Follow TV Tropes

Following

History Main / InstakillMook

Go To

OR

Is there an issue? Send a MessageReason:
None


** Beloved and Valiance have a grab attack which puts you into a SmashingSurvival {{QTE}} if you don't dodge it: Fail the QTE and it's instant death.

to:

** Beloved and Valiance have a grab attack which puts you into a SmashingSurvival {{QTE}} QTE if you don't dodge it: Fail the QTE and it's instant death.
Is there an issue? Send a MessageReason:
None


** A few bosses such as Iustitia has QTE which will instantly kill you if you don't react in time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Throughout the ''VideoGame/{{Bayonetta}}'' series, there have been several enemies who can insta-kill you with certain attacks, though usually you are given some options to counter this before they kill you.
** Beloved and Valiance have a grab attack which puts you into a SmashingSurvival {{QTE}} if you don't dodge it: Fail the QTE and it's instant death.
** A few bosses such as Iustitia has QTE which will instantly kill you if you don't react in time.
** Resentment from ''VideoGame/Bayonetta2'' has a beam attack that reverts Bayonetta into her child self. If you don't get away from it before the effect wears off, it'll eat her for an instant game over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/McKids'' had a persistent piranha enemy in every level that lurked in the body of water. It kills the player on contact. Another example is one level, [[SpaceZone set on the moon]], there are holes containing tentacles that can reach out and grab the player for an instant-kill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/LethalCompany'': Many of the monsters that spawn in the game are capable of one-hit killing the player: Brackens, Eyeless Dogs, Jesters, and the Ghost Girl. The Forest Giants and Earth Levithans will also devour any loot the player has, and a player grabbed by a Masked will convert into another on top of dying instantly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Videogame/FinalFantasyXIII'' has the Sacrifice enemy show up at the very end of the 2nd to last dungeon and stays recurring throughout the final one, and they have the ability Death. Death in ''XIII'' is noteworthy for two reasons: 1) the spell itself is otherwise only seen as Vanille's LimitBreak ability, and does high damage if the instant kill doesn't proc, but 2) and more importantly: WeCannotGoOnWithoutYou is in play with regards to your party leader, whom can be targeted by the attack, and there's no way to negate instant death, only heavily resist it. This means any Sacrifice can randomly get lucky while targeting your leader, and send you to the game over screen in one hit.
Is there an issue? Send a MessageReason:
None


** Enemy snipers (AI or human-controlled) are often the bane of the player's existence, mandating stealth if you have no chance to fight back, flushing them out with grenades or explosives, counter-fire to force a retreat, and so forth. However, their high-powered rifles can be an instant kill if they land a shot.

to:

** Enemy snipers (AI or human-controlled) are often the bane of the player's existence, mandating stealth if you have no chance to fight back, fighting back is impractical, flushing them out with grenades or explosives, counter-fire to force a retreat, and so forth. However, their high-powered rifles can be an instant kill if they land a shot.

Added: 588

Changed: 272

Is there an issue? Send a MessageReason:
None


* In just about every FPS where enemies can wield a rocket launcher, a direct hit turns the player into LudicrousGibs. Even in games where this isn't true, rockets do more damage to the player than most other enemy weapons in a given game, and can only be survived if one has max health and armor.

to:

* In just about every FPS where FPS
** When
enemies can wield a rocket launcher, a direct hit turns the player into LudicrousGibs. Even in games where this isn't true, rockets do more damage to the player than most other enemy weapons in a given game, and can only be survived if one has max health and armor.armor.
** Enemy snipers (AI or human-controlled) are often the bane of the player's existence, mandating stealth if you have no chance to fight back, flushing them out with grenades or explosives, counter-fire to force a retreat, and so forth. However, their high-powered rifles can be an instant kill if they land a shot.

Added: 974

Changed: 942

Is there an issue? Send a MessageReason:
Updating the Pikmin entries with 4 being out. (I meant to do this in my last edit along with the EBF entries, but I forgot.)


