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As this takes place after the Season 5 finale of Steven Universe, there will be unmarked spoilers of the show.

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The third game in the Steven Universe "Light" series of video games, following Attack the Light and Save the Light, taking place after the finale of the original Steven Universe series but before Steven Universe: The Movie.

After dismantling the Gem Empire, Steven works on ushering a peaceful new Era for the Gems, but Demantoid and Pyrope suddenly show up and threaten to destroy the peace with their Light Prisms. Steven and the Crystal Gems enter the Palace of Light to find them, but they need to look for Prism Keys scattered across the galaxy to get to them. With an old friend of Steven tagging along, it's up to the Crystal Gems to stop Demantoid and Pyrope once and for all!

Unleash the Light was released on November 27th, 2019, exclusively on the Apple Arcade service for iOS, iPadOS, macOS, and tvOS. It later got a release on consoles and Steam on February 19th, 2021.


Unleash the Tropes!

  • 11th-Hour Ranger: Hessonite joins the party for the final battle against Pyrope, Demantoid and the Prism Fusion, but instead of fighting as the fifth member of your team, you must replace one of your allies with her. She only becomes a permanent party member after you beat Story Mode and reach Neato Rank 35 in Rose's Room.
  • Acceptable Breaks from Canon: Lapis Lazuli canonically needs an outside body of water to use her powers, but in the game, she can use them anytime for the player's convenience.
  • Actually a Doombot: The Squaridot who's threatening to take back George turns out to be a Squaribot that the AI of Hessonite's Warship programmed while holding the real Squaridot captive. After the Crystal Gems defeat it, the AI takes over as the real boss of the Peridot DLC.
  • After-Combat Recovery: Any characters who were defeated when battle ended are revived with 1 health, but they miss out on experience points. In Rose's Room, however, characters are not automatically revived and must be revived manually using items or by finding the exit, which brings them back with a small amount of health.
  • A.I. Is a Crapshoot: The true main antagonist of the Peridot DLC is the AI of Hessonite's ship, which took over Squaridot and sought out the Prism.
  • And Your Reward Is Clothes: You can find Costume Schematics, which George can craft into costumes using Chroma. The costumes also come with perks, but they're separate from them so you won't be forced to wear a specific costume just to get them.
  • Anti-Frustration Features:
    • The game now allows you to reposition your party members once per turn, thus letting you maximize their attack range. It also has added benefits such as party members at the back being less likely to be attacked and certain moves having bonuses depending on the user's position on the field.
    • Instead of backtracking to Bismuth's Forge in Save the Light, you can now have George craft upgrades using Chroma at any Warp Pad.
    • Instead of Chroma regenerating every hour in the previous game, they now do so whenever you leave and re-enter the stage containing them.
    • Since it's possible to form a team without Steven in Rose's Room, the Cheeseburger Backpack is accessible even without him. Right from the beginning, you can also use the Backpack even if Steven himself is stunned or defeated due to the Roguelike elements making it difficult to gather and use items in this game mode.
    • Steven's Ukulele Jams are now no longer interrupted if he uses another move while jamming.
  • Apologetic Attacker: Steven sometimes says "Sorry!" when throwing his shield.
  • Arbitrary Headcount Limit: There can only be Steven and three other characters in your party at any given time, but the story proceeds as though all of the playable characters are present. For example, Amethyst will still show up during the Crystal Gems' first meeting with the Bismuthnote  even if she's not in the party.
  • Artistic License – Physics: Some of the Light and Mirrors Puzzles require you to mix light colors to activate the pyramid. However, it follows the subtractive rule of mixing (done in pigments) instead of the additive rule (done in light), so mixing yellow and blue light would make green light, as if you mixed yellow and blue paints.
  • Ascended Meme:
    • If you go to Pearl's equipment menu, one of her quotes is "Hmm? What's this about a bird mom?", a reference to the popular Fan Nickname for her. invoked
    • One of items you can pick up that is used for Garnet is a pastel blue-and-red colored Cotton Candy Keytar, a reference to her Fan Nickname "Cotton Candy Garnet" (her form when Ruby and Sapphire first fused). invoked
    • One of Pearl's quotes while using Precision Strike is "Let me introduce you to... Bad Pearl!", a reference to another popular Fan Nickname for her rebel persona in "Last One Out of Beach City". invoked
  • Beware the Nice Ones: Blue Pearl suggests sending a battalion to retrieve Pyrope and Demantoid's Prisms by force if they don't respond to the heroes' ultimatum.
