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*** Delthea's portraits depict her with different palettes and expressions, though her posing's still the same.

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*** Delthea's portraits depict her with different palettes colors and expressions, though her posing's everything else is still the same.



*** Zeke's lover, Tatiana, is a mirrored, palette swapped version of [[spoiler: Nyna, but without the tiara]] because [[spoiler: Nyna also loves Camus]].



*** In the true tradition of the red/green cavalier duo, [[TheLadette Sully]] and [[RidiculouslyAverageGuy Stahl]], have red and green cavalier outfits, respectively, and the red and green lining is used for their paladin and great knight uniforms.
*** Kellam, an armor knight, has orange lining on his uniform. Like Sully and Stahl, he keeps that color for his great knight outfit; ditto goes for Sully's future daughter Kjelle, only with light purple instead.
*** [[GenkiGirl Lissa]] has a yellow dress for her cleric and war cleric classes, and she gets a green and yellow sage robe - it's actually identical to her sister [[TheOjou Emmeryn's outfit]]. Lissa's future son Owain also gets a dark yellow colored myrmidon/swordmaster outfit.
*** Both Miriel (first generation) and Brady ([[RichBitch Maribelle's]] son) get unique-looking sage's robes (Miriel's is black with a thin gold collar, while Brady's is dark purple with the same Roman Numeral collar as Lissa's), and Brady also gets a black and purple war monk outfit.
*** [[BrokenAce Cordelia]] and her daughter [[{{Tsundere}} Severa]] have red lining for their Pegasus knight and mercenary/hero outfits. Flavia's hero uniform also has red linings.
*** Nowi, Nah, and Tiki are green, red, and bright yellow-colored dragons, respectively.[[note]]A female Morgan, if any of these women are her mother, can also become a dragon, but will always have Nowi's coloring[[/note]]

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*** In the true tradition of the red/green cavalier duo, [[TheLadette Sully]] and [[RidiculouslyAverageGuy Stahl]], have red and green cavalier Cavalier outfits, respectively, and the red and green lining is used for their paladin Paladin and great knight Great Knight uniforms.
*** Kellam, an armor knight, a Knight, has orange lining on his uniform. Like Sully and Stahl, he keeps that color his colors for his great knight Great Knight outfit; ditto goes for Sully's future daughter Kjelle, only with light purple instead.
*** [[GenkiGirl Lissa]] has a yellow dress for her cleric Cleric and war cleric War Cleric classes, and she gets a green and yellow sage Sage robe - it's actually that is identical to her sister [[TheOjou Emmeryn's outfit]]. Lissa's future son Owain also gets a dark yellow colored myrmidon/swordmaster Myrmidon/Swordmaster outfit.
*** Both Miriel (first generation) and Brady ([[RichBitch Maribelle's]] son) get unique-looking sage's robes as Sages (Miriel's is black with a thin gold collar, while Brady's is dark purple with the same Roman Numeral numeral collar as Lissa's), and Lissa's). Brady also gets a black and purple war monk War Monk outfit.
*** [[BrokenAce Cordelia]] and her daughter [[{{Tsundere}} Severa]] have red lining for their Pegasus knight Knight and mercenary/hero Mercenary/Hero outfits. Flavia's hero Hero uniform also has red linings.
*** Nowi, Nah, and Tiki are green, red, and bright yellow-colored yellow dragons, respectively.[[note]]A female Morgan, if any of these women are her mother, can also become a dragon, but will always have Nowi's coloring[[/note]]coloring in her dragon model[[/note]]



*** Finally, Say'ri has a light purple swordmaster outfit.

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*** Finally, Say'ri has a light purple swordmaster Swordmaster outfit.



** ''VideoGame/FireEmblemFates'' retains the unique color palette for each character's base class model as well as their "canon" promotion. (For instance, Kaze and Saizo wear green and red as Ninjas and Master Ninjas, respectively.) It also keeps ''Awakening''[='=]s use of palette swapping the second generation characters' hair based on their parent's color.
** ''VideoGame/FireEmblemEchoesShadowsOfValentia'' takes this to its logical extreme, with each character getting their own unique palette regardless of what class they're currently in. So, Gray and Tobin will always be wearing green and yellow versions of their classes' uniforms, respectively.

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** ''VideoGame/FireEmblemFates'' retains the unique color palette for each character's base class model as well as their "canon" promotion. (For instance, Kaze and Saizo wear green and red respectively as Ninjas and Master Ninjas, respectively.Ninjas.) It also keeps ''Awakening''[='=]s use of palette swapping the second generation characters' hair based on their parent's color.
** ''VideoGame/FireEmblemEchoesShadowsOfValentia'' takes this to its logical extreme, with each character getting their own unique palette regardless of what class they're currently in. So, in (except for the DLC Overclasses). For instance, Gray and Tobin will always be wearing green and yellow versions of their classes' uniforms, respectively.respectively.
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*** Zeke's portrait is basically a mirrored version of [[spoiler: Camus']] because [[spoiler: "Ezekiel" is an alias given to Camus after he landed in Valentia and lost his memories]].

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*** Zeke's portrait is basically a mirrored version of [[spoiler: Camus']] because [[spoiler: "Ezekiel" is an alias given to Camus after he landed in Valentia from Archanea and lost his memories]].
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***Zeke's portrait is basically a mirrored version of [[spoiler: Camus']] because [[spoiler: "Ezekiel" is an alias given to Camus after he landed in Valentia and lost his memories]].
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***The Whitewings' portraits are pretty much identical to their mugs in the predecessor's. Palla's changes are lighting-based, Catria has very minor differences in her armor color, and Est's changes are pretty much negligible, to the point where you need a good eye to see what the differences in her two Famicom portraits are.

