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Adding Blessing due to how they can be a passive supernatural attribute how an active magic or power.

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* {{Blessing}}: A supernatural gift bestowed by a supernatural being that is usually divine.
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* PowerProfitPotential: Superpowers are used to make money.
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* BarehandedBarBending


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* CasualHighDrop: Someone who's extremely confident of being nigh-indestructible blithely drops off or into something, and is unharmed from the fall.
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* SummonBinding: Magic that allows the caster(s) of a summoning spell to exert control over whatever it is they have summoned.
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* PhysicalMysticalTechnological
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Spelling/grammar fix(es)


* HaremPowered: Recieving powers from your harem.

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* HaremPowered: Recieving Receiving powers from your harem.



* EnlightenmentSuperpowers: Anyone can recieve powers if they reach spiritual enlightenment.

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* EnlightenmentSuperpowers: Anyone can recieve receive powers if they reach spiritual enlightenment.
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* SubtleSuperpowering
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* ShowingOffYourPowers
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* AllAccessibleMagic: Magic that is not innate and can be learned by anybody.
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* {{Magick}}: An alternate spelling of the word "magic".
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* DisabilityNegatingSuperpower: Superpowers that cancel out a character's physical disability.
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Crosswicking

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* SplitMindSplitPowers: A character with split personalities has different powers depending on the personality in charge.
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* CompactInfiltrator: A character with a power or trait that allows them to sneak through small holes and narrow passageways.
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* StarkNakedSorcery: When a magical rite requires nudity.
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Typo.


* TrueSight: Being able to percieve the truth.

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* TrueSight: Being able to percieve perceive the truth.
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Typo.


* EmotionalPowers: Powers that are controlled or heavily influenced by the enotions of the user.

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* EmotionalPowers: Powers that are controlled or heavily influenced by the enotions emotions of the user.
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* SupernaturalFearInducer


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* SuperSpeed


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* TimeMaster


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* TouchOfDeath


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* RobeAndWizardHat


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* SpellBlade


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* SupernaturalGoldEyes


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* TimeStandsStill


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* WeatherManipulation


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* SemanticSuperpower


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* SuperpowerLottery


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* TeleportationSickness


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* TheArchmage


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* TheMagocracy


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* SaltSolution
* ScienceDestroysMagic


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* SpaceIsMagic


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* SuperRegistrationAct


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* WarriorVersusSorcerer


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* WhiteMagicianGirl
* TheWitchHunter
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* ImmuneToMindControl: A character is unable to fall under any sort of MindManipulation.


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* LivingLieDetector: Character can tell if someone is lying.


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* MagnetismManipulation: The power to control magnetic fields.


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* ManaBurn: Ability destroys target's spell resources.


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* MasterOfIllusion: One who specializes in creating illusions, visual tricks and sub-realities.


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* MetaPower: Powers that influence or impact other superpowers.


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* PerspectiveMagic


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* InvisibilityFlicker


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* MarkOfTheSupernatural: A unique physical trait a character possesses marks them as being magical or supernatural.


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* MysticalPregnancy: A character becomes pregnant through the supernatural or/and their pregnancy is complicated by the supernatural.


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* OrbitingParticleShield: Particles of various forms orbit around someone for defensive purposes.


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* PowerPalms


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* ProtectiveCharm


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* ImmunityDisability: Supposedly helpful immunities have unwelcome side effects.


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* MagicallyIneptFighter: A physically-inclined combatant who is weak in terms of magic powers.


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* RealityWarpingIsNotAToy


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* HistoricalDomainSuperperson: A HistoricalDomainCharacter is given superpowers in a fictional work.


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* LinearWarriorsQuadraticWizards


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* MagicAntidote: Cures and antidotes work instantly and reverse all damage caused by the illness/poison.


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* MagiciansAreWizards: Stage magicicans can do actual magic.


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* MasterOfOneMagic
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* CombatClairvoyance: Predicting your enemy's attacks by reading the future.


