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* ''VideoGame/PaqueretteDownTheBunburrows'': There exist [[spoiler:bunnies in some out of bounds areas that flicker between every bunny variant. When Pâquerette mentions one, they are also TheUnpronounceable - even trying to mention one results in a garbled, ever-changing mess of characters that causes her dialogue portrait to begin cycling colors as well]].
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** The original ''VideoGame/MortalKombat1'':

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** The original ''VideoGame/MortalKombat1'': ''VideoGame/MortalKombat1992'':
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** ''VideoGame/PokemonRubyAndSapphire'' introduced the [[https://bulbapedia.bulbagarden.net/wiki/Bad_Egg Bad Egg]], which appears in every game since then. They're not really dangerous but they're extremely difficult to get rid of once you somehow obtain one because they can't be released. Unlike the Glitch Eggs from ''VideoGame/PokemonGoldAndSilver'', they rarely hatch; if they ''do'' hatch, however, whatever is hatched may eventually turn into a Bad Egg itself. In earlier versions of ''VideoGame/PokemonSwordAndShield'', they frequently appeared in Max Raids because people were hosting hacked raids.

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** ''VideoGame/PokemonRubyAndSapphire'' introduced the [[https://bulbapedia.bulbagarden.net/wiki/Bad_Egg Bad Egg]], which appears in every game since then. They're not really dangerous but they're extremely difficult to get rid of once you somehow obtain one because they can't be released. Unlike the Glitch Eggs from ''VideoGame/PokemonGoldAndSilver'', they rarely hatch; if they ''do'' hatch, however, whatever is hatched may eventually turn into a Bad Egg itself.itself (assuming the game doesn't freeze). In earlier versions of ''VideoGame/PokemonSwordAndShield'', they frequently appeared in Max Raids because people were hosting hacked raids.
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** ''VideoGame/SonicTheHedgehog2'' has a glitch where using object placement mode to create a metric buttload of waterfalls in Emerald Hill Zone can cause Sonic's palette to be overwritten, turning him green with a black forehead. This miscolored Sonic, nicknamed [[http://sonic.wikia.com/wiki/Ashura "Ashura,"]] is a surprisingly popular "character", making frequent appearances in fan works. The glitch also inspired the appearance of Scourge from ''ComicBook/SonicTheHedgehogArchieComics'', who is an AlternateUniverse counterpart of Sonic and has green fur.

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** ''VideoGame/SonicTheHedgehog2'' has a glitch where using object placement mode to create a metric buttload of waterfalls in Emerald Hill Zone can cause Sonic's palette to be overwritten, turning him green with a black forehead. This miscolored Sonic, nicknamed [[http://sonic.wikia.com/wiki/Ashura "Ashura,"]] is a surprisingly popular "character", making frequent appearances in fan works. The glitch also inspired the appearance of Scourge from ''ComicBook/SonicTheHedgehogArchieComics'', who is an AlternateUniverse counterpart of Sonic and has green fur. It would later inspire another character in the ''ComicBook/SonicTheHedgehogIDW'' called Surge the Tenrec.



** Buried within ''VideoGame/KnucklesChaotix'''s hidden level select menu is the option to play as a white recolor of Knuckles, whose name is a row of ten asterisks. Since his name is [[TheUnpronounceable completely unpronounceable]], fans nicknamed him "[[http://sonic.wikia.com/wiki/Wechnia Wechnia]]" (derived from "White Echidna"). He's actually leftover data from when Tails was cut from the game early in development; he no longer uses his own art, name, or palette, leaving the game to display Knuckles with an unpronounceable name and Mighty's palette. Performing certain actions as Wechnia will crash the game -- even merely touching the ground is sometimes enough to cause a crash.

