://soundeffects.fandom.com/wiki/Hollywoodedge,_Alarm_4_Contemporary_TE012301 Hollywood Edge Alarm 4, Contemporary]]", which is also the continue countdown sound in Creator/MidwayGames's ''VideoGame/{{Area 51}}'' light gun game and ''VideoGame/MaximumForce''.

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* The Crookers remix of Music/KidCudi's [[https://www.youtube.com/watch?v=WSWrepLjTKc "Day 'n Nite"]] uses "[[https://soundeffects.fandom.com/wiki/Hollywoodedge,_Alarm_4_Contemporary_TE012301 Hollywood Edge Alarm 4, Contemporary]]", which is also the continue countdown sound in Creator/MidwayGames's ''VideoGame/{{Area 51}}'' light gun game and ''VideoGame/MaximumForce''. It's been also used many times since.



** Another stock alarm sound, namely Sound Ideas' "[[https://youtu.be/PI5d0Ky6qxM ALARM - WARNING SYSTEM: INTRUDER ALERT, SCI-FI 02]]", is used in ''VideoGame/TomorrowNeverDies'' (the game), ''VideoGame/PerfectDark'', ''VideoGame/SyphonFilter: The Omega Strain'' (but only the first half of the sample), ''VideoGame/HalfLife2: Episode 2'' at White Forest Base, ''Film/GIJoeTheRiseOfCobra'', ''Anime/SonicX'', and ''VideoGame/ModernWarfare 2'' when a Tactical Nuke is launched.

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** Another stock alarm sound, namely Sound Ideas' "[[https://youtu.be/PI5d0Ky6qxM ALARM - WARNING SYSTEM: INTRUDER ALERT, SCI-FI 02]]", is used in ''VideoGame/TomorrowNeverDies'' (the game), ''VideoGame/PerfectDark'', ''VideoGame/SyphonFilter: The Omega Strain'' (but only the first half of the sample), ''VideoGame/HalfLife2: Episode 2'' at White Forest Base, ''Film/GIJoeTheRiseOfCobra'', ''Anime/SonicX'', and ''VideoGame/ModernWarfare 2'' when a Tactical Nuke is launched.



* A certain ''Franchise/StarTrek''-style alarm sound is used in the ''VideoGame/DeusEx'' games, and on some TV security commericals.



* The whining jet flyby sound from ''Film/TwentyEightDaysLater'' was later used in ''Anime/SonicX'' which it's commonly used for the X-Tornado.

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* The whining jet flyby sound from ''Film/TwentyEightDaysLater'' was later used in ''Anime/SonicX'' ''Anime/SonicX'', which it's is commonly used for the X-Tornado.



* The ''VideoGame/{{Doom}}'' explosion sound (Large explosion 06), and the Imp fireball throwing sound (Magical swish 01), the latter of which ''VideoGame/{{Marathon}} 2'' also uses in shortened form for Pfhor [[AttackDrone defense drone]] shots.

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* The ''VideoGame/{{Doom}}'' explosion sound (Large explosion Explosion 06), and the Imp fireball throwing sound (Magical swish 01), the latter of which ''VideoGame/{{Marathon}} 2'' also uses in shortened form for Pfhor [[AttackDrone defense drone]] shots.



* A common shotgun sound is used in ''VideoGame/SyphonFilter'' and ''VideoGame/PerfectDark''. It's even featured in ''Series/TwentyFour'' and ''VideoGame/Doom3''.
* The "reloading" sound effect from ''VideoGame/GoldenEye1997'' pops up in numerous other FPS games, though some of the most recent examples would be ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', where it's used when cycling the toggle-lock on the Uboinik/Shambler shotgun. It's even used in ''Film/DeathWishVTheFaceOfDeath''
* ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII's'' pistol sound is used in ''VideoGame/{{Marathon}} 2: Durandal'' and in the Operation Overlord battle ambience in ''VideoGame/UnrealTournament''. A second version, which shouldn't be confused with the first sound effect is heard in ''Die Hard Trilogy'' and ''Fox Hunt''.

