1 | [[quoteright:350:[[VideoGame/HiddenCityHiddenObjectAdventure https://static.tvtropes.org/pmwiki/pub/images/hidden_city_fireball_girl.jpg]]]] |
2 | [[caption-width-right:350:She's probably creating the fireworks herself.]] |
3 | |
4 | ''Tropes about powers and mystical abilities accessible to characters. Take a look at the article on [[FunctionalMagic Magic]] and consider what it is; some claim it's usually a kind of AppliedPhlebotinum.'' |
5 | ---- |
6 | !!Tropes |
7 | [[index]] |
8 | [[foldercontrol]] |
9 | |
10 | [[folder:'''Sub-categories and trope indexes''']] |
11 | + AntagonistAbilities: Magic and powers that are often used by villains for evil. |
12 | + BodySnatcher |
13 | + DisabilitySuperpower: A handicapped person has some special powers that make them more capable in certain areas than other people. |
14 | + ElementalPowers: The ability to control and manipulate a specific natural element. |
15 | + ElementalSpeed |
16 | + FlyingTropes: The ability to float and soar through the air. |
17 | + GlowingEyes: A character's eyes glow as a shorthand for power. |
18 | + {{Immortality}}: Various ways that immortal characters are able to cheat death. |
19 | + InvisibilityIndex: The power to become completely unseen to the naked eye. |
20 | + LiminalTime |
21 | + MetaPower: Powers that influence or impact other powers. |
22 | + MindControl: The power to mess with other people's free will, forcing them to obey you or behave in certain ways. |
23 | + TheNeedless: The ability to survive without needing certain things that normal beings are required to have to continue living (i.e., sleeping, eating, drinking, or breathing). |
24 | + PowerMakeover: Someone's appearance changes to show that they have become more powerful. |
25 | + PriceOfPowerIndex: Some forms of magic or powers come with a great personal cost for the user. |
26 | + PsychicIndex: Magic and powers that are directly controlled by one's mind or thoughts. |
27 | + RangedEnergyAttackTropes: The power to fire out bursts of energy like a ranged weapon in combat. |
28 | + RebirthAndReincarnationTropes |
29 | + ResurrectionTropes: The power to bring the dead back to life. |
30 | + SealedIndexInACan: Imprisoning another being through supernatural methods. |
31 | + {{Seers}}: These people have mystical powers to see into the future or contact the spiritual world. |
32 | + {{Shapeshifting}}: The (in)voluntary ability to change and transform one's body into something different. |
33 | + SpellConstruction |
34 | + StockSuperpowersIndex: A list of specific types of common magical and/or superhuman abilities. |
35 | + SummonedIndex: The power to call upon someone or something to appear and aid you. |
36 | + TeleportationTropes: The power to instantly appear in another location without actually physically moving towards it. |
37 | + ThisIndexHasMagicProperties: Enchanted objects and other things that are supernatural in nature. |
38 | + ThisIndexIsCursed: Malicious spells and magical things that will cause supernatural misfortune for anyone affected by it. |
39 | + ThisIndexWillLiveForever: The power of immortality, or the inability to experience (natural) death. |
40 | + TimeTravelTropes: The power to instantly go backwards into the past or forwards into the future. |
41 | + WishingTropes: When someone's personal desires become reality through magical methods. |
42 | + WitchesAndWizards: All kinds of characters who are able to use magic. |
43 | [[/folder]] |
44 | |
45 | [[folder:Types of magic and powers]] |
46 | * AdaptiveAbility: The power to adapt to harmful things once experienced. |
47 | * AlchemyIsMagic: UsefulNotes/{{Alchemy}} is treated as a form of magic. |
48 | * AllAccessibleMagic: Magic that is not innate and can be learned by anybody. |
49 | * AnimateDead: Raising the dead. |
50 | * {{Animorphism}}: Turning into animals. |
51 | * AntiMagic: A power that negates other powers. |
52 | * AntiTrueSight: A being who is immune to TrueSight. |
53 | * ArmorPiercingAttack: An attack that armor can't protect you from. |
54 | * ArtAttacker: Fighting with art. |
55 | * ArtInitiatesLife: Art that comes to life. |
56 | * TheAssimilator: Assimilating others into oneself. |
57 | * AstralProjection: Your spirit being able to move while your body is unconscious. |
58 | * AtomicSuperpower: Powers over nuclear radiation. |
59 | * AuraVision: Seeing auras. |
60 | * BanishingRitual: A ritual to banish a dangerous being. |
61 | * BarrierWarrior: Fighting with barriers, not just for self-defense. |
62 | * {{Biomanipulation}}: The power to manipulate living things. |
63 | * BlackAndWhiteMagic: One who uses offensive magic and one who uses healing. |
64 | * BlackMagic: Magic that is treated as evil. |
65 | * {{Blessing}}: A supernatural gift bestowed by a supernatural being that is usually divine. |
66 | * BloodMagic: Magic powered by blood. |
67 | * BondCreatures: An animal is spiritually bonded with a human, which may give them extra power. |
68 | * BornOfMagic: Magic used to create a living being. |
69 | * CallOnMe: The power to appear when summoned by name. |
70 | * ChainLightning: A form of [[ShockAndAwe lightning attack]] that jumps between multiple targets. |
71 | * CombatClairvoyance: Predicting your enemy's attacks by reading the future. |
72 | * CombinedEnergyAttack: An attack powered by the combined energy of multiple people. |
73 | * ComboPlatterPowers: A counter-intuitive or random combination of superpowers. |
74 | * CompactInfiltrator: A character with a power or trait that allows them to sneak through small holes and narrow passageways. |
75 | * ContainmentField: A barrier that prevents something from leaving. |
76 | * {{Curse}}: Supernatural misfortune placed upon a target, typically for breaking a boundary or taboo. |
77 | * DetectEvil: The ability to detect the presence of evil. |
