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* In the ''WesternAnimation/LooneyTunes'' short "Cheese Chasers", Hubie and Bertie pig out on cheese to the point that they get sick of the stuff and they, feeling there's nothing left to live for, decide to commit suicide by cat.

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* In the ''WesternAnimation/LooneyTunes'' short "Cheese Chasers", ''WesternAnimation/CheeseChasers'', Hubie and Bertie pig out on cheese to the point that they get sick of the stuff and they, feeling there's nothing left to live for, decide to commit suicide by cat.
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* ''[[VideoGame/UltimateCustomNight Five Nights at Freddy's: Ultimate Custom Night]]'': There's an easter egg that may imply Old Man Consequences, essentially a living FishingMinigame, believes this as he tells someone to sit next to him, leave [[BigBad the demon]] to his demons, and "rest [their] own soul. There is nothing else."
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* ''2001: A Space Odyssey'' had a companion volume titled ''The Lost Worlds of 2001'' featuring unpublished early drafts from both the book and the film script. In one of these, the ageless being who kicked off humanity's evolution and is now encountering the results of his handiwork millions of years later reflects on this trope:
--> "To an immortal, there was nothing more valuable than surprise. When there were no more surprises, it would be time to die."
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* Done by Light Yagami in an alternate ending of the manga version of ''Manga/DeathNote''. He's now in his 50s or 60s and has been ruling as Kira for many years...and decides he's bored. So he asks Ryuk to write his name in the book. [[spoiler:In the afterlife, he gets killed many times over, for every name he wrote in the notebook. Light, being who he is, chooses not to take that sitting down, and goes to bargain with the Shinigami King. This may or may not tie into the popular fan theory that Light became a Shinigami after he died.]]

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* Done by Light Yagami in an alternate ending of the manga version of ''Manga/DeathNote''. He's now in his 50s or 60s and has been ruling as Kira for many years... and decides he's bored. So he asks Ryuk to write his name in the book. [[spoiler:In the afterlife, he gets killed many times over, for every name he wrote in the notebook. Light, being who he is, chooses not to take that sitting down, and goes to bargain with the Shinigami King. This may or may not tie into the popular fan theory that Light became a Shinigami after he died.]]
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* ''LetsPlay/AfterlifeSMP'': After [[spoiler:regaining her status as the Hero of the Village and ensuring her Villagers' safety]], building a memorial for her lives, and touring her builds [[spoiler:in flight]], [[spoiler:Half-Dragon Gem]] launches herself into a wheat field to die from fall damage with nothing left to do with her tenth and final life.

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* ''LetsPlay/AfterlifeSMP'': ''WebVideo/AfterlifeSMP'': After [[spoiler:regaining her status as the Hero of the Village and ensuring her Villagers' safety]], building a memorial for her lives, and touring her builds [[spoiler:in flight]], [[spoiler:Half-Dragon Gem]] launches herself into a wheat field to die from fall damage with nothing left to do with her tenth and final life.
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* The Creator/TatsukiFujimoto oneshot ''Shikaku'' has the vampire Yugeru hiring the titular CuteAndPsycho assassin to kill him because he's lived for 3500 years and is bored with everything. Unfortunately, she's unable to defeat his regenerative powers, but Shikaku's bizarre personality gives Yugeru enough entertainment to want to continue living.
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* ''Manga/DeadMountDeathPlay'': SerialKillerKiller Misaki killed the man who murdered her parents and then her first innocent target, Polka, only to realize she had fulfilled her life's ambitions. She then attempted suicide, reasoning the only type of person she hadn't killed yet was herself.
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* ''LetsPlay/AfterlifeSMP'': After [[spoiler:regaining her status as the Hero of the Village and ensuring her Villagers' safety]], building a memorial for her lives, and touring her builds [[spoiler:in flight]], [[spoiler:Half-Dragon Gem]] launches herself into a wheat field to die from fall damage with nothing left to do with her tenth and final life.
* ''WebVideo/AtopTheFourthWall'': After Linkara poked [[AndThenWhat a MASSIVE hole]] in [[spoiler:Missingno's plan to absorb all of existence]], he followed that up by suggesting [[spoiler:that it kill itself]]. ''And it works.''



