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[[caption-width-right:246:Makie's finger-counting skills go [[UpToEleven Up To]] [[IncrediblyLamePun Eleven]] as she [[SuddenAnatomy magically grows]] [[ExtraDigits an extra finger]].]]

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[[caption-width-right:246:Makie's finger-counting skills go [[UpToEleven Up To]] [[IncrediblyLamePun Eleven]] UpToEleven as she [[SuddenAnatomy magically grows]] [[ExtraDigits magically grows an extra finger]].]]
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* ''Series/{{Heroes}}'' manages to run into this in live action due to frequently featuring precognitive paintings of events yet to come. For instance, [[https://i.imgur.com/0r8YYug.png this scene]] [[https://i.imgur.com/JZqadFc.png rendered like this]], with an absurdly pale version of Mohinder.
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He actually does transform into a plush to avoid catching people's attention, which is why I make this comparison in the first place.


* In ''Animation/FlowerFairy'', the exact appearance of Kukuru's plush body tends to be inconsistent, with the width and size of his body compared to his head varying wildly depending on the frame.

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* In ''Animation/FlowerFairy'', the exact appearance of Kukuru's plush plushlike body tends to be inconsistent, with the width and size of his body compared to his head varying wildly depending on the frame.
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** The TARDIS exterior also varied between model and prop and fluctuated from story to story. The "Police Telephone" plaque and the St. Johns Ambulance seal appeared, disappeared, and switched sides, and the plaque changed colors and even wording. The lamp on the top was missing in at least one episode. (Some of the interior and exterior variations are documented [[https://thedoctorwhosite.co.uk/tardis/ here]].) In the new series, the differences between the prop and the CG versions appearing in the titles are consistently embarrassing, with coloring, weathering and damage, and the shape and size of the lamp being visibly different between the titles and the "real" TARDIS often seen immediately before and after in the actual episode.
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* In ''Animation/FlowerFairy'', the exact appearance of Kukuru's plush body tends to be inconsistent, with the width and size of his body compared to his head varying wildly depending on the frame.

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* ''Animation/SimpleSamosa'': In one of the ending shots in "Chutney Dam", specifically one where Samosa, Vada, and Jalebi are sitting next to each other, the swirl on Jalebi's head is noticeably bigger than it's usually depicted.

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* ''Animation/SimpleSamosa'': ''Animation/SimpleSamosa'':
**
In one of the ending shots in "Chutney Dam", specifically one where Samosa, Vada, and Jalebi are sitting next to each other, the swirl on Jalebi's head is noticeably bigger than it's usually depicted.depicted.
** In "Cupcake Gang", as Mayor Royal Falooda introduces a visitor to the townspeople, his mustache is bigger than it should be.
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Cartoons now don't have animation errors?


In American cartoons of the '80s and early '90s (and mid-'70s, to some extent), it became the norm to send animation overseas to studios in Japan, Korea, Taiwan, the Philippines, Australia and other countries to cut costs even further. The budget problems were thus exacerbated by language and cultural barriers, which resulted in nearly every cartoon of the era having animation errors of varying degrees. Japanese studios came to be seen by American studios as the "top of the line" of overseas studios because of their consistent aversion of this trope.[[note]]Even since the early '80s, Japan's been doing the ''exact'' same thing.[[/note]]

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In American cartoons of the '80s and mid-'70s to early '90s (and mid-'70s, to some extent), '90s, it became was the norm to send animation overseas to studios in Japan, Korea, Taiwan, the Philippines, Australia and other countries to cut costs even further. The budget quality problems caused by budget constraints were thus exacerbated by language and cultural barriers, which resulted in nearly every cartoon of the era having animation errors of varying degrees.barriers. Japanese studios came to be seen by American studios as the "top of the line" of overseas studios because of their consistent aversion of this trope.[[note]]Even since the early '80s, Japan's been doing the ''exact'' same thing.[[/note]]

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* The entire body of Toa Vakama on the [[http://images.wikia.com/bionicle/images/f/f0/Adventures-4.jpg cover image]] of the ''Toys/{{Bionicle}}'' movie adaptation novel, ''Legends of Metru Nui'', is seriously disfigured, and the head is especially misshapen. Surprisingly, the two characters in the background are both perfectly on-model. As a comparison, [[http://images.wikia.com/bionicle/images/5/50/BIONICLE_2_Lengends_of_Metru_Nui_cover.jpg here's]] how he is meant to look, as seen on the movie's poster.

