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* ''VideoGame/HalfLife2'' has the S.L.A.M mines, the equivalent of the laser tripmines from the original ''VideoGame/HalfLife1'' albeit with an alternate remote detonation mode, which were cut from the campaign and relegated to use in Deathmatch multiplayer. Same goes for the Stun Baton, [[UnusableEnemyEquipment which can only be used by Metrocops in singleplayer]] but is available to Combine players in Deathmatch.



* In ''VideoGame/GrandTheftAutoV''', some cars available in Online do not show up in Singleplayer: specifically the Hijak Khameleon and Grotti Stinger GT from the core game.

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* In ''VideoGame/GrandTheftAutoV''', ''VideoGame/GrandTheftAutoV'', some cars available in Online do not show up in Singleplayer: specifically the Hijak Khameleon and Grotti Stinger GT from the core game.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


* The KRISS in ''VideoGame/SpecOpsTheLine''. [[spoiler:Subverted with]] the TAR-21, [[spoiler:which available as a hidden pickup near the end of a certain level late in the game (it's your late teammate's WeaponOfChoice).]]

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* The KRISS in ''VideoGame/SpecOpsTheLine''. [[spoiler:Subverted with]] the TAR-21, [[spoiler:which available as a hidden pickup near the end of a certain level late in the game (it's your late teammate's WeaponOfChoice).[[WeaponSpecialization weapon of choice]]).]]
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Baleful Polymorph was renamed per TRS


* The first ''WesternAnimation/SouthPark'' adaptation released in TheNineties had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against Singleplayer enemies, however, they merely damage them.

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* The first ''WesternAnimation/SouthPark'' adaptation released in TheNineties had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph [[ForcedTransformation helpless animals]]. When used against Singleplayer enemies, however, they merely damage them.

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* ''VideoGame/{{Splatoon}}'' has the Rainmaker, a PurposelyOverpowered weapon that can [[ChargedAttack charge up]] and shoot massive bursts of ink with no need to refill your ink tank. However, due to its weight, carrying it will slow a player down considerably. It features in the eponymous Rainmaker mode, where players fight to [[CaptureTheFlag pick it up and carry it to their opponents' base]]. [[spoiler:This is actually subverted, however, during the FinalBoss of ''VideoGame/Splatoon2'', where Sheldon delivers a modified version of the Rainmaker to use during the final phase.]]
** ''VideoGame/Splatoon2'' also has the Grizzco weapons, which are available exclusively in certain Salmon Run shifts. This set of weapons includes the Grizzco Blaster, the Grizzco Brella, the Grizzco Charger, and the Grizzco Slosher, any (or very rarely, ''all'') of which may be added to the mix during a wildcard rotation. The Grizzco Blaster and Grizzco Brella both have insanely high rates of fire for their weapon classes, the Grizzco Charger lets you fire its full ChargedAttack in an instant, and the Grizzco Slosher fires single, slow-moving projectiles that deal masive damage, [[ArmorPiercingAttack even to armored enemies]].

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* ''VideoGame/{{Splatoon}}'' has the ''Franchise/{{Splatoon}}'':
** The
Rainmaker, a PurposelyOverpowered weapon that can [[ChargedAttack charge up]] and shoot massive bursts of ink with no need to refill your ink tank. However, due to its weight, carrying it will slow a player down considerably. It features in the eponymous Rainmaker mode, where players fight to [[CaptureTheFlag pick it up and carry it to their opponents' base]]. [[spoiler:This is actually subverted, however, during the FinalBoss of ''VideoGame/Splatoon2'', where Sheldon delivers a modified version of the Rainmaker to use during the final phase.]]
** ''VideoGame/Splatoon2'' also [[VideoGame/Splatoon1 The first game]] has Mystery Canned Specials in its local multiplayer Battle Dojo. Unlike the canned specials in single-player, which grant you a set special weapon you can save for later use in the stage, collecting a Mystery Can automatically causes a random action to occur during your 1v1 match. These range from causing the players to Super Jump and switch places, to granting you temporary use of a special weapon, to inflicting your opponent with a status condition, to boosting your movement speed for a short period of time.
** The [[PlayerVersusEnvironment Salmon Run]] mode, introduced in ''VideoGame/Splatoon2'',
has the Grizzco weapons, weapons which are available exclusively in certain Salmon Run shifts. This set of weapons includes the Grizzco Blaster, the Grizzco Brella, the Grizzco Charger, and the Grizzco Slosher, any Slosher. Any (or very rarely, ''all'') of which may be added to the mix during a wildcard rotation. The wild card rotation; the Grizzco Blaster and Grizzco Brella both have insanely high rates of fire for their weapon classes, the Grizzco Charger lets you fire its full ChargedAttack in an instant, and the Grizzco Slosher fires single, slow-moving projectiles that deal masive massive damage, [[ArmorPiercingAttack even to armored enemies]].enemies]]. They're outright stated to be illegally modified weapons though, so don't tell anyone.
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Chimeras are playable in two missions, 5th and 7th.


