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David isn't a horse.


* ''VideoGame/KillerIsDead'' has David, usually being very different from the protagonist [[spoiler:changes in the final battle to a form which is neigh-identical to yours, complete with clothes, sword, and attack set]].

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* ''VideoGame/KillerIsDead'' has David, usually being very different from the protagonist [[spoiler:changes in the final battle to a form which is neigh-identical nigh-identical to yours, complete with clothes, sword, and attack set]].

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alphabetizing, crosswicking Unleash The Light, deliberately redlinking games without pages, and removing positional phrasing and YMMV tropes


* Interestingly subverted in ''Baldur's Gate: Tales of the Sword Coast'', where you face a [[strike:Demonknight]] Death Knight and have the option of activating its Mirror of Reflection (which, it is initially implied, might be used against you). [[spoiler:Instead of conjuring a Mirror Boss, it instead conjures up weird distortions that attack everyone, as it's broken.]]

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* Interestingly subverted in ''Baldur's Gate: Tales of the Sword Coast'', ''VideoGame/BaldursGateTalesOfTheSwordCoast'', where you face a [[strike:Demonknight]] Death Knight and have the option of activating its Mirror of Reflection (which, it is initially implied, might be used against you). [[spoiler:Instead of conjuring a Mirror Boss, it instead conjures up weird distortions that attack everyone, as it's broken.]]



* In Act 3 of ''VideoGame/DivinityOriginalSinII'', [[spoiler:the JerkassGods inhabiting the party's bodies decide to kill them for a GrandTheftMe]] and create shadowy versions of the party with all of their current stats and abilities. And to make matters worse, once there's only one left standing it goes OneWingedAngel and triggers a second phase.



* In Act 3 of ''VideoGame/DivinityOriginalSinII'', [[spoiler:the JerkassGods inhabiting the party's bodies decide to kill them for a GrandTheftMe]] and create shadowy versions of the party with all of their current stats and abilities. And to make matters worse, once there's only one left standing it goes OneWingedAngel and triggers a second phase.



* ''VideoGame/TheElderScrollsIVOblivion'' expansion ''Shivering Isles'' has you fight a dark shadow of yourself at one point. As Oblivion uses a character creation system with stats for specific abilites, this shadow [[spoiler:is literally your own character, copied and coloured pitch black, with your exact stats and level, right down to the equipment it carries.]] Its status as a [[ThatOneBoss That One Boss]] depends on how much your own character kicks ass, as the computer has all your weapons and abilities without the need to [[TheComputerIsACheatingBastard press buttons to switch between them.]]

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* ''VideoGame/TheElderScrollsIVOblivion'' expansion ''Shivering Isles'' has you fight a dark shadow of yourself at one point. As Oblivion uses a character creation system with stats for specific abilites, abilities, this shadow [[spoiler:is literally your own character, copied and coloured pitch black, with your exact stats and level, right down to the equipment it carries.]] Its status as a [[ThatOneBoss That One Boss]] depends on how much your own character kicks ass, as the The computer has all your weapons and abilities without the need to [[TheComputerIsACheatingBastard press buttons to switch between them.]]



*** ''XIII-2'' also has separate DLC involving a fight with ([[JustAShell echoes of]]) Lightning and Amodar, who use the same two-man Paradigms that Noel and Serah can use if they eschew [[{{Mons}} the Paradigm Pack]]. Lightning (copied from her condition in the last game as a l'Cie proper) has access to Commando, Ravager, Synergist, and Medic roles; Amodar (who uses items and grenades in lieu of magic, much like Snow did in the early stages of last game) has access to Commando, Sentinel, and Saboteur roles. [[TurnsRed They ditch the Paradigm system when one goes down]].

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*** ''XIII-2'' also has separate DLC involving a fight with ([[JustAShell ([[EmptyShell echoes of]]) Lightning and Amodar, who use the same two-man Paradigms that Noel and Serah can use if they eschew [[{{Mons}} the Paradigm Pack]]. Lightning (copied from her condition in the last game as a l'Cie proper) has access to Commando, Ravager, Synergist, and Medic roles; Amodar (who uses items and grenades in lieu of magic, much like Snow did in the early stages of last game) has access to Commando, Sentinel, and Saboteur roles. [[TurnsRed They ditch the Paradigm system when one goes down]].



* Similarly to the ''Jade Empire'' example above, [[BigBad Darth Malak]] from ''VideoGame/KnightsOfTheOldRepublic'' uses abilities very similar to your own and blocks, attacks, dodges, heals, etc., all exactly like your character can requiring mastery of your combat forms (and a lot of stims) to stand a chance.