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** Buried within ''VideoGame/KnucklesChaotix'''s hidden level select menu is the option to play as a white recolor of Knuckles, whose name is a row of ten asterisks. Since his name is [[TheUnpronounceable completely unpronounceable]], fans nicknamed him "[[http://sonic.wikia.com/wiki/Wechnia Wechnia]]" (derived from "White Echidna"). He's actually leftover data from when Tails was cut from the game early in development; he no longer uses his own art, name, or palette, leaving the game to display Knuckles with an unpronounceable name and Mighty's palette. Performing certain actions as Wechnia will crash the game -- even merely touching the ground is sometimes enough to cause a crash. A character from the IDW comics called Dr Starline was confirmed to have his colour palette and basic concept be inspired by this particular glitch.



*** Has [[https://www.youtube.com/watch?v=tqi5H0Myo8c Blue Knuckles,]] who plays like a mixture of Sonic (his palettes and level routes), Knuckles (abilities), and Tails (uses his name at the end of act tally). The only ways to play as him are through hacking, UsefulNotes/GameGenie, or [[https://www.youtube.com/watch?v=m1atT6qrRLY a massive glitch in Lava Reef.]]

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*** Has [[https://www.youtube.com/watch?v=tqi5H0Myo8c Blue Knuckles,]] who plays like a mixture of Sonic (his palettes and level routes), Knuckles (abilities), and Tails (uses his name at the end of act tally). The only ways to play as him are through hacking, UsefulNotes/GameGenie, or [[https://www.youtube.com/watch?v=m1atT6qrRLY a massive glitch in Lava Reef.]]]] This glitch inspired the appearance of Kit the Fennec, a character in the IDW Sonic comics who was a blue fox who served as Surge's partner.



* ''VideoGame/SuperPitfall'' often has random sprites appearing at the edge of the screen, including miscolored copies of Pitfall Harry that WebVideo/TheAngryVideoGameNerd refers to as "The ghost of Pitfall Larry" and "Pitfall Gary".

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* ''VideoGame/SuperPitfall'' often has random sprites appearing at the edge of the screen, including miscolored miscoloured copies of Pitfall Harry that WebVideo/TheAngryVideoGameNerd refers to as "The ghost of Pitfall Larry" and "Pitfall Gary".
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*** ''VideoGame/PokemonXAndY'' has these as well. These glitch Pokémon don't have official names, [[https://bulbapedia.bulbagarden.net/wiki/Generation_VI_724%2B_glitch_Pok%C3%A9mon but most of them reuse Bulbasaur's model]] (with some exceptions). These reappear in later games, although they take the form of Marowak in ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' and Pikachu in ''VideoGame/PokemonSwordAndShield''.

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*** ''VideoGame/PokemonXAndY'' has these as well. These glitch Pokémon don't have official names, [[https://bulbapedia.bulbagarden.net/wiki/Generation_VI_724%2B_glitch_Pok%C3%A9mon net/wiki/Generation_VI_724%2B_glitch_Pokémon but most of them reuse Bulbasaur's model]] (with some exceptions). These reappear in later games, although they take the form of Marowak in ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' and Pikachu in ''VideoGame/PokemonSwordAndShield''.
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* ''VideoGame/YandereSimulator'': Fun Girl is a monochrome-colored being who is only found directly by altering certain files, who was RetGone from existance. Her full-body art even features patches of glitchy textures throughout.

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* ''VideoGame/YandereSimulator'': Fun Girl is a monochrome-colored being who is only found directly by altering certain files, who was RetGone {{RetGone}}d from existance.existence. Her full-body art even features patches of glitchy textures throughout.
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* In the original ''VideoGame/XCom'' it is possible to trick the game into merging two items in a character's hand slot. The merged item mostly behaves as a single item with both items' properties, but there are some unexpected behaviours; e.g. merging the [[TheParalyzer stun rod]] with a gun produces a lethal melee weapon, and trying to unload a merged gun can crash the game.
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* In SSI's ''[[VideoGame/GoldBox Pool of Radiance]]'' an inventory bug can be triggered by attempting to divide a stack of items when the character's inventory is already full. This produces a glitched object with a garbled name (e.g. "*BAG") that functions as an equippable item with absurd stats.
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Bonus Boss was renamed by TRS


** Parodied in ''VideoGame/EpicBattleFantasy4'' with "The Glitch" BonusBoss. It is portrayed as a mix of static and pieces of game sprites, is immune to everything except non-elemental attacks, and has an "overflow" attack which deals zero damage, but causes instant death all the time.

