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Trope was cut/disambiguated due to cleanup


* The obscure OVA ''Anime/DragonsHeaven'' features an odd example with [[SpellMyNameWithAnS SHEIAN/CHEYENNE]], a robot that is both self-aware and capable of moving on his own, but also contains a cockpit for a human pilot. Exactly how "mini" he is [[YourSizeMayVary also varies]]; in some scenes, he's big enough to go toe-to-toe with HumongousMecha while in others he's small enough to sit at a table with other humans.

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* The obscure OVA ''Anime/DragonsHeaven'' features an odd example with [[SpellMyNameWithAnS [[InconsistentSpelling SHEIAN/CHEYENNE]], a robot that is both self-aware and capable of moving on his own, but also contains a cockpit for a human pilot. Exactly how "mini" he is [[YourSizeMayVary also varies]]; in some scenes, he's big enough to go toe-to-toe with HumongousMecha while in others he's small enough to sit at a table with other humans.
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SRO needs to explain the unrealistic outcome fans expected instead and dead link.


** While franchise overwhelming focuses on ~20 meter tall military mobile suits, several of the universes have smaller machines that are typically used for civilian (construction, building contests, races) or paramilitary use (police, riot control). Sometimes they're used against full-sized mobile suits, but this never ends well. Which is [[SurprisinglyRealisticOutcome kind of what you'd expect]] when you try to use construction equipment against actual military hardware. Every time it's been attempted has been out of sheer desperation. Examples include the Petite Mobile Suit in ''Anime/MobileSuitGundamZZ'' and the Draken-E in ''Anime/MobileSuitGundam0080WarInThePocket''.
** ''Manga/MobileSuitGundamSEEDAstray'' has the [[http://www.mahq.net/mecha/gundam/frameastrays/guti.htm Powered Suit Guti.]] As the name suggests it's halfway in between a standard Mobile Suit and PoweredArmor, with the pilot fitting entirely inside the torso.

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** While franchise overwhelming focuses on ~20 meter tall military mobile suits, several of the universes have smaller machines that are typically used for civilian (construction, building contests, races) or paramilitary use (police, riot control). Sometimes they're used against full-sized mobile suits, but this never [[CurbStompBattle always ends well. Which is [[SurprisinglyRealisticOutcome kind of what you'd expect]] when you try to use badly for them]] as expected for construction equipment against actual military hardware. Every time it's been attempted has been out of sheer desperation. Examples include the Petite Mobile Suit in ''Anime/MobileSuitGundamZZ'' and the Draken-E in ''Anime/MobileSuitGundam0080WarInThePocket''.
** ''Manga/MobileSuitGundamSEEDAstray'' has the [[http://www.mahq.net/mecha/gundam/frameastrays/guti.htm [[https://gundam.fandom.com/wiki/Guti Powered Suit Guti.]] As the name suggests it's halfway in between a standard Mobile Suit and PoweredArmor, with the pilot fitting entirely inside the torso.
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* In ''TabletopGame/VorTheMaelstrom'' refers to them as walkers and both human factions, the Union and the Neo-Soviets have these. The Union's Ares is lightly armored and has a built-in light autocannon. It can also add a OneHitKill drill and add highly advanced heavy weapons (but no tank cannons) such as a [[MagneticWeapon railgun]] or PlasmaCannon.The Neo-Soviet Ursa is 50% bigger than an Ares and almost as heavily armoured as some tanks, plus it has a built-in heavy autocannon and a chem sprayer. In most one on one fights between these two usually favors the Ursa as it's far tougher and it usually has more firepower as it typically adds a cannon that's normally found on Neo-Soviet tanks. However the Ursa also has an unstable fusion core which mqy xplode if the walker takes damage.

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* In ''TabletopGame/VorTheMaelstrom'' refers to them as walkers and both human factions, the Union and the Neo-Soviets have these. The Union's Ares is lightly armored and has a built-in light autocannon. It can also add a OneHitKill drill and add highly advanced heavy weapons (but no tank cannons) such as a [[MagneticWeapon [[MagneticWeapons railgun]] or PlasmaCannon.The Neo-Soviet Ursa is 50% bigger than an Ares and almost as heavily armoured as some tanks, plus it has a built-in heavy autocannon and a chem sprayer. In most one on one fights between these two usually favors the Ursa as it's far tougher and it usually has more firepower as it typically adds a cannon that's normally found on Neo-Soviet tanks. However the Ursa also has an unstable fusion core which mqy xplode if the walker takes damage.

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* ''Toys/LEGOPowerMiners'': The first mech introduced in the line, the Mine Mech, is the second-smallest set of the initial wave, only beating out the CoolBike.



* As of 2014, this also applies to the Invasion From Below series of ''Toys/{{Hero Factory}}'', where the previously standard size models are minimechs, with minifigure-sized characters functioning as pilots.

