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* In ''Film/DunePartTwo'', the fully black clad handlers of the Harkonnen arena who are there to make sure Feyd-Rautha's life is not threatened during his birthday {{gladiator game|s}} emit the same sounds as the Clickers from ''VideoGame/TheLastOfUs''.
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** ''WesternAnimation/JackieChanAdventures'': In season 1's penultimate episode, "The Tiger And The Pussycat", when Shendu is brought back to life, his MightyRoar reuses the T-Rex's roar from ''Jurassic Park''.
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* ''WesternAnimation/MonstersInc'': The devices used to measure contamination from human children by the CDA.

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* ''WesternAnimation/MonstersInc'': ''WesternAnimation/MonstersInc1'': The devices used to measure contamination from human children by the CDA.
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* ''VideoGame/PathwaysIntoDarkness'' uses the "zap" part of [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_ELECTRICITY,_SPARK_-_HIGH_VOLTAGE_SPARK,_VERY_LARGE,_ELECTRICAL HIGH VOLTAGE SPARK, VERY LARGE]] for the Headless' projectile attacks, and the "sizzle" part for the Shocking Spheres in the Labyrinth and Nightmare projectiles.

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* ''VideoGame/PathwaysIntoDarkness'' uses the "zap" part of [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_ELECTRICITY,_SPARK_-_HIGH_VOLTAGE_SPARK,_VERY_LARGE,_ELECTRICAL HIGH VOLTAGE SPARK, VERY LARGE]] for the Headless' projectile attacks, and the "sizzle" part for the Shocking Spheres in the Labyrinth and Nightmare projectiles.
projectiles. A flashbulb sound is heard when discharging a PowerCrystal in the absence of enemies.
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** There's also the "trumpet of failure" death chime on some early [=PowerPC=] [[UsefulNotes/AppleMacintosh Macintosh]] computers, is that also a stock sound? It was followed a "rim shot" sound similar to above.

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** There's also the "trumpet of failure" death chime on some early [=PowerPC=] [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Macintosh]] computers, is that also a stock sound? It was followed a "rim shot" sound similar to above.
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* One of the UsefulNotes/NintendoGameCube alternate boot screens ends with a rather familiar laughing-baby sound effect.

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* One of the UsefulNotes/NintendoGameCube Platform/NintendoGameCube alternate boot screens ends with a rather familiar laughing-baby sound effect.
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* At the end of ''VideoGame/{{Messiah}}'', the first noise that Bob makes as he impacts with the ground is a strong, resounding "OUH!". Almost two decades later, that exact sound clip would later gain infamy on the Internet... as ''VideoGame/{{Roblox}}'''s death noise. It turns out the developers of the latter had stolen the clip without permission from the former's sound producer, Tommy Tallarico.

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* At the end of ''VideoGame/{{Messiah}}'', the first noise that Bob makes as he impacts with the ground is a strong, resounding "OUH!". Almost two decades later, that exact sound clip would later gain infamy on the Internet... as ''VideoGame/{{Roblox}}'''s ''Platform/{{Roblox}}'''s death noise. It turns out the developers of the latter had stolen the clip without permission from the former's sound producer, Tommy Tallarico.

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* A ringing school bell, used most often in American schools to signal the start and end of class periods.

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* A ringing school bell, used most often in American schools to signal the start and end of class periods. Newer school buildings rarely use such bells, often utilizing an electronic tone or chime over the school's P.A. system.
* Whenever a fire alarm goes off on a movie or TV, whether a building is burning or it's a fire drill or someone pulls a false fire alarm (either [[FireAlarmDistraction to create a diversion or just as a prank]]), it is almost always a bell that sounds similar to a school bell or a general signaling bell. In America, bells being used as fire alarms was once common but now very scarce, many of them having been replaced by newer electronic horn/strobe units that sound very similar to a common household smoke alarm, but "screechier." (At one time, loud electric buzzers similar to a scoreboard buzzer were often used as fire alarm horns, but are also being replaced with the newer electronic alarms.)
** Many bigger newer buildings (including newer schools, hospitals, high-rises, etc.) often use "voice-evacuation" fire alarms. A humorous take on this appears in ''Film/Gremlins2TheNewBatch''.[[note]]''"Fire: The untamed element, oldest of man's mysteries, giver of warmth, destroyer of forests! Right now this building is on fire! Yes! The building is on fire! Leave the building! Enact the age-old drama of self-preservation!"''[[/note]]
** In Canadian schools (in some parts of Canada, at least) it's the other way around; the fire alarm is a classic rapidly-clanging bell, while the class "bell" is a loudly buzzing klaxon on the outside of the building and a more pleasant electronic tone on the inside (a setup which is still called "the bell"). There are even some Canadian schools that actually use both actual school bells and fire alarm bells, though typically the inside school bells have smaller gongs while the fire alarm bells have bigger and louder gongs, sometimes ringing in a certain code instead of a continuous ringing. This was the type of setup often used in United States schools prior to around TheSixties, when horns started to be used more as school fire alarms.
** Sometimes, the aforementioned air-raid siren stock sound is used for a fire alarm or fire truck siren on TV.



