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** The UsefulNotes/Nintendo64 version has a bug where you shoot the ground with a charged shot to score multiple hits.

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** The UsefulNotes/Nintendo64 Platform/Nintendo64 version has a bug where you shoot the ground with a charged shot to score multiple hits.
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* ''VideoGame/SeriousSamTheSecondEncounter'': The final boss spawns regular enemies infinitely as long as he's alive. These can be used to rack up score.
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* ''UsefulNotes/AmericanFootball'' has the legendary [[https://en.wikipedia.org/wiki/1916_Cumberland_vs._Georgia_Tech_football_game 1916 Cumberland/Georgia Tech football game]]. Coach John Heisman of Georgia Tech wanted his team to beat the stuffing out of Cumberland, both as revenge for Cumberland fielding an entire team of disguised pro baseball players against Tech's baseball team the previous year and to prove a point to the sportswriters of the time who had a habit of simply grading a team based on how many points they scored each game and ignoring other factors such as the quality of the opposing team. Cumberland had dissolved its football team, but when Heisman threatened to sue Cumberland for lost gate reciepts, Cumberland managed to scrape together sixteen sacrifices (mostly from the law school) to put on the field against Georgia Tech. Unsurprisingly, Heisman's team succeeded beyond his wildest expectations, with a final score of 222-0.

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You would think I could alphabetize my own example if I was alphabetizing things, right?


* ''VideoGame/{{Sideswiped}}'': One of the easiest ways to deal with tricky Crash Races is to push a vehicle along or have it land on you; either one will cause you to rapidly gain points, which can drastically inflate your final score if you do it consistently.



* ''VideoGame/{{Sideswiped}}'': One of the easiest ways to deal with tricky Crash Races is to push a vehicle along or have it land on you; either one will cause you to rapidly gain points, which can drastically inflate your final score if you do it consistently.

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Realphabetized Time Crisis.


* ''VideoGame/TimeCrisis 3'' has the giant plane in Stage 1 Area 3. Shooting the cockpit of it doesn't raise your [[{{Combos}} combo]], however, it does contribute to your no-miss streak, so continously hitting it allows you to get plenty of no-miss bonuses.



* ''VideoGame/TimeCrisis 3'' has the giant plane in Stage 1 Area 3. Shooting the cockpit of it doesn't raise your [[{{Combos}} combo]], however, it does contribute to your no-miss streak, so continously hitting it allows you to get plenty of no-miss bonuses.




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* ''VideoGame/{{Sideswiped}}'': One of the easiest ways to deal with tricky Crash Races is to push a vehicle along or have it land on you; either one will cause you to rapidly gain points, which can drastically inflate your final score if you do it consistently.
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* In ''VideoGame/{{Splatoon}}'', points are accumulated by inking turf in your color; while the points themselves don't count towards victory, they do fill up your [[LimitBreak Special Weapon]] gauge. One particular Shifty Station stage in ''VideoGame/Splatoon2'', Fancy Spew, featured two Spreaders, one in each team's color, that would continuously ink a large circular area in the center of the stage. By inking the area behind the other team's Spreader, you could rack up points very quickly and rapidly charge up your Special Weapon.

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* In ''VideoGame/{{Splatoon}}'', ''Franchise/{{Splatoon}}'', points are accumulated by inking turf in your color; while the points themselves don't count towards victory, they do fill up your [[LimitBreak Special Weapon]] gauge. One particular Shifty Station stage in ''VideoGame/Splatoon2'', Fancy Spew, featured two Spreaders, one in each team's color, that would continuously ink a large circular area in the center of the stage. By inking the area behind the other team's Spreader, you could rack up points very quickly and rapidly charge up your Special Weapon.

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alphabetizing


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* In ''BIT.TRIP'' VOID, the two highest modes give points just for being there. All the level bosses require something to be collected to end them, with no time limit. Do the math. However in more recent versions, the developers caught on and disabled automatic points on Boss stages.

