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* ''VideoGame/{{Fable}}'': Twinblade will sometimes perform a downward stab attack that leaves his blades stuck in the ground, giving the Hero a few seconds to get behind him and [[AttackItsWeakpoint attack his back]] while he tries to pull them free.
to:
* ''VideoGame/{{Fable}}'': Twinblade will sometimes perform a downward stab attack that leaves his blades stuck in the ground, giving the Hero a few seconds to get behind him and [[AttackItsWeakpoint attack his back]] while he tries to pull them free. \
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* ''VideoGame/LetItDie'': Using a power attack with a cleaver causes it to stick into the ground, leaving the fighter stuck for a precious second.
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* Dragon Shiryu of ''Manga/SaintSeiya'' uses this in his battle against Capricorn Shura. First goading Shura into stabbing him in the chest with his RazonSharpHand, resisting the attack and trapping the hand in his own chest with his power, to finally use the opportunity to cut his opponent's arm while they are both immobilized.
to:
* Dragon Shiryu of ''Manga/SaintSeiya'' uses this in his battle against Capricorn Shura. First goading Shura into stabbing him in the chest with his RazonSharpHand, RazorSharpHand, resisting the attack and trapping the hand in his own chest with his power, to finally use the opportunity to cut his opponent's arm while they are both immobilized.
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* Dragon Shiryu of ''Manga/SaintSeiya'' uses this in his battle against Capricorn Shura. First goading Shura into stabbing him in the chest with his RazonSharpHand, resisting the attack and trapping the hand in his own chest with his power, to finally use the opportunity to cut his opponent's arm while they are both immobilized.
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* ''WebAnimation/DeathBattle'' has this happen in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYourselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot [[NoRangeLikePointBlankRange at point-blank range while preventing the Dragonzord from escaping]].]]
to:
* ''WebAnimation/DeathBattle'' has this happen ''WebAnimation/DeathBattle'':
** This happens in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYourselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot [[NoRangeLikePointBlankRange at point-blank range while preventing the Dragonzord from escaping]].]]
** In "Tanjiro vs Jonathan Joestar", [[spoiler:Tanjiro has broken Jonathan's sword using his own and]] manages to impale his opponent's chest, only to realize he missed the lungs by two inches and is unable to pull his sword out. [[spoiler:Tanjiro is left defenseless as Jonathan kills him with [[RapidFireFisticuffs Sunlight Yellow Overdrive]].]]
** This happens in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYourselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot [[NoRangeLikePointBlankRange at point-blank range while preventing the Dragonzord from escaping]].]]
** In "Tanjiro vs Jonathan Joestar", [[spoiler:Tanjiro has broken Jonathan's sword using his own and]] manages to impale his opponent's chest, only to realize he missed the lungs by two inches and is unable to pull his sword out. [[spoiler:Tanjiro is left defenseless as Jonathan kills him with [[RapidFireFisticuffs Sunlight Yellow Overdrive]].]]
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* Jax in ''Film/MortalKombatAnnihilation'', ripping his roboticized arm out of a wall just in time to deflect an evil robot's acid attack.
to:
* Jax in ''Film/MortalKombatAnnihilation'', ripping his roboticized robotized arm out of a wall just in time to deflect an evil robot's acid attack.
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* The main villain of ''Film/HeroesOfSung'' is a dangerous assassin whose EpicFlail ends in a set of bronze eagle claws, which he used to kill several heroes. But in the final battle against Tieh-hu and Tieh-long, he gets defeated as Tieh-long causes his weapon's bronze claw to be stuck into a ceiling just as he's struggling to retrive it. The villain's momentary weakness allows an opening for Tieh-long to score a killing sword blow, that turns the villain into two ''[[HalfTheManHeUsedToBe vertically]]''.
to:
* The main villain of ''Film/HeroesOfSung'' is a dangerous assassin whose EpicFlail ends in a set of bronze eagle claws, which he used to kill several heroes. But in the final battle against Tieh-hu and Tieh-long, he gets defeated as Tieh-long causes his weapon's bronze claw to be stuck into a ceiling just as he's struggling to retrive retrieve it. The villain's momentary weakness allows an opening for Tieh-long to score a killing sword blow, that turns the villain into two ''[[HalfTheManHeUsedToBe vertically]]''.
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* ComicStrip/{{Garfield}} once tried to stomp a spider but landed so forcefully that he broke the floorboards and ended up embedded up to his chin in the floor. And to add insult to injury, he missed.
to:
* ComicStrip/{{Garfield}} ''ComicStrip/{{Garfield}}'': The titular cat once tried to stomp a spider but landed so forcefully that he broke the floorboards and ended up embedded up to his chin in the floor. And to add insult to injury, he missed.
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[[folder:Fan Works]]
* ''Fanfic/YouAreNotAtFault'': Asuka embeds her axe into Raziel during one fight, but then she cannot pull it out. Quickly she gives up her axe and draws her knife.
-->Without missing a beat, Asuka continued the swing, turning her whole Unit around and adding momentum to her attack as the axe sunk into its right shoulder. The beast did not seem to notice, and Asuka's attempt to pull the axe out was thwarted as the wound appeared to close around the blade. The surface of Raziel's right arm began to writhe as it started pulling the axe into its mass. Realising that it was trying to trap her, the redhead let go of the handle, back-pedalling as she reached for her shoulder-mounted progressive knife.