* Helena in ''Videogame/{{Lost Kingdoms}}'' has a runestone and uses cards to summon monsters, just like Katia. She also has basically the same backstory and goal.

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* Helena in ''Videogame/{{Lost Kingdoms}}'' ''VideoGame/LostKingdoms'' has a runestone and uses cards to summon monsters, just like Katia. She also has basically the same backstory and goal.



* The final battle of ''VideoGame/RingsOfPower'' on UsefulNotes/SegaGenesis is this, whereas your evil rival has gathered a party of adventurers with the exact same class composition as your own to fight you.



* ''VideoGame/TalesSeries''

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* ''VideoGame/TalesSeries''[[BigBad Darth Malak]] from ''VideoGame/StarWarsKnightsOfTheOldRepublic'' uses abilities very similar to your own and blocks, attacks, dodges, heals, etc., all exactly like your character can requiring mastery of your combat forms (and a lot of stims) to stand a chance.
* ''VideoGame/TalesSeries'':



* A similar situation to the ''Ultima IV'' example occurs in the final battle of ''Rings Of Power'' on UsefulNotes/SegaGenesis, whereas your evil rival has gathered a party of adventurers with the exact same class composition as your own to fight you.

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* A similar situation to the ''Ultima IV'' example occurs in the final battle of ''Rings Of Power'' on UsefulNotes/SegaGenesis, whereas your evil rival has gathered a party of adventurers with the exact same class composition as your own to ''VideoGame/UnleashTheLight'':
** The boss
fight you.in Pyrope’s World has you fighting against [[HardLight Light versions]] of the Crystal Gems.
** If you have [[spoiler:Hessonite]] on your team in Rose's Room, the FinalBoss becomes this because the room will make a simulated copy of her instead.

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Misuse: needs angst from the clone


** [[AntiVillain Asch]] of ''VideoGame/TalesOfTheAbyss'' is this to Luke, with very good reason -- [[spoiler:[[CloningBlues Luke is his clone]]]]. Indeed, in Luke's clashes with him (which are, of course, DuelBoss Fights), he has most of the same skills that Luke does -- the only major difference in ability is the fact that Asch can cast spells and his [[LimitBreak Mystic Arte]] is different, though functionally similar.

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** [[AntiVillain Asch]] of ''VideoGame/TalesOfTheAbyss'' is this to Luke, with very good reason -- [[spoiler:[[CloningBlues Luke [[spoiler:Luke is his clone]]]].clone]]. Indeed, in Luke's clashes with him (which are, of course, DuelBoss Fights), he has most of the same skills that Luke does -- the only major difference in ability is the fact that Asch can cast spells and his [[LimitBreak Mystic Arte]] is different, though functionally similar.
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* Most bosses in ''VideoGame/SuperCatboy'', including the Mole, Rottweiler, and Bull are huge, towering over your feline protagonist. And then there's the CatNinja, an agile henchwoman of the villains who's the same size as you and uses the same kind of attacks. Somehow this makes her the game's hardest boss.

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* ''VideoGame/{{Hades}}'': Theseus is a mix of this and serving as a FinalExamBoss for the Elysium section of the game. When he reaches half-health, his second phase involves starting to use a random Greater Call boon that Zagreus can be given. Additionally, his spear moves are very similar to Varatha, a weapon that the player can equip.



* The Artifact of Vengeance in ''VideoGame/RiskOfRain2'' causes a shadowy doppelganger of the player to spawn once every ten minutes. The doppelganger comes equipped with all that player's items, making it potentially very lethal.

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* ''VideoGame/RiskOfRain2'':
**
The Artifact of Vengeance in ''VideoGame/RiskOfRain2'' causes a shadowy doppelganger of the player to spawn once every ten minutes. The doppelganger comes equipped with all that player's items, making it potentially very lethal.lethal.
** Mithrix is a unique example, as in his final phase, he steals all of the player's items and starts enchancing his own attacks with them, which can make him nigh-impossible to deal with depending on what the player has. The player gradually earns their items back by damaging him.
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* In ''VideoGame/{{OFF}}'', the Queen fights very similarly to the Batter, as she has her own Add-Ons that assist her in battle like the player does. The major difference is that she lacks support abilities like the Batter has, as all of her skills are offensive.


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* In the good ending of ''VideoGame/CryOfFear'', [[spoiler:the real Simon fights the imaginary FaceMonsterTurn version that the player has been controlling up to that point. While the gameplay is changed as the player is wheelchair-bound and shoots at Book Simon during key moments, Book Simon uses most of the weapons that the player collected throughout the game.]]
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* Mecha-Turtle in ''VideoGame/TeenageMutantNinjaTurtles'' (NES).