* After [[WebVideo/AtopTheFourthWall Linkara]] poked [[AndThenWhat a MASSIVE hole]] in [[spoiler: Missingno's plan to absorb all of existence]], he followed that up by suggesting [[spoiler: that it kill itself]]. ''And it works.''
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* In the ''WesternAnimation/{{Metalocalypse}}'' episode "Dethkomedy", after Pickles has a breakthrough about being a comedian and starts killing it on stage by attacking the audience (literally), the man that had been advising Dethklok on comedy decides he 'can't teach them any more' and [[SuicideAsComedy shoots himself in the head]].
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Anything That Moves is no longer a trope


One of the reasons that {{immortality}} or [[TheAgeless agelessness]] sometimes [[WhoWantsToLiveForever sucks]] is boredom. Eventually you've [[SeenItAll seen everything]], done everything, eaten everything, [[AnythingThatMoves had sex]] with [[BoldlyComing every]][[ExtremeOmnisexual thing]] in [[ExoticEquipment every possible way]], and you haven't read, seen, heard or played anything for a thousand years that seemed truly new or original. So, it's time to end it all.

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One of the reasons that {{immortality}} or [[TheAgeless agelessness]] sometimes [[WhoWantsToLiveForever sucks]] is boredom. Eventually you've [[SeenItAll seen everything]], done everything, eaten everything, [[AnythingThatMoves [[ReallyGetsAround had sex]] with [[BoldlyComing every]][[ExtremeOmnisexual thing]] in [[ExoticEquipment every possible way]], and you haven't read, seen, heard or played anything for a thousand years that seemed truly new or original. So, it's time to end it all.
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** The second example were The Plenty, a people of a distant Star whose society had advanced even beyond that of the highly advanced ancients, to the point that they had discarded all that which gave rise to sorrow and hardship. So, when the ancient Hermes sent the Meteia out in the universe to inquire about what filled other living beings' existences with joy and meaning, The Plenty arrived at the conclusion that, without sorrow, joy had lost its savour, and with their civilization having reached the absolute pinnacle of what could be achieved, they no longer had any further reasons to continue living, either. Consequently, they all happily decided to commit collective suicide.

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** The second example were The Plenty, the Nibirun, a people of a distant Star whose society had advanced even beyond that of the highly advanced ancients, to the point that they had discarded all that which gave rise to sorrow and hardship. So, when the ancient Hermes sent the Meteia out in the universe to inquire about what filled other living beings' existences with joy and meaning, The Plenty the Nibirun arrived at the conclusion that, without sorrow, joy had lost its savour, and with their civilization having reached the absolute pinnacle of what could be achieved, they no longer had any further reasons to continue living, either. Consequently, they all happily decided to commit collective suicide.

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* This is [[ReallySevenHundredYearsOld Maiza's]] reasoning for approaching Firo and [[ICannotSelfTerminate asking the kid to kill him]] (more specifically, he's both SeenItAll and finally received closure over his dead younger brother) at the end of the first arc of ''LightNovel/{{Baccano}}''. Firo's response is to nod, smile...and then give a number of entirely bullshit reasons for why he [[Film/TwoThousandOneASpaceOdyssey can't do that, Dave]], before admitting that he really just doesn't want to lose his mentor.

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* ''Literature/{{Baccano}}'': This is [[ReallySevenHundredYearsOld Maiza's]] Maiza]]'s reasoning for approaching Firo and [[ICannotSelfTerminate asking the kid to kill him]] (more specifically, he's both SeenItAll and finally received closure over his dead younger brother) at the end of the first arc of ''LightNovel/{{Baccano}}''.arc. Firo's response is to nod, smile... and then give a number of entirely bullshit reasons for why he [[Film/TwoThousandOneASpaceOdyssey can't do that, Dave]], before admitting that he really just doesn't want to lose his mentor.



* Ultimately Dio’s fate at the end of Anime/CasshernSins. [[spoiler: Killing Casshern was his main and only goal and he succeeds.]] so all that’s left to do is wait for the ruin to take him like everybody else.

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* Ultimately Dio’s Dio's fate at the end of Anime/CasshernSins. [[spoiler: Killing ''Anime/CasshernSins''. [[spoiler:Killing Casshern was his main and only goal goal, and he succeeds.]] succeeds]], so all that’s that's left to do is wait for the ruin to take him like everybody else.



* After [[ComicBook/KravensLastHunt shooting and burying]] his nemesis Comicbook/SpiderMan, [[EgomaniacHunter Kraven]] had no further goals and committed suicide.
* One of the possible motivations for Morpheus's probable suicide in ''ComicBook/TheSandman''.

