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* The Literature/{{Discworld}} novel ''Literature/ReaperMan'' sees a parasitical hive-mind awaken in Ankh-Morpork. Specifically, a malevolent creature taking the form of a shopping mall. When the Wizards of Unseen University take it on, they discover the hive-queen can generate its worker - taking the form of wheeled shopping trolleys - far faster than they can be destroyed. Eventually, in the manner of a spider encasing living prey in its silk, the queen turns the wizards into whatl ook like display mannequins.

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* The Literature/{{Discworld}} novel ''Literature/ReaperMan'' sees a parasitical hive-mind awaken in Ankh-Morpork. Specifically, a malevolent creature taking the form of a shopping mall. When the Wizards of Unseen University take it on, they discover the hive-queen can generate its worker - taking the form of wheeled shopping trolleys - far faster than they can be destroyed. Eventually, in the manner of a spider encasing living prey in its silk, the queen turns the wizards into whatl ook what look like display mannequins.
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* Minor Comicbook/SpiderMan villain Armada's shtick is that his armor's backpack contains a miniature "armada" of little flying robots to do his bidding.
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** ''Series/KamenRiderRevice'': Anyone in possession of a Giff Junior Stamp can use it to freely summon [[{{Mooks}} Giff Juniors]].
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* All three types of Guardians from ''VideoGame/EternalDarkness'' carry this as one of their tactics: The Greater Guardians in Ehn'gha do it at random, the Black Guardian does it in the second phase of its boss battle, and Lesser Guardians ([[FanNickname Reapers]]) have it as their only offensive maneuver. Once the player gets the Summon spell, he/she can ''become'' a Mook Maker when necessary.

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* All three types of Guardians from ''VideoGame/EternalDarkness'' carry this as one of their tactics: The Greater Guardians in Ehn'gha do it at random, the Black Guardian does it in the second phase of its boss battle, and Lesser Guardians ([[FanNickname Reapers]]) have it as their only offensive maneuver. Once the player gets the Summon spell, he/she can ''become'' a Mook Maker when necessary.
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* In ''VideoGame/LuigisMansion'', one of the ghosts, Vincent Van Gore, is painting all the [[OurGhostsAreDifferent trash ghosts]] in the mansion and then bringing them to life. After you defeat him (it being near the end too), you'll face very few ghosts apart from GoddamnedBats.

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* In ''VideoGame/LuigisMansion'', one of the ghosts, Vincent Van Gore, is painting all the [[OurGhostsAreDifferent trash ghosts]] in the mansion and then bringing them to life. After you defeat him (it being near the end penultimate boss too), you'll face very few ghosts apart from GoddamnedBats.
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** Puppet Ganon in ''VideoGame/TheLegendOfZeldaTheWindWaker'' periodically generates Keese and Morths that can be killed for refills.
** Batreaux from ''VideoGame/TheLegendOfZeldaSkywardSword'' is an (in-universe) unintentional example. He's a pretty nice guy, but that doesn't stop his demonic aura from attracting monsters to Skyloft and making all the Remlits turn evil at night.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are some [[MadeOfEvil Malice]] pools that have clashing maws that periodically spit out floating Stal heads.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Puppet Ganon in ''VideoGame/TheLegendOfZeldaTheWindWaker'' periodically generates Keese and Morths that can be killed for refills.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': Batreaux from ''VideoGame/TheLegendOfZeldaSkywardSword'' is an (in-universe) unintentional example. He's a pretty nice guy, but that doesn't stop his demonic aura from attracting monsters to Skyloft and making all the Remlits turn evil at night.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there are some ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Some [[MadeOfEvil Malice]] pools that have clashing gnashing maws that periodically spit out floating Stal heads.

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* The mutant eggs from ''VideoGame/AssaultRetribution'', being as tall as the human players, can spawn endless amount of mutants (in their facehugger-like infant form) until they're destroyed. What's even worse is that they can respawn as quickly as they're obliterated...

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* ''VideoGame/AssaultRetribution'': The mutant eggs from ''VideoGame/AssaultRetribution'', being eggs, which are as tall as the human players, can spawn endless amount of mutants (in their facehugger-like infant form) until they're destroyed. What's even worse is that they can respawn as quickly as they're obliterated...



* The giant seahorse in some of the levels of the first ''VideoGame/EccoTheDolphin'' game. He [[MisterSeahorse keeps spitting baby seahorses out of his pouch at you]].

