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Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]'' and the entire "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''. Following models too closely can lead to feeling too rigid, lifeless and uniform, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.

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Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]'' and the entire "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''.Creator/StudioTrigger. Following models too closely can lead to feeling too rigid, lifeless and uniform, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.

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Animation can be expensive. ''Really'' expensive. An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $350,000 to $6,000,000]] in USD (as of 2020) depending on how popular and how long the show was going on.

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Animation Off Model refers to animation errors that can accumulate due to a wide number of factors, typically [[NoBudget budget issues]] but may also come from [[DependingOnTheArtist variations due to a variety of different people working on the project]]. It typically doesn't refer to stylistic choices (such as NotDrawnToScale) but it can be expensive. ''Really'' expensive.difficult to parse out what was intentional. These errors may include:
* Faulty proportions and inconsistent character designs, such as elongated limbs or violating what is normally a CheatedAngle.
* Sizing and layering issues, a character is supposed to be in the background but is layered overtop a closer character or feature that [[YourSizeMayVary makes them appear absurdly small]].
* Coloring and shading choices are irregular from the norm, with such things as [[InconsistentColoring purple tints in the skin tone]] because of rendering accidents.
* Continuity mistakes, as [[DirtForcefield dirt]], ClothingDamage or the environment itself doesn't stay the same from shot to shot.

A troubled production schedule will start resorting to LimitedAnimation or [[FilmingForEasyDub thinly-veiled camera tricks]]. The movement and even design of characters will start to slip, especially if the show is bothering to animate heavy action scenes. When they ''are'' animated, fight scenes will become {{Fight Unscene}}s. When a production company decides that the important episodes (i.e. {{pilot|Episode}}s, {{wham|Episode}}s, and [[SeasonFinale finales]]) of a show get priority, other episodes (like {{filler}}) will, to conserve production costs, be drawn with only the bare minimum of framework that they absolutely ''must'' have. The prevalence of computer-inked animation merely assures that ''colors'' stay consistent. Off model refers to the character model (on a model sheet), which is what the animators are ''supposed'' to base their drawings on. This is another important step in animation checking, which may be skimped on when time or money (or even both) are short.

The primary reason this happens is that animation can be expensive, ''really'' expensive, and also very time consuming.
An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $350,000 to $6,000,000]] in USD (as of 2020) depending on how popular and how long the show was going on.



When a production company decides that the important episodes (i.e. {{pilot|Episode}}s, {{wham|Episode}}s, and [[SeasonFinale finales]]) of a show get priority, other episodes (like {{filler}}) will, to conserve production costs, be drawn with only the bare minimum of framework that they absolutely ''must'' have.



Long running shows suffering from [[NoBudget budget issues]] or a troubled production schedule will start resorting to [[FilmingForEasyDub thinly-veiled camera tricks]]. The movement and even design of characters will start to slip, especially if the show is bothering to animate heavy action scenes. When they ''are'' animated, fight scenes will become {{Fight Unscene}}s.

The prevalence of computer-inked animation merely assures that ''colors'' stay consistent. Off model refers to the character model (on a model sheet), which is what the animators are ''supposed'' to base their drawings on. This is another important step in animation checking, which may be skimped on when time or money (or even both) are short.



Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]'' and the entire "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.
See also SpecialEffectFailure, which is a similar trope, but for live action ''and'' animation. Contrast AnimationBump where the animation suddenly becomes much ''better'' than usual, and BodyHorror where an appearance similar to being off model is done intentionally and for horror. For animation studios who are notorious for this, see Creator/{{AKOM}}, Creator/ToeiAnimation, Creator/{{GONZO}}, Creator/StudioShaft, Creator/{{Sunrise}}, Creator/StudioDEEN, Creator/{{Actas}}, Creator/WangFilmProductions, Creator/{{Diomedea}}, and Creator/{{Saerom}}. For a studio whose supporters and critics often argue about whether their animation is this, see Creator/KennedyCartoons.

Anime fans from Japan have their [[MemeticMutation own phrase]] for this trope, 作画崩壊 ''(sakuga hōkai)'', literally "drawing collapse". On the internet, it is also known as [[IronicName QUALITY]].[[note]]Always spelled in ALLCAPS.[[/note]]

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Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]'' and the entire "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''. Following models too closely can lead to rigid and feeling too rigid, lifeless animation, and uniform, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.
frames.

See also SpecialEffectFailure, which is a similar trope, but for live action ''and'' animation. Contrast AnimationBump where the animation suddenly becomes much ''better'' than usual, smoother and cleaner, and BodyHorror where an off model appearance similar to being off model is done intentionally and for horror. For animation studios who are notorious for this, see Creator/{{AKOM}}, Creator/ToeiAnimation, Creator/{{GONZO}}, Creator/StudioShaft, Creator/{{Sunrise}}, Creator/StudioDEEN, Creator/{{Actas}}, Creator/WangFilmProductions, Creator/{{Diomedea}}, and Creator/{{Saerom}}. For a studio whose supporters and critics often argue about whether their animation is this, see Creator/KennedyCartoons.

Anime fans from Japan have their [[MemeticMutation own phrase]] for this trope, 作画崩壊 ''(sakuga hōkai)'', literally "drawing collapse". On Elsewhere on the internet, internet it is also known as [[IronicName QUALITY]].[[note]]Always spelled in ALLCAPS.[[/note]]
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!This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=16711577380.46113700 under discussion]] in the Administrivia/TropeRepairShop.
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* DerangedAnimation - animation that looks [[EnforcedTrope enforcedly]] wacky.
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* InconsistentColoring - Characters' coloration changes at different points in the work/series.
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Animation is expensive. ''Really'' expensive. An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $350,000 to $6,000,000]] in USD (as of 2020) depending on how popular and how long the show was going on.

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Animation is can be expensive. ''Really'' expensive. An average 30-minute episode of an anime costs around $171,500 and popular shows in America cost [[https://www.quora.com/How-much-does-an-animated-TV-show-cost-to-make?share=1 between $350,000 to $6,000,000]] in USD (as of 2020) depending on how popular and how long the show was going on.
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Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames. This is the basis of the "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''.

to:

Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]''.Stimpy]]'' and the entire "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames. This is the basis of the "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''. \n
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Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.

to:

Some artists willingly invoke [[Administrivia/TropesAreTools this trope]] and do not follow model sheets, such as [[Creator/JohnKricfalusi John Kricfalusi's]] ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]''. Following models too closely can lead to rigid and lifeless animation, whereas playing fast and loose with the designs can allow for more expressive and fluid animation. This does not mean that such creators "draw badly"; they still follow the basic rules of animation, and work to avoid outright errors. Similarly, animation principles such as [[MotionBlur smear frames]] and squash and stretch could be thought of as temporary and more subtle variations on that technique, where models are briefly disregarded in order to make a particular shot look more lively and less stiff -- these moments often look perfectly on-model when played at normal speed, but look bizarre if the viewer pauses on one of the deliberately distorted frames.
frames. This is the basis of the "Kanada School" of Japanese animation, seen most aggressively with ''Creator/StudioTrigger''.
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For visual examples, you can visit [[http://www.lurkmore.com/wiki/QUALITY this LURKMORE article]], or [[https://knowyourmeme.com/memes/quality this Know Your Meme page]].