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* ''ComicBook/KravensLastHunt'': After [[ComicBook/KravensLastHunt shooting and burying]] burying his nemesis Comicbook/SpiderMan, ComicBook/SpiderMan, [[EgomaniacHunter Kraven]] had has no further goals and committed commits suicide.
* ''ComicBook/TheSandman1989'':
**
One of the possible motivations for Morpheus's probable suicide in ''ComicBook/TheSandman''.suicide.
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* The reason the BonusBoss of ''VideoGame/TheElderScrollsVSkyrim'', the [[BlackKnight Ebony Warrior]], seeks out the [[PlayerCharacter Dovahkiin]] [[DeathSeeker for a fight to the death]]. And given the power needed to attract his attention, let [[HealingFactor alone]] [[MagicKnight defeat]] [[MakeMeWannaShout him]], at this point this could be true for the Dovahkiin as well.

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* The reason the BonusBoss {{superboss}} of ''VideoGame/TheElderScrollsVSkyrim'', the [[BlackKnight Ebony Warrior]], seeks out the [[PlayerCharacter Dovahkiin]] [[DeathSeeker for a fight to the death]]. And given the power needed to attract his attention, let [[HealingFactor alone]] [[MagicKnight defeat]] [[MakeMeWannaShout him]], at this point this could be true for the Dovahkiin as well.
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[[folder:Real Life]]
* Many people in retirement homes end up following this line of thinking. As a culture (in the United States at least), we feel that once you're in a home, it's over. Time to just wait for death. [[YourMindMakesItReal And this attitude causes quick degradation of physical and mental abilities and become a self-fulfilling prophecy.]] A lot of Developmental Psych textbooks and experts say that retirement homes need to avert this trope with their residents.
* Deliberate suicide by self-starvation as a response to the belief that you have become as spiritually advanced as is possible in your current life is an accepted (albeit rare) practice in certain religions that believe in reincarnation, such as Jainism (where it's known as "Sallekhana"), Hinduism ("Paryopavesa"), and in the past in Japanese Buddhism ("Sokushinbutsu").
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* Ulitmately Dio’s fate at the end of Anime/CasshernSins. [[spoiler: Killing Casshern was his main and only goal and he succeeds.]] so all that’s left to do is wait for the ruin to take him like everybody else.

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* Ulitmately Ultimately Dio’s fate at the end of Anime/CasshernSins. [[spoiler: Killing Casshern was his main and only goal and he succeeds.]] so all that’s left to do is wait for the ruin to take him like everybody else.



* ''Film/RogueOne'': After giving Rogue One what they need to find Galen Erso, losing most of his Partisans, and seeing the Death Star firing on Jedha, Saw Gerrera decides on this, [[FaceDeathWithDignity choosing to stay behind and die with Jedha]] while Rogue One makes their getaway. He likely wouldn't have lived much longer anyways; by that point he had already lost both his legs and suffered lung injuries that left him [[DarkLordOnLifeSupport constantly using a respirator and oxygen mask]].

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* ''Film/RogueOne'': After giving Rogue One what they need to find Galen Erso, losing most of his Partisans, and seeing the Death Star firing on Jedha, Saw Gerrera decides on this, [[FaceDeathWithDignity choosing to stay behind and die with Jedha]] while Rogue One makes their getaway. He likely wouldn't have lived much longer anyways; by that point point, he had already lost both his legs and suffered lung injuries that left him [[DarkLordOnLifeSupport constantly using a respirator and oxygen mask]].



* Paulo Coelho's ''[[ExactlyWhatItSaysOnTheTin Veronica Decides To Die]]''. The titular character decides that she's seen all that there is to be seen in life (at age 24), and that once she gets old, everything will only go downhill from there.

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* Paulo Coelho's ''[[ExactlyWhatItSaysOnTheTin Veronica Decides To Die]]''. The titular character decides that she's seen all that there is to be seen in life (at age 24), 24) and that once she gets old, everything will only go downhill from there.



* Literature/TheCulture: In ''Literature/TheHydrogenSonata'' Ngaroe [=QiRia=] is a deliberate if narrow aversion. He's the oldest biological citizen in the Culture and has seen pretty everything the galaxy has to offer in 10,000 years and still keeps living, albeit in a rather jaded, eccentric way. In the rest of the Culture, living forever is completely possible but considered rather tacky, so most hyper-elderly citizens tend to euthanize themselves when they've seen it all. One of these people is shown in ''Literature/LookToWindward'' -- in a subversion he considers delaying his suicide to see the concert being organised by the protagonist, but says that there's always one more thing to see, so it would just be putting things off.