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* The entire body of Toa Vakama on the [[http://images.wikia.com/bionicle/images/f/f0/Adventures-4.jpg cover image]] of the ''Toys/{{Bionicle}}'' movie adaptation novel, novel ''Legends of Metru Nui'', Nui'' is seriously disfigured, disfigured and the head is especially misshapen. Surprisingly, the two characters in the background are both perfectly on-model. The picture used for the cover was likely a test mockup of the film poster, rather than a completed image. As a comparison, [[http://images.wikia.com/bionicle/images/5/50/BIONICLE_2_Lengends_of_Metru_Nui_cover.jpg here's]] how he is meant to look, as seen on the movie's poster.


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** Karzahni's first ever official image in ''Bionicle: World'' colored him blue and green with glowing yellow eyes, while the text described him as black and gold, with empty black voids for eyes. The author later retroactively explained that he just rebuilt himself with a different armor and made the artist's mistake canon.
** Almost every ''Bionicle'' guidebook or encyclopedia released by Scholastic had various errors like putting the wrong images next to the descriptions of characters or items. This was especially common for masks; even if they were the right color, they often were the wrong shape.
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Anime fans from Japan have their [[MemeticMutation own phrase]] for this trope, 作画崩壊 ''(sakuga hōkai)'', literally "drawing collapse". On the internet, it is also known as [[IronicName QUALITY]][[note]]always spelled in ALLCAPS[[/note]].

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Anime fans from Japan have their [[MemeticMutation own phrase]] for this trope, 作画崩壊 ''(sakuga hōkai)'', literally "drawing collapse". On the internet, it is also known as [[IronicName QUALITY]][[note]]always QUALITY]].[[note]]Always spelled in ALLCAPS[[/note]].
ALLCAPS.[[/note]]
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[[quoteright:246:[[Manga/MahouSenseiNegima https://static.tvtropes.org/pmwiki/pub/images/off_model_mahou_sensei_negima.jpg]]]]

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[[quoteright:246:[[Manga/MahouSenseiNegima [[quoteright:246:[[Manga/NegimaMagisterNegiMagi https://static.tvtropes.org/pmwiki/pub/images/off_model_mahou_sensei_negima.jpg]]]]



* [[{{DiscussedTrope}} Discussed]] by [[{{Creator/JMichaelStraczynski}} J. Michael Straczynski]] in his book "The Complete Book of Scriptwriting", based on his time writing for [[TheEighties 80's era]] animation:

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* [[{{DiscussedTrope}} Discussed]] {{Discussed|Trope}} by [[{{Creator/JMichaelStraczynski}} J. Michael Straczynski]] Creator/JMichaelStraczynski in his book "The Complete Book of Scriptwriting", based on his time writing for [[TheEighties 80's era]] animation:
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* During the 1996[=/=]1997 season, ''Series/WheelOfFortune'' updated their trademark wheel. Needless to say, it didn't go over so well. The main issue was that for a month afterwards, the second Bankrupt Wedge looked different. Some other instances included the absence of the Million-Dollar Wedge during a May 2011 episode, Prize Wedges in the wrong slots, missing or wrong Category Names, and [[ArsonMurderAndJaywalking even the wheel itself being dislodged on occasion]].

