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* In ''{{VideoGame/SSX}}'', several courses allow this via the use of half-pipes, which in Showtime events can be abused by staying in them just long enough to then blast through the rest of the course to finish the level. For ''[=SSX3=]'', these can be combined with Monster Tricks, specific tricks that always give out a high number of points, as well as Style Bonuses. If you memorize three specific Monster Tricks and keep rotating through them, you can cheat the "repeated trick" penalty and spam your way to Platinum medals.
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* ''TonyHawkProSkater 3'' has a contiguous power line around the skate park in Rio. It's trivial to keep grinding the same wire while doing flips, because the balance meter resets after each flip.

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* ''TonyHawkProSkater ''VideoGame/TonyHawksProSkater 3'' has a contiguous power line around the skate park in Rio. It's trivial to keep grinding the same wire while doing flips, because the balance meter resets after each flip.
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* In ''GigaWing'', you collect medals to raise your multiplier. Small flying enemies drop medals that are worth ''n''+5 (''n'' being the current value of a medal) medals, and hitting enemies with reflected bullets will yield a medal worth ''n''+1 medals per hit. But in Stage 4, hitting a particular group of targets in the right order can yield giant medals that add '''''n''+100''' to your medal count. There's also a couple medal fountains here.

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* In ''GigaWing'', ''VideoGame/GigaWing'', you collect medals to raise your multiplier. Small flying enemies drop medals that are worth ''n''+5 (''n'' being the current value of a medal) medals, and hitting enemies with reflected bullets will yield a medal worth ''n''+1 medals per hit. But in Stage 4, hitting a particular group of targets in the right order can yield giant medals that add '''''n''+100''' to your medal count. There's also a couple medal fountains here.
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* ''{{DeathSmiles}}'' averts boss milking by simply freezing your score during boss battles.

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* ''{{DeathSmiles}}'' ''VideoGame/{{DeathSmiles}}'' averts boss milking by simply freezing your score during boss battles.
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** The {{Nintendo 64}} version has a bug where you shoot the ground with a charged shot to score multiple hits.

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** The {{Nintendo 64}} UsefulNotes/Nintendo64 version has a bug where you shoot the ground with a charged shot to score multiple hits.
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* In ''VideoGame/NintendoWorldChampionships'', scoring multiple Tetrises in the ''VideoGame/{{Tetris}}'' section is encouraged, due to the x25 multiplier, to achieve the highest overall score.
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* Any song in the ''{{DJMAX}}'' series from ''DJMAX Portable 2'' onward with hold notes. A hold note, instead of being counted as one or two notes in those games, will raise the combo at a rate of one per sixteenth note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.

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* Any song in the ''{{DJMAX}}'' ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable 2'' onward with hold notes. A hold note, instead of being counted as one or two notes in those games, will raise the combo at a rate of one per sixteenth note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.
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Added BIT.TRIP VOID to examples section.

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* In ''BIT.TRIP'' VOID, the two highest modes give points just for being there. All the level bosses require something to be collected to end them, with no time limit. Do the math. However in more recent versions, the developers caught on and disabled automatic points on Boss stages.
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das super-hilarious internet memes, ja


** Stage 7: The midboss Black Heart mkII, in several of its attack patterns, spits out a continous stream of grenades. At times, it will suddenly fire a dense butt of grenades. Hitting them with your bomb, combined with drawing out this battle, is a great way to get millions of points on this boss alone.

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** Stage 7: The midboss Black Heart mkII, in several of its attack patterns, spits out a continous stream of grenades. At times, it will suddenly fire a dense butt cloud of grenades. Hitting them with your bomb, combined with drawing out this battle, is a great way to get millions of points on this boss alone.
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** ''DJMAX Technika'' continues the trend with hold notes and drag nodes; the best scoring sets are those with very long hold notes. However, in ''Technika 2'', this sort of milking is {{Nerf}}ed in two ways: You no longer generate points while you hold or drag a note, and all songs have a maximum score of 300,000 (before the near-pointless Fever bonus).

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** ''DJMAX Technika'' continues the trend with hold notes and drag nodes; the best scoring sets are those with very long hold notes. However, in ''Technika 2'', this sort of milking is {{Nerf}}ed in two ways: You no longer generate points while you hold or drag a note, and all songs have a maximum score of 300,000 (before the near-pointless Fever bonus).300,000.

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** Stage 7: The midboss Black Heart mkII, in several of its attack patterns, spits out a continous stream of grenades. At times, it will suddenly fire a dense cloud of grenades. Hitting them with your bomb, combined with drawing out this battle, is a great way to get millions of points on this boss alone.