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* Literature/TheCulture: In ''Literature/TheHydrogenSonata'' Ngaroe [=QiRia=] is a deliberate if narrow aversion. He's the oldest biological citizen in the Culture and has seen pretty much everything the galaxy has to offer in 10,000 years and still keeps living, albeit in a rather jaded, eccentric way. In the rest of the Culture, living forever is completely possible but considered rather tacky, so most hyper-elderly citizens tend to euthanize themselves when they've seen it all. One of these people is shown in ''Literature/LookToWindward'' -- in a subversion subversion, he considers delaying his suicide to see the concert being organised by the protagonist, but says that there's always one more thing to see, so it would just be putting things off.



* Subverted in ''Series/{{Scrubs}}'', when JD listens to an old patient saying she's lived a long life, he believes it's code for being ready to die. Dr. Cox soon sets him straight. Played straight in an earlier episode, where JD is forced to accept an old woman's desire to refuse the treatment and die, claiming to have lived a full life and seen it all. His attempts to show her that she hasn't all end in failure. Turns out [[NotHyperbole she wasn't exaggerating]], she really ''has'' done everything but die.

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* Subverted in ''Series/{{Scrubs}}'', when JD listens to an old patient saying she's lived a long life, he believes it's code for being ready to die. Dr. Cox soon sets him straight. Played straight in an earlier episode, where JD is forced to accept an old woman's desire to refuse the treatment and die, claiming to have lived a full life and seen it all. His attempts to show her that she hasn't all end in failure. Turns out [[NotHyperbole she wasn't exaggerating]], exaggerating]]; she really ''has'' done everything but die.



* A variant in ''Series/TheGoodPlace'': [[spoiler:much to the Soul Squad's surprise, they discover in the Good Place that an eternity of having everything given to you and being able to do anything slowly dulls your mind until you can't really care about anything anymore. To combat an eternity of ennui and knowing that the end makes the journey meaningful, they create a door through which the satisfied can walk, leave the Good Place, and experience peace. But no one, not even {{the omniscient}} Janet, knows what's on the other side. This works, giving the Good Place residents a new lot in afterlife. The finale sees three of the four finding contentment and walking through the door (Tahani decides to to become a Good Place architect); in the process, their energy is returned to the universe and they become the inspiration for good deeds in others.]]

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* A variant in ''Series/TheGoodPlace'': [[spoiler:much to the Soul Squad's surprise, they discover in the Good Place that an eternity of having everything given to you and being able to do anything slowly dulls your mind until you can't really care about anything anymore. To combat an eternity of ennui and knowing that the end makes the journey meaningful, they create a door through which the satisfied can walk, leave the Good Place, and experience peace. But no one, not even {{the omniscient}} Janet, knows what's on the other side. This works, giving the Good Place residents a new lot in the afterlife. The finale sees three of the four finding contentment and walking through the door (Tahani decides to to become a Good Place architect); in the process, their energy is returned to the universe and they become the inspiration for good deeds in others.]]



** Dragons are noted as sometimes reaching a point where they're so old and world-weary that they have no interest in living anymore. A metallic dragon is likely to simply curl up on its hoard and sleep out the rest of its life, but a chromatic dragon frequently will go an a wild rampage that devastates entire kingdoms in order to [[SuicideByCop lure a group of adventurers to slay it in an epic last battle]].
* In ''TabletopGame/{{Scion}}'', there's a character named Niobe. Ever hear the story from Myth/GreekMythology about how the gods created a cloud that looked like Hera to test Ixion's intentions? She was that cloud. She's lived for thousands of years, taken hundreds of husbands and borne thousands of children, and she can't die. Even if someone kills her, she comes back a few minutes later. Players can get on her good side by either rejuvenating her will to live or coming up with a way to end her life for good. (A major reason to do so: she ''always'' knows where the Golden Fleece is.)

