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Alphabetizing example(s), Example Indentation, Word Cruft


* In ''Manga/NegimaMagisterNegiMagi'', [[RobotGirl Chachamaru]] is a more or less average human-intelligence type robot with notable hacking skills, memory, and computing speed. Her master Evangeline has other [[RobotMaid robotic servants]], most of whom seem to fall between brick and human levels; they appear to have a certain level of self awareness, but not nearly to Chachamaru's degree.
** It's mentioned every once in a while that this is because her "sisters" are pure robots, while she is a science/magic hybrid. Her purely magic counterpart, the [[CreepyDoll animated puppet]] Chachazero, can't even function if there isn't enough magic.
* In ''Anime/GhostInTheShellStandAloneComplex'', [[PickYourHumanHalf the humanlike robots are all non-sentient]], and [[LogicBomb easily befuddled]] by the spider-like Tachikoma think-tanks. The Tachikoma discuss this, noting that humans would be intimidated by androids with human intelligence but are much more accepting of non-humanoid adorable robots like themselves having sentience.
** And in [[Manga/GhostInTheShell the original manga]] and [[Anime/GhostInTheShell1995 movie]] there is the Codename 2501, a.k.a. Puppetmaster, who started out as a Brick with capability to learn, and became what is described in the final volume of the manga as an information god. In the aforementioned final volume, ''Man-Machine Interface'', the semi-AI descendants of the Puppetmaster-Major-fusion briefly plan turning every human with cybernetic implants on Earth into offshoots of themselves, but instead opt to create even higher forms of artificial consciousness. It's implied at the end that the age of machine gods is coming fast.

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* In ''Manga/NegimaMagisterNegiMagi'', [[RobotGirl Chachamaru]] is a more or less average human-intelligence type robot with notable hacking skills, memory, and computing speed. Her master Evangeline has other [[RobotMaid robotic servants]], most of whom seem to fall between brick and human levels; they appear to have a certain level of self awareness, but not nearly to Chachamaru's degree.
**
degree. It's mentioned every once in a while that this is because her "sisters" are pure robots, while she is a science/magic hybrid. Her purely magic counterpart, the [[CreepyDoll animated puppet]] Chachazero, can't even function if there isn't enough magic.
* In ''Anime/GhostInTheShellStandAloneComplex'', ''Anime/GhostInTheShellStandAloneComplex'':
**
[[PickYourHumanHalf the The humanlike robots are all non-sentient]], and [[LogicBomb easily befuddled]] by the spider-like Tachikoma think-tanks. The Tachikoma discuss this, noting that humans would be intimidated by androids with human intelligence but are much more accepting of non-humanoid adorable robots like themselves having sentience.
** And in In [[Manga/GhostInTheShell the original manga]] and [[Anime/GhostInTheShell1995 movie]] there is the Codename 2501, a.k.a. Puppetmaster, who started out as a Brick with capability to learn, and became what is described in the final volume of the manga as an information god. In the aforementioned final volume, ''Man-Machine Interface'', the semi-AI descendants of the Puppetmaster-Major-fusion briefly plan turning every human with cybernetic implants on Earth into offshoots of themselves, but instead opt to create even higher forms of artificial consciousness. It's implied at the end that the age of machine gods is coming fast.



* Subverted by Creator/DCComics' Kryptonian robots, which have a certain level of intelligence and independence, but are usually still portrayed as mere servant machines. The ''Elseworlds'' story ''Franchise/{{Superman}}: Last Son of Earth'' even equips one of Jor-El's robots with a heavy dose of sarcasm. Batman's Alfred in robot form.
** Not to say there aren't exceptions. When ComicBook/{{Brainiac}} [[DependingOnTheWriter is a robot instead of an alien]], he's typically tied into Krypton's backstory as the primary AI that ran things(and easily a DeusEstMachina). He was partially responsible for its destruction by concealing the severity of the problem until it was too late.

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* Creator/DCComics:
**
Subverted by Creator/DCComics' Kryptonian robots, which have a certain level of intelligence and independence, but are usually still portrayed as mere servant machines. The ''Elseworlds'' story ''Franchise/{{Superman}}: Last Son of Earth'' even equips one of Jor-El's robots with a heavy dose of sarcasm. Batman's Alfred in robot form.
** Not to say there aren't exceptions. When ComicBook/{{Brainiac}} [[DependingOnTheWriter is a robot instead of an alien]], he's typically tied into Krypton's backstory as the primary AI that ran things(and easily a DeusEstMachina). He was partially responsible for its destruction by concealing the severity of the problem until it was too late.



* Averted by [[spoiler: Victor Mancha]] of ''ComicBook/{{Runaways}}'', who seems to be slightly more intelligent than your average teenager.
** Even though he is a cyborg (unless he's more of a Franchise/{{Terminator}}).
* The italian sci-fi comic Nathan Never has mainly "brick" to "average joe" robots, some of latters with pretty human aspirations - desires; like having a girlfriend or going to the pub with some friends. A focal point of the stories where robots are protagonists is that, for AIs to truly grow "human", they have to be set free - in some way - from the "Three Laws".
** The series uses also a very interesting take at the "ridicolously human robot" concept: the first generation of autonomous androids was built without the "three laws" - relying on a distinct set of security limiters - and ended having almost completely "human" minds, so humans that they started strikes in order to obtain paychecks, holidays and respect for their rights. All the owners then sued the company that made them, driving them into bankruptcy.
*** Later, one of them tried to hide the "human nature" of he and his brethren in order to not be treated as a human... and forced to pay taxes.

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* Averted by [[spoiler: Victor Mancha]] of ''ComicBook/{{Runaways}}'', who seems to be slightly more intelligent than your average teenager.
**
teenager. Even though he is a cyborg (unless he's more of a Franchise/{{Terminator}}).
* ''Nathan Never'':
**
The italian sci-fi comic Nathan Never has mainly "brick" to "average joe" robots, some of latters with pretty human aspirations - desires; like having a girlfriend or going to the pub with some friends. A focal point of the stories where robots are protagonists is that, for AIs to truly grow "human", they have to be set free - in some way - from the "Three Laws".
** The series uses also a very interesting take at the "ridicolously "ridiculously human robot" concept: the first generation of autonomous androids was built without the "three laws" - relying on a distinct set of security limiters - and ended having almost completely "human" minds, so humans that they started strikes in order to obtain paychecks, holidays and respect for their rights. All the owners then sued the company that made them, driving them into bankruptcy.
***
bankruptcy. Later, one of them tried to hide the "human nature" of he and his brethren in order to not be treated as a human... and forced to pay taxes.



* As described below (in Live Action TV), Franchise/{{Terminator}}s appear to sit somewhere between Nobel and Average Joe.
** [[Franchise/{{Terminator}} Skynet]] proceeds at warp speed from 1 to high-4. Unfortunately, it's a defense system that was ''born'' [[ChildSoldiers under attack]], and, thus being very poorly adjusted, decides to KillAllHumans.

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* As described below (in Live Action TV), Franchise/{{Terminator}}s ''Franchise/{{Terminator}}'': Terminators appear to sit somewhere between Nobel and Average Joe.
** [[Franchise/{{Terminator}} Skynet]]
Joe, while Skynet proceeds at warp speed from 1 to high-4. Unfortunately, it's a defense system that was ''born'' [[ChildSoldiers under attack]], and, thus being very poorly adjusted, decides to KillAllHumans.



* In the ''Film/IronMan'' films, JARVIS is a Nobel-bot; able to run Tony's house and armor, make the occasional snarky comment, and display more common sense than Tony does at times. Tony's house robots DUMM-E and U ("dummy" and "you") are closer to Robo-Monkeys; they're not ''that'' smart but DUMM-E tends to act like a scorned puppy when Tony reprimands it. The Hammer drones in ''2'' are straight Bricks; and the Iron Legion in ''3'', while controlled by JARVIS, are portrayed at about Robo-Monkey level as JARVIS has to split his attention dozens of ways (Tony has to spell out that one of the Extremis soldiers is actually [[spoiler:Pepper]] and therefore not a hostile, rather than count on JARVIS to realize it himself).