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For visual examples, you can visit [[http://www.lurkmore.com/wiki/QUALITY this LURKMORE article]], article,]] or [[https://knowyourmeme.com/memes/quality this Know Your Meme page]].
page.]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


See also UncannyValley, the result when it gets ''too'' far out of hand, and SpecialEffectFailure, which is a similar trope, but for live action ''and'' animation. Contrast AnimationBump where the animation suddenly becomes much ''better'' than usual, and BodyHorror where an appearance similar to being off model is done intentionally and for horror. For animation studios who are notorious for this, see Creator/{{AKOM}}, Creator/ToeiAnimation, Creator/{{GONZO}}, Creator/StudioShaft, Creator/{{Sunrise}}, Creator/StudioDEEN, Creator/{{Actas}}, Creator/WangFilmProductions, Creator/{{Diomedea}}, and Creator/{{Saerom}}. For a studio whose supporters and critics often argue about whether their animation is this, see Creator/KennedyCartoons.

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See also UncannyValley, the result when it gets ''too'' far out of hand, and SpecialEffectFailure, which is a similar trope, but for live action ''and'' animation. Contrast AnimationBump where the animation suddenly becomes much ''better'' than usual, and BodyHorror where an appearance similar to being off model is done intentionally and for horror. For animation studios who are notorious for this, see Creator/{{AKOM}}, Creator/ToeiAnimation, Creator/{{GONZO}}, Creator/StudioShaft, Creator/{{Sunrise}}, Creator/StudioDEEN, Creator/{{Actas}}, Creator/WangFilmProductions, Creator/{{Diomedea}}, and Creator/{{Saerom}}. For a studio whose supporters and critics often argue about whether their animation is this, see Creator/KennedyCartoons.
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This was supposed to be removed when examples were forbidden, but it was overlooked. This post brought it up.


'''Note:''' If a show has constant instances of Off Model, then list notable examples of it. In addition, try to avoid typing Administrivia/{{Zero Context Example}}s.
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* YourSizeMayVary - Character sizes are inconsistent from scene to scene.
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In American cartoons of the mid-'70s to early '90s, it was the norm to send animation overseas to studios in Japan, Korea, Taiwan, the Philippines, Australia and other countries to cut costs even further. The quality problems caused by budget constraints were thus exacerbated by language and cultural barriers. Japanese studios came to be seen by American studios as the "top of the line" of overseas studios because of their consistent aversion of this trope.[[note]]Even since the early '80s, Japan's been doing the ''exact'' same thing.[[/note]]

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In American cartoons of the mid-'70s to early '90s, it was the norm to send animation overseas to studios in Japan, Korea, Taiwan, the Philippines, Australia and other countries to cut costs even further. The quality problems caused by budget constraints were thus exacerbated by language and cultural barriers. Japanese studios came to be seen by American studios as the "top of the line" of overseas studios because of their consistent aversion of this trope.[[note]]Even since the early '80s, late 1960s, Japan's been doing the ''exact'' same thing.[[/note]]
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Below are examples in text form. For visual examples, you can visit [[http://www.lurkmore.com/wiki/QUALITY this LURKMORE article]], or [[https://knowyourmeme.com/memes/quality this Know Your Meme page]].

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Below are examples in text form. For visual examples, you can visit [[http://www.lurkmore.com/wiki/QUALITY this LURKMORE article]], or [[https://knowyourmeme.com/memes/quality this Know Your Meme page]].
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* UnreliableIllustrator: When a character's appearance doesn't match how they're described in narrative.
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Adding Depending On The Artist to the disambig.


* DependingOnTheArtist - The visuals of a work varies, depending on which artist draws it.



* StylisticSuck - An intentionally bad work or part thereof, possibly including intentionally off-model animation.

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* StylisticSuck - An intentionally bad work or part thereof, possibly including intentionally off-model animation.animation.
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!Please do not add examples to work pages, this merely [[Administrivia/DefinitionOnlyPages defines the term]]. Put applicable examples in the following tropes instead:



!!Example subpages:

[[index]]
* OffModel/{{Advertising}}
* OffModel/AnimeAndManga
* OffModel/ComicBooks
* OffModel/ComicStrips
* [[OffModel/AnimatedFilms Films — Animated]]
* [[OffModel/LiveActionFilms Films — Live-Action]]
* OffModel/NewMedia
* OffModel/{{Toys}}
* OffModel/VideoGames
* OffModel/WebOriginal
* OffModel/{{Webcomics}}
* OffModel/WesternAnimation
[[/index]]

!!Other examples:
[[foldercontrol]]

[[folder:Asian Animation]]
* ''Animation/BoBoiBoy'': In Season 2 episode 4, there is a brief shot of [=BoBoiBoy=] with his bangs pointing to the left instead of to the right like usual.
* In ''Animation/FlowerFairy'', the exact appearance of Kukuru's plushlike body tends to be inconsistent, with the width and size of his body compared to his head varying wildly depending on the frame.
* ''Animation/HappyHeroes'': In an episode of Season 3, a poster of Miss Peach appears in the background a few times that completely lacks her facial features.
* ''Animation/PleasantGoatAndBigBigWolf'':
** A series of [=VCDs=] produced for the show, published by Qilu and recognizable by a large "2007" in the corner of the covers, has the characters in said cover art look... off, to say the least. A lot of the problem has to do with unusual coloring; the goats all have their skin colors brightened, so [[https://d3tvwjfge35btc.cloudfront.net/Assets/66/219/L_p1010721966.jpg Sparky looks the same color as the other goats]] when he's ordinarily brown, among other examples. Besides that, [[https://d3tvwjfge35btc.cloudfront.net/Assets/50/219/L_p1010721950.jpg one of them features eyebrowless Weslie]].
* ''Animation/SimpleSamosa'':
** In one of the ending shots in "Chutney Dam", specifically one where Samosa, Vada, and Jalebi are sitting next to each other, the swirl on Jalebi's head is noticeably bigger than it's usually depicted.
** In "Cupcake Gang", as Mayor Royal Falooda introduces a visitor to the townspeople, his mustache is bigger than it should be.
[[/folder]]