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** Dragons are noted as sometimes reaching a point where they're so old and world-weary that they have no interest in living anymore. A metallic dragon is likely to simply curl up on its hoard and sleep out the rest of its life, but a chromatic dragon frequently will go an on a wild rampage that devastates entire kingdoms in order to [[SuicideByCop lure a group of adventurers to slay it in an epic last battle]].
* In ''TabletopGame/{{Scion}}'', there's a character named Niobe. Ever hear the story from Myth/GreekMythology about how the gods created a cloud that looked like Hera to test Ixion's intentions? She was that cloud. She's lived for thousands of years, taken hundreds of husbands husbands, and borne thousands of children, and she can't die. Even if someone kills her, she comes back a few minutes later. Players can get on her good side by either rejuvenating her will to live or coming up with a way to end her life for good. (A major reason to do so: she ''always'' knows where the Golden Fleece is.)



* [[http://www.exitmundi.nl/suicide.htm This site]] suggests the possibility that humanity could all one day evolve into a super intelligent [[AssimilationPlot singularity]], learn everything there is to learn, get bored and decide to end their own existence.

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* [[http://www.exitmundi.nl/suicide.htm This site]] suggests the possibility that humanity could all one day evolve into a super intelligent super-intelligent [[AssimilationPlot singularity]], learn everything there is to learn, get bored and decide to end their own existence.



** Later in the short, Claude Cat, disturbed by the two mice ''wanting'' to get eaten by him, decides to get pulvarized by a bulldog. The dog attempts to mathematically (as in, actually using a mechanical calculator) look at the situation, but can't make heads or tails of it either, and decides to purposefully get caught by the dog catcher.

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** Later in the short, Claude Cat, disturbed by the two mice ''wanting'' to get eaten by him, decides to get pulvarized pulverized by a bulldog. The dog attempts to mathematically (as in, actually using a mechanical calculator) look at the situation, but can't make heads or tails of it either, and decides to purposefully get caught by the dog catcher.



* Many people in retirement homes end up follow this line of thinking. As a culture (in the United States at least), we feel that once you're in a home, it's over. Time to just wait for death. [[YourMindMakesItReal And this attitude causes quick degradation of physical and mental abilities and become a self-fulfilling prophecy.]] A lot of Developmental Psych textbooks and experts say that retirement homes need to avert this trope with their residents.

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* Many people in retirement homes end up follow following this line of thinking. As a culture (in the United States at least), we feel that once you're in a home, it's over. Time to just wait for death. [[YourMindMakesItReal And this attitude causes quick degradation of physical and mental abilities and become a self-fulfilling prophecy.]] A lot of Developmental Psych textbooks and experts say that retirement homes need to avert this trope with their residents.
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** The first being [[{{Precursors}} the nigh-immortal ancients]][[note]][[FanNickname informally referred to]] as "Ascians" or "Amaurotines", though these are actually specific groups of ancients[[/note]] whose culture dictated that once one had seen their official tasks to completion to the best of their abilities, the only thing left to do was to "return to the star" and await one's next reincarnation. There were, however, some oddballs among them who sometimes decided to remain in this life even after abdicating their positions and duties to an inheritor and then finding purpose in life beyond that of their official tasks.

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** The first being [[{{Precursors}} the nigh-immortal ancients]][[note]][[FanNickname informally referred to]] as "Ascians" or "Amaurotines", though these are actually specific groups of ancients[[/note]] whose culture dictated that once one had seen their official tasks to completion to the best of their abilities, the only thing left to do was to "return "[[DeadlyEuphemism return to the star" star]]" and await one's next reincarnation.{{Reincarnation}}. There were, however, some oddballs among them who sometimes decided to remain in this life even after abdicating their positions and duties to an inheritor and then finding purpose in life beyond that of their official tasks.
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* In ''VideoGame/DarkSoulsIII'', many of the ''good'' endings for NPC sidequests are this. Once you've helped said [=NPC=] complete their quest, said characters are usually found dead later on. It's implied many of them killed themselves, since, as an [[TheUndead Undead]], they would eventually go Hollow and become mindless zombies once they no longer had any purpose (which they fulfilled by completing their quest). They must have learned from previous iterations, as in ''VideoGame/DarkSoulsI'' you'd often find NPCs and merchants Hollow and hostile after completing their quests or buying out their whole inventory.