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* The ''VideoGame/EccoTheDolphin'': A giant seahorse in some of the levels of the first ''VideoGame/EccoTheDolphin'' game. He game [[MisterSeahorse keeps spitting baby seahorses out of his pouch at you]].you]].
* ''VideoGame/TheLegendOfSpyro'': In ''[[VideoGame/TheLegendOfSpyroANewBeginning A New Beginning]]'', fire beetle nests steadily spawn new fire beetles, creating a constant stream of insects to harry Spyro until the nests are destroyed. ''[[VideoGame/TheLegendOfSpyroTheEternalNight The Eternal Night]]'' has swamp mite nests that behave in much the same manner.
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* ''VideoGame/MonsterHunterPC'' has monster spawners, which creates a single monster each as soon as the level starts (save for Gremlin spawners, who creates ''two'' gremlins). The spawners must be destroyed in order to complete a level, and each spawner are invulnerable until their creations are killed, at which point they will start regenerating a new monster, but in the regeneration process (represented by the spawner movig side-by-side) they can be blown up with a single touch. The aforementioned Gremlin spawners remains indestructible is the player killed only one of the two gremlins, and can regenerate a second gremlin in the same way, so players will be force to eliminate both gremlins as soon as possible.

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* ''VideoGame/MonsterHunterPC'' has monster spawners, which creates a single monster each as soon as the level starts (save for Gremlin spawners, who creates ''two'' gremlins). The spawners must be destroyed in order to complete a level, and each spawner are invulnerable until their creations are killed, at which point they will start regenerating a new monster, but in the regeneration process (represented by the spawner movig side-by-side) they can be blown up with a single touch. The aforementioned Gremlin spawners remains indestructible is if the player killed only one of the two gremlins, and can regenerate a second gremlin in the same way, so players will be force forced to eliminate both gremlins as soon as possible.
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* ''VideoGame/MonsterHunterPC'' has monster spawners, which creates a single monster each as soon as the level starts (save for Gremlin spawners, who creates ''two'' gremlins). The spawners must be destroyed in order to complete a level, and each spawner are invulnerable until their creations are killed, at which point they will start regenerating a new monster, but in the regeneration process (represented by the spawner movig side-by-side) they can be blown up with a single touch. The aforementioned Gremlin spawners remains indestructible is the player killed only one of the two gremlins, and can regenerate a second gremlin in the same way, so players will be force to eliminate both gremlins as soon as possible.

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* Before video games made Mook Makers a staple, ''[[TabletopGame/DungeonsAndDragons OD&D]]'' had the grey philosopher: an undead cleric whose morbid philosophical musings materialized as vicious little ghost-like critters called malices.

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* Before video games made Mook Makers a staple, ''[[TabletopGame/DungeonsAndDragons OD&D]]'' had ''TabletopGame/DungeonsAndDragons'':
** ''OD&D'' has
the grey philosopher: philosopher, an undead cleric whose morbid philosophical musings materialized materialize as vicious little ghost-like critters called malices.



** In AD&D's ''TabletopGame/{{Spelljammer}}'' there is the Great Old Master, a Neogi that has grown old, is injected with special venom, and then has Adult Neogi lay eggs in it. Until it dies from the children eating their way out it can act as a Mook Maker.
** The original edition of ''Deities & Demigods,'' which contains a chapter on the Franchise/CthulhuMythos, interprets Shub-Niggurath as a big, living, subterranean pool of gray filth that is constantly giving birth to random hideous monsters.
* The Sliver Queen card in ''TabletopGame/MagicTheGathering'' cranks out babies as well as being extremely powerful in a fight. It's also shockingly simple to make an infinite combo where she can create creatures forever or until you get bored.
** There are dozens of ''MTG'' examples. They can create critters [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46160 when others are created]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207888 for]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ant+Queen a]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spawnsire+of+Ulamog fee]] (this last one with EldritchAbomination bonus), [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=192222 whenever the controller drops a land]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Godsire by tapping]] or a dozen other techniques.
** Green has the lion's share of these, with Verdant Force being a popular one (especially in multiplayer). The Thallids were a classic version of this trope and this is an essential part of Garruk's schtick in all his incarnations. Black has had some very popular Mook Makers within the tournament scene. Zombie Infestation was big for some time and Bitterblossom was so good at making Mooks that it was banned in some formats.
* In ''TabletopGame/{{Warhammer}}'', the Undead can do something similar- Tomb Kings (Ancient Egyptian mummy/skeleton armies) have Liche Priests who can replenish units (back to their starting strength, so not too bad). Vampire Counts, however, have no limit on the number of fresh troops they can summon... Chaos Daemons also have a fairly similar trick, but theirs involves having a wizard ''turn enemies into more Daemons''. Some of which are essentially walking plague-sores.
** Some of the Tyranid critters in ''TabletopGame/{{Warhammer 40000}}'', such as the Tervigon and the Parasite of Mortex, have the ability to spit out smaller creatures.