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* Mecha-Turtle in ''VideoGame/TeenageMutantNinjaTurtles'' (NES).''VideoGame/TeenageMutantNinjaTurtles1989''.
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* ''VideoGame/ExorcistFairy'' has the Inner Demon, whose first phase of the boss fight is a duplicate of the player's, including identical jumping, slashing, and SlideAttack moves. But after being defeated once she gets upgraded with a new SwordBeam attack and TeleportSpam abilities.
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** [[spoiler: Ganondorf]] at the end of ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' fights Link in ways that are similar to him. Like Link, he can change weapons on the fly and uses the same types of weapons he uses (sword, spear, and a club). Should Link attempt to use his Flurry Rush on him or attack poorly, the boss will counter with a Perfect Dodge of his own with the same BulletTime effect to boot.
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[[folder: Roguelikes]]

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[[folder: Roguelikes]][[folder:Roguelikes]]
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* ''VideoGame/{{Putrefaction}} 2'' has [[spoiler:Adolf Hitler]], empowered by demonic forces and gaining PlayingWithFire powers, as a ClimaxBoss (!!!). Every other boss in either games are gigantic monsters.
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* ''VideoGame/EldenRing'': the Mimic Tear boss fights feature a Silver Tear enemy that transforms into an exact copy of the player, down to weapons, equipment, and even held items. Ironically, it's often considered one of the easier bosses, since the player is usually a GlassCannon in comparison to many of their foes, and the Mimic Tear's health isn't scaled up to compensate. Another weakness is the Tear copies the player ''as they are when the battle starts'', so by removing all of your equipment, starting the battle, and then re-equipping it, the Tear is forced to fight as a half-naked human reduced to weak punching attacks.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


* In the Flash game ''VideoGame/GinormoSword'', the Temple of the Moon contains a BonusBoss called {{Doppelganger}} who looks identical to you and has a sword [[{{BFS}} exactly as big as yours]]. And, as the game's name implies, that's pretty freaking big. [[spoiler:Unless, of course, you have your sword reforged to its minimum size before fighting him…]]

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* In the Flash game ''VideoGame/GinormoSword'', the Temple of the Moon contains a BonusBoss an OptionalBoss called {{Doppelganger}} who looks identical to you and has a sword [[{{BFS}} exactly as big as yours]]. And, as the game's name implies, that's pretty freaking big. [[spoiler:Unless, of course, you have your sword reforged to its minimum size before fighting him…]]



** Generally speaking, [[BonusBoss Jo Amon]] and [[OldMaster Sotaro Komaki]] both use a variation of Kiryu's signature Dragon of Dojima moveset whenever they're fought. Komaki, being the progenitor of Kiryu's moveset (on top of being, well, Kiryu's mentor) does have some moves unique to him, making him a somewhat {{downplayed}} example.

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** Generally speaking, [[BonusBoss [[OptionalBoss Jo Amon]] and [[OldMaster Sotaro Komaki]] both use a variation of Kiryu's signature Dragon of Dojima moveset whenever they're fought. Komaki, being the progenitor of Kiryu's moveset (on top of being, well, Kiryu's mentor) does have some moves unique to him, making him a somewhat {{downplayed}} example.



** Whip's Memory ([[spoiler:Richter Belmont]]) from ''VideoGame/CastlevaniaPortraitOfRuin'', a BonusBoss who [[DuelBoss is fought by Jonathan alone]] and has almost exactly the same style.

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** Whip's Memory ([[spoiler:Richter Belmont]]) from ''VideoGame/CastlevaniaPortraitOfRuin'', a BonusBoss an OptionalBoss who [[DuelBoss is fought by Jonathan alone]] and has almost exactly the same style.



** In ''VideoGame/Persona3'', BonusBoss Elizabeth (or Theodore if you play as the female protagonist in ''Persona 3 Portable'') is a Persona user, and uses the same Personas and attacks that the player can use. Including Megidolaon, the strongest non-unique attack in the game.
** ''VideoGame/Persona4'' has the same situation, with BonusBoss Margaret. During the story, there's also the fight with [[spoiler:Adachi, who fights in a very similar way to the protagonist, including having a dark version of the protagonist's default Persona known as Magatsu Izanagi. Though you fight him with your whole party in the game, the anime adaptation plays up the MirrorBoss aspect even more by having Yu (the main character) fight him alone, even using his own Izanagi during the fight.]]
** ''VideoGame/Persona5'' continues the trend of having the Velvet Room assistants (in this case, Caroline and Justine) be a BonusBoss who can use Personas. This time, there's two of them, meaning they can also use player tactics such as healing and even ''reviving'' each other, and they also have their own version of the All-Out Attack (which is an instant win for them, regardless of your party's health) complete with unique "victory" screen. Story-wise, there's [[spoiler:Black Mask Akechi, who uses the same fighting style as the player characters, complete with using both a melee weapon and a ranged weapon. He even has the ability to use multiple Personas, just like Joker.]]