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* In ''VideoGame/DarkSoulsIII'', many of the ''good'' endings for NPC sidequests are this. Once you've helped said [=NPC=] complete their quest, said characters are usually found dead later on. It's implied many of them killed themselves, since, as an [[TheUndead Undead]], they would eventually go Hollow and become mindless zombies once they no longer had any purpose (which they fulfilled by completing their quest). They must have learned from previous iterations, as in ''VideoGame/DarkSoulsI'' you'd often find NPCs [=NPCs=] and merchants Hollow and hostile after completing their quests or buying out their whole inventory.
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* In ''VideoGame/DarkSoulsIII'', many of the ''good'' endings for NPC sidequests are this. Once you've helped said [=NPC=] complete their quest, said characters are usually found dead later on. It's implied many of them killed themselves, since, as an [[TheUndead Undead]], they would eventually go Hollow and become mindless zombies once they no longer had any purpose (which they fulfilled by completing their quest).

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* In ''VideoGame/DarkSoulsIII'', many of the ''good'' endings for NPC sidequests are this. Once you've helped said [=NPC=] complete their quest, said characters are usually found dead later on. It's implied many of them killed themselves, since, as an [[TheUndead Undead]], they would eventually go Hollow and become mindless zombies once they no longer had any purpose (which they fulfilled by completing their quest). They must have learned from previous iterations, as in ''VideoGame/DarkSoulsI'' you'd often find NPCs and merchants Hollow and hostile after completing their quests or buying out their whole inventory.
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Ascians are a particular group of the ancients (who don't seem to themselves be named onscreen)


** The first being the nigh-immortal Ascians, whose culture dictated that once an Ascian had seen their official tasks to completion to the best of their abilities, the only thing left to do was to "return to the star" and await one's next reincarnation. There were, however, some oddballs among the Ascians who sometimes decided to remain in this life even after abdicating their positions and duties to an inheritor and then finding purpose in life beyond that of their official tasks.
** The second example were The Plenty, a people of a distant Star whose society had advanced even beyond that of the highly advanced Ascians, to the point that they had discarded all that which gave rise to sorrow and hardship. So, when the Ascian Hermes sent the Meteia out in the universe to inquire about what filled other living beings' existences with joy and meaning, The Plenty arrived at the conclusion that, without sorrow, joy had lost its savour, and with their civilization having reached the absolute pinnacle of what could be achieved, they no longer had any further reasons to continue living, either. Consequently, they all happily decided to commit collective suicide.

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** The first being [[{{Precursors}} the nigh-immortal Ascians, ancients]][[note]][[FanNickname informally referred to]] as "Ascians" or "Amaurotines", though these are actually specific groups of ancients[[/note]] whose culture dictated that once an Ascian one had seen their official tasks to completion to the best of their abilities, the only thing left to do was to "return to the star" and await one's next reincarnation. There were, however, some oddballs among the Ascians them who sometimes decided to remain in this life even after abdicating their positions and duties to an inheritor and then finding purpose in life beyond that of their official tasks.
** The second example were The Plenty, a people of a distant Star whose society had advanced even beyond that of the highly advanced Ascians, ancients, to the point that they had discarded all that which gave rise to sorrow and hardship. So, when the Ascian ancient Hermes sent the Meteia out in the universe to inquire about what filled other living beings' existences with joy and meaning, The Plenty arrived at the conclusion that, without sorrow, joy had lost its savour, and with their civilization having reached the absolute pinnacle of what could be achieved, they no longer had any further reasons to continue living, either. Consequently, they all happily decided to commit collective suicide.
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* YISUN, the [[TopGod creator god]] of ''Webcomic/KillSixBillionDemons'' was also TheOmniscient, and thus became bored of reality, so it committed suicide. At least that's the narrative, as YISUN itself claims to be a ConsummateLiar.
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* ''VideoGame/{{Broforce}}'': Defied in the GoldenEnding. [[spoiler: Jesus notes that, having thoroughly brought peace to the world, there's nothing left for a soldier like you to do in the world, so he has you AscendToAHigherPlaneOfExistance...more specifically, to Texas. It's [[EagleLand that kind of game.]] ]]

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* ''VideoGame/{{Broforce}}'': Defied in the GoldenEnding. [[spoiler: Jesus notes that, having thoroughly brought peace to the world, there's nothing left for a soldier like you to do in the world, so he has you AscendToAHigherPlaneOfExistance...AscendToAHigherPlaneOfExistence...more specifically, to Texas. It's [[EagleLand that kind of game.]] ]]
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* ''Webcomic/ElGoonishShive'': As immortals age, they get more powerful and more intelligent, to the point where they eventually become effectively precognitive because they can so accurately predict what's going to happen next. After they reach that point, it's usually not long before they get so incredibly bored that they "reset" (dying and being reborn with minimal power and without most of their memories).
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* ''VideoGame/NeoTheWorldEndsWithYou'' has a variant with [[spoiler:Shoka]]. Tired of being a Reaper, she leaves the Reapers to join the Wicked Twisters, despite knowing that she'll be erased when the Reaper's Game ends. [[spoiler:Luckily, thanks to Joshua's intervention, Shoka is restored to life along with the surviving Players.]]