[[/folder]]
* ''Fanfic/YouAreNotAtFault'': Asuka embeds her axe into Raziel during one fight, but then she cannot pull it out. Quickly she gives up her axe and draws her knife.
-->Without missing a beat, Asuka continued the swing, turning her whole Unit around and adding momentum to her attack as the axe sunk into its right shoulder. The beast did not seem to notice, and Asuka's attempt to pull the axe out was thwarted as the wound appeared to close around the blade. The surface of Raziel's right arm began to writhe as it started pulling the axe into its mass. Realising that it was trying to trap her, the redhead let go of the handle, back-pedalling as she reached for her shoulder-mounted progressive knife.
[[/folder]]
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* ''VideoGame/TheLegendOfSpyro'':
** ''VideoGame/TheLegendOfSpyroTheEternalNight'': In the first phase of his battle, Gaul attacks Spyro by trying to impale him with flying leaps. However, after five of these strikes, his scimitars will become stuck in the ground and he'll be left vulnerable to attacks while he strains to pull them free.
** ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': While chasing Spyro, Cynder and Hunter in the catacombs, the golem attempts to punch the dragons while they're climbing along a wall. It misses, and its fist punches into the solid rock and remains trapped there. It's eventually able to pull itself free after much straining, at the cost of [[AnArmAndALeg leaving its harm behind]].
** ''VideoGame/TheLegendOfSpyroTheEternalNight'': In the first phase of his battle, Gaul attacks Spyro by trying to impale him with flying leaps. However, after five of these strikes, his scimitars will become stuck in the ground and he'll be left vulnerable to attacks while he strains to pull them free.
** ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': While chasing Spyro, Cynder and Hunter in the catacombs, the golem attempts to punch the dragons while they're climbing along a wall. It misses, and its fist punches into the solid rock and remains trapped there. It's eventually able to pull itself free after much straining, at the cost of [[AnArmAndALeg leaving its harm behind]].
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
to:
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds brief window to attack it them while it's they're immobilized and vulnerable.
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Changed line(s) 72 (click to see context) from:
* In 2008 film ''Minotaur'' the hero tricks titular monster (not classical [[ALoadOfBull minotaur]], but a carnivorous mutant bull) into ramming its giant horns into the cave wall concealing a flammable gas deposit. The wall gets demolished but the right horn is stuck in the rubble and the gas floods the cave. Terrified by its smell, the creature snaps the horn off and flees.
to:
* In 2008 film ''Minotaur'' the ''Film/{{Minotaur}}'': The hero tricks titular monster (not a classical [[ALoadOfBull minotaur]], minotaur, but a carnivorous mutant bull) into ramming its giant horns into the cave wall concealing a flammable gas deposit. The wall gets demolished but the right horn is stuck in the rubble and the gas floods the cave. Terrified by its smell, the creature snaps the horn off and flees.
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Changed line(s) 110,114 (click to see context) from:
* Fighting mechanical arms in ''VideoGame/{{Battletoads}}'' and ''Videogame/DoubleDragon'' for NES is waiting till they get suck in the floor, then attacking.
* In ''VideoGame/ResidentEvil4'', tricking Garradors into doing this with their claws is a viable tactic against them.
* Inversion in ''Videogame/ResidentEvil5''. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* ''VideoGame/{{Prototype}}'' and ''Videogame/Prototype2'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
* In ''VideoGame/CrashBandicoot3Warped'':
* In ''VideoGame/ResidentEvil4'', tricking Garradors into doing this with their claws is a viable tactic against them.
* Inversion in ''Videogame/ResidentEvil5''. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* ''VideoGame/{{Prototype}}'' and ''Videogame/Prototype2'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
* In ''VideoGame/CrashBandicoot3Warped'':
to:
* ''VideoGame/{{Battletoads}}'': Fighting mechanical arms in ''VideoGame/{{Battletoads}}'' and ''Videogame/DoubleDragon'' for NES is waiting till they get suck in the floor, then attacking.
*In ''VideoGame/ResidentEvil4'', tricking Garradors into doing this with their claws is a viable tactic against them.
* Inversion in ''Videogame/ResidentEvil5''. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* ''VideoGame/{{Prototype}}'' and ''Videogame/Prototype2'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
* In''VideoGame/CrashBandicoot3Warped'':
*
* Inversion in ''Videogame/ResidentEvil5''. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* ''VideoGame/{{Prototype}}'' and ''Videogame/Prototype2'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
* In
Changed line(s) 117,118 (click to see context) from:
* Twinblade in ''VideoGame/{{Fable}}'' will sometimes perform a downward stab attack that leaves his blades stuck in the ground, giving the Hero a few seconds to get behind him and [[AttackItsWeakpoint attack his back]] while he tries to pull them free.
* In the [[https://www.youtube.com/watch?v=B2Sy7qkkTy8 opening cutscene]] for ''VideoGame/HeroesOfMightAndMagic IV'', Kilgore swings the Sword of Frost at Gelu, but misses and strikes the ground instead, and the frost magic within the sword causes it to fuse with the earth. Kilgore lets go of the sword and shoulder-charges Gelu away before retrieving the sword.