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** Parodied in ''VideoGame/EpicBattleFantasy4'' with "The Glitch" BonusBoss.OptionalBoss. It is portrayed as a mix of static and pieces of game sprites, is immune to everything except non-elemental attacks, and has an "overflow" attack which deals zero damage, but causes instant death all the time.

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Unnecessary spoilers are to be avoided, and naming the characters makes it no better as an example fo the trope.


* In ''VisualNovel/DokiDokiLiteratureClub'', removing the file of a character from the game directory will cause that character to hover between existing and not existing, only appearing in-game in bizarrely glitched ways. This happens as part of the story thanks to the BigBad, [[spoiler:Monika]], doing this to the file of [[spoiler:Sayori]] and eventually the other girls as well.

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* In ''VisualNovel/DokiDokiLiteratureClub'', removing the file of a character from the game directory will cause that character to hover between existing and not existing, only appearing in-game in bizarrely glitched ways. This happens as part of the story thanks to [[spoiler: a LiminalBeing with MediumAwareness messing with the BigBad, [[spoiler:Monika]], doing this to the file of [[spoiler:Sayori]] and eventually the other girls as well.plot via game mechanics.]]
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** [[VideoGame/PokemonGoldAndSilver Gen 2]] has a [[https://bulbapedia.bulbagarden.net/wiki/Glitch_Egg glitch egg]]. In ''Gold and Silver'', attempting to use it in battle will crash and restart the game. In ''Crystal'', you can battle with it, but as it has no moves, it will use Struggle until it faints. Every 30,720 steps, it will hatch into ''another'' egg.

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** [[VideoGame/PokemonGoldAndSilver Gen 2]] has a [[https://bulbapedia.bulbagarden.net/wiki/Glitch_Egg glitch egg]]. In ''Gold and Silver'', attempting to use it in battle will crash and restart the game. In ''Crystal'', you can battle with it, but as it has no moves, it will use Struggle until it faints. Every 30,720 steps, it will hatch into ''another'' ''[[MatryoshkaObject another]]'' egg.



** In Generation III, there are [[https://bulbapedia.bulbagarden.net/wiki/%3F_(glitch_Pok%C3%A9mon) 25 different glitch Pokémon]] filling the hexadecimal slots between those of Celebi and Treecko. They are almost completely harmless [[NoFairCheating unless the player tries to hack moves onto it]].

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** In Generation III, there are [[https://bulbapedia.bulbagarden.net/wiki/%3F_(glitch_Pok%C3%A9mon) net/wiki/%3F_(glitch_Pokémon) 25 different glitch Pokémon]] filling the hexadecimal slots between those of Celebi and Treecko. They have the cry of Unown and the stats of Deoxys’s normal form, but can only learn Tackle. They are almost completely harmless [[NoFairCheating unless the player tries to hack moves onto it]].them]].
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** If you get more than 20 lives in ''VideoGame/SuperMarioBros1'', the life crown reward for getting over 10 lives and corresponding numbers disappear altogether, replaced with random chunks of nonsense. The chunks always appear in the same order, however, meaning some people have managed to decipher the "code."