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* A common shotgun sound is used in ''VideoGame/SyphonFilter'' and ''VideoGame/PerfectDark''. It's even featured in ''Series/TwentyFour'' and in a variation in ''VideoGame/Doom3''.
* The "reloading" sound effect from ''VideoGame/GoldenEye1997'' pops up in numerous other FPS games, though some of the most recent examples would be ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', where it's used when cycling the toggle-lock on the Uboinik/Shambler shotgun. It's even used in ''Film/DeathWishVTheFaceOfDeath''
''Film/DeathWishVTheFaceOfDeath''. This is one of the more popular sound effects on CD9 of The Premiere Edition Vol.1.
* ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII's'' pistol sound is used in ''VideoGame/{{Marathon}} 2: Durandal'' and also heard in [[https://soundideas.sourceaudio.com/track/7619138 this stock sound effect]], known by many as the Operation Overlord battle ambience in ''VideoGame/UnrealTournament''. A second version, which shouldn't be confused with the first sound effect is heard in ''Die Hard Trilogy'' and ''Fox Hunt''.
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* Owls always hoot the same way, all birds of prey always scream like the strictly Southern North American red-tailed hawk (It's [[MisplacedWildlife actually the cry of a Red-tailed Hawk]], [[SomewhereAnOrnithologistIsCrying no matter how often it's used for an eagle, falcon or hawk]].), the coyote always howls, all dolphins sound like Flipper, and all monkeys go ooh-ooh-ooh-ah-ah-ah. And not just similarly...the ''exact same way every time.''

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* Owls always hoot the same way, all birds of prey always scream like the strictly Southern North American red-tailed hawk (which is strictly native to North America's South) (It's [[MisplacedWildlife actually the cry of a Red-tailed Hawk]], [[SomewhereAnOrnithologistIsCrying no matter how often it's used for an eagle, falcon or hawk]].), the coyote always howls, all dolphins sound like Flipper, and all monkeys go ooh-ooh-ooh-ah-ah-ah. And not just similarly...the ''exact same way every time.''
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* Owls always hoot the same way, the eagle always screeches that way (It's [[MisplacedWildlife actually the cry of a Red-tailed Hawk]], [[SomewhereAnOrnithologistIsCrying no matter how often it's used for an eagle or vulture]].), the coyote always howls, all dolphins sound like Flipper, and all monkeys go ooh-ooh-ooh-ah-ah-ah. And not just similarly...the ''exact same way every time.''
** Any wide-open-spaced wilderness scene will have the stock 'loon cry' or the 'hawk screech' mentioned above.

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* Owls always hoot the same way, the eagle all birds of prey always screeches that way scream like the strictly Southern North American red-tailed hawk (It's [[MisplacedWildlife actually the cry of a Red-tailed Hawk]], [[SomewhereAnOrnithologistIsCrying no matter how often it's used for an eagle eagle, falcon or vulture]].hawk]].), the coyote always howls, all dolphins sound like Flipper, and all monkeys go ooh-ooh-ooh-ah-ah-ah. And not just similarly...the ''exact same way every time.''
** Any wide-open-spaced wilderness scene will have the stock 'loon cry' or the 'hawk screech' 'red-tailed hawk cry' mentioned above.
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** Creator/{{Toei}} loves to share its sound effects among its products, especially between its live action properties and [[Creator/ToeiAnimation its animated output]]. Teleportation sounds tend to be borrowed from ''Dragon Ball'''s Instant Transmission technique, for examples.

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** Creator/{{Toei}} Creator/{{Toei|Company}} loves to share its sound effects among its products, especially between its live action properties and [[Creator/ToeiAnimation its animated output]]. Teleportation sounds tend to be borrowed from ''Dragon Ball'''s Instant Transmission technique, for examples.
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* Many, many anime shows feature the same [[https://www.youtube.com/watch?v=d8i5lxac0G4 discordant electronic bell sound]] for railway crossings, likely because it is [[TruthInTelevision used by real railways throughout Japan]] and thus very recognizable. Some notable examples are ''Anime/TheGirlWhoLeaptThroughTime'', ''LightNovel/HaruhiSuzumiya'', ''Manga/SweetBlueFlowers'' and ''Anime/SerialExperimentsLain'', but almost ''any'' show featuring Japanese (and sometimes even non-Japanese) trains could be mentioned.

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* Many, many anime shows feature the same [[https://www.youtube.com/watch?v=d8i5lxac0G4 discordant electronic bell sound]] for railway crossings, likely because it is [[TruthInTelevision used by real railways throughout Japan]] and thus very recognizable. Some notable examples are ''Anime/TheGirlWhoLeaptThroughTime'', ''LightNovel/HaruhiSuzumiya'', ''Literature/HaruhiSuzumiya'', ''Manga/SweetBlueFlowers'' and ''Anime/SerialExperimentsLain'', but almost ''any'' show featuring Japanese (and sometimes even non-Japanese) trains could be mentioned.



