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* [[https://www.youtube.com/watch?v=vsNbUlyERV0 This]] fanmade music video for Music/{{Autechre}}'s "[=plyPhon=]", which syncs a path of screws and bolts to the tapping rhythm of the song. Much like the official music videos, it's [[SurrealMusicVideo very bizarre]].
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* ''WebVideo/DoubleLifeSMP'': {{Discussed|Trope}}. During the memorial held for the Relation-Ship on Day 5, the attendees play the music disc "otherside" (which is a light and upbeat march) while watching the structure burn, and make a joke about the burning remains of the Relation-Ship ''exploding'' the moment the beat drops in the music.
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* ''WebVideo/LifeSMP'': {{Discussed|Trope}} in Season 3, ''Double Life''. During the memorial held for the Relation-Ship on Day 5, the attendees play the music disc "otherside" (which is a light and upbeat march) while watching the structure burn, and make a joke about the burning remains of the Relation-Ship ''exploding'' the moment the beat drops in the music.
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* For the ''WebVideo/DreamSMP'', the opening montage of Quackity's [[https://www.youtube.com/watch?v=7TbzdQZzyc8&t=114s April 12th stream]] was set to Strauss's "Voices of Spring Waltz", as he [[spoiler:travels to Pandora's Vault every day over the course of a month, regardless of the weather, to torture Dream]]. This sequence is stated in a behind-the-scenes stream to be [[ShoutOut inspired]] by ''Film/AClockworkOrange'' (see above in the Live-Action Films section), where all the most violent scenes were similarly set to classical music.
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* For the ''WebVideo/DreamSMP'', the opening montage of Quackity's [[https://www.youtube.com/watch?v=7TbzdQZzyc8&t=114s April 12th second "Las Nevadas" stream]] was set to Strauss's "Voices of Spring Waltz", as he [[spoiler:travels to Pandora's Vault every day over the course of a month, regardless of the weather, to torture Dream]]. This sequence is stated in a behind-the-scenes stream to be [[ShoutOut inspired]] by ''Film/AClockworkOrange'' (see above in the Live-Action Films section), where all the most violent scenes were similarly set to classical music.
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Scoring a segment such that the music punctuates the physical motions occurring. This is a technical term coined in the animation industry in [[UsefulNotes/TheGoldenAgeOfAnimation the 1930s]], though the practice of synchronizing actions to the rhythm of the music goes to the days of silent film.
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Scoring a segment such that the music punctuates the physical motions occurring. This is a technical term coined in the animation industry in [[UsefulNotes/TheGoldenAgeOfAnimation [[MediaNotes/TheGoldenAgeOfAnimation the 1930s]], though the practice of synchronizing actions to the rhythm of the music goes to the days of silent film.
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* The UsefulNotes/{{Famicom}} puzzle game ''Banana'' [[https://www.youtube.com/watch?v=MGwpuXLwR4c plays extra notes over the main theme whenever the mole character is moved around.]]
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* The UsefulNotes/{{Famicom}} Platform/{{Famicom}} puzzle game ''Banana'' [[https://www.youtube.com/watch?v=MGwpuXLwR4c plays extra notes over the main theme whenever the mole character is moved around.]]
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* The UsefulNotes/NintendoGameCube logo would appear as a series of squares unraveling into a stylized G/cube, each square laid down would produce a note and once completed the logo would "hop" landing with a final note. [[https://www.youtube.com/watch?v=HevHbYbnLHQ As seen here.]]
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* The UsefulNotes/NintendoGameCube Platform/NintendoGameCube logo would appear as a series of squares unraveling into a stylized G/cube, each square laid down would produce a note and once completed the logo would "hop" landing with a final note. [[https://www.youtube.com/watch?v=HevHbYbnLHQ As seen here.]]
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* The [[https://www.youtube.com/watch?v=GZSlzdJ3yR8 ''Derivative'']] {{Demoscene}} demo for the UsefulNotes/Atari2600 by Cluster and DMA features a {{Chiptune}} soundtrack timed to the cube's movements, which is no easy feat considering the 2600's hardware limitations.
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* The [[https://www.youtube.com/watch?v=GZSlzdJ3yR8 ''Derivative'']] {{Demoscene}} demo for the UsefulNotes/Atari2600 Platform/Atari2600 by Cluster and DMA features a {{Chiptune}} soundtrack timed to the cube's movements, which is no easy feat considering the 2600's hardware limitations.
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* The [[https://www.youtube.com/watch?v=GZSlzdJ3yR8 ''Derivative'']] {{Demoscene}} demo for the UsefulNotes/Atari2600 by Cluster and DMA features a {{Chiptune}} soundtrack timed to the cube's movements, which is no easy feat considering the hardware's limitations.
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* The [[https://www.youtube.com/watch?v=GZSlzdJ3yR8 ''Derivative'']] {{Demoscene}} demo for the UsefulNotes/Atari2600 by Cluster and DMA features a {{Chiptune}} soundtrack timed to the cube's movements, which is no easy feat considering the hardware's limitations.2600's hardware limitations.