** If you get more than 10 lives in ''VideoGame/SuperMarioBros1'' it appears that the game "rewards" you on the start level screen with a crown in the place of the tens digit (crown-3 for 13 lives, etc). This is actually just random graphical glitch based on the programmers’ rather lazy assumption that no one would ever get more than nine lives. Once you get more than 20 lives numbers disappear altogether and the digits are replaced with random chunks of nonsense. The chunks always appear in the same order, however, meaning some people have managed to decipher the "code." In later games, such as ''VideoGame/SuperMario3DWorld'', this glitch was [[AscendedGlitch put back in]] as a legitimate feature.
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*** The most infamous glitch of all is [[https://bulbapedia.bulbagarden.net/wiki/MissingNo._ "MISSINGNO."]](short for Missing Number). The main glitch which allows it to be encountered is caused by the game trying to interpret your PlayerCharacter's name as random encounter data, causing you to run into odd things; Missingno. itself is part irrelevant data being read as if it were stats and part leftover data from removed Pokémon, with the latter giving it the distinction of having many near-identical entries scattered throughout the game's internal species list. Although it has a reputation for being dangerous, Missingno. is relatively harmless[[note]]The most dangerous thing it can do is corrupt Hall of Fame data[[/note]], and [[GoodBadBugs also has the benefit of increasing the quantity of the 6th item in your bag by 128]][[note]]In short, every Pokémon has two bits in memory for the Pokédex to store whether you've seen and/or caught it. The seen bit for [=MissingNo=]. happens to be the most significant bit of the quantity of the 6th item, so if you have less than 128 of it, the game marks that you've now seen [=MissingNo=]., giving you 128 of the item.[[/note]], leading players to seek it out in order to duplicate useful items. Missingno. is still present in the 3DS Virtual Console re-releases of the original games, and if the player attempts to transfer it to ''VideoGame/PokemonSunAndMoon'', it will not be let through but will shift all your Pokémon's names over by one.

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*** The most infamous glitch of all is [[https://bulbapedia.bulbagarden.net/wiki/MissingNo._ "MISSINGNO."]](short for Missing Number).Number), a Bird/Normal type Pokémon (yes, Bird type, not Flying). The main glitch which allows it to be encountered is caused by the game trying to interpret your PlayerCharacter's name as random encounter data, causing you to run into odd things; Missingno. itself is part irrelevant data being read as if it were stats and part leftover data from removed Pokémon, with the latter giving it the distinction of having many near-identical entries scattered throughout the game's internal species list. Although it has a reputation for being dangerous, Missingno. is relatively harmless[[note]]The most dangerous thing it can do is corrupt Hall of Fame data[[/note]], and [[GoodBadBugs also has the benefit of increasing the quantity of the 6th item in your bag by 128]][[note]]In short, every Pokémon has two bits in memory for the Pokédex to store whether you've seen and/or caught it. The seen bit for [=MissingNo=]. happens to be the most significant bit of the quantity of the 6th item, so if you have less than 128 of it, the game marks that you've now seen [=MissingNo=]., giving you 128 of the item.[[/note]], leading players to seek it out in order to duplicate useful items. Missingno. is still present in the 3DS Virtual Console re-releases of the original games, and if the player attempts to transfer it to ''VideoGame/PokemonSunAndMoon'', it will not be let through but will shift all your Pokémon's names over by one.

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* ''VideoGame/{{Stellaris}}'' has the [[WesternAnimation/{{Futurama}} Despicable Neutral]] which is an AI personality for any Empire that is contacted prior to the second day of the game's internal clock. This is impossible in normal game play and was built to handle a situation just in case it happened. They favor all things equally.

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* ''VideoGame/{{Stellaris}}'' has the [[WesternAnimation/{{Futurama}} Despicable Neutral]] which is an Neutrals]], a placeholder AI personality for any Empire empire that is contacted prior to the second day of the game's internal clock. This is impossible in normal game play and was built to handle a situation just in case it happened. They favor all things equally.


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* ''VideoGame/VampireSurvivors'' has missingNâ–¯, an obvious shout-out to the original [[VideoGame/PokemonRedAndBlue Missingno.]] This SecretCharacter is unlocked by wandering "off" a map into a MinusWorld of glitchy graphics and distorted music, and appears as a scrambled [[TheGrimReaper Red Death]] sprite. missingNâ–¯'s stats are completely randomized each time you pick it, and it might be armed with a standard Axe or start with its evolved Death Spiral form.
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* The Wiki/SCPFoundation: [[http://www.scp-wiki.net/scp-951 SCP-951]], an anomalous [[DarkIsNotEvil (but apparently friendly)]] video game glitch named "LUCAS" [[spoiler:AKA LOGICAL UNIFIED CENTRAL ANOMALY SYSTEM. It was deliberately engineered but flawed as it would "die" when the game ended and couldn't remember anything when the game restarted]]. Missingno gets a shout-out in a chatlog about the mysterious glitch:

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* The Wiki/SCPFoundation: Website/SCPFoundation: [[http://www.scp-wiki.net/scp-951 SCP-951]], an anomalous [[DarkIsNotEvil (but apparently friendly)]] video game glitch named "LUCAS" [[spoiler:AKA LOGICAL UNIFIED CENTRAL ANOMALY SYSTEM. It was deliberately engineered but flawed as it would "die" when the game ended and couldn't remember anything when the game restarted]]. Missingno gets a shout-out in a chatlog about the mysterious glitch:
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* ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' introduces Porygon-Z, an evolution of [=Porygon2=] that was supposed to improve Porygon's initial design and programming even further, allowing it to operate in alternate dimensions. However, the data on the Dubious Disc[[note]] The item that [=Porygon2=] needs to hold during a trade to evolve it into Porygon-Z.[[/note]] corrupted its original code, causing it to act erratically. Some even wonder if Porygon-Z can actually be considered an evolution of [=Porygon2=].

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* ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' ''VideoGame/PokemonDiamondAndPearl'' introduces Porygon-Z, an evolution of [=Porygon2=] that was supposed to improve Porygon's initial design and programming even further, allowing it to operate in alternate dimensions. However, the data on the Dubious Disc[[note]] The item that [=Porygon2=] needs to hold during a trade to evolve it into Porygon-Z.[[/note]] corrupted its original code, causing it to act erratically. Some even wonder if Porygon-Z can actually be considered an evolution of [=Porygon2=].

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A bit of a reword to fix the sentence flow.


** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has a mysterious invisible enemy called the ghost of Misery Mire that were an UrbanLegendOfZelda that turned out to be true. Investigation of the game's code revealed that the ghosts are actually Kus that are glitched due to being placed on the wrong type of ground tile. Kus can only exist on deep water tiles, but a few have been placed on shallow water. They can't attack but can be killed, although doing so may cause other glitches depending on what weapon was used.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has a mysterious invisible enemy called the ghost of Misery Mire that were Mire, an UrbanLegendOfZelda that turned out was proven to be true. Investigation of the game's code revealed that the ghosts are actually Kus that are glitched due to being placed on the wrong type of ground tile. Kus can only exist on deep water tiles, but a few have been placed on shallow water. They can't attack but can be killed, although doing so may cause other glitches depending on what weapon was used.
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* ''Franchise/{{Pokemon}}'' contains many of these. They are often depicted as being [[EldritchAbomination eldritch horrors]] in fanworks, because even the most harmless ones can have odd effects on the game, and they often appear as garbled masses of pixels. Beyond that, they vary wildly:

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* ''Franchise/{{Pokemon}}'' contains many of these. They are often depicted as being [[EldritchAbomination eldritch horrors]] in fanworks, because even the most harmless ones can have odd effects on the game, and they often appear as garbled masses messes of pixels. Beyond that, they vary wildly:
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** Based on a recently-discovered pre-release build of the game, [[DummiedOut standing in the Showtime spotlight was supposed to alert Monty just like a S.T.A.F.F. bot and teleport him to the ground]] so that Monty could chase you with the same 'unbreakable laser focus' AI that Giga Monty still has in the final build. This would also [[YouWillNotEvadeMe turn all hiding spots intangible to prevent any hope of survival]].
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Wick swap


** In the UsefulNotes/{{Amiga}} port of ''VideoGame/MortalKombat2'', if you do the friendship on the ''morphed'' Shang Tsung, you end up controlling the long-lost brother of Glitch Reptile.

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** ''VideoGame/MortalKombatII'': In the UsefulNotes/{{Amiga}} port of ''VideoGame/MortalKombat2'', the game, if you do the friendship on the ''morphed'' Shang Tsung, you end up controlling the long-lost brother of Glitch Reptile.