** [[ShockAndAwe Electricity]] can kill the eponymous Pikmin instantly, so any enemy attack based on this element is lethal. Same with bombs and any other explosive attack. Good thing Yellow Pikmin can use bombs in the first game and resist electricity in the second. Also, in the third, electricity is nerfed so that it can only stun non-yellow Pikmin.
** ''VideoGame/Pikmin2'': During the later fights with the [[MookMaker Empress]] [[FlunkyBoss Bulblax]], there's her offspring, the Bulborb Larvae. They die in one hit even from a captain, but also kill Pikmin in one hit, as well as deal a good chunk of damage to the captains, and they do it ''fast''. Given how the Empress Bulblax also constantly gives birth to the little buggers, they can become deadly if left unchecked, so having one captain on Larva cleanup duty while the other uses Pikmin to attack the boss herself is not a bad idea.

to:

** Throughout the series, explosions can kill Pikmin of any type instantly, so any enemy that uses explosives is this. Of note are Volatile Dweevils in ''2'' and bomb-carrying Dweevils of any type in ''4'', whose only attack is to rush up to Pikmin and detonate the Bomb-Rocks on their back.
** ''VideoGame/Pikmin2'':
***
[[ShockAndAwe Electricity]] can kill the eponymous Pikmin instantly, instantly in this game[[note]]It is absent in the first and only stuns them in the third. In the fourth, electricity can kill Pikmin again, but it is not instant[[/note]], so any enemy attack based on this element is lethal. Same with bombs and any other explosive attack. Good thing The exceptions are Yellow Pikmin can use bombs in the first game and resist electricity in the second. Also, in the third, electricity is nerfed so that it can only stun non-yellow Pikmin.
** ''VideoGame/Pikmin2'':
Pikmin, who are immune to them.
***
During the later fights with the [[MookMaker Empress]] [[FlunkyBoss Bulblax]], there's her offspring, the Bulborb Larvae. They die in one hit even from a captain, but also kill Pikmin in one hit, as well as deal a good chunk of damage to the captains, and they do it ''fast''. Given how the Empress Bulblax also constantly gives birth to the little buggers, they can become deadly if left unchecked, so having one captain on Larva cleanup duty while the other uses Pikmin to attack the boss herself is not a bad idea. In ''VideoGame/Pikmin4'', the speed Larvae eat Pikmin have been nerfed, but they're still very fast killers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EpicBattleFantasy'' series:
** Some mid-to-lategame enemies per game can cast spells that inflict the Death status, which as the name implies, instantly kills the target. There is also the less-fatal Doom status, which casts Death after a number of turns have passed. The Blessed buff can counter these. Usually, enemies that cast Death and Doom are associated with the Dark element and/or the undead.
** Glitch enemies in ''VideoGame/EpicBattleFantasy4'' and ''VideoGame/EpicBattleFantasy5'' have a unique "overflow" attack distinct from the Death status that will instantly kill a player unless they have [[LastChanceHitPoint Morale]] to block it. In ''4'', this is represented by the attack claiming to deal 0 damage, while in ''5'', the attack's damage value is absurdly gigantic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/{{Terraria}}'' has the Dungeon Guardian, a BeefGate that attacks if you try SequenceBreaking by entering the dungeon before you kill Skeletron. It deals 1,000 damage, enough to kill even an an endgame-level player in one or two hits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Cloakers return in ''VideoGame/PAYDAY3'', retaining their ability to instantly down via flying kick. Whilst the kick no longer deals any damage, they will immediately follow up with a NoHoldsBarredBeatdown that rapidly deals damage, [[ArmorPiercingAttack ignoring armor]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/RemnantFromTheAshes'', in the world of Corsus, the most common enemy - the zombie can instantly kill you regardless of your health and armor, if it grabs you and wins a button-mashing contest. It'll knock you over and get on top of you before driving a superhumanly strong arm thru your chest. The EliteMook known as a Bloat, is a large humanoid blob with a gaping maw. If it grabs you and wins a button-mashing contest, it will instantly kill you by holding you and then biting your head.
Is there an issue? Send a MessageReason:
None