* In the [[https://www.youtube.com/watch?v=B2Sy7qkkTy8 opening cutscene]] for ''VideoGame/HeroesOfMightAndMagic IV'', Kilgore swings the Sword of Frost at Gelu, but misses and strikes the ground instead, and the frost magic within the sword causes it to fuse with the earth. Kilgore lets go of the sword and shoulder-charges Gelu away before retrieving the sword.
to:
* Twinblade in ''VideoGame/{{Fable}}'' will sometimes perform a downward stab ''VideoGame/DarkSouls'': Gaping Dragon's most prominent feature is [[BodyHorror its ribcage which turned into giant maw]] filled with MoreTeethThanTheOsmondFamily, and it loves to slam ''that'' on you from above. However, this attack that leaves his blades it with those teeth stuck in the ground, giving the Hero a few seconds to get behind him and [[AttackItsWeakpoint attack his back]] while he tries to pull them free.
* In the [[https://www.youtube.com/watch?v=B2Sy7qkkTy8 opening cutscene]] for ''VideoGame/HeroesOfMightAndMagic IV'', Kilgore swings the Sword of Frost at Gelu, but misses and strikes the ground instead, and the frost magic within the sword causes it to fuse with the earth. Kilgore lets go of the sword and shoulder-charges Gelu awayyou some free time before retrieving the sword.dragon finally struggles free and begins a FoeTossingCharge.
* In the [[https://www.youtube.com/watch?v=B2Sy7qkkTy8 opening cutscene]] for ''VideoGame/HeroesOfMightAndMagic IV'', Kilgore swings the Sword of Frost at Gelu, but misses and strikes the ground instead, and the frost magic within the sword causes it to fuse with the earth. Kilgore lets go of the sword and shoulder-charges Gelu away
Changed line(s) 120,134 (click to see context) from:
** Kutlass in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' will sometimes get his swords stuck in the ground after attacking, giving you a brief period of time in which he can be {{Goomba Stomp}}ed.
** In ''VideoGame/DonkeyKong64'', if a Kosha tries to attack a Kong with its spiky club vertically, the club will be stuck in the floor and the Kosha will try to pull it. The attacked Kong can then use explosive oranges or a wave attack to defeat it.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': During Spyro's first fight with Skabb, Skabb will launch his pirate hook at Spyro as an attack. Every few times, it will get stuck if it misses and give Spyro a few seconds to attack him as he tries to struggle free.
* ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will stick in the ground the third time, enabling Spyro to [[RumpRoast flame him from behind]].
* In ''VideoGame/DarkSouls'', Gaping Dragon's most prominent feature is [[BodyHorror its ribcage which turned into giant maw]] filled with MoreTeethThanTheOsmondFamily, and it loves to slam ''that'' on you from above. However, this attack leaves it with those teeth stuck in the ground, giving you some free time before the dragon finally struggles free and begins a FoeTossingCharge.
* In ''VideoGame/{{Shank}} 2'', [[ThatOneBoss The Doctor]] is left with his tonfa-blades stuck in the floor if he misses a leaping attack, and pulls them out with visible effort.
* In ''VideoGame/MonsterHunter'', this can happen to several monsters in different ways, letting a hunter get in some free hits while they struggle to get free:
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one.
** Tigrex can get its teeth stuck in a wall or pillar if it charges into one.
** The Duramboros' vertical launch lodges its tail into the ground. If sufficiently damaged, the tail can then be mined during this period.
** As of ''Monster Hunter 4'', Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
** In ''VideoGame/MonsterHunterRise'', some of Great Izuchi's attacks leave its bladed tail stuck in the ground.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
** In ''VideoGame/DonkeyKong64'', if a Kosha tries to attack a Kong with its spiky club vertically, the club will be stuck in the floor and the Kosha will try to pull it. The attacked Kong can then use explosive oranges or a wave attack to defeat it.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': During Spyro's first fight with Skabb, Skabb will launch his pirate hook at Spyro as an attack. Every few times, it will get stuck if it misses and give Spyro a few seconds to attack him as he tries to struggle free.
* ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will stick in the ground the third time, enabling Spyro to [[RumpRoast flame him from behind]].
* In ''VideoGame/DarkSouls'', Gaping Dragon's most prominent feature is [[BodyHorror its ribcage which turned into giant maw]] filled with MoreTeethThanTheOsmondFamily, and it loves to slam ''that'' on you from above. However, this attack leaves it with those teeth stuck in the ground, giving you some free time before the dragon finally struggles free and begins a FoeTossingCharge.
* In ''VideoGame/{{Shank}} 2'', [[ThatOneBoss The Doctor]] is left with his tonfa-blades stuck in the floor if he misses a leaping attack, and pulls them out with visible effort.
* In ''VideoGame/MonsterHunter'', this can happen to several monsters in different ways, letting a hunter get in some free hits while they struggle to get free:
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one.
** Tigrex can get its teeth stuck in a wall or pillar if it charges into one.
** The Duramboros' vertical launch lodges its tail into the ground. If sufficiently damaged, the tail can then be mined during this period.