* The two-tone whistle or flute used by tofu sellers to indicate to the neighbourhood they are in the area. See [[https://www.youtube.com/watch?v=-H1AemaJi9I here]]. It can be heard in various animes about daily life, such as ''Manga/AndYetTheTownMoves'' or ''LightNovel/TheDevilIsAPartTimer''.

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* The two-tone whistle or flute used by tofu sellers to indicate to the neighbourhood they are in the area. See [[https://www.youtube.com/watch?v=-H1AemaJi9I here]]. It can be heard in various animes about daily life, such as ''Manga/AndYetTheTownMoves'' or ''LightNovel/TheDevilIsAPartTimer''.''Literature/TheDevilIsAPartTimer''.
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* Another submarine-type klaxon was used as an alarm sound in ''SoldierOfFortune II''.

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* Another submarine-type klaxon was used as an alarm sound in ''SoldierOfFortune ''VideoGame/SoldierOfFortune II''.



* LARGE EXPLOSION 01 (Series 6000) is used as a random ambient noise in ''VideoGame/{{Marathon}} 2: Durandal's'' volcanic levels, and for grenade/rocket explosions in the ''Franchise/TombRaider'' series and ''SoldierOfFortune: Payback''. The same explosion is heard in ''VideoGame/{{Vigilance}}''.

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* LARGE EXPLOSION 01 (Series 6000) is used as a random ambient noise in ''VideoGame/{{Marathon}} 2: Durandal's'' volcanic levels, and for grenade/rocket explosions in the ''Franchise/TombRaider'' series and ''SoldierOfFortune: ''VideoGame/SoldierOfFortune: Payback''. The same explosion is heard in ''VideoGame/{{Vigilance}}''.
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'''Major Bloodnok:''' Well, tell him to wait in the hiding room while I paste these photographs into my hat. Paste! PASTE! (''aside to listeners'') Well, there's no sound effect for paste, is there..?\\
'''FX:''' (''creaky door'')\\

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'''Major Bloodnok:''' Well, tell him to wait in the hiding room while I paste these photographs into my hat. Paste! PASTE! (''aside ''[aside to listeners'') listeners]'' Well, there's no sound effect for paste, is there..?\\
'''FX:''' (''creaky door'')\\''[creaky door]''\\



[[AC: General]]

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[[AC: General]][[AC:General]]



* A distorted bowed metal sample, named either "Oil Can Bow" (on Spectrasonics' ''Distorted Reality 1'') or "Rusty Spokes" (on Spectrasonics' ''Omnisphere''), is used in many electronic music tracks, eg. Music/DepecheMode's [[https://www.youtube.com/watch?v=Z62fegq1gkk "Insight"]] (at 2:01), Music/{{BT}}'s [[https://www.youtube.com/watch?v=nrZTmunA6Tg "Flaming June"]], Veracocha's [[https://www.youtube.com/watch?v=_6KFq8s2fgg "Carte Blanche"]], Music/{{Eiffel65}}'s [[https://youtu.be/2102shX9cRw Now Is Forever]] and Signum's [[https://www.youtube.com/watch?v=hEYW4F1D-Oc "First Strike"]]. Also used in the I-70 Mountain Bridge music in ''VideoGame/SyphonFilter2'', as the "enemy ambush" ScareChord in ''VideoGame/GhostReconAdvancedWarfighter'', and on ''Series/DeadliestCatch''.

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* A distorted bowed metal sample, named either "Oil Can Bow" (on Spectrasonics' ''Distorted Reality 1'') or "Rusty Spokes" (on Spectrasonics' ''Omnisphere''), is used in many electronic music tracks, eg. Music/DepecheMode's [[https://www.youtube.com/watch?v=Z62fegq1gkk "Insight"]] (at 2:01), Music/{{BT}}'s [[https://www.youtube.com/watch?v=nrZTmunA6Tg "Flaming June"]], Veracocha's [[https://www.youtube.com/watch?v=_6KFq8s2fgg "Carte Blanche"]], Music/{{Eiffel65}}'s [[https://youtu.be/2102shX9cRw Now Is Forever]] and Signum's [[https://www.youtube.com/watch?v=hEYW4F1D-Oc "First Strike"]]. Also used in the I-70 Mountain Bridge music in ''VideoGame/SyphonFilter2'', ''VideoGame/SyphonFilter 2'', as the "enemy ambush" ScareChord in ''VideoGame/GhostReconAdvancedWarfighter'', and on ''Series/DeadliestCatch''.
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Removed First Person Writing. I also looked into the samples from Silent Hill 2 and found that sample, so it's certain.


