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* ''VideoGame/BlazBlue''. Taokaka. Spinning! That is all.

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* ''VideoGame/BlazBlue''.''Franchise/BlazBlue''. Taokaka. Spinning! That is all.
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-->-- ''Series/StargateSG1'', "200"

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-->-- ''Series/StargateSG1'', "200"
"[[Recap/StargateSG1S10E6200 200]]"



** In addition, ''SG-1'' season seven's "Heroes (Part 1)":

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** In addition, ''SG-1'' season seven's "Heroes (Part 1)":"[[Recap/StargateSG1S7E17HeroesPart1 Heroes, Part 1]]":



** And Lampshaded in "200":
--->'''General Hammond (In [[Film/TeamAmericaWorldPolice Marionette Form]])''': But, it's round. It ''has'' to spin. Spinning is so much ''cooler'' than not spinning!

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** And Lampshaded in "200":
"[[Recap/StargateSG1S10E6200 200]]":
--->'''General Hammond (In (in [[Film/TeamAmericaWorldPolice Marionette Form]])''': But, Form]]):''' But it's round. It ''has'' to spin. Spinning is so much ''cooler'' than not spinning!



* In ''Series/WonderWoman'', the eponymous heroine spins to change from Diana Prince to her super self. The comics have since used this as well.

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* In ''Series/WonderWoman'', ''Series/WonderWoman1975'', the eponymous heroine spins to change from Diana Prince to her super self. The comics have since used this as well.

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* Another video game example or five... any gaming wrestler who uses the Giant Swing is guilty of this too. [[VideoGame/{{Tekken}} Yes, King, this means you.]] For the record, the move is a) grab victim's legs b) spin in place to build up speed c) release d) wave. D optional.

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* Another video game example or five... any gaming wrestler who uses the Giant Swing is guilty of this too. [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Yes, King, this means you.]] For the record, the move is a) grab victim's legs b) spin in place to build up speed c) release d) wave. D optional.



* The lower section of the Palace from ''VideoGame/JakIIRenegade'' rotates slowly for no other reason than to [[SceneryPorn show off the entire game world rendered in real time]].

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* ''VideoGame/JakAndDaxter'':
**
The lower section of the Palace from ''VideoGame/JakIIRenegade'' rotates slowly for no other reason than to [[SceneryPorn show off the entire game world rendered in real time]].



* One of Goofy's abilities in ''VideoGame/KingdomHeartsII'', Goofy Tornado, is to spin around the area. He learns this in [[WesternAnimation/SteamboatWillie Timeless River]].
** Also, in ''VideoGame/KingdomHearts3DDreamDropDistance'', Sora can perform a spinning move with certain Dream Eaters such as Kooma Panda and Majik Lapin.

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* ''Franchise/KingdomHearts'':
**
One of Goofy's abilities in ''VideoGame/KingdomHeartsII'', Goofy Tornado, is to spin around the area. He learns this in [[WesternAnimation/SteamboatWillie Timeless River]].
** Also, in In ''VideoGame/KingdomHearts3DDreamDropDistance'', Sora can perform a spinning move with certain Dream Eaters such as Kooma Panda and Majik Lapin.



* ''Franchise/{{Kirby}}''

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* ''Franchise/{{Kirby}}''''Franchise/{{Kirby}}'':



* ''VideoGame/PaperMario''

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* ''VideoGame/PaperMario''''VideoGame/PaperMario'':



* In ''VideoGame/{{Prototype}}'' one of Alex's strongest melee attacks is the Cannonball, in which he tucks himself into a ball.

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* In ''VideoGame/{{Prototype}}'' ''VideoGame/{{Prototype}}'', one of Alex's strongest melee attacks is the Cannonball, in which he tucks himself into a ball.



** Blaze the Cat spins... and also creates a [[PlayingWithFire Fiery Tornado]]. This is especially noticable in the ''VideoGame/SonicRushSeries'' and ''VideoGame/SonicTheHedgehog2006''.