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* ComboPlatterPowers: A counter-intuitive or random combination of superpowers.


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* ElementalAbsorption: A person with ElementalPowers absorbs or redirects their element, instead of producing or attacking with it.


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* FeelNoPain: A person doesn't feel pain.


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* AmuletOfDependency: Powerful magical item turns out to be hard to live without.


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* CoverBlowingSuperpower


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* DoubleEdgedBuff: A status effect or a power-up that temporarily enhances the target in one aspect in exchange for hindering them in another.


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* FakeWizardry


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* FighterMageThief

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* TechnicolorMagic: Magic is visualized using colors.



* SuperhumanTrafficking

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* SuperhumanTraffickingSuperhumanTrafficking: Enslaving and/or exploiting DifferentlyPoweredIndividuals.



* TechnicolorMagic



* TrainingTheGiftOfMagic

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* TrainingTheGiftOfMagicTrainingTheGiftOfMagic: Magic is a skill, but not everyone can master it.



* WrongContextMagic

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* WrongContextMagicWrongContextMagic: Magic always obeys strict rules... except when cast by this character.

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* PersonOfMassDestruction: A person with a weapon of mass destruction-level powers, skills, or abilities.



* BroughtDownToNormal: A person or creature with magic or other powers temporarily loses those powers for an episode or more.



* DePower: Someone with superpowers loses their powers permanently, or at least for a while.
* DePowerZone: An area where powers and abilities don't work.



* GoodPowersBadPeople: I have good powers, but I will be evil instead.

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* GoodPowersBadPeople: I have good powers, but I will be evil instead.GoodThingYouCanHeal: Characters who heal quickly are more prone to injury for the sake of plot advancement.



* PowerLossDepression: Character loses their powers and feels weak and worthless because of it.



* AntiMagicalFaction
* ApothecaryAlligator
* AsLethalAsItNeedsToBe
* BadPowersBadPeople
* BadPowersGoodPeople
* BaldMystic
* BroughtDownToBadass
* BroughtDownToNormal

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* AntiMagicalFaction
AntiMagicalFaction: A group that hate magic.
* ApothecaryAlligator
ApothecaryAlligator: All proper wizards need at least one taxidermy alligator in their MageTower.
* AsLethalAsItNeedsToBe
AsLethalAsItNeedsToBe: Weapons or attacks that kill in one scene, knock out in another, with identical attacks.
* BadPowersBadPeople
BadPowersBadPeople: Villains with powers which have a bad reputation.
* BadPowersGoodPeople
BadPowersGoodPeople: I have evil powers, but I will be good instead.
* BaldMystic
BaldMystic: Baldness used to indicate mysticism, an association with the supernatural, or enlightenment.
* BroughtDownToBadass
* BroughtDownToNormal
BroughtDownToBadass: Even after losing their powers, they can still kick your ass.



* ChildrenAreSpecial

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* ChildrenAreSpecialChildrenAreSpecial: A child's uniqueness gives them exclusive feats.



* CosmicEntity

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* CosmicEntityCosmicEntity: Any being so great its mere existence can affect space itself. Alternatively, could be made of space itself.



* DePower
* DePowerZone
* DeusSexMachina
* DifferentlyPoweredIndividual

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* DePower
DeusSexMachina: Plot device that requires sex to work.
* DePowerZone
* DeusSexMachina
* DifferentlyPoweredIndividual
DifferentlyPoweredIndividual: Any alternative term for "superhuman," or for anyone who possesses supernatural powers.



* ExtranormalPrison

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* ExtranormalPrisonExtranormalPrison: Jail specialized to contain people/entities with special powers.



* FantasticScience

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* FantasticScienceFantasticScience: Fantastic elements studied scientifically.



* TheForceIsStrongWithThisOne
* FreeingTheGenie

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* TheForceIsStrongWithThisOne
TheForceIsStrongWithThisOne: Character can sense the presence and strength of other powerful characters.
* FreeingTheGenieFreeingTheGenie: Freeing a genie from their vessel for good.