** "Shudder" from ''Bizarre Guitar''(I think): [[https://www.youtube.com/watch?v=hk7eexmjQwI Silent Hill 2 butterfly apartment]]. Also heard in the clip above.

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** "Shudder" from ''Bizarre Guitar''(I think): Guitar'': [[https://www.youtube.com/watch?v=hk7eexmjQwI Silent Hill 2 butterfly apartment]]. Also heard in the clip above.
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** Many bigger newer buildings (including newer schools, hospitals, high-rises, etc.) often use "voice-evacuation" fire alarms. A humorous take on this appears in ''Film/Gremlins2TheNewBatch''.

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** Many bigger newer buildings (including newer schools, hospitals, high-rises, etc.) often use "voice-evacuation" fire alarms. A humorous take on this appears in ''Film/Gremlins2TheNewBatch''.[[note]]''"Fire: The untamed element, oldest of man's mysteries, giver of warmth, destroyer of forests! Right now this building is on fire! Yes! The building is on fire! Leave the building! Enact the age-old drama of self-preservation!"''[[/note]]
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* Apparently, the British company Carter Gents of Leicester has a global, temporal, and metaphysical monopoly on making air raid sirens, because, regardless of universe and time period, an air raid of some description will ''always'' be prefaced with the sound of a [[https://www.youtube.com/watch?v=q5FwsIkJCXU Carter Gents siren]] (skip to 1:35 to hear the siren running) from UsefulNotes/WorldWarII.

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* Apparently, the British company Carter Gents of Leicester has a global, temporal, and metaphysical monopoly on making air raid sirens, because, regardless of universe and time period, an air raid of some description will ''always'' be prefaced with the sound of a [[https://www.youtube.com/watch?v=q5FwsIkJCXU [[https://youtu.be/q5FwsIkJCXU?t=95 Carter Gents siren]] (skip to 1:35 to hear the siren running) from UsefulNotes/WorldWarII.
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** The lion actually had two distinct roars: a ferocious one from the classic days and a digitally-recorded roar that's used to this day. The former was also heard in several MGM cartoons (including ''Lonesome Lenny'' and ''WesternAnimation/KingSizeCanary''), while the latter was used for in ''{{Film/Poltergeist|1982}}'' (which, coincidentally, was the first MGM film to use it on the logo), ''WesternAnimation/TheLionKing'', ''Series/PowerRangersSamurai'' and in ''WesternAnimation/TheSimpsons'' episode "Homer Alone" (when a stressed-out Marge roars at a driver after stopping her car on the bridge).

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** The lion actually had two distinct roars: a ferocious one from the classic days and a digitally-recorded roar that's used to this day. The former was also heard in several MGM cartoons (including ''Lonesome Lenny'' and ''WesternAnimation/KingSizeCanary''), while the latter was used for in ''{{Film/Poltergeist|1982}}'' (which, coincidentally, was the first MGM film to use it on the logo), ''WesternAnimation/TheLionKing'', ''WesternAnimation/{{The Lion King|1994}}'', ''Series/PowerRangersSamurai'' and in ''WesternAnimation/TheSimpsons'' episode "Homer Alone" (when a stressed-out Marge roars at a driver after stopping her car on the bridge).

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Updating.


* Speaking of skidding tires, [[http://www.audiomicro.com/brake-skid-auto-royalty-free-stock-music-899809 this skid while braking]], heavily used in The Simpsons when a car stops. It's even used to this day.

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* Speaking of skidding tires, [[http://www.audiomicro.com/brake-skid-auto-royalty-free-stock-music-899809 this skid while braking]], heavily used in The Simpsons ''WesternAnimation/TheSimpsons'' when a car stops. It's even used to this day.



* The honk sound effect emitted by Herbie in ''Film/TheLoveBug'' and numerous other films that featured said vehicle are used very often in movies such as ''Film/Armageddon1998'', ''Film/BadCompany'', ''Film/DudeWheresMyCar'', ''Film/EdWood'', ''Film/EnemyOfTheState'', ''Film/TheRock'', ''Film/RushHour'' and ''[[Film/ScaryMovie Scary Movie 2]]''.