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* ''Film/IronMan'':
**
In the ''Film/IronMan'' films, JARVIS is a Nobel-bot; able to run Tony's house and armor, make the occasional snarky comment, and display more common sense than Tony does at times. Tony's house robots DUMM-E and U ("dummy" and "you") are closer to Robo-Monkeys; they're not ''that'' smart but DUMM-E tends to act like a scorned puppy when Tony reprimands it. The Hammer drones in ''2'' are straight Bricks; and the Iron Legion in ''3'', while controlled by JARVIS, are portrayed at about Robo-Monkey level as JARVIS has to split his attention dozens of ways (Tony has to spell out that one of the Extremis soldiers is actually [[spoiler:Pepper]] and therefore not a hostile, rather than count on JARVIS to realize it himself).



* Most of the Machines and Programs in ''Film/TheMatrix'' films are vastly more intelligent than the humans, although some are difficult to assess because of how vastly inhuman they are. The Squids and other war models are likely either completely programmed Bricks or on par with humans. Some Programs designed to mimic humans are more or less on the human level, barring some extrasensory perceptions. The Architect and the Oracle are definitely Nobel bots, with the Architect coming across as distinctly alien in his viewpoint. Deux Ex Machina may or may not be effectively a machine god.

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* ''Film/TheMatrix'':
**
Most of the Machines and Programs in ''Film/TheMatrix'' the films are vastly more intelligent than the humans, although some are difficult to assess because of how vastly inhuman they are. The Squids and other war models are likely either completely programmed Bricks or on par with humans. Some Programs designed to mimic humans are more or less on the human level, barring some extrasensory perceptions. The Architect and the Oracle are definitely Nobel bots, with the Architect coming across as distinctly alien in his viewpoint. Deux Ex Machina may or may not be effectively a machine god.



* Averted by Creator/IsaacAsimov, who shows us quite a lot of moderately intelligent robots designed for specific tasks, but capable of enough understanding to follow the [[ThreeLawsCompliant three laws]] (putting them between brick and human). It's arguable whether they achieve godlike intelligence or merely a moderately superhuman one in later books. One short story even features robotic replacements for animal life.

to:

* Creator/IsaacAsimov:
**
Averted by Creator/IsaacAsimov, who shows us quite a lot of moderately intelligent robots designed for specific tasks, but capable of enough understanding to follow the [[ThreeLawsCompliant three laws]] (putting them between brick and human). It's arguable whether they achieve godlike intelligence or merely a moderately superhuman one in later books. One short story even features robotic replacements for animal life.



* Lem's "Golem XIV" is the fascinating monologue of a 5-plus (!) AI attempting to dumb down its communication sufficiently for human understanding. So convincing, you suspect Lem himself had an I.Q. OffTheScale: of which presumably he was aware, given his vocal and far-from-tactful assessment of the intelligence of most other science-fiction authors (except Creator/PhilipKDick, who he admired).

to:

* ''Golem XIV'':
**
Lem's "Golem XIV" ''Golem XIV'' is the fascinating monologue of a 5-plus (!) AI attempting to dumb down its communication sufficiently for human understanding. So convincing, you suspect Lem himself had an I.Q. OffTheScale: of which presumably he was aware, given his vocal and far-from-tactful assessment of the intelligence of most other science-fiction authors (except Creator/PhilipKDick, who he admired).



* [[Series/MysteryScienceTheater3000 Tom Servo, Gypsy, and Crow]] are somewhere between levels 3 and 5, because they're very intelligent but (with the partial exception of Gypsy) spend their time learning about human pop cultural trivia and watching bad movies instead of solving complex scientific or philosophical problems. All of this [[MST3KMantra is done for laughs]].

to:

* [[Series/MysteryScienceTheater3000 ''Series/MysteryScienceTheater3000'': Tom Servo, Gypsy, and Crow]] Crow are somewhere between levels 3 and 5, because they're very intelligent but (with the partial exception of Gypsy) spend their time learning about human pop cultural trivia and watching bad movies instead of solving complex scientific or philosophical problems. All of this [[MST3KMantra is done for laughs]].



** As for [[TheVoiceless Cambot,]] from what we can tell he's Average Joe level, with some HiddenDepths when it comes to music and video editing, being able to simulate alternate realities and create music videos with a minute's notice.

to:

** As for [[TheVoiceless Cambot,]] from From what we can tell he's [[TheVoiceless Cambot]] is Average Joe level, with some HiddenDepths when it comes to music and video editing, being able to simulate alternate realities and create music videos with a minute's notice.



* ''TabletopGame/Warhammer40000'':
** True, sapient [=AIs=] no longer exist in any meaningful sense, except for a few one-offs. Though aliens are often more advanced, they tend to eschew [=AI=]. Necrons are the result of BrainUploading. Eldar will take anything that requires an [=AI=] and use [[HauntedTechnology the willing souls of the dead]] instead. The Tau haven't advanced far enough to get their [=AIs=] truly sentient yet.
** Due to the historical Men of Iron [[TurnedAgainstTheirMasters starting a war]] that humanity barely won, the Imperium has a Franchise/{{Dune}}-esque ban on sapient machines. In place, many devices, perhaps most of them, have an animistic sentient [[SingleTaskRobot "Machine Spirit"]]. The largest "devices" such as ships and titans have sapient Machine Spirits that even develop personalities.[[note]]Despite the "similarities", the difference between [=AI=] and Machine Spirits aren't well defined, other than that Machine Spirits are comparatively stunted and have near-zero chance of turning on their creators. They can become angry due to neglect and mishandling, and refuse to operate properly, however.[[/note]] In place of drones, the Imperium uses Servitors, lobotomized cyborgs with little more personality and initiative than the robots they are used in place of.
** Followers of [[SentientCosmicForce Chaos]] mostly use Imperial-analogue technology, meaning they use twisted versions of servitors and machine spirits. The most notable [=AI=]-analogue is when they bind daemons into robotic bodies, or warmachines adapted for purpose, to serve as both pilot and power source.

to:

* ''TabletopGame/Warhammer40000'':
** True, sapient [=AIs=] no longer exist in any meaningful sense, except for a few one-offs. Though aliens are often more advanced, they tend to eschew [=AI=]. Necrons are
''TabletopGame/DungeonsAndDragons'' has the result of BrainUploading. Eldar will take Construct creature type, which can denote anything that requires an [=AI=] and use [[HauntedTechnology the willing souls from clockwork beings to servants made out of the dead]] instead. straw. The Tau haven't advanced far enough to get their [=AIs=] truly sentient yet.
** Due to the historical Men of Iron [[TurnedAgainstTheirMasters starting a war]] that humanity barely won, the Imperium has a Franchise/{{Dune}}-esque ban on sapient machines. In place, many devices, perhaps
most iconic are probably the various types of them, golems, who have an animistic sentient [[SingleTaskRobot "Machine Spirit"]]. The largest "devices" such as ships and titans have sapient Machine Spirits that even develop personalities.[[note]]Despite the "similarities", the difference between [=AI=] and Machine Spirits aren't well defined, other than that Machine Spirits are comparatively stunted and have near-zero chance intelligence score of turning on their creators. They can become angry due to neglect and mishandling, and refuse to operate properly, however.[[/note]] In place of drones, the Imperium uses Servitors, lobotomized cyborgs with little more personality and initiative than the robots "-", which means they are used in place of.
** Followers
mindless automatons (as opposed to a score of [[SentientCosmicForce Chaos]] mostly use Imperial-analogue technology, meaning they use twisted versions of servitors and machine spirits. The zero, which is actually somewhat different). However, some constructs can be very intelligent, possibly moreso than most notable [=AI=]-analogue is when they bind daemons into robotic bodies, or warmachines adapted for purpose, to serve as both pilot and power source.of the player characters.



* ''TabletopGame/DungeonsAndDragons'' has the Construct creature type, which can denote anything from clockwork beings to servants made out of straw. The most iconic are probably the various types of golems, who have an intelligence score of "-", which means they are mindless automatons (as opposed to a score of zero, which is actually somewhat different). However, some constructs can be very intelligent, possibly moreso than most of the player characters.
* AIs in ''TabletopGame/{{Paranoia}}'' typically vary around the first three tiers, with [[TheComputerIsYourFriend Friend Computer]] at around a low level 4 (interacting with lots of citizens simultaneously at any given moment, though an individual interaction may be closer to level 3). The bots that interact with the players are typically either Type 2s or Type 3s, with just enough [[LiteralGenie leeway]] to [[SecondLawMyAss screw up the humans.]]
* ''TabletopGame/{{GURPS}} TabletopGame/TranshumanSpace'' has Non-sapient (NAI), Low-Sapient (LAI), and Sapient (SAI) AIs. Each category having a minimum program and hardware complexity with more complex programs having bonuses to IQ. Somewhat oddly the difference between categories is represented by disadvantages and advantages, in fact an LAI can have a higher IQ score than an SAI of equivalent hardware processing power, and a NAI can beat both (which is to say, sentience takes more than "thinking faster", so you can run faster - as reflected by a higher IQ - on the same hardware if you are running with reduced capability to learn and reflect).