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* In ''BIT.TRIP'' VOID, ''[[Videogame/BitTrip BIT.TRIP VOID]]'', the two highest modes give points just for being there. All the level bosses require something to be collected to end them, with no time limit. Do the math. However in more recent versions, the developers caught on and disabled automatic points on Boss stages.stages.
* ''VideoGame/{{DeathSmiles}}'' averts boss milking by simply freezing your score during boss battles.
* Any song in the ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable 2'' onward with hold notes. A hold note, instead of being counted as one or two notes in those games, will raise the combo at a rate of one per sixteenth note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.
** ''DJMAX Technika'' continues the trend with hold notes and drag nodes; the best scoring sets are those with very long hold notes. However, in ''Technika 2'', this sort of milking is {{Nerf}}ed in two ways: You no longer generate points while you hold or drag a note, and all songs have a maximum score of 300,000.
* ''Battle Bakraid'' has a multiplier system for destroying large enemies. You can exploit it on the Stage 1 boss to have as many as ''11 million'' points by the end of it.



* ''VideoGame/{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO''.



* Any song in the ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable 2'' onward with hold notes. A hold note, instead of being counted as one or two notes in those games, will raise the combo at a rate of one per sixteenth note, so to hit a hold note is, from a scoring point of view, like hitting many notes. Thus, if you like seeing huge scores, it's in your interest to pick songs that have a lot of hold notes.
** ''DJMAX Technika'' continues the trend with hold notes and drag nodes; the best scoring sets are those with very long hold notes. However, in ''Technika 2'', this sort of milking is {{Nerf}}ed in two ways: You no longer generate points while you hold or drag a note, and all songs have a maximum score of 300,000.
* ''Battle Bakraid'' has a multiplier system for destroying large enemies. You can exploit it on the Stage 1 boss to have as many as ''11 million'' points by the end of it.



* ''VideoGame/{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no points for shooting enemies in ''Glider PRO''.
* ''VideoGame/{{StarFox 64}}'' has a couple of stages where you can shoot things for extra points, making it much easier to get a medal on the stage.

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* ''VideoGame/{{Glider}} 4.0'' let you shoot down the respawning balloons/copters/darts for points. There were no In ''VideoGame/{{Splatoon}}'', points for shooting enemies are accumulated by inking turf in ''Glider PRO''.
your color; while the points themselves don't count towards victory, they do fill up your [[LimitBreak Special Weapon]] gauge. One particular Shifty Station stage in ''VideoGame/Splatoon2'', Fancy Spew, featured two Spreaders, one in each team's color, that would continuously ink a large circular area in the center of the stage. By inking the area behind the other team's Spreader, you could rack up points very quickly and rapidly charge up your Special Weapon.
* ''VideoGame/{{StarFox 64}}'' In ''{{VideoGame/SSX}}'', several courses allow this via the use of half-pipes, which in Showtime events can be abused by staying in them just long enough to then blast through the rest of the course to finish the level. For ''[=SSX3=]'', these can be combined with Monster Tricks, specific tricks that always give out a high number of points, as well as Style Bonuses. If you memorize three specific Monster Tricks and keep rotating through them, you can cheat the "repeated trick" penalty and spam your way to Platinum medals.
* ''VideoGame/StarFox64''
has a couple of stages where you can shoot things for extra points, making it much easier to get a medal on the stage.



* ''VideoGame/{{DeathSmiles}}'' averts boss milking by simply freezing your score during boss battles.
* ''VideoGame/TonyHawksProSkater 3'' has a contiguous power line around the skate park in Rio. It's trivial to keep grinding the same wire while doing flips, because the balance meter resets after each flip.



* In ''{{VideoGame/SSX}}'', several courses allow this via the use of half-pipes, which in Showtime events can be abused by staying in them just long enough to then blast through the rest of the course to finish the level. For ''[=SSX3=]'', these can be combined with Monster Tricks, specific tricks that always give out a high number of points, as well as Style Bonuses. If you memorize three specific Monster Tricks and keep rotating through them, you can cheat the "repeated trick" penalty and spam your way to Platinum medals.
* In ''VideoGame/{{Splatoon}}'', points are accumulated by inking turf in your color; while the points themselves don't count towards victory, they do fill up your [[LimitBreak Special Weapon]] gauge. One particular Shifty Station stage in ''VideoGame/Splatoon2'', Fancy Spew, featured two Spreaders, one in each team's color, that would continuously ink a large circular area in the center of the stage. By inking the area behind the other team's Spreader, you could rack up points very quickly and rapidly charge up your Special Weapon.