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** In ''VideoGame/Persona3'', BonusBoss OptionalBoss Elizabeth (or Theodore if you play as the female protagonist in ''Persona 3 Portable'') is a Persona user, and uses the same Personas and attacks that the player can use. Including Megidolaon, the strongest non-unique attack in the game.
** ''VideoGame/Persona4'' has the same situation, with BonusBoss OptionalBoss Margaret. During the story, there's also the fight with [[spoiler:Adachi, who fights in a very similar way to the protagonist, including having a dark version of the protagonist's default Persona known as Magatsu Izanagi. Though you fight him with your whole party in the game, the anime adaptation plays up the MirrorBoss aspect even more by having Yu (the main character) fight him alone, even using his own Izanagi during the fight.]]
** ''VideoGame/Persona5'' continues the trend of having the Velvet Room assistants (in this case, Caroline and Justine) be a BonusBoss an OptionalBoss who can use Personas. This time, there's two of them, meaning they can also use player tactics such as healing and even ''reviving'' each other, and they also have their own version of the All-Out Attack (which is an instant win for them, regardless of your party's health) complete with unique "victory" screen. Story-wise, there's [[spoiler:Black Mask Akechi, who uses the same fighting style as the player characters, complete with using both a melee weapon and a ranged weapon. He even has the ability to use multiple Personas, just like Joker.]]



** The BonusBoss [[spoiler:Abyssion]] [[SubvertedTrope Subverts]] this in ''VideoGame/TalesOfSymphonia'' as he wields all the Devil Arms- weapons your party members can equip. The subversion is that he mirrors all of the party members instead of any individual one, and uses moves normally only available to the player.

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** The BonusBoss OptionalBoss [[spoiler:Abyssion]] [[SubvertedTrope Subverts]] this in ''VideoGame/TalesOfSymphonia'' as he wields all the Devil Arms- weapons your party members can equip. The subversion is that he mirrors all of the party members instead of any individual one, and uses moves normally only available to the player.



*** The BonusBoss [[spoiler:Nebilim]] does the same thing as the ''Symphonia'' example above, but for the Abyss cast instead.

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*** The BonusBoss OptionalBoss [[spoiler:Nebilim]] does the same thing as the ''Symphonia'' example above, but for the Abyss cast instead.



* ''VideoGame/{{Control}}'' has a quite literal version of this as it takes place within [[PocketDimension the dimensional confines]] of an [[ArtifactOfDoom anomalous mirror]]. When Jesse enters it, she finds herself facing an entity called [[SdrawkcabName esseJ]] that looks like her and fights with the same arsenal of her [[SwissArmyGun Service Weapon]] and other PsychicPowers. [[BonusBoss She's not a strictly necessary encounter]], but killing her [[AndYourRewardIsClothes nets you that spiffy black]] BadassLongcoat [[AndYourRewardIsClothes she's wearing]].

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* ''VideoGame/{{Control}}'' has a quite literal version of this as it takes place within [[PocketDimension the dimensional confines]] of an [[ArtifactOfDoom anomalous mirror]]. When Jesse enters it, she finds herself facing an entity called [[SdrawkcabName esseJ]] that looks like her and fights with the same arsenal of her [[SwissArmyGun Service Weapon]] and other PsychicPowers. [[BonusBoss [[OptionalBoss She's not a strictly necessary encounter]], but killing her [[AndYourRewardIsClothes nets you that spiffy black]] BadassLongcoat [[AndYourRewardIsClothes she's wearing]].
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Simply put, a Mirror Boss is a boss in a game whose abilities are the equivalent of the playable character's somehow. This doesn't have to be exact, and it's relative to what the other bosses tend to be like; if most of the game's bosses are gigantic, then just being the same size as the hero counts for a lot, but if everyone in the game is humanoid, a Mirror Boss will have a very similar fighting style.

Depending on how close the boss' abilities are to the hero's, there may have to be some form of [[TheComputerIsACheatingBastard "cheating"]] to ensure that the boss is still a challenge. Giving them [[ContractualBossImmunity special immunities]] to things that would normally destroy the player, some SecretAIMoves to separate them from the hero, or just any general application of MyRulesAreNotYourRules to prevent the player from exploiting certain weaknesses. In a rare occasion, a Mirror Boss can turn out to be controlled by another player, as a [=PvP=] match in a boss' clothing.