** The Night Elf campaign denies you the use of Chimeras, their most powerful air unit, for FakeDifficulty. The expansion allows you to use them during the penultimate level, but only due to a case of ThisLooksLikeAJobForAquaman, and removes them (and air units) in the final one.

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** The Night Elf campaign denies you the use of Chimeras, their most powerful air unit, for FakeDifficulty. The expansion allows you to use them during the penultimate level, couple of missions, but only due to a case of ThisLooksLikeAJobForAquaman, [[ThisLooksLikeAJobForAquaman both involving sieging huge bases]], and removes them (and (along with other air units) in the final one.
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* There are a number of examples that go both ways in ''VideoGame/CommandAndConquerRedAlert2'':
** The Navy SEAL is only available in the Allied campaign and often seen in the later missions of the Soviet campaign, and cannot be trained in its Skirmish or Multiplayer mode, as multiple Tanyas can be trained instead, who is all but identical to the Navy SEAL in terms of stats, but requires a Battle Lab rather than just the Air Force Command to unlock. Its expansion pack, ''Yuri's Revenge'', makes the Navy SEAL available in these modes as Tanya has been changed to become a unique HeroUnit and was upgraded to compensate.
** Various units unique to the nation sub factions are seldom seen in the base game's campaign, usually used by the enemy, with the sole exception being the Iraqi Desolator trainable in a single Soviet mission. In ''Yuri's Revenge'', many of these unique units can be produced in a mission or two, with said mission often [[ThisLooksLikeAJobForAquaman having a gimmick that greatly encourages the use of these units]].
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* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has a Multiplayer FirstPersonShooter mode whose selectable characters are mostly [=NPCs=] in the Singleplayer game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).

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* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' has a Multiplayer FirstPersonShooter mode whose selectable characters are mostly [=NPCs=] in the Singleplayer game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).

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* The two-player versus mode in ''[[VideoGame/SonicTheHedgehog2 Sonic the Hedgehog 2]]'' would randomly replace item boxes with teleports (swaps the two players' positions) and Robotnik (causes the player to take damage and lose all of their rings).

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* The two-player versus mode in ''[[VideoGame/SonicTheHedgehog2 Sonic the Hedgehog 2]]'' would randomly replace item boxes with teleports (swaps the two players' positions) and Robotnik (causes the player to take damage and lose all of their rings). ''VideoGame/SonicMania'' would later add the latter item to some single player levels as an environmental hazard.
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* In ''VideoGame/{{Pikmin}} 2'' and ''3'', the multiplayer modes include several items that can be earned randomly, and each of them provides a different effect either in favor of the player who got it, or against the rival player.

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* ''VideoGame/{{Pikmin}}'': In ''VideoGame/{{Pikmin}} 2'' ''VideoGame/Pikmin2'' and ''3'', ''[[VideoGame/Pikmin3 3]]'', the multiplayer modes include several items that can be earned randomly, and each of them provides a different effect either in favor of the player who got it, or against the rival player.

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* In ''VideoGame/ToejamAndEarl'', one of the presents available exclusively in a two-player game is called "Togetherness". When used, it brings the other player to the player who used it. In single-player mode or if the other player runs out of lives in a two-player game, "Togetherness" becomes "Un-fall" which warps the player who opened it up one level. ''Back in the Groove'' splits Togetherness into two; "Togetherness Come" brings your friend to you, while "Togetherness Go" sends you to them. There's also a present that lets you send a present to another player in the game, and one that lets you heal your allies.