78 | * DisabilityNegatingSuperpower: Superpowers that cancel out a character's physical disability. |
79 | * DisciplinesOfMagic: Different forms of magic that do different things. |
80 | * DispelMagic: Magic that removes other magic. |
81 | * DomainHolder: Dictating the rules and logic of a location or universe. |
82 | * DreamingOfThingsToCome: Seeing the future through dreams. |
83 | * ElectronicTelepathy: Communicating telepathically through a BrainComputerInterface. |
84 | * ElementalAbsorption: A person with ElementalPowers absorbs or redirects their element, instead of producing or attacking with it. |
85 | * ElementalPunch: A punch attack charged with ElementalPowers. |
86 | * EmotionBomb: MindControl that allows you to inflict emotions. |
87 | * EmotionalPowers: Powers that are controlled or heavily influenced by the emotions of the user. |
88 | * EmotionEater: A character feeds on emotions. |
89 | * TheEmpath: Feeling the emotions of others. |
90 | * EmpathicHealer: The ability to heal other people's wounds by taking it onto themselves. |
91 | * EnergyAbsorption: Absorbing energy from others to use for yourself. |
92 | * EnergyBall: A bolt of pure energy fired as an attack. |
93 | * EnergyDonation: Giving energy to others for them to use. |
94 | * EntropyAndChaosMagic: Magic based on probability and destruction, often being very dangerous. |
95 | * FamilialBodySnatcher: A BodySnatcher who can only possess their own relatives. |
96 | * FeelNoPain: A person doesn't feel pain. |
97 | * {{Fireballs}}: Launching projectiles made of fire. |
98 | * FoodBasedSuperpowers: Powers based around food. |
99 | * ForcedSleep: Magically inducing sleep. |
100 | * FullContactMagic: Magic cast using physical attacks. |
101 | * FunctionalMagic: Magic that actually works. |
102 | * FusionDance: Two or more people merge together into a single being. |
103 | * {{Geas}}: A magical compulsion that must be fulfilled or the person will be doomed. |
104 | * GeometricMagic: Channeling magic through drawing special symbols and shapes. |
105 | * {{Glamour}}: Using magic to create a more attractive illusion. |
106 | * HaremPowered: Receiving powers from your harem. |
107 | * {{Hellfire}}: Fire powers with demonic connections. |
108 | * HenshinHero: Gaining powers through a transformation. |
109 | * HermeticMagic |
110 | * HollywoodDreamtime: The Australian Aboriginal concept of the "Dreamtime", typically presented inaccurately. |
111 | * HollywoodVoodoo: Voodoo is portrayed as a form of BlackMagic. |
112 | * HolyHandGrenade: Weaponizing holy/light powers. |
113 | * IdentityAbsorption: Absorbing someone's identity through fusion. |
114 | * IKnowWhatYouFear: The ability that helps someone discover what people fear. |
115 | * IKnowYourTrueName: True names have significance and can be utilized within magic. |
116 | * ISeeDeadPeople: Seeing the dead. |
117 | * ImaginationBasedSuperpower: Powers focused around utilizing the imagination. |
118 | * ImmuneToMindControl: A character is unable to fall under any sort of MindManipulation. |
119 | * {{Intangibility}}: The ability to phase through solid material. |
120 | * {{Invisibility}}: A person has the power to become invisible. |
121 | * InvisibleMeansUndodgeable: When a being is invisible, people will always bump into them by accident. |
122 | * InvoluntaryDance: A victim being forced to dance. |
123 | * KiManipulation: Manipulating LifeEnergy, typically in combat. |
124 | * KillOneOthersGetStronger: If you kill one member of a group, the rest of the team will become more powerful to make up for their lost member. |
125 | * LanguageOfMagic: Spells are cast through speaking in another language. |
126 | * LifeDrinker: An immortal character that maintains said immortality by absorbing the life force of others. |
127 | * LivingBattery: A sentient being is used as fuel for magical or technological purposes. |
128 | * LivingLieDetector: Character can tell if someone is lying. |
129 | * MadeOfPhlebotinum |
130 | * MagicalCounterfeiting: Making fake money with magic. |
131 | * MagicalEye: Magic powers that come from one's eye(s). |
132 | * AMagicContractComesWithAKiss: Magic contracts are sealed with a kiss. |
133 | * MagicEater: Consuming magic or magical beings. |
134 | * MagicFire: Fire has magical properties. |
135 | * MagicKiss: Kissing has magical effects. |
136 | * MagicEnhancement: Enhancing an object or person through magical means. |
137 | * MagicHair: Magic powers or properties associated with a character's hair. |
138 | * MagicIsMental: Magic requires mental skill and fortitude to master. |
139 | * TheMagicTouch |
140 | * {{Magitek}}: Combining magic with technology. |
141 | * MagicallyRegeneratingClothing: People with healing powers can fix clothing as well. |
142 | * MagicalSpeciesTransformation: Someone of a mundane species is turned into a magical one. |
143 | * MagicDance: Dancing to activate a magic spell. |
144 | * MagicMusic: Music has magical powers. |
145 | * MagnetismManipulation: The power to control magnetic fields. |
146 | * MakeThemRot: The ability to make material decay. |
147 | * ManaBurn: Ability destroys target's spell resources. |
148 | * MarionetteMaster: Using dolls or puppets to do one's bidding. |
149 | * MasterOfIllusion: One who specializes in creating illusions, visual tricks and sub-realities. |
150 | * MasterOfYourDomain: Having complete control over one's own body. |
151 | * MentalWorld: A world inside one's head. |
152 | * MerlinSickness: Aging in reverse. |
153 | * MetaPower: Powers that influence or impact other superpowers. |
154 | * MeteorSummoningAttack: An attack utilizing a meteor shower. |
155 | * MindlinkMates: Romantic partners share a consciousness. |
156 | * MindOverMatter: Telekinetic abilities. |
157 | * MoralityGuidedAttack: An attack gains properties based on the morality of who it's targeting. |