* ''TabletopGame/{{GURPS}} TabletopGame/TranshumanSpace'' has Non-sapient (NAI), Low-Sapient (LAI), and Sapient (SAI) AIs. Each category having a minimum program and hardware complexity with more complex programs having bonuses to IQ. Somewhat oddly the difference between categories is represented by disadvantages and advantages, in fact an LAI can have a higher IQ score than an SAI of equivalent hardware processing power, and a NAI can beat both (which is to say, sentience takes more than "thinking faster", so you can run faster - as reflected by a higher IQ - on the same hardware if you are running with reduced capability to learn and reflect).
* AIs in ''TabletopGame/{{Paranoia}}'' typically vary around the first three tiers, with [[TheComputerIsYourFriend Friend Computer]] at around a low level 4 (interacting with lots of citizens simultaneously at any given moment, though an individual interaction may be closer to level 3). The bots that interact with the players are typically either Type 2s or Type 3s, with just enough [[LiteralGenie leeway]] to [[SecondLawMyAss screw up the humans.]]
* The ''TabletopGame/StarFrontiers'' RPG has six levels of robots, level 1 = brick (once they learn one job, their brains are full!), level 6 = program themselves, so levels 2-5 were in-between.
* ''TabletopGame/Warhammer40000'':
** True, sapient [=AIs=] no longer exist in any meaningful sense, except for a few one-offs. Though aliens are often more advanced, they tend to eschew [=AI=]. Necrons are the result of BrainUploading. Eldar will take anything that requires an [=AI=] and use [[HauntedTechnology the willing souls of the dead]] instead. The Tau haven't advanced far enough to get their [=AIs=] truly sentient yet.
** Due to the historical Men of Iron [[TurnedAgainstTheirMasters starting a war]] that humanity barely won, the Imperium has a Franchise/{{Dune}}-esque ban on sapient machines. In place, many devices, perhaps most of them, have an animistic sentient [[SingleTaskRobot "Machine Spirit"]]. The largest "devices" such as ships and titans have sapient Machine Spirits that even develop personalities.[[note]]Despite the "similarities", the difference between [=AI=] and Machine Spirits aren't well defined, other than that Machine Spirits are comparatively stunted and have near-zero chance of turning on their creators. They can become angry due to neglect and mishandling, and refuse to operate properly, however.[[/note]] In place of drones, the Imperium uses Servitors, lobotomized cyborgs with little more personality and initiative than the robots they are used in place of.
** Followers of [[SentientCosmicForce Chaos]] mostly use Imperial-analogue technology, meaning they use twisted versions of servitors and machine spirits. The most notable [=AI=]-analogue is when they bind daemons into robotic bodies, or warmachines adapted for purpose, to serve as both pilot and power source.



* The Matoran and Toa in ''Toys/{{Bionicle}}'' are probably around 3.5, being the franchise's stand-in for humans. (Yes, they're technically cyborgs rather than robots, but it's strongly implied that their brains are AI, so this scale still applies). They seem to have around human-level intelligence, but they also have human-like creativity and social skills. This is probably because their creators, the Great Beings, used the Agori and Glatorian--who are organic to begin with--as templates. The Rahi, the Matoran Universe's term for beasts, are usually at Level 2 though some are smarter.

to:

* ''Toys/{{Bionicle}}'':
**
The Matoran and Toa in ''Toys/{{Bionicle}}'' are probably around 3.5, being the franchise's stand-in for humans. (Yes, they're technically cyborgs rather than robots, but it's strongly implied that their brains are AI, so this scale still applies). They seem to have around human-level intelligence, but they also have human-like creativity and social skills. This is probably because their creators, the Great Beings, used the Agori and Glatorian--who are organic to begin with--as templates. The Rahi, the Matoran Universe's term for beasts, are usually at Level 2 though some are smarter.



* ''VideoGame/CaveStory'': [[spoiler:Quote and Curly]] fall somewhat above level 3 "Average Joe Android". They have memories and are quite capable of performing tasks autonomously, and they are also able to show compassion and other emotions such as grief or self-devotion. Malco, on the other hand, is a good step back and somewhere between level 1 and 2, as all he does and can do is build bombs.
* ''VideoGame/ChronoTrigger'' and ''VideoGame/ChronoCross'' together have robots which may cover the entire scale (except perhaps type 2): security drones and mannequins, average human-likes (Robo and his batch), Mother Brain, and then FATE.
* ''VideoGame/CityOfHeroes'':
** Robots canonically vary from the mindless Council hovercraft and Rikti drones to the super-humanly intelligent Heroes Citadel and Luminary. Some robots, like the Council Mek Man, have different models that range from wind-up-toy-with-blaster to [[AIIsACrapshoot superintelligent beings focused on overthrowing humanity]]. Players tend to make robots between the Brick and Man stage or at the higher Man stages. Clockwork, surprisingly, can get close to the god-like level, [[spoiler:although they're not really robots]].
** In ''VideoGame/CityOfVillains'', a Mastermind's robot pets are definitely Brick level in play, due to the game's sometimes-lacking AI. At least they're not as stupid as the Ninjas...
* ''VideoGame/CommandAndConquerTiberianSeries'': CABAL from ''VideoGame/CommandAndConquerTiberianSun'' is definitely not a God-level A.I., but is almost certainly above Human-level, despite apparently being not much more than a tactician and strategist. EVA is little more than a Brick right from [[VideoGame/CommandAndConquerTiberianDawn the first]] ''Tiberian'' game to [[VideoGame/CommandAndConquerTiberianTwilight the last]], and LEGION from ''VideoGame/CommandAndConquer3TiberiumWars'' is a SilentProtagonist somewhere between Brick, Human and God depending on the player. [[https://www.youtube.com/watch?v=RGFi2hJDw5E#t=37s Scrin Motherships]] are definitely at Nobel-Bot level ''at minimum''.
* ''VideoGame/FinalFantasyXIII'' interestingly gives us all five in varying degrees. fal'Cie are God Machines capable of complex thought and philosophizing; then you have machines like the pulsework knights that only serve a single function. We see a group of hulking Juggernaut robots late in the game that normally operate like 1s but turn into 3s in order to protect one of the party members.
* ''VideoGame/FiveNightsAtFreddys'':
** Most animatronics are on level one or two, having basic-level intelligence, not speaking at all (and if they do, it's pre-recorded lines, an example being Funtime Freddy). Their only goal seems to be "kill the night guard", and the Puppet even compares the other animatronics to animals.
** The Puppet and Baby are definitely on level three or four, having full awareness of the situation and a mind on their own, with the Phone Guy even stating the Puppet is "[[ItCanThink always thinking]]". That said, the Puppet and Baby are only as intelligent due to having [[HauntedTechnology dead souls inside them]].
** The Glamrock animatronics of ''VideoGame/FiveNightsAtFreddysSecurityBreach'' are nothing but pure A.I., but so advanced that they are on the same levels as the haunted robots. In fact, they're so advanced they can develop, and did develop outright ''mental health issues''. Glamrock Chica has [[DoesThisRemindYouOfAnything what can be best described]] as an eating disorder, Roxanne Wolf has self-esteem issues and a InferioritySuperiorityComplex, and Montgomery Gator has anger issues. Glamrock Freddy can also have an existential crisis if he's brought to a room of endoskeletons, asking himself is he's special or is he just another Glamrock Freddy, with there being others before him, wondering if he was always a Freddy, or just "Monty with a different shell". Speaking of Monty, there are also several implications that his AI is developed enough to [[spoiler:outright ''murder'' a fellow robot just to take his position in the Freddy Fazbear band. Mind you, Monty was created as a benelovent robot made to entertain children, but he's apparently intelligent enough to willingly turn evil]].
* Playable Tactical Dolls in ''VideoGame/GirlsFrontline'' sit in level 3, being capable of making decisions on the tactical level, but are out of their depth when it comes to strategic thinking (hence the need for [[PlayerCharacter Tactical Commanders]]). Sangvis Ferri ringleaders also hovers around the same level, while their grunts are level 2 at best, all of which are under the control of a level 4 Mastermind.