* Whenever a fire alarm goes off on a movie or TV, whether a building is burning or it's a fire drill or someone pulls a false fire alarm (either to create a diversion or just as a prank), it is almost always a bell that sounds similar to a school bell or a general signaling bell. In America, bells being used as fire alarms was once common but now very scarce, many of them having been replaced by newer electronic horn/strobe units that sound very similar to a common household smoke alarm, but "screechier." (At one time, loud electric buzzers similar to a scoreboard buzzer were often used as fire alarm horns, but are also being replaced with the newer electronic fire alarms.)
** Many bigger newer buildings (including newer schools, hospitals, high-rises, etc.) often use "voice-evacuation" fire alarms. A humorous take on this appears in ''Film/Gremlins2TheNewBatch''.[[note]]''"Fire: The untamed element, oldest of man's mysteries, giver of warmth, destroyer of forests! Right now this building is on fire! Yes! The building is on fire! Leave the building! Enact the age-old drama of self-preservation!"''[[/note]]
** In Canadian schools (in some parts of Canada, at least) it's the other way around; the fire alarm is a classic rapidly-clanging bell, while the class "bell" is a loudly buzzing klaxon on the outside of the building and a more pleasant electronic tone on the inside (a setup which is still called "the bell"). There are even some Canadian schools that actually use both actual school bells and fire alarm bells, though typically the inside school bells have smaller gongs while the fire alarm bells have bigger and louder gongs, sometimes ringing in a certain code instead of a continuous ringing. This was the type of setup often used in United States schools prior to around TheSixties, when horns started to be used more as school fire alarms.
** Sometimes, the aforementioned air-raid siren stock sound is used for a fire alarm or fire truck siren on TV.
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* A common "rumble leading to explosion" sound [[https://soundideas.sourceaudio.com/#!details?id=7617236 (can be listened to here)]] can be heard if the player activates the Chronosphere in Command & Conquer: Red Alert, and also featured in the UsefulNotes/PlayStation version of Doom when the [=BFG9000=] is fired. It's even used several times in ''Anime/HyperdimensionNeptuniaTheAnimation''.

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* A common "rumble leading to explosion" sound [[https://soundideas.sourceaudio.com/#!details?id=7617236 (can be listened to here)]] can be heard if the player activates the Chronosphere in Command & Conquer: Red Alert, and also featured in the UsefulNotes/PlayStation Platform/PlayStation version of Doom when the [=BFG9000=] is fired. It's even used several times in ''Anime/HyperdimensionNeptuniaTheAnimation''.
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Added example(s), Crosswicking

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* ''WesternAnimation/MollyOfDenali'': In "[[Recap/MollyOfDenaliS1E37ClimbEveryMountainHappyTrails Happy Trails]]," a bald eagle is given a convenient red-tailed hawk screech to accent its screen time.
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* In ''VideoGame/PathwaysIntoDarkness'', the Banshees/Specters use Series 6000 [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_LION_-_ROARING,_ANIMAL,_CAT lion]] [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_LION_-_TWO_LIONS_ROARING,_ANIMAL,_CAT roars]] for their attack and death sounds, the latter sample also used by the aforementioned ''Doom 3'' Pinky Demons, and the Headless creatures have canine yelps when hit or killed.

