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* Justified in ''VideoGame/ToTheMoon:'' In the memories of clients, most people are displayed as translucent figures of static. While this avoids the need to design unique characters for memories that won't be visited again, it also serves as a reminder that the client doesn't remember everyone around them: only remembering what these people said and their general figure.

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Fixing indentation, Word cruft


* Averted in spectacular fashion in ''WesternAnimation/TurningRed''. Every extra is rendered with as much detail as would be expected to be seen in a live-action movie. This is especially true of the scenes inside the [=SkyDome=] where up to 30,685 crowd characters can be seen at once made up of 303 unique background characters.
** Played straight with the spin-off manga ''Manga/FourTownFourReal''. Most crowds are shown as featureless blobs with simple faces.

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* Averted in spectacular fashion in ''WesternAnimation/TurningRed''. Every extra is rendered with as much detail as would be expected to be seen in a live-action movie. This is especially true of the scenes inside the [=SkyDome=] where up to 30,685 crowd characters can be seen at once made up of 303 unique background characters.
**
characters. Played straight with the spin-off manga ''Manga/FourTownFourReal''. Most crowds are shown as featureless blobs with simple faces.
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* In page 20 of chapter 21 of ''Webcomic/SleeplessDomain'', HP's dad is [[https://www.sleeplessdomain.com/comic/chapter-21-page-20 placed in a crowd of faceless extras in one panel to stand out.]] The alt text quips he doesn't even have an idea how much he sticks out.

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alphabetizing, adding No Umbrellas Allowed, and removing aversions and Word Cruft


* ''VideoGame/TouchDetective'' has them wearing really creepy Scream-like masks. Later subverted in the sequel, where while still Faceless Masses, they had a (flat) character and even (gasp!) names.
* ''VideoGame/SongsOfWuxia'' have plenty of details on the player characters and supporting NPC, but background crowds? Not so much. For instance, your first venture into an outdoor location, a crowded tavern, depicts extras in the background as [[https://youtu.be/c7wiba6bwsc?t=176 single-colored humanoid silhouettes]] (to the point of making the game look ''unfinished'').
* Even though they're all just randomizations of a couple of character models, the ''VideoGame/SpiderMan2'' game manages to avert this trope by having the hapless citizens of New York be fully colored, wander the city realistically, and react to Spidey; with one exception. During the "sports event" with Quentin Beck, the people in the stands are just cardboard cutouts. Heavily Lampshaded when you have Spidey crawl on the fake audience, and he says: "Even the audience is fake! Beck's the real phoney here."

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* ''VideoGame/TouchDetective'' has them wearing really creepy Scream-like masks. Later subverted in the sequel, where In ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' most adults are shown as [[PinkGirlBlueBoy blue or pink silhouettes depending on their gender]], while still Faceless Masses, they had a (flat) character the Monokuma Kids wear identical male or female uniforms with Monokuma masks covering their faces.
* ''VideoGame/DodgeThePrank'': In Stages such as 5, 8,
and even (gasp!) names.
16, the crowd is just a bunch of silhouettes.
* ''VideoGame/SongsOfWuxia'' Occurs in ''VideoGame/DragonAgeII'' with the citizenry of Kirkwall, as many of the citizens have plenty of details on the player characters and supporting NPC, but an "unfinished" look to them. Granted, there are also many background crowds? Not so much. For instance, your first venture into an outdoor location, a crowded tavern, depicts extras in the background as [[https://youtu.be/c7wiba6bwsc?t=176 single-colored humanoid silhouettes]] (to the point of making the game [=NPC=]s who do look ''unfinished'').
* Even though they're all just randomizations of a couple of character models,
like people; the ''VideoGame/SpiderMan2'' game manages to avert this trope by having the hapless citizens of New York be fully colored, distinction is that they speak, or wander the city realistically, and react to Spidey; with one exception. During the "sports event" with Quentin Beck, the people in the stands are just cardboard cutouts. Heavily Lampshaded when you have Spidey crawl on the fake audience, and he says: "Even the audience is fake! Beck's the real phoney here."around.