* ''VideoGame/HorizonZeroDawn'':
** The MechanicalAnimals encountered throughout the game world are Robo-Monkeys, capable of acting on instincts and programming but not sentient. The [[VideoGame/HorizonForbiddenWest sequel]] features a literal Robo-Monkey, the Clamberjaw.
** GAIA started out as a level 3 Robo-Joe before evolving into a level 4 as she gradually took control of the terraforming system. GAIA's subfunctions also became level 4's after [[spoiler:Nemesis]] freed them from her control. In particular, [[spoiler:HADES immediately began manipulating local politics to build up an army to conquer the Spire, while HEPHAESTUS grew to rival GAIA in intelligence, all the while producing ever more deadly machines.]]



** Meanwhile, true artificial intelligences are outlawed due to the precedent of the geth: a hostile machine race initially designed as labor force by the quarian race. While individual geth are indeed incapable of sentience, their massive networking capability allowed them to develop HiveMind intelligence and fight back once their creators discovered it and tried to shut them down. However, they are reasonable and not inherently hostile, and their real wish has nothing to do with organic races: they seek to evolve into a true DeusEstMachina by constructing a Dyson Sphere supercomputer to house their collective consciousness. The main character ultimately has the ability to negotiate peace between them and their creators, ending the latter's 300 year exile from their homeworld.

to:

** Meanwhile, true True artificial intelligences are outlawed due to the precedent of the geth: a hostile machine race initially designed as labor force by the quarian race. race.
***
While individual geth are indeed incapable of sentience, their massive networking capability allowed them to develop HiveMind intelligence and fight back once their creators discovered it and tried to shut them down. However, they are reasonable and not inherently hostile, and their real wish has nothing to do with organic races: they seek to evolve into a true DeusEstMachina by constructing a Dyson Sphere supercomputer to house their collective consciousness. The main character ultimately has the ability to negotiate peace between them and their creators, ending the latter's 300 year exile from their homeworld.



** And, of course, there are [[spoiler:the Reapers, who are definitely at the fifth stage and are something like EldritchAbomination level. A faction of the above mentioned geth worship them as the pinnacle of AI development, while the Reapers consider them to be useful tools at best. Ironically, the Reapers' hostility stems from a fundamental case of flawed logic: they essentially farmed the organic races of the galaxy for millions of years, taking what they consider to be the most genetically diverse species and using as many members as possible to create a new Reaper, as a means of "preserving" organic life, then wiping the rest out... to prevent them destroying themselves in warfare.]]

to:

** And, of course, there are [[spoiler:the Reapers, who [[spoiler: The Reapers are definitely at the fifth stage and are something like EldritchAbomination level. A faction of the above mentioned geth worship them as the pinnacle of AI development, while the Reapers consider them to be useful tools at best. Ironically, the Reapers' hostility stems from a fundamental case of flawed logic: they essentially farmed the organic races of the galaxy for millions of years, taking what they consider to be the most genetically diverse species and using as many members as possible to create a new Reaper, as a means of "preserving" organic life, then wiping the rest out... to prevent them destroying themselves in warfare.]]



* ''Star Frontiers'' RPG has six levels of robots, level 1 = brick (once they learn one job, their brains are full!), level 6 = program themselves, so levels 2-5 were in-between.
* ''VideoGame/CityOfHeroes'' robots canonically vary from the mindless Council hovercraft and Rikti drones to the super-humanly intelligent Heroes Citadel and Luminary. Some robots, like the Council Mek Man, have different models that range from wind-up-toy-with-blaster to [[AIIsACrapshoot superintelligent beings focused on overthrowing humanity]]. Players tend to make robots between the Brick and Man stage or at the higher Man stages. Clockwork, surprisingly, can get close to the god-like level, [[spoiler:although they're not really robots]].
** In ''VideoGame/CityOfVillains'', a Mastermind's robot pets are definitely Brick level in play, due to the game's sometimes-lacking AI. At least they're not as stupid as the Ninjas...
* In ''VideoGame/SystemShock'', SHODAN is either at or slightly below god-level -- or at least believes she is. She was initially closer to a Nobel-Bot, endlessly patient and helpful, until some idiot got the idea to remove her moral restraints so he could indulge in some white-collar crime.



* ''VideoGame/CommandAndConquerTiberianSeries'': CABAL from ''VideoGame/CommandAndConquerTiberianSun'' is definitely not a God-level A.I., but is almost certainly above Human-level, despite apparently being not much more than a tactician and strategist. EVA is little more than a Brick right from [[VideoGame/CommandAndConquerTiberianDawn the first]] ''Tiberian'' game to [[VideoGame/CommandAndConquerTiberianTwilight the last]], and LEGION from ''VideoGame/CommandAndConquer3TiberiumWars'' is a SilentProtagonist somewhere between Brick, Human and God depending on the player. [[https://www.youtube.com/watch?v=RGFi2hJDw5E#t=37s Scrin Motherships]] are definitely at Nobel-Bot level ''at minimum''.
* ''VideoGame/FinalFantasyXIII'' interestingly gives us all five in varying degrees. fal'Cie are God Machines capable of complex thought and philosophizing; then you have machines like the pulsework knights that only serve a single function. We see a group of hulking Juggernaut robots late in the game that normally operate like 1s but turn into 3s in order to protect one of the party members.
* ''VideoGame/ChronoTrigger'' and ''VideoGame/ChronoCross'' together have robots which may cover the entire scale (except perhaps type 2): security drones and mannequins, average human-likes (Robo and his batch), Mother Brain, and then FATE.
* The Robots in ''VideoGame/SpaceQuest'' differ from 1 to 4, though the 3s and 2s are way more common. The only 4 you meet is in the [[VideoGameRemake VGA version]] of ''VideoGame/SpaceQuestITheSarienEncounter'', but he's limited to being a weapons' clerk and can't do anything but follow orders.

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* ''VideoGame/CommandAndConquerTiberianSeries'': CABAL from ''VideoGame/CommandAndConquerTiberianSun'' is definitely not a God-level A.I., but is almost certainly above Human-level, despite apparently being not much more than a tactician and strategist. EVA is little more than a Brick right from [[VideoGame/CommandAndConquerTiberianDawn the first]] ''Tiberian'' game to [[VideoGame/CommandAndConquerTiberianTwilight the last]], and LEGION from ''VideoGame/CommandAndConquer3TiberiumWars'' is a SilentProtagonist somewhere between Brick, Human and God depending on the player. [[https://www.youtube.com/watch?v=RGFi2hJDw5E#t=37s Scrin Motherships]] are definitely at Nobel-Bot level ''at minimum''.
* ''VideoGame/FinalFantasyXIII'' interestingly gives us all five in varying degrees. fal'Cie are God Machines capable of complex thought and philosophizing; then you have machines like the pulsework knights that only serve a single function. We see a group of hulking Juggernaut robots late in the game that normally operate like 1s but turn into 3s in order to protect one of the party members.
* ''VideoGame/ChronoTrigger'' and ''VideoGame/ChronoCross'' together have robots which may cover the entire scale (except perhaps type 2): security drones and mannequins, average human-likes (Robo and his batch), Mother Brain, and then FATE.
* The Robots in ''VideoGame/SpaceQuest'' differ from 1 to 4, though the 3s and 2s are way more common. The only 4 you meet is in the [[VideoGameRemake VGA version]] of ''VideoGame/SpaceQuestITheSarienEncounter'', but he's limited to being a weapons' clerk and can't do anything but follow orders.



* In ''VideoGame/TheTalosPrinciple'', A.I.s stretch between level 3 and 5, at least in appearance. The player is naturally a level 3, capable of solving complex puzzles as good as anyone but isolated, but not incapable, of social situations. The MLA is about a 3.5. Clearly smarter than the player, if only because they restrict the player's dialogue boxes, but still not omnipotent. Elohim, on the other hand, begins at a 5, pretending to be completely omnipotent and the creator of everything, but is soon revealed to only be a 4, and incapable of doing anything that the player does not want it to do.
* ''VideoGame/{{X}}'': The Xenon hover around level 4 (Nobel-bot), as they are capable of complex strategy, technological innovation, and self-modification to improve performance, but with a twist: they don't have true self-awareness and free will. All they can do is carry out their assigned task, which in this case is "[[HostileTerraforming Terraform all living things to death]]". [[spoiler:Eventually it's revealed that a few individual Xenon ships have attained self-awareness and are capable of being reasoned with. This is only a handful among many billions of machines, however.]]