* Gorgons in ''VideoGame/{{ADOM}}'' breathe petrification gas. Guess [[TakenForGranite what it does]] if you don't have resistance. Some monsters, such as emperor liches, cast Death Ray. There seems to be a deliberate {{aversion}}, however, for monsters that just do a lot of damage (usually due to being out of the player character's league): massive blows from enemies frequently knock you down from near full health to exactly 1 HP instead of 0, as if there's a built-in protection against insta-killing. Mind you, if it was a really big monster, you'll probably be stunned and bleeding also. Well, at least you'll have time for one last prayer before bleeding out. (That's a game mechanic, actually. You can pray to be healed and maybe survive.)

to:

* Gorgons in ''VideoGame/{{ADOM}}'' ''VideoGame/AncientDomainsOfMystery'' breathe petrification gas. Guess [[TakenForGranite what it does]] if you don't have resistance. Some monsters, such as emperor liches, cast Death Ray. There seems to be a deliberate {{aversion}}, however, for monsters that just do a lot of damage (usually due to being out of the player character's league): massive blows from enemies frequently knock you down from near full health to exactly 1 HP instead of 0, as if there's a built-in protection against insta-killing. Mind you, if it was a really big monster, you'll probably be stunned and bleeding also. Well, at least you'll have time for one last prayer before bleeding out. (That's a game mechanic, actually. You can pray to be healed and maybe survive.)
Is there an issue? Send a MessageReason:
None


** ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' features a number of enemies capable of casting Petrification and Diamondization, respectively. Getting hit with this PSI (described in ''[=EarthBound=]'' as the enemy "glar[ing] with its eerie eye") counts as an instant kill for the target; getting one's entire party Petrified/Diamondized will result in an instant Game Over. Conversely, in ''[=EarthBound=]'' it's possible (via confusing the enemy or using Poo's Mirror ability) to have an enemy Diamondize either another enemy or ''themselves''; this includes bosses capable of Diamondization. A Petrified/Diamondized party member will drag behind the rest of the party as a dead weight, appearing as a static sprite (when Petrified) or an orange anthropomorphic gemstone (when Diamondized), just as a reminder that they're definitely not gonna contribute to a fight anytime soon. A Diamondized enemy, meanwhile, will stay on the battlefield during a fight, but will be counted by the game as defeated and will disappear from the overworld as normal after the fight; if the last enemy defeated in battle is done so via Diamondization, it'll create [[https://www.youtube.com/watch?v=nxi5FE3j0uE an amusing situation]] where they'll stay on-screen while the game displays the standard victory text. Petrification and Diamondization can be cured via healers, PSI Healing γ, or (in ''[=EarthBound=]'') PSI Healing Ω, making them slightly different than an actual instant kill move - after the effect is healed, the team member's HP is the same as it was before.

to:

** ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' features a number of enemies capable of casting Petrification and Diamondization, respectively. Getting hit with this PSI (described in ''[=EarthBound=]'' as the enemy "glar[ing] with its eerie eye") counts as an instant kill for the target; getting one's entire party Petrified/Diamondized will result in an instant Game Over. Conversely, in ''[=EarthBound=]'' it's possible (via confusing the enemy or using Poo's Mirror ability) to have an enemy Diamondize either another enemy or ''themselves''; this includes bosses capable of Diamondization. A Petrified/Diamondized party member will drag behind the rest of the party as a dead weight, appearing as a static sprite (when Petrified) or an orange anthropomorphic gemstone (when Diamondized), just as a reminder that they're definitely not gonna contribute to a fight anytime soon. A Diamondized enemy, meanwhile, will stay on the battlefield during a fight, but will be counted by the game as defeated and will disappear from the overworld as normal after the fight; if the last enemy defeated in battle is done so via Diamondization, it'll create [[https://www.youtube.com/watch?v=nxi5FE3j0uE an amusing situation]] where they'll stay on-screen while the game displays the standard victory text. Petrification and Diamondization can be cured via healers, PSI Healing γ, or (in ''[=EarthBound=]'') PSI Healing Ω, making them slightly different than an actual instant kill move - after the effect is healed, the team member's HP is the same as it was before.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DaveTheDiver'': The Gadon are mutant merfolk who are completely immune to Dave's weaponry, and if they catch Dave it's an immediate GameOver -- there's no SmashingSurvival unlike being caught by sea creatures. Dave needs to either [[StealthBasedMission hide]] from them, [[RunOrDie run]] from them, or [[BlindedByTheLight blind them with light]] ''then'' run from them.
Is there an issue? Send a MessageReason:
None


[[folder: Action RPG]]

to:

[[folder: Action [[folder:Action RPG]]



** In ''VideoGame/{{Fallout 4}}'', Deathclaws have a new instant-kill NeckSnap move, which PowerArmor protects against, while an Assaultron's WaveMotionGun will immediately [[DisintegratorRay reduce the Sole Survivor to ashes]] even if they are in Power Armor. Additionally, Deathclaws can also stab you in the gut if they grab you, but they seem to only be willing to do it if your HP is low enough.

to:

** In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', Deathclaws have a new instant-kill NeckSnap move, which PowerArmor protects against, while an Assaultron's WaveMotionGun will immediately [[DisintegratorRay reduce the Sole Survivor to ashes]] even if they are in Power Armor. Additionally, Deathclaws can also stab you in the gut if they grab you, but they seem to only be willing to do it if your HP is low enough.



[[folder: Action Adventure]]

to:

[[folder: Action [[folder:Action Adventure]]



[[folder: Beat 'em up]]
* VideoGame/DragonsCrown has one in the form of the KillerRabbit, if you get hit by the rabbit's attack while it TurnsRed, it deals damage equal to the player's maximum HP bar. And to emphasize this, an x-ray of a cracked skull appears over your character. So, the only means to survive this is by NOT getting touched by it (or if your HP is above the maximum).

to:

[[folder: Beat [[folder:Beat 'em up]]
* VideoGame/DragonsCrown ''VideoGame/DragonsCrown'' has one in the form of the KillerRabbit, if you get hit by the rabbit's attack while it TurnsRed, it deals damage equal to the player's maximum HP bar. And to emphasize this, an x-ray of a cracked skull appears over your character. So, the only means to survive this is by NOT getting touched by it (or if your HP is above the maximum).



[[folder: First Person Shooter]]

to:

[[folder: First [[folder:First Person Shooter]]



** The game [[{{Downplayed}} downplays]] this with the armor system, even on HarderThanHard. Still, the hardest difficulty setting makes all enemy attacks devastating plus health & armor is scarce in later levels, making hits a major blow to the player.

to:

** The game [[{{Downplayed}} downplays]] {{downplay|edTrope}}s this with the armor system, even on HarderThanHard. Still, the hardest difficulty setting makes all enemy attacks devastating plus health & armor is scarce in later levels, making hits a major blow to the player.



[[folder: Platformer]]

to:

[[folder: Platformer]][[folder:Platformer]]



[[folder: Real Time Strategy]]

to:

[[folder: Real [[folder:Real Time Strategy]]



[[folder: Role Playing Game]]

to:

[[folder: Role [[folder:Role Playing Game]]



[[folder: Roguelikes]]

to:

[[folder: Roguelikes]][[folder:Roguelikes]]



[[folder: Shoot 'em up]]

to:

[[folder: Shoot [[folder:Shoot 'em up]]



[[folder: Survival Game]]

to:

[[folder: Survival [[folder:Survival Game]]



[[folder: Survival Horror]]

to:

[[folder: Survival [[folder:Survival Horror]]



* In ''VideoGame/AloneInTheDark1992'', being caught by angry ghosts or the Chthonian spells instant death for the PlayerCharacter. They're also {{Invincible Minor Minion}}s, so your only choice is to avoid them.

to:

* In ''VideoGame/AloneInTheDark1992'', ''VideoGame/AloneInTheDark'', being caught by angry ghosts or the Chthonian spells instant death for the PlayerCharacter. They're also {{Invincible Minor Minion}}s, so your only choice is to avoid them.