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* As of 2014, this also applies to the Invasion From Below series of ''Toys/{{Hero Factory}}'', ''Toys/HeroFactory'', where the previously standard size models are minimechs, with minifigure-sized characters functioning as pilots.
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Mini-Mecha are machines too big or complex to be considered a PowerHarness or PoweredArmor, but not quite ''humongous'' enough to fit in the other category. A telltale sign you have a Mini-Mecha instead of PoweredArmor is the presence of a physical cockpit, typically small and exposed. PoweredArmor is "worn", meaning that all or most limbs of it cover and move with the wearer's limbs. If the user has to use commands or controls to control the limbs or movement, they can be described as a "pilot" or "driver", and then you have a Mini-Mecha on your hands.

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Mini-Mecha are machines too big or complex to be considered a PowerHarness or PoweredArmor, but not quite ''humongous'' big or complex enough to fit in the other category.be a HumongousMecha, either. A telltale sign you have a Mini-Mecha instead of PoweredArmor is the presence of a physical cockpit, typically small and exposed. PoweredArmor is "worn", meaning that all or most limbs of it cover and move with the wearer's limbs. If the user has to use commands or controls to control the limbs or movement, they can be described as a "pilot" or "driver", and then you have a Mini-Mecha on your hands.
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Added Helldivers EXO walkers.

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* ''VideoGame/{{Helldivers}}'' has the EXO-44 Walker and its variants, which are bipedal heavy weapon platforms. At roughly 3 meters tall, the operator enters through a rear hatch and sits in the torso.
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Mini-Mecha are machines too big or complex to be considered PoweredArmor or a PowerHarness, but not quite ''humongous'' enough to fit in the other category. A telltale sign you have a Mini-Mecha instead of PoweredArmor is the presence of a physical cockpit, typically small and exposed. PoweredArmor is "worn", meaning that all or most limbs of it cover and move with the wearer's limbs. If the user has to use commands or controls to control the limbs or movement, they can be described as a "pilot" or "driver", and then you have a Mini-Mecha on your hands.

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Mini-Mecha are machines too big or complex to be considered PoweredArmor a PowerHarness or a PowerHarness, PoweredArmor, but not quite ''humongous'' enough to fit in the other category. A telltale sign you have a Mini-Mecha instead of PoweredArmor is the presence of a physical cockpit, typically small and exposed. PoweredArmor is "worn", meaning that all or most limbs of it cover and move with the wearer's limbs. If the user has to use commands or controls to control the limbs or movement, they can be described as a "pilot" or "driver", and then you have a Mini-Mecha on your hands.
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None


Mini-Mecha are machines too big or complex to be considered PoweredArmor but not quite ''humongous'' enough to fit in the other category. A telltale sign you have a Mini-Mecha instead of PoweredArmor is the presence of a physical cockpit, typically small and exposed. PoweredArmor is "worn", meaning that all or most limbs of it cover and move with the wearer's limbs. If the user has to use commands or controls to control the limbs or movement, they can be described as a "pilot" or "driver", and then you have a Mini-Mecha on your hands.

to:

Mini-Mecha are machines too big or complex to be considered PoweredArmor or a PowerHarness, but not quite ''humongous'' enough to fit in the other category. A telltale sign you have a Mini-Mecha instead of PoweredArmor is the presence of a physical cockpit, typically small and exposed. PoweredArmor is "worn", meaning that all or most limbs of it cover and move with the wearer's limbs. If the user has to use commands or controls to control the limbs or movement, they can be described as a "pilot" or "driver", and then you have a Mini-Mecha on your hands.
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* ''VideoGame/SpeedPowerGunbike'' is an obscure Japanese [[UsefulNotes/PlayStation PS1]] title featuring transforming motorcycles in the vein of the ''Anime/Megazone23'' example above.

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* ''VideoGame/SpeedPowerGunbike'' is an obscure Japanese [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] title featuring transforming motorcycles in the vein of the ''Anime/Megazone23'' example above.



* The rank-and-file Armours used in UsefulNotes/WW1-esque ''Operator'' straddle the Mini-Mecha[=/=]PoweredArmor line in much the same way as the Iron Monger -- the pilot's head sticks out the top in a helmet structure, while the rest of their body sits in a cramped cockpit that takes up most of the [fairly bulky] torso.

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* The rank-and-file Armours used in UsefulNotes/WW1-esque UsefulNotes/WorldWarI-esque ''Operator'' straddle the Mini-Mecha[=/=]PoweredArmor line in much the same way as the Iron Monger -- the pilot's head sticks out the top in a helmet structure, while the rest of their body sits in a cramped cockpit that takes up most of the [fairly bulky] torso.

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Fixing indentation


* In VideoGame/{{Intrusion 2}} enemies as well as the player can ride in three kinds of mech suits, some with rifles and homing missile launchers, others with machine guns and giant knives, and ones with a harpoon arm allowing them to grab enemies or objects and throw them as weapons.

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* In VideoGame/{{Intrusion 2}} VideoGame/Intrusion2'', enemies as well as the player can ride in three kinds of mech suits, some with rifles and homing missile launchers, others with machine guns and giant knives, and ones with a harpoon arm allowing them to grab enemies or objects and throw them as weapons.