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** In AD&D's ''TabletopGame/{{Spelljammer}}'' there is the ''TabletopGame/{{Spelljammer}}'': A Great Old Master, Master is a Neogi neogi that has grown old, is injected with special venom, and then has Adult Neogi adult neogi lay eggs in it. Until it dies from the children eating their way out it it, can act as a Mook Maker.
Maker by prematurely spawning clutches of aggressive larval neogi.
** The original edition of ''Deities & Demigods,'' Demigods'', which contains a chapter on the Franchise/CthulhuMythos, interprets Shub-Niggurath as a big, living, subterranean pool of gray filth that is constantly giving birth to random hideous monsters.
* ''TabletopGame/MagicTheGathering'': Cards of this sort are very common. They can create critters [[https://scryfall.com/card/bbd/235/genesis-chamber when others are created]], [[https://scryfall.com/card/dde/29/phyrexian-processor for]] [[https://scryfall.com/card/mm2/139/ant-queen a]] [[https://scryfall.com/card/roe/11/spawnsire-of-ulamog fee]] (this last one with EldritchAbomination bonus), [[https://scryfall.com/card/c21/203/rampaging-baloths whenever the controller drops a land]], [[https://scryfall.com/card/ala/170/godsire by tapping]] or a dozen other techniques.
**
The [[https://scryfall.com/card/tpr/211/sliver-queen Sliver Queen card in ''TabletopGame/MagicTheGathering'' Queen]] cranks out babies as well as being extremely powerful in a fight. It's also shockingly simple to make an infinite combo where she can create creatures forever or until you get bored.
** There are dozens of ''MTG'' examples. They can create critters [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46160 when others are created]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207888 for]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ant+Queen a]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spawnsire+of+Ulamog fee]] (this last one with EldritchAbomination bonus), [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=192222 whenever the controller drops a land]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Godsire by tapping]] or a dozen other techniques.
** Green has the lion's share of these, with [[https://scryfall.com/card/cma/161/verdant-force Verdant Force Force]] being a popular one (especially in multiplayer). The Thallids were are a classic version of this trope and this is an essential part of Garruk's schtick in all his incarnations. Black has had some very popular Mook Makers within the tournament scene. [[https://scryfall.com/card/jmp/288/zombie-infestation Zombie Infestation Infestation]] was big for some time and Bitterblossom was [[https://scryfall.com/card/uma/85/bitterblossom Bitterblossom]] is so good at making Mooks that it was banned in some formats.
* In ''TabletopGame/{{Warhammer}}'', the ''TabletopGame/{{Warhammer}}'':
** The
Undead can do something similar- similar -- Tomb Kings (Ancient Egyptian mummy/skeleton armies) have Liche Priests who can replenish units (back to their starting strength, so not too bad). Vampire Counts, however, have no limit on the number of fresh troops they can summon... Chaos Daemons also have a fairly similar trick, but theirs involves having a wizard ''turn enemies into more Daemons''. Some of which are essentially walking plague-sores.
** Some of the Tyranid critters in ''TabletopGame/{{Warhammer 40000}}'', such as the Tervigon and the Parasite of Mortex, have the ability to spit out smaller creatures.
plague-sores.



* The Convergence of Cyriss [[HumongousMecha colossal]] in ''TabletopGame/{{Warmachine}}'' can spawn one servitor (a small flying robot with different abilities depending on the type, from repairing friendly units to exploding in the enemy's face) every turn. Iron Mother Directrix, a Convergence warcaster, can also spawn special servitors, though she can't have more than two active at a time. Her theme list allows even the colossal to spawn three servitors during the first turn of the game.
* Some cards in ''TabletopGame/YuGiOh!'' function as this by creating "monster tokens". These tokens behave like normal monsters and are represented by a coin or something[[note]]The rules state it can be anything that can be shifted to represent attack and defense mode[[/note]]. Sometimes they're put on your side of the field as a wall of defense or for summon fodder, and sometimes they [[PoisonMushroom pop up on your opponent's side]] to take up a monster slot or give you a low-attack venue to strike and drain his life points.

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* ''TabletopGame/Warhammer40000'':
** Tyranids seed invaded worlds with brood nests, which consume the local resources brought to them and churn out smaller creatures on-site, allowing them to change their force composition in the field.
** Some Tyranid critters, such as the Tervigon and the Parasite of Mortex, can actively spit out smaller creatures mid-battle.
* ''TabletopGame/{{Warmachine}}'':
The Convergence of Cyriss [[HumongousMecha colossal]] in ''TabletopGame/{{Warmachine}}'' can spawn one servitor (a small flying robot with different abilities depending on the type, from repairing friendly units to exploding in the enemy's face) every turn. Iron Mother Directrix, a Convergence warcaster, can also spawn special servitors, though she can't have more than two active at a time. Her theme list allows even the colossal to spawn three servitors during the first turn of the game.
* ''TabletopGame/YuGiOh!'': Some cards in ''TabletopGame/YuGiOh!'' function as this by creating "monster tokens". These tokens behave like normal monsters and are represented by a coin or something[[note]]The rules state it can be anything that can be shifted to represent attack and defense mode[[/note]]. Sometimes they're put on your side of the field as a wall of defense or for summon fodder, and sometimes they [[PoisonMushroom pop up on your opponent's side]] to take up a monster slot or give you a low-attack venue to strike and drain his life points.