** As of ''Monster Hunter 4'', Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
** In ''VideoGame/MonsterHunterRise'', some of Great Izuchi's attacks leave its bladed tail stuck in the ground.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
to:
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Kutlass in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' will sometimes get his swords stuck in the ground after attacking, giving you a brief period of time in which he can be {{Goomba Stomp}}ed.
**In ''VideoGame/DonkeyKong64'', if ''VideoGame/DonkeyKong64'': If a Kosha tries to attack a Kong with its spiky club vertically, the club will be stuck in the floor and the Kosha will try to pull it. The attacked Kong can then use explosive oranges or a wave attack to defeat it.
*''VideoGame/TheLegendOfSpyroTheEternalNight'': During Spyro's first fight with Skabb, Skabb will launch his pirate hook at Spyro as an attack. Every few times, it will ''VideoGame/DoubleDragon'': Fighting mechanical arms is waiting till they get stuck if it misses and give Spyro a few seconds to attack him as he tries to struggle free.
* ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will sticksuck in the ground the third time, enabling Spyro to [[RumpRoast flame him from behind]].
* In ''VideoGame/DarkSouls'', Gaping Dragon's most prominent feature is [[BodyHorror its ribcage which turned into giant maw]] filled with MoreTeethThanTheOsmondFamily, and it loves to slam ''that'' on you from above. However, this attack leaves it with those teeth stuck in the ground, giving you some free time before the dragon finally struggles free and begins a FoeTossingCharge.
* In ''VideoGame/{{Shank}} 2'', [[ThatOneBoss The Doctor]] is left with his tonfa-blades stuck in the floor if he misses a leaping attack, and pulls them out with visible effort.
* In ''VideoGame/MonsterHunter'', this can happen to several monsters in different ways, letting a hunter get in some free hits while they struggle to get free:
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one.
** Tigrex can get its teeth stuck in a wall or pillar if it charges into one.
** The Duramboros' vertical launch lodges its tail into the ground. If sufficiently damaged, the tail canfloor, then be mined during this period.
** As of ''Monster Hunter 4'', Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
** In ''VideoGame/MonsterHunterRise'', some of Great Izuchi's attacks leave its bladed tail stuck in the ground.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.attacking.
**
*
* ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will stick
* In ''VideoGame/DarkSouls'', Gaping Dragon's most prominent feature is [[BodyHorror its ribcage which turned into giant maw]] filled with MoreTeethThanTheOsmondFamily, and it loves to slam ''that'' on you from above. However, this attack leaves it with those teeth stuck in the ground, giving you some free time before the dragon finally struggles free and begins a FoeTossingCharge.
* In ''VideoGame/{{Shank}} 2'', [[ThatOneBoss The Doctor]] is left with his tonfa-blades stuck in the floor if he misses a leaping attack, and pulls them out with visible effort.
* In ''VideoGame/MonsterHunter'', this can happen to several monsters in different ways, letting a hunter get in some free hits while they struggle to get free:
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one.
** Tigrex can get its teeth stuck in a wall or pillar if it charges into one.
** The Duramboros' vertical launch lodges its tail into the ground. If sufficiently damaged, the tail can
** As of ''Monster Hunter 4'', Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
** In ''VideoGame/MonsterHunterRise'', some of Great Izuchi's attacks leave its bladed tail stuck in the ground.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
Added DiffLines:
* ''VideoGame/{{Fable}}'': Twinblade will sometimes perform a downward stab attack that leaves his blades stuck in the ground, giving the Hero a few seconds to get behind him and [[AttackItsWeakpoint attack his back]] while he tries to pull them free.
* ''VideoGame/HeroesOfMightAndMagicIV'': In the [[https://www.youtube.com/watch?v=B2Sy7qkkTy8 opening cutscene]], Kilgore swings the Sword of Frost at Gelu, but misses and strikes the ground instead, and the frost magic within the sword causes it to fuse with the earth. Kilgore lets go of the sword and shoulder-charges Gelu away before retrieving the sword.
* ''VideoGame/HeyPikmin'': In the first phase of its fight, the Berserk Leech Hydroe gets its head stuck in the dirt after attacking, leaving it open for a few seconds. It wises up for the second phase (where it doesn't bite) and the third phase (where it snaps downwards instead of slamming into the ground).
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
* ''VideoGame/MonsterHunter'': This can happen to several monsters in different ways, letting a hunter get in some free hits while they struggle to get free:
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one.
** Tigrex can get its teeth stuck in a wall or pillar if it charges into one.
** The Duramboros' vertical launch lodges its tail into the ground. If sufficiently damaged, the tail can then be mined during this period.
** As of ''Monster Hunter 4'', Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
** In ''VideoGame/MonsterHunterRise'', some of Great Izuchi's attacks leave its bladed tail stuck in the ground.
* ''VideoGame/{{Prototype}}'' and ''Videogame/Prototype2'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'': Tricking Garradors into doing this with their claws is a viable tactic against them.
** ''VideoGame/ResidentEvil5'': Inversion. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* ''VideoGame/{{Shank}} 2'': The Doctor is left with his tonfa-blades stuck in the floor if he misses a leaping attack, and pulls them out with visible effort.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/TheLegendOfSpyroTheEternalNight'': During Spyro's first fight with Skabb, Skabb will launch his pirate hook at Spyro as an attack. Every few times, it will get stuck if it misses and give Spyro a few seconds to attack him as he tries to struggle free.
** ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will stick in the ground the third time, enabling Spyro to [[RumpRoast flame him from behind]].
* ''VideoGame/HeroesOfMightAndMagicIV'': In the [[https://www.youtube.com/watch?v=B2Sy7qkkTy8 opening cutscene]], Kilgore swings the Sword of Frost at Gelu, but misses and strikes the ground instead, and the frost magic within the sword causes it to fuse with the earth. Kilgore lets go of the sword and shoulder-charges Gelu away before retrieving the sword.
* ''VideoGame/HeyPikmin'': In the first phase of its fight, the Berserk Leech Hydroe gets its head stuck in the dirt after attacking, leaving it open for a few seconds. It wises up for the second phase (where it doesn't bite) and the third phase (where it snaps downwards instead of slamming into the ground).
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
* ''VideoGame/MonsterHunter'': This can happen to several monsters in different ways, letting a hunter get in some free hits while they struggle to get free:
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one.
** Tigrex can get its teeth stuck in a wall or pillar if it charges into one.
** The Duramboros' vertical launch lodges its tail into the ground. If sufficiently damaged, the tail can then be mined during this period.
** As of ''Monster Hunter 4'', Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
** In ''VideoGame/MonsterHunterRise'', some of Great Izuchi's attacks leave its bladed tail stuck in the ground.
* ''VideoGame/{{Prototype}}'' and ''Videogame/Prototype2'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'': Tricking Garradors into doing this with their claws is a viable tactic against them.
** ''VideoGame/ResidentEvil5'': Inversion. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
* ''VideoGame/{{Shank}} 2'': The Doctor is left with his tonfa-blades stuck in the floor if he misses a leaping attack, and pulls them out with visible effort.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/TheLegendOfSpyroTheEternalNight'': During Spyro's first fight with Skabb, Skabb will launch his pirate hook at Spyro as an attack. Every few times, it will get stuck if it misses and give Spyro a few seconds to attack him as he tries to struggle free.
** ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will stick in the ground the third time, enabling Spyro to [[RumpRoast flame him from behind]].
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** In earlier ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will stick in the ground the third time, enabling Spyro to [[RumpRoast flame him from behind]].
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* In ''Film/AlienVsPredator'' the titular foes are fighting when the Alien's tail becomes embedded in the stone floor when the Predator it was trying to impale rolls out of the way. The Predator helpfully relieves the Alien of the appendage in question using its WolverineClaws.
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** In earlier ''VideoGame/SpyroAHerosTail'', fighting with Gnasty Gnorc relies on this--he'll do a GroundPound with his mace, and it will stick in the ground the third time, enabling Spyro to [[RumpRoast flame him from behind]].
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[[folder: Fairy Tales]]
* The French-Canadian fairy tale ''Literature/TheGoldenPhoenix'' has the hero combine this with DeadlyDodging. When he approaches the underground kingdom, Petit Jean encounters a unicorn, who challenges him to combat when he won't go back. Jean steps aside, leaving the unicorn to get stuck in the wall.
[[/folder]]
* The French-Canadian fairy tale ''Literature/TheGoldenPhoenix'' has the hero combine this with DeadlyDodging. When he approaches the underground kingdom, Petit Jean encounters a unicorn, who challenges him to combat when he won't go back. Jean steps aside, leaving the unicorn to get stuck in the wall.
[[/folder]]
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* During Spyro's first fight with Skabb in ''VideoGame/TheLegendOfSpyro: The Eternal Night'', Skabb will launch his pirate hook at Spyro as an attack, once every few times it will get stuck if it misses and give Spyro a few seconds to attack him as he tries to struggle free.
to:
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': During Spyro's first fight with Skabb in ''VideoGame/TheLegendOfSpyro: The Eternal Night'', Skabb, Skabb will launch his pirate hook at Spyro as an attack, once every attack. Every few times times, it will get stuck if it misses and give Spyro a few seconds to attack him as he tries to struggle free.
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* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', one of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
* Weapons frequently get stuck in opponents during ''VideoGame/DwarfFortress'' combat, requiring an extra turn to pull the weapon free... unless you choose to continue with a backup weapon, GoodOldFisticuffs, or [[ManBitesMan biting your opponent]]. You can also choose to twist the weapon in the wound to inflict more damage.
* Weapons frequently get stuck in opponents during ''VideoGame/DwarfFortress'' combat, requiring an extra turn to pull the weapon free... unless you choose to continue with a backup weapon, GoodOldFisticuffs, or [[ManBitesMan biting your opponent]]. You can also choose to twist the weapon in the wound to inflict more damage.
to:
* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', one ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
* ''VideoGame/DwarfFortress'': Weapons frequently get stuck in opponents during''VideoGame/DwarfFortress'' combat, requiring an extra turn to pull the weapon free... unless you choose to continue with a backup weapon, GoodOldFisticuffs, or [[ManBitesMan biting your opponent]]. You can also choose to twist the weapon in the wound to inflict more damage.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a few seconds to attack it while it's immobilized and vulnerable.