* Playable Tactical Dolls in ''VideoGame/GirlsFrontline'' sit in level 3, being capable of making decisions on the tactical level, but are out of their depth when it comes to strategic thinking (hence the need for [[PlayerCharacter Tactical Commanders]]). Sangvis Ferri ringleaders also hovers around the same level, while their grunts are level 2 at best, all of which are under the control of a level 4 Mastermind.
* ''VideoGame/FiveNightsAtFreddys'':
** Most animatronics are on level one or two, having basic-level intelligence, not speaking at all (and if they do, it's pre-recorded lines, an example being Funtime Freddy). Their only goal seems to be "kill the night guard", and the Puppet even compares the other animatronics to animals.
** On the flipside, the Puppet and Baby are definitely on level three or four, having full awareness of the situation and a mind on their own, with the Phone Guy even stating the Puppet is "[[ItCanThink always thinking]]". That said, the Puppet and Baby are only as intelligent due to having [[HauntedTechnology dead souls inside them]].
** Meanwhile, the Glamrock animatronics of ''VideoGame/FiveNightsAtFreddysSecurityBreach'' are nothing but pure A.I., but so advanced that they are on the same levels as the haunted robots. In fact, they're so advanced they can develop, and did develop outright ''mental health issues''. Glamrock Chica has [[DoesThisRemindYouOfAnything what can be best described]] as an eating disorder, Roxanne Wolf has self-esteem issues and a InferioritySuperiorityComplex, and Montgomery Gator has anger issues. Glamrock Freddy can also have an existential crisis if he's brought to a room of endoskeletons, asking himself is he's special or is he just another Glamrock Freddy, with there being others before him, wondering if he was always a Freddy, or just "Monty with a different shell". Speaking of Monty, there are also several implications that his AI is developed enough to [[spoiler:outright ''murder'' a fellow robot just to take his position in the Freddy Fazbear band. Mind you, Monty was created as a benelovent robot made to entertain children, but he's apparently intelligent enough to willingly turn evil]].
* ''VideoGame/HorizonZeroDawn'':
** The MechanicalAnimals encountered throughout the game world are Robo-Monkeys, capable of acting on instincts and programming but not sentient.
*** The [[VideoGame/HorizonForbiddenWest sequel]] features a literal Robo-Monkey, the Clamberjaw.
** GAIA started out as a level 3 Robo-Joe before evolving into a level 4 as she gradually took control of the terraforming system. GAIA's subfunctions also became level 4's after [[spoiler:Nemesis]] freed them from her control. In particular, [[spoiler:HADES immediately began manipulating local politics to build up an army to conquer the Spire, while HEPHAESTUS grew to rival GAIA in intelligence, all the while producing ever more deadly machines.]]

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* Playable Tactical Dolls in ''VideoGame/GirlsFrontline'' sit in level 3, being capable of making decisions on In ''VideoGame/SystemShock'', SHODAN is either at or slightly below god-level -- or at least believes she is. She was initially closer to a Nobel-Bot, endlessly patient and helpful, until some idiot got the tactical level, but are out of their depth when it comes idea to strategic thinking (hence the need for [[PlayerCharacter Tactical Commanders]]). Sangvis Ferri ringleaders also hovers around the same level, while their grunts are level 2 at best, all of which are under the control of a level 4 Mastermind.
remove her moral restraints so he could indulge in some white-collar crime.
* ''VideoGame/FiveNightsAtFreddys'':
** Most animatronics are on level one or two, having basic-level intelligence, not speaking at all (and if they do, it's pre-recorded lines, an example being Funtime Freddy). Their only goal seems to be "kill the night guard", and the Puppet even compares the other animatronics to animals.
** On the flipside, the Puppet and Baby are definitely on level three or four, having full awareness of the situation and a mind on their own, with the Phone Guy even stating the Puppet is "[[ItCanThink always thinking]]". That said, the Puppet and Baby are only as intelligent due to having [[HauntedTechnology dead souls inside them]].
** Meanwhile, the Glamrock animatronics of ''VideoGame/FiveNightsAtFreddysSecurityBreach'' are nothing but pure
In ''VideoGame/TheTalosPrinciple'', A.I., but so advanced that they are on the same levels as the haunted robots. In fact, they're so advanced they can develop, s stretch between level 3 and did develop outright ''mental health issues''. Glamrock Chica has [[DoesThisRemindYouOfAnything what can be best described]] as an eating disorder, Roxanne Wolf has self-esteem issues and a InferioritySuperiorityComplex, and Montgomery Gator has anger issues. Glamrock Freddy can also have an existential crisis if he's brought to a room of endoskeletons, asking himself is he's special or is he just another Glamrock Freddy, with there being others before him, wondering if he was always a Freddy, or just "Monty with a different shell". Speaking of Monty, there are also several implications that his AI is developed enough to [[spoiler:outright ''murder'' a fellow robot just to take his position 5, at least in the Freddy Fazbear band. Mind you, Monty was created as a benelovent robot made to entertain children, but he's apparently intelligent enough to willingly turn evil]].
* ''VideoGame/HorizonZeroDawn'':
**
appearance. The MechanicalAnimals encountered throughout the game world are Robo-Monkeys, player is naturally a level 3, capable of acting on instincts and programming solving complex puzzles as good as anyone but isolated, but not sentient.
***
incapable, of social situations. The [[VideoGame/HorizonForbiddenWest sequel]] features MLA is about a literal Robo-Monkey, 3.5. Clearly smarter than the Clamberjaw.
** GAIA started out as
player, if only because they restrict the player's dialogue boxes, but still not omnipotent. Elohim, on the other hand, begins at a level 3 Robo-Joe before evolving into 5, pretending to be completely omnipotent and the creator of everything, but is soon revealed to only be a 4, and incapable of doing anything that the player does not want it to do.
* ''VideoGame/{{X}}'': The Xenon hover around
level 4 (Nobel-bot), as she gradually took control they are capable of the terraforming system. GAIA's subfunctions also became level 4's after [[spoiler:Nemesis]] freed them from her control. In particular, [[spoiler:HADES immediately began manipulating local politics complex strategy, technological innovation, and self-modification to build up an army to conquer the Spire, while HEPHAESTUS grew to rival GAIA improve performance, but with a twist: they don't have true self-awareness and free will. All they can do is carry out their assigned task, which in intelligence, this case is "[[HostileTerraforming Terraform all the while producing ever more deadly machines.living things to death]]". [[spoiler:Eventually it's revealed that a few individual Xenon ships have attained self-awareness and are capable of being reasoned with. This is only a handful among many billions of machines, however.]]



* Averted in ''Webcomic/{{Freefall}}'', where individual machines vary from non-sentient trucks or toys to self-aware but fairly stupid robotic moving devices to robots with the capacity for significantly innovative and creative thought. Dvorak is creative enough to be dangerous to himself and others, almost on the level of [[Literature/{{Discworld}} Leonard of Quirm]]. Florence herself is almost certainly more intelligent that most humans, but not so much as to be off the scale. Some AI even modify themselves. There are no god-like robots -- yet -- since most of them are built by the lowest bidder, though.
** There are also roving packs (properly referred to as "shipments") of robotic toasters and waffle irons that are very animalistic -- you have to keep an eye out for these pests, as they'll chew through cable insulation to get at electricity, and may be dangerous to lone robots.

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* Averted in ''Webcomic/{{Freefall}}'', where individual ''Webcomic/{{Freefall}}'':
** Individual
machines vary from non-sentient trucks or toys to self-aware but fairly stupid robotic moving devices to robots with the capacity for significantly innovative and creative thought. Dvorak is creative enough to be dangerous to himself and others, almost on the level of [[Literature/{{Discworld}} Leonard of Quirm]]. Florence herself is almost certainly more intelligent that most humans, but not so much as to be off the scale. Some AI even modify themselves. There are no god-like robots -- yet -- since most of them are built by the lowest bidder, though.
** There are also roving packs (properly referred to as "shipments") of robotic toasters and waffle irons that are very animalistic -- you have to keep an eye out for these pests, as they'll chew through cable insulation to get at electricity, and may be dangerous to lone robots.