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** Inverted by the [[TheHedonist hedonistic]] Society of Sensation: since they aim to experience all the best of what TheMultiverse has to offer, having died and returned to life is a ''prerequisite'' for promotion in the ranks. (While {{Dimensional Travel|er}} lets them drop in on the various afterlives without dying, it's just not the same as doing it the old-fashioned way...)

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** Inverted by the [[TheHedonist hedonistic]] Society of Sensation: Sensation in ''TabletopGame/{{Planescape}}'': since they aim to experience all the best of what ''everything'' TheMultiverse has to offer, having died and returned to life is a ''prerequisite'' for promotion in the ranks. (While {{Dimensional Travel|er}} lets them drop in on the various afterlives without dying, it's just not the same as doing it the old-fashioned way...)) Despite having both in and out-of-universe reputations as TheHedonist, this is actually considered to be counter to the actual goals of members: the sensation of agonizingly dying of a gut wound is just as important as the sensation of attending a wild orgy.
** Dragons are noted as sometimes reaching a point where they're so old and world-weary that they have no interest in living anymore. A metallic dragon is likely to simply curl up on its hoard and sleep out the rest of its life, but a chromatic dragon frequently will go an a wild rampage that devastates entire kingdoms in order to [[SuicideByCop lure a group of adventurers to slay it in an epic last battle]].
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** The second example were The Plenty, a people of a distant Star whose society had advanced even beyond that of the highly advanced Ascians, to the point that they had discarded all that which gave rise to sorrow and hardship. So, when the Ascian Hermes sent the Metreia out in the universe to inquire about what filled other living beings' existences with joy and meaning, The Plenty arrived at the conclusion that, without sorrow, joy had lost its savour, and with their civilization having reached the absolute pinnacle of what could be achieved, they no longer had any further reasons to continue living, either. Consequently, they all happily decided to commit collective suicide.

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** The second example were The Plenty, a people of a distant Star whose society had advanced even beyond that of the highly advanced Ascians, to the point that they had discarded all that which gave rise to sorrow and hardship. So, when the Ascian Hermes sent the Metreia Meteia out in the universe to inquire about what filled other living beings' existences with joy and meaning, The Plenty arrived at the conclusion that, without sorrow, joy had lost its savour, and with their civilization having reached the absolute pinnacle of what could be achieved, they no longer had any further reasons to continue living, either. Consequently, they all happily decided to commit collective suicide.
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* ''Videogame/{{Everhood}}:'' Many of Everhood's denizens have reached this point. [[spoilers:All of them, in fact, but far too many of them are so afraid to die, and of what might come after everything is over, that they've driven themselves deep into denial and slowly lost their minds as TheFogOfAges comes and goes. Which is where the main character [[MercyKill comes in]], as the designated GrimReaper]].

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* ''Videogame/{{Everhood}}:'' Many of Everhood's denizens have reached this point. [[spoilers:All [[spoiler:All of them, in fact, but far too many of them are so afraid to die, and of what might come after everything is over, that they've driven themselves deep into denial and slowly lost their minds as TheFogOfAges comes and goes. Which is where the main character [[MercyKill comes in]], as the designated GrimReaper]].
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* ''Videogame/{{Everhood}}:'' Many of Everhood's denizens have reached this point. [[spoilers:All of them, in fact, but far too many of them are so afraid to die, and of what might come after everything is over, that they've driven themselves deep into denial and slowly lost their minds as TheFogOfAges comes and goes. Which is where the main character [[MercyKill comes in]], as the designated GrimReaper]].

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* In ''VideoGame/DarkSoulsIII'', many of the ''good'' endings for NPC sidequests are this. Once you've helped said [=NPC=] complete their quest, said characters are usually found dead later on. It's implied many of them killed themselves, since, as an [[TheUndead Undead]], they would eventually go Hollow and become mindless zombies once they no longer had any purpose (which they fulfilled by completing their quest).