[[folder:Documentaries]]
* Many of the creatures in ''Series/WalkingWithDinosaurs'' and its kin go through some drastic changes in appearance when the shot switches from a {{CGI}} animal to a puppet or an animatronic, or vice versa. Ones that stand out the most include the ''Postosuchus'' with its rubbery head; the freakish closeups of a ''Leaellynasaura'' puppet whose jaw slipped to the side; the ''Smilodon'' who seemingly can't open/close their mouth; and the ''Megaloceros'' that, upon dying, looks like it instantly became some huge stuffed animal toy. Then there's that insect that goes from being a CGI ant to a live cricket.
** Pure CGI goofs include the 3-year-old indricothere calf that still uses its newborn animation model, even though another, same-aged indricothere already looked like an adult; and though this could be intentional, the ''Allosaurus'' at the end of ''Series/WalkingWithMonsters'' is at first represented by the one model from the 2001 TV adaptation of ''Series/{{The Lost World|2001}}'', then suddenly becomes a true ''Walking with...''-brand ''Allosaurus''. Freeze-framing reveals that the animals tend to get heavily distorted during particularly fast movements.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/PrincessTrixieSparkle'' features various artists, leading to inconsistencies between scenes. The most blatant occurs in episode 10: one scene depicts Celestia as pink-maned but with a blue streak in her mane, but the following scene depicts her with her current rainbow mane.
[[/folder]]

[[folder:Literature]]
* The entire body of Toa Vakama on the [[http://images.wikia.com/bionicle/images/f/f0/Adventures-4.jpg cover image]] of the ''Toys/{{Bionicle}}'' movie adaptation novel ''Legends of Metru Nui'' is seriously disfigured and the head is especially misshapen. Surprisingly, the two characters in the background are both perfectly on-model. The picture used for the cover was likely a test mockup of the film poster, rather than a completed image. As a comparison, [[http://images.wikia.com/bionicle/images/5/50/BIONICLE_2_Lengends_of_Metru_Nui_cover.jpg here's]] how he is meant to look, as seen on the movie's poster.
** Also most of the Piraka on the cover of ''Dark Destiny'', as it's a group image of their prototype toys, not the finalized versions.
** Firedracax, a fan-submitted model was badly mangled and mis-assembled by the photographer for his entry in the ''Dark Hunters'' guidebook. What was meant to be a [[http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1402153 humanoid warrior with a tall helmet]] became a [[https://biosector01.com/wiki/File:Dark_Hunter_Firedracax.png hunched-over reptilian]]. His head was accidentally connected to his belly and flipped around, making his pointy helmet look like a snout, and his chest and arms are just hanging off his back.
** Karzahni's first-ever official image in ''Bionicle: World'' colored him blue and green with glowing yellow eyes, while the text described him as black and gold, with empty black voids for eyes. The author later retroactively explained that he just rebuilt himself with different armor and made the artist's mistake canon.
** Almost every ''Bionicle'' guidebook or encyclopedia released by Scholastic had various errors like putting the wrong images next to the descriptions of characters or items. This was especially common for masks; even if they were the right color, they often were the wrong shape.
* The cover of ''Literature/SonicTheHedgehogAndTheSiliconWarriors'' has Sonic looking particularly stupid while the [robot?] Tails looks even worse and is missing one of this eponymous tails.
* ''Literature/SonicTheHedgehogInCastleRobotnik'' has Robotnik looking rather odd, more like an Eastern European cartoon attempting a crude 3D look than anything else.
* {{Discussed|Trope}} by Creator/JMichaelStraczynski in his book "The Complete Book of Scriptwriting", based on his time writing for [[TheEighties 80's era]] animation:
** American writers had scripted a scene where a character is to be "strapped in" (seatbelts fastened), the Japanese animation team thought this meant "tied down with ropes" and animated it accordingly. The same thing happened when the script said that a character was "hauling ass": he was drawn running with his hands on his rear.
** When writing a scene in animation, Straczynski ''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as a scriptwriter may write an emotional (non-verbal) scene for a character but as he puts it "she may look like she's having a gas attack."
* ''Literature/WarriorCats'':
** {{Unreliable Illustrator}}s and InconsistentColoring is the norm for ''Warriors''. Characters change designs between artwork, nevermind what their canonical designs look like. Dovewing is an example where she was eventually {{retcon}}ned to match her ''off model'' design: she has blue eyes in the books but green eyes in all her illustrations, so eventually they outright made her green-eyed in the text as well.
** On the 2019 cover of ''Bluestar's Prophecy'', Bluestar is incorrectly depicted as long-furred and as light grey instead of "blue" grey. She looks more like Yellowfang than Bluestar.
[[/folder]]

