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* Under the sense that AlchemyIsMagic, ''Manga/FullMetalAlchemist'' plays with this in combination with GeometricMagic. The exact science isn't crystal clear, but generally, to cast alchemy, one requires "circles" to be drawn (including a literal circle and usually other accompanying shapes) and an accompanying set of runes, which presumably complete the desired effect. The nature of the runes is briefly discussed in a conversation regarding the "hand-clap" form of alchemy, where a handful of characters (specifically those who have seen the GateOfTruth) bypass this requirement and are able to transmute things with a single clap of their hands. The characters interpret the hands pressed together is what forms the circle, but while questioning where the runes are formed from, Izumi claims that perhaps she herself constitutes the runes (likely due to her being loaded with vast alchemical knowledge from seeing what lies beyond the Gate).
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* ''Fanfic/UnderTheNorthernLights'': One of the heavily Norse-inspired reindeer's main magical traditions is rune-crafting, which consists of imbuing special properties into objects by carving them with specific symbols; this can range from carving runes of death onto a weapon to make it deadlier to carving runes of seeing into a building's walls to create a surveillance system. It is one of the few methods of magic that the normally sorcery-fearing reindeer trust.
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* ''Manga/Overlord2012'': Runic magic has been replaced by tier magic, which is a more efficient method of enchanting items (although rune magic doesn't require material components). Ainz tries to reignite interest in rune magic (and sell the VendorTrash-tier rune weapons he has) by finding the one dwarf craftsman who still practices it and bringing him to Nazarick and ordering his demonic-looking minions to fake a weakness to rune weapons.

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* ''Manga/Overlord2012'': Runic magic has been replaced by tier magic, which is a more efficient method of enchanting items (although rune magic doesn't require material components). Ainz tries to reignite interest in rune magic (and sell the VendorTrash-tier rune weapons he has) by finding the one dwarf craftsman who still practices it and bringing him to Nazarick and ordering his demonic-looking minions to fake a weakness to rune weapons.

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Expanding example.


* ''Literature/EgilsSaga'' has many instances of runic magic, most famously when Egil discovers a poisoned drink intended for him by carving runes painted with his own blood into the drinking horn.

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* ''Literature/EgilsSaga'' has many instances of runic magic, most famously when ''Literature/EgilsSaga'': Several times, Egil discovers displays his knowledge of the magical use of runes.
** Attending
a poisoned drink intended for him by carving runes painted feast at Atloy-Bard's, hostility builds up between Egil and Bard until Bard puts poison in Egil's drink. Egil is suspicious and stabs the palm of his hand with his own blood knife, carves runes into the drinking horn.horn, smears them with his blood, and speaks a skaldic verse. The horn shatters, implying the runes magically detected the poison.
** After King Erik has banished Egil from Norway, Egil curses Erik and Gunhild by erecting a wooden "scorn-pole" with the severed head of a horse on top while chanting a curse on Erik and Gunhild, and additionally carving the same curse on the pole with runes.
** On their journey to Varmland, Egil and his companions are taken in by a farmer whose daughter is sick and has not been getting better for a long time; the farmer, Thorfinn, explains that the son of one of his neighbors tried to cure her by carving runes into a piece of whalebone and putting the bone into her bed, but she has only been getting worse since then. Egil examines the runes and declares that they have been carved incorrectly by a hack, and that is what is making the daughter sick. Egil scrapes off the runes and burns the bone, then carves another rune bone and puts it under the daughter's pillow. She immediately begins to feel better. On the return journey, Egil again meets Thorfinn and learns that his daughter has made a full recovery, and also that the neighbor's son had tried to carve a love-spell, but screwed it up because of his lack of expertise.
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* ''WesternAnimation/TheOwlHouse'': Luz, being a human, does not have the organ that witches on the Boiling Isles use to access and store magic and has to rely on the older technique of drawing a circle with a rune (or glyph as Luz calls it) inside to invoke a particular spell. These glyphs occur in nature if you know where to look, and while there are only four known (Light, Ice, Plant, and Fire), they can be modified and chained together in larger spell circles to theoretically cast any spell. Once a glyph has been inscribed in something, the effect remains dormant until "activated". This makes it function like a scroll and allows Luz to build a stockpile and use them as spell "grenades". [[spoiler:Also, the fact that they rely on the BackgroundMagicField of the Titan to power them means that they're rendered inert on Earth or the [[VoidBetweenTheWorlds In Between Realm]].]]