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Simply put, a Mirror Boss is a boss in a game whose abilities are the equivalent of the playable character's somehow. This doesn't have to be exact, and it's relative to what the other bosses tend to be like; if most of the game's bosses are gigantic, then just being the same size as the hero counts for a lot, but if everyone in the game is humanoid, a Mirror Boss will have a very similar fighting style.

style. Sometimes, they may even be directly controlled by another human player, as a [=PvP=] match in a boss' clothing.

Depending on how close the boss' abilities are to the hero's, there may have to be some form of [[TheComputerIsACheatingBastard "cheating"]] to ensure that the boss is still a challenge. Giving them [[ContractualBossImmunity special immunities]] to things that would normally destroy the player, some SecretAIMoves to separate them from the hero, or just any general application of MyRulesAreNotYourRules to prevent the player from exploiting certain weaknesses. In a rare occasion, a Mirror Boss can turn out weaknesses ([[ArtificialStupidity AI inferior to a human's intelligence]] being chief among them). Inversely, some abilities are likely to not be controlled by another player, as a [=PvP=] match in kept for a boss' clothing.
version; for example, the TooAwesomeToUse weapon that will OneHitKill anything in its massive explosion may be fun to use, but it's unlikely that it'll be nearly as fun to be on the receiving end of.

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* Creator/PlatinumGames-developed games have a habit of pitting players against {{Mirror Boss}}es:

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* Creator/PlatinumGames-developed games have a habit of Creator/PlatinumGames loves pitting players against {{Mirror Boss}}es:


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*** ''VideoGame/Bayonetta3'' shakes things up a bit by introducing mirror bosses rather late in the game, and they fight with weapons you can earn later to allow you to fight the same way as them. Also, unlike the previous games, these mirror bosses aren't RecurringBoss.
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*** ''VideoGame/LostJudgment'''s final boss takes this a step further: While he cannot jump off walls, he has analogues to all three of Yagami's styles 'and' their signature mechanics, [[spoiler:one of which he actually picks up on and masters near-instantly during his first fight against Yagami.]]

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* ''VideoGame/LikeADragon'':
** Generally speaking, [[BonusBoss Jo Amon]] and [[OldMaster Sotaro Komaki]] both use a variation of Kiryu's signature Dragon of Dojima moveset whenever they're fought. Komaki, being the progenitor of Kiryu's moveset (on top of being, well, Kiryu's mentor) does have some moves unique to him, making him a somewhat {{downplayed}} example.
** ''VideoGame/Yakuza0'':
*** Kiryu's final boss, [[spoiler:Keiji Shibusawa]], is a three stage boss that mimics the battle styles Kiryu has collected throughout the game, starting with a copy of [[SpeedBlitz Rush]], then a copy of [[TheBerserker Beast]], ending with [[UnskilledButStrong Brawler]], or, if you have it unlocked, the [[PurposelyOverpowered "Legend"]] [[spoiler:Dragon of Dojima style based on his latter appearances.]]
*** To a lesser extent, Majima's "final boss" also ends with a boss that has somewhat comparable fighting styles.
** ''VideoGame/{{Judgment}}'': The FinalBoss uses a variation of Yagami's moveset, notably not only boasting a [[PurpleIsPowerful purple]] BattleAura that combines the red and blue of Yagami's fighting styles, but he can even [[WallJump leap off of walls]] just like Yagami can.



* ''VideoGame/Yakuza0'':
** Kiryu's final boss, [[spoiler:Keiji Shibusawa]], is a three stage boss that mimics the battle styles Kiryu has collected throughout the game, starting with a copy of [[SpeedBlitz Rush]], then a copy of [[TheBerserker Beast]], ending with [[UnskilledButStrong Brawler]], or, if you have it unlocked, the [[PurposelyOverpowered "Legend"]] [[spoiler:Dragon of Dojima style based on his latter appearances.]]
** To a lesser extent, Majima's "final boss" also ends with a boss that has somewhat comparable fighting styles.
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Fixing chained sinkhole.


* Downplayed with ''Videogame/DoomEternal'''s [[BossInMookClothing Marauder]]. While these demonic knights don't have the exact capabilities of the [[PlayerCharacter Doom Slayer]], they run pretty fast, can NoSell anything with their [[LuckilyMyShieldWillProtectMe shield]], have a limited form of the VideoGameDashing that the Slayer has, and are ''very'' quick on the draw, making them a greater threat than anything else on the battlefield. This comparison gets further cemented by the Marauders' backstory: [[spoiler:during the [[GreatOffscreenWar Argenta Civil War]], Marauders slain in service to the [[BigBad Khan]] [[AngelicAbomination May]][[LightIsNotGood kr]] were [[BackFromTheDead brought back to life]] with the Divinity Machine, the same device that was originally used to imbue the Doom Slayer with his [[LightningBruiser superhuman speed and strength]].]]

