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* If you parry an attack that's too powerful for the Penitent One to successfully parry in ''VideoGame/{{Blasphemous}}'', it slides him back a short distance instead of stunning the enemy. However, you still don't take damage from the attack if this happens.
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* ''VideoGame/SuperSmashBros'': Wavedashing in ''Melee'' is an {{Exploited|Trope}} version of this. By air-dodging diagonally ''into'' the ground, a character can skid forward in a cloud of dust... but still counts as standing still, meaning they can use attacks that couldn't be used while running. A more easily seen version of this trope in Melee (and Brawl) is in the Home Run Contest, while the sandbag is slowing to a stop. A stricter interpretation is the slide suffered after shielding an attack, which may be enough to get just out of range of a follow-up. Luigi in particular may slide clear across the stage.

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* ''VideoGame/SuperSmashBros'': Wavedashing in ''Melee'' ''[[VideoGame/SuperSmashBrosMelee Melee]]'' is an {{Exploited|Trope}} version of this. By air-dodging diagonally ''into'' the ground, a character can skid forward in a cloud of dust... but still counts as standing still, meaning they can use attacks that couldn't be used while running. A more easily seen version of this trope in Melee ''Melee'' (and Brawl) ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'') is in the Home Run Contest, while the sandbag is slowing to a stop. A stricter interpretation is the slide suffered after shielding an attack, which may be enough to get just out of range of a follow-up. Luigi in particular may slide clear across the stage.



%%%%* The ''VideoGame/{{Touhou}}'' platformer ''VideoGame/SuperMarisaWorld'' has this as well.

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%%%%* The ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' platformer ''VideoGame/SuperMarisaWorld'' has this as well.



* In ''VideoGame/MonsterHunter'' series, guarding attacks can result in this depending on what weapon you're using and how strong the attack in question is. Attacks that won't budge a lance or gunlance user (Who are slow and pack heavy-duty shields), for instance, can make a sword and shield user (Who move quickly, but only have a simple buckler or arm guard) get pushed back multiple body lengths and rendered incapable of action until they stop sliding. Certain skills allow you to reduce how far you get knocked back, but the nimbler weapon types will never be able to match the defensive capabilities of the slower ones, which tends to make dodging the superior defensive option for them; guarding being better utilized as a last resort.
* This is the most Raiden of ''Videogame/MetalGearRisingRevengeance'' manages to do to [[spoiler:Senator Armstrong]] while fighting him hand-to-hand: make him slide back about a foot after hitting him as hard as possible.

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* In ''VideoGame/MonsterHunter'' series, guarding attacks can result in this depending on what weapon you're using and how strong the attack in question is. Attacks that won't budge a lance or gunlance user (Who (who are slow and pack heavy-duty shields), for instance, can make a sword and shield user (Who (who move quickly, but only have a simple buckler or arm guard) get pushed back multiple body lengths and rendered incapable of action until they stop sliding. Certain skills allow you to reduce how far you get knocked back, but the nimbler weapon types will never be able to match the defensive capabilities of the slower ones, which tends to make dodging the superior defensive option for them; guarding being better utilized as a last resort.
* This is the most Raiden of ''Videogame/MetalGearRisingRevengeance'' ''VideoGame/MetalGearRisingRevengeance'' manages to do to [[spoiler:Senator Armstrong]] while fighting him hand-to-hand: make him slide back about a foot after hitting him as hard as possible.



* ''VIdeoGame/FinalFantasyXIV'' has some enemies that can cause knockback against you, which forces your character to slide backwards as they stagger. Stronger attacks cause you to slide back further.
* Happens in the VideoGame/DOOM2016 reboot when fighting the [[spoiler: Cyberdemon]], though in this case, it is less PunchedAcrossTheRoom so much as it's being ''Thrown'' Across the Room. Nevertheless, the Doom Marine still manages to stay upright and skid to a dead stop though [[TheBerserker the sheer rage in his system]].

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* ''VIdeoGame/FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'' has some enemies that can cause knockback against you, which forces your character to slide backwards as they stagger. Stronger attacks cause you to slide back further.
* Happens in the VideoGame/DOOM2016 ''VideoGame/DOOM2016'' reboot when fighting the [[spoiler: Cyberdemon]], though in this case, it is less PunchedAcrossTheRoom so much as it's being ''Thrown'' Across the Room. Nevertheless, the Doom Marine still manages to stay upright and skid to a dead stop though [[TheBerserker the sheer rage in his system]].
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* Film of Creator/BruceLee demonstrating his famous [[FingerPokeOfDoom One Inch Punch]] starts with his target standing in front a of chair, then Lee punches, and the man is knocked into the chair which slides backwards a few feet. Yes, Lee's one inch punch really was that powerful. His six inch punch was even more devastating, causing the chair to slide backwards several ''yards''.