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* During the 1996[=/=]1997 season, ''Series/WheelOfFortune'' updated their trademark wheel. Needless to say, it didn't go over so well. The main issue was that for a month afterwards, the second Bankrupt Wedge looked different.had skinnier lettering than normal. Some other instances included the absence of the Million-Dollar Wedge during a May 2011 episode, Prize Wedges in the wrong slots, missing or wrong Category Names, and [[ArsonMurderAndJaywalking even the wheel itself being dislodged on occasion]].
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** In season three of ''Series/MightyMorphinPowerRangers'', Titanus was reintroduced. Unfortunately, as there was no footage of the character in the series footage was taken from (''Series/NinjaSentaiKakuranger''), Saban decided to use [[OffTheShelfFX the toys of him, the Ninjazords and Shogunzords]] instead. [[SpecialEffectsFailure Unfortunately, they never took into consideration that the Shogunzord used by the White Ranger in the original was repainted pink for America]].

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** In season three of ''Series/MightyMorphinPowerRangers'', Titanus was reintroduced. Unfortunately, as As there was no footage of the character in the series footage was taken from (''Series/NinjaSentaiKakuranger''), Saban decided to use [[OffTheShelfFX the toys of him, the Ninjazords and Shogunzords]] instead. [[SpecialEffectsFailure Unfortunately, they never took into consideration that the Shogunzord used by the White Ranger in the original was repainted pink for America]].
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Replaced dead link with live link.


Anime fans from Japan have their [[MemeticMutation own phrase]] for this trope, 作画崩壊 ''(sakuga hōkai)'', literally "drawing collapse".

Below are examples in text form. For visual examples, you can visit [[http://fuckyeahqualityanimation.tumblr.com/ a blog dedicated to them]] or [[http://www.lurkmore.com/wiki/QUALITY this LURKMORE article.]]

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Anime fans from Japan have their [[MemeticMutation own phrase]] for this trope, 作画崩壊 ''(sakuga hōkai)'', literally "drawing collapse".

collapse". On the internet, it is also known as [[IronicName QUALITY]][[note]]always spelled in ALLCAPS[[/note]].

Below are examples in text form. For visual examples, you can visit [[http://fuckyeahqualityanimation.tumblr.com/ a blog dedicated to them]] or [[http://www.lurkmore.com/wiki/QUALITY this LURKMORE article.]]article]], or [[https://knowyourmeme.com/memes/quality this Know Your Meme page]].
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In American cartoons of the '80s and early '90s (and mid-'70s, to some extent), it became the norm to send animation overseas to studios in Japan, Korea, Taiwan, the Philippines, Australia and other countries to cut costs even further. The budget problems were thus exacerbated by language and cultural barriers, which resulted in nearly every cartoon of the era having animation errors of varying degrees. Japanese studios came to be seen by American studios as the "top of the line" of overseas studios because of their consistent aversion of this trope.[[note]]and even since the early '80s, Japan's been doing the ''exact'' same thing.[[/note]]

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In American cartoons of the '80s and early '90s (and mid-'70s, to some extent), it became the norm to send animation overseas to studios in Japan, Korea, Taiwan, the Philippines, Australia and other countries to cut costs even further. The budget problems were thus exacerbated by language and cultural barriers, which resulted in nearly every cartoon of the era having animation errors of varying degrees. Japanese studios came to be seen by American studios as the "top of the line" of overseas studios because of their consistent aversion of this trope.[[note]]and even [[note]]Even since the early '80s, Japan's been doing the ''exact'' same thing.[[/note]]
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** ''Series/PowerRangersWildForce'' episode "Forever Red" had the return of Serpentera, Lord Zedd's Zord from the original series. Unfortunately, Creator/{{Disney}} [[ExecutiveMeddling meddled]] during the episode's production[[note]]One of these decisions included not allowing any outside effects company (Creator/ModernVideoFilm or even [[Creator/DreamQuestImages their own CG company]] included) for the special[[/note]], resulting in an undersized, miscolored version of Serpentera rendered in [[SpecialEffectsFailure butt-ugly]] [[ConspicuousCG CG]] (even for the standards of the show).