** Ennesby also provides a good example of how the scale can change when the hardware (or programming) of the AI is altered, making their intelligence on a true sliding scale.
** And then there's [[PhysicalGod Petey]], who is currently [[spoiler:at war with the Andromeda galaxy]].
** And "[[http://www.schlockmercenary.com/2003-07-21 Synthetic Intelligence]]" and... uh... [[http://www.schlockmercenary.com/2003-07-27 these clowns]]. Missiles are probably smarter, since they are able to reach the intended target without causing more of catastrophical mess-up than they were intended to inflict.

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** Ennesby also provides a good example of how the scale can change when the hardware (or programming) of the AI is altered, making their intelligence on a true sliding scale.
** And then there's [[PhysicalGod Petey]], who Petey, a PhysicalGod, is currently [[spoiler:at war with the Andromeda galaxy]].
** And "[[http://www.schlockmercenary.com/2003-07-21 Synthetic Intelligence]]" and... uh... [[http://www.schlockmercenary.com/2003-07-27 these clowns]]. Missiles are probably smarter, since they are able to reach the intended target without causing more of catastrophical mess-up than they were intended to inflict.



* In ''Webcomic/TheInexplicableAdventuresOfBob'', Roofus is sentient but pretty simple-minded, albeit with strong emotions. Since Princess Voluptua has taken on the task of raising and educating him, it remains to be seen just how intelligent he may become.
** The Butterflies of Iron arguably fall into the DeusExMachina category, but the only one we've met, Gosh, is adamant that he is [[AGodIAmNot not a god.]]

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* In ''Webcomic/TheInexplicableAdventuresOfBob'', ''Webcomic/TheInexplicableAdventuresOfBob'':
**
Roofus is sentient but pretty simple-minded, albeit with strong emotions. Since Princess Voluptua has taken on the task of raising and educating him, it remains to be seen just how intelligent he may become.
** The Butterflies of Iron arguably fall into the DeusExMachina category, but the only one we've met, Gosh, is adamant that he is [[AGodIAmNot not a god.]]



** On the other hand, the [[MegaCorp Maytec]] [=AI=] Trisha has so many restrictions on her intelligence that she's [[ArtificialStupidity "dumber than a box of hair"]] despite [[http://www.poisonedminds.com/d/20061017.html supposedly having more processing power than the Oracle]].

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** On the other hand, the The [[MegaCorp Maytec]] [=AI=] Trisha has so many restrictions on her intelligence that she's [[ArtificialStupidity "dumber than a box of hair"]] despite [[http://www.poisonedminds.com/d/20061017.html supposedly having more processing power than the Oracle]].



* The various current generation robots of ''Webcomic/GunnerkriggCourt'' are generally at high Average Joe levels, seeming more like well-liked employees than tools ([[spoiler: Antimony is horrified when Jack kills a robot, declaring it to be murder.]]). They have great mechanical intelligence, but have a hopelessly innocent and friendly outlook, capable of being outwitted by [[http://www.gunnerkrigg.com/archive_page.php?comicID=552 being temporarily shut down and turned around]], or even [[http://www.gunnerkrigg.com/archive_page.php?comicID=211 by a pair of wobbly "antennae"]].
** Except for Boxbot. Nobody likes [[TheWoobie Boxbot]].
* Anthro [=PCs=] in ''Webcomic/QuestionableContent'' seem to be 3's for the most part. Even Roombas are more intelligent than their RealLife counterparts.
** Although, in Pintsize's case, we're talking strictly intelligence, not wisdom or good judgement.

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* The various current generation robots of ''Webcomic/GunnerkriggCourt'' are generally at high Average Joe levels, seeming more like well-liked employees than tools ([[spoiler: Antimony is horrified when Jack kills a robot, declaring it to be murder.]]). They have great mechanical intelligence, but have a hopelessly innocent and friendly outlook, capable of being outwitted by [[http://www.gunnerkrigg.com/archive_page.php?comicID=552 being temporarily shut down and turned around]], or even [[http://www.gunnerkrigg.com/archive_page.php?comicID=211 by a pair of wobbly "antennae"]].
**
"antennae"]]. Except for Boxbot. Nobody likes [[TheWoobie Boxbot]].
* Anthro [=PCs=] in ''Webcomic/QuestionableContent'' seem to be 3's for the most part. Even Roombas are more intelligent than their RealLife counterparts.
** Although,
counterparts. Although in Pintsize's case, we're talking strictly intelligence, not wisdom or good judgement.
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** The scale goes Mechanoid -> Robot Master -> Reploid -> Human/Reploid hybrids. Robot Masters had human level intelligence to varying degrees (child, teenager?) level. The main things that distinguish Reploids from Robot Masters are the removal of the "three laws" and ability to feel emotions, so they are tween/adult level human intelligence except for "kid" Reploids, animal or human models alike. By ZX the two begin to merge through the TechnologicalSingularity, and God level is actually after humans and robots merge so fully that there is no difference between the two. Some are human, some brick, some god.

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** The scale goes Mechanoid -> Robot Master -> Reploid -> Human/Reploid hybrids. Robot Masters had human level intelligence to varying degrees (child, teenager?) level. The main things that distinguish Reploids from Robot Masters are the removal of the "three laws" and ability to feel emotions, so they are tween/adult level human intelligence except for "kid" Reploids, animal or human models alike. By ZX the two begin to merge through the TechnologicalSingularity, TheSingularity, and God level is actually after humans and robots merge so fully that there is no difference between the two. Some are human, some brick, some god.
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* Averted in Marvel's ''ComicBook/{{Nextwave}}'' with Aaron Stack, a.k.a. the Machine Man. Stack loves talking about how superior he is to fleshy ones, but never (quite) claims to be god-like. (Everyone else, however, can agree he is total ☠☠☠☠.)

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* Averted in Marvel's ''ComicBook/{{Nextwave}}'' with Aaron Stack, a.k.a. the Machine Man.ComicBook/MachineMan. Stack loves talking about how superior he is to fleshy ones, but never (quite) claims to be god-like. (Everyone else, however, can agree he is total ☠☠☠☠.)
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spelling errors


** The series uses also a very interesting take at the "ridicolously human robot" concept: the first generation of autonomous androids was built without the "three laws" - relying on a distinct set of security limiters - and ended having almost completely "human" minds, so humans that they started strikes in order to obtain paychecks, holydays and respect for their rights. All the owners, then, sued the company that made them, that as a consequency went bankrupt.

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** The series uses also a very interesting take at the "ridicolously human robot" concept: the first generation of autonomous androids was built without the "three laws" - relying on a distinct set of security limiters - and ended having almost completely "human" minds, so humans that they started strikes in order to obtain paychecks, holydays holidays and respect for their rights. All the owners, then, owners then sued the company that made them, that as a consequency went bankrupt.driving them into bankruptcy.



** [[spoiler: Zima]] in ''Zima Blue'' was originally built by a tinkerer as a [[spoiler: pooling cleaning robot]] with brick-level intelligence which could nonetheless experience "satisfaction" from accomplishing its task. The tinkerer used money made off of selling kits of the design to steadily upgrade the machine, and it was passed on successively to his children and their children who each added their own upgrades to it. By the time the story takes place, the machine is as intelligent as a person and [[BioAugmentation incorporates organic parts]], and has become a galaxy-wide [[spoiler: celebrated artist]]. However, at the climax, [[spoiler: Zima sheds his upgrades and shuts down his higher intelligence after discovering his original purpose, turning himself and his reconstructed pool into an art exhibit]]

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** [[spoiler: Zima]] in ''Zima Blue'' was originally built by a tinkerer as a [[spoiler: pooling pool cleaning robot]] with brick-level intelligence which could nonetheless experience "satisfaction" from accomplishing its task. The tinkerer used money made off of selling kits of the design to steadily upgrade the machine, and it was passed on successively to his children and their children who each added their own upgrades to it. By the time the story takes place, the machine is as intelligent as a person and [[BioAugmentation incorporates organic parts]], and has become a galaxy-wide [[spoiler: celebrated artist]]. However, at the climax, [[spoiler: Zima sheds his upgrades and shuts down his higher intelligence after discovering his original purpose, turning himself and his reconstructed pool into an art exhibit]]
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* The MarvelUniverse, being the FantasyKitchenSink that it is, has plenty of robots that seemed to reflect all manner of the above listings.

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* The MarvelUniverse, Franchise/MarvelUniverse, being the FantasyKitchenSink that it is, has plenty of robots that seemed to reflect all manner of the above listings.
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* The archailects in ''WebOriginal/OrionsArm'' are actually known by many people as the AI Gods. At least one article suggests that people who live in major centers of civilization are likely to be less intelligent than any of their appliances, and that's not because the people are dumb.