* Played completely straight in ''VideoGame/PhantasyStarUniverse''. The city areas are filled in with randomized wandering crowds. These crowds are composed of the generic male and female player models, load in only dull pinkish and bluish hues, and evaporate if you get close. Spooky.
* Averted in ''VideoGame/AssassinsCreedI'' and [[VideoGame/AssassinsCreedII its sequel]]. Every one of ''thousands'' of citizens has a detailed face, although [[OnlySixFaces mostly the same one]].
* ''VideoGame/WarioWareSmoothMoves'' has Young Cricket cut in line at a dumpling stand by dashing across the heads of the generic silhouette patrons. Once he realizes how upset they were, he apologizes and dashes back across their heads so he can wait at the back of the line.
* Occurs in ''VideoGame/DragonAgeII'' with the citizenry of Kirkwall, as many of the citizens have an "unfinished" look to them. Granted, there are also many background [=NPC=]s who do look like people; the distinction is that they speak, or wander around.
* You could always tell when someone was going to be important in ''VideoGame/{{Wadanohara}}'' because they actually had a face. Most of the [=NPC=]s don't.

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* Played completely straight in ''VideoGame/PhantasyStarUniverse''. The city areas are filled in with randomized wandering crowds. These crowds are composed original Wii release of the generic male ''VideoGame/GoldenEye2010'' remake featured animated black silhouettes for the party-goers during the nightclub mission, which are apparently just a bunch of sprites due to the Wii's limited processing power. This would be later rectified in the ''Reloaded'' release for the [=PS3=] and female player models, load in only dull pinkish and bluish hues, and evaporate if you get close. Spooky.
* Averted in ''VideoGame/AssassinsCreedI'' and [[VideoGame/AssassinsCreedII its sequel]]. Every one of ''thousands'' of citizens has a detailed face, although [[OnlySixFaces mostly the same one]].
* ''VideoGame/WarioWareSmoothMoves'' has Young Cricket cut in line at a dumpling stand by dashing across the heads of the generic silhouette patrons. Once he realizes how upset they were, he apologizes and dashes back across their heads so he can wait at the back of the line.
* Occurs in ''VideoGame/DragonAgeII'' with the citizenry of Kirkwall, as many of the citizens have an "unfinished" look to them. Granted, there are also many background [=NPC=]s who do look like people; the distinction is that they speak, or wander around.
* You could always tell when someone was going to be important in ''VideoGame/{{Wadanohara}}'' because they actually had a face. Most of the [=NPC=]s don't.
Xbox 360.



* In ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' most adults are shown as [[PinkGirlBlueBoy blue or pink silhouettes depending on their gender]], while the Monokuma Kids wear identical male or female uniforms with Monokuma masks covering their faces.

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* ''VideoGame/NoUmbrellasAllowed'': In ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' most adults the overworld, generic background characters are shown as [[PinkGirlBlueBoy blue or pink gray silhouettes depending on their gender]], while the Monokuma Kids wear identical male or female uniforms with Monokuma masks covering their faces.slightly more important ones are fully drawn like the major characters.



* In ''VideoGame/TokyoMirageSessionsFE'', non-important [=NPCs=] are rendered as flat primary colored outlines in the shape of people, like in the ''Just Dance'' games.

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* In ''VideoGame/TokyoMirageSessionsFE'', non-important [=NPCs=] Played straight in ''VideoGame/PhantasyStarUniverse''. The city areas are rendered as flat primary colored outlines filled in with randomized wandering crowds. These crowds are composed of the shape of people, like generic male and female player models, load in the ''Just Dance'' games.only dull pinkish and bluish hues, and evaporate if you get close.



* The original Wii release of the ''VideoGame/GoldenEye2010'' remake featured animated black silhouettes for the party-goers during the nightclub mission, which are apparently just a bunch of sprites due to the Wii's limited processing power. This would be later rectified in the ''Reloaded'' release for the [=PS3=] and Xbox 360.
* In ''VideoGame/DodgeThePrank'' in Stages such as 5, 8, and 16 the crowd is just a bunch of silhouettes.

to:

* The original Wii release ''VideoGame/SongsOfWuxia'' have plenty of details on the player characters and supporting NPC, but background crowds? Not so much. For instance, your first venture into an outdoor location, a crowded tavern, depicts extras in the background as [[https://youtu.be/c7wiba6bwsc?t=176 single-colored humanoid silhouettes]] (to the point of making the game look ''unfinished'').
* Even though they're all just randomizations of a couple of character models, the ''VideoGame/SpiderMan2'' game manages to avert this trope by having the hapless citizens of New York be fully colored, wander the city realistically, and react to Spidey; with one exception. During the "sports event" with Quentin Beck, the people in the stands are just cardboard cutouts. Heavily Lampshaded when you have Spidey crawl on the fake audience, and he says: "Even the audience is fake! Beck's the real phoney here."
* In ''VideoGame/TokyoMirageSessionsFE'', non-important [=NPCs=] are rendered as flat primary colored outlines in the shape of people, like in the ''Just Dance'' games.
* ''VideoGame/TouchDetective'' has them wearing really creepy Scream-like masks. Later subverted in the sequel, where while still Faceless Masses, they had a (flat) character and even (gasp!) names.
* You could always tell when someone was going to be important in ''VideoGame/{{Wadanohara}}'' because they actually had a face. Most
of the ''VideoGame/GoldenEye2010'' remake featured animated black silhouettes for [=NPC=]s don't.
* ''VideoGame/WarioWareSmoothMoves'' has Young Cricket cut in line at a dumpling stand by dashing across
the party-goers during heads of the nightclub mission, which are apparently just a bunch of sprites due to generic silhouette patrons. Once he realizes how upset they were, he apologizes and dashes back across their heads so he can wait at the Wii's limited processing power. This would be later rectified in back of the ''Reloaded'' release for the [=PS3=] and Xbox 360.
* In ''VideoGame/DodgeThePrank'' in Stages such as 5, 8, and 16 the crowd is just a bunch of silhouettes.
line.

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* During the first episode of ''Webcomic/HetaliaAxisPowers'' where all of the nation-tans are gathered in a meeting, at most two characters are rendered. All the rest around the table are like this.

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* During the first episode of ''Webcomic/HetaliaAxisPowers'' ''Anime/HetaliaAxisPowers'' where all of the nation-tans are gathered in a meeting, at most two characters are rendered. All the rest around the table are like this.



* In ''Manga/JojosBizarreAdventureStoneOcean'', some scenes portray background characters as solid white cutouts.



* ''Anime/RanpoKitanGameOfLaplace'' does a variant of this. The faceless masses are shadowy blobs with only characters that are important having details. If a character becomes impotent they gain detail and become shallowly blobs once they stop being important. This makes sense as the Point of View Character Kobayashi only bothers to remember anyone interesting. When the PoV is shifted to Akechi the faceless masses become artist pose dolls.[[spoiler: For Namikoshi it's skeletons with faces similar to Twenty Faces.]]

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* ''Anime/RanpoKitanGameOfLaplace'' does a variant of this. The faceless masses are shadowy blobs with only characters that are important having details. If a character becomes impotent they gain detail and become shallowly blobs once they stop being important. This makes sense as the Point of View Character Kobayashi only bothers to remember anyone interesting. When the PoV scene is shifted to Akechi Akechi, the faceless masses become artist pose dolls.[[spoiler: For Namikoshi it's skeletons with faces similar to Twenty Faces.]]



* ''VideoGame/ANNOMutationem'': Throughout the various cities, the citizens all wandering about have blank faces that lack eyes and other unique facial features. They're also drawn in a distinct manner to separate them from the [=NPCs=] that can be spoken to.



* The original Wii release of the ''[[VideoGame/GoldenEyeWii [=GoldenEye=]]]'' remake featured animated black silhouettes for the party-goers during the nightclub mission, which are apparently just a bunch of sprites due to the Wii's limited processing power. This would be later rectified in the ''Reloaded'' release for the [=PS3=] and Xbox 360.

to:

* The original Wii release of the ''[[VideoGame/GoldenEyeWii [=GoldenEye=]]]'' ''VideoGame/GoldenEye2010'' remake featured animated black silhouettes for the party-goers during the nightclub mission, which are apparently just a bunch of sprites due to the Wii's limited processing power. This would be later rectified in the ''Reloaded'' release for the [=PS3=] and Xbox 360.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]


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* In ''WesternAnimation/FostersHomeForImaginaryFriends: WesternAnimation/DestinationImagination'', quite literally every "inhabitant" of the toy box is a faceless toy until World uses their bodies.
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* ''[[VideoGame/WarioWare WarioWare: Smooth Moves]]'' has Young Cricket cut in line at a dumpling stand by dashing across the heads of the generic silhouette patrons. Once he realizes how upset they were, he apologizes and dashes back across their heads so he can wait at the back of the line.