* In ''VideoGame/MaxPayne 3'', sniper shots and rocket-propelled grenades are guaranteed instadeath with no Last Man Standing opportunity.

to:

* In ''VideoGame/MaxPayne 3'', ''VideoGame/MaxPayne3'', sniper shots and rocket-propelled grenades are guaranteed instadeath with no Last Man Standing opportunity.



[[folder: Turn Based Strategy]]

to:

[[folder: Turn [[folder:Turn Based Strategy]]



[[folder: Wide Open Sandbox]]

to:

[[folder: Wide [[folder:Wide Open Sandbox]]

Added: 316

Changed: 305

Is there an issue? Send a MessageReason:
None


->'''Palutena''': Uh-oh, there's an Orne around you, Pit.\\
'''Pit''': Are you talking about the floating skull?\\
'''Palutena''': Yes, the slightest touch from one of those will annihilate you.\\
'''Pit''': That sounds painful. Not to mention totally unfair!

to:

->'''Palutena''': ->'''Palutena:''' Uh-oh, there's an Orne around you, Pit.\\
'''Pit''': '''Pit:''' Are you talking about the floating skull?\\
'''Palutena''': '''Palutena:''' Yes, the slightest touch from one of those will annihilate you.\\
'''Pit''': '''Pit:''' That sounds painful. Not to mention totally unfair!



* ''VideoGame/AdvanceWars: Dual Strike'': Oozium 238 are BlobMonster enemies with a move speed of 1 and cannot perform normal attacks or counterattacks. However, they heavily resist non-small arms fire and attack by moving onto a unit, instantly consuming them regardless of health or defense.
* ''VideoGame/Disgaea2CursedMemories'': The Male Samurai, when under 25% health, has a 20% chance to deliver a fatal blow with their regular attack. One under the player's control can get the kill chance up to 45%, thanks to a Lover Innocent.
* ''VideoGame/Disgaea5AllianceOfVengeance'': Ninja units under the control of the AI have a chance to instantly kill any of your units with each attack they use, regardless of whether the attack would deal any damage at all. This ability goes [[GuideDangIt undocumented]] in-game itself, which makes for a heart-stopper when one of your best units gets unceremoniously offed.

to:

* ''VideoGame/AdvanceWars: Dual Strike'': Oozium 238 are BlobMonster enemies with a move speed of 1 and cannot perform normal attacks or counterattacks. However, they heavily resist non-small arms fire and attack by moving onto a unit, instantly consuming them regardless of health or defense.
*
''Franchise/{{Disgaea}}'':
**
''VideoGame/Disgaea2CursedMemories'': The Male Samurai, when under 25% health, has a 20% chance to deliver a fatal blow with their regular attack. One under the player's control can get the kill chance up to 45%, thanks to a Lover Innocent.
* ** ''VideoGame/Disgaea5AllianceOfVengeance'': Ninja units under the control of the AI have a chance to instantly kill any of your units with each attack they use, regardless of whether the attack would deal any damage at all. This ability goes [[GuideDangIt undocumented]] in-game itself, which makes for a heart-stopper when one of your best units gets unceremoniously offed.offed.
* ''VideoGame/NintendoWars'': Oozium 238 from ''Advance Wars: Dual Strike'' are BlobMonster enemies with a move speed of 1 and cannot perform normal attacks or counterattacks. However, they heavily resist non-small arms fire and attack by moving onto a unit, instantly consuming them regardless of health or defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/TheLegendOfDragoon'', a handful of enemies such as Death aboard the Ghost Ship or the MetalSlime OOPARTS possess the skill "Can't Combat," which instantly kills the target if they're not equippd with a Talisman.
Is there an issue? Send a MessageReason:
None