  • Big Bad Duumvirate: Pyrope and Demantoid. They are both higher ranking gems who don't want to go along with the changes in Steven's Era 3 and hope to take over Homeworld themselves.
  • Body Armor as Hit Points: Armor Packs absorb extra damage by temporarily adding to the user's HP. They're the first ones to break when an enemy attacks them.
  • Boss-Only Level: The final stage in each area contains just one or two treasure chests and the boss. In the Rose's Room update, stage 3 and 5 of each Magical Mission are both boss-only levels, with the stage 3 boss being random.
  • Bragging Rights Reward: Completing all 10 Magical Missions in Rose's Room gives you the final Neato perk, which is a button that lets you instantly win any battle, but only works once per stage. Upon receiving it, your party members likely have ranked up sufficiently enough to breeze through the stages without you resorting to the instant-win button.
  • Brainwashed and Crazy: Squaridot spends most of the DLC under the control of Hessonite's ship, with no control of her own.
  • The Bus Came Back: Hessonite returns, and she's made a new life for herself, just like George.
  • Call-Back:
  • Call-Forward:
    • To Steven Universe: The Movie:
      • One of the charms Pearl, Bismuth and Connie can equip is the Gem Rejuvenator, Spinel's weapon of choice.
      • One of Amethyst's unlockable costumes is the form she had when she first emerged from the Prime Kindergarten. Likewise, one of Steven's is his outfit in that movie.
      • The skill that gives Greg's Heal Jam a 25% chance to cure his allies of negative Status Effects is called "Independent Together", Steg's song.
      • One of the anvil charms that Bismuth can equip is the Little Homeworld Anvil, a reference to the Gem village being built at the beginning of the movie.
      • The achievement for clearing all the Magical Missions in Rose's Room is called "Can't Believe We've Come So Far", one of the lyrics from "Happily Ever After".
    • To Steven Universe: Future:
      • One of Steven's ukulele charms is the Future Uke, which is designed after his outfit in Steven Universe: Future.
        Is this ukulele from... the future?
      • The achievement for getting an A++ on any Black Hole chapter is called "Little Homeschool".
      • One of Greg's quotes on his equipment page is "Cut my hair? Never! No way! No how!" He then suffers a Traumatic Haircut from Bluebird in the latter's eponymous episode.
      • One of Bismuth's equippable armor charms is the Wedding Armor that she makes for Yellow Pearl in "Everything's Fine".
  • Can't Drop the Hero: Like in Save the Light, you can't remove Steven from your party, but only in Story Mode. In Rose's Room, it's possible to form a full team without him, and to compensate for the sole Item Caddy being unavailable if that happens, you're free to use his Cheeseburger Backpack anytime.
  • Captain Obvious: When in disguise, Hessonite gives the Crystal Gems obvious tips on how to make it through the Palace of Light such as needing Prism Keys to open Prism Doors... after they already unlocked the first one, to Amethyst's frustration.
  • Challenge Run: Besides the Crying Breakfast Friends Badge returning from Save the Light, which halves your team's stats for a "big challenge", there's also the Hard Mode Perk in Rose's Room. It does the same as the CBF Badge in exchange for increasing the Rank and Neato EXP gains by 50%.
  • Charm Person:
    • Greg's Limit Break has him charming an enemy into attacking their allies instead of the party, but some powerful enemies are immune to it.
    • One of Hessonite's Autograph abilities has the same function as Greg's Limit Break, while another charms an enemy into healing and buffing the party instead.
  • Chekhov's Gunman:
    • Demantoid and Pyrope were both mentioned in "Together Alone" as being Garnet-type gems like Hessonite.
    • The statue that appears prominently as a recurring shop in the first game and again in the third game is revealed during the final boss to be a Fusion of all three Light Prisms.
  • Company Cross References:
  • Conflict Ball: After losing control of the Final Boss, Demantoid and Pyrope attack each other, each blaming the other for their failure. It winds up poofing them.
  • Critical Status Buff:
    • Some characters have skill upgrades that give them a stat boost when their HP drops to 20% or lower, like Amethyst's Scrappy (boosts Luck) and Lapis's Stretched Thin (boosts Attack).
