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* In the PC port of ''VideoGame/HaloCombatEvolved'', the fuel rod gun was UnusableEnemyEquipment only used by heavy grunts and self-destructing after the owner died, but could be wielded by players in multiplayer. Additionally, the flamethrower can only be found in multiplayer on certain maps.
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** ''VideoGame/QuakeII: [[ExpansionPack Ground Zero]]'' has the Doppelganger[[note]]Like the [[VideoGame/DukeNukem3D Holoduke]], it's of little effect in the SP campaign.[[/note]], the Vengeance and Hunter Spheres[[note]][[ThanatosGambit Due to the way they work]], it's of little wonder they don't appear in SP.[[/note]] and the proper [[DoomsdayDevice A-M Bomb]][[note]]The SP version is a [[MacGuffin Key item]].[[/note]]. Some source ports also enable the use of the DummiedOut Disintegrator Gun.

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** ''VideoGame/QuakeII: [[ExpansionPack Ground Zero]]'' has the Doppelganger[[note]]Like Doppelganger,[[note]]Like the [[VideoGame/DukeNukem3D Holoduke]], it's of little effect in the SP campaign.[[/note]], [[/note]] the Vengeance and Hunter Spheres[[note]][[ThanatosGambit Due to the way they work]], it's of little wonder they don't appear in SP.[[/note]] and the proper [[DoomsdayDevice A-M Bomb]][[note]]The Bomb]].[[note]]The SP version is a [[MacGuffin Key item]].[[/note]]. [[/note]] Some source ports also enable the use of the DummiedOut Disintegrator Gun.

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* The "Ghost" item in ''VideoGame/SuperMarioKart'' is only useful in purely competitive multiplayer ("Match Race" and "Battle Mode"), and thus is only enabled in these modes.

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* ''VideoGame/SuperMarioKart'': The "Ghost" item in ''VideoGame/SuperMarioKart'' is only useful in purely competitive multiplayer ("Match Race" and "Battle Mode"), and thus is only enabled in these modes.modes.
* ''VideoGame/MarioKart8 Deluxe'': The Cape Feather, which previously appeared in all modes of ''Super Mario Kart'', is exclusive to Battle Mode here. It is used to jump over obstacles and incoming attacks.
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House Rules is IUEO


** Some characters only appear in Multiplayer, and many others only become playable in Multiplayer. The most notable example is Oddjob, whose low height is [[Main/GameBreaker such a useful "ability"]] that a common [[HouseRules house rule]] is "No Oddjob!".

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** Some characters only appear in Multiplayer, and many others only become playable in Multiplayer. The most notable example is Oddjob, whose low height is [[Main/GameBreaker such a useful "ability"]] huge advantage that a common [[HouseRules house rule]] is most groups demand, "No Oddjob!".
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Corrected Sonic Mania to Sonic 3


* The two-player versus mode in ''[[VideoGame/SonicTheHedgehog2 Sonic the Hedgehog 2]]'' would randomly replace item boxes with teleports (swaps the two players' positions) and Robotnik (causes the player to take damage and lose all of their rings). ''VideoGame/SonicMania'' would later add the latter item to some single player levels as an environmental hazard.

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* The two-player versus mode in ''[[VideoGame/SonicTheHedgehog2 Sonic the Hedgehog 2]]'' would randomly replace item boxes with teleports (swaps the two players' positions) and Robotnik (causes the player to take damage and lose all of their rings). ''VideoGame/SonicMania'' ''VideoGame/SonicTheHedgehog3'' would later add the latter item to some single player levels as an environmental hazard.
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* In [[VideoGame/GoldenEye1997 GoldenEye 007]] for the N64:

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* In [[VideoGame/GoldenEye1997 ''[[VideoGame/GoldenEye1997 GoldenEye 007]] for the N64:007]]'':
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** The Proximity Mines and Timed Mines only appear in multiplayer.

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* In ''VideoGame/CrashTeamRacing'', the Invisibility and the Super Engine are only available in the multiplayer battle arena. There's also a DummiedOut but fully functional spring item, which just makes you just jump and likely would have been exclusive to battle mode too.
* The "Ghost" item in ''VideoGame/SuperMarioKart'' is only useful in purely competitive multiplayer ("Match Race" and "Battle Mode"), and thus is only enabled in these modes.



* The "Ghost" item in ''VideoGame/SuperMarioKart'' is only useful in purely competitive multiplayer ("Match Race" and "Battle Mode"), and thus is only enabled in these modes.
* In ''VideoGame/CrashTeamRacing'', the Invisibility and the Super Engine are only available in the multiplayer battle arena. There's also a DummiedOut but fully functional spring item, which just makes you just jump and likely would have been exclusive to battle mode too.

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