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* ''VideoGame/DrRobotniksRingRacers'' starts with a detailed copyright screen and an understated title screen, then a lengthy sequence from the perspective of Metal Sonic as Tails and Eggman reboot him and orientate him on the Ring Racer project as a FramingDevice for the player to set up video and sound options as well as their profile, and after going through a ForcedTutorial, Tails and Eggman finally let the player start the real game, complete with the real (more simplified) copyright screen, dedicated developer logo screen, and an elaborate title screen.
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* ''VideoGame/ClockTowerTheFirstFear'' has a slow narrative of the girls being walked to the Barrows Mansion, and then forces you to walk around and talk to the girls repeatedly to get an understanding of the game's controls before letting you leave the foyer and having shit hit the fan. [[SubvertedTrope However]], the game also has [[AntiFrustrationFeatures the best feature ever]] in the form of "Quick Start" which skips the entire narrative and puts you in the foyer, after the entire prologue when the girls have gone missing. ''Very'' helpful in a game that banks on its replay value with MultipleEndings and [[RogueLike some randomly-generated events and layouts]].

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* ''VideoGame/ClockTowerTheFirstFear'' ''VideoGame/ClockTower1995'' has a slow narrative of the girls being walked to the Barrows Mansion, and then forces you to walk around and talk to the girls repeatedly to get an understanding of the game's controls before letting you leave the foyer and having shit hit the fan. [[SubvertedTrope However]], the game also has [[AntiFrustrationFeatures the best feature ever]] in the form of "Quick Start" Start", which skips the entire narrative and puts you in the foyer, after the entire prologue when the girls have gone missing. ''Very'' helpful in a game that banks on its replay value with MultipleEndings and [[RogueLike some randomly-generated events and layouts]].

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