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* ''Videogame/DeepRockGalactic'' has a few things on Hoxxes IV that your [[DiegeticInterface terrain scanner]] can't make heads or tails of.
** "Error cubes" (or as your scanner calls them, "ERR://23¤Y%/") are very rarely found in cave walls like lumps of compressed gold or other large mineral chunks, but have a weird shimmering effect on the rock around them to indicate their position. They look like black-and-white cubes with a simple grid pattern on them, and are described as hot to the touch and smelling "faintly of...tarmac?" So they were obviously built by someone or something, but their purpose remains unclear (your dwarf might ''almost'' figure it out while under the effects of [[SmartBall Smart Stout]], but the beer wears off before they can explain). They are, however, worth a hefty chunk of bonus XP, and collecting five of them earns an achievement.
** "Error helixes" ("ERR://019%T#/") are rare structures found in the Radioactive Exclusion Zone, which indeed look like huge, jet-black double helixes made from some unknown substance. They're sometimes encountered singly, and even more rarely there are entire fields of the things, but again, their purpose remains unknown.
** In the Azure Weald zone, you might find circles of glowing pillars surrounded by a field of light, which your scanner can only call "p[[[[[[[{0}]]]]]]]q" These at least provide a clear benefit, a temporary 50% damage reduction buff to anything - including the level's enemies - that passes through them. The biome also contains "Magic Holes," pits filled with a glowing light that provides a low-gravity effect and movement speed bonus for those who pass through them, as another hint that Hoxxes IV once supported intelligent life.



* ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' introduces Porygon-Z, an evolution of [=Porygon2=] that was supposed to improve Porygon's initial design and programming even further, allowing it to operate in alternate dimensions. However, the data on the Dubious Disc[[note]] The item that [=Porygon2=] needs to hold during a trade to evolve it into Porygon-Z.[[/note]] corrupted its original code, causing it to act erratically. Some even wonder if Porygon-Z can actually be considered an evolution of [=Porygon2=].
* ''VideoGame/SlimeRancher'' has Glitch Slimes that only exist in The Slimulation, which disguise themselves as other slimes or pieces of the environment. They are harmless, unless disguised as an inherently dangerous other breed of slime, but are noted as "being driven by some unknown motive to spread throughout The Slimulation." You're tasked by Viktor to go in and gather as many as possible before The Digitarr arrive, and then deliver them as "bug reports" once you leave so he can find a way to remove them. [[spoiler:In the end he figures out how to remove them, but [[AscendedGlitch leaves them in]] as he comes to consider them a "natural" development of his simulated environment and wants to study them more.]]



* ''Videogame/DeepRockGalactic'' has an ore/item of this sort. It looks like some manner of default texture cube, you can gather it but not interact with it once mined beyond looking at its name, and it's called ERR://23¤Y%/. Far too functional to be a true glitch, it remains a mystery what they actually ''are''. There's an achievement for gathering five of them, the description of which is still completely unclear on what they are, only that they're hot to the touch and smell of tarmac. The dwarves can only make comments along the lines of "What the hell is that?" when pointing at it.



* ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' introduces Porygon-Z, an evolution of [=Porygon2=] that was supposed to improve Porygon's initial design and programming even further, allowing it to operate in alternate dimensions. However, the data on the Dubious Disc[[note]] The item that [=Porygon2=] needs to hold during a trade to evolve it into Porygon-Z.[[/note]] corrupted its original code, causing it to act erratically. Some even wonder if Porygon-Z can actually be considered an evolution of [=Porygon2=].
* ''VideoGame/SlimeRancher'' has Glitch Slimes that only exist in The Slimulation, which disguise themselves as other slimes or pieces of the environment. They are harmless, unless disguised as an inherently dangerous other breed of slime, but are noted as "being driven by some unknown motive to spread throughout The Slimulation." You're tasked by Viktor to go in and gather as many as possible before The Digitarr arrive, and then deliver them as "bug reports" once you leave so he can find a way to remove them. [[spoiler:In the end he figures out how to remove them, but [[AscendedGlitch leaves them in]] as he comes to consider them a "natural" development of his simulated environment and wants to study them more.]]
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*** The most infamous glitch of all is [[https://bulbapedia.bulbagarden.net/wiki/MissingNo._ "MISSINGNO."]](short for Missing Number). The main glitch which allows it to be encountered is caused by the game trying to interpret your PlayerCharacter's name as random encounter data, causing you to run into odd things; Missingno. itself is part irrelevant data being read as if it were stats and part leftover data from removed Pokémon, with the latter giving it the distinction of having many near-identical entries scattered throughout the game's internal species list. Although it has a reputation for being dangerous, Missingno. is relatively harmless, and [[GoodBadBugs also has the benefit of increasing the quantity of the 6th item in your bag by 128]][[note]]In short, every Pokémon has two bits in memory for the Pokédex to store whether you've seen and/or caught it. The seen bit for [=MissingNo=]. happens to be the most significant bit of the quantity of the 6th item, so if you have less than 128 of it, the game marks that you've now seen [=MissingNo=]., giving you 128 of the item.[[/note]], leading players to seek it out in order to duplicate useful items. Missingno. is still present in the 3DS Virtual Console re-releases of the original games, and if the player attempts to transfer it to ''VideoGame/PokemonSunAndMoon'', it will not be let through but will shift all your Pokémon's names over by one.