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** Blaze the Cat spins... and also creates a [[PlayingWithFire Fiery Tornado]]. This is especially noticable noticeable in the ''VideoGame/SonicRushSeries'' ''VideoGame/SonicRush'' and ''VideoGame/SonicTheHedgehog2006''.



* The [[WaveMotionGun Void Rays]] in ''VideoGame/StarcraftII'' have spinning...parts around the gun.
* ''VideoGame/StarFox'': [[MemeticMutation "Do a barrel roll!"]]
** Also falls under SpinToDeflectStuff, since it's the primary means of avoiding damage by enemy fire..

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* The [[WaveMotionGun Void Rays]] in ''VideoGame/StarcraftII'' ''VideoGame/StarCraftII'' have spinning...parts around the gun.
* ''VideoGame/StarFox'': ''Franchise/StarFox'': [[MemeticMutation "Do a barrel roll!"]]
**
roll!"]] Also falls under SpinToDeflectStuff, since it's the primary means of avoiding damage by enemy fire..fire.



* ''VideoGame/StreetFighterII''

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* ''VideoGame/StreetFighterII''''VideoGame/StreetFighterII'':



** The character Zangief's whole move-set was designed around full rotations of the D-Pad, often resulting in an onscreen Spin in the performed attack. [[https://www.youtube.com/watch?v=4v9bYeqcv0I He's the spinning Russian man!]] And, in honor of Zangief, other grapplers in the ''Franchise/StreetFighter'' canon (like Hakan in ''Super SFIV'') gained 360-spin (really 270) power grabs.\\\
Zangief took [[VideoGame/FinalFight Mike Haggar's]] piledriver move and added his own extra "twist." Throw in a few back drops and power slams, and you have his ultimate technique, the Final Atomic Buster.

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** The character Zangief's whole move-set was designed around full rotations of the D-Pad, often resulting in an onscreen Spin in the performed attack. [[https://www.youtube.com/watch?v=4v9bYeqcv0I He's the spinning Russian man!]] And, in honor of Zangief, other grapplers in the ''Franchise/StreetFighter'' canon (like Hakan in ''Super SFIV'') gained 360-spin (really 270) power grabs.\\\
Zangief took [[VideoGame/FinalFight Mike Haggar's]] Haggar]]'s piledriver move and added his own extra "twist." "twist". Throw in a few back drops and power slams, and you have his ultimate technique, the Final Atomic Buster.



* ''VideoGame/SuperSmashBros''

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* ''VideoGame/SuperSmashBros''''VideoGame/SuperSmashBros'':



* ''VideoGame/TalesSeries''

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* ''VideoGame/TalesSeries''''VideoGame/TalesSeries'':



* ''VideoGame/{{Tekken}}''

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* ''VideoGame/{{Tekken}}''''Franchise/{{Tekken}}'':



* ''VideoGame/{{Touhou}}'' series:

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* ''VideoGame/{{Touhou}}'' series:''Franchise/TouhouProject'':
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* The Mad Duck enemy in ''VideoGame/EarthBound'' has a move in which it "[makes] something spin around!" What it is that's spinning will forever be a mystery. The something might just be whoever was affected by said attack, seeing as it renders the attack target unable to concentrate. (Read: Silence status ailment) Just a small theory though...

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* The Mad Duck enemy in ''VideoGame/EarthBound'' ''[[VideoGame/EarthBound1994 EarthBound]]'' has a move in which it "[makes] something spin around!" What it is that's spinning will forever be a mystery. The something might just be whoever was affected by said attack, seeing as it renders the attack target unable to concentrate. (Read: Silence status ailment) Just a small theory though...
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** Gyro Ball is a physical Steel type attack, in which the foe is tackled with a "high-speed" spin. Ironically, the slower the user is compared to the target, the better, being capable of up to 150 base damage if the user has minimal Speed. (Steelix in particular loves it with Curse) However, Gyro Ball was somewhat neutralized by the "Bulletproof" ability from Generation VI onwards.
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** ''Series/GekisouSentaiCarranger'' / ''Series/PowerRangersTurbo'': The finishing move of the RV Robo / Turbo Megazord is to spin insanely fast while rushing towards the enemy and coming to a sudden stop after slicing through the enemy with its sword.
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* ''Film/{{Superman}}''. Superman uses this twice: first when he spins like a top while drilling into Lex Luthor's underground lair, and second when he flies around the Earth to make it spin backwards and turn back time.