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* The ''VideoGame/PowerBomberman'' stage Monster Havoc has one of these at the center of the stage, as do variations of some other stages like Fort Bombyard and Future World. Breaking the soft blocks around it will allow the monsters to roam free around the stage, with [[CollisionDamage deadly results]].



* The ''VideoGame/PowerBomberman'' stage Monster Havoc has one of these at the center of the stage, as do variations of some other stages like Fort Bombyard and Future World. Breaking the soft blocks around it will allow the monsters to roam free around the stage, with [[CollisionDamage deadly results]].

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[[folder:Web Comics]]
* Dr. Wily's Instant Robot Maker from ''Webcomic/BobAndGeorge''. During the ''VideoGame/MegaMan5'' parody storyline, Bob reprograms the machine to make Robot Masters, then sends the resulting massive army of Robot Masters to attack Dr. Light's lab.
* ''WebAnimation/TheDementedCartoonMovie'' features the Auto Romeo Maker, employed multiple times during a rehearsal of ''Romeo & Juliet'' when the actress [[AxCrazy can't stop killing her co-stars with explosives]]. Later in the movie, Evil Blah calls for the Auto Damsel Maker when the damsel he's holding captive inexplicably loses her head (literally, it just pops off her neck - [[MajorInjuryUnderreaction a recurring problem among the Blahs]])
* Original Clown V from [[https://www.facebook.com/Purara.Heroes/ Purara Heroes]] comic can spawn an infinite number of different unoriginal Clown V girls.

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[[folder:Web Comics]]
[[folder:Webcomics]]
* ''Webcomic/ABeginnersGuideToTheEndOfTheUniverse'': The clockwork tree is entirely passive in its own right, but grows giant lightbulbs on its branches that, when disturbed, fall, burst and create clockwork enemies.
* ''Webcomic/BobAndGeorge'':
Dr. Wily's Instant Robot Maker from ''Webcomic/BobAndGeorge''.Maker. During the ''VideoGame/MegaMan5'' parody storyline, Bob reprograms the machine to make Robot Masters, then sends the resulting massive army of Robot Masters to attack Dr. Light's lab.
* ''WebAnimation/TheDementedCartoonMovie'' features the Auto Romeo Maker, employed multiple times during a rehearsal of ''Romeo & Juliet'' when the actress [[AxCrazy can't stop killing her co-stars with explosives]]. Later in the movie, Evil Blah calls for the Auto Damsel Maker when the damsel he's holding captive inexplicably loses her head (literally, it just pops off her neck - -- [[MajorInjuryUnderreaction a recurring problem among the Blahs]])
* Original Clown V from [[https://www.''[[https://www.facebook.com/Purara.Heroes/ Purara Heroes]] comic Heroes]]'': Original Clown V can spawn an infinite number of different unoriginal Clown V girls.
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* Queen gnats in the forest levels of ''VideoGame/AkujiTheHeartless'' will repeatedly spawn smaller gnats until they're killed. Most of the time they're located in hard-to-reach locations, necessitating Akuji to use one of his ranged attacks such as launching a Hellblast or Soul Seeker Spell.
* There are Mutant Eggs in ''VideoGame/AssaultRetribution'', taller than the player themselves, which will spawn an endless supply of mutant drones until they're blown up.
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* The mutant eggs from ''VideoGame/AssaultRetribution'', being as tall as the human players, can spawn endless amount of mutants (in their facehugger-like infant form) until they're destroyed. What's even worse is that they can respawn as quickly as they're obliterated...
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* Many creatures in ''VideoGame/DragonQuest'' are capable of doing this. The ThatOneBoss of ''VideoGame/DragonQuestVII'', Cumulus Vex, combines this with StandardStatusEffects.

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* Many creatures in ''VideoGame/DragonQuest'' are capable of doing this. The ThatOneBoss of ''VideoGame/DragonQuestVII'', Cumulus Vex, combines this with StandardStatusEffects.StatusEffects.
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* The last obstacle before the final battle in ''StarWars VideoGame/KnightsOfTheOldRepublic'' is a locked room with six monster-spawning machines that must be disabled before the door will open.

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* The last obstacle before the final battle in ''StarWars ''Franchise/StarWars VideoGame/KnightsOfTheOldRepublic'' is a locked room with six monster-spawning machines that must be disabled before the door will open.