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*** Sonya's portrait is based on Marla and Hestia's to show their sibling relationship. However, Sonya's portrait has a different color scheme because she's recruitable and, unlike them, is still human.  

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*** Sonya's portrait is based on Marla and Hestia's to show their sibling relationship. However, Sonya's portrait has a different color scheme because she's recruitable and, unlike them, is still human.  
***Delthea's portraits depict her with different palettes and expressions, though her posing's still the same.
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***Sonya's portrait is based on Marla and Hestia's to show their sibling relationship. However, Sonya's portrait has a different color scheme because she's recruitable and, unlike them, is still human.  

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** There is usually just one or two (if both genders are possible) character models per class; everyone in a particular class is a palette swap of that model. Generic units are coloured by affiliation, while playable, boss and other important characters have their own unique colour scheme. Some characters have their own individual class (e.g. Lord) and thus look unique. ''Radiant Dawn'' alleviates this to some extent by giving every player and important character a unique skin to their model which reflects their actual appearance, but the model's animations do not change at all. That is why the fans clamor for the official character art--these portraits tend to add a touch of personalization that the in-game models often do not portray. Several exceptions exist to this tendency, particularly in the GBA era. ''The Sacred Stones'' introduced three apprentice classes; there is only one character each that as such looks rather unique... until he/she promotes into a proper class. ''Blazing Sword'''s Hawkeye - comparatively not that important a character - has his own completely unique [[TheBerserker Berserker]] sprite which differs significantly from the normal in its movement, whereas all other Berserkers use the generic sprite. Weird.
** Boss portraits are perhaps the more obvious example of this trope in the series, as after the NES era it wasn't really an acceptable break from reality based on technical constraints, unlike everyone's battle sprites being identical. The older the game, the more likely you'll run into a lookalike boss with a random palette. The [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 duology]] is most notorious for this since it was done with semi-important villains, though [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the original game]] was even worse. After ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', which memorably had [[ExaggeratedTrope six palette swaps of the same boss character all as the bosses of the same chapter]], the practice waned through the [[VideoGame/FireEmblemTheBindingBlade following]] [[VideoGame/FireEmblemTheBlazingBlade handheld]] [[VideoGame/FireEmblemTheSacredStones games]] before finally ending for good in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''.



** There is usually just one or two (if both genders are possible) character models per class; everyone in a particular class is a palette swap of that model. Generic units are coloured by affiliation, while playable, boss and other important characters have their own unique colour scheme. Some characters have their own individual class (e.g. Lord) and thus look unique. ''Radiant Dawn'' alleviates this to some extent by giving every player and important character a unique skin to their model which reflects their actual appearance, but the model's animations do not change at all. That is why the fans clamor for the official character art--these portraits tend to add a touch of personalization that the in-game models often do not portray. Several exceptions exist to this tendency, particularly in the GBA era. ''The Sacred Stones'' introduced three apprentice classes; there is only one character each that as such looks rather unique... until he/she promotes into a proper class. ''Blazing Sword'''s Hawkeye - comparatively not that important a character - has his own completely unique [[TheBerserker Berserker]] sprite which differs significantly from the normal in its movement, whereas all other Berserkers use the generic sprite. Weird.
** Boss portraits are perhaps the more obvious example of this trope in the series, as after the NES era it wasn't really an acceptable break from reality based on technical constraints, unlike everyone's battle sprites being identical. The older the game, the more likely you'll run into a lookalike boss with a random palette. The [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 duology]] is most notorious for this since it was done with semi-important villains, though [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the original game]] was even worse. After ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', which memorably had [[ExaggeratedTrope six palette swaps of the same boss character all as the bosses of the same chapter]], the practice waned through the [[VideoGame/FireEmblemTheBindingBlade following]] [[VideoGame/FireEmblemTheBlazingBlade handheld]] [[VideoGame/FireEmblemTheSacredStones games]] before finally ending for good in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''.
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**Similarly, VideoGame/FireEmblemGaiden does the same thing for the same reason. However, this sequel is more graphically advanced because we have fewer instances of characters having identical portraits.
***Like in its predecessor, many bosses of Gaiden are palette swaps, though only few bosses actually have ''identical'' portraits. The only instances of identical portraits are between the witch sisters Marla and Hestia; the pirates Barth and Garth; Desaix and Jerome; the evil sorcerers Nuibaba and Gharn; Myrmidons Deen and Blake; and Mikhail, Garcia, and Jedah of the Duma Faithful. Unlike ''Shadow Dragon and the Blade of Light'', however, all other bosses and playable characters who share portraits with bosses at least have different palettes and/or minor physical features such as hairstyles.
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*** Cain and Abel look ''very'' similar because they share most of the same structures in their portraits, with only opposite colors and minor details such as hairstyles and Abel's ''Trope/GoofyBuckteeth''.

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*** Cain and Abel look ''very'' similar because they share most of the same structures in their portraits, with only opposite colors and minor details such as hairstyles and Abel's ''Trope/GoofyBuckteeth''.GoofyBuckteeth.

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***Cain and Abel look ''very'' similar because they share most of the same structures in their portraits, with only opposite colors and minor details such as hairstyles and Abel's ''Trope/GoofyBuckteeth''.