    • Garnet's "Rally: Attack!" ability powers up an ally's next attack, with its power growing stronger the lower their health is.
  • Cutting Off the Branches: Steven's dialogue when George returns makes it clear that the one ending of Save the Light out of three possible where the Light Prism chooses to stay and start Walking the Earth is the canon one.
  • Death of a Thousand Cuts: Peridot uses her Ferrokinesis by firing 20-30 tin cans at multiple enemies, each dealing 1 damage.
  • Defend Command: Garnet's Counterattack puts her in a defensive stance where she can inflict damage on enemies while blocking. However, you still have to time your blocks to counter them.
  • Draw Aggro: Putting a party member at the front of the team makes enemies more likely to attack them, which is useful for drawing them away from weaker members. The Wailing Stone also draws enemies towards the user for the next 3 turns, but doesn't stop Area of Effect or lane attacks from hitting teammates.
  • Everybody Knew Already: Hessonite's minimal disguise fools absolutely nobody and nobody is shocked when she "reveals" herself just before the final battle. Well, almost nobody. Pyrope is the only one fooled.
  • Failed a Spot Check: Pyrope is astounded when Hessonite announces she's joined the Crystal Gems, even if you were using her in the boss fight against Pyrope. Demantoid lampshades it:
    Demantoid: "Didn't you... not notice her standing there this whole time? Weren't you just having a battle?"
  • Final Death Mode: Rose's Room is an optional game mode where having your whole party wiped means starting over from scratch. To add to the difficulty, your party members start at Level 1 and without items or money, they have to be recruited one by one, and they only unlock new skills and abilities after defeating enemies or by exploring the overworld. Not only are the stages, the recruitable members, and their unlockable skills and abilities randomly generated, but there are also exclusive enemy variants that are much stronger than the ones in Story Mode. However, completing any run in this mode, regardless of how many stages you clear, permanently gives you EXP to increase your party members' starting stats and unlock party-wide perks, which make the next run easier.
  • Final Dungeon Preview: The Palace of Light is explored at the start, but the rest of the level can only be progressed by collecting keys scattered throughout each world.
  • Fire-Breathing Diner: Amethyst uses her Fire Breath against her enemies by eating pizza with hot sauce and then belching out a fireball at them, burning them.
  • Foreshadowing: The shop statue from the first game has a pyramid head composed of three smaller triangles. Here, it's revealed that there are two other Prisms besides George, and they can fuse to become the same statue, but colossal in size.
  • Friendly Fireproof: Like in Save the Light, your ranged attacks don't hurt allies. They can also be upgraded so that they provide benefits when they hit them, like Lapis's Tidal Wave healing any ally in its path.
  • Fusion Dance:
    • As before, the Gems can do this, though in gameplay, you can only fuse Steven with Garnet (to make Sunstone), Pearl (to make Rainbow Quartz 2.0), Amethyst (to make Smoky Quartz), or all three (to make Obsidian). All the fusions from the previous two games (Stevonnie, Sardonyx, Opal, Sugilite, and Alexandrite) are unavailable, except for Smoky Quartz, who was added back in an update.
    • George the Prism is forced into this with Demantoid and Pyrope's Prisms, becoming a massive, multi-armed giant and the Final Boss of the game. This backfires when Steven and Hessonite manage to get to George, breaking the fusion.
  • Gameplay Grading: After clearing the Black Hole at any difficulty level, the game gives you a letter grade based on how many stages you've completed 100%, how many perfect hits/blocks you did, and how many times your party members were defeated.
  • Giant Mook: Giant versions of enemies return from the previous games. As always, they have more HP and higher stats, and extra-large giants now serve as bosses in the Black Hole and Rose's Room.
  • Glowing Eyes of Doom: Lapis's eyes glow white whenever she successfully charges Focus or uses her Limit Break, staring down her enemies while at it.
  • Gratuitous French: Amethyst sometimes says "Excusez moi!" when switching places with another party member.
  • Gratuitous Spanish: Greg sometimes says "Adios, muchachos!" when leaving the stage via Warp Pad.
  • Guest-Star Party Member: Bismuth joins the party in Demantoid's World to help them capture Demantoid's Prism with her Prism Containment Chest. But after the team defeats Demantoid, Bismuth gets poofed while trying to block Demantoid's Prism beam long enough for Steven to retrieve the Chest. Bismuth's gemstone is then kept in your inventory as a Questy Thing, and you won't be able to add her to your party until she reforms, even if you have Rose's Tear to revive her.