* {{Ghostapo}}
* GoodThingYouCanHeal
* GooGooGodlike

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* {{Ghostapo}}
{{Ghostapo}}: Nazis mixed up in the supernatural.
* GoodThingYouCanHeal
GoodPowersBadPeople: I have good powers, but I will be evil instead.
* GooGooGodlikeGooGooGodlike: An all-powerful child who doesn't know any better.



* GreatGazoo
* IdenticallyPoweredTeam
* ImperfectRitual
* InverseLawOfUtilityAndLethality
* InverseLawOfComplexityToPower
* IThoughtEveryoneCouldDoThat

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* GreatGazoo
GreatGazoo: Eccentric, possibly immature character with incredible powers.
* IdenticallyPoweredTeam
IdenticallyPoweredTeam: All your teammates have the same powers as you.
* ImperfectRitual
ImperfectRitual: The material lacks or substitutes some key component, but manages to start anyway.
* InverseLawOfUtilityAndLethality
InverseLawOfUtilityAndLethality: More power = less practicality.
* InverseLawOfComplexityToPower
InverseLawOfComplexityToPower: Simple powers are stronger.
* IThoughtEveryoneCouldDoThatIThoughtEveryoneCouldDoThat: When someone thinks their special talent is something everyone can do.



* MacGuffinSuperPerson

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* MacGuffinSuperPersonMacGuffinSuperPerson: A LivingMacGuffin sought after for some supernatural ability or quality they have.



* MageBornOfMuggles
* MageHuntingMonster
* MageKiller

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* MageBornOfMuggles
MageBornOfMuggles: Someone with ordinary parentage has supernatural abilities.
* MageHuntingMonster
MageHuntingMonster: A creature that either targets or specializes in hunting down people who either use magic or have supernatural powers.
* MageKillerMageKiller: Someone who specializes in killing people with magical abilities.



* MagicalBarefooter
* MagicalGirl

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* MagicalBarefooter
MagicalBarefooter: A character with magical powers who PrefersGoingBarefoot for some reason related to their magic.
* MagicalGirlMagicalGirl: Young girls learning to find their place in the world while secretly fighting to protect it with magical powers.



* MagicalSeventhSon

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* MagicalSeventhSonMagicalSeventhSon: The seventh son of a seventh son has magical powers.



* MagicCauldron

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* MagicCauldronMagicCauldron: Spellcasters contractually keep a cauldron to brew spells and potions.



* MagicHarmsTechnology
* MagicIdolSinger
* MagicIsFeminine

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* MagicHarmsTechnology
MagicIdolSinger: A MagicalGirl who's also an IdolSinger.
* MagicIdolSinger
* MagicIsFeminine
MagicIsFeminine: Magic is primarily associated with women. Or men who are more feminine than the rest of the male cast.



* MagicMap

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* MagicMapMagicMap: A special map with magical properties.



* MagicMushroom

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* MagicMushroomMagicMushroom: Mushrooms in fiction tend to be magic in nature, be it for the better or worse.



* MagicVersusScience

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* MagicVersusScienceMagicVersusScience: A rivalry exists between scientists and wizards.



* TheMarvelousDeer

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* TheMarvelousDeerTheMarvelousDeer: Deer are elusive, mystical and wondrous animals.



* MorePoweredProtege
* MuggleBornOfMages
* MuggleWithADegreeInMagic

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* MorePoweredProtege
MorePoweredProtege: A non-powered person becomes a mentor for someone with superpowers.
* MuggleBornOfMages
MuggleBornOfMages: Ordinary character with supernatural ancestors.
* MuggleWithADegreeInMagicMuggleWithADegreeInMagic: An expert in magic they can't use themselves.



* PersonOfMassDestruction



* PowerLevels
* PowerLossDepression

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* PowerLevels
* PowerLossDepression
PowerLevels: Systems used to precisely quantify a character's strength.