*** Palla, Catria, and Est all have the same poses, head shapes, body types, and armor shapes, which is fitting because they're sisters in the same class. In addition, Palla and Est also make the same expression: looking to the left. The only differences are their signature hair colors (green for Palla, blue for Catria, and pink for Est), hair styles, armor colors (blue for Palla, red for Catria, and pink for Est), and Catria's facial expression (looking to the right).

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*** Palla, Catria, and Est all have the same poses, head shapes, body types, and armor shapes, which is fitting because they're sisters in the same class. In addition, Palla and Est also make the same expression: looking to the left. The only differences are their signature hair colors (green for Palla, blue for Catria, and pink for Est), hair styles, hairstyles, armor colors (blue for Palla, red for Catria, and pink for Est), and Catria's facial expression (looking to the right).

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*** Dolph and Macellan share portraits. They both wear green armor and have a single tooth coming from the bottom of their mouths.

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*** Dolph and Macellan share portraits. They both wear green armor and have a single singular tooth coming portruding from the bottom of their mouths.


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***Caesar and Radd share all but hair and armor colors.
***Palla, Catria, and Est all have the same poses, head shapes, body types, and armor shapes, which is fitting because they're sisters in the same class. In addition, Palla and Est also make the same expression: looking to the left. The only differences are their signature hair colors (green for Palla, blue for Catria, and pink for Est), hair styles, armor colors (blue for Palla, red for Catria, and pink for Est), and Catria's facial expression (looking to the right).
***Most minor bosses have identical portraits, with their appearances depending on whether they're human or manakete.
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**Due to the graphical limitations of the Nintendo Famicom, VideoGame/FireEmblemShadowDragonAndTheBladeOfLight has a few instances of characters having palette-swapped portraits or even sharing portraits altogether.
***The fighter trio of Bord, Cord, and Barst involves all of them with big, poofy hair and holding axes. Only Barst looks slightly different because he has a bright blue color scheme. Bord and Cord, however, share their portraits.
***Gordin, Sedgar, and Wolf have similar looks, with the former two sharing their portraits despite them being in different bow-wielding classes and the latter only having fuchsia hair instead of green and purplish clothes instead of green and blue.
***Dolph and Macellan share portraits. They both wear green armor and have a single tooth coming from the bottom of their mouths.
***Matthis and Vyland share portraits as both have red hair and turquoise armor.
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** [[BrokenBase Backlash ensued]] when in [[VideoGame/PokemonBlackAndWhite Gen V]], the Kami trio turned out to mostly be this (there are some minor differences, such as the number of horns and the shape of their tails). It's alleviated a bit in ''Black and White 2'', however, as the Kami trio are all given alternate "beast" forms that are ''very'' different from each other (being a bird, a dragon and a tiger, respectively).

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** [[BrokenBase Backlash ensued]] when in In [[VideoGame/PokemonBlackAndWhite Gen V]], the Kami trio turned out to mostly be this (there are some minor differences, such as the number of horns and the shape of their tails). It's alleviated a bit in ''Black and White 2'', however, as the Kami trio are all given alternate "beast" forms that are ''very'' different from each other (being a bird, a dragon and a tiger, respectively).
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* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for ComicBook/SpiderMan, ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[ComicBook/TheMightyThor Thor]], Sam Alexander for ComicBook/{{Nova}}, Captain Mar-Vell for ComicBook/{{Captain Marvel|MarvelComics}} and Kate Bishop for ComicBook/{{Hawkeye}}.

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* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for ComicBook/SpiderMan, ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[ComicBook/TheMightyThor Thor]], Sam Alexander for ComicBook/{{Nova}}, Captain Mar-Vell for ComicBook/{{Captain Marvel|MarvelComics}} ComicBook/CaptainMarvelMarvelComics Carol Danvers]] and [[Characters/HawkeyeKateBishop Kate Bishop Bishop]] for ComicBook/{{Hawkeye}}.[[Characters/HawkeyeClintBarton Clint Barton]].
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* Toy Biz did the same thing with their ''ComicBook/XMen: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=278&ssid=20 Mutant Armor]]'' and ''Franchise/SpiderMan: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=214&ssid=39 Techno Wars]]'' lines. If you're wondering why Spider-Man and the X-Men would need to wear suits of PoweredArmor despite already having superpowers, it's because the toys were actually unreleased ComicBook/IronMan figures from his [[WesternAnimation/IronManTheAnimatedSeries cancelled TV show]]. So for instance, with only a new head sculpt and paint job, the Magnetic Iron Man figure became a "Battle Armor ComicBook/{{Wolverine}}" figure, Radiation Iron Man became "Radioactive Spider Armor Spider-Man," Living Laser (who was itself a retooled version of an unreleased U.S. Agent figure) became "Astral Plane ComicBook/ProfessorX," and so on.