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* In ''VideoGame/PathwaysIntoDarkness'', the Banshees/Specters use Series 6000 [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_LION_-_ROARING,_ANIMAL,_CAT lion]] [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_LION_-_TWO_LIONS_ROARING,_ANIMAL,_CAT roars]] for their attack and death sounds, the latter sample also used by the aforementioned ''Doom 3'' Pinky Demons, and the Headless creatures have canine yelps when hit or killed.
killed, and the Nightmares' attack sound is an [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_CAT_-_WILD:_CHASING_LEASH,_ANGRY,_ANIMAL angry wildcat hiss]].
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* The Pig Cops' alert vocalization in ''VideoGame/DukeNukem3D'' is a pitched-down [[https://static.wikia.nocookie.net/soundeffects/images/2/26/Sound_Ideas%2C_BOBCAT_-_GROWL%2C_ANIMAL.ogg/revision/latest?cb=20170802235607 bobcat growl]], which is used at normal speed for the Ogres in ''VideoGame/{{Quake}}''. Both also have [[https://static.wikia.nocookie.net/soundeffects/images/f/f3/Sound_Ideas%2C_JAGUAR_-_GROWLING%2C_SNARLS%2C_ANIMAL%2C_CAT_01.ogg/revision/latest?cb=20200526023712 jaguar snarls]] for their EnemyChatter.

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* The Pig Cops' alert vocalization in ''VideoGame/DukeNukem3D'' is a pitched-down [[https://static.wikia.nocookie.net/soundeffects/images/2/26/Sound_Ideas%2C_BOBCAT_-_GROWL%2C_ANIMAL.ogg/revision/latest?cb=20170802235607 bobcat growl]], which is used at normal speed for the Ogres in ''VideoGame/{{Quake}}''. Both also have [[https://static.wikia.nocookie.net/soundeffects/images/f/f3/Sound_Ideas%2C_JAGUAR_-_GROWLING%2C_SNARLS%2C_ANIMAL%2C_CAT_01.ogg/revision/latest?cb=20200526023712 jaguar snarls]] for their EnemyChatter. Yet another [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_CAT_-_WILD:_HISSING,_GROWL,_SWAT,_ANIMAL wildcat growl]] sample is used for Zombie groans in the latter game.

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Examples should be explained in their own terms, not in comparison to others


** The same is used for the Battlelord in ''VideoGame/DukeNukem3D'' ([[https://www.youtube.com/watch?v=qHmDxTEVQMg here]] in DegradedBoss version).

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** %%* The same is used for the Battlelord in ''VideoGame/DukeNukem3D'' ([[https://www.youtube.com/watch?v=qHmDxTEVQMg here]] in DegradedBoss version).



* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'''s Season 4 finale, Tirek's ManaDrain sound is the Alien Queen's shriek from ''Film/{{Aliens}}''.

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* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'''s ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** In the
Season 4 finale, Tirek's ManaDrain sound is the Alien Queen's shriek from ''Film/{{Aliens}}''.

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* [[https://www.youtube.com/watch?v=YqiWWmAEfTA The shark's bellow in]] ''Film/JawsTheRevenge'' was a semi-common stock roar in older movies, famously used for Spot the dragon's roar in ''Series/TheMunsters'' and in the ''WesternAnimation/TomAndJerry'' short "The Milky Waif" (one of it's earliest appearances) where Jerry gets so mad at Tom he lets loose the bellow; not heard much today. The roar also appears in the classic giant insect B-movie ''Film/TheDeadlyMantis'', where it may have gained notoriety.
** Spielberg used this roar in the original ''Film/{{Jaws}}'': listen carefully and you hear it as the shark sinks. He also used it in ''Film/{{Duel}}'' when the tanker truck went off the cliff.
* There is a very loud and drawn out roar noise that seems to have first appeared in ''Film/TheLandUnknown'' as the T-rex roar, but has since been used in tons of different media (it's Serpenterra's roar from ''Series/MightyMorphinPowerRangers'', the Battlelord's active sound from ''VideoGame/DukeNukem3D'', and Bowser's roar from the [=N64=]-era ''Mario'' games, among others.)