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* ''Film/{{Superman}}''. ''Film/SupermanTheMovie'': Superman uses this twice: first when he spins like a top while drilling into Lex Luthor's underground lair, and second when he flies around the Earth to make it spin backwards and turn back time.
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* ''Anime/MyHime'':
** Mikoto does a spin of at least 460° when wielding her sword, Miroku, to build up momentum.
** Natsuki will engage in GunTwirling before doing a spinning dance to summon her Child, Duran.
** The rings that compose Mai's element spin whenever they aid her in flight or generate fire. In addition, a pair of turbines on her Child, Kagursuchi's back when he's about to use his BreathWeapon.
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Unnecessary.


''(While you're on this page, listen to [[https://www.youtube.com/watch?v=PGNiXGX2nLU You Spin Me Round.]] It will make the page even better. Why? Because spinning, that's why. Best not to think of spinning meat while you listen.)''

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''(While you're on this page, listen to [[https://www.youtube.com/watch?v=PGNiXGX2nLU You Spin Me Round.]] It will make the page even better. Why? Because spinning, that's why. Best not to think of spinning meat while you listen.)''
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** In ''Series/StargateSG1'', this was addressed by having the majority of gates not spin - any gate with a DHD dials automatically, while the SGC (who presumably never figured out the communication protocol for fast dialing) manually dials every time, hence the spinning. (Compare an old school rotary dial telephone to a modern day touch tone to understand the difference.)

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** In ''Series/StargateSG1'', this was addressed by having the majority of gates not spin - -- any gate with a DHD dials automatically, while the SGC (who presumably never figured out the communication protocol for fast dialing) manually dials every time, hence the spinning. (Compare an old school rotary dial telephone to a modern day touch tone to understand the difference.)



* ''VideoGame/BendyAndTheInkMachine'': [[spoiler: Bertrum has become]] a spinning amusement park ride.

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* ''VideoGame/BendyAndTheInkMachine'': [[spoiler: Bertrum [[spoiler:Bertrum has become]] a spinning amusement park ride.



* ''VideoGame/ChronoTrigger'' has the main character have two attacks that involve spinning - Cyclone (spin around and hit things inside the arc with your sword) and Confuse (spin around an enemy smacking away at the foe trapped inside the circle). Notably almost all of Crono's early Dual Techs (X-Strike with Frog was the big exception) involved combining someone else's trick with Cyclone to basically make a version of the other person's attack that was bigger, stronger, or hit more targets.

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* ''VideoGame/ChronoTrigger'' has the main character have two attacks that involve spinning - -- Cyclone (spin around and hit things inside the arc with your sword) and Confuse (spin around an enemy smacking away at the foe trapped inside the circle). Notably almost all of Crono's early Dual Techs (X-Strike with Frog was the big exception) involved combining someone else's trick with Cyclone to basically make a version of the other person's attack that was bigger, stronger, or hit more targets.



* In ''WesternAnimation/TheLegendOfZelda1989'', Link had a tendency to spin his sword in a flashy manner. When he becomes incapacitated in one episode, Zelda uses his sword - and does the same thing.

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* In ''WesternAnimation/TheLegendOfZelda1989'', Link had a tendency to spin his sword in a flashy manner. When he becomes incapacitated in one episode, Zelda uses his sword - -- and does the same thing.