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* Downplayed with ''Videogame/DoomEternal'''s [[BossInMookClothing Marauder]]. While these demonic knights don't have the exact capabilities of the [[PlayerCharacter Doom Slayer]], they run pretty fast, can NoSell anything with their [[LuckilyMyShieldWillProtectMe shield]], have a limited form of the VideoGameDashing that the Slayer has, and are ''very'' quick on the draw, making them a greater threat than anything else on the battlefield. This comparison gets further cemented by the Marauders' backstory: [[spoiler:during the [[GreatOffscreenWar Argenta Civil War]], Marauders slain in service to the [[BigBad Khan]] [[AngelicAbomination May]][[LightIsNotGood kr]] Khan Maykr]] were [[BackFromTheDead brought back to life]] with the Divinity Machine, the same device that was originally used to imbue the Doom Slayer with his [[LightningBruiser superhuman speed and strength]].]]
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* ''VideoGame/LieOfCaelum'': The tutorial boss of the game is Kyou's projection, which he fights during his meditation. The projection can be fought again, but strangely, the entire party can help Kyou in this fight, despite this supposedly taking place in his own mind.
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** Dmitrii Blinov from ''VideoGame/CastlevaniaChroniclesOfSorrow'' is a much closer match, since he has the power to duplicate any attack you use against him. And if that doesn't work, he'll just stab you with a knife. Since he'll stick to what he copies and then spams it liberally afterwards, he can either be ThatOneBoss or a BreatherBoss: for example, using any high-powered, MP-expensive, hard-to-avoid attack on him isn't too smart, as he has no MP to worry about, but since he only uses the souls at their level 1 strength, some of them are hilariously ineffective. The most notable of them is probably the Cave Troll soul, which causes the user to attack with an elongated tongue: however, since the level 1 version of it only has a range of a few pixels, he'll spend most of his time hopping around harmlessly sticking out his tongue at you.

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** Dmitrii Blinov from ''VideoGame/CastlevaniaChroniclesOfSorrow'' ''VideoGame/CastlevaniaDawnOfSorrow'' is a much closer match, since he has the power to duplicate any attack you use against him. And if that doesn't work, he'll just stab you with a knife. Since he'll stick to what he copies and then spams it liberally afterwards, he can either be ThatOneBoss or a BreatherBoss: for example, using any high-powered, MP-expensive, hard-to-avoid attack on him isn't too smart, as he has no MP to worry about, but since he only uses the souls at their level 1 strength, some of them are hilariously ineffective. The most notable of them is probably the Cave Troll soul, which causes the user to attack with an elongated tongue: however, since the level 1 version of it only has a range of a few pixels, he'll spend most of his time hopping around harmlessly sticking out his tongue at you.



** Julius Belmont from ''VideoGame/CastlevaniaChroniclesOfSorrow''. He doesn't fight exactly like the player character, but he is human, and he fights ''exactly'' like a Belmont (duh), up to and including the classic subweapons.

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** Julius Belmont from ''VideoGame/CastlevaniaChroniclesOfSorrow''.''VideoGame/CastlevaniaAriaOfSorrow''. He doesn't fight exactly like the player character, but he is human, and he fights ''exactly'' like a Belmont (duh), up to and including the classic subweapons.
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* ''VideoGame/XKaliber2097'' have the battle against Raptor, who wields an identical blade similar to your titular weapon. He's the same size and speed as you, and have similar SwordBeam abilities he'll use on you.
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** Near the end of ''VideoGame/Splatoon2: [[DownloadableContent Octo Expansion]]''', Agent 8 has to fight Agent 3, [[spoiler:made BrainwashedAndCrazy and undergoing partial Sanitization]]. Both are armed with Splattershot variants (the Octo Shot for Agent 8, the Hero Shot for Agent 3) and bombs, have GlassCannon builds, and boast similar rates of HealingFactor. Since Agent 3 was the PlayerCharacter of [[VideoGame/Splatoon1 the first game]], it also overlaps with DuelingPlayerCharacters.

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** Near the end of ''VideoGame/Splatoon2: [[DownloadableContent Octo Expansion]]''', Expansion]]'', Agent 8 has to fight Agent 3, [[spoiler:made BrainwashedAndCrazy and undergoing partial Sanitization]]. Both are armed with Splattershot variants (the Octo Shot for Agent 8, the Hero Shot for Agent 3) and bombs, have GlassCannon builds, and boast similar rates of HealingFactor. Since Agent 3 was the PlayerCharacter of [[VideoGame/Splatoon1 the first game]], it also overlaps with DuelingPlayerCharacters.
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** ''VideoGame/Splatoon3'''s [[CardBattleGame Tableturf Battle]] mode has several "Splatsville locals" to unlock and play against, each with their own unique decks. However, Clone Jelly, the final unlockable rival, instead uses an exact copy of the player's deck.