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* [[https://www.youtube.com/watch?v=YqiWWmAEfTA com/watch?v=j3pMW_3C79Q The shark's bellow in]] ''Film/JawsTheRevenge'' roar of an elephant]] was a semi-common stock roar in older movies, famously used for Spot the dragon's roar in ''Series/TheMunsters'' and in the ''WesternAnimation/TomAndJerry'' short "The Milky Waif" (one of it's earliest appearances) where Jerry gets so mad at Tom he lets loose the bellow; not heard much today. The roar also appears in the classic giant insect B-movie ''Film/TheDeadlyMantis'', where it may have gained notoriety.
''Film/TheDeadlyMantis''.
** Spielberg used this roar in the original ''Film/{{Jaws}}'': listen carefully and you hear it as ''Film/{{Jaws}}'' when the shark sinks. He also used it sinks, and in ''Film/{{Duel}}'' when the tanker truck went off the cliff.
* There is a very loud and drawn out roar noise that seems ** A reversed variation of the roars appears to have first appeared debuted in ''Film/TheLandUnknown'' as the T-rex roar, but roar for the T-rex. It too has since been used reused plenty of times in tons of different media (it's Serpenterra's roar from ''Series/MightyMorphinPowerRangers'', the Battlelord's active sound from ''VideoGame/DukeNukem3D'', and Bowser's roar from the [=N64=]-era ''Mario'' games, among others.)
media.



* The roar for [[Franchise/{{Metroid}} Kraid]], as noted below, was also used for the ''Tyrannosaurus rex'' in the last section of ''Series/WalkingWithDinosaurs'', "Death of a Dynasty", and was one of King Kong's roars in the 1976 remake of ''Film/{{King Kong|1976}}''.
** It was also in Episode 3 of ''Series/AnimalArmageddon''.



* The particular roars of [[SandWorm The Tower]] in ''VideoGame/HouseOfTheDead 2''. Examples of identical roars include the Balrog in the animated film of ''Literature/TheLordOfTheRings'' and a dragon model in a special scenario of ''VideoGame/{{Civilization}} II''.
** It can also be heard in an episode of ''Series/BillNyeTheScienceGuy''.
* The Shambler's roar in ''VideoGame/{{Quake}}''.



* The Ziz-type mobs in ''VideoGame/FinalFantasyXIV'', which are large wingless bird/lizard monsters, utter Sharptooth's high-pitched screech as one of their death noises.
* ''VideoGame/PathwaysIntoDarkness'''s sound data includes a kaiju-type roar that is speculated to have been intended for the [[EldritchAbomination Dreaming God]] awakening, but is DummiedOut.
* In ''VideoGame/TheLegendOfZeldaI'' Aquamentus, Gleeok, and Ganon all use a pterodactyl roar lifted straight out of a Hanna-Barbera cartoon, just in low-quality (and low pitch.) Something similar may also apply to the noise made by Manhandla, Digdogger, and Patra.

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* The Ziz-type mobs in ''VideoGame/FinalFantasyXIV'', which are large wingless bird/lizard monsters, utter Sharptooth's high-pitched screech as one of their death noises.
* ''VideoGame/PathwaysIntoDarkness'''s sound data includes a kaiju-type roar that is speculated to have been intended for the [[EldritchAbomination Dreaming God]] awakening, but is DummiedOut.
* In ''VideoGame/TheLegendOfZeldaI'' Aquamentus, Gleeok, and Ganon all use a pterodactyl roar lifted straight out of a Hanna-Barbera cartoon, just in low-quality (and low pitch.) Something similar may also apply to the noise made by Manhandla, Digdogger, and Patra.



** The hydra from "Feeling Pinkie Keen" has Sharptooth's roars once more. The dragons usually utter the roars hear at the beginning of [[https://www.youtube.com/watch?v=uX3HACjAX_8 this video]].
** The Ursa Minor in "Boast Busters" uses the King Kong roar.



** Bonus points for using the stock bear cub cry for small/baby creatures; ''"Dinosaur Planet"'' uses it for baby ''Saltasaurus'', ''"The Future Is Wild"'' uses it for baby Snowstalkers.

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** Bonus points for using the stock bear cub cry for small/baby creatures; ''"Dinosaur Planet"'' uses it for baby ''Saltasaurus'', ''"The Future Is Wild"'' uses it for baby Snowstalkers.creatures.