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* Toy Biz did the same thing with their ''ComicBook/XMen: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=278&ssid=20 Mutant Armor]]'' and ''Franchise/SpiderMan: ''ComicBook/SpiderMan: [[https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=214&ssid=39 Techno Wars]]'' lines. If you're wondering why Spider-Man and the X-Men would need to wear suits of PoweredArmor despite already having superpowers, it's because the toys were actually unreleased ComicBook/IronMan figures from his [[WesternAnimation/IronManTheAnimatedSeries cancelled TV show]]. So for instance, with only a new head sculpt and paint job, the Magnetic Iron Man figure became a "Battle Armor ComicBook/{{Wolverine}}" figure, Radiation Iron Man became "Radioactive Spider Armor Spider-Man," Living Laser (who was itself a retooled version of an unreleased U.S. Agent figure) became "Astral Plane ComicBook/ProfessorX," and so on.
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* ''TabletopGame/{{Battletech}}'': Classic ''Battletech'' (3025-3049) and post-''[=ilClan=]'' (3150 onwards) is this. According to the lore and encounter tables all factions prefer different 'Mechs and variants of those 'Mechs, but their statistics remain the same if they are deployed by a different faction: A ''Phoenix Hawk'' is a ''Phoenix Hawk'' no matter the faction it belongs to and [[{{BFG}} an AC/20]] is an AC/20 no matter if, lorewise, it is a Defiance Industries model mounted on an ''Atlas'' or a Kali Yama model mounted on a ''Hunchback''. The only exception to this is that the Inner Sphere and the Clans operate on different tech levels: Both field unique 'Mech chassis and have some unique equipment, so an Inner Sphere vs. Clan battle (at least one set between 3050 and 3149) averts the trope.
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** In ''Mortal Kombat 11'', Shang Tsung has the ability to transform into various ninjas and use their abilities. All his ninja transformations have him transform into their classic looks, even his fatal blow has him exclusively use moves from Sub-Zero, Scorpion and finally, Noob Saibot. He can also use Ermac's Force Lift, Rain's Superkick, Reptile's slide and Smoke's projectile parry.

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** In ''Mortal Kombat 11'', ''VideoGame/MortalKombat11'', Shang Tsung has the ability to transform into various ninjas and use their abilities. All his ninja transformations have him transform into their classic looks, even his fatal blow has him exclusively use moves from Sub-Zero, Scorpion and finally, Noob Saibot. He can also use Ermac's Force Lift, Rain's Superkick, Reptile's slide and Smoke's projectile parry.
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Added info on Shang Tsung using palette swaps of ninjas in MK 11.

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** In ''Mortal Kombat 11'', Shang Tsung has the ability to transform into various ninjas and use their abilities. All his ninja transformations have him transform into their classic looks, even his fatal blow has him exclusively use moves from Sub-Zero, Scorpion and finally, Noob Saibot. He can also use Ermac's Force Lift, Rain's Superkick, Reptile's slide and Smoke's projectile parry.
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* The main characters in the arcade versions of ''VideoGame/{{Contra}}'' and ''VideoGame/SuperC'' used different sprites for Bill and Lance (Bill wore a white tank top, while Lance was shirtless). Due to hardware limitations of the NES, their versions of both games used the same sprite for Bill and Lance, changing only the color of their pants, making Bill the "blue guy" and Lance the "red guy". Oddly enough, ''VideoGame/ContraIIITheAlienWars'' for the SNES followed this convention as well. In ''Super C'' and ''Contra III'', the red colored enemy soldiers are usually the ones who actually shoot their guns. Also, the four main characters in ''Contra 4'' (Bill and Lance, and their "counterparts", Mad Dog and Scorpion) are all palette swaps of the same sprite, with no real playing differences between them. This was due to a 4-Players Mode that was DummiedOut from the final version of the game. The extra characters (Probotector, Sheena, Lucia, Jimbo/Sully) all happen to have four selectable color palettes each as well.

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* The main characters in the arcade versions of ''VideoGame/{{Contra}}'' and ''VideoGame/SuperC'' ''Super Contra'' used different sprites for Bill and Lance (Bill wore a white tank top, while Lance was shirtless). Due to hardware limitations of the NES, their versions of both games used the same sprite for Bill and Lance, changing only the color of their pants, making Bill the "blue guy" and Lance the "red guy". Oddly enough, ''VideoGame/ContraIIITheAlienWars'' for the SNES followed this convention as well. In ''Super C'' and ''Contra III'', the red colored enemy soldiers are usually the ones who actually shoot their guns. Also, the four main characters in ''Contra 4'' (Bill and Lance, and their "counterparts", Mad Dog and Scorpion) are all palette swaps of the same sprite, with no real playing differences between them. This was due to a 4-Players Mode that was DummiedOut from the final version of the game. The extra characters (Probotector, Sheena, Lucia, Jimbo/Sully) all happen to have four selectable color palettes each as well.
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** Other famous or reoccurring redecos include Optimus Prime into both Nemesis Prime and Ultra Magnus (under the armor, Ultra Magnus is a white Prime), Bumblebee into Cliffjumper, Megatron into Galvatron (particularly popularized by the ''Unicron Trilogy'' shows), Soundwave into Blaster, Rumble and Frenzy, Ironhide and Ratchet, and Lazerbeak and Buzzsaw.

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** Other famous or reoccurring redecos include Optimus Prime into both Nemesis Prime and Ultra Magnus (under the armor, Magnus[[note]]While rarely represented in fiction, many Ultra Magnus is a toys are white Prime), redecos of Optimus Prime that combine with a trailer to achieve the look of Ultra Magnus.[[/note]], Bumblebee into Cliffjumper, Megatron into Galvatron (particularly popularized by the ''Unicron Trilogy'' shows), Soundwave into Blaster, Rumble and Frenzy, Ironhide and Ratchet, and Lazerbeak and Buzzsaw.
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* Leareth in the ''Literature/LastHeraldMageTrilogy'' magically models his face and body to closely resemble those of his great enemy, Herald-Mage Vanyel, except where Van has silver eyes, MysticalWhiteHair, and wears Herald's Whites Leareth are all black. This is done as a show of how much power he has, that he can spend some on taunting a foe by becoming his dark reflection.