* Although it's certainly not a fun experience for [[TooDumbToLive the idiots who subject themselves to it]] (or those unfortunate enough [[WithFriendsLikeThese to be coerced into agreeing to take part]]), the [[https://en.wikipedia.org/wiki/Merry-go-round_of_death Merry-go-round of Death challenge]] certainly is spectacular! [[https://www.youtube.com/watch?v=AZqP-G66arU Demonstrated in this compilation video]], the challenge is reasonably simple - ride on a Merry-go-round and try to hold on for dear life while someone spins you by using a motorcycle's rear wheel against the ride's disc. Brave Website/DarwinAwards nominees attempting this challenge risk injuries that would normally be seen in fighter pilots, as over-G situations are very common; in addition, the Centrifugal force invoked from being spun at high speed gives plenty of chances for riders to literally be launched out of the ride at nearby objects.

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* Although it's certainly not a fun experience for [[TooDumbToLive the idiots who subject themselves to it]] (or those unfortunate enough [[WithFriendsLikeThese to be coerced into agreeing to take part]]), the [[https://en.wikipedia.org/wiki/Merry-go-round_of_death Merry-go-round of Death challenge]] certainly is spectacular! [[https://www.youtube.com/watch?v=AZqP-G66arU Demonstrated in this compilation video]], the challenge is reasonably simple - -- ride on a Merry-go-round merry-go-round and try to hold on for dear life while someone spins you by using a motorcycle's rear wheel against the ride's disc. Brave Website/DarwinAwards nominees attempting this challenge risk injuries that would normally be seen in fighter pilots, as over-G situations are very common; in addition, the Centrifugal force invoked from being spun at high speed gives plenty of chances for riders to literally be launched out of the ride at nearby objects.
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* ''Series/TheOrville'', when trying to escape three Krill cruisers in season 3:
-->'''Lt. Malloy:''' Sir, what if we tried an Expanding Helix maneuver?\\
'''Cmdr. Grayson:''' Never heard of it.\\
'''Lt. Malloy:''' That's because I just made it up. \\
'''Cmdr. Grayson:''' Do it. [ship begins to spin]
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* Although it's certainly not better with spinning for [[TooDumbToLive the idiots who subject themselves to it]], the [[https://en.wikipedia.org/wiki/Merry-go-round_of_death Merry-go-round of Death challenge]] certainly is spectacular! [[https://www.youtube.com/watch?v=AZqP-G66arU Demonstrated in this compilation video]], the challenge is reasonably simple - ride on a Merry-go-round and try to hold on for dear life while someone spins you by using a motorcycle's rear wheel against the ride's disc. Brave Website/DarwinAwards nominees attempting this challenge risk injuries that would normally be seen in fighter pilots, as over-G situations are very common; in addition, the Centrifugal force invoked from being spun at high speed gives plenty of chances for riders to literally be launched out of the ride at nearby objects.

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* Although it's certainly not better with spinning a fun experience for [[TooDumbToLive the idiots who subject themselves to it]], it]] (or those unfortunate enough [[WithFriendsLikeThese to be coerced into agreeing to take part]]), the [[https://en.wikipedia.org/wiki/Merry-go-round_of_death Merry-go-round of Death challenge]] certainly is spectacular! [[https://www.youtube.com/watch?v=AZqP-G66arU Demonstrated in this compilation video]], the challenge is reasonably simple - ride on a Merry-go-round and try to hold on for dear life while someone spins you by using a motorcycle's rear wheel against the ride's disc. Brave Website/DarwinAwards nominees attempting this challenge risk injuries that would normally be seen in fighter pilots, as over-G situations are very common; in addition, the Centrifugal force invoked from being spun at high speed gives plenty of chances for riders to literally be launched out of the ride at nearby objects.

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* ''VideoGame/Fairune1'': Hope Girl spins in a circle when she touches the Sword of Hope but before performing her ItemGet pose.



-->'''Ice Kick:''' Goes in for a flying spin kick while generating ice all around. There's actually no need for the spinkick, but [[RuleOfCool she thinks it's cool.]]
-->'''Cold Body "Super Ice Kick":''' A spinning kick from the heavens. The longer this attack hits, the more powerful it is, but Cirno gets dizzy after a while. [[LampshadeHanging There's really just no reason for her to be spinning...]]

