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** While driving, if you run your vehicle into something or have a near-miss, the player character will sometimes yell at someone else in the game. Sometimes, however, they yell at ''you'' for either your poor driving skills or luck.

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** While driving, if you run your vehicle into something or have a near-miss, [[NearMisses near-miss]], the player character will sometimes yell at someone else in the game. Sometimes, however, they yell at ''you'' for either your poor driving skills or luck.
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* AssumingTheAudiencesAge: When a FourthWallObserver or characters in a work with NoFourthWall assume the audience's age.

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* AssumingTheAudiencesAge: When a FourthWallObserver or characters in a work with NoFourthWall no fourth wall assume the audience's age.
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* ''Manga/DragonBall'' was like this early on in its GagSeries phase, if to a lesser degree than Creator/AkiraToriyama's previous work, ''Manga/DrSlump''. Characters would frequently mention that they were in a shonen manga and show a good deal of MediumAwareness, including one instance where Goku [[PanelBreak bounced Yamcha off the comic panel]]. This was gradually phased out once CerebusSyndrome kicked in, though the [[ReverseCerebusSyndrome Buu saga]] brought some of it back, including one instance where Krillin called out Toriyama by name for re-using panels.
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* General example: chldren's theatre, particularly live shows based on popular franchises like ''Series/SesameStreet'', ''WesternAnimation/BluesClues'', ''Franchise/MyLittlePony'', or Creator/DisneyJunior properties, etc. Participation from the kids in the audience is expected as given and if the show previously utilized FakeInteractivity, this be used as a chance for some real interactivity. And even if no such element was present within the original show, it will be in the stage show.
* ''We Bombed in New Haven'' is a two-act play that not only has no fourth wall, but its entire plot and theme is absolutely dependent on zig-zagging across that barrier so fast and so many times until no one - characters, actors, or audience - is quite sure what sort of play this is. Which should not be unexpected, as it was written by Joseph Heller and has more catches in it than [[Literature/CatchTwentyTwo his novel]]. It too revolves around World War II bombing missions - We are bombing Constantinople (not Istanbul) - and takes a sudden turn into the dark when one of the '''Characters''' is killed on a mission ... and afterwards ... '''no one can find his Actor!'''

to:

* General example: chldren's theatre, particularly live shows based on popular franchises like ''Series/SesameStreet'', ''WesternAnimation/BluesClues'', ''Franchise/MyLittlePony'', or Creator/DisneyJunior properties, etc. Participation from the kids in the audience is expected as a given and if the show previously utilized FakeInteractivity, this will be used as a chance for some real interactivity. And even if no such element was present within the original show, it will be in the stage show.
* ''We Bombed in New Haven'' is a two-act play that not only has no fourth wall, but its entire plot and theme is absolutely dependent on zig-zagging across that barrier so fast and so many times until that eventually no one - -- characters, actors, or audience - -- is quite sure what sort of play this is. Which should not be unexpected, as it was written by Joseph Heller and has more catches in it than [[Literature/CatchTwentyTwo his novel]]. It too revolves around World War II bombing missions - -- We are bombing Constantinople (not Istanbul) - -- and takes a sudden turn into the dark when one of the '''Characters''' is killed on a mission ... and afterwards ... '''no one can find his Actor!'''

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