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* The honk honking sound effect emitted by Herbie in ''Film/TheLoveBug'' and numerous other films that featured said vehicle are used very often in movies such as ''Film/Armageddon1998'', ''Film/BadCompany'', ''Film/DudeWheresMyCar'', ''Film/EdWood'', ''Film/EnemyOfTheState'', ''Film/TheRock'', ''Film/RushHour'' and ''[[Film/ScaryMovie Scary Movie 2]]''.



** Surpisingly, the aforementioned sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were even later used in some TV shows, such as:

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** Surpisingly, the aforementioned sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were even later used in some TV shows, such as:including:



* The glass shatter sound from ''Film/DieHard'' is common in many movies and some TV shows, such as:

to:

* The glass shatter shattering sound from ''Film/DieHard'' ''Film/DrStrangelove'' is common commonly used in many movies and some TV shows, such as:



* Gun sounds have [[BangBangBANG their own page]]
* There's that one gun sound which appears pretty much ''everywhere'', whether clear or in some variation (most gun sound websites list it as ".357 magnum" or similar). Just to name very few examples, multiple rail-shooters, the magnum in Film/TheGodfather video game, the Red 9 in ''VideoGame/ResidentEvil4'' uses a variation, the .357 Magnum in ''VideoGame/HalfLife2'', Desert Eagle and Steyr AUG in ''VideoGame/CounterStrike'', and so on. Yet another popular sound found in the Premiere Edition 1 library.

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* Gun sounds have [[BangBangBANG their own page]]
page]].
* There's that one gun sound which appears pretty much ''everywhere'', whether clear or in some variation (most gun sound websites list it as ".357 magnum" Magnum" or similar). Just to name very few examples, multiple rail-shooters, rail-shooters such as Virtua Cop or Time Crisis, the magnum in Film/TheGodfather video game, the Red 9 in ''VideoGame/ResidentEvil4'' uses a variation, the .357 Magnum in ''VideoGame/HalfLife2'', the Desert Eagle and the Steyr AUG in ''VideoGame/CounterStrike'', and so on. Yet another popular sound found in from the Premiere Edition 1 library.



* The high-pitched whistle which gets higher and precedes a powerful explosion. Usually indicates an explosive which has been activated.

to:

** Many explosions from the Patricio Liberson Explosions for the 21st Century sound library have found their way since the New Millennium.
* The high-pitched whistle which (which is actually a camera charging whine) that gets higher and precedes a powerful explosion. Usually indicates an explosive which has been activated.



* The "reloading" sound effect from ''VideoGame/GoldenEye1997'' pops up in numerous other FPS games, though the most recent examples would be ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', where it's used when cycling the toggle-lock on the Uboinik/Shambler shotgun. It's even used in ''Film/DeathWishVTheFaceOfDeath''
* ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII's'' pistol sound is used in ''VideoGame/{{Marathon}} 2: Durandal'' and in the Operation Overlord battle ambience in ''VideoGame/UnrealTournament''. A variation is heard in ''Die Hard Trilogy'' and ''Fox Hunt''.

to:

* The "reloading" sound effect from ''VideoGame/GoldenEye1997'' pops up in numerous other FPS games, though some of the most recent examples would be ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'', where it's used when cycling the toggle-lock on the Uboinik/Shambler shotgun. It's even used in ''Film/DeathWishVTheFaceOfDeath''
* ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII's'' pistol sound is used in ''VideoGame/{{Marathon}} 2: Durandal'' and in the Operation Overlord battle ambience in ''VideoGame/UnrealTournament''. A variation second version, which shouldn't be confused with the first sound effect is heard in ''Die Hard Trilogy'' and ''Fox Hunt''.
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** Heard in ''VideoGame/{{Marathon}}'', along with the "electric spark" stock sound effect.

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** Heard in ''VideoGame/{{Marathon}}'', along with ''VideoGame/{{Marathon}} 2'' has both 50 hz and 60 hz electrical hums, the latter often accompanied by the "electric spark" stock sound effect.
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* Then there are stock sound loops of wind howling and most of them sound like they're passing some kind of wind corridor. Wind rarely does those kind of sounds in RealLife where most of the sound is usually generated by foliage which the wind passes through.