158 | * MundaneUtility: A power is used for a mundane purpose rather than kicking ass or solving an extraordinary problem. |
159 | * MusicalAssassin: Music is a weapon. |
160 | * OldMagic: A magic system that has been almost entirely replaced by a new one. |
161 | * UsefulNotes/{{Onmyodo}} |
162 | * OpenSesame: A door that only opens in response to particular sounds or words. |
163 | * PaperTalisman: Paper strips traditionally used by the Japanese to seal or exorcise demons. |
164 | * PeoplePuppets: Controlling someone like a puppet. |
165 | * PerceptionFilter: A form of invisibility that merely allows you to go without being noticed. |
166 | * PersonOfMassDestruction: A person with a weapon of mass destruction-level powers, skills, or abilities. |
167 | * PerspectiveMagic |
168 | * PowerCopying: Copying other people's abilities for your own use. |
169 | * PowerNullifier: The ability to temporarily disable another's powers. |
170 | * ThePowerOfApathy: Power is unlocked by not caring. |
171 | * ThePowerOfCreation: The magical ability to create something from other things or nothing at all. |
172 | * ThePowerOfHate: Power is unlocked through hatred. |
173 | * ThePowerOfLove: Power is unlocked through love. |
174 | * PowerOfTrust: Power is unlocked through trust. |
175 | * PowerOfTheVoid: Abilities relating to nothingness. |
176 | * PowerParasite: Stealing other people's abilities. |
177 | * PsychicLink: Characters have a telepathic connection. |
178 | * PsychicRadar: Detecting people or things using your psychic powers. |
179 | * PsychicSurgery |
180 | * PureEnergy: Energy is a substance that can be manipulated. |
181 | * RealityWarper: Changing the structure and logic of the world around you. |
182 | * TheRedMage: The capability to use magical skills that are usually mutually exclusive. |
183 | * {{Retconjuration}}: The ability to rewrite history for plot's sake. |
184 | * RitualMagic |
185 | * RunicMagic: The use of runes to create magical effects. |
186 | * SelfMadeSuperpowers: Someone gives themselves powers through scientific means. |
187 | * SensorCharacter: Detection powers. |
188 | * SentientCosmicForce |
189 | * SexMagic: Casting spells by copulating or, in downplayed examples, masturbating. |
190 | * SexuallyTransmittedSuperpowers: Having sex with someone with powers gives you them. |
191 | * ShadowWalker: Teleporting through shadows. |
192 | * ShatterpointTap: Tap in just the right spot to instantly destroy something in your way. |
193 | * SingleSubstanceManipulation: You can only manipulate one type of physical thing. |
194 | * SpectralWeaponCopy |
195 | * SphereOfDestruction |
196 | * SpontaneousWeaponCreation: Materializing weapons as need be. |
197 | * StrongerWithAge: Powers that grow stronger as you grow older. |
198 | * SummonBinding: Magic that allows the caster(s) of a summoning spell to exert control over whatever it is they have summoned. |
199 | * SummonMagic: Magic used to summon an entity. |
200 | * SummonToHand: Summoning your weapon back to you. |
201 | * SuperEmpowering: The power to give others powers. |
202 | * SupernaturalFearInducer |
203 | * SupernaturalMartialArts: Advanced martial arts are treated as a form of magic. |
204 | * SupernaturalSealing: The power to seal objects or entities. |
205 | * SupernaturalSensitivity: Sensing the presence of supernatural powers. |
206 | * SupernaturalSuffocation: The ability to make someone else stop breathing. |
207 | * SuperSexOrgans: Genitals with powers. |
208 | * SuperSmoke: Turning into smoke. |
209 | * SuperSpeed |
210 | * TakeAwayTheirName: Magically revoking someone's name. |
211 | * {{Technopath}}: Mental control over technology. |
212 | * {{Telepathy}}: Reading minds and communicating through thoughts. |
213 | * TendrilsOfDarkness: Tentacles made of pure darkness. |
214 | * TimeMaster |
215 | * TornadoMove: Attacking with a tornado. |
216 | * TouchOfDeath |
217 | * TouchTelepathy: Touching someone allows you to speak to them in their mind. |
218 | * TouchTheIntangible: Interacting with non-solid objects like they were solid. |
219 | * TrackingSpell: Using magic to track someone down. |
220 | * {{Transflormation}}: Transforming into a plant. |
221 | * TheTransmogrifier: The ability to transform others. |
222 | * {{Transmutation}}: Turning one thing into something else. |
223 | * TrueLovesKiss |
224 | * TrueSight: Being able to perceive the truth. |
225 | * TurnUndead: A spell that destroys the undead. |
226 | * TwinTelepathy: Twins have a mental link. |
227 | * UnblockableAttack: An attack that can't be blocked. |
228 | * UnholyNuke: Weaponizing evil itself. |
229 | * UtilityMagic: Magic used as a MundaneUtility. |
230 | * VampiricDraining: Draining someone's life force. |
231 | * VancianMagic: Magic needs to be prepared in advance for specific purposes and can only be performed so many times. |
232 | * VariantPowerCopying: Copying the function of someone's abilities but with different execution. |
233 | * VoluntaryShapeshifting: The ability to change your shape and form at will. |
234 | * WalkingWasteland: Your very presence causes the land around you to become withered and corrupted. |
235 | * WhiteMagic: Magic is good. |
236 | * WildMagic: Magic is sentient. |
237 | * WordsCanBreakMyBones: Some words have magical powers. |
238 | * YinYangBomb: Combining opposing forces in a powerful way. |
239 | [[/folder]] |
240 | |
241 | [[folder:Ways of establishing and showing powers]] |
242 | * EleventhHourSuperpower: A power unlocked near the end of the story. |
243 | * NinetyPercentOfYourBrain |
244 | * AbilityMixing: Combining different powers. |
245 | * BackgroundMagicField |
246 | * BarehandedBarBending |
247 | * BattleAura |
248 | * BecomeYourWeapon: Merging with an EmpathicWeapon. |
249 | * BequeathedPower: Passing your power onto another at death. |
250 | * BishonenLine: A point at which power stops turning an evil creature monstrous and instead turns them into a humanoid. |