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* ''WesternAnimation/TheOwlHouse'': Luz, being a human, does not have the organ that witches on the Boiling Isles use to access and store magic and has to rely on the older technique of drawing a circle with a rune (or glyph as Luz calls it) inside to invoke a particular spell. These glyphs occur in nature if you know where to look, and while there are only four known (Light, Ice, Plant, and Fire), they can be modified and chained together in larger spell circles to theoretically cast any spell. Lilith even theorizes that the glyphs are like words in a language (albeit a very context heavy one given that a glyph's location on a larger combo can completely alter the properties it imbues into a spell) that commands the magic around them. Once a glyph has been inscribed in something, the effect remains dormant until "activated". This makes it function like a scroll and allows Luz to build a stockpile and use them as spell "grenades". [[spoiler:Also, the fact that they rely on the BackgroundMagicField of the Titan to power them means that they're rendered inert on Earth or the [[VoidBetweenTheWorlds In Between Realm]].]]
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* ''WesternAnimation/TheOwlHouse'': Luz, being a human, does not have the organ that witches on the Boiling Isles use to access and store magic and has to rely on the older technique of drawing a circle with a rune (or glyph as Luz calls it) inside to invoke a particular spell. These glyphs occur in nature if you know where to look, and while there are only four known (Light, Ice, Plant, and Fire), they can be modified and chained together in larger spell circles to theoretically cast any spell. Once a glyph has been inscribed in something, the effect remains dormant until "activated". This makes it function like a scroll and allows Luz to build a stockpile and use them as spell "grenades". [[spoiler:Also, the fact that they rely on the BackgroundMagicField of the Titan to power them means that they're rendered inert on Earth or the [[VoidBetweenTheWorlds In Between Realm]].]]
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* ''TabletopGame/MagicTheGathering'': Magic runes turn up on cards from time to time, typically as enchantments -- that is, cards that created persistent magical effects -- and usually as ones that must be assigned to a creature card in order to confer that effect to it.

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* ''TabletopGame/MagicTheGathering'': Magic runes turn up on cards from time to time, typically as enchantments -- that is, cards that created create persistent magical effects -- and usually as ones that must be assigned to a creature card in order to confer that effect to it.
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* ''TabletopGame/MagicTheGathering'': Magic runes turn up on cards from time to time, typically as enchantments -- that is, cards that created persistent magical effects -- and usually as ones that must be assigned to a creature card in order to confer that effect to it.
** Notably, only a small group of rune cards are actually typed as Runes -- specifically, five depicting artifacts from the Viking plane of Kaldheim. These depict items marked with engraved runes that confer some magical ability to their wearers, and can be applied to either creatures or items -- [[https://scryfall.com/card/khm/75/rune-of-flight Rune of Flight]] is a necklace that lets its wearer fly, [[https://scryfall.com/card/khm/191/rune-of-might Rune of Might]] is a helmet that makes its wearer mightier, [[https://scryfall.com/card/khm/108/rune-of-mortality Rune of Mortality]] is a sword that lets its wielder kill anything it touches, [[https://scryfall.com/card/khm/148/rune-of-speed Rune of Speed]] is a bracer that makes its owner faster, and [[https://scryfall.com/card/khm/25/rune-of-sustenance Rune of Sustenance]] enchants a creature so that damage to it gives equal life to its player.
** There are several additional enchantments named as and depicting runes, which often work in mainly the same manner, but they don't share the type. These include the [[https://scryfall.com/search?q=set%3Afrf+runemark&unique=cards&as=grid&order=name Runemarks]] from the ''Fate Reforged'' set, which grant creatures they're given to a power boost and some additional abilities; the [[https://scryfall.com/search?q=rune+of+protection&unique=cards&as=grid&order=name Runes of Protection]] from ''Urza's Saga'', which ward against damage from specific sources; and [[https://scryfall.com/card/shm/215/runes-of-the-deus Runes of the Deus]], which make creatures they're inscribed on tougher and stronger.
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* ''WesternAnimation/TheDragonPrince'': Primal magic users rely on runes to cast magic. Mages must draw the rune by hand in the air and recite a draconic incantation in order to cast spells. Runes can also be placed on an object to enchant it, such as the Moonstone Path into Xadia, which glows under the light of the moon, and the magic mirror.