* ''VideoGame/DwarfFortress'': Weapons frequently get stuck in opponents during
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* The second ''Film/{{Azumi}}'' film has the ninja leader who tries to attack the titular heroine using his set of WolverineClaws. Unfortunately for ''him'', a missed swing results in his claws being stuck in a wooden guardrail, and as the ninja leader tries to free himself he ends up being a sitting duck for Azumi to slice up via katana.
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* ''VideoGame/MonsterHunter'':
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one, letting a hunter get in some free hits while they struggle to get free.
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into one, letting a hunter get in some free hits while they struggle to get free.
to:
* ''VideoGame/MonsterHunter'':
In ''VideoGame/MonsterHunter'', this can happen to several monsters in different ways, letting a hunter get in some free hits while they struggle to get free:
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge intoone, letting a hunter get in some free hits while they struggle to get free.one.
** Monoblos, Diablos, Alatreon, and Seltas can all get their horns stuck in a wall if they charge into
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** In ''VideoGame/MonsterHunterRise'', some of Great Izuchi's attacks leave its bladed tail stuck in the ground.
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* ''WebAnimation/DeathBattle'' has this happen in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYouselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot [[NoRangeLikePointBlankRange at point-blank range while preventing the Dragonzord from escaping]].]]
to:
* ''WebAnimation/DeathBattle'' has this happen in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYouselfDownTheSpear [[PullYourselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot [[NoRangeLikePointBlankRange at point-blank range while preventing the Dragonzord from escaping]].]]
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Related to BladeBrake, SwordPlant and TheBladeAlwaysLandsPointyEndIn.
to:
Related to AnchoredAttackStance, BladeBrake, SwordPlant and TheBladeAlwaysLandsPointyEndIn.
TheBladeAlwaysLandsPointyEndIn.
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* In the Soviet animated adaptation of ''Literature/TreasureIsland'', a drunken fight between Israel Hands and O'Brian starts with them angrily bashing on a table. Hands bashes ''through'' the table and O'Brian uses it to bitch-slap him, only to run away in terror when Hands ''lifts'' the table and chases him waving it over his head. He quickly gets stuck in a door and O'Brian again scores some free kicks, until Hands finally breaks the table.
to:
* In the Soviet [[Animation/TreasureIsland1988 animated adaptation adaptation]] of ''Literature/TreasureIsland'', a drunken fight between Israel Hands and O'Brian starts with them angrily bashing on a table. Hands bashes ''through'' the table and O'Brian uses it to bitch-slap him, only to run away in terror when Hands ''lifts'' the table and chases him waving it over his head. He quickly gets stuck in a door and O'Brian again scores some free kicks, until Hands finally breaks the table.
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* The main villain of ''Film/HeroesOfSung'' is a dangerous assassin whose EpicFlail ends in a set of bronze eagle claws, which he used to kill several heroes. But in the final battle against Tieh-hu and Tieh-long, he gets defeated as Tieh-long causes his weapon's bronze claw to be stuck into a ceiling just as he's struggling to retrive it. The villain's momentary weakness allows an opening for Tieh-long to score a killing sword blow, that turns the villain into two ''[[HalfTheManHeUsedToBe vertically]]''.
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* Frequently happens during ''VideoGame/DwarfFortress'' combat, requiring an extra turn to pull the weapon free... unless you choose to continue with a backup weapon, GoodOldFisticuffs, or [[ManBitesMan biting your opponent]].
to:
* Frequently happens Weapons frequently get stuck in opponents during ''VideoGame/DwarfFortress'' combat, requiring an extra turn to pull the weapon free... unless you choose to continue with a backup weapon, GoodOldFisticuffs, or [[ManBitesMan biting your opponent]]. You can also choose to twist the weapon in the wound to inflict more damage.
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* ''Film/ShaolinMartialArts'': The fight between Shaolin Warrior He Lian and BigBad Master Yu Pi seems to go in Lian's favour, siince Lian had mastered the deadly Eagle Claw skills that allows his fingers to pierce through solid wood. Alas, Lian accidentally embeds his fingers too deep into a nearby pillar, getting stuck in the process, and ends up unable to defend himself from Master Yu's comeback attack. Which kills him.
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** At the start of his battles in Arlong Park, Luffy slams his feet into the ground to anchor himself for an attack only to promptly realize after the attack that he's stuck himself into the rock.
to:
** At the start of his battles in Arlong Park, Luffy slams his feet into the ground to anchor himself for an attack only to promptly realize after attack, in which he grabs Momoo and swings him around at the attack {{Mook}}s in the courtyard. He ends up realizing that he's stuck himself after the attack is finished, when he's unable to dodge Hachi's ink spray. Arlong then tears out a chunk of the ground with Luffy's feet still stuck in it and tosses it into the rock. sea, forcing Luffy's teammates to save him.