[[folder:Live-Action TV]]
* In the earlier episodes of the long-running British game show ''Series/{{Catchphrase}}'', Mr Chips never really had a consistent appearance, sometimes appearing very tall or very short in the space of a single episode.
* ''Series/DoctorWho'':
** The TARDIS console changed quite a bit over the years, sometimes from episode to episode. Especially a problem during the '80s years — there were times when someone put the panels on in the wrong order, which meant that ''nothing'' fit right; at other times, dings and dents were very obviously painted over. The console room itself went through this from time to time: in [[Recap/DoctorWhoS26E1Battlefield "Battlefield"]], the main wall was a painted backdrop as the standard walls had been scrapped between seasons, and the set had to be dimly lit to try disguising it.
*** Somewhat averted in that, while merely implied in the classic series, the new series has explicitly shown that the TARDIS interior can be freely reconfigured at will.
** The TARDIS exterior also varied between model and prop and fluctuated from story to story. The "Police Telephone" plaque and the St. Johns Ambulance seal appeared, disappeared, and switched sides, and the plaque changed colors and even wording. The lamp on the top was missing in at least one episode. (Some of the interior and exterior variations are documented [[https://thedoctorwhosite.co.uk/tardis/ here]].) Somewhat averted in that the TARDIS exterior is ''supposed'' to change shape, but is just stuck in the shape of a police box; the Doctors themselves acknowledge that it changes over time in the 2017 episode "[[Recap/DoctorWho2017CSTwiceUponATime Twice Upon A Time]]". Certain parts of the expanded universe have referred to this as "chameleon drift". Nonetheless, it sometimes shows inconsistencies within a single episode, especially when the incorrect model for that era is used when the TARDIS is rendered in CG.
*** In the new series, the differences between the prop and the CG versions appearing in the titles are consistently embarrassing, with coloring, weathering and damage, and the shape and size of the lamp being visibly different between the titles and the "real" TARDIS often seen immediately before and after in the actual episode.
*** This was also an issue in the classic series title sequences that featured the TARDIS – 1974-1979 (4th Doctor) and 1987-1989 (7th Doctor).
*** In [[Recap/DoctorWhoS31E4TheTimeOfAngels "The Time of Angels"]], watch carefully when Eleven catches River Song: the Russell T. Davies-era TARDIS makes a brief cameo.
*** In the flashback minisode "The Night of the Doctor" featuring the 8th Doctor, when we get a brief glimpse of the TARDIS in space, the model used is actually that of the then contemporary 11th Doctor's TARDIS (the most noticeable giveaway being the St John Ambulance seal).
*** The TARDIS exterior has ''always'' been an issue – there has never been an accurate replica of the [=McKenzie-Trench-designed=] Mark II Metropolitan Police Box used for a TARDIS prop in the entire six decade history of the show. The 2007 episode "[[Recap/DoctorWhoS29E10Blink Blink]]" lampshades this, with a character pointing out that the "windows are the wrong size". The most accurate TARDIS prop ever used was actually in the non-canon Creator/PeterCushing [[Film/DrWhoAndTheDaleks Dalek]] [[Film/DaleksInvasionEarth2150AD movies]].
** In [[Recap/DoctorWhoS4E3ThePowerOfTheDaleks "The Power of the Daleks"]], [[Recap/DoctorWhoS4E9TheEvilOfTheDaleks "The Evil of the Daleks"]], and [[Recap/DoctorWhoS10E4PlanetOfTheDaleks "Planet of the Daleks"]], Dalek armies are represented by [[OffTheShelfFX Louis Marx toy Daleks]]. The problem was that Marx's Daleks [[http://doctorwhotoys.net/marx_mysterious_dalek%20copy.jpg were a noticeably wrong shape]], with the tops tapering too much and the eyestalks looking undersized, which became more obvious when intercut with ''actual'' Dalek props.
** The Second Doctor's outfit is supposed in-story to be the First Doctor's outfit, but baggy as it now no longer fit him properly. In reality, both men were about the same size, so the baggy outfit had to be made especially, resulting in significant differences bordering on CostumeExaggeration — a tuxedo jacket instead of a suit jacket, windowpane check on the trousers instead of tartan, no waistcoat, a bowtie instead of a ribbon tie, and gaudy braces rather than the rather understated ones of the First Doctor. Of course, the changes were more subtle to a casual, non-fandom audience watching every episode on a tiny valve television for the first and final time, but it nonetheless led to a common claim that the Doctor's clothes had regenerated with him.
** Screencaps show that the Second Doctor's tall hat seemed to change size from episode to episode. It's about the same size as his head in [[Recap/DoctorWhoS4E3ThePowerOfTheDaleks "The Power of the Daleks"]], a lot taller in [[Recap/DoctorWhoS4E4TheHighlanders "The Highlanders"]], and about the size of a normal top hat in [[Recap/DoctorWhoS4E5TheUnderwaterMenace "The Underwater Menace"]], if not smaller.
** A common problem in 1970s promotional photos, as they were taken of the dress rehearsal performance, where more simple makeup was used, rather than of the actual performance. Mostly this isn't noticeable, but does result in things like the join between Davros' mask and body being visible, or the Brigadier missing his moustache. Noah in [[Recap/DoctorWhoS12E2TheArkInSpace "The Ark in Space"]] has a strikingly different hairstyle (big and curly) that the actor had not yet had removed, there's several shots of the Doctor trotting around Mr. Sin's hideout from [[Recap/DoctorWhoS14E6TheTalonsOfWengChiang "The Talons of Weng-Chiang"]] in Tom Baker's everyday clothes but with the Doctor coat thrown on top, and there's even a few pics of Alpha Centauri from [[Recap/DoctorWhoS9E2TheCurseOfPeladon "The Curse of Peladon"]] missing its cape ([[UnfortunateCharacterDesign aagh]])... Creator/PhilipHinchcliffe complained about the practice, because, as the promo pics were things people could own, it made people remember the effects as being more shoddy than they actually were.
** [[Recap/DoctorWhoS17E1DestinyOfTheDaleks "Destiny of the Daleks"]] was shot at a time when the Dalek props being used had been beaten up in poor storage — one of the main Daleks in the story has a cracked hemisphere, some are held together with bits of tape, one has a random bit of metal on it for the sole purpose of a scene later that requires a magnetic grenade to stick to it. Bad as this is, it has nothing on some of the other Daleks in the same story — they had strange flat backs as they'd only been intended to be shot from the front (of course, the director gave long, long shots of these strange flat backs).
** Richard Hurndall playing the First Doctor in [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]], due to William Hartnell's [[RealLifeWritesThePlot death]]. Also, promo shots for the episode included a wax statue of the Fourth Doctor, borrowed from Madame Tussauds, due to [[RealLifeWritesThePlot Tom Baker declining to return]].
** Everyone in [[Recap/DoctorWho30thASDimensionsInTime "Dimensions in Time"]], between actors ageing and putting on weight, both of the [[MemeticHair memorably]] [[QuirkyCurls curly-haired]] [[Creator/TomBaker Bak]][[Creator/ColinBaker ers]] having long since adopted short, straight hairstyles after their role, and issues in the costuming department, leading to things like Leela not having shoes on. Couldn't they have found Tom Baker a wig or anything?
*** Leela is also wearing a Native American-inspired costume nothing like anything she'd previously worn in the show. The actress Louise Jameson felt that, being nearly 20 years older than when she played Leela in the show, a mock leather bikini might not be the most ''flattering'' costume, and would reportedly only appear if they gave her a less revealing outfit.
*** The 5th Doctor's jumper and trousers are also different from anything he wore in the show.
*** Let's not forget the floating plastic heads standing in for William Hartnell and Patrick Troughton, since both actors were long since dead by this time. Troughton's head looks like the eyebrows were drawn on by a drag queen, and Hartnell's head looks like a [[https://tardis.fandom.com/wiki/Sea_Devil Sea Devil]] in a wig.
* One very flashback-filled episode of ''Series/{{Frasier}}'' ("Crock Tales") featured younger versions of the characters wearing some very unconvincing wigs. In particular [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/JaneLeeves Jane Leeves]] and [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/PeriGilpin Peri Gilpin]] seem to have hairstyles they didn't really have at any point during the show. Most inexplicable is [[Creator/DavidHydePierce David Hyde Pierce]]'s wig, given that they'd already given him an absolutely convincing wig replicating Niles's season one look in the season nine episode "The Return of Martin Crane".
* In-Universe Example: During the "Into the Comics" serial of ''Series/{{Ghostwriter}}'', the gang is able to identify that the comic they are to analyze for contest clues is, in fact, a fake by noticing differences in the art-style from the previous instalments.
* ''Franchise/PowerRangers'':
** In season three of ''Series/MightyMorphinPowerRangers'', Titanus was reintroduced. As there was no footage of the character in the series footage was taken from (''Series/NinjaSentaiKakuranger''), Saban decided to use [[OffTheShelfFX the toys of him, the Ninjazords and Shogunzords]] instead. [[SpecialEffectsFailure Unfortunately, they never took into consideration that the Shogunzord used by the White Ranger in the original was repainted pink for America]].
** ''Series/PowerRangersWildForce'' episode "Forever Red" had the return of Serpentera, Lord Zedd's Zord from the original series. Unfortunately, Creator/{{Disney}} [[ExecutiveMeddling meddled]] during the episode's production[[note]]One of these decisions included not allowing any outside effects company (Creator/ModernVideoFilm or even [[Creator/DreamQuestImages their own CG company]] included) for the special[[/note]], resulting in an undersized, miscolored version of Serpentera rendered in [[SpecialEffectsFailure butt-ugly CG]] (even for the standards of the show).
* ''Franchise/StarTrek'' is quite special effects heavy and will often use various props and ship models in different scales, resulting in quite a few visual effect mistakes. The period of transitioning between physical models and CGI models is especially notable.
** ''Series/StarTrekTheNextGeneration''
*** The show used a six foot model of the Enterprise for most of the glamor shots, but used smaller, more quickly built models for damage effects before creating a smaller four foot model that let them make more dynamic action shots. Each model had slightly different proportions and details.
*** In the episode "Relics", Scotty requests the holodeck recreate the bridge of the Enterprise, "no bloody A, B, C or D." When the holodeck door open, several fans stated that the production company didn't reproduce the bridge exactly as on the old show. Turns out they actually used a static picture of an empty bridge (from "This Side of Paradise") for the initial shot.
*** In "Yesterday's Enterprise", after the timeline is fixed, Geordi sits down with Guinan while still wearing the uniform from the alternate universe.
*** In one episode, a phaser beam is emitted from the Enterprise's photon torpedo launcher.
** ''Series/StarTrekEnterprise'' in the series finale "These Are The Voyages..." is presented as a TNG episode focusing on a holodeck recreation of historical events, with Frakes and Sirtis reprising their roles as Riker and Troi. A number of set, costume and actor appearances (given they had aged over ten years since the end of TNG) are slightly off, particularly Troi's hairstyle and uniform, which was taken from a more greenish tint used in [=DS9=] and VOY rather than the sky blue she actually wore in that time period.
* During the 1996[=/=]1997 season, ''Series/WheelOfFortune'' updated their trademark wheel. Needless to say, it didn't go over so well. The main issue was that for a month afterwards, the second Bankrupt Wedge had skinnier lettering than normal. Some other instances included the absence of the Million-Dollar Wedge during a May 2011 episode, Prize Wedges in the wrong slots, missing or wrong Category Names, and [[ArsonMurderAndJaywalking even the wheel itself being dislodged on occasion]].
** Before that, [[http://wheeloffortunehistory.wikia.com/wiki/Wheel_of_Fortune_timeline_(syndicated) the 2nd half of the 1987-88 syndicated season]] Wheel began reserving the Free Spin (then a wedge on the wheel as opposed to the later token version) for the first round only and replacing it with a $200 wedge that was notable for using a much-thinner version of the Clarendon-like font used on the wheel wedges. This also created a bizarre wedge pattern in which there were two consecutive $200 spaces (one of regular font next to the off model example) with another $200 two spaces away. To the show's credit, they "upgraded" the off model $200 wedge, increasing its value to $300 for the following season. Said wedge lasted until the week after the Free Spin wedge was retired the season after that, replacing it with an on-model $500 wedge.
* ''Series/{{Heroes}}'' manages to run into this in live action due to frequently featuring precognitive paintings of events yet to come. For instance, [[https://i.imgur.com/0r8YYug.png this scene]] [[https://i.imgur.com/JZqadFc.png rendered like this]], with an absurdly pale version of Mohinder.
[[/folder]]