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* ''VideoGame/ToejamAndEarl'':
**
In ''VideoGame/ToejamAndEarl'', the first game, one of the presents available exclusively in a two-player game mode is called "Togetherness". When used, it brings the other player to the player who used it. In single-player mode or if the other player runs out of lives in a two-player game, "Togetherness" becomes "Un-fall" which warps the player who opened it up one level.
**
''Back in the Groove'' splits Togetherness into two; "Togetherness Come" brings your friend to you, while "Togetherness Go" sends you to them. There's also a present that lets you send a present to another player in the game, and one that lets you heal your allies.

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[[caption-width-right:185:It can't be used to save the galaxy, but is totally okay to blow up your friends with.]]

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[[caption-width-right:185:It can't be used to save the galaxy, but is totally okay to blow up your friends with.]]
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* Some inversions and straight examples in the ''VideoGame/{{Timesplitters}}'' games. The Rocket Launcher and Proximity Mines are nowhere to be found in Timesplitters 2's story mode. Meanwhile, the Time Grenades in ''Future Perfect'' aren't available in multiplayer. Possibly because it was too difficult to program the time slowdown for other players.
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** The Night Elf campaign denies you the use of Chimeras, their most powerful air unit, for FakeDifficulty. The expansion allows you to use them during the penultimate level, but only due to a case of ThisLooksLikeAJobForAquaman.

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** The Night Elf campaign denies you the use of Chimeras, their most powerful air unit, for FakeDifficulty. The expansion allows you to use them during the penultimate level, but only due to a case of ThisLooksLikeAJobForAquaman.ThisLooksLikeAJobForAquaman, and removes them (and air units) in the final one.



** Many missions have only one or two neutral structures (and even then tend to be watered-down versions), while Multiplayer can have many more.

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** Many missions have only one or two neutral structures selling items and mercenaries (and even then then, they tend to be watered-down versions), while Multiplayer can have many more.
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* In ''VideoGame/ToejamAndEarl'', one of the presents available exclusively in a two-player game is called "Togetherness". When used, it brings the other player to the player who used it. ''Back in the Groove'' splits Togetherness into two; "Togetherness Come" brings your friend to you, while "Togetherness Go" sends you to them. There's also a present that lets you send a present to another player in the game, and one that lets you heal your allies.

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* In ''VideoGame/ToejamAndEarl'', one of the presents available exclusively in a two-player game is called "Togetherness". When used, it brings the other player to the player who used it. In single-player mode or if the other player runs out of lives in a two-player game, "Togetherness" becomes "Un-fall" which warps the player who opened it up one level. ''Back in the Groove'' splits Togetherness into two; "Togetherness Come" brings your friend to you, while "Togetherness Go" sends you to them. There's also a present that lets you send a present to another player in the game, and one that lets you heal your allies.
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* The Wonder Launcher in ''VideoGame/PokemonBlackAndWhite'' is an item that allows you to use items in matches against other players, including items that do not show up in Singleplayer games such as more powerful XS defense if used correctly.