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** Stage 7: The midboss Black Heart mkII, in several of its attack patterns, spits out a continous stream of grenades. At times, it will suddenly fire a dense cloud butt of grenades. Hitting them with your bomb, combined with drawing out this battle, is a great way to get millions of points on this boss alone.


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* Although ''VideoGame/SonicColors'' derives most of your score from ring count and Wisp use rather than time, you still should not spend too much time trying to farm points, because if you take too long, [[StalkedByTheBell a red "TIME'S UP" message appears under your score and you'll forfeit any and all points from that point onwards, including the important end-of-stage bonuses]].

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A tactic--often an exploit--in a videogame with ScoringPoints that provides you with a very rapid or near-infinite stream of points. Some instances of Score Milking are the result of GoodBadBugs, other times it's just GameplayDerailment.

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A tactic--often an exploit--in a videogame video game with ScoringPoints that provides you with a very rapid or near-infinite stream of points. Some instances of Score Milking are the result of GoodBadBugs, other times it's just GameplayDerailment.



* ''BattleGaregga'' has two such scoring mines:

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* ''BattleGaregga'' ''VideoGame/BattleGaregga'' has two such scoring mines:



* ''{{Gradius}} V''[='=]s Stage 4 is a WombLevel with regenerating walls. At one point, there is a long, screen-high regenrating wall; continously pounding at it can earn you several hundred thousand points.
* ''TimeCrisis 3'' has the giant plane in Stage 1 Area 3. Shooting the cockpit of it doesn't raise your [[{{Combos}} combo]], however, it does contribute to your no-miss streak, so continously hitting it allows you to get plenty of no-miss bonuses.
* Any song in the ''{{DJMAX}}'' series from ''DJMAX Portable 2'' onwards with hold notes. A hold note, instead of being counted as 1 or 2 notes in those games, will raise the combo at a rate of 1 per 1/16th note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.

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* ''{{Gradius}} V''[='=]s Stage 4 *The fourth stage of ''VideoGame/{{Gradius}} V'' is a WombLevel with regenerating walls. At one point, there is a long, screen-high regenrating wall; continously pounding at it can earn you several hundred thousand points.
* ''TimeCrisis ''VideoGame/TimeCrisis 3'' has the giant plane in Stage 1 Area 3. Shooting the cockpit of it doesn't raise your [[{{Combos}} combo]], however, it does contribute to your no-miss streak, so continously hitting it allows you to get plenty of no-miss bonuses.
* Any song in the ''{{DJMAX}}'' series from ''DJMAX Portable 2'' onwards onward with hold notes. A hold note, instead of being counted as 1 one or 2 two notes in those games, will raise the combo at a rate of 1 one per 1/16th sixteenth note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.



* All Knuckles or Rouge stages in VideoGame/SonicAdventure2 can allow the player to reach the cap of 999 rings. All one has to do is randomly dig into the ground.

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* All Knuckles or Rouge stages in VideoGame/SonicAdventure2 ''VideoGame/SonicAdventure2'' can allow the player to reach the cap of 999 rings. All one has to do is randomly dig into the ground.



* StarFox64 - There's a couple of stages where you can shoot things for extra points, making it much easier to get a medal on the stage.
** The Ninentdo64 version has a bug where you shoot the ground with a charged shot to score multiple hits.

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* StarFox64 - There's ''VideoGame/{{StarFox 64}}'' has a couple of stages where you can shoot things for extra points, making it much easier to get a medal on the stage.
** The Ninentdo64 {{Nintendo 64}} version has a bug where you shoot the ground with a charged shot to score multiple hits.



* In ''VideoGame/SuperMarioWorld'', an exploit exists that can net the player the maximum number of points (9999990) in a very short time. By using a Caped Mario in Forest of Illusion 1 and floating back and forth between a trio of Wigglers, the player can keep netting 1-ups and 3-ups. The uninterrupted bonus chain becomes so high that the game resorts to using illegible programming language to show what's happening on-screen, and the score will jump by tens of thousands of points each time. It's easily possible to max out both your score and number of lives in less than 3 minutes.