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-->'''Ice Kick:''' Goes in for a flying spin kick while generating ice all around. There's actually no need for the spinkick, but [[RuleOfCool she thinks it's cool.]]
-->'''Cold
]]\\
'''Cold
Body "Super Ice Kick":''' A spinning kick from the heavens. The longer this attack hits, the more powerful it is, but Cirno gets dizzy after a while. [[LampshadeHanging There's really just no reason for her to be spinning...]]



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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''(While you're on this page, listen to [[https://www.youtube.com/watch?v=PGNiXGX2nLU You Spin Me Round.]] It will make the page even better. Why? Because spinning, that's why.)''

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''(While you're on this page, listen to [[https://www.youtube.com/watch?v=PGNiXGX2nLU You Spin Me Round.]] It will make the page even better. Why? Because spinning, that's why. Best not to think of spinning meat while you listen.)''
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* In ''Franchise/Diablo''one of the warrior skills is a spinning attack which heals the warrior for a percentage of the damage dealt to opponents. This is the origin of the common adage "spin to win", since it's a very useful ability when you are surrounded and outnumbered.

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* In ''Franchise/Diablo''one ''VideoGame/{{Diablo}}'' one of the warrior skills is a spinning attack which heals the warrior for a percentage of the damage dealt to opponents. This is the origin of the common adage "spin to win", since it's a very useful ability when you are surrounded and outnumbered.
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* SwirlingDust

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* SwirlingDustSwirlingDust: BattleAura stirs a dust cloud around the character.

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* ''VisualNovel/HigurashiWhenTheyCry'': Takano in Minagoroshi-hen.

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* ''VisualNovel/HigurashiWhenTheyCry'': ''Anime/HigurashiWhenTheyCry'': Takano in Minagoroshi-hen.



* ''Manga/InuYasha'' has an awful lot of this too.
* ''Franchise/JojosBizarreAdventure'':
** One of [[BlowYouAway Wamuu's]] signature techniques in ''Manga/JoJosBizarreAdventureBattleTendency'' is to create a pair of tornados by [[BodyHorror rapidly rotating his forearms like a pair of drills.]]
** The concept of spinning itself becomes a supernatural power in ''Manga/JojosBizarreAdventureSteelBallRun'', capable of doing things that it has no right doing, similar to the [[ThePowerOfTheSun Ripple]] concept in [[Manga/PhantomBlood Parts 1]] and 2. [[WeaponizedBall Gyro Zeppeli]] is a master of the Spin, and he teaches the Spin to TheProtagonist, [[HandicappedBadass Johnny Joestar]]. \\
The Spin is explained as being accomplished by spinning a spherical object at a frequency modeled after a Golden Spiral. This unlocks the secret powers of Gravity itself, which is the only force in the universe more powerful than fate. Reaching the Perfect Spin (which requires extremely specific circumstances) unlocks an UnblockableAttack, because the projectile will turn into a perpetual motion device powered by gravity, and thus holds potentially infinite energy.

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%% Needs Context * ''Manga/InuYasha'' has an awful lot of this too.
* ''Franchise/JojosBizarreAdventure'':
''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureBattleTendency Battle Tendency]]'': One of [[BlowYouAway Wamuu's]] Wamuu]]'s signature techniques in ''Manga/JoJosBizarreAdventureBattleTendency'' is to create a pair of tornados by [[BodyHorror rapidly rotating his forearms like a pair of drills.]]
** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': Lang Rangler's Jumpin' Jack Flash has [[ArmCannon centrifuges]] on its wrists that it can use to launch nuts and screws at enemies.
** ''[[Manga/JojosBizarreAdventureSteelBallRun Steel Ball Run]]'':
The concept of spinning itself becomes a supernatural power in ''Manga/JojosBizarreAdventureSteelBallRun'', power, capable of doing things that it has no right doing, similar to the [[ThePowerOfTheSun Ripple]] concept in [[Manga/PhantomBlood Parts [[Manga/JoJosBizarreAdventurePhantomBlood Part 1]] and 2. [[WeaponizedBall Gyro Zeppeli]] is a master of the Spin, and he teaches the Spin to TheProtagonist, [[HandicappedBadass Johnny Joestar]]. \\
The Spin is explained as being accomplished by spinning a spherical object at a frequency modeled after a Golden Spiral. This unlocks the secret powers of Gravity itself, which is the only force in the universe more powerful than fate. Reaching the Perfect Spin (which requires extremely specific circumstances) unlocks an UnblockableAttack, because the projectile will turn into a perpetual motion device powered by gravity, and thus holds potentially infinite {{infinite}} energy.