[[folder:Pinball]]
* The version of Creator/WilliamHartnell seen on the backglass of ''Pinball/DoctorWho'' is a little... alien-looking.
* The playfield Space Shuttle toy in ''Pinball/SpaceShuttle'' is missing its tailfin. This was done in order to get it to fit inside the cabinet.
* The characters in Creator/SegaPinball's ''Pinball/GoldenEye'' are off-model to various degrees, due to licensing issues.
* Creator/{{Gottlieb}}'s ''Pinball/StreetFighterII'' pinball is infamous for this, with backglass characters that barely resembled their video game namesake, and a Chun Li who looked like a BruceLeeClone DisguisedInDrag.
* The ED-209 playfield toy in Creator/DataEast's ''Pinball/RoboCop'' pinball has a more angular look than the original, sports a white decal with red trim, and is missing its legs all together.
[[/folder]]

[[folder:Radio]]
* Referenced in an episode of ''Radio/JohnFinnemoresSouvenirProgramme'' in which recurring interviewer Patsy Straightwoman (Carrie Quinlan) interviews Stanley Meadows (John Finnemore), an artist who only paints "slightly off" Creator/{{Disney}} characters on the side of ice cream vans. Stanley explains that when the van drivers paint the characters themselves, the results are either wildly off or completely spot on, but it takes real talent to paint characters where the individual components look fine (as opposed to Pluto's nose obviously being too long), but the whole just looks... slightly off. He also deliberately selects a black paint that fades more quickly than the other colours, so that the "slightly off" Goofy is "staring out at you with blank, sightless eyes" after a couple of summers.
[[/folder]]

[[folder:Vanity Plates]]
* Former Creator/{{ITV}} company Associated Television (ATV) was originally known in its earliest days (1955) as the Associated Broadcasting Company (ABC). The owner of the soon-to-be-established Associated British Corporation (also ABC) sued ATV for former ownership of the name (the company already ran a large chain of cinemas under those initials), requiring a change of name and a redesign of the logo. Said redesign was done in a hurry, which resulted in a logo that looked very off. Another redesign was done in 1958 to correct the mistake, but the mis-proportioned version was kept in the sign-on sequence until color broadcasting began in 1969. See some of the the variations [[http://associatedtelevision.network/presentation/tele-snaps-productions-and-presentations/ here]].
[[/folder]]

----

to:

!!Example subpages:

[[index]]
* OffModel/{{Advertising}}
{{Blooper}} - A mistake that occurs during production.
* OffModel/AnimeAndManga
* OffModel/ComicBooks
* OffModel/ComicStrips
* [[OffModel/AnimatedFilms Films — Animated]]
* [[OffModel/LiveActionFilms Films — Live-Action]]
* OffModel/NewMedia
* OffModel/{{Toys}}
* OffModel/VideoGames
* OffModel/WebOriginal
* OffModel/{{Webcomics}}
* OffModel/WesternAnimation
[[/index]]

!!Other examples:
[[foldercontrol]]

[[folder:Asian Animation]]
* ''Animation/BoBoiBoy'': In Season 2 episode 4, there is a brief shot
ConspicuouslyLightPatch - A part of [=BoBoiBoy=] with his bangs pointing to the left instead of to the right like usual.
* In ''Animation/FlowerFairy'', the exact appearance of Kukuru's plushlike body tends to be inconsistent, with the width and size of his body compared to his head varying wildly depending on the frame.
* ''Animation/HappyHeroes'': In an episode of Season 3, a poster of Miss Peach appears in
the background a few times that completely lacks her facial features.
* ''Animation/PleasantGoatAndBigBigWolf'':
** A series of [=VCDs=] produced for the show, published by Qilu and recognizable by a large "2007"
is lighter in the corner of the covers, has the characters in said cover art look... off, to say the least. A lot of the problem has to do with unusual coloring; the goats all have their skin colors brightened, so [[https://d3tvwjfge35btc.cloudfront.net/Assets/66/219/L_p1010721966.jpg Sparky looks the same color as the other goats]] when he's ordinarily brown, among other examples. Besides that, [[https://d3tvwjfge35btc.cloudfront.net/Assets/50/219/L_p1010721950.jpg one of them features eyebrowless Weslie]].
* ''Animation/SimpleSamosa'':
** In one of the ending shots in "Chutney Dam", specifically one where Samosa, Vada, and Jalebi are sitting next to each other, the swirl on Jalebi's head is noticeably bigger
than it's usually depicted.
** In "Cupcake Gang", as Mayor Royal Falooda introduces a visitor to the townspeople, his mustache is bigger than it should be.
[[/folder]]