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*** The most infamous glitch of all is [[https://bulbapedia.bulbagarden.net/wiki/MissingNo._ "MISSINGNO."]](short for Missing Number). The main glitch which allows it to be encountered is caused by the game trying to interpret your PlayerCharacter's name as random encounter data, causing you to run into odd things; Missingno. itself is part irrelevant data being read as if it were stats and part leftover data from removed Pokémon, with the latter giving it the distinction of having many near-identical entries scattered throughout the game's internal species list. Although it has a reputation for being dangerous, Missingno. is relatively harmless, harmless[[note]]The most dangerous thing it can do is corrupt Hall of Fame data[[/note]], and [[GoodBadBugs also has the benefit of increasing the quantity of the 6th item in your bag by 128]][[note]]In short, every Pokémon has two bits in memory for the Pokédex to store whether you've seen and/or caught it. The seen bit for [=MissingNo=]. happens to be the most significant bit of the quantity of the 6th item, so if you have less than 128 of it, the game marks that you've now seen [=MissingNo=]., giving you 128 of the item.[[/note]], leading players to seek it out in order to duplicate useful items. Missingno. is still present in the 3DS Virtual Console re-releases of the original games, and if the player attempts to transfer it to ''VideoGame/PokemonSunAndMoon'', it will not be let through but will shift all your Pokémon's names over by one.
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*** Among the glitch trainers is Professor Oak, who is never fought in normal gameplay, but was originally intended to be. He has a proper party programmed into the game, but it isn't used anywhere, and he's more likely to use an incorrect team instead if fought using glitches.

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*** Among the glitch trainers is Professor Oak, who is never fought in normal gameplay, but was originally intended to be. He has a proper party programmed into the game, game - even having different teams depending on which starter you chose, all but confirming that he decided to train whichever starter neither you nor your rival chose - but it isn't used anywhere, and he's more likely to use an incorrect team instead if fought using glitches.



*** In [[VideoGame/PokemonRubyAndSapphire Gen 3]] the placeholder is "[[https://bulbapedia.bulbagarden.net/wiki/Ten_question_marks ?????????]]", nicknamed "Decamark" due to its name consisting of ten question marks.

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*** In [[VideoGame/PokemonRubyAndSapphire Gen 3]] the placeholder is "[[https://bulbapedia.bulbagarden.net/wiki/Ten_question_marks ?????????]]", nicknamed "Decamark" "Decamarks" due to its name consisting of ten question marks.
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[[caption-width-right:240: ''Go, [[https://bulbapedia.bulbagarden.net/wiki/Ten_question_marks ??????????!]]''[[note]]Also known as '[[ExactlyWhatItSaysOnTheTin Ten question marks]] and ''Decamarks''.[[/note]]]]

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[[caption-width-right:240: ''Go, [[https://bulbapedia.bulbagarden.net/wiki/Ten_question_marks ??????????!]]''[[note]]Also known as '[[ExactlyWhatItSaysOnTheTin Ten question marks]] marks]]' and ''Decamarks''.[[/note]]]]
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[[caption-width-right:240: ''Go ??????????!'']]