* Two examples from the distant past pop up in the ''Endwalker'' expansion of ''VideoGame/FinalFantasyXIV'':
** The first being the nigh-immortal Ascians, whose culture dictated that once an Ascian had seen their official tasks to completion to the best of their abilities, the only thing left to do was to "return to the star" and await one's next reincarnation. There were, however, some oddballs among the Ascians who sometimes decided to remain in this life even after abdicating their positions and duties to an inheritor and then finding purpose in life beyond that of their official tasks.
** The second example were The Plenty, a people of a distant Star whose society had advanced even beyond that of the highly advanced Ascians, to the point that they had discarded all that which gave rise to sorrow and hardship. So, when the Ascian Hermes sent the Metreia out in the universe to inquire about what filled other living beings' existences with joy and meaning, The Plenty arrived at the conclusion that, without sorrow, joy had lost its savour, and with their civilization having reached the absolute pinnacle of what could be achieved, they no longer had any further reasons to continue living, either. Consequently, they all happily decided to commit collective suicide.
* In ''VideoGame/HollowKnight'', after the Nailsmith upgrades your nail to its maximum strength, he feels that there's nothing else left for him to do in life after forging a blade of such perfection, and asks to be cut down by his creation, earning you the achievement "Purity". [[spoiler:If you just walk away without killing him, he finds something else to live for by [[StraightGay hooking up with Nailmaster Sheo]] and taking up painting alongside him, earning you the achievement "Happy Couple" instead.]]



* In ''VideoGame/DarkSoulsIII'', many of the ''good'' endings for NPC sidequests are this. Once you've helped said [=NPC=] complete their quest, said characters are usually found dead later on. It's implied many of them killed themselves, since, as an [[TheUndead Undead]], they would eventually go Hollow and become mindless zombies once they no longer had any purpose (which they fulfilled by completing their quest).



* In ''VideoGame/HollowKnight'', after the Nailsmith upgrades your nail to its maximum strength, he feels that there's nothing else left for him to do in life after forging a blade of such perfection, and asks to be cut down by his creation, earning you the achievement "Purity". [[spoiler:If you just walk away without killing him, he finds something else to live for by [[StraightGay hooking up with Nailmaster Sheo]] and taking up painting alongside him, earning you the achievement "Happy Couple" instead.]]
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* Subverted in ''Series/{{Scrubs}}'', when JD listens to an old patient saying she's lived a long life, he believes it's code for being ready to die. Dr. Cox soon sets him straight. Played straight in an earlier episode, where JD is forced to accept an old woman's desire to refuse the treatment and die, claiming to have lived a full life and seen it all. His attempt to show her that she hasn't only reveals that she has done all the things he comes up with for her.

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* Subverted in ''Series/{{Scrubs}}'', when JD listens to an old patient saying she's lived a long life, he believes it's code for being ready to die. Dr. Cox soon sets him straight. Played straight in an earlier episode, where JD is forced to accept an old woman's desire to refuse the treatment and die, claiming to have lived a full life and seen it all. His attempt attempts to show her that she hasn't only reveals that all end in failure. Turns out [[NotHyperbole she has wasn't exaggerating]], she really ''has'' done all the things he comes up with for her.everything but die.



* A variant in ''Series/TheGoodPlace'': [[spoiler:much to the Soul Squad's surprise, they discover in the Good Place that an eternity of having everything given to you and being able to do anything slowly dulls your mind until you can't really care anything. To combat an eternity of ennui and knowing that the end makes the journey meaningful, they create a door through which the satisfied can walk, leave the Good Place, and experience peace. But no one, not even {{the omniscient}} Janet, knows what's on the other side. This works, giving the Good Place residents a new lot in afterlife. The finale sees three of the four finding contentment and walking through the door (Tahani decides to to become a Good Place architect); in the process, their energy is returned to the universe and they become the inspiration for good deeds in others.]]

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* A variant in ''Series/TheGoodPlace'': [[spoiler:much to the Soul Squad's surprise, they discover in the Good Place that an eternity of having everything given to you and being able to do anything slowly dulls your mind until you can't really care anything.about anything anymore. To combat an eternity of ennui and knowing that the end makes the journey meaningful, they create a door through which the satisfied can walk, leave the Good Place, and experience peace. But no one, not even {{the omniscient}} Janet, knows what's on the other side. This works, giving the Good Place residents a new lot in afterlife. The finale sees three of the four finding contentment and walking through the door (Tahani decides to to become a Good Place architect); in the process, their energy is returned to the universe and they become the inspiration for good deeds in others.]]

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