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* In ''Manga/{{Naruto}}'', during the night before the Chunin Tournament starts, Hayate assaults Baki of the Sand Village with his sword. But then Hayate's blade gets stuck on Baki's shoulder, who, while ignoring his shoulder, says: "Would you like to know a kind of blade that will never get lodged to things?" Before he can realize it, Hayate is then killed by the answer to the riddle: [[RazorWind a blade made of wind chakra.]]
to:
* In ''Manga/{{Naruto}}'', during the ''Manga/{{Naruto}}'':
** The night before the ChuninTournament Exam's final tournament starts, Hayate assaults Baki of the Sand Village with his sword. But then Hayate's blade gets stuck on Baki's shoulder, who, while ignoring his shoulder, says: "Would you like to know a kind of blade that will never get lodged to things?" Before he can realize it, Hayate is then killed by the answer to the riddle: [[RazorWind a blade made of wind chakra.]]]]
** During Naruto's fight with Kabuto, he lets Kabuto stab him in the hand with a kunai, then uses his free hand to form a Rasengan (with the help of a clone) and drives the Rasengan into Kabuto's chest.
** The night before the Chunin
** During Naruto's fight with Kabuto, he lets Kabuto stab him in the hand with a kunai, then uses his free hand to form a Rasengan (with the help of a clone) and drives the Rasengan into Kabuto's chest.
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* ''Disney/{{Tarzan}}'': During their final fight, Clayton comes after Tarzan with a machete, repeatedly stabbing into the cluster of vines where Tarzan's hiding, one of them getting stuck in the trunk of the tree, forcing Clayton to work it loose, which gives Tarzan a chance to put some distance between them.
* ''Disney/PeterPan'': When fighting with Peter Pan, Captain Hook gets his HookHand stuck in his ship's mast.
* ''Disney/PeterPan'': When fighting with Peter Pan, Captain Hook gets his HookHand stuck in his ship's mast.
to:
* ''Disney/{{Tarzan}}'': ''WesternAnimation/{{Tarzan}}'': During their final fight, Clayton comes after Tarzan with a machete, repeatedly stabbing into the cluster of vines where Tarzan's hiding, one of them getting stuck in the trunk of the tree, forcing Clayton to work it loose, which gives Tarzan a chance to put some distance between them.
*''Disney/PeterPan'': ''WesternAnimation/PeterPan'': When fighting with Peter Pan, Captain Hook gets his HookHand stuck in his ship's mast.
*
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This is when a melee attack done by someone hits something, and then whatever he uses gets stuck on it. Either it's a punch or a kick, or he uses a weapon or a specialized animal appendage such as horns or tails. Their opponent may now use the resulting spare time to reason, run away or just [[CombatPragmatist score a few free hits]].
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* Frequently happens during ''VideoGame/DwarfFortress'' combat, requiring an extra turn to pull the weapon free... unless you choose to continue with a backup weapon, GoodOldFisticuffs, or [[ManBitesMan biting your opponent]].
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* When fighting with Disney/PeterPan, Captain Hook gets his HookHand stuck in his ship's mast.
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* ''Disney/PeterPan'': When fighting with Disney/PeterPan, Peter Pan, Captain Hook gets his HookHand stuck in his ship's mast.
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* Tony does this accidentally in the first ''Film/IronMan''. As he is busy, a {{Mook}} tries to headshot him and kills himself with a ricochet.
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* Tony does this accidentally in the first ''Film/IronMan''.''Film/IronMan1''. As he is busy, a {{Mook}} tries to headshot him and kills himself with a ricochet.
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** Later in the same film, Spiderman gets his arm caught in Sandman's chest.
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** Later in the same film, Spiderman Spider-Man gets his arm caught in Sandman's chest.
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* Xander did it on ''Series/BuffyTheVampireSlayer'' but it wasn't a superpower thing, just anger at Buffy's mom dying and bad construction. Willow helped him get it unstuck.
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* Xander did does it on ''Series/BuffyTheVampireSlayer'' but it wasn't isn't a superpower thing, just anger at Buffy's mom dying and bad construction. Willow helped helps him get it unstuck.
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(''Irish music follows the boys to the punching wall, already filled with holes from prior episodes'')\\
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'''Patrick Fitzwilliam:''' (''angry'') That's my sister!! (''punches a hole in the wall'')\\
'''William Fitzpatrick:''' (''impressed'') Good. Well done.
* In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E21AllHellBreaksLoosePartOne "All Hell Breaks Loose, Part One" (S02, Ep21)]], Jake, who has SuperStrength, is fighting Sam and punches through a water trough when Sam ducks.
'''William Fitzpatrick:''' (''impressed'') Good. Well done.
* In the ''Series/{{Supernatural}}'' episode [[Recap/SupernaturalS02E21AllHellBreaksLoosePartOne "All Hell Breaks Loose, Part One" (S02, Ep21)]], Jake, who has SuperStrength, is fighting Sam and punches through a water trough when Sam ducks.
to:
'''Patrick Fitzwilliam:''' (''angry'') ''[angry]'' That's my sister!! (''punches ''[punches a hole in the wall'')\\
wall]''\\
'''William Fitzpatrick:'''(''impressed'') ''[impressed]'' Good. Well done.
* In the ''Series/{{Supernatural}}'' episode[[Recap/SupernaturalS02E21AllHellBreaksLoosePartOne "All "[[Recap/SupernaturalS02E21AllHellBreaksLoosePartOne All Hell Breaks Loose, Part One" (S02, Ep21)]], One]]", Jake, who has SuperStrength, is fighting Sam and punches through a water trough when Sam ducks. ducks.