[[folder:Documentaries]]
its surroundings.
* Many of the creatures in ''Series/WalkingWithDinosaurs'' SpecialEffectFailure - Cheap-looking SpecialEffects and its kin go through some drastic changes in appearance when the shot switches from a {{CGI}} animal to a puppet PracticalEffects.
* StylisticSuck - An intentionally bad work
or an animatronic, or vice versa. Ones that stand out the most include the ''Postosuchus'' with its rubbery head; the freakish closeups of a ''Leaellynasaura'' puppet whose jaw slipped to the side; the ''Smilodon'' who seemingly can't open/close their mouth; and the ''Megaloceros'' that, upon dying, looks like it instantly became some huge stuffed animal toy. Then there's that insect that goes from being a CGI ant to a live cricket.
** Pure CGI goofs include the 3-year-old indricothere calf that still uses its newborn animation model, even though another, same-aged indricothere already looked like an adult; and though this could be intentional, the ''Allosaurus'' at the end of ''Series/WalkingWithMonsters'' is at first represented by the one model from the 2001 TV adaptation of ''Series/{{The Lost World|2001}}'', then suddenly becomes a true ''Walking with...''-brand ''Allosaurus''. Freeze-framing reveals that the animals tend to get heavily distorted during particularly fast movements.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/PrincessTrixieSparkle'' features various artists, leading to inconsistencies between scenes. The most blatant occurs in episode 10: one scene depicts Celestia as pink-maned but with a blue streak in her mane, but the following scene depicts her with her current rainbow mane.
[[/folder]]

[[folder:Literature]]
* The entire body of Toa Vakama on the [[http://images.wikia.com/bionicle/images/f/f0/Adventures-4.jpg cover image]] of the ''Toys/{{Bionicle}}'' movie adaptation novel ''Legends of Metru Nui'' is seriously disfigured and the head is especially misshapen. Surprisingly, the two characters in the background are both perfectly on-model. The picture used for the cover was likely a test mockup of the film poster, rather than a completed image. As a comparison, [[http://images.wikia.com/bionicle/images/5/50/BIONICLE_2_Lengends_of_Metru_Nui_cover.jpg here's]] how he is meant to look, as seen on the movie's poster.
** Also most of the Piraka on the cover of ''Dark Destiny'', as it's a group image of their prototype toys, not the finalized versions.
** Firedracax, a fan-submitted model was badly mangled and mis-assembled by the photographer for his entry in the ''Dark Hunters'' guidebook. What was meant to be a [[http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1402153 humanoid warrior with a tall helmet]] became a [[https://biosector01.com/wiki/File:Dark_Hunter_Firedracax.png hunched-over reptilian]]. His head was accidentally connected to his belly and flipped around, making his pointy helmet look like a snout, and his chest and arms are just hanging off his back.
** Karzahni's first-ever official image in ''Bionicle: World'' colored him blue and green with glowing yellow eyes, while the text described him as black and gold, with empty black voids for eyes. The author later retroactively explained that he just rebuilt himself with different armor and made the artist's mistake canon.
** Almost every ''Bionicle'' guidebook or encyclopedia released by Scholastic had various errors like putting the wrong images next to the descriptions of characters or items. This was especially common for masks; even if they were the right color, they often were the wrong shape.
* The cover of ''Literature/SonicTheHedgehogAndTheSiliconWarriors'' has Sonic looking particularly stupid while the [robot?] Tails looks even worse and is missing one of this eponymous tails.
* ''Literature/SonicTheHedgehogInCastleRobotnik'' has Robotnik looking rather odd, more like an Eastern European cartoon attempting a crude 3D look than anything else.
* {{Discussed|Trope}} by Creator/JMichaelStraczynski in his book "The Complete Book of Scriptwriting", based on his time writing for [[TheEighties 80's era]] animation:
** American writers had scripted a scene where a character is to be "strapped in" (seatbelts fastened), the Japanese animation team thought this meant "tied down with ropes" and animated it accordingly. The same thing happened when the script said that a character was "hauling ass": he was drawn running with his hands on his rear.
** When writing a scene in animation, Straczynski ''recommends'' some extra dialogue and AsYouKnow because of the limitations of the medium. You as a scriptwriter may write an emotional (non-verbal) scene for a character but as he puts it "she may look like she's having a gas attack."
* ''Literature/WarriorCats'':
** {{Unreliable Illustrator}}s and InconsistentColoring is the norm for ''Warriors''. Characters change designs between artwork, nevermind what their canonical designs look like. Dovewing is an example where she was eventually {{retcon}}ned to match her ''off model'' design: she has blue eyes in the books but green eyes in all her illustrations, so eventually they outright made her green-eyed in the text as well.
** On the 2019 cover of ''Bluestar's Prophecy'', Bluestar is incorrectly depicted as long-furred and as light grey instead of "blue" grey. She looks more like Yellowfang than Bluestar.
[[/folder]]