  • Harder Than Hard: Diamond Mode returns from Attack the Light, which turns off the stars needed for timing blocks in addition to temporarily emptying your inventory at the start of the Black Hole chapter in Hard Mode.
  • Heal It with Water: Lapis's Tidal Wave can be upgraded twice so that it can heal any ally it hits and also cure their negative Status Effects.
  • Hypocritical Humor: When Hessonite confronts Demantoid and Pyrope for the final battle, she hammily brags about being "the most humble Gem of all time".
  • An Ice Person: Lapis can prepare up to 3 Ice Shards, which she throws at all the enemies hit by her or other team members for bonus damage once per turn. However, she loses them each time she gets hit unless she has the Cold As Ice upgrade to prevent this.
  • Idiosyncratic Difficulty Levels: The Black Hole has three different difficulty options, Normal (signified by a happy Steven in front of a pale blue star), Hard (signified by a nervous Steven in front of a gold star with a ring through it), and Diamond (signified by Steven in an action pose with his shield, in front of a rose-tinted diamond).
  • "I Know You're in There Somewhere" Fight: After the Crystal Gems defeat Pyrope, she and Demantoid team up and force George to fuse with their Prisms to become the Prism Fusion and turn against the heroes. Hessonite joins the Crystal Gems at the last moment to help them fight the Prism Fusion, and after defeating it, Demantoid, and Pyrope, Hessonite and Steven reach out to George by reminding him that he doesn't have to be a weapon and he's become his own person like them. This snaps him out of his brainwashing and unfuses him from the other Prisms.
  • I Meant to Do That: One of Amethyst's quotes after being revived is "Yeah... I meant for that to happen!"
  • Implausible Deniability: The description for the Peri-Alien, which is clearly modeled after Peridot:
    Despite what Lapis claims about this custom alien plushie, Peridot doesn't see any resemblance.
  • Insurmountable Waist-Height Fence: Due to the game switching back to Attack the Light's movement system, where you move between rooms by swiping instead of exploring them freely in a 3D space in Save the Light, you can no longer jump up or down ledges. You also can't grab items unless you're on the same level as them.
  • Interquel: The game is set during the two-year time span between "Change Your Mind" and Steven Universe: The Movie. This is the explicit reason why Steg was not chosen as Greg's Teamwork ability (because he didn't debut until the movie).
  • Ironic Echo: Smoky Quartz's sole attack in Save the Light is "My Adoring Fans", which involves spinning three giant yo-yos like fans to blow away their enemies. Here, Pyrope, the boss of the Palace of Light, calls her Combat Hand Fan attack the same way.
  • I Surrender, Suckers: Hessonite's Disregard and Retaliate abilities work this way. Disregard has her temporarily lower her defense by pretending to lose interest in fighting, and any enemies who hit her during that state powers up Retaliate, her follow-up attack.
  • Item Caddy: Like in the previous games, Steven uses the Cheeseburger Backpack to carry the team's items. You can't use it if he's stunned or he faints in battle unless he has the Trusty Backpack upgrade or you're playing in Rose's Room.
  • Item Crafting: Bismuth's gimmick is that she can mine up three kinds of ore and use them to smith various items that provide buffs to the party.
  • Joke Item: The description for the Sparkly Badge says that all it does is make the wearer sparkle in battle, unlike the other badges, which have actual benefits. The only use it has is for a Sidequest in Pyrope's World, which only rewards you with a Super Star Fruit and a random charm, while in Rose's Room, it can at least be sold for Light Bits.
  • Last Chance Hit Point: Garnet's "Rally: Survive!" ability prevents an ally's HP from dropping below 10% if an enemy's attack would otherwise bring it below that level.
  • Leaked Experience: Like in Save the Light, any party member in waiting gains experience even when not battling. When they're swapped into the team, they'll have accumulated Skill Points for you to spend on upgrades.
  • Leaning on the Fourth Wall: One of Lapis' lines has her apologizing for being late, referencing her being a DLC character that never released for Save the Light.