* ''VideoGame/KidIcarus'' Uprising features a few different models, called "Cherubots".
** [[spoiler:The Great Sacred Treasure is a [[TransformingMecha transforming]] variant of this]].

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* ''VideoGame/KidIcarus'' Uprising ''VideoGame/KidIcarusUprising'' features a few different models, called "Cherubots".
**
"Cherubots". [[spoiler:The Great Sacred Treasure is a [[TransformingMecha transforming]] variant of this]].
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None


* In ''WesternAnimation/BattleTech'', the Inner Sphere develops "battle armors" to counter the Clan's Elemental suits. However, the two battle armors they develop, Infiltrator and Sloth, end up closer to this trope than to PoweredArmor.

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* In ''WesternAnimation/BattleTech'', ''WesternAnimation/BattleTech1994'', the Inner Sphere develops "battle armors" to counter the Clan's Elemental suits. However, the two battle armors they develop, Infiltrator and Sloth, end up closer to this trope than to PoweredArmor.
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* In ''TabletopGame/VorTheMaelstrom'' both human factions, the Union and the Neo-Soviets had these. The Union's Ares is lightly armored and has a built-in light autocannon. It can also add a OneHitKill drill and add highly advanced heavy weapons (but no tank cannons) such as a [[MagneticWeapon railgun]] or PlasmaCannon.The Neo-Soviet Ursa is 50% bigger than an Ares and almost as heavily armoured as some tanks, plus it has a built-in heavy autocannon and a chem sprayer. In most one on one fights between these two usually favors the Ursa as it's far tougher and it usually has more firepower as it typically adds a cannon that's normally found on Neo-Soviet tanks.

to:

* In ''TabletopGame/VorTheMaelstrom'' refers to them as walkers and both human factions, the Union and the Neo-Soviets had have these. The Union's Ares is lightly armored and has a built-in light autocannon. It can also add a OneHitKill drill and add highly advanced heavy weapons (but no tank cannons) such as a [[MagneticWeapon railgun]] or PlasmaCannon.The Neo-Soviet Ursa is 50% bigger than an Ares and almost as heavily armoured as some tanks, plus it has a built-in heavy autocannon and a chem sprayer. In most one on one fights between these two usually favors the Ursa as it's far tougher and it usually has more firepower as it typically adds a cannon that's normally found on Neo-Soviet tanks. However the Ursa also has an unstable fusion core which mqy xplode if the walker takes damage.
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None


** Nonhuman races have their own too. The [[MageSpecies sorcerous]] and [[HigherTechSpecies hyper-advanced Pharon]] have the Scarab Walker while the [[PowerCrystal crystalline Shard]] with their [[PureEnergy energy manipulation]] have the Eradicators.

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** Nonhuman races have their own too. The [[MageSpecies sorcerous]] and [[HigherTechSpecies hyper-advanced Pharon]] have the Scarab Walker while the [[PowerCrystal crystalline Shard]] with their [[PureEnergy energy manipulation]] have the Eradicators. Both these walkers [[WeWillUseLasersInTheFuture have energy weapons that put human weapon technology to shame]] and both excel at melee combat. The Scarab Walker can get a Rune which makes it as tough as the Ursa, meanwhile the Eradicator can transform from a flying cocoon state for quick transport into its normal walker form when it's ready for battle.
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Bad indentation about not-example.


** However, the Middle Eastern League's [[http://codegeass.wikia.com/wiki/Bamides Bamides,]] which are shown to be all but immune to ''tank rounds'', are much more akin to Humongous Mecha, standing at over 11 meters. That said, they also ignore most of the human element, being more akin to giant tanks with vaguely leg-like hover systems.
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** Nonhuman races have their own too. The [[WitchRace sorcerous]] and [[HigherTechSpecies hyper-advanced Pharon]] have the Scarab Walker while the [[PowerCrystal crystalline Shard]] with their [[PureEnergy energy manipulation]] have the Eradicators.

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** Nonhuman races have their own too. The [[WitchRace [[MageSpecies sorcerous]] and [[HigherTechSpecies hyper-advanced Pharon]] have the Scarab Walker while the [[PowerCrystal crystalline Shard]] with their [[PureEnergy energy manipulation]] have the Eradicators.
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** Nonhuman races have their own too. The hyper-advanced Pharon have the Scarab Walker while the crystalline Shard have the Eradicators.

to:

** Nonhuman races have their own too. The [[WitchRace sorcerous]] and [[HigherTechSpecies hyper-advanced Pharon Pharon]] have the Scarab Walker while the [[PowerCrystal crystalline Shard Shard]] with their [[PureEnergy energy manipulation]] have the Eradicators.
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Added detail


** The Penitent Engine also leaves its pilot horribly exposed, but this is an ''intended'' design choice.

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** The Penitent Engine also leaves its pilot horribly exposed, but this is an ''intended'' design choice. It's not only a combat walker, it's also a means of punishing a grievous sinner by constantly torturing its pilot.

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