[[folder:Live-Action TV]]
* In the earlier episodes of the long-running British game show ''Series/{{Catchphrase}}'', Mr Chips never really had a consistent appearance, sometimes appearing very tall or very short in the space of a single episode.
* ''Series/DoctorWho'':
** The TARDIS console changed quite a bit over the years, sometimes from episode to episode. Especially a problem during the '80s years — there were times when someone put the panels on in the wrong order, which meant that ''nothing'' fit right; at other times, dings and dents were very obviously painted over. The console room itself went through this from time to time: in [[Recap/DoctorWhoS26E1Battlefield "Battlefield"]], the main wall was a painted backdrop as the standard walls had been scrapped between seasons, and the set had to be dimly lit to try disguising it.
*** Somewhat averted in that, while merely implied in the classic series, the new series has explicitly shown that the TARDIS interior can be freely reconfigured at will.
** The TARDIS exterior also varied between model and prop and fluctuated from story to story. The "Police Telephone" plaque and the St. Johns Ambulance seal appeared, disappeared, and switched sides, and the plaque changed colors and even wording. The lamp on the top was missing in at least one episode. (Some of the interior and exterior variations are documented [[https://thedoctorwhosite.co.uk/tardis/ here]].) Somewhat averted in that the TARDIS exterior is ''supposed'' to change shape, but is just stuck in the shape of a police box; the Doctors themselves acknowledge that it changes over time in the 2017 episode "[[Recap/DoctorWho2017CSTwiceUponATime Twice Upon A Time]]". Certain parts of the expanded universe have referred to this as "chameleon drift". Nonetheless, it sometimes shows inconsistencies within a single episode, especially when the incorrect model for that era is used when the TARDIS is rendered in CG.
*** In the new series, the differences between the prop and the CG versions appearing in the titles are consistently embarrassing, with coloring, weathering and damage, and the shape and size of the lamp being visibly different between the titles and the "real" TARDIS often seen immediately before and after in the actual episode.
*** This was also an issue in the classic series title sequences that featured the TARDIS – 1974-1979 (4th Doctor) and 1987-1989 (7th Doctor).
*** In [[Recap/DoctorWhoS31E4TheTimeOfAngels "The Time of Angels"]], watch carefully when Eleven catches River Song: the Russell T. Davies-era TARDIS makes a brief cameo.
*** In the flashback minisode "The Night of the Doctor" featuring the 8th Doctor, when we get a brief glimpse of the TARDIS in space, the model used is actually that of the then contemporary 11th Doctor's TARDIS (the most noticeable giveaway being the St John Ambulance seal).
*** The TARDIS exterior has ''always'' been an issue – there has never been an accurate replica of the [=McKenzie-Trench-designed=] Mark II Metropolitan Police Box used for a TARDIS prop in the entire six decade history of the show. The 2007 episode "[[Recap/DoctorWhoS29E10Blink Blink]]" lampshades this, with a character pointing out that the "windows are the wrong size". The most accurate TARDIS prop ever used was actually in the non-canon Creator/PeterCushing [[Film/DrWhoAndTheDaleks Dalek]] [[Film/DaleksInvasionEarth2150AD movies]].
** In [[Recap/DoctorWhoS4E3ThePowerOfTheDaleks "The Power of the Daleks"]], [[Recap/DoctorWhoS4E9TheEvilOfTheDaleks "The Evil of the Daleks"]], and [[Recap/DoctorWhoS10E4PlanetOfTheDaleks "Planet of the Daleks"]], Dalek armies are represented by [[OffTheShelfFX Louis Marx toy Daleks]]. The problem was that Marx's Daleks [[http://doctorwhotoys.net/marx_mysterious_dalek%20copy.jpg were a noticeably wrong shape]], with the tops tapering too much and the eyestalks looking undersized, which became more obvious when intercut with ''actual'' Dalek props.
** The Second Doctor's outfit is supposed in-story to be the First Doctor's outfit, but baggy as it now no longer fit him properly. In reality, both men were about the same size, so the baggy outfit had to be made especially, resulting in significant differences bordering on CostumeExaggeration — a tuxedo jacket instead of a suit jacket, windowpane check on the trousers instead of tartan, no waistcoat, a bowtie instead of a ribbon tie, and gaudy braces rather than the rather understated ones of the First Doctor. Of course, the changes were more subtle to a casual, non-fandom audience watching every episode on a tiny valve television for the first and final time, but it nonetheless led to a common claim that the Doctor's clothes had regenerated with him.
** Screencaps show that the Second Doctor's tall hat seemed to change size from episode to episode. It's about the same size as his head in [[Recap/DoctorWhoS4E3ThePowerOfTheDaleks "The Power of the Daleks"]], a lot taller in [[Recap/DoctorWhoS4E4TheHighlanders "The Highlanders"]], and about the size of a normal top hat in [[Recap/DoctorWhoS4E5TheUnderwaterMenace "The Underwater Menace"]], if not smaller.
** A common problem in 1970s promotional photos, as they were taken of the dress rehearsal performance, where more simple makeup was used, rather than of the actual performance. Mostly this isn't noticeable, but does result in things like the join between Davros' mask and body being visible, or the Brigadier missing his moustache. Noah in [[Recap/DoctorWhoS12E2TheArkInSpace "The Ark in Space"]] has a strikingly different hairstyle (big and curly) that the actor had not yet had removed, there's several shots of the Doctor trotting around Mr. Sin's hideout from [[Recap/DoctorWhoS14E6TheTalonsOfWengChiang "The Talons of Weng-Chiang"]] in Tom Baker's everyday clothes but with the Doctor coat thrown on top, and there's even a few pics of Alpha Centauri from [[Recap/DoctorWhoS9E2TheCurseOfPeladon "The Curse of Peladon"]] missing its cape ([[UnfortunateCharacterDesign aagh]])... Creator/PhilipHinchcliffe complained about the practice, because, as the promo pics were things people could own, it made people remember the effects as being more shoddy than they actually were.
** [[Recap/DoctorWhoS17E1DestinyOfTheDaleks "Destiny of the Daleks"]] was shot at a time when the Dalek props being used had been beaten up in poor storage — one of the main Daleks in the story has a cracked hemisphere, some are held together with bits of tape, one has a random bit of metal on it for the sole purpose of a scene later that requires a magnetic grenade to stick to it. Bad as this is, it has nothing on some of the other Daleks in the same story — they had strange flat backs as they'd only been intended to be shot from the front (of course, the director gave long, long shots of these strange flat backs).
** Richard Hurndall playing the First Doctor in [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]], due to William Hartnell's [[RealLifeWritesThePlot death]]. Also, promo shots for the episode included a wax statue of the Fourth Doctor, borrowed from Madame Tussauds, due to [[RealLifeWritesThePlot Tom Baker declining to return]].
** Everyone in [[Recap/DoctorWho30thASDimensionsInTime "Dimensions in Time"]], between actors ageing and putting on weight, both of the [[MemeticHair memorably]] [[QuirkyCurls curly-haired]] [[Creator/TomBaker Bak]][[Creator/ColinBaker ers]] having long since adopted short, straight hairstyles after their role, and issues in the costuming department, leading to things like Leela not having shoes on. Couldn't they have found Tom Baker a wig or anything?
*** Leela is also wearing a Native American-inspired costume nothing like anything she'd previously worn in the show. The actress Louise Jameson felt that, being nearly 20 years older than when she played Leela in the show, a mock leather bikini might not be the most ''flattering'' costume, and would reportedly only appear if they gave her a less revealing outfit.
*** The 5th Doctor's jumper and trousers are also different from anything he wore in the show.
*** Let's not forget the floating plastic heads standing in for William Hartnell and Patrick Troughton, since both actors were long since dead by this time. Troughton's head looks like the eyebrows were drawn on by a drag queen, and Hartnell's head looks like a [[https://tardis.fandom.com/wiki/Sea_Devil Sea Devil]] in a wig.
* One very flashback-filled episode of ''Series/{{Frasier}}'' ("Crock Tales") featured younger versions of the characters wearing some very unconvincing wigs. In particular [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/JaneLeeves Jane Leeves]] and [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/PeriGilpin Peri Gilpin]] seem to have hairstyles they didn't really have at any point during the show. Most inexplicable is [[Creator/DavidHydePierce David Hyde Pierce]]'s wig, given that they'd already given him an absolutely convincing wig replicating Niles's season one look in the season nine episode "The Return of Martin Crane".
* In-Universe Example: During the "Into the Comics" serial of ''Series/{{Ghostwriter}}'', the gang is able to identify that the comic they are to analyze for contest clues is, in fact, a fake by noticing differences in the art-style from the previous instalments.
* ''Franchise/PowerRangers'':
** In season three of ''Series/MightyMorphinPowerRangers'', Titanus was reintroduced. As there was no footage of the character in the series footage was taken from (''Series/NinjaSentaiKakuranger''), Saban decided to use [[OffTheShelfFX the toys of him, the Ninjazords and Shogunzords]] instead. [[SpecialEffectsFailure Unfortunately, they never took into consideration that the Shogunzord used by the White Ranger in the original was repainted pink for America]].
** ''Series/PowerRangersWildForce'' episode "Forever Red" had the return of Serpentera, Lord Zedd's Zord from the original series. Unfortunately, Creator/{{Disney}} [[ExecutiveMeddling meddled]] during the episode's production[[note]]One of these decisions included not allowing any outside effects company (Creator/ModernVideoFilm or even [[Creator/DreamQuestImages their own CG company]] included) for the special[[/note]], resulting in an undersized, miscolored version of Serpentera rendered in [[SpecialEffectsFailure butt-ugly CG]] (even for the standards of the show).
* ''Franchise/StarTrek'' is quite special effects heavy and will often use various props and ship models in different scales, resulting in quite a few visual effect mistakes. The period of transitioning between physical models and CGI models is especially notable.
** ''Series/StarTrekTheNextGeneration''
*** The show used a six foot model of the Enterprise for most of the glamor shots, but used smaller, more quickly built models for damage effects before creating a smaller four foot model that let them make more dynamic action shots. Each model had slightly different proportions and details.
*** In the episode "Relics", Scotty requests the holodeck recreate the bridge of the Enterprise, "no bloody A, B, C or D." When the holodeck door open, several fans stated that the production company didn't reproduce the bridge exactly as on the old show. Turns out they actually used a static picture of an empty bridge (from "This Side of Paradise") for the initial shot.
*** In "Yesterday's Enterprise", after the timeline is fixed, Geordi sits down with Guinan while still wearing the uniform from the alternate universe.
*** In one episode, a phaser beam is emitted from the Enterprise's photon torpedo launcher.
** ''Series/StarTrekEnterprise'' in the series finale "These Are The Voyages..." is presented as a TNG episode focusing on a holodeck recreation of historical events, with Frakes and Sirtis reprising their roles as Riker and Troi. A number of set, costume and actor appearances (given they had aged over ten years since the end of TNG) are slightly off, particularly Troi's hairstyle and uniform, which was taken from a more greenish tint used in [=DS9=] and VOY rather than the sky blue she actually wore in that time period.
* During the 1996[=/=]1997 season, ''Series/WheelOfFortune'' updated their trademark wheel. Needless to say, it didn't go over so well. The main issue was that for a month afterwards, the second Bankrupt Wedge had skinnier lettering than normal. Some other instances included the absence of the Million-Dollar Wedge during a May 2011 episode, Prize Wedges in the wrong slots, missing or wrong Category Names, and [[ArsonMurderAndJaywalking even the wheel itself being dislodged on occasion]].
** Before that, [[http://wheeloffortunehistory.wikia.com/wiki/Wheel_of_Fortune_timeline_(syndicated) the 2nd half of the 1987-88 syndicated season]] Wheel began reserving the Free Spin (then a wedge on the wheel as opposed to the later token version) for the first round only and replacing it with a $200 wedge that was notable for using a much-thinner version of the Clarendon-like font used on the wheel wedges. This also created a bizarre wedge pattern in which there were two consecutive $200 spaces (one of regular font next to the off model example) with another $200 two spaces away. To the show's credit, they "upgraded" the off model $200 wedge, increasing its value to $300 for the following season. Said wedge lasted until the week after the Free Spin wedge was retired the season after that, replacing it with an on-model $500 wedge.
* ''Series/{{Heroes}}'' manages to run into this in live action due to frequently featuring precognitive paintings of events yet to come. For instance, [[https://i.imgur.com/0r8YYug.png this scene]] [[https://i.imgur.com/JZqadFc.png rendered like this]], with an absurdly pale version of Mohinder.
[[/folder]]