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** ''Series/PowerRangersWildForce'' episode "Forever Red" had the return of Serpentera, Lord Zedd's Zord from the original series. Unfortunately, Creator/{{Disney}} [[ExecutiveMeddling meddled]] during the episode's production[[note]]One of these decisions included not allowing any outside effects company (Creator/ModernVideoFilm or even [[Creator/DreamQuestImages their own CG company]] included) for the special[[/note]], resulting in an undersized, miscolored version of Serpentera rendered in [[SpecialEffectsFailure butt-ugly]] [[ConspicuousCG butt-ugly CG]] (even for the standards of the show).
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[[folder:Radio]]
* Referenced in an episode of ''Radio/JohnFinnemoresSouvenirProgramme'' in which recurring interviewer Patsy Straightwoman (Carrie Quinlan) interviews Stanley Meadows (John Finnemore), an artist who only paints "slightly off" Disney characters on the side of ice cream vans. Stanley explains that when the van drivers paint the characters themselves, the results are either wildly off or completely spot on, but it takes real talent to paint characters where the individual components look fine (as opposed to Pluto's nose obviously being too long), but the whole just looks... slightly off. He also deliberately selects a black paint that fades more quickly than the other colours, so that the "slightly off" Goofy is "staring out at you with blank, sightless eyes" after a couple of summers.
[[/folder]]
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English name


-->-- '''A bunch of ninjas''' being [[MediumAwareness aware of their medium]] in the final episode of ''Manga/NininGaShinobuden''

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-->-- '''A bunch of ninjas''' being [[MediumAwareness aware of their medium]] in the final episode of ''Manga/NininGaShinobuden''
''Manga/NinjaNonsense''
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** American writers had scripted a scene where a character is to be "strapped in" (seat-belts fastened), the Japanese animation team thought this mean "tied down with ropes" and animated it accordingly. The same thing happened when the script said that a character was "hauling ass": he was drawn running with his hands on his rear.

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** American writers had scripted a scene where a character is to be "strapped in" (seat-belts (seatbelts fastened), the Japanese animation team thought this mean meant "tied down with ropes" and animated it accordingly. The same thing happened when the script said that a character was "hauling ass": he was drawn running with his hands on his rear.

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* OffModel/WebComics


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* OffModel/{{Webcomics}}
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[[folder:Fanfiction]]

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[[folder:Fanfiction]][[folder:Fan Works]]
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* ''Animation/HappyHeroes'': In an episode of Season 3, a poster of Miss Peach appears in the background a few times that completely lacks her facial features.
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Animation is expensive. ''Really'' expensive. An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $350,000 to $6,000,000]] depending on how popular and how long the show was going on. (using 2020 American Dollars)

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Animation is expensive. ''Really'' expensive. An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $350,000 to $6,000,000]] in USD (as of 2020) depending on how popular and how long the show was going on. (using 2020 American Dollars)
on.
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Animation is expensive. ''Really'' expensive. An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $500,000 to $6,000,000]] depending on how popular and how long the show was going on. (using 2020 American Dollars)

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Animation is expensive. ''Really'' expensive. An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $500,000 $350,000 to $6,000,000]] depending on how popular and how long the show was going on. (using 2020 American Dollars)

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Animation is expensive. ''Really'' expensive. An average 22-minute episode of an anime costs around $123,000, and American shows tend to be double that.[[note]]It should be noted that most of this is not spent on the actual animation however. Some shows will have a separate budget just for the animation, like Creator/{{Disney}}'s and Creator/WarnerBros' works in the 1980s and 1990s.[[/note]]

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Animation is expensive. ''Really'' expensive. An average 22-minute 30-minute episode of an anime costs around $123,000, $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $500,000 to $6,000,000]] depending on how popular and how long the show was going on. (using 2020 American shows tend to be double that.[[note]]It should be noted that most of Dollars)

%% 171,500 figure was found by adding all the costs per episode in
this is not spent on the actual animation however. Some shows will have a separate budget just for the animation, like Creator/{{Disney}}'s article
%% https://www.quora.com/How-much-does-it-cost-to-produce-1-anime-episode?share=1
%% which equaled $145,000
and Creator/WarnerBros' works in the 1980s and 1990s.[[/note]]
was then converted from 2010 dollars to 2020 dollars
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** On the 2019 cover of ''Bluestar's Prophecy'', Bluestar is incorrectly depicted as long-furred. She looks more like Yellowfang than Bluestar.