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* Leareth in the ''Literature/LastHeraldMageTrilogy'' magically models his face and body and picks a wardrobe meant to closely resemble those of his great enemy, Herald-Mage Vanyel, except Vanyel. But where Van has silver eyes, MysticalWhiteHair, and wears Herald's Whites Leareth Leareth's eyes, hair, and clothes are all black. This is done as a show of how much power he has, that he can spend some on taunting a foe by becoming his dark reflection.
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* Leareth in the ''Literature/LastHeraldMageTrilogy'' magically models his face and body to closely resemble those of his great enemy, Herald-Mage Vanyel, except where Van has silver eyes, MysticalWhiteHair, and wears Herald's Whites Leareth are all black. This is done as a show of how much power he has, that he can spend some on taunting a foe by becoming his dark reflection.
Is there an issue? Send a MessageReason:
Updating Link


* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for Franchise/SpiderMan, ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[ComicBook/TheMightyThor Thor]], Sam Alexander for ComicBook/{{Nova}}, Captain Mar-Vell for ComicBook/{{Captain Marvel|MarvelComics}} and Kate Bishop for ComicBook/{{Hawkeye}}.

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* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for Franchise/SpiderMan, ComicBook/SpiderMan, ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/Thor2014 Jane Foster]] for [[ComicBook/TheMightyThor Thor]], Sam Alexander for ComicBook/{{Nova}}, Captain Mar-Vell for ComicBook/{{Captain Marvel|MarvelComics}} and Kate Bishop for ComicBook/{{Hawkeye}}.



* In ''ComicBook/AstroCity'', the EvilSorcerer Infidel once did ''[[NoodleIncident something]]'' that gave Samaritan a blue costume and red hair (instead of his normal red-costume-and-blue-hair ensemble).
* The [[ComicBook/SpiderMan Hobgoblin]] is effectively a palette swap of the Green Goblin, albeit with a hooded cape. There is an in-story reason, as the person behind the Hobgoblin mask intentionally dyed it a different color.
* In ''[[ComicBook/TheUltimates Ultimate Comics: Avengers]]'', Gregory Stark is introduced as Tony's twin brother. He has blond hair and wears white suits.
* In the short lived ContinuityReboot ''ComicBook/WonderWomanOdyssey'' ComicBook/{{Artemis}}'s costume and build are identical to Diana's in all but coloration, to reflect her former status as Diana's rival.

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* In ''ComicBook/AstroCity'', the ''ComicBook/AstroCity'': The EvilSorcerer Infidel once did ''[[NoodleIncident something]]'' that gave Samaritan a blue costume and red hair (instead of his normal red-costume-and-blue-hair ensemble).
* ''ComicBook/SpiderMan'': The [[ComicBook/SpiderMan Hobgoblin]] Hobgoblin is effectively a palette swap of the Green Goblin, albeit with a hooded cape. There is an in-story reason, as the person behind the Hobgoblin mask intentionally dyed it a different color.
* ''ComicBook/UltimateMarvel'': In ''[[ComicBook/TheUltimates Ultimate Comics: Avengers]]'', Gregory Stark is introduced as Tony's twin brother. He has blond hair and wears white suits.
* ''ComicBook/WonderWoman'': In the short lived short-lived ContinuityReboot ''ComicBook/WonderWomanOdyssey'' ComicBook/{{Artemis}}'s costume and build are identical to Diana's in all but coloration, to reflect her former status as Diana's rival.
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* ''Anime/CTheMoneyAndSoulOfPossibility'' has several facets of [[http://images1.wikia.nocookie.net/__cb20110603165740/soulcontrol/images/7/73/Masakaki_sea.jpg one]] [[http://animeotaku.animeblogger.net/wp-content/uploads/2011/05/C_masakaki2-e1304591765298.jpg basic]] [[http://26.media.tumblr.com/tumblr_ln1m8bmEsk1qanb6ao1_500.png design.]]

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* ''Anime/CTheMoneyAndSoulOfPossibility'' ''Anime/CControl'' has several facets of [[http://images1.wikia.nocookie.net/__cb20110603165740/soulcontrol/images/7/73/Masakaki_sea.jpg one]] [[http://animeotaku.animeblogger.net/wp-content/uploads/2011/05/C_masakaki2-e1304591765298.jpg basic]] [[http://26.media.tumblr.com/tumblr_ln1m8bmEsk1qanb6ao1_500.png design.]]

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* Miniatures wargames will often have this. The players will actually play the same army by the same rules, but represent in-universe alignments by paint scheme. For example, one player may represent the WWII 10th Mountain Division and another may represent a US Ranger Battalion by using the same miniatures and rule set, but simply paint the 10th in snow and the Rangers in drab greens. This is especially prevalent in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' where many in universe armies might follow the same rule set. In the case of Warhammer and Warhammer 40,000 a number of factions started out life as simple palette swaps, but have developed over the years to get their own models and/or rules. The Space Marine chapters are a good example - originally Blood Angels, Dark Angels, Ultramarines and Space Wolves were just red, dark green, blue and grey versions of the same thing, but now they have their own distinct stylings and rules. Other factions, such as Eldar Craftworlds and Ork Clans, are still just different colour schemes, though each can be characterised somewhat by choice of units taken as well as the livery.
* The fourth edition of ''TabletopGame/DungeonsAndDragons'' and its player base have been noted for actively embracing the concept of "reskinning" powers, monsters, and potentially even entire character classes to allow for more variety in play -- that is, basically taking one mechanic, stat block or the like and simply reusing it as-is (with perhaps some minor tweaks along the way) to represent something potentially ''described'' entirely differently from the original.