* PsychoElectro

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* PsychoElectroPsychoElectro: Crazy, psychotic, and/or sadistic character with electricity-based powers.



* RealityChangingMiniature
* RecessiveSuperGenes

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* RealityChangingMiniature
RealityChangingMiniature: A mininature version of an object that affects the larger counterpart when touched.
* RecessiveSuperGenesRecessiveSuperGenes: SuperpowerfulGenetics may skip generations.



* RingOfPower
* RoyaltySuperpower

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* RingOfPower
RingOfPower: A ring that has special abilities, thanks to magic and/or technology.
* RoyaltySuperpowerRoyaltySuperpower: Descendants of royalty get exclusive supernatural abilities.



* ScrewTheRulesIHaveSupernaturalPowers
* SecretArt

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* ScrewTheRulesIHaveSupernaturalPowers
ScrewTheRulesIHaveSupernaturalPowers: Character uses superpowers to get away with breaking laws.
* SecretArtSecretArt: The secret technique of a martial, mystical or mundane art-form.



* SorcerersApprenticePlot

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* SorcerersApprenticePlotSorcerersApprenticePlot: A young ward's attempts to be like his boss becomes too much for him to handle.

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* SexMagic: Casting spells by copulating or, in downplayed examples, masturbating.



* SacrificialRevivalSpell

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* SacrificialRevivalSpellSacrificialRevivalSpell: This spell kills you, but it brings someone back to life.



* SexMagic
* SituationalSword
* SpellLevels
* SquishyWizard

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* SexMagic
SituationalSword: A weapon whose power is only fully realized under certain conditions.
* SituationalSword
SpellLevels: Spells have separate tiers for stronger versions of itself.
* SpellLevels
* SquishyWizard
SquishyWizard: Magic users are physically weak.



* SuperingInYourSleep
* SupernormalBindings
* SuperpowerDisability
* SuperPowerMeltdown
* SuperpowerSillyPutty

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* SuperingInYourSleep
SuperingInYourSleep: Using magic or superpowers in one's sleep.
* SupernormalBindings
SupernormalBindings: Supernatural beings are locked in supernatural restraints.
* SuperpowerDisability
SuperpowerDisability: Character with a superpower is given a disability as a result.
* SuperPowerMeltdown
SuperPowerMeltdown: Character wrecks the entire area because of their failing/overused powers.
* SuperpowerSillyPuttySuperpowerSillyPutty: A person who gains extremely volatile superpowers that come and go frequently.



* SympatheticMagic

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* SympatheticMagicSympatheticMagic: You need a part of a person to affect them.



* UnSorcerer

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* UnSorcererUnSorcerer: Everyone's got magic except you.



* VillainousRROD

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* VillainousRRODVillainousRROD: A villain has a physical breakdown from overexerting themselves.



* WithGreatPowerComesGreatInsanity
* WordsDoNotMakeTheMagic
* YourMagicsNoGoodHere

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* WithGreatPowerComesGreatInsanity
WithGreatPowerComesGreatInsanity: Power makes you crazy.
* WordsDoNotMakeTheMagic
WordsDoNotMakeTheMagic: Just saying the magic words doesn't work for non-spellcasters.
* YourMagicsNoGoodHereYourMagicsNoGoodHere: Magic from X dimension does not function correctly (or at all) in Y dimension.

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* CastsNoShadow: Supernatural characters don't give off a shadow.



* FightingSpirit: A fighter's spiritual power manifests as an active physical entity.



* RhymingWizardry: Magic is done by lyrical spells that rhyme.



* AbilityDepletionPenalty
* AddictionPowered
* AddictiveMagic

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* AbilityDepletionPenalty
AbilityDepletionPenalty: Abilities, such as a SprintMeter, incur a negative penalty when used up completely.
* AddictionPowered
AddictionPowered: Gaining superpowers by consumption of a drug that doesn't have the same effects on anyone else.
* AddictiveMagicAddictiveMagic: Magic is addicting.