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* Whereas Pit Fiends in ''VideoGame/BaldursGateII'' were originally fairly straightforward enemies, the popular ''Tactics'' [[GameMod mod]] changes their stats to those used in the [[TabletopGame/DungeonsAndDragons tabletop game books]], giving the ability to [[HellGate ''gate'']] in other Pit Fiends. Meaning that, unless you kill the first one or two quickly, you could easily have an army of enraged demons on your hands in no time.

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* ''VideoGame/BaldursGateII'':
**
Whereas Pit Fiends in ''VideoGame/BaldursGateII'' were originally fairly straightforward enemies, the popular ''Tactics'' [[GameMod mod]] changes their stats to those used in the [[TabletopGame/DungeonsAndDragons tabletop game books]], giving the ability to [[HellGate ''gate'']] in other Pit Fiends. Meaning that, unless you kill the first one or two quickly, you could easily have an army of enraged demons on your hands in no time.
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* ''VideoGame/ThirteenSentinelsAegisRim'' has Roving Production Facilities, or [=RPFs=] for short. These walking factories are capable of spawning small- and medium-size kaijus for as long as they're operating, and can churn out a full-on ZergRush if left unchecked.
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** [[VideoGame/DonkeyKongCountry1 The first game]] has an enemy barrel with a crossbones on it whose sole purpose is to spit out an endless wave of mooks. Later in the final world before the final boss, there's a mine level that has these barrels as its gimmick. There you'll face countless of them spawning infinite different enemies if you don't act fast enough. It doesn't help the level is actually one of the longest in the game. There's also a boss named Dumb Drum, actually a giant version of the previously mentioned barrels, that uses this feature as its attack. It just spawns to enemies at a time though so it's quite easy to beat.

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** [[VideoGame/DonkeyKongCountry1 The first game]] has an enemy barrel with a crossbones on it whose sole purpose is to spit out an endless wave of mooks. Later in the final world before the final boss, there's a mine level that has these barrels as its gimmick. There you'll face countless of them spawning infinite different enemies if you don't act fast enough. It doesn't help the level is actually one of the longest in the game. There's also a boss named Dumb Drum, actually a giant version of the previously mentioned barrels, that uses this feature as its attack. It just spawns to two enemies at a time though time, though, so it's quite easy to beat.
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** In the very first dungeon, you will find an electrical machine that spawn mephits until you deactivate it, and later some "portals" (treated as npc that you can "kill", that is destroy) that spawn other mephits.

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** Likewise for Engineer nests in ''VideoGame/Halo3ODST'', which combust spectacularly when fired upon and can lead to a daisy chain of destruction.

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** Likewise for Engineer nests in ''VideoGame/Halo3ODST'', which combust spectacularly when fired upon and can lead to a daisy chain of destruction.



* Blood Hawk nests in ''VideoGame/DiabloII'' will continue to spawn Blood Hawks ([[UndergroundMonkey or whichever variety you may encounter]]) until you destroy the nest.

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* ''VideoGame/DiabloII'':
**
Blood Hawk nests in ''VideoGame/DiabloII'' will continue to spawn Blood Hawks ([[UndergroundMonkey or whichever variety you may encounter]]) until you destroy the nest.



** The most JustForFun/{{egregious}} example is Coldworm the Burrower, an Act 2 boss that spawns Sand Maggots until it's killed (and he takes quite some damage). The bad part comes here: Sand Maggots are themselves an example of EnemySummoner, so you could find yourself quickly surrounded and overrun if you're not prepared.
** Worst of all, those mooks give you no XP or treasure.

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** The most JustForFun/{{egregious}} example is Coldworm the Burrower, Burrower is an Act 2 boss that spawns Sand Maggots until it's killed (and he takes quite some damage). The bad part comes here: Sand Maggots are themselves an example of EnemySummoner, so you could find yourself quickly surrounded and overrun if you're not prepared.
** Worst of all, those mooks give you no XP or treasure.
prepared.



* ''VideoGame/{{Sonic 3|AndKnuckles}}'' had Launch Base Zone, in which passing in-between a pair of motion detectors will spawn those diving mooks. Parking yourself in a specific one and doing a spindash was [[InfiniteOneUps an easy way to rack up 200+ lives]].

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* ''VideoGame/{{Sonic 3|AndKnuckles}}'' had ''VideoGame/Sonic3AndKnuckles'' haa Launch Base Zone, in which passing in-between a pair of motion detectors will spawn those diving mooks. Parking yourself in a specific one and doing a spindash was [[InfiniteOneUps an easy way to rack up 200+ lives]].