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* Then there are stock sound loops of wind howling and most of them sound like they're passing either some kind of wind corridor.corridor or a place with lots of scaffolding and/or guy wires. Wind rarely does those kind of sounds in RealLife where most of the sound is usually generated by foliage which the wind passes through.
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* Anyone who uses a Macintosh is almost garanteed to use [=iLife=] sound effects.

to:

* Anyone who uses a Macintosh is almost garanteed guaranteed to use [=iLife=] sound effects.
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Added DiffLines:

* Whistle sound when characters slip and fall.
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* In the 11th Touhou game, ''VideoGame/TouhouChireidenSubterraneanAnimism'', every spellcard [[PersonOfMassDestruction Utsuho Reiuji]], a hell raven with the ability to manipulate nuclear fusion, uses, is announced with blaring klaxons and giant nuclear signs along with the word CAUTION! flashing over the screen.

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* In the 11th Touhou ''Touhou'' game, ''VideoGame/TouhouChireidenSubterraneanAnimism'', every spellcard [[PersonOfMassDestruction Utsuho Reiuji]], a hell raven with the ability to manipulate nuclear fusion, uses, is announced with blaring klaxons and giant nuclear signs along with the word CAUTION! flashing over the screen.



** The Gwythaints in Disney's WesternAnimation/TheBlackCauldron
** Sharptooth in the first WesternAnimation/TheLandBeforeTime film

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** The Gwythaints in Disney's WesternAnimation/TheBlackCauldron
''WesternAnimation/TheBlackCauldron''
** Sharptooth in the first WesternAnimation/TheLandBeforeTime ''WesternAnimation/TheLandBeforeTime'' film



** It was also the roar of the Spider Mastermind (albeit slightly higher pitched) in {{Videogame/Doom}}

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** It was also the roar of the Spider Mastermind (albeit slightly higher pitched) in {{Videogame/Doom}}''{{VideoGame/Doom}}''



* The cucco crow from VideoGame/TheLegendOfZeldaOcarinaOfTime is often used in various media whenever there's a sunrise or, in the case of shows like ''WesternAnimation/EdEddNEddy'', as a running gag.

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* The cucco crow from VideoGame/TheLegendOfZeldaOcarinaOfTime ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is often used in various media whenever there's a sunrise or, in the case of shows like ''WesternAnimation/EdEddNEddy'', as a running gag.



* A stock crowd gasp is heard in ''Film/TheMuppets'' (at least in the trailers) during a scene in which Kermit is hit by an opening door.

to:

* A stock crowd gasp is heard in ''Film/TheMuppets'' ''Film/TheMuppets2011'' (at least in the trailers) during a scene in which Kermit is hit by an opening door.



** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''LightNovel/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''Dragon Ball'' is heard in both ''Anime/MobileFighterGGundam'' and ''Slayers''.

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** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''LightNovel/{{Slayers}}'' ''Literature/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''Dragon Ball'' is heard in both ''Anime/MobileFighterGGundam'' and ''Slayers''.



* Creator/DouglasAdams was meticuluous in his desired sound-effects for ''Radio/TheHitchhikersGuideToTheGalaxy''. He wanted the soundscape, in then-new stereo radio, to be as carefully constructed as the music on any concept album. His notes in the scripts, as to the exact sounds he wanted to hear, tend to be longer than the actual dialogue. The BBC Radiophonic workshop relished the challenge after years of work on ''Series/DoctorWho''. [[note]]A show Adams had extensively written for and given affectionate {{Homage}} in ''[=H2G2=]''[[/note]]

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* Creator/DouglasAdams was meticuluous in his desired sound-effects for ''Radio/TheHitchhikersGuideToTheGalaxy''.''Radio/TheHitchhikersGuideToTheGalaxy1978''. He wanted the soundscape, in then-new stereo radio, to be as carefully constructed as the music on any concept album. His notes in the scripts, as to the exact sounds he wanted to hear, tend to be longer than the actual dialogue. The BBC Radiophonic workshop relished the challenge after years of work on ''Series/DoctorWho''. [[note]]A show Adams had extensively written for and given affectionate {{Homage}} in ''[=H2G2=]''[[/note]]
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disambig


** A particularly strange use of it was in the second live-action ''Film/HomeAlone'' film when a bandstand of chorus kids collapses and all the kids panic as it does so.

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** A particularly strange use of it was in the second live-action ''Film/HomeAlone'' film ''Film/HomeAlone2LostInNewYork'' when a bandstand of chorus kids collapses and all the kids panic as it does so.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* Whenever breasts are involved in [[{{Gainaxing}} any]] [[FunbagAirbag kind]] [[MarshmallowHell of motion]], the same electronic "boing" sound effect is used.