* ArmorAndMagicDontMix
* BanOnMagic

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* ArmorAndMagicDontMix
ArmorAndMagicDontMix: Spellcasting characters can't or don't wear armor.
* BanOnMagicBanOnMagic: Magic is banned by a government or authority figure.



* CastsNoShadow



* {{Counterspell}}
* CurseEscapeClause
* DeathActivatedSuperpower
* DeathByDepower
* DefenceMechanismSuperpower
* DieOrFly

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* {{Counterspell}}
{{Counterspell}}: Stopping a spell from going off by flinging your own magic at it before it can take effect.
* CurseEscapeClause
CurseEscapeClause: There's a seemingly built-in way out of this magic spell. It just takes some time to find it.
* DeathActivatedSuperpower
DeathActivatedSuperpower: A supernatural ability that only activates when its "wielder" dies.
* DeathByDepower
DeathByDepower: Someone losing their powers means they die.
* DefenceMechanismSuperpower
DefenceMechanismSuperpower: A superpower that activates and/or acts on its own, only when its bearer is threatened in some manner.
* DieOrFlyDieOrFly: Dormant superpowers come to light under extreme circumstances.



* FightingSpirit
* FightsLikeANormal



* GenerationalMagicDecline

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* GenerationalMagicDeclineGenerationalMagicDecline: Your magic is weaker than your father's, just as he is weaker than his father, who was weaker than his father, and so on and so on.



* GoodPowersBadPeople

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* GoodPowersBadPeopleGoodPowersBadPeople: I have good powers, but I will be evil instead.



* HourOfPower

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* HourOfPowerHourOfPower: Activated powers that work for a certain amount of time.



* IntoxicatedSuperpowerSnag

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* IntoxicatedSuperpowerSnagIntoxicatedSuperpowerSnag: Drugs have unintended side effects on powers.



* LimitedUseMagicalDevice
* LongRangeFighter
* LovecraftianSuperpower

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* LimitedUseMagicalDevice
LimitedUseMagicalDevice: A magical item that allows a spell to be cast a limited amount of times before being consumed.
* LongRangeFighter
LongRangeFighter: Great at dealing with things from a distance, useless up close.
* LovecraftianSuperpowerLovecraftianSuperpower: Magic, superpower, or special ability that is unpleasant or abnormal in the story's setting.



* MagicIsAMonsterMagnet

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* MagicIsAMonsterMagnetMagicIsAMonsterMagnet: Using magic or other powers draws the attention of Bad Things.



* MagicMustDefeatMagic
* MalfunctionMalady
* ManaPotion

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* MagicMustDefeatMagic
MagicMustDefeatMagic: Magic can only be stopped with other magic.
* MalfunctionMalady
* ManaPotion
MalfunctionMalady: Superpowers go crazy, don't work, or do something different if the person is sick/injured/pregnant/whatever.



* MindOverManners

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* MindOverMannersMindOverManners: It's wrong to screw with other people's minds. So the good guys don't do it.



* MutuallyExclusiveMagic

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* MutuallyExclusiveMagicMutuallyExclusiveMagic: There are several kinds of magic, but you can only choose one kind to learn.



* NoSelfBuffs

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* NoSelfBuffsNoSelfBuffs: Magically adept person can't work magic on themself.



* PentUpPowerPeril

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* PentUpPowerPerilPentUpPowerPeril: An ability threatens its user with PowerIncontinence if it goes unused enough.



* PowerAtAPrice
* PowerCrutch
* PowerDegeneration

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* PowerAtAPrice
PowerAtAPrice: Gaining powers comes at a heavy, detrimental cost.
* PowerCrutch
PowerCrutch: An item that is needed to use one's powers.
* PowerDegenerationPowerDegeneration: Power kills you a little more each time you use it.



* PoweringVillainRealization
* PowerLimiter

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* PoweringVillainRealization
PoweringVillainRealization: A protagonist realizes that they supply the villain with power, and cut it off.
* PowerLimiterPowerLimiter: An object that limits someone's powers.