* Multiple in the ''VideoGame/SuperMarioBros'' series.

to:

* Multiple in the ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' series.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AdvanceWars: Dual Strike'': Oozium 238 are BlobMonster enemies with a move speed of 1 and cannot perform normal attacks or counterattacks. However, they heavily resist against non-small arms fire and attack by moving onto a unit, instantly consuming them regardless of health or defense.

to:

* ''VideoGame/AdvanceWars: Dual Strike'': Oozium 238 are BlobMonster enemies with a move speed of 1 and cannot perform normal attacks or counterattacks. However, they heavily resist against non-small arms fire and attack by moving onto a unit, instantly consuming them regardless of health or defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AdvanceWars: Dual Strike'': Oozium 238 are BlobMonster enemies with a move speed of 1 and cannot perform normal attacks or counterattacks. However, they heavily resist against non-small arms fire and attack by moving onto a unit, instantly consuming them regardless of health or defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Survival Game]]
* ''VideoGame/AncestorsTheHumankindOdyssey'': Several animals will instantly kill a Hominid who fails to [[PressXToNotDie dodge or counterattack]] their attack. Miocene Giant Otters are a downplayed example -- on land, they can't kill hominids on a failed dodge/counterattack, but on the water they will drown the Hominid. Notably, most of these animals are also instakill mooks towards ''other'' animals, should the player [[SetAMookToKillAMook lure or intimidate them into encountering each other]].
[[/folder]]
Is there an issue? Send a MessageReason:
None


* In just about every FPS where enemies can wield a rocket launcher, a direct hit turns the player into LudicrousGibs.

to:

* In just about every FPS where enemies can wield a rocket launcher, a direct hit turns the player into LudicrousGibs. Even in games where this isn't true, rockets do more damage to the player than most other enemy weapons in a given game, and can only be survived if one has max health and armor.
Is there an issue? Send a MessageReason:
None


** Throughout the series, there are fish enemies called Boss Bass or Cheep Chomps. These enemies often devour Mario in one bite, even in the ''VideoGame/NewSuperMarioBros'' series, where every other enemy just knocks off his powerup.

to:

** Throughout the series, there are giant fish enemies called Boss Bass or Cheep Chomps. These enemies often devour will snatch Mario right off whatever he's standing on and eat him in one bite, gulp, even in the ''VideoGame/NewSuperMarioBros'' series, where every other enemy just knocks off his powerup.

Added: 157

Changed: 189

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DarkSouls'': Instead of directly attacking the player, Basilisks spray a gas that inflicts the instantly-lethal [[TakenForGranite Curse status]] if the player is exposed to it for too long. How long "too long" is can be surprisingly short in this case.

to:

* ''VideoGame/DarkSouls'': Instead of directly attacking the player, Basilisks spray a gas that inflicts the instantly-lethal [[TakenForGranite Curse status]] if the player is exposed to it for too long. How long "too long" is can be surprisingly short in this case. A few other enemies throughout the series, notably the boss Seath the Scaleless, can also inflict Curse.
* ''VideoGame/EldenRing'' replaces Curse with Deathroot, which is more organic-feeling, but otherwise identical (down to basilisks and others inflicting it).