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* In ''{{VideoGame/SSX}}'', several courses allow this via ''VideoGame/TonyHawksProSkater 3'' has a contiguous power line around the use of half-pipes, which skate park in Showtime events can be abused by staying in them just long enough Rio. It's trivial to then blast through the rest of the course to finish the level. For ''[=SSX3=]'', these can be combined with Monster Tricks, specific tricks that always give out a high number of points, as well as Style Bonuses. If you memorize three specific Monster Tricks and keep rotating through them, you can cheat grinding the "repeated trick" penalty and spam your way to Platinum medals.
* In ''VideoGame/{{Splatoon}}'', points are accumulated by inking turf in your color;
same wire while doing flips, because the points themselves don't count towards victory, they do fill up your [[LimitBreak Special Weapon]] gauge. One particular Shifty Station stage in ''VideoGame/Splatoon2'', Fancy Spew, featured two Spreaders, one in balance meter resets after each team's color, that would continuously ink a large circular area in the center of the stage. By inking the area behind the other team's Spreader, you could rack up points very quickly and rapidly charge up your Special Weapon.flip.
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* The first two ''VideoGame/{{Gauntlet}}'' provide another early example. Since most enemies in these games [[MookMaker spawn from generators]] (shaped like huts and bone piles), highly experienced players can simply clear a screen of foes, leave their generators intact, and gradually increase their scores until their hit points slowly dwindle down.

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* The first two ''VideoGame/{{Gauntlet}}'' provide another early example. Since most enemies in these games [[MookMaker spawn from generators]] (shaped like huts and bone piles), highly experienced players can simply clear a screen of foes, leave their generators intact, pick off smaller groups of enemies, and gradually increase their scores until their hit points his point totals slowly dwindle down.down to zero.

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* The first two ''VideoGame/{{Gauntlet}}'' provide another early example. Since most enemies in these games [[MookMaker spawn from generators]] (shaped like huts and bone piles), highly experienced players can simply clear a screen of foes, leave their generators intact, and gradually increase their scores until their hit points slowly dwindle down.



* Although ''VideoGame/SonicColors'' derives most of your score from ring count and Wisp use rather than time, you still should not spend too much time trying to farm points, because if you take too long, [[StalkedByTheBell a red "TIME'S UP" message appears under your score and you'll forfeit any and all points from that point onwards, including the important end-of-stage bonuses]].

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* Although ''VideoGame/SonicColors'' derives most of your score from ring count and Wisp use rather than time, you still should not spend too much time trying to farm points, because if you take too long, [[StalkedByTheBell a red "TIME'S UP" message appears under your score score]] and [[AntiGrinding you'll forfeit any and all points from that point onwards, including the important end-of-stage bonuses]].
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* In ''VideoGame/{{Asteroid}}'', you can destroy all but one asteroid, then camp in the center of the screen and snipe infinitely-respawning aliens. One of the [[OlderThanTheNES earliest examples]].

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* In ''VideoGame/{{Asteroid}}'', ''VideoGame/{{Asteroids}}'', you can destroy all but one asteroid, then camp in the center of the screen and snipe infinitely-respawning aliens. One of the [[OlderThanTheNES earliest examples]].
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* In ''VideoGame/{{Asteroid}}'', you can destroy all but one asteroid, then camp in the center of the screen and snipe infinitely-respawning aliens. One of the [[OlderThanTheNES earliest examples]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Splatoon}}'', points are accumulated by inking turf in your color; while the points themselves don't count towards victory, they do fill up your [[LimitBreak Special Weapon]] gauge. One particular Shifty Station stage in ''VideoGame/Splatoon2'', Fancy Spew, featured two Spreaders, one in each team's color, that would continuously ink a large circular area in the center of the stage. By inking the area behind the other team's Spreader, you could rack up points very quickly and rapidly charge up your Special Weapon.
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None

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** Solar is theoretically one of the least enemy-rich stages in the game (100 hits required for the medal, tied with Sector Z for second-lowest). However, one of the boss's attacks can be neutralized with a well-placed charge shot, and since this is also an "enemy" that appears in the level proper, doing so grants you a point. By intentionally dragging out the boss fight long enough, you can cap out the score.
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See InfiniteOneUps for the VideoGameLives equivalent, and LevelGrinding, for the {{RPG}} equivalent.

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See InfiniteOneUps for the VideoGameLives equivalent, and LevelGrinding, for the {{RPG}} equivalent. Contrasts with AntiGrinding, in which a game discourages--and may even penalize--taking excessive advantage of these opportunities.

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