to:

* ''[[VideoGame/WarioWare WarioWare: Smooth Moves]]'' ''VideoGame/WarioWareSmoothMoves'' has Young Cricket cut in line at a dumpling stand by dashing across the heads of the generic silhouette patrons. Once he realizes how upset they were, he apologizes and dashes back across their heads so he can wait at the back of the line.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SongsOfWuxia'' have plenty of details on the player characters and supporting NPC, but background crowds? Not so much. For instance, your first venture into an outdoor location, a crowded tavern, depicts extras in the background as [[https://youtu.be/c7wiba6bwsc?t=176 single-colored humanoid silhouettes]] (to the point of making the game look ''unfinished'').
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Played straight with the spin-off manga ''Manga/FourTownFourReal''. Most crowds are shown as featureless blobs with simple faces.
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None


* Many notable {{Shonen}} titles that involve battling with an audience do this, such as ''{{Anime/Pokemon}}'' or ''Anime/YuGiOh'' ''Pokémon'' is especially notorious for this as seen in details of the opening in the [[Anime/PokemonHeroes Latias and Latios movie]] in which most of the crowds on the stands were just a bunch of colorful blob-like beings... in 3D.

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* Many notable {{Shonen}} titles that involve battling with an audience do this, such as ''{{Anime/Pokemon}}'' ''Anime/PokemonTheSeries'' or ''Anime/YuGiOh'' ''Pokémon'' is especially notorious for this as seen in details of the opening in the [[Anime/PokemonHeroes Latias and Latios movie]] in which most of the crowds on the stands were just a bunch of colorful blob-like beings... in 3D.
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fixing redirect


[[caption-width-right:267:OK, now that's just ridiculous, even for [[WidgetSeries this show]].]]

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[[caption-width-right:267:OK, now that's just ridiculous, even for [[WidgetSeries [[QuirkyWork this show]].]]
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* Parodied in ''Manga/GiantOjouSama''. All the regular citizens are depicted as featureless white figures. However, it is revealed that they are actually wearing special full-body suits, which allow them to survive the many {{Kaiju}} attacks and other giantess-related shenanigans. The readers are also shown a helpful chart, which compares a citizen in normal clothes and a citizen in a protective suit... both of which look exactly the same.
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* ''{{Webcomic/Rain}}'' shows an abstractly-drawn crowd as the background of the [[https://www.deviantart.com/jocelynsamara/art/RAIN-ch-8-Confrontation-285158228 cover]] of Chapter 8.

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* ''{{Webcomic/Rain}}'' ''Webcomic/{{Rain|2010}}'' shows an abstractly-drawn crowd as the background of the [[https://www.deviantart.com/jocelynsamara/art/RAIN-ch-8-Confrontation-285158228 [[https://rain.thecomicseries.com/comics/191/ cover]] of Chapter 8.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* In ''Manga/CaseClosed'', when someone is suspiciously eavesdropping on a conversation (or whatever) and we don't know who it is, they are just a black silhouette with an utterly bald, mannequin-like head. (The eyes are still shown, though, and they're often bloodshot psychotically.) Very UncannyValley, and it makes the criminals seem even more inhuman. Ooh, philosophical.

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* In ''Manga/CaseClosed'', when someone is suspiciously eavesdropping on a conversation (or whatever) and we don't know who it is, they are just a black silhouette with an utterly bald, mannequin-like head. (The eyes are still shown, though, and they're often bloodshot psychotically.) Very UncannyValley, and it makes the criminals seem even more inhuman. Ooh, philosophical.
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* ''LightNovel/{{Durarara}}'' features gray, unmoving masses. When someone in a crowd becomes important, they become colored-in. In episode 11, [[spoiler:a wave of color washes over a crowd of hundreds as they are revealed to be Dollars members.]]

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* ''LightNovel/{{Durarara}}'' ''Literature/{{Durarara}}'' features gray, unmoving masses. When someone in a crowd becomes important, they become colored-in. In episode 11, [[spoiler:a wave of color washes over a crowd of hundreds as they are revealed to be Dollars members.]]members]].



* Used in ''LightNovel/SisterPrincess Repure'' when any character not a sister or Wataru is shown without a face, even close up! The chef teaching Shirayuki how to cook is especially frightening.