** Sound Ideas:
*** Series 1000 (1979) noted as one of the first professional sound effects library released on compact disc, with a 1983 reissue
*** Series 2000 (1987)
*** Series 4000 Hollywood (1989)
*** The General Series 6000 (1992) - which is the largest digital sound effects library and the most popular along with The Hollywood Edge's Premiere Edition 1.
*** Warner Bros. Sound Effects Library (1992)
*** Hanna-Barbera Sound Effects Library (1993)
*** Series 6000 Extension (1997)
*** Series 6000 Extension II (1999)
*** Series 5000 Wheels (1990)
*** Series 5000 2nd Gear (1999)
*** Dynamic Range [=CD1 and CD2=] (1991)
*** Series 8000 Science Fiction (1998)
** The Hollywood Edge:
*** The Premiere Edition (1990). The first volume and the most used along with The General Series 6000.
*** The Edge Edition (1991). Copyrighted in 1990 and it features some effects from Premiere Edition 1.
*** Cititrax (1991)
*** Cartoon Trax (1992) largely features classic sound effects from Creator/{{Disney}} cartoons.
*** Background Trax (1994)
*** The Super Single Volume 1-2 (1994)
*** The Premiere Edition Volume 2 (1995)
*** Animal Trax (1998)
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* The bear sound made famous by The Bear from ''WesternAnimation/HarveyBirdmanAttorneyAtLaw'' can also be heard in the ''WesternAnimation/ElTigreTheAdventuresOfMannyRivera'' episode "Oso Solo Mio".
** Also in ''VideoGame/WorldOfWarcraft'' for every single bear in the game.



* If animal sounds are heard in any cartoon made in the last 30 years, chances are Creator/FrankWelker or Creator/DeeBradleyBaker provided them.

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And also including...



*** Background Trax (1994) It features the seagull sound effects heard in the [=SpongeBob SquarePants=] theme song.

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*** Background Trax (1994) It features the seagull sound effects heard in the [=SpongeBob SquarePants=] theme song.(1994)

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Clean up


* Most of the time, this distinct sound of a [[https://soundideas.sourceaudio.com/track/7614249 emergency vehicle siren wailing]] has been used in several media since its debut in the 1991 film ''Body Parts'', which was added a year later in the General Series 6000 library. Selected examples of its use include, ''VideoGame/NeedForSpeedHotPursuit'' (specifically, the original Hot Pursuit), ''WesternAnimation/{{Arthur}}'', ''WesternAnimation/BluesClues'', and ''WesternAnimation/{{Madagascar}}''.

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* Most of the time, this distinct sound of a [[https://soundideas.sourceaudio.com/track/7614249 emergency vehicle siren wailing]] has been used in several media since its debut in the 1991 film ''Body Parts'', which was added a year later in the General Series 6000 library. Selected examples of its use include, ''VideoGame/NeedForSpeedHotPursuit'' (specifically, the original Hot Pursuit), ''WesternAnimation/{{Arthur}}'', ''WesternAnimation/BluesClues'', and ''WesternAnimation/{{Madagascar}}''.
library.



* Another stock roar (The General Series 6000's "Large Animal Roar 02") is commonly used as well. Examples can be heard in the following media:
** The Gwythaints in Disney's ''WesternAnimation/TheBlackCauldron''
** Sharptooth in the first ''WesternAnimation/TheLandBeforeTime'' film
** Motaro in ''Franchise/MortalKombat'', the Dragonzord in ''Series/MightyMorphinPowerRangers'', Obsidius in ''Videogame/GodzillaUnleashed'',[[note]]Although according to WordOfGod this was a coincidence.[[/note]] the Octavo from the TV adaption of ''[[Literature/{{Discworld}} Terry Pratchett's The Colour of Magic]]'', and dozens of other movies, TV shows, and video games.
** The sound can be heard here, at [[https://www.youtube.com/watch?v=m3l58YD1M4U 19 seconds]] into this video.
** Also used in Warcraft's RTS games, more specifically, the second installment, as the Dragon's stock roar sound effect, with edited versions

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* Another A series of stock roar (The roars, which were later made available on The General Series 6000's "Large Animal Roar 02") is commonly Roars", are often used as well. Examples can be heard for monsters and especially dinosaurs. Their best-known use in pop culture was when they were used for the following media:
** The Gwythaints in Disney's ''WesternAnimation/TheBlackCauldron''
**
Sharptooth in ''WesternAnimation/TheLandBeforeTime''. They are often assumed to be the first ''WesternAnimation/TheLandBeforeTime'' film
** Motaro in ''Franchise/MortalKombat'',
work of Creator/FrankWelker, but there has never been any verifiable evidence to prove he was the Dragonzord in ''Series/MightyMorphinPowerRangers'', Obsidius in ''Videogame/GodzillaUnleashed'',[[note]]Although according to WordOfGod this was a coincidence.[[/note]] one who made the Octavo from the TV adaption of ''[[Literature/{{Discworld}} Terry Pratchett's The Colour of Magic]]'', and dozens of other movies, TV shows, and video games.
** The sound can be heard here, at [[https://www.youtube.com/watch?v=m3l58YD1M4U 19 seconds]] into this video.
** Also used in Warcraft's RTS games, more specifically, the second installment, as the Dragon's stock roar sound effect, with edited versions
roars.