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** ''VideoGame/Splatoon3'''s [[CardBattleGame Tableturf Battle]] mode has several "Splatsville locals" to unlock and play against, each with their own unique decks.decks of cards. However, Clone Jelly, the final unlockable rival, instead uses an exact copy of the player's deck.

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* Near the end of ''VideoGame/{{Splatoon 2}}'''s Octo Expansion story, Agent 8 has to fight Agent 3, [[spoiler:made BrainwashedAndCrazy and undergoing partial Sanitization]]. Both are armed with Splattershot variants (the Octo Shot for Agent 8, the Hero Shot for Agent 3) and bombs, have GlassCannon builds, and boast similar rates of HealingFactor. Since Agent 3 was the PlayerCharacter of [[VideoGame/Splatoon1 the first game]], it also overlaps with DuelingPlayerCharacters.

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* ''Franchise/{{Splatoon}}'':
**
Near the end of ''VideoGame/{{Splatoon 2}}'''s ''VideoGame/Splatoon2: [[DownloadableContent Octo Expansion story, Expansion]]''', Agent 8 has to fight Agent 3, [[spoiler:made BrainwashedAndCrazy and undergoing partial Sanitization]]. Both are armed with Splattershot variants (the Octo Shot for Agent 8, the Hero Shot for Agent 3) and bombs, have GlassCannon builds, and boast similar rates of HealingFactor. Since Agent 3 was the PlayerCharacter of [[VideoGame/Splatoon1 the first game]], it also overlaps with DuelingPlayerCharacters.DuelingPlayerCharacters.
** ''VideoGame/Splatoon3'''s [[CardBattleGame Tableturf Battle]] mode has several "Splatsville locals" to unlock and play against, each with their own unique decks. However, Clone Jelly, the final unlockable rival, instead uses an exact copy of the player's deck.
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Baleful Polymorph was renamed per TRS


* ''VideoGame/GloryOfHeraclesIII'', [[spoiler:through a cross of StableTimeLoop and BalefulPolymorph, has you relive an earlier boss fight from the opposite side, playing as the boss monster fighting your party. Though this time, [[SheatheYourSword the goal is not to win the fight.]]]]

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* ''VideoGame/GloryOfHeraclesIII'', [[spoiler:through a cross of StableTimeLoop and BalefulPolymorph, ForcedTransformation, has you relive an earlier boss fight from the opposite side, playing as the boss monster fighting your party. Though this time, [[SheatheYourSword the goal is not to win the fight.]]]]

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Some reorganization. Also added a new example


* Dark Link, who first appeared as the final boss of ''VideoGame/ZeldaIITheAdventureOfLink''.
** Taken very literally during his reappearance in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' as a miniboss, where he would perfectly mimic every movement and attack the player made, like a mirror image… except if the player performed a stab, in which case Dark Link would jump on top of Link's sword and get a free hit.
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', as appropriate for a game about multiple Links, had "Shadow Link" as [[TheHeavy the primary antagonist]]. He appears in every level to harass Link using the same items you can collect in creative and destructive ways. He is also the boss of several levels.
** The BonusBoss of the GBA remake of ''VideoGame/TheLegendOfZeldaALinkToThePast'' is four copies of Link in different colored tunics as they are portrayed from the Four Swords game. Each Link uses different abilities that the player can use, such as the Hurricane Spin, using the Magic Cape to become invisible, and the ability to shoot sword beams.
** He shows up once more as a bonus boss in ''VideoGame/TheLegendOfZeldaSpiritTracks'' at the very end of the most difficult BossRush challenge of the game.