* ''Anime/{{Symphogear}}'' [[https://www.youtube.com/watch?v=ITLQzENPvVI loves this trope]].

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%% zce * ''Anime/{{Symphogear}}'' [[https://www.youtube.com/watch?v=ITLQzENPvVI loves this trope]].



* ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'':
** ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'': Estelle inherited her father's staff fighting style which is based on this concept. In a specific sense, her Wheel of Time S-Craft on multiple levels. First, she spins fast enough to create a whirlwind around herself as she charges the enemy, then she spins around her victim at high speed, creating a whirling vortex of energy around the target as she repeatedly pummels it from all angles.
** ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails to Azure]]'': Noel's has the "Rebellion Shot" Craft, where she spins around while firing her guns at the enemies surrounding her.
** ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'': Aurelia Le Guin spins her sword a few times whether it's her deflecting tank rockets or winding up her sword to unleash her S-Craft.
** ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Trails of Black]]'': Van's "Stun Slash" Craft, as well as it's upgrade "Magna Slash," has him turn in a circular motion as he slashes the target.



* ''[[VideoGame/MaxPayne Max Payne 2]]'' makes use of this trope during the slow-mo reload animation.
* The Top Spin of ''VideoGame/MegaMan3'' is incredibly effective against one of the Robot Masters, ''and'' takes out the last boss in one hit. [[LethalJokeItem In fact, it takes out almost anything it can actually damage in one hit.]] However, it's ''INCREDIBLY'' awkward to use, so much so that 99% of players never use it outside of the aforementioned boss battles. When ''Top Man'' uses it, it's significantly less useless: it causes collision damage to you and deflects all of your shots, making him {{Nigh Invulnerab|ility}}le.

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* ''[[VideoGame/MaxPayne Max Payne 2]]'' ''VideoGame/MaxPayne2TheFallOfMaxPayne'' makes use of this trope during the slow-mo reload animation.
* ''Franchise/MegaMan'':
**
The Top Spin of ''VideoGame/MegaMan3'' is incredibly effective against one of the Robot Masters, ''and'' takes out the last boss in one hit. [[LethalJokeItem In fact, it takes out almost anything it can actually damage in one hit.]] However, it's ''INCREDIBLY'' awkward to use, so much so that 99% of players never use it outside of the aforementioned boss battles. When ''Top Man'' uses it, it's significantly less useless: it causes collision damage to you and deflects all of your shots, making him {{Nigh Invulnerab|ility}}le.



* Yousuke of ''VideoGame/{{Persona 4}}'' spins around with both weapons in hand for his follow-up attack.
** [[spoiler:Teddie]]'s follow-up attack has him drill into the enemy with [[spoiler:his claws]], spinning around as he does.
** Yukiko spins with her fan to strike her tarot card, in which her Persona proceeds to spin around before attacking or healing; Chie's Persona spins its weapon during some spells/attacks and Yousuke even does a spinning jump to strike his tarot card. Persona 4 has ''A LOT'' of cool spinning.

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* ''Franchise/{{Persona}}'':
** ''VideoGame/Persona3'': Koromaru doesn't just charge into shadows with a knife, he somersaults into them.
** ''VideoGame/Persona4'':
***
Yousuke of ''VideoGame/{{Persona 4}}'' spins around with both weapons in hand for his follow-up attack.
** *** [[spoiler:Teddie]]'s follow-up attack has him drill into the enemy with [[spoiler:his claws]], spinning around as he does.
** *** Yukiko spins with her fan to strike her tarot card, in which her Persona proceeds to spin around before attacking or healing; Chie's Persona spins its weapon during some spells/attacks and Yousuke even does a spinning jump to strike his tarot card. Persona 4 has ''A LOT'' of cool spinning.card.