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* Whenever breasts are involved in [[{{Gainaxing}} any]] any [[FunbagAirbag kind]] [[MarshmallowHell of motion]], the same electronic "boing" sound effect is used.
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* The sound the Undead unit Meat Wagon makes when gathering corpses has been heard a few times, such as in ''Series/HouseOfTheDragon'' when King Jaehaerys opens the wooden casket containing the deliberations of the Great Council to choose his heir.

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* The sound the ''[[VideoGame/{{Warcraft}} Warcraft III]]'' Undead unit Meat Wagon makes when gathering corpses has been heard a few times, such as in ''Series/HouseOfTheDragon'' when King Jaehaerys opens the wooden casket containing the deliberations of the Great Council to choose his heir.

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* The works of Series/{{Chespirito}} are remembered for many reasons, but one of the biggest one is [[KungFoley his use of a boxing bell to punctuate whenever a character gets hit]] (usually in the head). Mostly seen in ''Series/ElChavoDelOcho'' and ''Series/ElChapulinColorado''

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* The works of Series/{{Chespirito}} are remembered for many reasons, but one of the biggest one is [[KungFoley his use of a boxing bell to punctuate whenever a character gets hit]] (usually in the head). Mostly seen in ''Series/ElChavoDelOcho'' and ''Series/ElChapulinColorado''''Series/ElChapulinColorado''.
* The sound the Undead unit Meat Wagon makes when gathering corpses has been heard a few times, such as in ''Series/HouseOfTheDragon'' when King Jaehaerys opens the wooden casket containing the deliberations of the Great Council to choose his heir.

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* The Crookers remix of Music/KidCudi's [[https://www.youtube.com/watch?v=WSWrepLjTKc "Day 'n Nite"]] uses "[[https://soundeffects.fandom.com/wiki/Hollywoodedge,_Alarm_4_Contemporary_TE012301 Hollywood Edge Alarm 4, Contemporary]]", which is also the continue countdown sound in Creator/{{Midway}}'s ''VideoGame/{{Area 51}}'' light gun game and ''VideoGame/MaximumForce''.

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* The Crookers remix of Music/KidCudi's [[https://www.youtube.com/watch?v=WSWrepLjTKc "Day 'n Nite"]] uses "[[https://soundeffects.fandom.com/wiki/Hollywoodedge,_Alarm_4_Contemporary_TE012301 Hollywood Edge Alarm 4, Contemporary]]", which is also the continue countdown sound in Creator/{{Midway}}'s Creator/MidwayGames's ''VideoGame/{{Area 51}}'' light gun game and ''VideoGame/MaximumForce''.



* Yet another siren: in [[https://www.youtube.com/watch?v=SzGvwF2z1Gs "Drop Out"]] (which also uses the Paranoia siren) from ''VideoGame/DanceDanceRevolution'' and [[https://www.youtube.com/watch?v=WJcSJoOMGl8 "Robotix"]] from ''VideoGame/InTheGroove 2'' and ''VideoGame/PumpItUpPro''.

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* Yet another siren: in [[https://www.youtube.com/watch?v=SzGvwF2z1Gs "Drop Out"]] (which also uses the Paranoia siren) from ''VideoGame/DanceDanceRevolution'' and [[https://www.youtube.com/watch?v=WJcSJoOMGl8 "Robotix"]] from ''VideoGame/InTheGroove 2'' and ''VideoGame/PumpItUpPro''.''VideoGame/PumpItUp Pro''.



** Another common sound in electronic/trance music, taken from the ''Distorted Realities'' sound libraries, is that noise at the beginning of [[https://www.youtube.com/watch?v=dwI46laaLVw "Exhale"]] by System F, which is also used in [[https://www.youtube.com/watch?v=BHddEAFp0GU "Gargoyle"]] by Music/Sanxion7 (producer of "[=EternuS-=]", featured in ''VideoGame/DanceDanceRevolution Supernova 2'').

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** Another common sound in electronic/trance music, taken from the ''Distorted Realities'' sound libraries, is that noise at the beginning of [[https://www.youtube.com/watch?v=dwI46laaLVw "Exhale"]] by System F, which is also used in [[https://www.youtube.com/watch?v=BHddEAFp0GU "Gargoyle"]] by Music/Sanxion7 Sanxion 7 (producer of "[=EternuS-=]", featured in ''VideoGame/DanceDanceRevolution Supernova 2'').