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[[folder:Other]]
* The [[https://www.youtube.com/watch?v=GZSlzdJ3yR8 ''Derivative'']] {{Demoscene}} demo for the UsefulNotes/Atari2600 by Cluster and DMA features a {{Chiptune}} soundtrack timed to the cube's movements, which is no easy feat considering the hardware's limitations.
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* In ''Film/TheEmpireStrikesBack'', the bass cadence of the "Battle In The Snow" music punctuates the AT-AT walkers' footsteps.
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* Subverted in the trailer for ''Series/CowboyBebop2021''. Jet puts down the Bebop's window screens in time with the beats of "3, 2, 1, let's jam", but the last one gets stuck and he has to manually fix it.
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* Subverted in the trailer for ''Series/CowboyBebop2021''. Jet puts down the Bebop's window screens in time with the beats of "3, 2, 1, let's jam", but the last one [[VisualPun gets stuck jammed]] and he has to manually fix it.
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* In ''VideoGame/SuperMarioRPG'', Dodo vents his anger on Valentina's statues in rhythm with the music.
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Grouping the Mario examples.
* The titular characters in ''VideoGame/MarioAndLuigiSuperstarSaga'' start dancing in time with the standard battle theme if they're selected in combat..
* In ''VideoGame/SuperMarioGalaxy'', in the Rolling Green Galaxy, the player stands on top of a ball, rolling it with their feet. The music in the game speeds up and slows down depending on the rolling speed of the ball.
* In ''VideoGame/SuperMarioGalaxy'', in the Rolling Green Galaxy, the player stands on top of a ball, rolling it with their feet. The music in the game speeds up and slows down depending on the rolling speed of the ball.
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* The titular characters in ''VideoGame/MarioAndLuigiSuperstarSaga'' start dancing in time with the standard battle theme if they're selected in combat..
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* In ''VideoGame/SuperMarioGalaxy'', in the Rolling Green Galaxy, the player stands on top of a ball, rolling it with their feet. The music in the game speeds up and slows down depending on the rolling speed of the ball.
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Adding another example.
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* ''VideoGame/SonicAdventure2'' did this in a few places, the most famous of these being City Escape, where the intro segue is coordinated to Sonic falling from the sky to snowboard his way down the streets of Central City.
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* ''Film/JohnnyEnglish'': In the DreamIntro when Johnny knock out two mooks with the stocks of their own guns.
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* ''Film/JohnnyEnglish'': In the DreamIntro when Johnny knock knocks out two mooks with the stocks of their own guns.
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* Briefly during the climax of ''Film/TheLoneRanger'', there was a section where the gunfire taking out the glass of a window was done matching the "[[Music/GioachiniRossini William Tell Overture]]".
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* Briefly during the climax of ''Film/TheLoneRanger'', there was a section where the gunfire taking out the glass of a window was done matching the "[[Music/GioachiniRossini "[[Music/GioachinoRossini William Tell Overture]]".
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* ''Film/JohnnyEnglishReborn'': During the end credits, English cooks a meal to the strains of "[[Theatre/PeerGynt In the Hall of the Mountain King]]".
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* ''Film/JohnnyEnglishReborn'': During ''Film/JohnnyEnglish'': In the DreamIntro when Johnny knock out two mooks with the stocks of their own guns.
** In ''Film/JohnnyEnglishReborn'', during the end credits, English cooks a meal to the strains of "[[Theatre/PeerGynt In the Hall of the Mountain King]]".
** In ''Film/JohnnyEnglishReborn'', during the end credits, English cooks a meal to the strains of "[[Theatre/PeerGynt In the Hall of the Mountain King]]".
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did my dumb ass actually put it in the wrong folder.
* This is the entire gameplay premise of ''VideoGame/JustShapesAndBeats'', where you have to dodge pink shapes that appear to the beat of music.
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* This is the entire gameplay premise of ''VideoGame/JustShapesAndBeats'', where you have to dodge pink shapes that appear to the beat of music.
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* This is the entire gameplay premise of ''VideoGame/JustShapesAndBeats'', where you have to dodge pink shapes that appear to the beat of music.
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* Creator/{{Slamacow|Creations}}'s character Bart the [[VideoGame/{{Minecraft}} Enderman]] does this in Slam's '' Endertainment'' shorts.
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* Creator/{{Slamacow|Creations}}'s WebAnimation/SlamacowCreations's character Bart the [[VideoGame/{{Minecraft}} Enderman]] does this in Slam's '' Endertainment'' shorts.
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* ''LetsPlay/LifeSMP'': {{Discussed|Trope}} in Season 3, ''Double Life''. During the memorial held for the Relation-Ship on Day 5, the attendees play the music disc "otherside" (which is a light and upbeat march) while watching the structure burn, and make a joke about the burning remains of the Relation-Ship ''exploding'' the moment the beat drops in the music.