251 | * BlastingTime: Charging your energy blast attack before firing it. |
252 | * BlindSeer: A blind person who can see the future. |
253 | * BloodBath: Bathing in blood may have supernatural effects. |
254 | * BoxingLessonsForSuperman: Someone with powers learns mundane skills to improve their techniques. |
255 | * {{Brainwashed}}: Enslaving someone's mind. |
256 | * BurnScarsBurningPowers: A character with burn scars and fire powers. |
257 | * ByThePowerOfGrayskull: Super powers are activated by saying a specific word or phrase. |
258 | * CameBackStrong: A resurrected person is now more powerful than they were before they died. |
259 | * CandlelitRitual: Candles add spooky atmosphere to RitualMagic. |
260 | * CastsNoShadow: Supernatural characters don't give off a shadow. |
261 | * CasualHighDrop: Someone who's extremely confident of being nigh-indestructible blithely drops off or into something, and is unharmed from the fall. |
262 | * CelestialBody |
263 | * ChoresWithoutPowers: Someone with magical abilities, superpowers, etc. does menial labor without using said powers, usually as a punishment. |
264 | * CharlesAtlasSuperpower: Gaining superpowers through normal training. |
265 | * CircleOfStandingStones: A bunch of stones in a circle that have supernatural properties. |
266 | * ClapYourHandsIfYouBelieve: Reality is controlled by belief. |
267 | * CoconutSuperpowers: A small budget means superpowers have to be told, not shown. |
268 | * CrystalBall: Crystal balls are used for magical purposes, such as seeing the future. |
269 | * DevourTheDragon: A villainous character sacrifices their right-hand man for power. |
270 | * DiscardAndDraw: Giving up a power to gain a new one. |
271 | * EmeraldPower: The color green is associated with magic powers. |
272 | * EnlightenmentSuperpowers: Anyone can receive powers if they reach spiritual enlightenment. |
273 | * EveryoneHasASpecialMove |
274 | * EverythingsBetterWithSparkles: Sparkles are commonly associated with magic. |
275 | * EvolutionPowerUp |
276 | * FieldPowerEffect |
277 | * FightingSpirit: A fighter's spiritual power manifests as an active physical entity. |
278 | * FingerSnapLighter: Using your fire powers as a lighter. |
279 | * FlightIsTheFinalPower: Gaining multiple superpowers, but flight is last. |
280 | * FormulaicMagic: Magic involves scientific formulas. |
281 | * FrillyUpgrade: Powering up makes your costume more fancy. |
282 | * GlowingEyesOfDoom: Glowing eyes are a bad omen. |
283 | * GodTest: Asking someone with powers to prove they have powers. |
284 | * GoldenSuperMode: Powered-up forms tend to be golden. |
285 | * GrowingMusclesSequence: Growing muscles really fast. |
286 | * HowDoIShotWeb: A person who has recently gained superpowers struggles to learn how their new powers work. |
287 | * HypnotizeTheCaptive |
288 | * InstantRunes |
289 | * InvisibilityFlicker |
290 | * LamarckWasRight: Inheriting non-genetic characteristics. |
291 | * LatinIsMagic: The Latin language is associated with magic and the occult. |
292 | * LevitatingLotusPosition: Levitating while sitting in the lotus position. |
293 | * LeyLine |
294 | * LifeEnergy |
295 | * MagiBabble: Cool-sounding magical jargon. |
296 | * MagicAIsMagicA: Magic with consistent rules. |
297 | * MagicalGesture: A physical gesture to show magic is being done. |
298 | * MagicalProfanityFilter: In-universe magic prevents characters from swearing. |
299 | * MagicFromTechnology: Magic is created by technology. |
300 | * MagicMeteor: Getting magic powers from some supernatural space rock. |
301 | * MagicMissileStorm: Casting a large amount of long-range magic attacks. |
302 | * MagicalSensoryEffect: Magic has a noticeable effect on one's senses. |
303 | * MagicStaff |
304 | * MagicalStarSymbols: Stars are associated with magic. |
305 | * TheMagicVersusTechnologyWar |
306 | * MagicWand |
307 | * {{Mana}} |
308 | * ManaDrain |
309 | * MarkedChange: Markings on the body reflecting unlocked power. |
310 | * MarkOfTheSupernatural: A unique physical trait a character possesses marks them as being magical or supernatural. |
311 | * MassSuperEmpoweringEvent: A major event that causes many people to gain superpowers. |
312 | * MeditationPowerup: Meditating makes you stronger. |
313 | * MineralMacGuffin |
314 | * MissingReflection: A supernatural being doesn't have a reflection in a mirror. |
315 | * MuggleSportsSuperAthletes: Showing off your powers by playing normal sports. |
316 | * MysticalPlague |
317 | * MysticalPregnancy: A character becomes pregnant through the supernatural or/and their pregnancy is complicated by the supernatural. |
318 | * MysticalWhiteHair: White hair is associated with the supernatural. |
319 | * NaturalElements |
320 | * NeckLift: Lifting someone in the air after grabbing them by the neck. |
321 | * NewAbilityAddiction: Getting a new skill brings an urge to use it. |
322 | * NewLifeInAnotherWorldBonus: Getting sent to another world grants you a special new ability. |
323 | * NewPowersAsThePlotDemands: A character will suddenly demonstrate new abilities whenever the plot requires it. |
324 | * NewSuperpower |
325 | * NextTierPowerUp |
326 | * ObliviouslySuperpowered: A character has powers but isn't aware of them - even while using them. |
327 | * OneHeroHoldTheWeaksauce: The hero gets great powers with no drawbacks. |
328 | * OnePersonOnePower: Each person can only have one superpower. |
329 | * OneSuperOnePowerSet |
330 | * OneWingedAngel |
331 | * OrbitingParticleShield: Particles of various forms orbit around someone for defensive purposes. |
332 | * OurAncestorsAreSuperheroes: A character descends from supernatural beings. |
333 | * ParanormalGamblingAdvantage: Showing psychic abilities through an improbable skill in gambling. |
334 | * PersonalityPowers |