** "Is That The Door?", also from ''Altered States''. The beginning of [[https://www.youtube.com/watch?v=4-evP_tiU18 "Peregone"]] from the racing game ''VideoGame/VanishingPoint''(no relation to the movie), the game start sound and [[https://www.youtube.com/watch?v=dTuFnAVjiKw Fermata in Mistic Air]] from ''VideoGame/SilentHill2'', and [[https://www.youtube.com/watch?v=xTWWCpGpkoo Ice]] from ''VideoGame/SilentHillShatteredMemories''.

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** "Is That The Door?", also from ''Altered States''. The beginning of [[https://www.youtube.com/watch?v=4-evP_tiU18 "Peregone"]] from the racing game ''VideoGame/VanishingPoint''(no ''VideoGame/VanishingPoint'' (no relation to the movie), the game start sound and [[https://www.youtube.com/watch?v=dTuFnAVjiKw Fermata in Mistic Air]] from ''VideoGame/SilentHill2'', and [[https://www.youtube.com/watch?v=xTWWCpGpkoo Ice]] from ''VideoGame/SilentHillShatteredMemories''.



* Any commercial or radio play by Creator/DickOrkin is recognizable by, among other things, [[https://www.youtube.com/watch?v=Hy8BRHRSPzI&feature=player_detailpage#t=93 its door sound.]]

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* Any commercial or radio play by Creator/DickOrkin Dick Orkin is recognizable by, among other things, [[https://www.youtube.com/watch?v=Hy8BRHRSPzI&feature=player_detailpage#t=93 its door sound.]]



* The sound when the Icon of Sin spits out an enemy in ''VideoGame/Doom2'' is also used for airlocks in some sci-fi, and the Fusion Pistol shot impact sound in ''VideoGame/{{Marathon}} 2: Durandal''.

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* The sound when the Icon of Sin spits out an enemy in ''VideoGame/Doom2'' ''VideoGame/DoomII'' is also used for airlocks in some sci-fi, and the Fusion Pistol shot impact sound in ''VideoGame/{{Marathon}} 2: Durandal''.



* ''VideoGame/CommandAndConquer'': The Tesla Coil and Chronosphere sound in Red Alert, and the "futuristic computer room" sounds during the EVA scenes in the FMVs.

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* ''VideoGame/CommandAndConquer'': The Tesla Coil and Chronosphere sound in Red Alert, and the "futuristic computer room" sounds during the EVA scenes in the FMVs.[=FMVs=].



* The sound of a dying aircraft engine, also used for the Millenium Falcon in ''Franchise/StarWars'' and the war rig in ''Film/FuryRoad''. It's actually the sound of the starter that turns on the engine of a Messerschmitt Bf-109.

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* The sound of a dying aircraft engine, also used for the Millenium Falcon in ''Franchise/StarWars'' and the war rig in ''Film/FuryRoad''.''Film/MadMaxFuryRoad''. It's actually the sound of the starter that turns on the engine of a Messerschmitt Bf-109.



** In ''WesternAnimation/TurningRed'', when Mei and her friends get the idea of [[spoiler:hustling the panda to earn money for concert tickets]], their [[WingDingEyes dollar-sign eyes]] are accompanied by the cash register sound.



** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''LightNovel/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''ADragon Ball'' is heard in both ''Anime/MobileFighterGGundam'' and ''Slayers''.

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** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''LightNovel/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''ADragon ''Dragon Ball'' is heard in both ''Anime/MobileFighterGGundam'' and ''Slayers''.
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** Anguirus' roar has also become a bit of a stock roar, being heard in the ''StreetFighter'' games (Fei Long's stage), ''VideoGame/SuperMetroid'' (Draygon's screech), and a few non-Godzilla films.

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** Anguirus' roar has also become a bit of a stock roar, being heard in the ''StreetFighter'' ''Franchise/StreetFighter'' games (Fei Long's stage), ''VideoGame/SuperMetroid'' (Draygon's screech), and a few non-Godzilla films.
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** For example, Cri-Kee's chirps from ''WesternAnimation/{{Mulan}}'' have been used in many, MANY movies, TV shows and at least a couple video games (usually for StuffBlowingUp).
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** A [[https://www.youtube.com/watch?v=LibFMM7GhYM tiger growl/roar]] is often used for various beasts.

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** A [[https://www.youtube.com/watch?v=LibFMM7GhYM com/watch?v=nwq249Me9Yk tiger growl/roar]] is often used for various beasts.

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