  • Light and Mirrors Puzzle: There are several puzzles where you have to direct the spotlight to the light-powered pyramid using reflective pillars. The arrows on the pillars indicate the direction the beam of light will take upon hitting them. Some of the puzzles require the beam to be of a certain color, and you have to combine the colored lights to get it.
  • Limit Break: Like in Save the Light, filling up the teamwork bar allows the characters to unleash powerful attacks or fuse. Obsidian is the most destructive of the "limit breaks" and requires the bar to be filled up twice and Garnet, Amethyst, Pearl, and Steven in the team.
  • Mirror Boss:
    • The boss fight in Pyrope’s World has you fighting against Light versions of the Crystal Gems.
    • If you have Hessonite on your team in Rose's Room, the Final Boss becomes this because the room will make a simulated copy of her instead.
  • Nerf:
    • You can only bubble one or two people at a time, as opposed to having up to all 4 characters on the battlefield bubbled at the same time in Save the Light.
    • The teamwork bars from Save the Light are now merged into one, so when it's filled, you can only pick one out of several Limit Breaks in a turn.
    • Fusions now only last for three turns (five if one of the components is wearing the Fusion Badge), starting on the turn their components fuse, before unfusing.
    • Bubble shields now only block the first attack in a multi-strike move instead of all of them in Save the Light.
    • Amethyst's Just Kidding and Steven's Perseverance skills return from the previous game, but while they're guaranteed to be Auto-Revived with low HP after their first KO, It Only Works Once per battle.
    • Both of Pearl's Holo-Pearl abilities only allow up to two Holo-Pearls on the field, unlike in the previous game, where an unlimited amount can be summoned.
  • Nice Girl: Pink Pearl acts friendly towards Steven and is very happy about Homeworld changing for the better.
  • No Biochemical Barriers: Steven and Connie can breathe fine on the alien planets without protective gear, even if they're human (or half-human in Steven's case). One of Pearl's quotes when arriving via Warp Pad lampshades this:
    "Steven, you're in luck! There's a breathable atmosphere here this time!"
  • No Cutscene Inventory Inertia: Despite the unlockable costumes, your party still wears their default outfits during cutscenes.
  • No-Damage Run: There's an achievement for completing a Rose's Room run without anyone fainting.
  • Noob Cave: The pathway leading up to the Palace of Light serves as this, introducing the player to the basics of the game and being un-revisitable after entering the Palace proper, though a few boss battles in the Black Hole reuse the area's layout.
  • Notice This: Clickable items sparkle, even when hidden behind other objects.
  • Orcus on His Throne: Pyrope never leaves the Palace of Light, only using her Prism to send monsters. Demantoid calls her out on this.
  • Paper-Thin Disguise: Hessonite believes that she has flawlessly disguised herself by wrapping a scarf around her face, one that doesn’t even cover her Gem. Only Pyrope falls for it.
  • Phlebotinum Muncher: As a Prism being, George only eats Chroma, which is collected from crystal formations in the overworld. Feeding him certain Chroma lets him craft new costumes for you.
  • Pictorial Letter Substitution: The title logo has the hole in the second A replaced with a star.
  • Post-End Game Content: After clearing Story Mode, the Black Hole is unlocked, which features Randomly Generated Levels and three difficulty levels to complete them in.
  • Precision-Guided Boomerang: Steven's Shield Throw functions like a boomerang. You can pick up to 2-3 targets to hit, and his shield hits all enemies in its path before returning to him.
  • Randomly Generated Levels: The Black Hole has a different layout each time. The first, second, and fourth stage of Rose's Room, as well. The layout of the third stage is always the same, but the boss is random.
  • Reduce Aggro: Putting a party member at the back of the team makes enemies less likely to attack them. Ninja G.U.Y also prevents enemies from directly attacking the user for the next 3 turns, but doesn't stop Area of Effect or lane attacks from hitting them.
  • The Reveal:
    • What was implied in The Movie is confirmed here: Blue Pearl and Yellow Pearl no longer serve their respective Diamonds due to the Gem Empire being dismantled.
    • Parodied right before the final battle, when Pyrope attacks Hessonite, destroying her mask and revealing her identity. Pyrope was the only one fooled by the disguise.
  • Rewarding Vandalism: You can break pots to get items and money. One Jade seemingly calls you out for it, but she actually likes it because to her, breaking pots is breaking the monotonous way of living in Pyrope's World. She even encourages you to break 50 pots as a Sidequest.