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* In ''VideoGame/SuperMarioWorld'', an exploit exists that can net the player the maximum number of points (9999990) (9,999,990) in a very short time. By using a Caped Mario in Forest of Illusion 1 and floating back and forth between among a trio of Wigglers, the player can keep netting 1-ups and 3-ups. The uninterrupted bonus chain becomes so high that the game resorts to using illegible programming language to show what's happening on-screen, and the score will jump by tens of thousands of points each time. It's easily possible to max out both your score and number of lives in less than 3 minutes.three minutes.
* A few ''Super Mario Flash'' users have made levels whose only purpose is to maximize the player's score, usually by filling the level with enemies and giving Mario an InvincibilityPowerup.
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** The Mecbeth boss is a subversion. It summons enemy fighters during the fight for points, but it takes so long to break even with the alternate kill you may as well move on. Besides, the boss uses a OneHitKO if you take too long.
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* In ''VideoGame/SuperMarioWorld'', an exploit exists that can net the player the maximum number of points (9999990) in a very short time. By using a Caped Mario in Forest of Illusion 1 and floating back and forth between a trio of Wigglers, the player can keep netting 1-ups and 3-ups. The uninterrupted bonus chain becomes so high that the game resorts to using illegible programming language to show what's happening on-screen, and the score will jump by tens of thousands of points each time. It's easily possible to max out both your score and number of lives in less than 3 minutes.
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* Launch Base Zone in Sonic 3 has the alarm. As long as you touch it, it will summon [[AirborneMook Flybot767]] mooks that dive bomb you endlessly. If these touch you when you're readying a spin dash, they die, and since {{Kill Streak}}s exist, you'll start getting more points per kill. Eventually it will get to a point where every five birds give you an extra life!

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* ** Launch Base Zone in Sonic 3 has the alarm. As long as you touch it, it will summon [[AirborneMook Flybot767]] mooks that dive bomb you endlessly. If these touch you when you're readying a spin dash, they die, and since {{Kill Streak}}s exist, you'll start getting more points per kill. Eventually it will get to a point where every five birds give you an [[InfiniteOneUps extra life!life]]!
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* Launch Base Zone in Sonic 3 has the alarm. As long as you touch it, it will summon [[AirborneMook Flybot767]] mooks that dive bomb you endlessly. If these touch you when you're readying a spin dash, they die, and since {{Kill Streak}}s exist, you'll start getting more points per kill. Eventually it will get to a point where every five birds give you an extra life!
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** The Ninentdo64 version has a bug where you shoot the ground with a charged shot to score multiple hits.
** The Mecbeth boss is a subversion. It summons enemy fighters during the fight for points, but it takes so long to break even with the alternate kill you may as well move on. Besides, the boss uses a OneHitKO if you take too long.

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* ''{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO''.

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* ''{{Glider}} ''VideoGame/{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO''.



* ''TonyHawkProSkater 3'' has a contiguous power line around the skate park in Rio. It's trivial to keep grinding the same wire while doing flips, because the balance meter resets after each flip.

to:

* ''TonyHawkProSkater 3'' has a contiguous power line around the skate park in Rio. It's trivial to keep grinding the same wire while doing flips, because the balance meter resets after each flip.flip.

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YMMV sinkhole


YourMileageMayVary on how fun this is. Some find it a neat and advanced way to improve one's scores, others (especially in the case of milking bosses) find it [[FakeLongevity repetitive and tedious]].

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YourMileageMayVary on how fun this is. Some find it a neat and advanced way to improve one's scores, others (especially in the case of milking bosses) find it [[FakeLongevity repetitive and tedious]].
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None


* All Knuckles or Rouge stages in SonicAdventure2 can allow the player to reach the cap of 999 rings. All one has to do is randomly dig into the ground.
* ''[[{{Sonic}} Sonic The Hedgehog 3]]'' has end-of-level goalposts that you can bounce endlessly to score points.

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* All Knuckles or Rouge stages in SonicAdventure2 VideoGame/SonicAdventure2 can allow the player to reach the cap of 999 rings. All one has to do is randomly dig into the ground.
* ''[[{{Sonic}} ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'' & Knuckles]]'' has end-of-level goalposts in the first act of each zone that you can bounce endlessly to score points.
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* ''{{DeathSmiles}}'' averts boss milking by simply freezing your score during boss battles.

to:

* ''{{DeathSmiles}}'' averts boss milking by simply freezing your score during boss battles.battles.
* ''TonyHawkProSkater 3'' has a contiguous power line around the skate park in Rio. It's trivial to keep grinding the same wire while doing flips, because the balance meter resets after each flip.
Is there an issue? Send a MessageReason:
None


YourMileageMayVary on how fun this is. Some find it a neat and advanced way to improve one's scores, others (especially in the case of milking bosses) find it [[FakeLongevity repetitive and tedious]].