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* ''WesternAnimation/TheDragonPrince'': Primal magic users rely on runes to cast magic. Mages must draw the rune by hand in the air and recite a draconic incantation in order to cast spells. Runes can also be placed on an object to enchant it, such as the Moonstone Path into Xadia, which glows under the light of the moon, and the magic mirror. Runes can also be drawn on a person in order to give them magical abilities, such as Sky mages drawing runes on their arms to grow wings for flight.
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* In the ''TabletopGame/IronKingdoms'' setting, all magic involves runes in some way: Magical and {{Magitek}} items work by inscribing runes on the items themselves or on magitek circuit boards, and even spellcasting involves the brief appearance of [[InstantRunes glowing runes]]. Some factions have thematic variants instead, like the trollkin having "pillars" of glowing runes erupt in a way that evokes the standing stones they record their history on.

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* In the ''TabletopGame/IronKingdoms'' setting, all ''TabletopGame/IronKingdoms'': All magic involves runes in some way: Magical and {{Magitek}} items work by inscribing runes on the items themselves or on magitek circuit boards, and even spellcasting involves the brief appearance of [[InstantRunes glowing runes]]. Some factions have thematic variants instead, like the trollkin having "pillars" of glowing runes erupt in a way that evokes the standing stones they record their history on.



* ''[[Videogame/HeroesOfMightAndMagicAshan Heroes of Might and Magic]]'': The [[OurDwarvesAreAllTheSame Dwarven Fortress]] faction have access to the 'Rune Magic' ability, allowing them to spend resources to give their units temporary buffs during combat.

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* ''[[Videogame/HeroesOfMightAndMagicAshan Heroes of Might and Magic]]'': ''Videogame/HeroesOfMightAndMagicAshan'': The [[OurDwarvesAreAllTheSame Dwarven Fortress]] faction have access to the 'Rune Magic' ability, allowing them to spend resources to give their units temporary buffs during combat.



* * ''Webcomic/StandStillStaySilent'': The comic is partly based on Nordic mythology, with Icelandic magic being based on runes.

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* * ''Webcomic/StandStillStaySilent'': The comic is partly based on Nordic mythology, with Runes are an important part of the Icelandic magic being based tradition, and usually take the form of complex circular diagrams adorned with a variety of curving and angular shapes. Their powers are usually passive or indirect, and focus on runes.things such as creating mental suggestions or warding away dangerous magical influences. Most runes seen on-page are fairly large, inscribed or painted over vehicles or around campsites, and are intended to do things such as preventing ghosts from entering a site or creating a mental suggestion for wandering monsters to steer around the area where the rune is inscribed.
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[[folder:Live-Action TV]]
* ''Series/WandaVision'' introduces runes as one of a magic user's tools of trade; when used to bind a specific place, said place will only allow whoever casts the runes to use magic, and prevents other magic users inside from using their powers. [[spoiler:Agatha demonstrates this against Wanda when she traps Wanda inside her basement, which already has runes in place. Wanda later flips this against Agatha by etching runes into the barriers of the Hex, rendering Agatha powerless.]]
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* ''Manga/BlackClover'': Mana Method is a technique used by the Heart Kingdom that forms runes out of natural mana that add effects to and increase the power of spells derived from magic attributes found in nature, at its peak forming the real element cast by the user.

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* ''Manga/BlackClover'': Mana Method is a technique used by the Heart Kingdom that forms runes out of natural mana that add effects to and increase the power of spells derived from magic attributes found in nature, at its peak forming the real element cast by the user. After the Clover Kingdom and Heart Kingdom form an alliance, it's taught to some Magic Knights.