'''William Fitzpatrick:'''
* In the ''Series/{{Supernatural}}'' episode
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* ''TabletopGame/DungeonsAndDragons'' supplement ''TabletopGame/{{Mystara}} Monstrous Compendium Appendix''. The Iron variant of Living Statue can absorb metal. When a non-magical metal weapon hits one it sticks in the statue's body unless the attacker makes a successful saving throw. The weapon can only be removed if the statue is killed.
to:
* ''TabletopGame/DungeonsAndDragons'' supplement ''TabletopGame/DungeonsAndDragons'':
** Supplement ''TabletopGame/{{Mystara}} Monstrous CompendiumAppendix''. Appendix'': The Iron variant of Living Statue can absorb metal. When a non-magical metal weapon hits one it sticks in the statue's body unless the attacker makes a successful saving throw. The weapon can only be removed if the statue is killed.
** Supplement ''TabletopGame/{{Mystara}} Monstrous Compendium
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* ''VideoGame/{{Prototype}}'' and ''Videogame/{{Prototype 2}}'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
to:
* ''VideoGame/{{Prototype}}'' and ''Videogame/{{Prototype 2}}'' ''Videogame/Prototype2'' both have an attack called Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
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** As of Monster Hunter 4, Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
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** As of Monster ''Monster Hunter 4, 4'', Rathalos can temporarily get stuck on the terrain if he misses with a talon swoop attack.
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[[folder:Web Original]]
* [[WebVideo/AtopTheFourthWall Linkara]] in his ''ComicBook/{{Doom}}'' comic review, whips out his [[RunningGag "I AM A MAN!" punch]] and in context of the comic, after pulling the fist, he continues with "AND A HALF!" and punches again... only this time his fist is stuck, because it's a half-punch. "Help? Help! I'm stuck here!"
* [[WebVideo/AtopTheFourthWall Linkara]] in his ''ComicBook/{{Doom}}'' comic review, whips out his [[RunningGag "I AM A MAN!" punch]] and in context of the comic, after pulling the fist, he continues with "AND A HALF!" and punches again... only this time his fist is stuck, because it's a half-punch. "Help? Help! I'm stuck here!"
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[[folder:Web Original]]
* [[WebVideo/AtopTheFourthWall Linkara]] in his ''ComicBook/{{Doom}}'' comic review, whips out his [[RunningGag "I AM A MAN!" punch]] and in context of the comic, after pulling the fist, he continues with "AND A HALF!" and punches again... only this time his fist is stuck, because it's a half-punch. "Help? Help! I'm stuck here!"Animation]]
* [[WebVideo/AtopTheFourthWall Linkara]] in his ''ComicBook/{{Doom}}'' comic review, whips out his [[RunningGag "I AM A MAN!" punch]] and in context of the comic, after pulling the fist, he continues with "AND A HALF!" and punches again... only this time his fist is stuck, because it's a half-punch. "Help? Help! I'm stuck here!"
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[[folder:Web Videos]]
* ''WebVideo/AtopTheFourthWall'': Linkara in his ''ComicBook/{{Doom}}'' comic review, whips out his [[RunningGag "I AM A MAN!" punch]] and in context of the comic, after pulling the fist, he continues with "AND A HALF!" and punches again... only this time his fist is stuck, because it's a half-punch. "Help? Help! I'm stuck here!"
[[/folder]]
* ''WebVideo/AtopTheFourthWall'': Linkara in his ''ComicBook/{{Doom}}'' comic review, whips out his [[RunningGag "I AM A MAN!" punch]] and in context of the comic, after pulling the fist, he continues with "AND A HALF!" and punches again... only this time his fist is stuck, because it's a half-punch. "Help? Help! I'm stuck here!"
[[/folder]]
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* In ''Manga/MagiTheLabyrinthOfMagic'', the monstrous giant ape [[KillerGorilla Garda]] is able to land her attacks on Alibaba after the latter's sword got stuck in her pectorals.
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* In ''Manga/MagiTheLabyrinthOfMagic'', ''Manga/MagiLabyrinthOfMagic'', the monstrous giant ape [[KillerGorilla Garda]] is able to land her attacks on Alibaba after the latter's sword got stuck in her pectorals.
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* Death Battle has this happen in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYouselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot at point blank range while preventing the Dragonzord from escaping.]]
to:
* Death Battle ''WebAnimation/DeathBattle'' has this happen in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYouselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot [[NoRangeLikePointBlankRange at point blank point-blank range while preventing the Dragonzord from escaping.escaping]].]]
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* Death Battle has this happen in the [[Series/MightyMorphinPowerRangers Dragonzord]] vs. [[Franchise/{{Godzilla}} Mechagodzilla]] fight. The [[spoiler:Dragonzord's Fighting Mode gets its Power Staff stuck in the ground twice, but manages to recover. When it impales Mechagodzilla with it as a FinishingMove, Mechagodzilla grabs onto the Power Staff and [[PullYouselfDownTheSpear pulls itself closer]] for an Absolute Zero Cannon shot at point blank range while preventing the Dragonzord from escaping.]]