* ''VideoGame/SonicTheHedgehog''

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* ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog''



* ''[[VideoGame/SuperSmashBros Super Smash Bros Brawl]]''

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* ''[[VideoGame/SuperSmashBros Super Smash Bros Brawl]]''''VideoGame/SuperSmashBros''



* Other ''[[Franchise/SuperMarioBros Mario]]'' games:

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* Other ''[[Franchise/SuperMarioBros Mario]]'' games:''Franchise/SuperMarioBros'':



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]


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* ''WesternAnimation/{{Amphibia}}'': In "Flood, Sweat & Tears", the [[MonsterOfTheWeek river lampreys]] twist their bodies together and spin around rapidly, effectively turning themselves into a living buzzsaw.


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* ''WesternAnimation/StevenUniverse'': Spinel can attack others just by spinning really fast and uses the said spinning a lot.
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* ''Series/RobotWars'' had plenty of spinning metal. House robot Dead Metal's saw blade cut through most armor like butter, and Hypnodisc's spinning disc weapon did its fair share of massive damage (their [[CatchPhrase slogan]] was "Spin to win"). Some robots used spinning in one place as their main attack or defense mechanism.

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* ''Series/RobotWars'' had plenty of spinning metal. House robot Dead Metal's saw blade cut through most armor like butter, and Hypnodisc's Hypno Disc's spinning disc weapon did its fair share of massive damage (their [[CatchPhrase slogan]] was "Spin to win").win"), and Carbide's spinning bar destroyed nearly everything in sight, including parts of the [[TrashTheSet arena]]. Some robots used spinning in one place as their main attack or defense mechanism.
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* 2017 has given us '[[MemeticMutation fidget spinners]]'.

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* Fidget spinners, which were designed as stim toys to help neurodivergent children focus, took off in popularity among neurotypical crowds in 2017 has given us '[[MemeticMutation thanks to the inherent novelty of a toy designed to spin constantly. Various novelty versions capitalized on this trope by adding lights and sounds concurrently with the spinning, which ended up making them defeat the original purpose of the toys. A mixture of this and overexposure resulted in fidget spinners]]'.spinners declining in favor of other stim toys more explicitly designed for neurodivergent users.
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** In Star Trek XIII: Beyond, Krall's shoulder armor has a spinning disc that serves no purpose other than to look awesome.

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** In Star Trek XIII: Beyond, ''Film/StarTrekBeyond'', Krall's shoulder armor has a spinning disc that serves no purpose other than to look awesome.
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We shouldn't be listing aversions anyway


%%* [[BodyHorror Horribly]], [[BalefulPolymorph horribly]] {{Averted}} with ''Manga/{{Uzumaki}}''.
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Spacing


[[folder: Fan Works]]

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[[folder: Fan [[folder:Fan Works]]
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** This was the purpose of the DODS Rifle and its variants in ''Anime/MobileSuitGundamAGE''. Normal beam shots were not powerful enough to shoot through Vagan Mobile Suit armor, thus the AGE System created the DODS Rifle for the AGE-1. The DODS Rifle instead ''spins'' the beam shot like a drill, giving it the extra "oomph" to pierce through. The rifle was later mass produced for the other units in the Federation.
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Up To Eleven is a defunct trope


* VideoGame/CrashBandicoot's signature attack. In the [[VideoGame/CrashBandicoot3Warped third game]], [[UpToEleven it gets taken to the next level]] where you can spin for three seconds, enough to keep Crash floating in the air.

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* VideoGame/CrashBandicoot's signature attack. In the [[VideoGame/CrashBandicoot3Warped third game]], [[UpToEleven it gets taken to the next level]] level where you can spin for three seconds, enough to keep Crash floating in the air.