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* ''Franchise/TheLegendOfZelda'' features Dark Link, who first appeared serving this capacity in his many appearances in the franchise:
** ''VideoGame/ZeldaIITheAdventureOfLink'' has him
as the final boss of ''VideoGame/ZeldaIITheAdventureOfLink''.
** Taken very literally during his reappearance in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' as a miniboss, where he would perfectly mimic every movement
boss, excelling at front swordplay (though without knowing the Up- and attack the player made, like Downthrusts). Outside a mirror image… except if the player performed a stab, in which case Dark Link would jump on top of Link's quirky trick, defeating him requires exceptional sword and get a free hit.
skills.
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', as appropriate for a game about multiple Links, had "Shadow Link" as [[TheHeavy the primary antagonist]]. He appears in every level to harass Link using the same items you can collect in creative and destructive ways. He is also the boss of several levels.
**
''VideoGame/TheLegendOfZeldaALinkToThePast'': The BonusBoss {{Superboss}} of the GBA remake of ''VideoGame/TheLegendOfZeldaALinkToThePast'' is four copies of Link in different colored tunics as they are portrayed from the Four Swords game. Each Link uses different abilities that the player can use, such as the Hurricane Spin, using the Magic Cape to become invisible, and the ability to shoot sword beams.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Taken very literally during his reappearance as a miniboss, where he would perfectly mimic every movement and attack the player made, like a mirror image… except if the player performed a stab, in which case Dark Link would jump on top of Link's sword and get a free hit.
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', as appropriate for a game about multiple Links, has "Shadow Link" as [[TheHeavy the primary antagonist]]. He appears in every level to harass Link using the same items you can collect in creative and destructive ways. He is also the boss of several levels.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'':
He shows up once more as a bonus boss in ''VideoGame/TheLegendOfZeldaSpiritTracks'' {{Superboss}} at the very end of the most difficult BossRush challenge of the game.game, and not only replicates Link's sword skills but also his usage of bombs and arrows.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'': [[spoiler:Alice]], if you pay attention, has quite a few of Travis's attacks. Too bad you don't get the "throw beam katana with such timing that it makes it nearly impossible to get up thanks to the lack of MercyInvincibility" attack. The big thing that makes Alice stand out from other potential Mirror Bosses, such as Ryuji and Skelter Helter, is that Alice borrows a trick that most bosses in any game (save {{Fighting Game}}s) don't have: ''canceling her own moves with a dodge-roll''.

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** ''VideoGame/FinalFantasyXIV'':
*** There are a few bosses that are essentially the classes players use (Thamatuge, Archer, Lancer, etc) and can use the same skills as the player can. However, some of the boss characters will use skills that are unique to them and can't be used by the players.

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** ''VideoGame/FinalFantasyXIV'':
*** There are a few bosses that are essentially the classes
''VideoGame/FinalFantasyXIV'': The vast majority of humanoid enemies fight as playable job classes, which makes them qualify as Mirror ''Mooks'' to players use (Thamatuge, Archer, Lancer, etc) and can use of each class. Most job questlines actively play this trope straight by having at least one solo instanced battle that is against someone of the same skills as the player can. However, job, though there are always some of SecretAIMoves at the boss characters will use skills that are unique to them and can't be used by the players.opponent's disposal.



*** The Warriors of Darkness are a party of a Warrior, a Paladin, a White Mage, a Black Mage, and a Bard, and fight with the same abilities a player of those classes would have -- including the Echo's ability to come back from a TotalPartyKill.

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*** The Warriors of Darkness are a party of a Warrior, a Paladin, a White Mage, a Black Mage, and a Bard, and fight with the same abilities a player of those classes would have -- including the Echo's ability to come back from a TotalPartyKill. In ''Shadowbringers'', each of them (except the Warrior) is the last boss of a questline specific to their own job's [[DamagerHealerTank role]], which [[DownplayedTrope downplays]] the trope at the very least.
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Weak example, because the Agnus party isn't a perfect mirror of the Keves party (for example, Mio's a dodge tank while Lanz is a meat shield). Dueling Player Characters seems like a better fit for this.


* In ''VideoGame/XenobladeChronicles3'', the first of three boss fights late in Chapter 1 is a battle between the player-controlled Kevesi party members and the soon-to-be Agnian party members. Their lineup mirrors yours, consisting of a tank, a damager, and a medic.
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* Near the end of the first ''VideoGame/TombRaider'', Lara meets a copy of herself which does exactly what she does. Shooting it only results in Lara getting injured. You have to lure it into a deathtrap to proceed.

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* Near the end of the first ''VideoGame/TombRaider'', ''VideoGame/TombRaiderI'', Lara meets a copy of herself which does exactly what she does. Shooting it only results in Lara getting injured. You have to lure it into a deathtrap to proceed.



* The third boss in ''VideoGame/CrashBandicoot2NTranced'' is Fake Crash, who mimics the player's movements. Like the ''Franchise/TombRaider'' example, the only way to beat him is to move him so he stands where you shouldn't. If you collide into him, you'll die and he'll produce a cheering animation.

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* The third boss in ''VideoGame/CrashBandicoot2NTranced'' is Fake Crash, who mimics the player's movements. Like the ''Franchise/TombRaider'' ''Tomb Raider'' example, the only way to beat him is to move him so he stands where you shouldn't. If you collide into him, you'll die and he'll produce a cheering animation.
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* Wrath from ''VideoGame/UltraversePrime'' is a clone of Prime who uses the exact same attacks. Their sprites are the same size, they both move with equal speed, and they even share identical uppercuts, grappling throws and high kicks.

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