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* The Wonder Launcher in ''VideoGame/PokemonBlackAndWhite'' is an item that allows you to use items in matches against other players, including items that do not show up in Singleplayer games single-player modes such as more powerful XS defense if used correctly.X items (e.g. the X Attack 2 applies the effect of 2 X Attacks at once in a single turn, which would be broken in single-player but is balanced out in multiplayer by all Wonder Launcher items having a point cost).
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* ''VideoGame/{{Splatoon}}'' has the Rainmaker, a PurposelyOverpowered weapon that can [[ChargedAttack charge up]] and shoot massive bursts of ink with no need to refill your ink tank. However, due to its weight, carrying it will slow a player down considerably. It features in the eponymous Rainmaker mode, where players fight to [[CaptureTheFlag pick it up and carry it to their opponents' base]]. [[spoiler:This is actually subverted, however, during the FinalBoss of ''VideoGame/Splatoon2'', where Sheldon delivers a modified version of the Rainmaker to use during the final phase.]]
** ''VideoGame/Splatoon2'' also has the Grizzco weapons, which are available exclusively in certain Salmon Run shifts. This set of weapons includes the Grizzco Blaster, the Grizzco Brella, the Grizzco Charger, and the Grizzco Slosher, any (or very rarely, ''all'') of which may be added to the mix during a wildcard rotation. The Grizzco Blaster and Grizzco Brella both have insanely high rates of fire for their weapon classes, the Grizzco Charger lets you fire its full ChargedAttack in an instant, and the Grizzco Slosher fires single, slow-moving projectiles that deal masive damage, [[ArmorPiercingAttack even to armored enemies]].
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* ''VideoGame/{{Terraria}}'':
** The Invisibility Potion originally made the player cosmetically invisible, which could be used to sneak up on other players in PVP but had no effect whatsoever on hostile mobs. It was later given a much-needed BalanceBuff that also gave the player a greatly lowered aggro radius, making it no longer this trope.
** Wormhole Potions allow you to teleport to another player on your team. They obviously can't be used if you're playing in singleplayer. The same goes for Team Dyes, which change your hair and/or clothes to match whatever team you're on.
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* In ''VideoGame/ToejamAndEarl'', one of the presents available exclusively in a two-player game is called "Togetherness". When used, it brings the other player to the player who used it.

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* In ''VideoGame/ToejamAndEarl'', one of the presents available exclusively in a two-player game is called "Togetherness". When used, it brings the other player to the player who used it. ''Back in the Groove'' splits Togetherness into two; "Togetherness Come" brings your friend to you, while "Togetherness Go" sends you to them. There's also a present that lets you send a present to another player in the game, and one that lets you heal your allies.
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* Death ball in ''Videogame/MetroidPrime2Echoes'' and death alt in ''VideoGame/MetroidPrimeHunters'' are temporary powerups that give the morph ball an {{instant death radius}} similar to the hyper ball from ''Videogame/MetroidPrimePinball''. The classic Super Missiles are also available in Echoes Multiplayer, allowing super missiles to be rapidly fired.

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* Death ball Ball in ''Videogame/MetroidPrime2Echoes'' and death alt Death Alt in ''VideoGame/MetroidPrimeHunters'' are temporary powerups that give the morph ball character's "alt form" an {{instant death radius}} similar to the hyper ball Hyper Ball from ''Videogame/MetroidPrimePinball''. The classic Super Missiles are also available in Echoes Multiplayer, allowing super missiles to be rapidly fired.
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[[folder:Shoot-Em Up]]
* Bazookas in ''Videogame/StarFox64'', if you do well enough in Singleplayer to earn them for Multiplayer. ''VideoGame/StarFoxAssault'' has demon launchers (a more powerful homing launcher), stealth suits, fire burst pods, booster packs, predator rockets, demon snipers and cluster bombs.

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[[folder:Shoot-Em [[folder:Shoot 'em Up]]
* Bazookas in ''Videogame/StarFox64'', ''VideoGame/StarFox64'', if you do well enough in Singleplayer to earn them for Multiplayer. ''VideoGame/StarFoxAssault'' has demon launchers (a more powerful homing launcher), stealth suits, fire burst pods, booster packs, predator rockets, demon snipers and cluster bombs.



* The KRISS in ''Videogame/SpecOpsTheLine''. [[spoiler:subverted with the]] TAR-21, [[spoiler: which available as a hidden pickup near the end of a certain level late in the game (hint: it is your late teammate's WeaponOfChoice.]]

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* The KRISS in ''Videogame/SpecOpsTheLine''. [[spoiler:subverted with the]] ''VideoGame/SpecOpsTheLine''. [[spoiler:Subverted with]] the TAR-21, [[spoiler: which [[spoiler:which available as a hidden pickup near the end of a certain level late in the game (hint: it is (it's your late teammate's WeaponOfChoice.WeaponOfChoice).]]