335 | * PlaceOfPower: A location with supernatural importance. |
336 | * PostModernMagik: How does the supernatural interact with the modern world? |
337 | * PositionOfLiteralPower: A new job gives you new power. |
338 | * PowerBornOfMadness: Insanity gives you powers. |
339 | * PowerDyesYourHair: Getting stronger causes a change in hair color. |
340 | * PowerEchoes: Reverb as a sign of power. |
341 | * PowerFloats: Floating as a sign of power. |
342 | * PowerGivesYouWings: Powerful characters have wings. |
343 | * PowerGlows: Glowing as a sign of power. |
344 | * PowerMakesYourHairGrow: Hair gets longer with more power. |
345 | * PowerMakesYourVoiceDeep: Voice gets deeper with more power. |
346 | * PowerPalms |
347 | * PowersAsPrograms: Powers are equippable, replicable, and/or transferrable. |
348 | * PowersDoTheFighting: Powers mean you can fight while standing still. |
349 | * PowersInTheFirstEpisode: Characters unlock their powers in Episode 1. |
350 | * PowerStereotypeFlip: A character with powers defies the stereotypical personality associated with said powers. |
351 | * PowersViaPossession |
352 | * PowersViaWeapon |
353 | * PowerTattoo |
354 | * PowerUp: Video game collectibles that grant new powers to the player. |
355 | * PowerUpFood: A person becomes stronger from eating a kind of food. |
356 | * PowerUpFullColorChange: Powering up makes your color scheme change. |
357 | * ProjectileSpell |
358 | * ProtectiveCharm |
359 | * PstandardPsychicPstance: Touching your head to show that you're using your psychic powers. |
360 | * PsychicNosebleed: Psychic powers cause nosebleeds. |
361 | * PsychicStrangle: Choking someone with telekinesis. |
362 | * PubertySuperpower |
363 | * RePower |
364 | * RealLifeSuperPowers: Superpowers that are still plausible. |
365 | * ReligionIsMagic: Powers stemming from religion. |
366 | * RewritingReality: Writing changes reality. |
367 | * RhymingWizardry: Magic is done by lyrical spells that rhyme. |
368 | * RobeAndWizardHat |
369 | * ShapingYourAttacks |
370 | * SharedSignatureMove |
371 | * ShockwaveClap |
372 | * ShowingOffYourPowers |
373 | * SignatureMove |
374 | * SimplifiedSpellcasting |
375 | * SpellBlade |
376 | * SpellBook: Tomes filled with rituals, incantations and instructions for your garden-variety wizard. |
377 | * SplitMindSplitPowers: A character with split personalities has different powers depending on the personality in charge. |
378 | * SpoonBending: Spoons (and the bending of) associated with psychics and the paranormal. |
379 | * StandardPowerupPose |
380 | * SubtleSuperpowering |
381 | * SufficientlyAnalyzedMagic: Magic is treated as a science. |
382 | * SummoningRitual |
383 | * SuperMode |
384 | * SupernaturalGoldEyes |
385 | * SuperPoweredAlterEgo: I don't have powers, but my alter ego does. |
386 | * SuperpowersForADay: Gaining temporary powers. |
387 | * SuperSerum: A serum that gives people superpowers. |
388 | * TechnicolorFire |
389 | * TechnicolorMagic: Magic is visualized using colors. |
390 | * ThoughtControlledPower: Any superpower or magic that is controlled by thought or will alone. |
391 | * ThroatLight: A character so full of power that light shines out of their mouth. |
392 | * TimeStandsStill |
393 | * TouchedByVorlons: Character gains special powers via contact with a SufficientlyAdvancedAlien. |
394 | * TransformationSequence |
395 | * TransformationTrinket |
396 | * TraumaticSuperpowerAwakening |
397 | * TwinsAreSpecial: By virtue of being born as part of an identical sibling set, a character will have access to magical powers and enhanced abilities or have particularly strong innate power |
398 | * UnEqualRites: Rivalries between different types of spellcasters. |
399 | * UnexpectedlyRealMagic: Holy shit, magic is actually real!? |
400 | * UpgradeArtifact: Instantly learning a skill just by holding an object. |
401 | * VictorGainsLosersPowers: Defeating someone and obtaining their ability or unique weapon. |
402 | * VolcanicVeins: Supernatural powers make your veins glow. |
403 | * VoodooDoll: An enchanted doll made in a person's likeness that will make the person they're modeled after suffer whatever is inflicted upon the doll. |
404 | * WeatherManipulation |
405 | * WithGreatPowerComesGreatPerks |
406 | * WithGreatPowerComesGreatHotness |
407 | * WizardBeard: Long beards are standard for those who specialize in magic. |
408 | * WizardDuel: A fight between two spellcasters. |
409 | * WizardsLiveLonger: Sorcerers are more long-lived than those who don't have magic powers. |
410 | * WonderTwinPowers: Two people have powers that will only work when they've made physical contact with one another. |
411 | * YourMindMakesItReal: If you do something in a dream/hallucination/VR sim, the results happen for real. |
412 | * ZombifyTheLiving |
413 | [[/folder]] |
414 | |
415 | [[folder:Power limitations and catches]] |
416 | * AbilityDepletionPenalty: Abilities, such as a SprintMeter, incur a negative penalty when used up completely. |
417 | * AddictionPowered: Gaining superpowers by consumption of a drug that doesn't have the same effects on anyone else. |
418 | * AddictiveMagic: Magic is addicting. |
419 | * AmuletOfDependency: Powerful magical item turns out to be hard to live without. |
420 | * AntiRegeneration: Ways to stop someone's regeneration powers. |
421 | * ArmorAndMagicDontMix: Spellcasting characters can't or don't wear armor. |
422 | * BanOnMagic: Magic is banned by a government or authority figure. |
423 | * BlackBox: Powers with a mysterious and potentially dangerous origin or mode of action. |
424 | * BreakablePowerUp: A power-up is temporary and can be broken. |
425 | * BroughtDownToNormal: A person or creature with magic or other powers temporarily loses those powers for an episode or more. |
426 | * CastFromCalories: A character has to eat constantly in order to use their powers. |