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* ''LetsPlay/LifeSMP'': ''WebVideo/LifeSMP'': {{Discussed|Trope}} in Season 3, ''Double Life''. During the memorial held for the Relation-Ship on Day 5, the attendees play the music disc "otherside" (which is a light and upbeat march) while watching the structure burn, and make a joke about the burning remains of the Relation-Ship ''exploding'' the moment the beat drops in the music.
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Crosswicking an updated version for consistency.
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* In ''VideoGame/DevilMayCry5'', the [[AwesomenessMeter style gauge]] visibly pulses in time with the background music's beat, providing visual aid to the VariableMix gameplay.
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* In ''VideoGame/DevilMayCry5'', the [[AwesomenessMeter style Style Rank gauge]] visibly pulses in time with the background music's beat, drumbeat, providing visual aid to the VariableMix gameplay.
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* The album ''Suspended Animation'' by Fantomas could be described as "children's metal" and was written after Mike Patton realized that you can tell what's going on in a cartoon that's playing in another room simply by listening to the music.
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* The album ''Suspended Animation'' by Fantomas Music/{{Fantomas}} could be described as "children's metal" and was written after Mike Patton realized that you can tell what's going on in a cartoon that's playing in another room simply by listening to the music.
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* ''WesternAnimation/FamilyGuy'':
** Subverted/parodied twice. In "The Story on Page One", Peter provides his own Mickey Mousing while sneaking around. In one of the segments in "Family Guy Viewer Mail #1", he asks a genie for his own personal soundtrack, and the music does this (being light and breezy when he's skipping, turning into a {{Sexophone}} when he and Lois are about to get intimate).
** Subverted/parodied twice. In "The Story on Page One", Peter provides his own Mickey Mousing while sneaking around. In one of the segments in "Family Guy Viewer Mail #1", he asks a genie for his own personal soundtrack, and the music does this (being light and breezy when he's skipping, turning into a {{Sexophone}} when he and Lois are about to get intimate).
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* ''WesternAnimation/FamilyGuy'':
**''WesternAnimation/FamilyGuy'': Subverted/parodied twice. several times.
** In"The "[[Recap/FamilyGuyS2E19TheStoryOnPageOne The Story on Page One", One]]", Peter provides his own Mickey Mousing while sneaking around. around.
** In one of the segments in"Family "[[Recap/FamilyGuyS3E21FamilyGuyViewerMailOne Family Guy Viewer Mail #1", he #1]]", Peter asks a genie for his own personal soundtrack, and the music does this (being light and breezy when he's skipping, turning into a {{Sexophone}} when he and Lois are about to get intimate).
**
** In
** In one of the segments in
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* ''WesternAnimation/StarWarsRebels''. At the start of "The Siege of Lothal, Part Two", Ezra and Kanan find themselves fighting Lord Vader for the first time. As Vader effortlessly blocks their attacks and tosses them around with the Force, his actions seem to mimic the music being played, hinting at how he's JustToyingWithThem. Things get more serious after the title card.
* ''WesternAnimation/TheSimpsons'' episode "Deep Space Homer" has a gag in which Homer crunches potato chips in time to the Blue Danube Waltz.
* ''WesternAnimation/SouthPark'': in Episode #315 "Mr. Hankey's Christmas Classics" at the end of "Have Yourself a Merry Little Christmas", Kyle climbs down the ladder to the tune of the song.
* ''WesternAnimation/TheSimpsons'' episode "Deep Space Homer" has a gag in which Homer crunches potato chips in time to the Blue Danube Waltz.
* ''WesternAnimation/SouthPark'': in Episode #315 "Mr. Hankey's Christmas Classics" at the end of "Have Yourself a Merry Little Christmas", Kyle climbs down the ladder to the tune of the song.
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* ''WesternAnimation/StarWarsRebels''. At the start of "The "[[Recap/StarWarsRebelsTheSiegeOfLothal The Siege of Lothal, Part Two", Two]]", Ezra and Kanan find themselves fighting Lord Vader for the first time. As Vader effortlessly blocks their attacks and tosses them around with the Force, his actions seem to mimic the music being played, hinting at how he's JustToyingWithThem. Things get more serious after the title card.
*''WesternAnimation/TheSimpsons'' ''WesternAnimation/TheSimpsons'': The episode "Deep "[[Recap/TheSimpsonsS5E15DeepSpaceHomer Deep Space Homer" Homer]]" has a gag in which Homer crunches potato chips in time to the Blue Danube Waltz.
* ''WesternAnimation/SouthPark'':in Episode #315 "Mr. In "[[Recap/SouthParkS3E15MrHankeysChristmasClassics Mr. Hankey's Christmas Classics" Classics]]", at the end of "Have Yourself a Merry Little Christmas", Kyle climbs down the ladder to the tune of the song.
*
* ''WesternAnimation/SouthPark'':
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-->[[ShaveAndAHaircut This is the end of -- this page!]]
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-->[[ShaveAndAHaircut This is the end of -- of... this page!]]