[[folder:Pinball]]
* The version of Creator/WilliamHartnell seen on the backglass of ''Pinball/DoctorWho'' is a little... alien-looking.
* The playfield Space Shuttle toy in ''Pinball/SpaceShuttle'' is missing its tailfin. This was done in order to get it to fit inside the cabinet.
* The characters in Creator/SegaPinball's ''Pinball/GoldenEye'' are
part thereof, possibly including intentionally off-model to various degrees, due to licensing issues.
* Creator/{{Gottlieb}}'s ''Pinball/StreetFighterII'' pinball is infamous for this, with backglass characters that barely resembled their video game namesake, and a Chun Li who looked like a BruceLeeClone DisguisedInDrag.
* The ED-209 playfield toy in Creator/DataEast's ''Pinball/RoboCop'' pinball has a more angular look than the original, sports a white decal with red trim, and is missing its legs all together.
[[/folder]]

[[folder:Radio]]
* Referenced in an episode of ''Radio/JohnFinnemoresSouvenirProgramme'' in which recurring interviewer Patsy Straightwoman (Carrie Quinlan) interviews Stanley Meadows (John Finnemore), an artist who only paints "slightly off" Creator/{{Disney}} characters on the side of ice cream vans. Stanley explains that when the van drivers paint the characters themselves, the results are either wildly off or completely spot on, but it takes real talent to paint characters where the individual components look fine (as opposed to Pluto's nose obviously being too long), but the whole just looks... slightly off. He also deliberately selects a black paint that fades more quickly than the other colours, so that the "slightly off" Goofy is "staring out at you with blank, sightless eyes" after a couple of summers.
[[/folder]]

[[folder:Vanity Plates]]
* Former Creator/{{ITV}} company Associated Television (ATV) was originally known in its earliest days (1955) as the Associated Broadcasting Company (ABC). The owner of the soon-to-be-established Associated British Corporation (also ABC) sued ATV for former ownership of the name (the company already ran a large chain of cinemas under those initials), requiring a change of name and a redesign of the logo. Said redesign was done in a hurry, which resulted in a logo that looked very off. Another redesign was done in 1958 to correct the mistake, but the mis-proportioned version was kept in the sign-on sequence until color broadcasting began in 1969. See some of the the variations [[http://associatedtelevision.network/presentation/tele-snaps-productions-and-presentations/ here]].
[[/folder]]

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