** This isn't so bad for spellcasters, who can use ''Abjuration''. Abjuration is a low-level summoning spell that drastically shortens the remaining lifetime of any hostile summoned creatures in line of sight of the caster. Casting it twice is usually enough to immediately dismiss any and all hostile summoned creatures you see. The top-level summoners may of course immediately summon more enemies, but it really takes the bite out of summoning chains. So naturally, it was nerfed. The original version is kept as "mass Abjuration" though.
* Many of the bosses in ''VideoGame/NetHack'' can mass-summon various enemies whenever they feel like it. Oh, and the difficulty of said enemies ''scales with your level''. In other words, if you are a godless killing machine, the foe will summon a ''horde of godless killing machines'' to counter you. Often, the only hope of survival is to teleport away.
** The worst of these can even summon other boss monsters, potentially including other Mook Makers or even ''the most powerful monster in the game'', [[spoiler:Demogorgon]] (who actually never appears for any other reason). Best to hope the RandomNumberGod is smiling on you...
*** Oh and things can be generated with a scroll or wand of create monster, which will generally be hostile to you even if ''you'' were the one who read the scroll or used the wand. (Since obviously, the creatures generated when some ice troll or even a lowly kobold read the scroll will all be best friends with it.) Cursed scrolls of create monster summon 13-17 monsters.

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** This isn't so bad for spellcasters, who can use ''Abjuration''. Abjuration is a low-level summoning spell that drastically shortens the remaining lifetime of any hostile summoned creatures in line of sight of the caster. Casting it twice is usually enough to immediately dismiss any and all hostile summoned creatures you see. The top-level summoners may of course immediately summon more enemies, but it really takes the bite out of summoning chains. So naturally, it was nerfed. The original version is kept as "mass Abjuration" though.
* Many of the bosses in ''VideoGame/NetHack'' can mass-summon various enemies whenever they feel like it. Oh, and the difficulty of said enemies ''scales with your level''. In other words, if you are a godless killing machine, the foe will summon a ''horde of godless killing machines'' to counter you. Often, the only hope of survival is to teleport away.
**
away. The worst of these can even summon other boss monsters, potentially including other Mook Makers or even ''the most powerful monster in the game'', [[spoiler:Demogorgon]] (who actually never appears for any other reason). Best to hope the RandomNumberGod is smiling on you...
*** Oh and
Lastly, things can be generated with a scroll or wand of create monster, which will generally be hostile to you even if ''you'' were the one who read the scroll or used the wand. (Since obviously, the creatures generated when some ice troll or even a lowly kobold read the scroll will all be best friends with it.) Cursed scrolls of create monster summon 13-17 monsters.



* ''VideoGame/UltimateCustomNight'' has Dee Dee. If selected, she will appears once during the night, and either increase the difficulty of an already-present enemy, add a random new one, or (very rarely) do nothing. In the former two cases, there's no indication of what character she buffed or added. [[spoiler:There's also the slight chance that she'll instead summon one of 6 characters that aren't selectable in the menu]].
** However, if you're playing on 50/20 Mode, you'll be already fighting all the animatronics at the highest difficulty... [[spoiler:Enter XOR, Dee Dee's "shadow" version who can rarely replace her (''always'' replaces Dee Dee on 50/20 Mode), and who [[UptoEleven summons all 6 of the aforementioned secret animatronics, one after the other]]]].

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* ''VideoGame/UltimateCustomNight'' has Dee Dee. If selected, she will appears once during the night, and either increase the difficulty of an already-present enemy, add a random new one, or (very rarely) do nothing. In the former two cases, there's no indication of what character she buffed or added. [[spoiler:There's also the slight chance that she'll instead summon one of 6 characters that aren't selectable in the menu]].
**
menu]]. However, if you're playing on 50/20 Mode, you'll be already fighting all the animatronics at the highest difficulty... [[spoiler:Enter XOR, Dee Dee's "shadow" version who can rarely replace her (''always'' replaces Dee Dee on 50/20 Mode), and who [[UptoEleven summons all 6 of the aforementioned secret animatronics, one after the other]]]].



* Any Geo Panels with the Clone effect in the ''Franchise/{{Disgaea}}'' series can function as these, spawning an exact copy of a randomly chosen unit who's on the panels at the end of each turn.

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* ''Franchise/{{Disgaea}}'':
**
Any Geo Panels with the Clone effect in the ''Franchise/{{Disgaea}}'' series can function as these, spawning an exact copy of a randomly chosen unit who's on the panels at the end of each turn.



* ''VideoGame/{{Prototype}}'' has Hives and Military Bases. Hives generally spawn [[LightningBruiser Hunters]], up to four and maintains that number while the player is within the vicinity. Military Bases generate a couple extra squad of soldiers if an alert is raised within vicinity, and will continue to do so if the alert is still active and there is a lack of surviving military personnel. Destroying said structures will effectively erase the presence and circular area influence of the respective enemy type for a few minutes.