** The class that takes this UpToEleven is the Berserker, who is just as likely to spin ''himself'' for his critical animation (Female Path of Radiance Swordmasters do a {{Shoryuken}} style spinning sword uppercut for a critical). Both of these look really cool.

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** The class that takes this UpToEleven is the Berserker, who Berserker is just as likely to spin ''himself'' for his critical animation (Female Path of Radiance Swordmasters do a {{Shoryuken}} style spinning sword uppercut for a critical). Both of these look really cool.
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Disambiguating/moving pages. Consensus received from this thread.


* In ''WesternAnimation/TheLegendOfZelda'', Link had a tendency to spin his sword in a flashy manner. When he becomes incapacitated in one episode, Zelda uses his sword - and does the same thing.

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* In ''WesternAnimation/TheLegendOfZelda'', ''WesternAnimation/TheLegendOfZelda1989'', Link had a tendency to spin his sword in a flashy manner. When he becomes incapacitated in one episode, Zelda uses his sword - and does the same thing.

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Expanded an example


* In ''Franchise/{{Pokemon}}'', there's an attack called Rapid Spin, which deals pathetic damage but clears the field of hazards and cancels trapping moves, making it incredibly useful in competitive play.

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* In ''Franchise/{{Pokemon}}'', there's ''Franchise/{{Pokemon}}'':
** There's
an attack called Rapid Spin, which deals pathetic damage but clears the field of hazards and cancels trapping moves, making it incredibly useful in competitive play.



* ''Mike Tyson's VideoGame/PunchOut'' for the original NES has Super Macho Man, who uses his Super Macho Man Combo (a series of spinning backhands, which are technically ''illegal'') as his signature move.

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* ''Mike Tyson's VideoGame/PunchOut'' for the original NES has ''VideoGame/PunchOut'': Super Macho Man, who uses his Man's SignatureMove is the Super Macho Man Combo (a Combo, a series of spinning backhands, backhands which are technically ''illegal'') ''illegal'' in real life. In nearly all appearances of the character, these punches are [[OneHitKill instant-knockout moves]] (the exception is in the Wii game's Contender Mode, as his signature move.they only deal high damage; the instant-knockdown effect only applies in Title Defense).
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None


* 2017 has given us '[[MemeticMutation fidget spinners]]'

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* 2017 has given us '[[MemeticMutation fidget spinners]]'spinners]]'.
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* LetsPlay/PinkKittyRose ''loves'' this trope. Her favorite weapon in the Classic Mega Man games is the Top Spin, and she's made it a point to demonstrate that the weapon's not as bad as people say it is. ''VideoGame/MegaMari'''s Rolling Cutter isn't far behind.

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* LetsPlay/PinkKittyRose ''loves'' this trope. Her favorite weapon in the Classic Mega Man games is the Top Spin, and she's made it a point to demonstrate that the weapon's not as bad as people say it is. ''VideoGame/MegaMari'''s Rolling Cutter Slash isn't far behind.

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Crosswicking


* Hammer users in ''VideoGame/MonsterHunter'' have a spinning hammer attack available to them. [[AwesomeButImpractical It looks cool, but since it's actually a botched version of the charged hammer stomp, there are usually better attack options.]]

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* ''VideoGame/MonsterHunter'':
**
Hammer users in ''VideoGame/MonsterHunter'' the games have a spinning hammer attack available to them. [[AwesomeButImpractical It looks cool, but since it's actually a botched version of the charged hammer stomp, there are usually better attack options.]]]]
** ''VideoGame/MonsterHunterPortable3rd'': Duramboros attacks primarily by spinning its tail around the rest of its body to perform a skyward launch and try to stomp the hunters. It's a very powerful attack (a layer with little health can faint easily due to this attack), but it leads to Duramboros needing a brief cooldown period before being able to stand up to reaume attacking. During this period, the hunter can proceed to attack the monster without risk. The monster's desert-dwelling subspecies in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'' (Rust Duramboros) can do this as well.

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