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* ''Fanfic/OversaturatedWorld'': ''Transmission Spectrum'': In "Ultraviolet", Magic "raced along the runes" of a MagicMirror as it activated.



* ''VideoGame/TitanQuest'': Rune Mastery magic is available to the player as part of the ''Ragnarok'' DownloadableContent.

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* ''VideoGame/TitanQuest'': Rune Mastery magic is available to the player as As part of the ''Ragnarok'' DownloadableContent.DownloadableContent:
** Rune Mastery magic is available to the player.
** The Dvergr Runestones weapon are throwable runes that deal elemental damage and boost a "Magical Charge" skill.
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[[folder:Comic Books]]
* In ''ComicBook/TheMightyThor'', both Odin and Thor have used the power of the runes, which grants a variety of abilities including summoning spirits. When using this power source, they are some of the strongest gods in existence.
* In ''ComicBook/ThorVikings'', the entire miniseries comes about because of a misuse of rune magic, as Doctor Strange explains.
-->'''Doctor Strange''': The powers that serve the runes are ''alien''. No love for humanity constrains them. Think of a genie released from its bottle, granting its rescuer three wishes. [[JackassGenie Its immediate instinct is to twist and misinterpret the wording of those wishes]], in order to shaft the poor bugger royally. Rune magic is not unlike that. So cursing a band of Vikings to everlasting pain results in unstoppable undead warriors. ''Though you sail for a thousand years you shall not reach the land you seek'' means [[ExactWords they arrive at the end of the thousandth year]].
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In preliterate societies, the skill to send exact words across time and space (writing) was powerful. Thus, what we call "magic" seemed only a small additional step.



Note that there are reasons to believe that there was a tradition of runes being used in magic in real life; however, evidence for this is somewhat scattered, and it's also very common for major languages to gain associations with magic and mysticism once they fade from common use. It is likelier that runes gained their modern associations through a combination of this process, of the romanticization of ancient cultures, and of the admittedly rather impressive appearance of large, decorated, and rune-inscribed stones left behind by Germanic peoples.

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Note that there are reasons to believe that there was a tradition of runes being used in magic in real life; however, evidence for this is somewhat scattered, and it's also very common for major languages to gain associations with magic and mysticism once they fade from common use. It is likelier that runes gained their modern associations through a combination of this process, of the romanticization of ancient cultures, and of the admittedly rather impressive appearance of large, decorated, and rune-inscribed stones left behind by Germanic peoples.
peoples. Further, in preliterate societies, the skill to send exact words across time and space (writing) was powerful. Thus, what we call "magic" seemed only a small additional step.
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* * ''Webcomic/StandStillStaySilent'': The comic is partly based on Nordic mythology, with Icelandic magic being based on runes.
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* ''{{Literature/Stardust}}'', like its [[{{Film/Stardust}} film adaptation]] above, includes the casting of runes to find one's way. Unlike the film, however, Primus is the only character to use them, both to guide him to the stone (as Septimus did in the film) and to determine Tristran is safe to take as a passenger.

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* ''{{Literature/Stardust}}'', ''Literature/{{Stardust}}'', like its [[{{Film/Stardust}} film adaptation]] above, includes the casting of runes to find one's way. Unlike the film, however, Primus is the only character to use them, both to guide him to the stone (as Septimus did in the film) and to determine Tristran is safe to take as a passenger.
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* ''{{Literature/Stardust}}'', like its [[{{Film/Stardust}} film adaptation]] above, depicts runes used to divine the future. Unlike the film, however, only Primus is seen consulting the runes to guide him to the stone. He also uses them to determine Tristran is safe to take as a passenger.

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* ''{{Literature/Stardust}}'', like its [[{{Film/Stardust}} film adaptation]] above, depicts includes the casting of runes used to divine the future. find one's way. Unlike the film, however, only Primus is seen consulting the runes only character to use them, both to guide him to the stone. He also uses them stone (as Septimus did in the film) and to determine Tristran is safe to take as a passenger.
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* ''{{Literature/Stardust}}'' and its [[{{Film/Stardust}} film adaptation]] show various parties of the land of Faerie (Stormhold, in the film) using rune stones to divine the future.