427 | * CastFromExperiencePoints |
428 | * CastFromHitPoints |
429 | * CastFromLifespan |
430 | * CastFromMoney |
431 | * CastFromSanity |
432 | * CastFromStamina |
433 | * CelestialDeadline: You only have so long until your magic spell runs out or becomes permanent. |
434 | * ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating. |
435 | * ContainmentClothing |
436 | * {{Counterspell}}: Stopping a spell from going off by flinging your own magic at it before it can take effect. |
437 | * CoverBlowingSuperpower |
438 | * CurseEscapeClause: There's a seemingly built-in way out of this magic spell. It just takes some time to find it. |
439 | * DeathActivatedSuperpower: A supernatural ability that only activates when its "wielder" dies. |
440 | * DeathByDepower: Someone losing their powers means they die. |
441 | * DefenceMechanismSuperpower: A superpower that activates and/or acts on its own, only when its bearer is threatened in some manner. |
442 | * DePower: Someone with superpowers loses their powers permanently, or at least for a while. |
443 | * DePowerZone: An area where powers and abilities don't work. |
444 | * DieOrFly: Dormant superpowers come to light under extreme circumstances. |
445 | * DoubleEdgedBuff: A status effect or a power-up that temporarily enhances the target in one aspect in exchange for hindering them in another. |
446 | * EmbarrassingSuperpower: Your powers are humiliating. |
447 | * EquivalentExchange |
448 | * EvenMoreOmnipotent: A very powerful being is surpassed by someone even more powerful. |
449 | * FlightStrengthHeart |
450 | * GenderRestrictedAbility |
451 | * GenerationalMagicDecline: Your magic is weaker than your father's, just as he is weaker than his father, who was weaker than his father, and so on and so on. |
452 | * GlamourFailure: Shape-shifters will always have tells that give away that they aren't who they appear to be. |
453 | * GodsNeedPrayerBadly: A being only exists as long as they are believed in. |
454 | * GoodThingYouCanHeal: Characters who heal quickly are more prone to injury for the sake of plot advancement. |
455 | * HealingMagicIsTheHardest |
456 | * HeartIsAnAwesomePower: A power that seems useless at first proves to be very effective when used properly. |
457 | * HeroicRROD: The hero dies from overexerting themselves. |
458 | * HourOfPower: Activated powers that work for a certain amount of time. |
459 | * HulkingOut: Changing into a stronger form after becoming enraged. |
460 | * ImmunityDisability: Supposedly helpful immunities have unwelcome side effects. |
461 | * IneptMage: An incompetent sorcerer. |
462 | * InertiaIsACruelMistress |
463 | * IntoxicatedSuperpowerSnag: Drugs have unintended side effects on powers. |
464 | * InvoluntaryShapeshifting: A character is able to change shape, but cannot control their transformations. |
465 | * LethalHarmlessPowers: A power that seems harmless at first is actually capable of being used lethally. |
466 | * LimitedUseMagicalDevice: A magical item that allows a spell to be cast a limited amount of times before being consumed. |
467 | * LongRangeFighter: Great at dealing with things from a distance, useless up close. |
468 | * LovecraftianSuperpower: Magic, superpower, or special ability that is unpleasant or abnormal in the story's setting. |
469 | * MagicallyIneptFighter: A physically-inclined combatant who is weak in terms of magic powers. |
470 | * MagicHarmsTechnology |
471 | * MagicIsAMonsterMagnet: Using magic or other powers draws the attention of Bad Things. |
472 | * MagicIsEvil |
473 | * MagicMisfire |
474 | * MagicMustDefeatMagic: Magic can only be stopped with other magic. |
475 | * MalfunctionMalady: Superpowers go crazy, don't work, or do something different if the person is sick/injured/pregnant/whatever. |
476 | * MaybeMagicMaybeMundane: It's left ambiguous whether there was anything supernatural about the event or being or if there is actually a logical explanation for the supposed supernatural trappings. |
477 | * MidasTouch: The ability to turn anything you touch into something valuable. It's great until it's not. |
478 | * AMindIsATerribleThingToRead: Mind readers get repulsed from reading the thoughts of an unpleasant individual. |
479 | * MindOverManners: It's wrong to screw with other people's minds. So the good guys don't do it. |
480 | * MugglesDoItBetter: Normal people with no powers are more efficient than super-powered beings. |
481 | * MutuallyExclusiveMagic: There are several kinds of magic, but you can only choose one kind to learn. |
482 | * NoEyeInMagic: A power requires eye contact to work. |
483 | * NoSelfBuffs: Magically adept person can't work magic on themself. |
484 | * OnlyFleshIsSafe: Something does not affect living organic matter. |
485 | * OnlyThePureOfHeart |
486 | * PentUpPowerPeril: An ability threatens its user with PowerIncontinence if it goes unused enough. |
487 | * PhysicalAttributeSwap: Transforming in a particular way requires swapping that attribute with someone who already has it. |
488 | * PowerAtAPrice: Gaining powers comes at a heavy, detrimental cost. |
489 | * PowerCrutch: An item that is needed to use one's powers. |
490 | * PowerDegeneration: Power kills you a little more each time you use it. |
491 | * PowerIncontinence: A being with superpowers is unable to control their powers. |
492 | * PoweringVillainRealization: A protagonist realizes that they supply the villain with power, and cut it off. |
493 | * PowerLimiter: An object that limits someone's powers. |
494 | * PowerLossDepression: Character loses their powers and feels weak and worthless because of it. |
495 | * ThePowerOfBlood |
496 | * PowerStrainBlackout: A character using their special power causes them to faint, especially if it's the first time. |
497 | * PowerUpgradingDeformation: The stronger you get, the uglier you get. |