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* Miniatures wargames will often have this. The players will actually play the same army by the same rules, but represent in-universe alignments by paint scheme. For example, one player may represent the WWII 10th Mountain Division and another may represent a US Ranger Battalion by using the same miniatures and rule set, but simply paint the 10th in snow and the Rangers in drab greens. This is especially prevalent in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' where many in universe armies might follow the same rule set. In the case of Warhammer and Warhammer 40,000 a number of factions started out life as simple palette swaps, but have developed over the years to get their own models and/or rules.
* ''TabletopGame/DungeonsAndDragons'':
**
The Space Marine chapters are a good example - originally Blood Angels, Dark Angels, Ultramarines and Space Wolves were just red, dark green, blue and grey versions of the same thing, but now they have their own distinct stylings and rules. Other factions, such as Eldar Craftworlds and Ork Clans, are still just different colour schemes, though each can be characterised somewhat by choice of units taken as well as the livery.
* The
game's fourth edition of ''TabletopGame/DungeonsAndDragons'' and its player base have been noted for actively embracing the concept of "reskinning" powers, monsters, and potentially even entire character classes to allow for more variety in play -- that is, basically taking one mechanic, stat block or the like and simply reusing it as-is (with perhaps some minor tweaks along the way) to represent something potentially ''described'' entirely differently from the original.original.
** Averted with the game's [[ColorCodedForYourConvenience color-coded]] dragons, the chromatic and metallic dragon families. While red dragons are considered stronger than white dragons, and gold dragons stronger than bronze dragons, all true dragons come with stats for their various [[StrongerWithAge age categories]], allowing them to challenge parties of any level -- a dragon wyrmling is a tough fight for a low-level party, mid-level adventurers might contend with juvenile or adult dragons, while only max-level heroes stand a chance of defeating a great wyrm of any dragon type. One dragon breed being considered stronger than another relates to how their age categories are quantified by the game's Challenge Rating system, so that an adult white dragon will be stronger than a juvenile red dragon, but a red dragon great wyrm will be noticeably stronger than a white dragon great wyrm. It should also be noted that the various color-coded dragon breeds are more than simple recolors of each other, each has a unique body type and features that allow them to be identiable even in monochrome -- blue dragons, for instance, have low, stocky bodies and blunt heads with a prominent craggy horn on their foreheads, while green dragons have long legs and necks, and a curved frill atop their heads that runs down their necks.
* In ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'', a number of factions started out life as simple palette swaps, but have developed over the years to get their own models and/or rules. The Space Marine chapters are a good example - originally Blood Angels, Dark Angels, Ultramarines and Space Wolves were just red, dark green, blue and grey paintjobs of the same Space Marine model, but now they have their own distinct stylings and rules. Other factions, such as Eldar Craftworlds and Ork Clans, are still just different colour schemes, though each can be characterised somewhat by choice of units taken as well as the livery.

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* ''Series/WalkingWithDinosaurs'' was guilty of this. Similar looking animals (like ''Utahraptor'' and ''Dromaeosaurus'', as well as ''Dryosaurus'', ''Leaellynasaura'', and the small ornithopods in "Death of a Dynasty") were just these. Certain animals (like large theropods and ornithopods) only got new heads. You can tell, because many creatures have the exact same folds and blood vessels on their skin. Then, there is ''Plesiopleurodon'', which is just StockFootage of ''Liopleurodon'' from the previous episode, only tinted lighter. ''Quetzalcoatlus'' is the worst offender, as in its case it's obvious that the animators didn't have much time; it's just the ''Ornithocheirus'' from "Giant of the Skies" with a few minor tweaks. They didn't even edit out the teeth!

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* ''Series/WalkingWithDinosaurs'' was guilty of this. this, with about half the animals being copies of each other. Similar looking animals (like ''Utahraptor'' and ''Dromaeosaurus'', as well as ''Dryosaurus'', ''Leaellynasaura'', and the small ornithopods in "Death of a Dynasty") were just these. Certain animals (like large theropods and ornithopods) these, while certain animals only got new heads. You can tell, because many creatures have the exact same folds and blood vessels on their skin. skin.
** All the large theropods, ''Allosaurus'', ''Eustreptospondylus'', and the dwarf polar allosaur, are recycled, having only modified heads and different colours, with the exception of the ''Tyrannosaurus''. The polar allosaur is at least somewhat justified, as it was thought to be a close relative of ''Allosaurus'' ([[ScienceMarchesOn at the time]]). The spinoff, ''Series/TheBalladOfBigAl'', gave ''Allosaurus'' a new model, however.
** All the small ornithopods, ''Dryosaurus'', ''Othnielia'', ''Leaellynasaura'', and the unnamed Hell Creek ornithopods (possibly ''Thescelosaurus'') use the same model, only with different colours (this makes the narration saying ''Leaellynasaura'' has especially large eyes an InformedAttribute, since all of them have the same eyes). Well, except the Hell Creek ornithopods, which are literally just the ''Othnielia'', even with the same colours.
** All the small pterosaurs, ''Peteinosaurus'', ''Anurognathus'', and ''Rhamphorhynchus'', use the same body, only with swapped heads, tails, and colours. Same goes for all the large pterosaurs, ''Ornithocheirus'', ''Tapejara'', ''Quetzalcoatlus'', and unnamed ''Pteranodon''-like pterosaurs. This is in spite of the fact none of these are closely related to one another, which hits ''Quetzalcoatlus'' especially bad, since the fact it's a hastily-made copy of ''Ornithocheirus'' is extremely obvious, as the animators didn't even have time to edit out the teeth!
** ''Iguanodon'', ''Muttaburrasaurus'', and ''Anatotitan'' use the same model, but with changed heads and colours (and for the ''Muttaburrasaurus'', changed forelimbs), which results in ''Anatotitan'' having way too bulky arms with thumb spikes. The ''Anatotitan'' model was further recycled for ''Saurolophus'' in the spinoff, ''Series/ChasedByDinosaurs'', where they didn't even bother to change the colours or fix the mistake with the forelimbs, just adding a small crest to the head. There are two ''Iguanodon'' species shown, which differ only by colouration (although the North American ''Iguanodon'' species is known as ''Dakotadon'' [[ScienceMarchesOn nowadays]]).
** The ''Utahraptor'' and the Hell Creek dromaeosaurs (identified in supplementary material as ''Dromaeosaurus'') use the same model, but with different colouration (the model being based on ''Deinonychus'', since the two dromaeosaur species in the series were not known from good remains, [[ScienceMarchesOn at the time]]).
** The ''Diplodocus'' was recycled for the ''Apatosaurus'' in the spinoff, ''The Ballad of Big Al'', giving it a shorter neck, a darker colouration, and removing the spines along the back, but leaving the head and movements unchanged.
**
Then, there is ''Plesiopleurodon'', which is just StockFootage of ''Liopleurodon'' from the previous episode, only tinted lighter. ''Quetzalcoatlus'' This is at least partly justified by the worst offender, as in its case it's obvious that fact ''Plesiopleurodon'' was thought to be a close relative of ''Liopleurodon'' ([[ScienceMarchesOn at the animators didn't have much time; it's just the ''Ornithocheirus'' from "Giant of the Skies" time]]).
** Strangely, this is inverted
with ''Polacanthus''. A North American and a few minor tweaks. They didn't European ''Polacanthus'' species are shown (although the North American ''Polacanthus'' is now known as ''Hoplitosaurus''), but they look exactly the same, with not even edit out the teeth!minimal effort exerted to give them different colours.