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[[caption-width-right:240: ''Go ??????????!'']]''Go, [[https://bulbapedia.bulbagarden.net/wiki/Ten_question_marks ??????????!]]''[[note]]Also known as '[[ExactlyWhatItSaysOnTheTin Ten question marks]] and ''Decamarks''.[[/note]]]]
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* ''VideoGame/SlimeRancher'' has Glitch Slimes that only exist in The Slimulation, which disguise themselves as other slimes or pieces of the environment. They are harmless, unless disguised as an inherently dangerous other breed of slime, but are noted as "being driven by some unknown motive to spread throughout The Slimulation." You're tasked by Viktor to go in and gather as many as possible before The Digitarr arrive, and then deliver them as "bug reports" once you leave so he can find a way to remove them. [[spoiler:In the end he figures out how to remove them, but [[AscendedGlitch leaves them in]] as he comes to consider them a "natural" development of his simulated environment and wants to study them more.]]
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* ''WebComic/TowerOfGod'': The virtual reality of the Hidden Floor is magical place, but it parodies a computer game. One of its inhabitants is the sworn enemy[[note]]a virtual being created for everyone who enters from the outside that will try to kill them if they break the rules[[/note]] of Urek Mazino, who apparently shouldn't exist there, especially since Mazino himself left ages ago. There are error messages floating in the air around him.

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* ''WebComic/TowerOfGod'': The virtual reality of the Hidden Floor is a magical place, but it parodies a computer game. One of its inhabitants is the sworn enemy[[note]]a virtual being created for everyone who enters from the outside that will try to kill them if they break the rules[[/note]] of Urek Mazino, who apparently shouldn't exist there, especially since Mazino himself left ages ago. There are error messages floating in the air around him.

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there's the hidden boss “not_intended”. She lives in a MinusWorld-inspired area, speaks in glitchy text boxes and pop-up error messages, and her fight involves copious amounts of InterfaceScrew.

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there's the hidden boss “not_intended”."not_intended". She lives in a MinusWorld-inspired area, speaks in glitchy text boxes and pop-up error messages, and her fight involves copious amounts of InterfaceScrew.



* In Chapter 2 of ''VideoGame/{{Deltarune}}'', Spamton G. Spamton is anthropomorphic spambot who's distinctly ''off''. Ralsei speculates that he's a corrupted program, which fits as if you see glitches, chances are Spamton is nearby. The Trash Zone, his shop, and the alley where his garbage can is all have glitches somewhere. Even [[spoiler:the basement in Queen's mansion]], while not glitchy by itself, was stated to be storing corrupted data. Spamton himself also tends to glitch out, with his head visibly distorting during his LaughingMad animation.
* In ''VideoGame/DevilSurvivor2RecordBreaker'', [[spoiler:Miyako was brought into being as a replacement for a character who pretended to be RetGone, but wasn't, and was merged with the EldritchAbomination Cor Caroli during universe generation. Her simultaneous existence with Yamato breaks the laws of the universe, making it possible to destroy Canopus, the divine guiding order of the entire universe.]]



* In ''VideoGame/DevilSurvivor2RecordBreaker'', [[spoiler:Miyako was brought into being as a replacement for a character who pretended to be RetGone, but wasn't, and was merged with the EldritchAbomination Cor Caroli during universe generation. Her simultaneous existence with Yamato breaks the laws of the universe, making it possible to destroy Canopus, the divine guiding order of the entire universe.]]
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** In the UsefulNotes/{{Amiga}} port of the second game, do the friendship on the ''morphed'' Shang Tsung, and you're now just controlling the lost brother of Glitch Reptile.

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** In the UsefulNotes/{{Amiga}} port of the second game, ''VideoGame/MortalKombat2'', if you do the friendship on the ''morphed'' Shang Tsung, and you're now just you end up controlling the lost long-lost brother of Glitch Reptile.

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