** Perhaps the best example of this is [[BossInMookClothing the Warden]]. Its melee attack disables shields and will insta-kill players wearing any less than enchanted diamond armor, and its ranged attack, while less powerful, ignores shields and armor and can't be dodged, making it a one or two-hit kill.

to:

** Perhaps the best example of this is [[BossInMookClothing the Warden]]. Its melee attack disables shields and will insta-kill players wearing any less than enchanted diamond armor, and its ranged attack, while less powerful, ignores shields and armor everything shy of the Resistance StatusEffect and can't be dodged, dodged (unless you're not its direct target), making it a one or two-hit kill.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Doom}} II'', if the [[FinalBoss Icon of Sin]] spawns an enemy on top of the player, it will instantly kill them via TeleFrag, even if GodMode is enabled.

to:

* In ''VideoGame/{{Doom}} II'', ''VideoGame/DoomII'', if the [[FinalBoss Icon of Sin]] spawns an enemy on top of the player, it will instantly kill them via TeleFrag, even if GodMode is enabled.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EtrianOdysseyVBeyondTheMyth'' has the Stardust, a bead-like entity that will self-destruct to instantly kill a party character in the turn when it takes any sort of damage, and appears in the BonusDungeon.

to:

* ''VideoGame/EtrianOdysseyVBeyondTheMyth'' has ''VideoGame/EtrianOdysseyVBeyondTheMyth'': One of the enemies found in the Empyreal Bridge is the Stardust, a bead-like entity that will self-destruct to instantly kill a party character in the turn when it takes any sort of damage, and appears in the BonusDungeon.

Added: 268

Changed: 276

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EtrianOdyssey'': The fifth game has the Stardust, a bead-like entity that will self-destruct to instantly kill a party character in the turn when it takes any sort of damage, and appears in the BonusDungeon. In the sixth game, the Archpixie has an instakill move as a ''standard'' attack (this enemy appeared first in the original game, but its main skill there is [[TakenForGranite Petrify]] instead), which is why it only appears in a post-game MiniDungeon.

to:

* ''VideoGame/EtrianOdyssey'': The fifth game ''VideoGame/EtrianOdysseyVBeyondTheMyth'' has the Stardust, a bead-like entity that will self-destruct to instantly kill a party character in the turn when it takes any sort of damage, and appears in the BonusDungeon. In the sixth game, the BonusDungeon.
* ''VideoGame/EtrianOdysseyNexus'': The
Archpixie has an instakill move as a ''standard'' attack (this enemy appeared first in the original game, but its main skill there is [[TakenForGranite Petrify]] instead), which is why it only appears in a post-game MiniDungeon.

Added: 956

Removed: 640

Is there an issue? Send a MessageReason:
alphabetizing, crosswicking Dicey Dungeons, and deliberately redlinking a game without a page


* ''VideoGame/{{Nethack}}'' players use the term ''gnome with a wand of death'', which is ExactlyWhatItSaysOnTheTin. Monsters that can use items are randomly generated with items with some chance, or they can pick up items from the ground. So there is always a small chance that a low level enemy (be it a gnome, orc, or something similar) has a wand of death (or some other powerful item) that can kill you in one hit.
* ''Caverns of Zoarre'' has the "poison" or "paralysis"-style enemies (e.g. giant spiders or gelatinous cubes) all around the dungeon that, if you are unprotected, will instantly kill you if they hit with their abilities.


Added DiffLines:

* ''VideoGame/{{Caverns of Zoarre}}'' has the "poison" or "paralysis"-style enemies (e.g. giant spiders or gelatinous cubes) all around the dungeon that, if you are unprotected, will instantly kill you if they hit with their abilities.
* In ''VideoGame/DiceyDungeons'', Cornelius's attack "Nightmare" does 999 damage -- far more than you could ever realistically survive. Nightmare is also a countdown card requiring ''99 pips'' to activate, so the challenge is to beat Cornelius [[TimedMission before he gets enough dice to set it off]].
* ''VideoGame/{{Nethack}}'' players use the term ''gnome with a wand of death'', which is ExactlyWhatItSaysOnTheTin. Monsters that can use items are randomly generated with items with some chance, or they can pick up items from the ground. So there is always a small chance that a low level enemy (be it a gnome, orc, or something similar) has a wand of death (or some other powerful item) that can kill you in one hit.

Top