* StarFox64 - There's a couple of stages where you can shoot things for extra points, making it much easier to get a medal on the stage.

to:

* StarFox64 - There's a couple of stages where you can shoot things for extra points, making it much easier to get a medal on the stage.stage.
* ''{{DeathSmiles}}'' averts boss milking by simply freezing your score during boss battles.
Is there an issue? Send a MessageReason:
None


* ''{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO''.

to:

* ''{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO''.PRO''.
* StarFox64 - There's a couple of stages where you can shoot things for extra points, making it much easier to get a medal on the stage.
Is there an issue? Send a MessageReason:
None


* In ''Giga Wing'', you collect medals to raise your multiplier. Small flying enemies drop medals that are worth ''n''+5 (''n'' being the current value of a medal) medals, and hitting enemies with reflected bullets will yield a medal worth ''n''+1 medals per hit. But in Stage 4, hitting a particular group of targets in the right order can yield giant medals that add '''''n''+100''' to your medal count. There's also a couple medal fountains here.

to:

* In ''Giga Wing'', ''GigaWing'', you collect medals to raise your multiplier. Small flying enemies drop medals that are worth ''n''+5 (''n'' being the current value of a medal) medals, and hitting enemies with reflected bullets will yield a medal worth ''n''+1 medals per hit. But in Stage 4, hitting a particular group of targets in the right order can yield giant medals that add '''''n''+100''' to your medal count. There's also a couple medal fountains here.
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rename update


See OneUpSampo for the VideoGameLives equivalent, and LevelGrinding, for the {{RPG}} equivalent.

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See OneUpSampo InfiniteOneUps for the VideoGameLives equivalent, and LevelGrinding, for the {{RPG}} equivalent.
L

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* ''{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO'', though ironically it could be more useful.

to:

* ''{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO'', though ironically it could be more useful.PRO''.
Is there an issue? Send a MessageReason:
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* In ''GigaWing'' Stage 4, hitting a particular group of targets in the right order can yield giant medals that add ''n''+100 to your medal count. There's also a couple medal fountains here.

to:

* In ''GigaWing'' ''Giga Wing'', you collect medals to raise your multiplier. Small flying enemies drop medals that are worth ''n''+5 (''n'' being the current value of a medal) medals, and hitting enemies with reflected bullets will yield a medal worth ''n''+1 medals per hit. But in Stage 4, hitting a particular group of targets in the right order can yield giant medals that add ''n''+100 '''''n''+100''' to your medal count. There's also a couple medal fountains here.
Is there an issue? Send a MessageReason:
None


A tactic--often an exploit--in a videogame with ScoringPoints that provides you with a very rapid or near-infinite stream of points. Some instances of Score Milking it's the result of GoodBadBugs, other times it's just GameplayDerailment.

to:

A tactic--often an exploit--in a videogame with ScoringPoints that provides you with a very rapid or near-infinite stream of points. Some instances of Score Milking it's are the result of GoodBadBugs, other times it's just GameplayDerailment.
Is there an issue? Send a MessageReason:
None


A tactic--often an exploit--in a videogame with ScoringPoints that provides you with a very rapid or near-infinite stream of points. Sometimes it's the result of GoodBadBugs, other times it's just GameplayDerailment.

to:

A tactic--often an exploit--in a videogame with ScoringPoints that provides you with a very rapid or near-infinite stream of points. Sometimes Some instances of Score Milking it's the result of GoodBadBugs, other times it's just GameplayDerailment.

Added: 356

Changed: 8

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* ''Gradius V''[='=]s Stage 4 is a WombLevel with regenerating walls. At one point, there is a long, screen-high regenrating wall; continously pounding at it can earn you several hundred thousand points.

to:

* ''Gradius ''{{Gradius}} V''[='=]s Stage 4 is a WombLevel with regenerating walls. At one point, there is a long, screen-high regenrating wall; continously pounding at it can earn you several hundred thousand points.



* Any song in the ''DJMAX'' series from ''DJMAX Portable 2'' onwards with hold notes. A hold note, instead of being counted as 1 or 2 notes in those games, will raise the combo at a rate of 1 per 1/16th note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.

to:

* Any song in the ''DJMAX'' ''{{DJMAX}}'' series from ''DJMAX Portable 2'' onwards with hold notes. A hold note, instead of being counted as 1 or 2 notes in those games, will raise the combo at a rate of 1 per 1/16th note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.notes.
** ''DJMAX Technika'' continues the trend with hold notes and drag nodes; the best scoring sets are those with very long hold notes. However, in ''Technika 2'', this sort of milking is {{Nerf}}ed in two ways: You no longer generate points while you hold or drag a note, and all songs have a maximum score of 300,000 (before the near-pointless Fever bonus).

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