* There is a common sound of a wolf howling, heavily used in Disney cartoons, in Hanna-Barbera cartoons and even in ''WesternAnimation/FunAndFancyFree''. Its official name is [[ExactlyWhatItSaysOnTheTin "Single, Classic Wolf Howl."]] [[note]]it's available commercially as "Hollywood Edge Cartoon Trax, Disc 1, Track 25"[[/note]]. It's still used to this day, in other TV shows, movies and commercials (especially to indicate a sense of isolation or potential danger in a wilderness setting, for some reason). It's even used in the opening to ''Series/BuffyTheVampireSlayer''. Here is a list of more movies and TV Shows that have the same stock wolf howl sound:
** ''WesternAnimation/CatDog''
** ''WesternAnimation/CourageTheCowardlyDog''
** ''WesternAnimation/TheFairlyOddParents''
** ''WesternAnimation/ScoobyDooWhereAreYou''
** ''WesternAnimation/RockosModernLife''
** ''WesternAnimation/SpongeBobSquarePants''
** ''Film/LooneyTunesBackInAction''
** ''WesternAnimation/FreeBirds''
** The Wolf Films logo.
** [[https://www.youtube.com/watch?v=60KxmSaQE1I It can be heard here]].



** For reference, it's the one that goes, "BU-KAAAAAAWWWWW!!!!!!"



* Whenever a child's innocent laughter needs to feature in a scene, it's almost always the same sound clip from the Hollywood Edge "Premiere Edition" sound library, called the [[https://soundideas.sourceaudio.com/#!details?id=11473800 Diddy Laugh]]. Examples:
** It's one of the alternate Windows 95/98 shutdown sounds.
** Used in a Dannon yogurt commercial.
** The opening sequence to ''VideoGame/DiddyKongRacing''.
** ''Series/TheXFiles'' Season 2, Episode 1, when Agent Scully is at the airport.
** ''Film/RamboIV''
** ''VideoGame/RollerCoasterTycoon''.
** ''Franchise/StarWars: Film/ThePhantomMenace'' when the kids are playing around the pod racer before the race.
** ''Series/StargateSG1'' used this sound clip ''eleven'' times in the single episode "Learning Curve".
** It's heard in the ''Series/DoctorWho'' episode "The Family of Blood".
** Also heard in a ''WesternAnimation/TheVentureBrothers'' episode when kids were playing around a dead parachutist.
** It can also be used to creep the hell out of you as it was used in ''VideoGame/ConkersBadFurDay'''s HauntedCastle level.
** It's also used in ''VideoGame/BaldursGate'' for the random children villagers.
** Used in U.S. Army commercial around April 2009, of kids playing outside.
** Pixar AFLAC ''WesternAnimation/ToyStory3'' commercial, around May 2010
** A V-Tech commercial that aired around October 2009
** The film ''Film/{{Gladiator}}'', during the glimpses of the afterlife.
** Used in ''Film/ImJuli'', during the [[TravelMontage travel photo montage]].
** Heard in several FlashbackEcho and ghostly manifestation sequences in ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight''.
** An early commercial for the original Toys/{{Furby}} had a couple of kids laughing this way to their Furby's antics.