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* Used in ''LightNovel/SisterPrincess ''Literature/SisterPrincess Repure'' when any character not a sister or Wataru is shown without a face, even close up! The chef teaching Shirayuki how to cook is especially frightening.
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None

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* Averted in spectacular fashion in ''WesternAnimation/TurningRed''. Every extra is rendered with as much detail as would be expected to be seen in a live-action movie. This is especially true of the scenes inside the [=SkyDome=] where up to 30,685 crowd characters can be seen at once made up of 303 unique background characters.
Is there an issue? Send a MessageReason:
None


* Also seen in ''Anime/LuckyStar''. However, the "faceless-ness" of background characters vary between episodes, from humanoid-shaped blobs in earlier episodes, to outlines of people with hair, and occasional facial features. Leads to jarring effects when StockFootage of earlier episodes is used in later ones. The most jarring part of this trope's appearance in ''Lucky Star'' is that the extras never move an inch, ''even when they're in the foreground''. Sometimes background characters are drawn in complete detail, but are tinted blue to make the main characters stand out.

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* Also seen in ''Anime/LuckyStar''.''Manga/LuckyStar''. However, the "faceless-ness" of background characters vary between episodes, from humanoid-shaped blobs in earlier episodes, to outlines of people with hair, and occasional facial features. Leads to jarring effects when StockFootage of earlier episodes is used in later ones. The most jarring part of this trope's appearance in ''Lucky Star'' is that the extras never move an inch, ''even when they're in the foreground''. Sometimes background characters are drawn in complete detail, but are tinted blue to make the main characters stand out.
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Thought this was worth noting idk


** In "The Sweaters", "The Extras" and "The Spinoffs" crowd at Richwood High are faceless mobs of color in long shots. Though they have faces in closer shots, they never move and are revealed by a stray tennis ball to actually be flat cutouts. One of them became a regular human after much effort.

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** In "The Sweaters", "The Extras" and "The Spinoffs" crowd at Richwood High are faceless mobs of color in long shots. Though they have faces in closer shots, they never move and are revealed by a stray tennis ball to actually be flat cutouts. One of them became a regular human (well regular [[MediumBlending animated]] [[AmbiguouslyHuman human]]) after much effort.



* The crowds Eloise came across in ''[[Literature/{{Eloise}} Eloise In Hollywood]]'' are drawn as [[https://i.imgur.com/c9tI4rw.jpg faceless grey blobs]].

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* The crowds Eloise came across in ''[[Literature/{{Eloise}} Eloise In Hollywood]]'' are drawn as [[https://i.imgur.com/c9tI4rw.jpg faceless grey blobs]].]]
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* In ''Anime/BakaAndTestSummonTheBeasts'', any unimportant character will just have their class's letter on their face. Some of these characters even have names, too...

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* In ''Anime/BakaAndTestSummonTheBeasts'', the anime adaptation of ''Literature/BakaAndTestSummonTheBeasts'', any unimportant character will just have their class's letter on their face. Some of these characters even have names, too...
Is there an issue? Send a MessageReason:
None


* ''Anime/RanpoKitanGameOfLaplace'' does a variant of this. The faceless masses are shadowly blobs with only characters that are important having details. If a character becomes impotent they gain detail and become shallowly blobs once they stop being important. This makes sense as the Point of View Character Kobayashi only bothers to remember anyone interesting. When the PoV is shifted to Akechi the faceless masses become artist pose dolls.[[spoiler: For Namikoshi it's skeletons with faces similar to Twenty Faces.]]

to:

* ''Anime/RanpoKitanGameOfLaplace'' does a variant of this. The faceless masses are shadowly shadowy blobs with only characters that are important having details. If a character becomes impotent they gain detail and become shallowly blobs once they stop being important. This makes sense as the Point of View Character Kobayashi only bothers to remember anyone interesting. When the PoV is shifted to Akechi the faceless masses become artist pose dolls.[[spoiler: For Namikoshi it's skeletons with faces similar to Twenty Faces.]]



* In ''Manga/MadeInAbyss'', when Riko loses conciousness at a certain point, [[spoiler:she experiences a dream sequence in which she is out of the Abyss and back in the town, where she sees the entire townsfolk waiting for her. Only the people she knows well have their faces filled in properly.]] Arguably justified, since [[spoiler:she is imagining it, and she doesn't know what they all look like.]]