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* ''VideoGame/{{Prototype}}'' ''VideoGame/{{Prototype}}'':
** The game
has Hives and Military Bases. Hives generally spawn [[LightningBruiser Hunters]], up to four and maintains that number while the player is within the vicinity. Military Bases generate a couple extra squad of soldiers if an alert is raised within vicinity, and will continue to do so if the alert is still active and there is a lack of surviving military personnel. Destroying said structures will effectively erase the presence and circular area influence of the respective enemy type for a few minutes.



** And as for "little wit": Binder usually has to tell them what to do, but what they ''can'' do includes making a run at a bank with guns as a distraction so that others can attempt to sneak in....



* In ''WesternAnimation/RobotChicken,'' [[Franchise/GIJoe Cobra]] has one of these to clone countless Mooks, though without constant maintenance some of the clones come out wrong ("Fail Nobra!").
* On ''WesternAnimation/TheTransformers,'' Shrapnel has the ability to turn scrap metal into "clones" of himself and the other Insecticons. These are apparently non sentient, and the show treats them as completely disposable MechaMooks.

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* In ''WesternAnimation/RobotChicken,'' ''WesternAnimation/RobotChicken'', [[Franchise/GIJoe Cobra]] has one of these to clone countless Mooks, though without constant maintenance some of the clones come out wrong ("Fail Nobra!").
* On ''WesternAnimation/TheTransformers,'' ''WesternAnimation/TheTransformers'', Shrapnel has the ability to turn scrap metal into "clones" of himself and the other Insecticons. These are apparently non sentient, and the show treats them as completely disposable MechaMooks.
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* Makuta from ''Toys/{{Bionicle}}'' are EnergyBeings wearing armor. They can solidify part of their gaseous substance (antidermis) into disgusting Kraata slugs. Exposed to [[MutagenicGoo Energized Protodermis]], these can be turned into Rahkshi armor, which then another Kraata can pilot. When Makuta Teridax became the ruler of the Matoran Universe, he kept a bunch of his brethren alive to mass-produce Rahkshi out of their own substance. Given that the Makuta's main occupation was bioengineering, they could also create basically whatever they wanted -- for instance the [[GiantSpiders Visorak]] [[SpiderSwarm horde]], ''twice''.

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* Makuta from ''Toys/{{Bionicle}}'' are EnergyBeings wearing armor. They can solidify part of their gaseous substance (antidermis) into disgusting Kraata slugs. Exposed to [[MutagenicGoo Energized Protodermis]], these can be turned into Rahkshi armor, which then another Kraata can pilot. When Makuta Teridax became the ruler of the Matoran Universe, he kept a bunch of his brethren alive to mass-produce Rahkshi out of their own substance. Given that the Makuta's main occupation was bioengineering, they could also create basically whatever they wanted -- for instance the [[GiantSpiders [[GiantSpider Visorak]] [[SpiderSwarm horde]], ''twice''.
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** Pictured: A Metool dispenser from the ''VideoGame/MegaManClassic'' series.

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** Pictured: A Metool Met dispenser from the ''VideoGame/MegaManClassic'' series.



** Lakitus in ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioWorld2YoshisIsland'' and all ''VideoGame/NewSuperMarioBros'' games, throw Spiny Eggs which turn into Spinies.

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** Lakitus in ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioWorld2YoshisIsland'' and all ''VideoGame/NewSuperMarioBros'' games, throw Spiny Eggs which turn into Spinies. In ''VideoGame/YoshisStory'', they throw Spiked Balls, while in ''VideoGame/NewSuperMarioBrosU'' and its Luigi U port, they throw Piranha Pods, in addition to their usual Spiny Eggs.



** ''VideoGame/SuperMario3DLand'' has Baddie Boxes, green boxes with yellow borders and Bowser's face imprinted on them. They endlessly generate [[TheGoomba Goombas]] in normal levels and [[InvincibleMinorMinion Dry Bones]] in castle levels.

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** ''VideoGame/SuperMario3DLand'' has Baddie Boxes, green boxes with yellow borders and Bowser's face imprinted on them. They endlessly generate [[TheGoomba Goombas]] in normal levels and [[InvincibleMinorMinion Dry Bones]] in castle levels. In ''VideoGame/SuperMario3DWorld'' however, they can only spawn Bob-ombs.



* Many creatures in ''VideoGame/DragonQuest'' are capable of doing this. The ThatOneBoss of ''VideoGame/DragonQuestVII'', Hellcloud, combines this with StandardStatusEffects.