498 | * PsychicBlockDefense: Immunity to telepathy. |
499 | * PsychicStatic: Someone prevents a psychic from reading their mind by thinking irrelevant thoughts. |
500 | * PsychoactivePowers: Powers controlled by one's emotional state. |
501 | * RandomlyGifted |
502 | * RealityWarpingIsNotAToy |
503 | * RegeneratingMana |
504 | * RequiredSecondaryPowers: A secondary power that the hero has to have in order for it to be possible to use their primary power without harming themselves or others. |
505 | * RestrainingBolt: A device that is used to keep a being in check so that they can't use their powers to hurt people. |
506 | * SacrificialRevivalSpell: This spell kills you, but it brings someone back to life. |
507 | * SelfHarmInducedSuperpower |
508 | * SemanticSuperpower |
509 | * SituationalSword: A weapon whose power is only fully realized under certain conditions. |
510 | * SpellLevels: Spells have separate tiers for stronger versions of itself. |
511 | * SquishyWizard: Magic users are physically weak. |
512 | * StarkNakedSorcery: When a magical rite requires nudity. |
513 | * SuperGenderBender |
514 | * SuperingInYourSleep: Using magic or superpowers in one's sleep. |
515 | * SupernormalBindings: Supernatural beings are locked in supernatural restraints. |
516 | * SuperpowerDisability: Character with a superpower is given a disability as a result. |
517 | * SuperpowerLottery |
518 | * SuperPowerMeltdown: Character wrecks the entire area because of their failing/overused powers. |
519 | * SuperpowerSillyPutty: A person who gains extremely volatile superpowers that come and go frequently. |
520 | * SwissArmyTears |
521 | * SympatheticMagic: You need a part of a person to affect them. |
522 | * TeleportationSickness |
523 | * TimedPowerUp: Powers run on a time limit. |
524 | * TotallyNotAWerewolf: A {{Voluntary Shapeshift|ing}}er is mistaken for some other creature. |
525 | * TransferredTransformation: You can only transform by taking a transformation power from someone else -- and it can subsequently be taken from ''you''. |
526 | * UnSorcerer: Everyone's got magic except you. |
527 | * UselessSuperpowers |
528 | * UselessWithoutPowers |
529 | * VillainousRROD: A villain has a physical breakdown from overexerting themselves. |
530 | * VirginPower |
531 | * WeakerInTheRealWorld |
532 | * WhatKindOfLamePowerIsHeartAnyway: A super power that comes off as useless. |
533 | * WillfullyWeak: A being with great power deliberately shows restraint in how much of their power they use because they know leaving their abilities unchecked can cause problems. |
534 | * {{Wishplosion}} |
535 | * WithGreatPowerComesGreatInsanity: Power makes you crazy. |
536 | * WordsDoNotMakeTheMagic: Just saying the magic words doesn't work for non-spellcasters. |
537 | * YourMagicsNoGoodHere: Magic from X dimension does not function correctly (or at all) in Y dimension. |
538 | [[/folder]] |
539 | |
540 | [[folder:Other related tropes]] |
541 | * AntiMagicalFaction: A group that hate magic. |
542 | * ApothecaryAlligator: All proper wizards need at least one taxidermy alligator in their MageTower. |
543 | * TheArchmage |
544 | * AsLethalAsItNeedsToBe: Weapons or attacks that kill in one scene, knock out in another, with identical attacks. |
545 | * BadPowersBadPeople: Villains with powers which have a bad reputation. |
546 | * BadPowersGoodPeople: I have evil powers, but I will be good instead. |
547 | * BaldMystic: Baldness used to indicate mysticism, an association with the supernatural, or enlightenment. |
548 | * BroughtDownToBadass: Even after losing their powers, they can still kick your ass. |
549 | * CatsAreMagic |
550 | * CelebrityPower: Celebrities have superpowers. |
551 | * ChildrenAreSpecial: A child's uniqueness gives them exclusive feats. |
552 | * ClarkesThirdLaw: Highly advanced technology and magic are the same thing. |
553 | * CosmicEntity: Any being so great its mere existence can affect space itself. Alternatively, could be made of space itself. |
554 | * CuteWitch |
555 | * TheDarkArts: Morally questionable practices, whether scientific or magical. |
556 | * DarkMagicalGirl |
557 | * DeusSexMachina: Plot device that requires sex to work. |
558 | * DifferentlyPoweredIndividual: Any alternative term for "superhuman," or for anyone who possesses supernatural powers. |
559 | * DoesNotLikeMagic |
560 | * ExtranormalPrison: Jail specialized to contain people/entities with special powers. |
561 | * FakeWizardry |
562 | * FantasticRecruitmentDrive |
563 | * FantasticScience: Fantastic elements studied scientifically. |
564 | * FantasyCharacterClasses |
565 | * FighterMageThief |
566 | * FightsLikeANormal: Character with fantastic powers mostly fights without them, or at least uses very little of it. |
567 | * TheForceIsStrongWithThisOne: Character can sense the presence and strength of other powerful characters. |
568 | * FreeingTheGenie: Freeing a genie from their vessel for good. |
569 | * GenieInABottle |
570 | * {{Ghostapo}}: Nazis mixed up in the supernatural. |
571 | * GoodPowersBadPeople: I have good powers, but I will be evil instead. |
572 | * GooGooGodlike: An all-powerful child who doesn't know any better. |
573 | * GothGirlsKnowMagic: Goth women are associated with magic. |
574 | * GreatGazoo: Eccentric, possibly immature character with incredible powers. |
575 | * HistoricalDomainSuperperson: A HistoricalDomainCharacter is given superpowers in a fictional work. |
576 | * IdenticallyPoweredTeam: All your teammates have the same powers as you. |
577 | * ImperfectRitual: The material lacks or substitutes some key component, but manages to start anyway. |
578 | * InverseLawOfUtilityAndLethality: More power = less practicality. |
579 | * InverseLawOfComplexityToPower: Simple powers are stronger. |
580 | * IThoughtEveryoneCouldDoThat: When someone thinks their special talent is something everyone can do. |