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* In ''Manga/MadeInAbyss'', when Riko loses conciousness consciousness at a certain point, [[spoiler:she experiences a dream sequence in which she is out of the Abyss and back in the town, where she sees the entire townsfolk waiting for her. Only the people she knows well have their faces filled in properly.]] Arguably justified, since [[spoiler:she is imagining it, and she doesn't know what they all look like.]]



* This used to be a common trope in sport video games. The reason there was quite understandable: there's only so much memory on a cartridge/CD, and a minuscle amount of RAM and processor resources to draw a lot of sprites or polygons at once, and nobody could fault the programmers for spending it on the main action and leaving the crowd as a bunch of cardboard cutouts (or just a flat texture which, more often than not, looked kinda like a pizza that someone stepped on). With the latest systems, however, this is no longer the case, and thus crowd animation is part of the criteria by which sports games are judged.

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* This used to be a common trope in sport video games. The reason there was quite understandable: there's only so much memory on a cartridge/CD, and a minuscle minuscule amount of RAM and processor resources to draw a lot of sprites or polygons at once, and nobody could fault the programmers for spending it on the main action and leaving the crowd as a bunch of cardboard cutouts (or just a flat texture which, more often than not, looked kinda like a pizza that someone stepped on). With the latest systems, however, this is no longer the case, and thus crowd animation is part of the criteria by which sports games are judged.



* Notably averted in ''Webcomic/{{Concession}}''. The author uses a "random character generator" to assign a species, gender, sexuality, and religion to each one of the extras (usually customers at the titlular concession stand), and writes a detailed backstory for them that's found at the bottom of the page. A few of the randomly generated characters have become minor or even major characters, most notably CampGay skunk Nicole.

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* Notably averted in ''Webcomic/{{Concession}}''. The author uses a "random character generator" to assign a species, gender, sexuality, and religion to each one of the extras (usually customers at the titlular titular concession stand), and writes a detailed backstory for them that's found at the bottom of the page. A few of the randomly generated characters have become minor or even major characters, most notably CampGay skunk Nicole.



* In ''Webcomic/{{Consolers}}, characters used to represent "regular people", customers, fans ect. are usually drawn as simple, blue chibi-humanoids with no face except for a mouth. Nintendo's investors are drawn in a similar way... with a big "I" on their face.

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* In ''Webcomic/{{Consolers}}, characters used to represent "regular people", customers, fans ect.etc. are usually drawn as simple, blue chibi-humanoids with no face except for a mouth. Nintendo's investors are drawn in a similar way... with a big "I" on their face.
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-->-- '''Music/TheRollingStones''', "Salt of the Earth"

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-->-- '''Music/TheRollingStones''', '''Music/{{The Rolling Stones|Band}}''', "Salt of the Earth"
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* Every non-notable character in ''Side: Despair'' (the Reserve Course in particular) of ''Anime/DanganRonpa3'' is translucent blue. This is actually played for comedy in episode 4, when the judges go from blue to having proper designs after eating Andou's candy.

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* Every Similar to the generic [=NPCs=] in ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' (as mentioned below), every non-notable character in ''Side: Despair'' (the Reserve Course in particular) of ''Anime/DanganRonpa3'' is translucent blue. This is actually played for comedy in episode 4, when the judges go from blue to having proper designs after eating Andou's candy.
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Loads And Loads Of Characters is a redirect that should not be linked to


** ''ComicBook/TheTransformersMarvel'' had colorist Nelson Yomtov pulling this a lot; the insane amount of LoadsAndLoadsOfCharacters, all of whom had distinctive colors and some of whom were identical barring colors, meant that whenever you saw a group shot (and there were a lot of those), it was very typical for them to be completely monochrome, with [[https://tfwiki.net/mediawiki/images2/4/46/Totaledarkdisembark.jpg maybe a handful of people at the front getting picked out]].

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** ''ComicBook/TheTransformersMarvel'' had colorist Nelson Yomtov pulling this a lot; the insane amount of LoadsAndLoadsOfCharacters, characters, all of whom had distinctive colors and some of whom were identical barring colors, meant that whenever you saw a group shot (and there were a lot of those), it was very typical for them to be completely monochrome, with [[https://tfwiki.net/mediawiki/images2/4/46/Totaledarkdisembark.jpg maybe a handful of people at the front getting picked out]].