  • Robot Me: Robotic copies of Squaridot, entitled "Squaribots", appear in Hessonite's warship.
  • Sequel Hook: DLC hook in this case. In the original version of the game, Squaridot's ship appears in The Stinger.
  • Shield-Bearing Mook: Besides some Mooks putting up their own shields, there are also those who put shields on their allies. Some of them provide Single-Use Shields while others provide Armor Packs, which absorb all your attacks until they break. They should be the ones taken out first, while those with Armor Packs are weak to armor-breaking moves.
  • Shout-Out: Shared with the Shout-Out page for the show.
  • Stat Overflow:
    • Greg's Healing Jam and its overheal upgrade return.
    • The Appetite perk in Rose's Room gives all food healing items an overheal up to 125% of the user's health and also adds three Big Donuts to your starting inventory.
  • Status-Buff Dispel: Greg's Blues Jam gives an enemy the "Blues", removing their Status Buffs and preventing them or their allies from buffing or healing them while also dealing passive damage each time you use an ability. Amethyst's Electrocute can also be upgraded to debuff and block buffs and heals in addition to temporarily disabling an enemy.
  • Superboss: Hessonite appears as the Final Boss in Rose's Room, which is a bonus game mode where under vanilla conditions, you start at Level 1 without items or money, you have to recruit your teammates one by one, you only gain new, random skills and abilities by exploring the overworld and defeating enemies, and being completely wiped out forces you to start over from scratch. She boasts high stats like Giant Mooks, has a Status Buffing move that gives her a random buff, and has three powerful attacks, two of which are unblockable. Said unavoidable attacks can stun one party member or damage the entire team. She's still the Final Boss even if you have Hessonite on your team because Rose's Room will make a simulated copy of her instead.
  • Support Party Member: George prefers helping his friends in battle instead of fighting, so he takes on the support role. When the Teamwork Bar is filled, he can heal the whole team, give them Gradual Regeneration, and revive fainted party members.
  • Surrounded by Idiots: Demantoid feels this way about their plan to take over Gemkind. She definitely includes the narcissistic and inattentive Pyrope among those idiots.
  • The Stinger: Squaridot's ship floating by in space as she laughs.
  • Tactical Withdrawal: Connie and Lion warp away from the battle when they run out of HP, coming back when the battle is over, after enough turns have passed for them to recover, or whenever something revives them.
  • Tech Tree: Each party member has two sets of skill trees that you can spend Skill Points on. Each tree branches out into two upgrade paths after the first one before merging into the final upgrade.
  • Tennis Boss: Like Squaridot in Save the Light, the Squaribots can launch energy balls that are passed back and forth to them every time you block them.
  • Trauma Button: Even after Hessonite's journey of self-discovery, George is still wary of her because of her previous mistreatment of him, and any mention of her name or him seeing through her Paper-Thin Disguise puts him in distress. He gets over it after Hessonite sheds her disguise, joins the Crystal Gems at the last minute, and rescues him from being forcibly fused with the other Prisms by Demantoid and Pyrope.
  • Unexpected Gameplay Change: Some of enemy encounters in the later stages of Hessonite's Warship are puzzle encounters instead. In order to unlock the door, Steven has to throw his shield to change the lights of all the switches to a certain color before he runs out of Star Points.
  • Variable Mix: The BGM becomes muffled whenever you pause, while a ukulele line and electric guitar line are added to the battle music whenever Steven and Greg play their respective instruments when using their abilities that need them. There's an achievement for having both instruments active in battle.
  • Visual Pun: The Flanker Badge, which boosts the wearer's attack by 5% if they're on the top or bottom of the diamond formation, is represented by flank steak being cut with a sword.
  • Vocal Evolution: Zach Callison uses his natural speaking voice for Steven in this game, in contrast to his more high-pitched lines said in Save the Light.
  • Weaponized Teleportation: Connie can use Lion's portal powers to teleport enemies elsewhere on the battlefield. It can be upgraded so that the other enemies get hurt when the one being teleported in hits them.
  • Weapon Tombstone: A variant. When Connie and Lion run out of HP, they warp away from the battle, leaving Connie's sword behind planted in this fashion.
  • Wingdinglish: George speaks in an unintelligible language that's represented by pictograms, but Steven and the Gems still understand him.

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