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[[folder:Comics]]

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[[folder:Comics]][[folder:Comic Books]]
* In ''ComicBook/AstroCity'', the EvilSorcerer Infidel once did ''[[NoodleIncident something]]'' that gave Samaritan a blue costume and red hair (instead of his normal red-costume-and-blue-hair ensemble).
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* ''VideoGame/XenobladeChroniclesX'': Nearly all the different indigen species have a counterpart that looks and acts very similar to them. For example, Liceors are swaps of Saltats, Caros are swaps of Grexes, Viragoes are swaps of Vigents, and Jaculs are swaps of Auravis. Usually, the two species live on different continents (Liceors are only found in Sylvalum, for example, while Saltats are everywhere else), but there is some occasional cross-over.

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* ''VideoGame/XenobladeChroniclesX'': Nearly all the different indigen species have a counterpart that looks and acts very similar to them. For example, Liceors are swaps of Saltats, Caros are swaps of Grexes, Viragoes are swaps of Vigents, and Jaculs are swaps of Auravis. Usually, the two species live on different continents (Liceors are only found in Sylvalum, for example, while Saltats are everywhere else), but there is some occasional cross-over. On top of that, each enemy typically comes in two or three colors, which determine which version of a certain part drops. On top of ''that'' some versions aren't swapped at all, they're just at a higher level. This is especially true of [[BossInMookClothing Tyrants]], but even normal versions can look the same, just with a different name.
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** The only difference between Bael and Dagon lies in their color palette; the former has a white body with a blue Rusalka, which are inverted by the latter. This is even [[LampshadeHanging lampshaded]] by Dagon's Boss File description:

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** The only difference between Bael and Dagon lies in their color palette; the former has a white body with a blue Rusalka, which are inverted by the latter. This is even [[LampshadeHanging lampshaded]] {{lampshade|Hanging}}d by Dagon's Boss File description:



* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for Franchise/SpiderMan, ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/{{Thor 2014}} Jane Foster]] for [[ComicBook/TheMightyThor Thor]], Sam Alexander for ComicBook/{{Nova}}, Captain Mar-Vell for ComicBook/{{Captain Marvel|MarvelComics}} and Kate Bishop for ComicBook/{{Hawkeye}}.

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* ''VideoGame/MarvelHeroes'' had the concept of "Enhanced Costumes," which could be used to turn your character into another Marvel hero or villain with similar abilities and the same moves and stats. These included ComicBook/SpiderGwen for Franchise/SpiderMan, ComicBook/{{Shuri}} for ComicBook/BlackPanther, ComicBook/BetaRayBill and [[ComicBook/{{Thor 2014}} [[ComicBook/Thor2014 Jane Foster]] for [[ComicBook/TheMightyThor Thor]], Sam Alexander for ComicBook/{{Nova}}, Captain Mar-Vell for ComicBook/{{Captain Marvel|MarvelComics}} and Kate Bishop for ComicBook/{{Hawkeye}}.



* [[VideoGame/MegaManClassic Mega Man]]'s [[PowerCopying Variable Weapon System]] allows him to adopt enemies' powers along with a new color scheme.

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* [[VideoGame/MegaManClassic Mega Man]]'s VideoGame/{{Mega Man|Classic}}'s [[PowerCopying Variable Weapon System]] allows him to adopt enemies' powers along with a new color scheme.



* Toys/{{amiibo}} support in ''VideoGame/YoshisWoollyWorld'' allows you to play as a Yoshi texture-swapped to look like that character. Characters such as [[Franchise/SuperMarioBros Mario]], [[VideoGame/EarthBound1994 Ness]] and {{Franchise/Sonic|TheHedgehog}} are supported. The ''Franchise/{{Pokemon}}'' amiibo, though, just give you a Yoshi with an amiibo logo.