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* ''{{Literature/Stardust}}'' and ''{{Literature/Stardust}}'', like its [[{{Film/Stardust}} film adaptation]] show various parties of the land of Faerie (Stormhold, in the film) using rune stones above, depicts runes used to divine the future.future. Unlike the film, however, only Primus is seen consulting the runes to guide him to the stone. He also uses them to determine Tristran is safe to take as a passenger.
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* ''VideoGame/TheBindingOfIsaac'': In Rebirth and the DLC, runes appear as stones with runes from the Elder Futhark alphabet carved onto them. They are consumable items with a variety of benefical effects, such as shielding the player and removing curse effects.
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* ''[[Videogame/HeroesOfMightAndMagicAshan Heroes of Might and Magic]]'': The [[OurDwarvesAreAllTheSame Dwarven Fortress]] faction have access to the 'Rune Magic' ability, allowing them to spend resources to give their units temporary buffs during combat.
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* 3DS dungeon-crawler The Keep uses rune magic in a very interesting way, combined with InventoryManagementPuzzle. Each rune is an item that gets placed on a grid inventory, and using the touchscreen to swipe runes in certain combinations allows more complex spells to be cast, so positioning the different runes in a way that makes it easy to cast all the spells you need is a big part of the game's challenge. Visually, these runes are just the generic "magic symbol" variety, they don't resemble letters at all, and each of them represent an entire concept.
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Tabletop: Iron Kingdoms instant runes reference added


* In the ''TabletopGame/IronKingdoms'' setting, all magic involves runes in some way: Magical and {{Magitek}} items work by inscribing runes on the items themselves or on magitek circuit boards, and even spellcasting involves the brief appearance of glowing runes. Some factions have thematic variants instead, like the trollkin having "pillars" of glowing runes erupt in a way that evokes the standing stones they record their history on.

to:

* In the ''TabletopGame/IronKingdoms'' setting, all magic involves runes in some way: Magical and {{Magitek}} items work by inscribing runes on the items themselves or on magitek circuit boards, and even spellcasting involves the brief appearance of [[InstantRunes glowing runes.runes]]. Some factions have thematic variants instead, like the trollkin having "pillars" of glowing runes erupt in a way that evokes the standing stones they record their history on.
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Tabletop: Iron Kingdoms reference added

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* In the ''TabletopGame/IronKingdoms'' setting, all magic involves runes in some way: Magical and {{Magitek}} items work by inscribing runes on the items themselves or on magitek circuit boards, and even spellcasting involves the brief appearance of glowing runes. Some factions have thematic variants instead, like the trollkin having "pillars" of glowing runes erupt in a way that evokes the standing stones they record their history on.
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* ''TabletopGame/{{GURPS}}'': Various ''GURPS'' supplements have included rules for rune mage; ''GURPS Thaumatology'' takes the Nordic "Futhark" runes as a working example of an alphabet that can be used with the generalised rules for "symbol magic".
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* The ''VideoGame/{{Suikoden}}'' has Runes as the primary magic system, allowing those who use them to cast spells or imbue their weapons. There's also the True Runes, unique and powerful runes that are often a focus of the plot such as the Soul Eater Rune from the first entry in the series.
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In Real Life, runes are the letters of the ancient Germanic alphabets -- most famously the ones used by the ancient Norse, but continental and later English tribes used related systems. Their origins are not entirely clear, but they generally seem to be a descendant of ancient Italic alphabets, probably either the Latin or Etruscan ones, and ancient symbols already in use, that was modified to be easily carved in wood and stone, giving runes their distinctive angular shapes. As wood decays much faster than stone erodes, old runes carved into stone are more likely to survive to the present day. They were eventually replaced with the modern Latin alphabet, and ultimately were simply another writing system.

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In Real Life, runes are the letters of the ancient Germanic alphabets -- most famously the ones used by the ancient Norse, but continental and later English tribes used related systems. Their origins are not entirely clear, but they generally seem to be a descendant of ancient Italic alphabets, probably either the Latin or Etruscan ones, and ancient symbols already in use, that was modified to be easily carved in wood and stone, giving runes their distinctive angular shapes. As wood decays much faster than stone erodes, old runes carved into stone are more likely to survive to the present day. They were eventually replaced with the modern Latin alphabet, alphabet and ultimately were simply another writing system.