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* Many creatures in ''VideoGame/DragonQuest'' are capable of doing this. The ThatOneBoss of ''VideoGame/DragonQuestVII'', Hellcloud, Cumulus Vex, combines this with StandardStatusEffects.
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* The ''VideoGame/PowerBomberman'' stage Monster Havoc has one of these at the center of the stage, as do variations of some other stages like Fort Bombyard and Future World. Breaking the soft blocks around it will allow the monsters to roam free around the stage, with [[CollisionDamage deadly results]].
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* The Literature/{{Discworld}} novel ''Literature/ReaperMan'' sees a parasitical hive-mind awaken in Ankh-Morpork. Specifically, a malevolent creature taking the form of a shopping mall. When the Wizards of Unseen University take it on, they discover the hive-queen can generate its worker - taking the form of wheeled shopping trolleys - far faster than they can be destroyed. Eventually, in the manner of a spider encasing living prey in its silk, the queen turns the wizards into whatl ook like display mannequins.
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* ''VideoGame/{{Pikmin}} 2'' has the Empress Bulborb, which keeps spawning Bulburb Grubs, very weak enemies that are nonetheless very annoying as they eat up your Pikmin very quickly if you're not careful.

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* ''VideoGame/{{Pikmin}} 2'' ''VideoGame/Pikmin2'' has the Empress Bulborb, which keeps spawning Bulburb Grubs, very weak enemies that are nonetheless very annoying as they eat up your Pikmin very quickly if you're not careful.

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* [[Series/KamenRiderDecade Kamen Rider Diend]]'s main power is the ability to create copies of other Kamen Riders, which then do what he tells them to. Normally these summons are solo, but his most-used card creates three [[Series/KamenRiderFaiz Riotroopers]], more in line with this trope.
** Later, a MonsterOfTheWeek steals the Diendriver, and with it, summons a Fangire and Undead to fight the ''Series/SamuraiSentaiShinkenger''.

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* [[Series/KamenRiderDecade ''Franchise/KamenRider'':
** ''Series/KamenRiderDecade'' rival
Kamen Rider Diend]]'s Diend's main power is the ability to create copies of other Kamen Riders, which then do what he tells them to. to. Normally these summons are solo, but his most-used card creates three [[Series/KamenRiderFaiz Riotroopers]], more in line with this trope.
** Later,
trope. During a crossover, a MonsterOfTheWeek steals the Diendriver, and with it, summons a Fangire and Undead to fight the ''Series/SamuraiSentaiShinkenger''.''Series/SamuraiSentaiShinkenger''.
** ''Series/KamenRiderOOO'' has Uva eventually figure out that instead of using a Cell Medal to make a MonsterOfTheWeek which can be used to get more Cells than it cost to make, he can split one in half and use it to create Waste Yummies when all he needs is a body to get in OOO's way for a minute. Even later, he figures out that he can use his mooks to create a Cell Medal farm that won't trigger anyone else's ability to detect the Medals clanging against each other, ''and'' lets him make money as a legitimate businessman so he can hire humans to do his bidding, turning him into the most powerful character in the show.
** ''Series/KamenRiderFourze'' includes mook-making as one of the perks of any MonsterOfTheWeek who manages to ascend to Horoscope status, granting them the ability to summon ninjas. The Leo Horoscope produces fewer ninjas at a time than the rest, but ConservationOfNinjutsu is in effect, making his much stronger than anyone else's.
** ''Series/KamenRiderWizard'' has most Phantoms able to summon Ghouls by throwing pebble-like objects onto the ground. It's not clear where the pebbles come from, but the Phantoms presumably create them out of their own magic.
** ''Series/KamenRiderGaim'' has summoning Inves as something the ''heroes'' can do by opening Lockseeds and holding the open locks in their hand, which evolves from a Pokemon-like game into a combat tactic. Most of them abandon doing this as the show progresses, both due to all of the major players eclipsing Inves in power and due to the horrible revelations about [[TheVirus what Inves are]]. By the end of the show, [[spoiler:Kouta and Kaito are both close enough to gods that they can summon thousands of Inves with a wave of their hand without needing Lockseeds at all, and tearing through each other's army is just a warmup]].
** ''Series/KamenRiderExAid'' comes with mook-summoning as a standard Bugster power. Since nearly all Bugsters are video game villains brought to life, they can summon mooks just like they could in their home games.
** ''Series/KamenRiderZeroOne'' has the government respond to the ongoing epidemic of robots being hacked and turned into killing machines by creating the Gigers, giant robots designed to pacify a large number of [=HumaGears=] at once by hacking into all of them simultaneously. This is equivalent to fighting fire with gasoline, as it takes ''five minutes'' for the villains to just hijack the Gigers themselves and turn them into mook-making machines.
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* Barbarian encampments in VideoGame/{{Civilization}} series, which pop up in the FogOfWar, spawns barbarian units that are hostile against everyone. If destroyed, encampments give modest gifts of gold, or depending on the version or the civilization, extra bonuses. (like free soldiers if destroyed by Germany in Civ 5)
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