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* Whenever a child's innocent laughter needs to feature in a scene, it's almost always the same going to be a sound clip effect from either the Hollywood Edge "Premiere Edition" sound library, called Series 6000 Original Library or The Premiere Edition Volume 1. The latter is often nicknamed the [[https://soundideas.sourceaudio.com/#!details?id=11473800 Diddy Laugh]]. Examples:
** It's one of the alternate Windows 95/98 shutdown sounds.
** Used in a Dannon yogurt commercial.
** The opening sequence to ''VideoGame/DiddyKongRacing''.
** ''Series/TheXFiles'' Season 2, Episode 1, when Agent Scully is at the airport.
** ''Film/RamboIV''
** ''VideoGame/RollerCoasterTycoon''.
** ''Franchise/StarWars: Film/ThePhantomMenace'' when the kids are playing around the pod racer before the race.
** ''Series/StargateSG1'' used this sound clip ''eleven'' times in the single episode "Learning Curve".
** It's heard in the ''Series/DoctorWho'' episode "The Family of Blood".
** Also heard in a ''WesternAnimation/TheVentureBrothers'' episode when kids were playing around a dead parachutist.
** It can also be used to creep the hell out of you as it was used in ''VideoGame/ConkersBadFurDay'''s HauntedCastle level.
** It's also used in ''VideoGame/BaldursGate'' for the random children villagers.
** Used in U.S. Army commercial around April 2009, of kids playing outside.
** Pixar AFLAC ''WesternAnimation/ToyStory3'' commercial, around May 2010
** A V-Tech commercial that aired around October 2009
** The film ''Film/{{Gladiator}}'', during the glimpses of the afterlife.
** Used in ''Film/ImJuli'', during the [[TravelMontage travel photo montage]].
** Heard in several FlashbackEcho and ghostly manifestation sequences in ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight''.
** An early commercial for the original Toys/{{Furby}} had a couple of kids laughing this way to their Furby's antics.
Laugh]] through its association with VideoGame/DiddyKongRacing.



** There's another "happy baby" sound that was used extensively in the mid 80s to early 90s in almost every baby commercial. A two syllable "AAAH-ahh" with emphasis and rising intonation on the first syllable.



* [[https://soundideas.sourceaudio.com/#!details?id=7615465 There is a common sound of a baby crying]] originating from Sound Ideas' The General Series 6000 library that was first used in ''WesternAnimation/BlinkyBill'' before being heavily used with the character of Kate in ''WesternAnimation/{{Arthur}}'', mainly in the earlier seasons. It's still used to this day, and has been used in other TV shows, movies and commercials. Here is a list of the movies and TV shows that use this stock sound:
** ''Series/BarneyAndFriends''
** ''Film/SchindlersList''
** ''WesternAnimation/Frozen2013''
** ''WesternAnimation/BluesClues''
** ''Series/{{Charmed|1998}}''
** ''WesternAnimation/TheRugratsMovie''
** ''WesternAnimation/HowToTrainYourDragon2''
** ''WesternAnimation/TheBoxtrolls''
** ''WesternAnimation/ShrekTheThird''
** ''WesternAnimation/Animaniacs2020''
** ''WesternAnimation/SofiaTheFirst''
** ''WesternAnimation/DanielTigersNeighborhood''
** ''WesternAnimation/RobotChicken''
** ''WesternAnimation/CheyenneCinnamonAndTheFabulousUnicornOfSugarTownCandyFudge''
** ''Film/BabyGeniuses''
** ''WesternAnimation/SuperWhy''
** ''WesternAnimation/{{Superjail}}''
** ''WesternAnimation/SouthPark''
** ''WesternAnimation/CelebrityDeathmatch''
** ''Series/WonderShowzen''
** ''Film/WonderWoman2017''
** ''Film/TheHangover''
** ''WesternAnimation/HarveyBeaks''
** ''Manga/{{Cyborg 009}}''
** ''Film/TheKingdom''
** ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
** ''Series/SonsOfAnarchy''
** ''Series/ChappellesShow''
** ''Film/AdoptingTerror''
** ''Film/BeforeTheDevilKnowsYoureDead''
** The second film of ''A Christmas Story''
** ''WesternAnimation/{{Archer}}''
** ''VideoGame/SaintsRowTheThird''
** ''WebVideo/DragonBallZAbridged''
** ''WesternAnimation/TheAmazingWorldOfGumball''
** ''WesternAnimation/TeenTitansGo''
** ''WesternAnimation/AdventureTime''
** ''WesternAnimation/{{Minions}}''
** ''WesternAnimation/ThePowerpuffGirls''
* ''WesternAnimation/{{Arthur}}''[='=]s trademark gasp in the early seasons - most notably used when he discovers his broken plane in "Arthur's Big Hit."
* There is [[https://soundeffects.fandom.com/wiki/Auvidis_Tempo,_Cris_D%27Un_Bébé another common]] (though not ''that'' common) sound of a baby crying, originating from an obscure French sound library, heavily used with Oggy from ''WesternAnimation/OggyAndTheCockroaches''. Here is a list of the movies and TV shows that have this same stock baby cry sound:
** ''WesternAnimation/TheBatman''
** ''WesternAnimation/RegularShow''
** ''WesternAnimation/PBandJOtter''
** ''WesternAnimation/BluesClues'' (once again!)
** ''Series/{{CSI}}''
** ''WesternAnimation/TheRenAndStimpyShow''
** ''WesternAnimation/TheSimpsons''
** ''Franchise/MortalKombat''
** ''VideoGame/GrandTheftAuto''
** ''WesternAnimation/{{Ninjago}}''
** ''WesternAnimation/KingOfTheHill''