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** On the 2019 cover of ''Bluestar's Prophecy'', Bluestar is incorrectly depicted as long-furred.long-furred and as light grey instead of "blue" grey. She looks more like Yellowfang than Bluestar.
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See also UncannyValley, the result when it gets ''too'' far out of hand, and SpecialEffectFailure, which is a similar trope, but for live action ''and'' animation. Contrast AnimationBump, wherein the animation suddenly becomes much ''better'' than usual and BodyHorror where an appearance similar to being off model is done intentionally and for horror. For animation studios who are notorious for this, see Creator/{{AKOM}}, Creator/ToeiAnimation, Creator/{{GONZO}}, Creator/StudioShaft, Creator/{{Sunrise}}, Creator/StudioDEEN, Creator/{{Actas}}, Creator/WangFilmProductions and Creator/{{Diomedea}}. For a studio whose supporters and critics often argue about whether their animation is this, see Creator/KennedyCartoons.

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See also UncannyValley, the result when it gets ''too'' far out of hand, and SpecialEffectFailure, which is a similar trope, but for live action ''and'' animation. Contrast AnimationBump, wherein the animation suddenly becomes much ''better'' than usual and BodyHorror where an appearance similar to being off model is done intentionally and for horror. For animation studios who are notorious for this, see Creator/{{AKOM}}, Creator/ToeiAnimation, Creator/{{GONZO}}, Creator/StudioShaft, Creator/{{Sunrise}}, Creator/StudioDEEN, Creator/{{Actas}}, Creator/WangFilmProductions Creator/WangFilmProductions, Creator/{{Diomedea}}, and Creator/{{Diomedea}}.Creator/{{Saerom}}. For a studio whose supporters and critics often argue about whether their animation is this, see Creator/KennedyCartoons.
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Some artists willingly invoke [[TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principals such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff - these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.

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Some artists willingly invoke [[TropesAreTools [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principals such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff - these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.
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** Richard Hurndall playing the First Doctor in [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]], due to William Hartnell's [[RealLifeWritesThePlot death]]. Also, promo shots for the episode included a wax statue of the Fourth Doctor due to [[RealLifeWritesThePlot Tom Baker declining to return]].

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** Richard Hurndall playing the First Doctor in [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]], due to William Hartnell's [[RealLifeWritesThePlot death]]. Also, promo shots for the episode included a wax statue of the Fourth Doctor Doctor, borrowed from Madame Tussauds, due to [[RealLifeWritesThePlot Tom Baker declining to return]].
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What is recent?


The prevalence of computer-inked animation in recent years merely assures that ''colors'' stay consistent. Off model refers to the character model (on a model sheet), which is what the animators are ''supposed'' to base their drawings on. Another important step is animation checking, which may be skimped on when time or money (or even both) is short.

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The prevalence of computer-inked animation in recent years merely assures that ''colors'' stay consistent. Off model refers to the character model (on a model sheet), which is what the animators are ''supposed'' to base their drawings on. Another This is another important step is animation checking, which may be skimped on when time or money (or even both) is short.
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Some artists willingly invoke [[TropesAreTools this trope]] and do not follow model sheets, such as ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy's]]'' Creator/JohnKricfalusi. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principals such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff - these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.

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Some artists willingly invoke [[TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy's]]'' Creator/JohnKricfalusi.Stimpy]]''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principals such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff - these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.

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