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* Toys/{{amiibo}} support in ''VideoGame/YoshisWoollyWorld'' allows you to play as a Yoshi texture-swapped to look like that character. Characters such as [[Franchise/SuperMarioBros Mario]], [[VideoGame/EarthBound1994 Ness]] and {{Franchise/Sonic|TheHedgehog}} Franchise/{{Sonic|TheHedgehog}} are supported. The ''Franchise/{{Pokemon}}'' amiibo, though, just give you a Yoshi with an amiibo logo.



** In ''WesternAnimation/BarbieInAChristmasCarol'', the time and space vortexes the Ghosts of Christmas use are identical effects, just yellow for past, green for present, and red for future. Also, the twins wears identical {{Pimped Out Dress}}es, save for different colors, such as having [[FluffyFashionFeathers feather headdresses]], one {{pink| means feminine}} and the other [[TrueBlueFemininity blue]].

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** In ''WesternAnimation/BarbieInAChristmasCarol'', the time and space vortexes the Ghosts of Christmas use are identical effects, just yellow for past, green for present, and red for future. Also, the twins wears identical {{Pimped Out Dress}}es, save for different colors, such as having [[FluffyFashionFeathers feather headdresses]], one {{pink| means feminine}} {{pink|MeansFeminine}} and the other [[TrueBlueFemininity blue]].



** The "blind bag" minifigures even went so far as to have Fluttershy - ''one of the Mane Six!'' - as a Pallete Swap of Rainbow Dash. (Which is somewhat amusing after the events of the third season episode "Magic Duel"...) She finally got her own unique mold in a set released in mid-2013[[note]]but her collector's card still has her as a RD palette swap as of Wave 11[[/note]]. Several other characters who've appeared on the show, though, are still recolors at the blindbag scale, such as Cheerilee[[note]]of Pinkie Pie[[/note]], Trixie Lulamoon[[note]]of Rarity in wave 4, then of Twilight Sparkle in later issues[[/note]], Lyra Heartstrings[[note]]of Twilight in the blind bags, but Rarity in the [[http://mylittlewiki.org/wiki/File:Mib-groovin-hooves.jpg Groovin' Hooves]] set[[/note]], Bon Bon(Sweetie Drops)[[note]]of Applejack[[/note]], Daisy(Flower Wishes)[[note]]Pinkie Pie again[[/note]], Blossomforth and Helia[[note]]both of Rainbow Dash[[/note]], Strawberry Sunrise[[note]]of Derpy[[/note]], and Peachy Pie[[note]]also of Pinkie Pie, ironically[[/note]].

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** The "blind bag" minifigures even went so far as to have Fluttershy - ''one of the Mane Six!'' - as a Pallete Swap of Rainbow Dash. (Which is somewhat amusing after the events of the third season episode "Magic Duel"...) She finally got her own unique mold in a set released in mid-2013[[note]]but her collector's card still has her as a RD palette swap as of Wave 11[[/note]]. Several other characters who've appeared on the show, though, are still recolors at the blindbag scale, such as Cheerilee[[note]]of Pinkie Pie[[/note]], Trixie Lulamoon[[note]]of Rarity in wave 4, then of Twilight Sparkle in later issues[[/note]], Lyra Heartstrings[[note]]of Twilight in the blind bags, but Rarity in the [[http://mylittlewiki.org/wiki/File:Mib-groovin-hooves.jpg Groovin' Hooves]] set[[/note]], Bon Bon(Sweetie Bon (Sweetie Drops)[[note]]of Applejack[[/note]], Daisy(Flower Daisy (Flower Wishes)[[note]]Pinkie Pie again[[/note]], Blossomforth and Helia[[note]]both of Rainbow Dash[[/note]], Strawberry Sunrise[[note]]of Derpy[[/note]], and Peachy Pie[[note]]also of Pinkie Pie, ironically[[/note]].



** There is also Forsythia[[note]]Rarity, and also appears in the mobile game as a minor charcter[[/note]] and Fizzy Pop[[note]]Pinkie Pie, and seems to be based on the same g3 pony who inspired the colors and real name of the movie’s villain[[/note]

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** There is also Forsythia[[note]]Rarity, and also appears in the mobile game as a minor charcter[[/note]] and Fizzy Pop[[note]]Pinkie Pie, and seems to be based on the same g3 G3 pony who inspired the colors and real name of the movie’s villain[[/note]villain[[/note]].
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* ''Series/PrehistoricPark'' did this with the ''same species''; the adult ''Tyrannosaurus'' uses the same body of the juveniles, only with a different head, because they did not have the budget to make two ''Tyrannosaurus'' models. This results in the adults looking too slim and lanky compared to the real animal. They also recoloured the ''T. rex'' orange to make the ''Albertosaurus'' in the later episode.

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* ''Series/PrehistoricPark'' did this with the ''same species''; the adult ''Tyrannosaurus'' uses the same body of the juveniles, only with a different head, because they did not have the budget to make two ''Tyrannosaurus'' models. This results in the adults looking too slim and lanky compared to the real animal. They also recoloured the ''T. rex'' orange to make the ''Albertosaurus'' in the later episode. Baby and juvenile ''Triceratops'' are also depicted as being identical to adults, but fossils of baby and juvenile ''Triceratops'' show they were very different looking (for one, the horns started as nubs, grew curving upwards initially, before curving back down close to adulthood, and the bony frill is initially much shorter and downturned).

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