In modern fiction, runes have become strongly associated with magic, being either something used to write magical spells in or magical in and of themselves. How this works varies from case to case, but the most common form is that you write or engrave a rune on something and that this makes that something magical, or at least better. Typically, this is explained as working through the rune's specific form resonating with, channeling, shaping, containing or otherwise interacting with magic in a specific way to produce a desired effect, either by naturally drawing magic in, by generating it itself or by having a certain amount of magic stored within it at some point. In these cases, runes are not usually letters and do not form words or a language -- they are rarely placed in groups and never as actual words, with each rune being a magical "statement" in and of itself. Some works maintain historic runes' simple angular shapes, but others shed this aspect entirely; it's not uncommon for "rune" to end up meaning just "magic symbol". [[PowerGlows Sometimes they glow.]]

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In modern fiction, runes have become strongly associated with magic, being either something used to write magical spells in or magical in and of themselves. How this works varies from case to case, but the most common form is that you write or engrave a rune on something and that this makes that something magical, or at least better. Typically, this is explained as working through the rune's specific form resonating with, channeling, shaping, containing containing, or otherwise interacting with magic in a specific way to produce a desired effect, either by naturally drawing magic in, by generating it itself itself, or by having a certain amount of magic stored within it at some point. In these cases, runes are not usually letters and do not form words or a language -- they are rarely placed in groups and never as actual words, with each rune being a magical "statement" in and of itself. Some works maintain historic runes' simple angular shapes, but others shed this aspect entirely; it's not uncommon for "rune" to end up meaning just "magic symbol". [[PowerGlows Sometimes they glow.]]



Runic magic is often associated Nordic or otherwise Germanic characters, {{Fantasy Counterpart Culture}}s thereof, and beings from Germanic mythology. Due to their shared association with northern Europe and the Norse, safe but undramatic reliability and contrast with flashy and active magic, it's very common for runes to also be extensively used by [[OurDwarvesAreAllTheSame dwarves]].

Note that there are reasons to believe that there was a tradition of runes being used in magic in real life; however, evidence for this is somewhat scattered, and it's also very common for major languages to gain associations with magic and mysticism once they fade from common use. It is likelier that runes gained their modern associations through a combination of this process, of the romanticization of ancient cultures, and of the admittedly rather impressive appearance of large, decorated and rune-inscribed stones left behind by Germanic peoples.

to:

Runic magic is often associated with Nordic or otherwise Germanic characters, {{Fantasy Counterpart Culture}}s thereof, and beings from Germanic mythology. Due to their shared association with northern Europe and the Norse, safe but undramatic reliability and contrast with flashy and active magic, it's very common for runes to also be extensively used by [[OurDwarvesAreAllTheSame dwarves]].

Note that there are reasons to believe that there was a tradition of runes being used in magic in real life; however, evidence for this is somewhat scattered, and it's also very common for major languages to gain associations with magic and mysticism once they fade from common use. It is likelier that runes gained their modern associations through a combination of this process, of the romanticization of ancient cultures, and of the admittedly rather impressive appearance of large, decorated decorated, and rune-inscribed stones left behind by Germanic peoples.



* ''Manga/Overlord2012'': Runic magic has been replaced by tier magic, which is a more efficient method of enchanting items (although rune magic doesn't require material components). Ainz tries to reignite interest in rune magic (and sell the VendorTrash-tier rune weapons he has) by finding the one dwarf craftsman who still practices it and bringing him to Nazarick, and ordering his demonic-looking minions to fake a weakness to rune weapons.

to:

* ''Manga/Overlord2012'': Runic magic has been replaced by tier magic, which is a more efficient method of enchanting items (although rune magic doesn't require material components). Ainz tries to reignite interest in rune magic (and sell the VendorTrash-tier rune weapons he has) by finding the one dwarf craftsman who still practices it and bringing him to Nazarick, Nazarick and ordering his demonic-looking minions to fake a weakness to rune weapons.