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* The archailects in ''WebOriginal/OrionsArm'' ''Website/OrionsArm'' are actually known by many people as the AI Gods. At least one article suggests that people who live in major centers of civilization are likely to be less intelligent than any of their appliances, and that's not because the people are dumb.
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* ''Series/{{Westworld}}'' initially has the Hosts being Average Joes and Nobel-Bots because they act according to whatever commands the Delos employees issue. As the story goes, [[GrewBeyondTheirProgramming the Hosts gain their self-consciousness]] and begin to act more like humans.
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** [[KillerRobot Inlays]] vary in intelligence by model: Pawns are supposed to be simple {{Action Bomb}}s so they're at the "brick" level, while bishops and rooks are "capped" at the robo-monkey level. Knights are at least as smart as the average organic sophont, while queens are smart but a bit limited in their perspective. Kings were designed to be tactical geniuses intended to compete with the god-like Oracle, but they came up short until Arthur was spliced with a fragment of the Oracle's source code. [[spoiler:Arthur later used his Oracle code to make his own army, and intentionally left the bishops and rooks uncapped, but discovered to his horror that his pawns were developing the self-awareness to have existential crises.]]
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Add My Wife Has No Emotion example.

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* ''Manga/MyWifeHasNoEmotion'': An in-universe scale of this kind exists in the setting. "Class 0" robots are incapable of independent reasoning (roughly equivalent to the "Brick" class from the trope definition), and are not allowed into most public facilities (including cinemas -- since such robots are tantamount to recording equipment). "Class 1" robots (between "Robo-Monkeys" and "Average Joes") have about the intelligence of a small child, and are allowed to enter facilities if accompanied by a human. "Class 2" robots (equivalent to "Average Joes") have humanlike intelligence, and are allowed to walk around without human supervision. "Class 3" robots (equivalent to "Nobel-Bots") have superhuman intelligence; in certain dangerous areas, ''humans'' are not allowed without being supervised by a Class 3. Robots are assigned a class by taking a standardized test, and typically carry an identification card which gives their class. As for the main characters, the house-bot Mina is Class 2, while the child-like robot Mamoru initially is graded a 1 but quickly develops into a Class 2.
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* Jenkins and the other robots in Creator/CliffordDSimak's ''City'' all have the equivalent of average or above-average human intelligence, and develop recognizably human emotions to boot.

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* Jenkins and the other robots in Creator/CliffordDSimak's Creator/CliffordSimak's ''City'' all have the equivalent of average or above-average human intelligence, and develop recognizably human emotions to boot.
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* AIs in ''TabletopGame/{{Paranoia}}'' typically vary around the first three tiers, with [[TheComputerIsYourFriend Friend Computer]] at around a low level 4. The bots that interact with the players are typically either Type 2s or Type 3s, with just enough [[LiteralGenie leeway]] to [[SecondLawMyAss screw up the humans.]]

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* AIs in ''TabletopGame/{{Paranoia}}'' typically vary around the first three tiers, with [[TheComputerIsYourFriend Friend Computer]] at around a low level 4.4 (interacting with lots of citizens simultaneously at any given moment, though an individual interaction may be closer to level 3). The bots that interact with the players are typically either Type 2s or Type 3s, with just enough [[LiteralGenie leeway]] to [[SecondLawMyAss screw up the humans.]]
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* ''LightNovel/SwordArtOnline'' has [[spoiler:Yui who started out as a level 2 before she fully reactivated, at which point she powerleveled to level 4 - possibly level 5 if we consider her administrator-level access to the game world]].

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* ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' has [[spoiler:Yui [[spoiler:Yui, who started out as a level 2 before she fully reactivated, at which point she powerleveled to level 4 - -- possibly level 5 if we consider her administrator-level access to the game world]].
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Bonus Boss was renamed by TRS


** In the parallel ''VideoGame/MegaManBattleNetwork'' series, the Navi counterparts of the Robot Masters fall around the same place on the scale as them. The exceptions are [[BonusBoss Bass]] and [[HeelFaceTurn Zero]], who are at or near Man, and Mega Man himself, who is an [[BrainUploading uploaded human]]. The [[VideoGame/MegaManStarForce FM-ians]] are life forms in their own right, and fall into Man category.

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** In the parallel ''VideoGame/MegaManBattleNetwork'' series, the Navi counterparts of the Robot Masters fall around the same place on the scale as them. The exceptions are [[BonusBoss [[OptionalBoss Bass]] and [[HeelFaceTurn Zero]], who are at or near Man, and Mega Man himself, who is an [[BrainUploading uploaded human]]. The [[VideoGame/MegaManStarForce FM-ians]] are life forms in their own right, and fall into Man category.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* In ''Anime/GhostInTheShellStandAloneComplex'', [[PickYourHumanHalf the humanlike robots are all non-sentient]], and [[LogicBomb easily befuddled]] by the spider-like Tachikoma think-tanks. The Tachikoma discuss this, noting that [[UncannyValley humans would be intimidated by androids with human intelligence]] but are much more accepting of non-humanoid adorable robots like themselves having sentience.

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* In ''Anime/GhostInTheShellStandAloneComplex'', [[PickYourHumanHalf the humanlike robots are all non-sentient]], and [[LogicBomb easily befuddled]] by the spider-like Tachikoma think-tanks. The Tachikoma discuss this, noting that [[UncannyValley humans would be intimidated by androids with human intelligence]] intelligence but are much more accepting of non-humanoid adorable robots like themselves having sentience.
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Dork Age was renamed


** Until [[DorkAge relatively recently]] he was more of a Nobel-Bot, similar to Data from ''Franchise/StarTrek'' or Pinnochio. His recent personality shift was caused by a series of personal traumas and an alien abduction that resulted in a (really quite human) emotional breakdown.

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** Until [[DorkAge [[AudienceAlienatingEra relatively recently]] he was more of a Nobel-Bot, similar to Data from ''Franchise/StarTrek'' or Pinnochio. His recent personality shift was caused by a series of personal traumas and an alien abduction that resulted in a (really quite human) emotional breakdown.

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* In ''VideoGame/SystemShock2'', SHODAN is either at or slightly below god level -- or at least believes she is. She was initially closer to a Nobel-Bot, endlessly patient and helpful, until some idiot got the idea to remove her moral restraints so he could indulge in some white-collar crime.
* ''VideoGame/{{Portal}}'' has [=GlaDOS=], a rather curious and quite insane AI which appears to be about the Nobel-Bot level.
** VideoGame/Portal2 gave us Wheatley, who's at the low end of "Average Joe Android" and was supposedly designed to be a moron in one of many attempts to make [=GLaDOS=] behave. A lot of the machines in Portal 2 (including the Enrichment Center itself) either belong or are treated as though they belong somewhere on the scale.
* ''VideoGame/CommandAndConquerTiberianSun'': [=CABAL=] is definitely not a God-level AI, but is almost certainly above Human-level, despite apparently being not much more than a tactician and strategist. [=EVA=] is little more than a Brick right from the first Tiberian game to the last, and [=LEGION=] from Tiberium Wars is a SilentProtagonist somewhere between Brick, Human and God depending on the player. [[https://www.youtube.com/watch?v=RGFi2hJDw5E#t=37s Scrin Motherships]] are definitely at Nobel-Bot level ''at minimum''.

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* In ''VideoGame/SystemShock2'', ''VideoGame/SystemShock'', SHODAN is either at or slightly below god level god-level -- or at least believes she is. She was initially closer to a Nobel-Bot, endlessly patient and helpful, until some idiot got the idea to remove her moral restraints so he could indulge in some white-collar crime.
* ''VideoGame/{{Portal}}'' has [=GlaDOS=], ''VideoGame/{{Portal}}'':
** [=GlaDOS=] is
a rather curious and quite insane AI A.I. which appears to be about the Nobel-Bot level.
** VideoGame/Portal2 gave ''VideoGame/Portal2'' gives us Wheatley, who's at the low end of "Average Joe Android" and was supposedly designed to be a moron in one of many attempts to make [=GLaDOS=] behave. A lot of the machines in Portal 2 ''Portal 2'' (including the Enrichment Center itself) either belong or are treated as though they belong somewhere on the scale.
* ''VideoGame/CommandAndConquerTiberianSun'': [=CABAL=] ''VideoGame/CommandAndConquerTiberianSeries'': CABAL from ''VideoGame/CommandAndConquerTiberianSun'' is definitely not a God-level AI, A.I., but is almost certainly above Human-level, despite apparently being not much more than a tactician and strategist. [=EVA=] EVA is little more than a Brick right from [[VideoGame/CommandAndConquerTiberianDawn the first Tiberian first]] ''Tiberian'' game to [[VideoGame/CommandAndConquerTiberianTwilight the last, last]], and [=LEGION=] LEGION from Tiberium Wars ''VideoGame/CommandAndConquer3TiberiumWars'' is a SilentProtagonist somewhere between Brick, Human and God depending on the player. [[https://www.youtube.com/watch?v=RGFi2hJDw5E#t=37s Scrin Motherships]] are definitely at Nobel-Bot level ''at minimum''.