581 | * KungFuWizard: A magic user that's also a skilled physical fighter. |
582 | * LinearWarriorsQuadraticWizards |
583 | * MacGuffinSuperPerson: A LivingMacGuffin sought after for some supernatural ability or quality they have. |
584 | * MadeOfMagic |
585 | * MageBornOfMuggles: Someone with ordinary parentage has supernatural abilities. |
586 | * MageHuntingMonster: A creature that either targets or specializes in hunting down people who either use magic or have supernatural powers. |
587 | * MageKiller: Someone who specializes in killing people with magical abilities. |
588 | * MageSpecies |
589 | * MageTower |
590 | * MagicalBarefooter: A character with magical powers who PrefersGoingBarefoot for some reason related to their magic. |
591 | * MagicalGirl: Young girls learning to find their place in the world while secretly fighting to protect it with magical powers. |
592 | * MagicalGirlWarrior |
593 | * MagicalGuardian |
594 | * MagicalHomelessPerson |
595 | * MagicalNativeAmerican |
596 | * MagicalSeventhSon: The seventh son of a seventh son has magical powers. |
597 | * MagicalUnderpinningsOfReality |
598 | * MagicAntidote: Cures and antidotes work instantly and reverse all damage caused by the illness/poison. |
599 | * MagicByAnyOtherName: It's basically magic, but we won't call it that. |
600 | * MagicCarpet |
601 | * MagicCauldron: Spellcasters contractually keep a cauldron to brew spells and potions. |
602 | * TheMagicComesBack: Magic is restored after it all went away. |
603 | * MagicCompass |
604 | * MagicContractRomance |
605 | * MagicGenetics |
606 | * TheMagicGoesAway: Everything magical ceases to exist. |
607 | * MagiciansAreWizards: Stage magicicans can do actual magic. |
608 | * MagicIdolSinger: A MagicalGirl who's also an IdolSinger. |
609 | * MagicIsFeminine: Magic is primarily associated with women. Or men who are more feminine than the rest of the male cast. |
610 | * {{Magick}}: An alternate spelling of the word "magic". |
611 | * MagicKnight: A magic user who fights with a sword. |
612 | * MagicMap: A special map with magical properties. |
613 | * MageMarksman: A magic user that fights with ranged weaponry. |
614 | * MagicMirror: Mirrors have magical properties. |
615 | * MagicMushroom: Mushrooms in fiction tend to be magic in nature, be it for the better or worse. |
616 | * MagicOrPsychic: Both magic and psychic powers exist in the same world. How do they differ, if they differ at all? |
617 | * MagicPotion |
618 | * MagicVersusScience: A rivalry exists between scientists and wizards. |
619 | * TheMagocracy |
620 | * ManaPotion: An item that restores mana. |
621 | * TheMarvelousDeer: Deer are elusive, mystical and wondrous animals. |
622 | * MasterOfOneMagic |
623 | * MaybeMagicMaybeMundane |
624 | * MilitaryMage: A SuperSoldier with magic abilities. |
625 | * MorePoweredProtege: A non-powered person becomes a mentor for someone with superpowers. |
626 | * MuggleBornOfMages: Ordinary character with supernatural ancestors. |
627 | * MuggleWithADegreeInMagic: An expert in magic they can't use themselves. |
628 | * OurMagesAreDifferent |
629 | * ParodyMagicSpell: Magic spells for laughs that invoke in-jokes or references. |
630 | * PhysicalGod |
631 | * PhysicalMysticalTechnological |
632 | * PowerLevels: Systems used to precisely quantify a character's strength. |
633 | * PowerLossMakesYouStrong |
634 | * PowerPerversionPotential: Superpowers are used for sexual purposes. |
635 | * PowerProfitPotential: Superpowers are used to make money. |
636 | * PsychicChildren |
637 | * PsychoElectro: Crazy, psychotic, and/or sadistic character with electricity-based powers. |
638 | * RabbitMagician |
639 | * RealityChangingMiniature: A mininature version of an object that affects the larger counterpart when touched. |
640 | * RecessiveSuperGenes: SuperpowerfulGenetics may skip generations. |
641 | * ResistantToMagic: Characters who resist magic. |
642 | * RingOfPower: A ring that has special abilities, thanks to magic and/or technology. |
643 | * RoyaltySuperpower: Descendants of royalty get exclusive supernatural abilities. |
644 | * SaltSolution |
645 | * ScienceDestroysMagic |
646 | * ScientificallyUnderstandableSorcery |
647 | * ScrewTheRulesIHaveSupernaturalPowers: Character uses superpowers to get away with breaking laws. |
648 | * SecretArt: The secret technique of a martial, mystical or mundane art-form. |
649 | * SolarAndLunar: The sun and the moon as contrasting elements. |
650 | * SorcerersApprenticePlot: A young ward's attempts to be like his boss becomes too much for him to handle. |
651 | * SpaceIsMagic |
652 | * SpeakOfTheDevil: The villain comes when called. |
653 | * SpecialOccasionsAreMagic: When special occasions like birthdays and Christmas cause magic to happen. |
654 | * SuperhumanTrafficking: Enslaving and/or exploiting DifferentlyPoweredIndividuals. |
655 | * SuperpowerfulGenetics: Super-powered beings will have children who inherit their parents' powers. |
656 | * SuperRegistrationAct |
657 | * JustForFun/TheseLookLikeJobsForTheSuperman |
658 | * ThisLooksLikeAJobForAquaman: The plot is tailored so that there's always a situation where the hero's powers are useful. |
659 | * TrainingTheGiftOfMagic: Magic is a skill, but not everyone can master it. |
660 | * WarriorVersusSorcerer |
661 | * WeakToMagic: A vulnerability to magic. |
662 | * {{Whatevermancy}}: Magic using a certain thing is called "[X]mancy". |
663 | * WhiteMagicianGirl |
664 | * TheWitchHunter |
665 | * AWizardDidIt: Hastily explaining an inconsistency has happening because of magic. |
666 | * WizardingSchool |
667 | * WrongContextMagic: Magic always obeys strict rules... except when cast by this character. |
668 | [[/folder]] |
669 | |
670 | [[/index]] |
http://tvtropes.org/pmwiki/context.php
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