* ''Literature/TheDeathGateCycle'' involves rune magic. While both the [[GrayAndGreyMorality Sartans and Patryns]] use rune magic, the former draw them in the air, sing them, dance them, etc, while the latter inscribe them on their own bodies for use later. Some discussion is had about the importance fitting runes together properly, but in the end the whole thing is just window dressing for a quantum superposition-based magic system in which wit and elegance trump raw power.

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* ''Literature/TheDeathGateCycle'' involves rune magic. While both the [[GrayAndGreyMorality Sartans and Patryns]] use rune magic, the former draw them in the air, sing them, dance them, etc, while the latter inscribe them on their own bodies for use later. Some discussion is had about the importance of fitting runes together properly, properly but in the end end, the whole thing is just window dressing for a quantum superposition-based magic system in which wit and elegance trump raw power.



* ''Literature/OldKingdom'': Charter Magic works by using Charter Marks, runic letters and pictograms, to manipulate [[BackgroundMagicField the Charter]] and cause specific effects to happen. Charter Marks can be written, spoken, sung or even whistled, though physical marks always [[InstantRunes appear]] as part of the spellcasting even if they haven't been literally written. [[EntropyAndChaosMagic Free Magic]] relies chiefly on raw willpower, but Free Magic sorcerers sometimes use written runes to help focus that power; they're described as resembling twisted or corrupted Charter Marks.

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* ''Literature/OldKingdom'': Charter Magic works by using Charter Marks, runic letters and pictograms, to manipulate [[BackgroundMagicField the Charter]] and cause specific effects to happen. Charter Marks can be written, spoken, sung sung, or even whistled, though physical marks always [[InstantRunes appear]] as part of the spellcasting even if they haven't been literally written. [[EntropyAndChaosMagic Free Magic]] relies chiefly on raw willpower, but Free Magic sorcerers sometimes use written runes to help focus that power; they're described as resembling twisted or corrupted Charter Marks.



* ''TabletopGame/{{Warhammer}}'': Dwarfs cannot cast spells like elves and humans do, as they are fundamentally incapable of channeling magic. Instead, they have mastered the craft of inscribing complex angular runes into objects and using them to trap and bind the Winds of Magic, allowing them to achieve supernatural effects in a much safer and more reliable manner than active magic, which is notoriously prone to backfiring disastrously. These runes need to be inscribed onto objects through complex rituals and methods kept jealously secret by the Guild of Runesmiths, who are the only dwarfs to know the secret of this practice. Runic objects can be imbued with many qualities and improvements -- a weapon may be made into a WeaponOfXSlaying or given the ability to fly through the air and return to its master's grasp, armor made stronger or immune to rusting, war machines made capable of shooting burning or homing ammunition or of self-destructing to avoid capture, and the like. Runes take on a pale blue glow when first activated, which fades should the rune be damaged or depowered.

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* ''TabletopGame/{{Warhammer}}'': Dwarfs cannot cast spells like elves and humans do, as they are fundamentally incapable of channeling magic. Instead, they have mastered the craft of inscribing complex angular runes into objects and using them to trap and bind the Winds of Magic, allowing them to achieve supernatural effects in a much safer and more reliable manner than active magic, which is notoriously prone to backfiring disastrously. These runes need to be inscribed onto objects through complex rituals and methods kept jealously secret by the Guild of Runesmiths, who are the only dwarfs to know the secret of this practice. Runic objects can be imbued with many qualities and improvements -- a weapon may be made into a WeaponOfXSlaying or given the ability to fly through the air and return to its master's grasp, armor made stronger or immune to rusting, war machines made capable of shooting burning or homing ammunition or of self-destructing to avoid capture, capture and the like. Runes take on a pale blue glow when first activated, which fades should the rune be damaged or depowered.