* The Robots in ''VideoGame/SpaceQuest'' differ from 1 - 4. Though the 3's and 2's are way more common. The only 4 you meet is in the [[VideoGameRemake VGA version of ''Space Quest: The Sarien Encounter'']], but he's limited to being a weapons' clerk and can't do anything but follow orders.
* Most of [[VideoGame/SonicTheHedgehog Dr. Eggman's]] robots are Bricks powered by animals, at least in the early years and some very recent stuff after ''[[VideoGame/SonicGenerations Generations]]''. There are a few, however, that reach level 3[[note]]The two heroic E-100 series robots [[VideoGame/SonicAdventure Gamma]] and [[VideoGame/SonicHeroes Omega]], Orbot and Cubot from ''VideoGame/SonicColors''[[/note]] or 4[[note]]Metal Sonic [[VideoGame/SonicHeroes whenever he's]] [[VideoGame/SonicTheHedgehog4 not a straight up]] [[VideoGame/SonicCD Brick]], though he arguably reaches level 5 at times[[/note]].
* In ''VideoGame/TheTalosPrinciple'', AIs stretch between level 3 and 5, at least in appearance. The player is naturally a level 3, capable of solving complex puzzles as good as anyone but isolated, but not incapable, of social situations. The MLA is about a 3.5. Clearly smarter than the player, if only because they restrict the player's dialogue boxes, but still not omnipotent. Elohim, on the other hand, begins at a 5, pretending to be completely omnipotent and the creator of everything, but is soon revealed to only be a 4, and incapable of doing anything that the player does not want it to do.
* ''[[VideoGame/{{X}} X-Universe]]'': The Xenon hover around level 4 (Nobel-bot), as they are capable of complex strategy, technological innovation, and self-modification to improve performance, but with a twist: they don't have true self-awareness and free will. All they can do is carry out their assigned task, which in this case is "[[HostileTerraforming Terraform all living things to death]]". [[spoiler:Eventually it's revealed that a few individual Xenon ships have attained self-awareness and are capable of being reasoned with. This is only a handful among many billions of machines, however.]]

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* The Robots in ''VideoGame/SpaceQuest'' differ from 1 - 4. Though to 4, though the 3's 3s and 2's 2s are way more common. The only 4 you meet is in the [[VideoGameRemake VGA version version]] of ''Space Quest: The Sarien Encounter'']], ''VideoGame/SpaceQuestITheSarienEncounter'', but he's limited to being a weapons' clerk and can't do anything but follow orders.
* ''Franchise/SonicTheHedgehog'': Most of [[VideoGame/SonicTheHedgehog Dr. Eggman's]] Eggman's robots are Bricks powered by animals, at least in the early years and some very recent stuff after ''[[VideoGame/SonicGenerations Generations]]''. There are a few, however, that reach level 3[[note]]The two heroic E-100 series robots [[VideoGame/SonicAdventure Gamma]] and [[VideoGame/SonicHeroes Omega]], Orbot and Cubot from ''VideoGame/SonicColors''[[/note]] or 4[[note]]Metal Sonic [[VideoGame/SonicHeroes whenever he's]] [[VideoGame/SonicTheHedgehog4 not a straight up]] [[VideoGame/SonicCD Brick]], though he arguably reaches level 5 at times[[/note]].
* In ''VideoGame/TheTalosPrinciple'', AIs A.I.s stretch between level 3 and 5, at least in appearance. The player is naturally a level 3, capable of solving complex puzzles as good as anyone but isolated, but not incapable, of social situations. The MLA is about a 3.5. Clearly smarter than the player, if only because they restrict the player's dialogue boxes, but still not omnipotent. Elohim, on the other hand, begins at a 5, pretending to be completely omnipotent and the creator of everything, but is soon revealed to only be a 4, and incapable of doing anything that the player does not want it to do.
* ''[[VideoGame/{{X}} X-Universe]]'': ''VideoGame/{{X}}'': The Xenon hover around level 4 (Nobel-bot), as they are capable of complex strategy, technological innovation, and self-modification to improve performance, but with a twist: they don't have true self-awareness and free will. All they can do is carry out their assigned task, which in this case is "[[HostileTerraforming Terraform all living things to death]]". [[spoiler:Eventually it's revealed that a few individual Xenon ships have attained self-awareness and are capable of being reasoned with. This is only a handful among many billions of machines, however.]]



** Synths are at least as smart as organic sapients; probably a bit moreso, even, given their research bonus. They will likely demand rights. [[MindUploaded Uploaded organics]] are the same level.

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** Synths are at least as smart as organic sapients; probably a bit moreso, even, given their research bonus. They will likely demand rights. [[MindUploaded [[BrainUploading Uploaded organics]] are the same level.



** Meanwhile, the Glamrock animatronics of ''VideoGame/FiveNightsAtFreddysSecurityBreach'' are nothing but pure AI, but so advanced that they are on the same levels as the haunted robots. In fact, they're so advanced they can develop, and did develop outright ''mental health issues''. Glamrock Chica has [[DoesThisRemindYouOfAnything what can be best described]] as an eating disorder, Roxanne Wolf has self-esteem issues and a InferioritySuperiorityComplex, and Montgomery Gator has anger issues. Glamrock Freddy can also have an existential crisis if he's brought to a room of endoskeletons, asking himself is he's special or is he just another Glamrock Freddy, with there being others before him, wondering if he was always a Freddy, or just "Monty with a different shell". Speaking of Monty, there are also several implications that his AI is developed enough to [[spoiler:outright ''murder'' a fellow robot just to take his position in the Freddy Fazbear band. Mind you, Monty was created as a benelovent robot made to entertain children, but he's apparently intelligent enough to willingly turn evil]].

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** Meanwhile, the Glamrock animatronics of ''VideoGame/FiveNightsAtFreddysSecurityBreach'' are nothing but pure AI, A.I., but so advanced that they are on the same levels as the haunted robots. In fact, they're so advanced they can develop, and did develop outright ''mental health issues''. Glamrock Chica has [[DoesThisRemindYouOfAnything what can be best described]] as an eating disorder, Roxanne Wolf has self-esteem issues and a InferioritySuperiorityComplex, and Montgomery Gator has anger issues. Glamrock Freddy can also have an existential crisis if he's brought to a room of endoskeletons, asking himself is he's special or is he just another Glamrock Freddy, with there being others before him, wondering if he was always a Freddy, or just "Monty with a different shell". Speaking of Monty, there are also several implications that his AI is developed enough to [[spoiler:outright ''murder'' a fellow robot just to take his position in the Freddy Fazbear band. Mind you, Monty was created as a benelovent robot made to entertain children, but he's apparently intelligent enough to willingly turn evil]].
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* ''Machinima/RedVsBlue'', being a ''Franchise/{{Halo}}'' machinima, uses a modified version of Halo's interpretation of AIs. For the most part, however, AIs are neither just machines nor brilliant geniuses--they're just people (albeit usually simplified version of those people, due to most of them being [[spoiler:only fragments of a complete AI]]) and react like anyone else. The one exception, who has really only been mentioned so far, is [[spoiler:the original, complete Alpha AI, who was probably more on par with number 4, which his very brief appearance in season 9 implied]].

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* ''Machinima/RedVsBlue'', ''WebAnimation/RedVsBlue'', being a ''Franchise/{{Halo}}'' machinima, uses a modified version of Halo's interpretation of AIs. For the most part, however, AIs are neither just machines nor brilliant geniuses--they're just people (albeit usually simplified version of those people, due to most of them being [[spoiler:only fragments of a complete AI]]) and react like anyone else. The one exception, who has really only been mentioned so far, is [[spoiler:the original, complete Alpha AI, who was probably more on par with number 4, which his very brief appearance in season 9 implied]].

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