** Another police radio stock sound, was used throughout the early ''VideoGame/GrandTheftAuto'' games, excluding the London expansion packs. [[https://soundeffects.fandom.com/wiki/Sound_Ideas,_RADIO,_POLICE_-_NEW_YORK_CITY_POLICE_RADIO_CALLS Can be listened to here.]]
** Someone has been compiling a list of occurrences of the above-mentioned police radio sound effect on [[https://www.youtube.com/watch?v=dklA4-ACN4k YouTube]]. Apparently ''Law & Order'' and ''The X-Files'' are indeed repeat offenders.



* Many of the gunshots, ricochets, car crashes, and glass breaking sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were later used in late 1980's and 1990's Warner Bros. films, such as ''Film/AboveTheLaw1988'', ''Film/TheLastBoyScout'', ''Film/DemolitionMan'', ''Film/HardToKill'', ''Film/TrueRomance'', and even in ''Film/BadBoys1995'' which is distributed by Columbia Pictures. Surpisingly, the aforementioned sounds from ''Film/LethalWeapon'' and its sequels (except 4) were even later used in some TV shows, including:
** ''Series/TwentyFour''
** ''Series/NashBridges''
** ''Series/PrisonBreak''
** ''Series/SonsOfAnarchy''
** ''WesternAnimation/SpongeBobSquarePants''
* The glass shattering sound from ''Film/DrStrangelove'' is commonly used in many movies and some TV shows, such as:
** ''Series/TwentyFour''
** ''Film/BadBoys1995''
** ''Film/BadBoys2''
** ''Film/ConAir''
** ''Film/FastFive''
** ''Film/HardToKill''
** ''Film/Passenger57''
** ''Film/PointBreak''
** ''Film/ManOfSteel''
** ''Series/NashBridges''
** ''Film/NaturalBornKillers''
** ''Film/PulpFiction''
** ''Film/Robocop1987''
** ''Anime/SonicX''
** ''WesternAnimation/SpongeBobSquarePants''
** ''Film/Terminator3RiseOfTheMachines''

to:

* Many of the gunshots, ricochets, car crashes, and glass breaking sounds from ''Film/LethalWeapon'' and it's sequels (except 4) were later used in late 1980's and 1990's Warner Bros. films, such as ''Film/AboveTheLaw1988'', ''Film/TheLastBoyScout'', ''Film/DemolitionMan'', ''Film/HardToKill'', ''Film/TrueRomance'', and even in ''Film/BadBoys1995'' which is distributed by Columbia Pictures. Surpisingly, the aforementioned sounds from ''Film/LethalWeapon'' and its sequels (except 4) were even later used in some TV shows, including:
** ''Series/TwentyFour''
** ''Series/NashBridges''
** ''Series/PrisonBreak''
** ''Series/SonsOfAnarchy''
** ''WesternAnimation/SpongeBobSquarePants''
shows.
* The glass shattering sound from ''Film/DrStrangelove'' is commonly used in many movies and some TV shows, such as:
** ''Series/TwentyFour''
** ''Film/BadBoys1995''
** ''Film/BadBoys2''
** ''Film/ConAir''
** ''Film/FastFive''
** ''Film/HardToKill''
** ''Film/Passenger57''
** ''Film/PointBreak''
** ''Film/ManOfSteel''
** ''Series/NashBridges''
** ''Film/NaturalBornKillers''
** ''Film/PulpFiction''
** ''Film/Robocop1987''
** ''Anime/SonicX''
** ''WesternAnimation/SpongeBobSquarePants''
** ''Film/Terminator3RiseOfTheMachines''
shows.
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* Spoofed in one adventure of ''Literature/TheMoomins'', where a miner is excited to find a deposit of uranium that's "so pure you can hear it crackle without a geiger counter!"

to:

* Spoofed in one adventure of ''Literature/TheMoomins'', ''ComicStrip/{{Moomin}}'', where a miner is excited to find a deposit of uranium that's "so pure you can hear it crackle without a geiger counter!"

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