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* Film of Creator/BruceLee demonstrating his famous [[FingerPokeOfDoom One Inch Punch]] starts with his target standing in front a of a chair, then Lee punches, and the man is knocked into the chair which slides backwards a few feet. Yes, Lee's one inch punch really was that powerful. His six inch punch was even more devastating, causing the chair to slide backwards several ''yards''.
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* Film of Creator/BruceLee demonstrating his famous [[FingerPokeOfDoom One Inch Punch]] shows his target standing in front of chair, then when Lee punches, the man is knocked into the chair which slides backwards a few feet. Yes, Lee's one inch punch really was that powerful. His six inch punch was even more devastating, causing the target to slide backwards several ''yards''.

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* Film of Creator/BruceLee demonstrating his famous [[FingerPokeOfDoom One Inch Punch]] shows starts with his target standing in front a of chair, then when Lee punches, and the man is knocked into the chair which slides backwards a few feet. Yes, Lee's one inch punch really was that powerful. His six inch punch was even more devastating, causing the target chair to slide backwards several ''yards''.
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* Film of Creator/BruceLee demonstrating his famous [[FingerPokeOfDoom One Inch Punch]] shows his target standing in front of chair, then when Lee punches, the man is knocked into the chair which slides backwards a few feet. Yes, Lee's one inch punch really was that powerful. His six inch punch was even more devastating, causing the target to slide backwards several ''yards''.
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* Happened at least once or twice in the ''Manga/InuYasha'' anime.

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* Happened at least once or twice in the ''Manga/InuYasha'' ''Manga/{{Inuyasha}}'' anime.



* Happens at least [[OnceAnEpisode once per episode]] in ''Anime/{{Pokemon}}''.

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* Happens at least [[OnceAnEpisode once per episode]] in ''Anime/{{Pokemon}}''.''Anime/PokemonTheSeries''.
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* Happens a few times in ''Manga/HunterXHunter'' during the high-powered dodgeball game in the Greed Island arc as characters make use of the rule that a hit doesn't count if you manage to catch the ball or deflect it to an opponent.

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added One Piece and ordered alphabetically


* ''Manga/{{Bleach}}'' does this on more than one occasion. Notably, due to the nature of the cast's NotQuiteFlight powers, a character will often skid back and throw up dust ''in midair''.



* ''Manga/{{Bleach}}'' does this on more than one occasion. Notably, due to the nature of the cast's NotQuiteFlight powers, a character will often skid back and throw up dust ''in midair''.
* ''Manga/JojosBizarreAdventure'' has a good one around 0:30 [[https://www.youtube.com/watch?v=s7wzJ6EJdvY in this clip]].

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* ''Manga/{{Bleach}}'' does this on more than one occasion. Notably, due to the nature of the cast's NotQuiteFlight powers, Happens a few times in ''Manga/HajimeNoIppo'', when a character will often skid back and throw up dust ''in midair''.
* ''Manga/JojosBizarreAdventure'' has
takes a good one around 0:30 [[https://www.youtube.com/watch?v=s7wzJ6EJdvY in this clip]].particularly strong hit with their guard up. Kind of ridiculous when you realize the canvas they're standing on is meant to provide solid footing so the boxers won't slip when throwing their punches.



* ''Anime/HeartCatchPrettyCure'': Cure Moonlight does one after receiving a big hit from Dark Pretty Cure, unlike most examples here the fact that she withstood the attack with just a slide back is treated as badass for Moonlight as she lost to the same attack in the first episode.



* ''Manga/JojosBizarreAdventure'' has a good one around 0:30 [[https://www.youtube.com/watch?v=s7wzJ6EJdvY in this clip]].



* ''Manga/OnePiece'': Luffy's Jet Bazooka sends Blueno sliding a few meters. While at first it looks like he successfully tanked it and Luffy prepares to use Gear Third, Blueno passes out and collapses before he gets the chance.



* Happens a few times in ''Manga/HajimeNoIppo'', when a character takes a particularly strong hit with their guard up. Kind of ridiculous when you realize the canvas they're standing on is meant to provide solid footing so the boxers won't slip when throwing their punches.

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* Happens a few times in ''Manga/HajimeNoIppo'', ''Literature/VampireHunterD Bloodlust'': D does one of these early on when a character takes a particularly strong hit with their guard up. Kind he gets knocked off of ridiculous Meier Link's carriage. PlayedForLaughs when you realize his [[OrganAutonomy left hand]] yells "My face!" as he's being dragged along the canvas they're standing on is meant to provide solid footing so the boxers won't slip when throwing their punches.ground.