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* ''VideoGame/FinalFantasyXIV'' has a set of abilities for each class that are only usable in PvP and cannot be used in PvE.
* ''VideoGame/KingdomOfLoathing'' has items that grant players extra PvP fights per day, as well as items that you use to defend your campground when other players attack you. Both are useless if you don't opt into PvP.

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* ''VideoGame/FinalFantasyXIV'' has a set of abilities for each class that are only usable in PvP [=PvP=] and cannot be used in PvE.
* ''VideoGame/KingdomOfLoathing'' has items that grant players extra PvP [=PvP=] fights per day, as well as items that you use to defend your campground when other players attack you. Both are useless if you don't opt into PvP.[=PvP=].
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* In ''VideoGame/CrashTeamRacing'', the Invisibility and the Super Engine are only available in the multiplayer battle arena. There's also a DummiedOut but fully functional spring item, which just makes you just jump and likely would have been exclusive to battle mode too.
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One of the potential reasons is that usually, these items are about causing [[InterfaceScrew Interface Screws]] to other players, which wouldn't work against AI-controlled opponents. In some other cases, certain items might appear only on Multiplayer because they would be too destructive or powerful in Singleplayer, or to give a sense of accomplishment to those who get their hands on them. Other times, things like TheAllSeeingAI render things like stealth [[TheComputerIsACheatingBastard useless when used against computer-controlled enemies.]]

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One of the potential reasons is that usually, these items are about causing [[InterfaceScrew Interface Screws]] to other players, which wouldn't work against AI-controlled [[VideoGameAI AI-controlled]] opponents. In some other cases, certain items might appear only on Multiplayer because they would be too destructive or powerful in Singleplayer, or to give a sense of accomplishment to those who get their hands on them. Other times, things like TheAllSeeingAI render things like stealth [[TheComputerIsACheatingBastard useless when used against computer-controlled enemies.]]
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* The first ''WesternAnimation/SouthPark'' adaptation released in The90s had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against Singleplayer enemies, however, they merely damage them.

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* The first ''WesternAnimation/SouthPark'' adaptation released in The90s TheNineties had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against Singleplayer enemies, however, they merely damage them.
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hat [[InterfaceScrew reverses the controls]] doesn't seem to have any effect either.

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hat [[InterfaceScrew reverses the controls]] doesn't seem to have any effect either.
[[/folder]]

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[[/folder]]

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[[/folder]]
* The first ''WesternAnimation/SouthPark'' adaptation released in The90s had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against Singleplayer enemies, however, they merely damage them.



[[folder:Unlisted]]
* The first ''WesternAnimation/SouthPark'' video game (for UsefulNotes/{{Nintendo 64}}, UsefulNotes/IBMPersonalComputer, and UsefulNotes/PlayStation) had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against Singleplayer enemies, however, they merely damage them.
[[/folder]]

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[[folder:Unlisted]]
* The first ''WesternAnimation/SouthPark'' video game (for UsefulNotes/{{Nintendo 64}}, UsefulNotes/IBMPersonalComputer, and UsefulNotes/PlayStation) had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against Singleplayer enemies, however, they merely damage them.
[[/folder]]

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* The KRISS in [[Videogame/SpecOpsTheLine]]. [[spoiler:subverted with the]] TAR-21, [[spoiler: which available as a hidden pickup near the end of a certain level late in the game (hint: it is your late teammate's WeaponOfChoice.]]

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* The KRISS in [[Videogame/SpecOpsTheLine]].''Videogame/SpecOpsTheLine''. [[spoiler:subverted with the]] TAR-21, [[spoiler: which available as a hidden pickup near the end of a certain level late in the game (hint: it is your late teammate's WeaponOfChoice.]]
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[[folder:Third-Person Shooter]]
* The KRISS in [[Videogame/SpecOpsTheLine]]. [[spoiler:subverted with the]] TAR-21, [[spoiler: which available as a hidden pickup near the end of a certain level late in the game (hint: it is your late teammate's WeaponOfChoice.]]
[[/folder]]
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[[caption-width-right:185:Can't be used to save the galaxy, but is totally okay to blow up your friends with.]]

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[[caption-width-right:185:Can't [[caption-width-right:185:It can't be used to save the galaxy, but is totally okay to blow up your friends with.]]

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