* PowerStrainBlackout
* PowerUpgradingDeformation
* PsychicBlockDefense
* PsychicStatic
* PsychoactivePowers

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* PowerStrainBlackout
PowerStrainBlackout: A character using their special power causes them to faint, especially if it's the first time.
* PowerUpgradingDeformation
PowerUpgradingDeformation: The stronger you get, the uglier you get.
* PsychicBlockDefense
PsychicBlockDefense: Immunity to telepathy.
* PsychicStatic
PsychicStatic: Someone prevents a psychic from reading their mind by thinking irrelevant thoughts.
* PsychoactivePowersPsychoactivePowers: Powers controlled by one's emotional state.



* RhymingWizardry


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* FightsLikeANormal: Character with fantastic powers mostly fights without them, or at least uses very little of it.


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* ManaPotion: An item that restores mana.

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* PowerStereotypeFlip

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* PowerStereotypeFlipPowerStereotypeFlip: A character with powers defies the stereotypical personality associated with said powers.



* PowerUp

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* PowerUpPowerUp: Video game collectibles that grant new powers to the player.



* PowerUpFullColorChange

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* PowerUpFullColorChangePowerUpFullColorChange: Powering up makes your color scheme change.



* PstandardPsychicPstance
* PsychicNosebleed
* PsychicStrangle

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* PstandardPsychicPstance
PstandardPsychicPstance: Touching your head to show that you're using your psychic powers.
* PsychicNosebleed
PsychicNosebleed: Psychic powers cause nosebleeds.
* PsychicStranglePsychicStrangle: Choking someone with telekinesis.



* RealLifeSuperPowers
* ReligionIsMagic
* RewritingReality

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* RealLifeSuperPowers
RealLifeSuperPowers: Superpowers that are still plausible.
* ReligionIsMagic
ReligionIsMagic: Powers stemming from religion.
* RewritingRealityRewritingReality: Writing changes reality.



* SpellBook
* SpoonBending

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* SpellBook
SpellBook: Tomes filled with rituals, incantations and instructions for your garden-variety wizard.
* SpoonBendingSpoonBending: Spoons (and the bending of) associated with psychics and the paranormal.



* SufficientlyAnalyzedMagic

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* SufficientlyAnalyzedMagicSufficientlyAnalyzedMagic: Magic is treated as a science.



* SuperpowersForADay

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* SuperpowersForADaySuperpowersForADay: Gaining temporary powers.



* ThoughtControlledPower
* ThroatLight
* TouchedByVorlons

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* ThoughtControlledPower
ThoughtControlledPower: Any superpower or magic that is controlled by thought or will alone.
* ThroatLight
ThroatLight: A character so full of power that light shines out of their mouth.
* TouchedByVorlonsTouchedByVorlons: Character gains special powers via contact with a SufficientlyAdvancedAlien.



* UnEqualRites

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* UnEqualRitesUnEqualRites: Rivalries between different types of spellcasters.



* UpgradeArtifact
* VictorGainsLosersPowers
* VolcanicVeins

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* UpgradeArtifact
UpgradeArtifact: Instantly learning a skill just by holding an object.
* VictorGainsLosersPowers
VictorGainsLosersPowers: Defeating someone and obtaining their ability or unique weapon.
* VolcanicVeinsVolcanicVeins: Supernatural powers make your veins glow.



* WizardBeard
* WizardDuel

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* WizardBeard
WizardBeard: Long beards are standard for those who specialize in magic.
* WizardDuelWizardDuel: A fight between two spellcasters.



* YourMindMakesItReal

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* YourMindMakesItRealYourMindMakesItReal: If you do something in a dream/hallucination/VR sim, the results happen for real.

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I think "Power limitations and catches" is the most accurate folder


* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.



* ConcentrationBoundMagic: Using magic requires concentration and patience.


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* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.
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* ConcentrationBoundMagic: Using magic requires concentration and patience.
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* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.

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