* ''Anime/HeartCatchPrettyCure'': Cure Moonlight does one after receiving a big hit from Dark Pretty Cure, unlike most examples here the fact that she withstood the attack with just a slide back is treated as badass for Moonlight as she lost to the same attack in the first episode.
* ''Literature/VampireHunterD Bloodlust'': D does one of these early on when he gets knocked off of Meier Link's carriage. PlayedForLaughs when his [[OrganAutonomy left hand]] yells "My face!" as he's being dragged along the ground.



%%%%* ''Manga/OnePiece''
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* ''LightNovel/VampireHunterD Bloodlust'': D does one of these early on when he gets knocked off of Meier Link's carriage. PlayedForLaughs when his [[OrganAutonomy left hand]] yells "My face!" as he's being dragged along the ground.

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* ''LightNovel/VampireHunterD ''Literature/VampireHunterD Bloodlust'': D does one of these early on when he gets knocked off of Meier Link's carriage. PlayedForLaughs when his [[OrganAutonomy left hand]] yells "My face!" as he's being dragged along the ground.
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* Pictured above: Appears in ''Manga/HaruhiChan'', [[https://www.youtube.com/watch?v=SZrWd82wAOg episode five]], when [[DodgeballIsHell they're playing dodgeball]].

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* Pictured above: Appears in ''Manga/HaruhiChan'', [[https://www.youtube.com/watch?v=SZrWd82wAOg episode five]], when [[DodgeballIsHell they're playing dodgeball]].dodgeball]] and the Computer Club President catches Haruhi's supersonic throw.
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* Although ''Franchise/{{Pokemon}}'' (as a turn-based RPG) doesn't actually utilize knockback, in its 3D incarnations (such as ''VideoGame/PokemonColosseum'') various Pokemon species have recoil animations that portray them as taking a hit and sliding back while on their feet.

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* Although ''Franchise/{{Pokemon}}'' (as a turn-based RPG) doesn't actually utilize knockback, in its 3D incarnations incarnations[[note]]that weren't originally released on handheld devices[[/note]] (such as ''VideoGame/PokemonColosseum'') various Pokemon species have recoil animations that portray them as taking a hit and sliding back while on their feet.
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* In ''Film/BigBrother'', Sunny Deol gives a thug a knockback with such force it looks as if the guy is being pulled by a speeding narm truck when he hits the ground.

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* In ''Film/BigBrother'', ''Film/BigBrother2007'', Sunny Deol gives a thug a knockback with such force it looks as if the guy is being pulled by a speeding narm truck when he hits the ground.
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* In ''Film/TheHost'', a main character [[spoiler: spears the beast's face with a street sign pole. The monster then convulses forward in retaliation, but the character stands his ground and slides a good distance backward as the evil thing perishes.]]

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* In ''Film/TheHost'', ''Film/TheHost2006'', a main character [[spoiler: spears the beast's face with a street sign pole. The monster then convulses forward in retaliation, but the character stands his ground and slides a good distance backward as the evil thing perishes.]]
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[[caption-width-right:350:When you get hit, don't fall down! Slide back!]]
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* The MMORPG ''{{Mabinogi}}'' uses this as a combat mechanism. It also subverts this trope whenever you occasionally get knocked back and slide before you tumble over and regain your composure.

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* The MMORPG ''{{Mabinogi}}'' ''VideoGame/{{Mabinogi}}'' uses this as a combat mechanism. It also subverts this trope whenever you occasionally get knocked back and slide before you tumble over and regain your composure.
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* [[TropeOverdosed Extremely prevalent]] in ''Franchise/DragonBall''. It's a quick way of showing that the opponents are fairly equal, or if the attack was a signature move, that the catcher is about to deliver a ''world'' of hurt.

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* [[TropeOverdosed [[JustForFun/TropeOverdosed Extremely prevalent]] in ''Franchise/DragonBall''. It's a quick way of showing that the opponents are fairly equal, or if the attack was a signature move, that the catcher is about to deliver a ''world'' of hurt.
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* [[TropeOverdosed Extremely prevalent]] in ''Anime/DragonBallZ''. It's a quick way of showing that the opponents are fairly equal.

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* [[TropeOverdosed Extremely prevalent]] in ''Anime/DragonBallZ''. ''Franchise/DragonBall''. It's a quick way of showing that the opponents are fairly equal. equal, or if the attack was a signature move, that the catcher is about to deliver a ''world'' of hurt.

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* In the middle school brawl between Ben and Jimmy in ''Webcomic/WeakHero'', the first hit of Ben's that connects sends Jimmy skidding across the construction site, only kept upright by blocking the attack with his arms.

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