* ''Webcomic/Aurora2019'': Runes are a system of inscriptions consisting of complex patterns of dots and looping lines (except for stone and lightning runes, which tend to feature angular patterns and dashes), which are used to shape and direct the flow of elemental magic in objects. They are believed to have been the original language of the Primordials, and individual runes can still be combined into more complex arrays. Runes allow magic to be reliably channeled in specific manners, without introducing the risk of accident inherent in manually redoing a single ritual again and again, by providing strict limitations for what magic is called upon and how and to what degree when the runs are activated -- for example, a set of fire runes may be used to create a FlamingSword by specifying for flame to be created around the blade, burn continuously and spread no further. Each element also has a unique master rune that, when activated, simply gathers ambient magic and stores it within its object until deactivated. Master runes are typically inscribed on lacrimas, magic-storing crystals which are then inscribed with other runic patterns to allow them to be used as directed spell batteries, or tattooed by mages upon themselves to provide them with a constant source of magic for their spells. Active runes also glow in their associated element's color -- red for fire, blue for water, white for stone, purple for air, green for life and yellow for lightning.

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* ''Webcomic/Aurora2019'': Runes are a system of inscriptions consisting of complex patterns of dots and looping lines (except for stone and lightning runes, which tend to feature angular patterns and dashes), which are used to shape and direct the flow of elemental magic in objects. They are believed to have been the original language of the Primordials, and individual runes can still be combined into more complex arrays. Runes allow magic to be reliably channeled in specific manners, without introducing the risk of accident inherent in manually redoing a single ritual again and again, by providing strict limitations for what magic is called upon and how and to what degree when the runs are activated -- for example, a set of fire runes may be used to create a FlamingSword by specifying for flame to be created around the blade, burn continuously and spread no further. Each element also has a unique master rune that, when activated, simply gathers ambient magic and stores it within its object until deactivated. Master runes are typically inscribed on lacrimas, magic-storing crystals which are then inscribed with other runic patterns to allow them to be used as directed spell batteries, or tattooed by mages upon themselves to provide them with a constant source of magic for their spells. Active runes also glow in their associated element's color -- red for fire, blue for water, white for stone, purple for air, green for life life, and yellow for lightning.



* Magic spells written in runes on wood, bones and, in rare cases, stones has been discovered in Scandinavia. They are mostly from the Bergen region in Norway and the Uppland region in Sweden. Most of them are healing spells against sickness, though a love spell (the page quote) and protective spells have also been found.

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* Magic spells written in runes on wood, bones bones, and, in rare cases, stones has have been discovered in Scandinavia. They are mostly from the Bergen region in Norway and the Uppland region in Sweden. Most of them are healing spells against sickness, though a love spell (the page quote) and protective spells have also been found.
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->''"I send to you,''\\
''I chant on you''\\
''A she-wolf’s lust and restlessness''\\
''May restlessness come over you''\\
''And a jǫtunn’s fury.''\\
''Never sit''\\
''Never sleep''\\
''Love me as you love yourself."''
-->-- '''The Bergen rune-charm'''
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* ''Literature/TheDeathGateCycle'' involves rune magic. While both the [[GrayAndGreyMorality Sartans and Patryns]] use rune magic, the former draw them in the air, sing them, dance them, etc, while the latter inscribe them on their own bodies for use later. Some discussion is had about the importance fitting runes together properly, but in the end the whole thing is just window dressing for a quantum-superposition-style BranchingStorylines magic system in which wit and elegance trump raw power.

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* ''Literature/TheDeathGateCycle'' involves rune magic. While both the [[GrayAndGreyMorality Sartans and Patryns]] use rune magic, the former draw them in the air, sing them, dance them, etc, while the latter inscribe them on their own bodies for use later. Some discussion is had about the importance fitting runes together properly, but in the end the whole thing is just window dressing for a quantum-superposition-style BranchingStorylines quantum superposition-based magic system in which wit and elegance trump raw power.



* In the ''Franchise/HarryPotter'' series, Ancient Runes is one of the subjects taught at Hogwarts - a school for learning magic. Though since it's an optional course that Harry doesn't take we never see how runic magic works in the setting.

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* In the ''Franchise/HarryPotter'' series, ''Franchise/HarryPotter'': Ancient Runes is one of the subjects taught at Hogwarts - a school for learning magic. Though the WizardingSchool of Hogwarts. However, since it's an optional course that Harry doesn't take take, we never see how runic magic actually works in the setting.

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