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* ''ComicBook/TheTransformers'' had colorist Nelson Yomtov pulling this a lot; the insane amount of LoadsAndLoadsOfCharacters, all of whom had distinctive colors and some of whom were identical barring colors, meant that whenever you saw a group shot (and there were a lot of those), it was very typical for them to be completely monochrome, with [[https://tfwiki.net/mediawiki/images2/4/46/Totaledarkdisembark.jpg maybe a handful of people at the front getting picked out]].
** This ended up being retconned as a side effect of long-term 'memory fatigue' in ''ComicBook/TheTransformersIDW''. As robots, they should be able to remember everything they experience, but the further back a memory goes, the unimportant background items or bystanders 'lose resolution' and become this trope. Cybertronians focus only on the important parts of a memory, and things such as incidental crowds or bystanders eventually blend into faceless, uniformly colored masses.

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* ''ComicBook/TheTransformers'' ''Franchise/{{Transformers}}'':
** ''ComicBook/TheTransformersMarvel''
had colorist Nelson Yomtov pulling this a lot; the insane amount of LoadsAndLoadsOfCharacters, all of whom had distinctive colors and some of whom were identical barring colors, meant that whenever you saw a group shot (and there were a lot of those), it was very typical for them to be completely monochrome, with [[https://tfwiki.net/mediawiki/images2/4/46/Totaledarkdisembark.jpg maybe a handful of people at the front getting picked out]].
** This ended up being retconned as a side effect of long-term 'memory fatigue' in ''ComicBook/TheTransformersIDW''. As robots, they should be able to remember everything they experience, but the further back a memory goes, the unimportant background items or bystanders 'lose resolution' and become this trope.resolution'. Cybertronians focus only on the important parts of a memory, and things such as incidental crowds or bystanders eventually blend into faceless, uniformly colored masses.
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* Most [=NPCs=] in ''VideoGame/ShinMegamiTenseiV'' have detailed clothes but no faces. This turns out to be [[NinjaProp diegetic]]; a third-year student at the temple mentions that her teachers and some classmates have indistinct faces. [[spoiler:Eighteen years before the events of the game, Tokyo was destroyed and recreated, people included. The miracle is starting to fray, so everyone born before the event is fading with it]].
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* Live-action example: In the scale model shots from ''Franchise/StarWars: Film/ThePhantomMenace'''s podrace, the crowd is played by [[https://imgur.com/gallery/uS600Pj rows of Q-tips with painted heads.]]

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* Live-action example: In the scale model shots from ''Franchise/StarWars: Film/ThePhantomMenace'''s podrace, the crowd is played by [[https://imgur.com/gallery/uS600Pj rows of Q-tips with the heads painted heads.various colors.]]
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Behind the scenes shots show they painted the whole heads.


* Live-action example: In the scale model shots from ''Franchise/StarWars: Film/ThePhantomMenace'''s podrace, the crowd is played by rows of Q-tips with dots of paint on the heads.

to:

* Live-action example: In the scale model shots from ''Franchise/StarWars: Film/ThePhantomMenace'''s podrace, the crowd is played by [[https://imgur.com/gallery/uS600Pj rows of Q-tips with dots of paint on the painted heads.]]



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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* In ''Manga/CaseClosed'', when someone is suspiciously eavesdropping on a conversation (or whatever) and we don't know who it is, they are just a black silhouette with an utterly bald, mannequin-like head. (The eyes are still shown, though, and they're often bloodshot psychotically.) Very UncannyValley, and it makes the criminals seem even more inhuman. Ooh, philosophical.



* In ''Manga/DetectiveConan''/''Case Closed'', when someone is suspiciously eavesdropping on a conversation (or whatever) and we don't know who it is, they are just a black silhouette with an utterly bald, mannequin-like head. (The eyes are still shown, though, and they're often bloodshot psychotically.) Very UncannyValley, and it makes the criminals seem even more inhuman. Ooh, philosophical.
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None

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** This ended up being retconned as a side effect of long-term 'memory fatigue' in ''ComicBook/TheTransformersIDW''. As robots, they should be able to remember everything they experience, but the further back a memory goes, the unimportant background items or bystanders 'lose resolution' and become this trope. Cybertronians focus only on the important parts of a memory, and things such as incidental crowds or bystanders eventually blend into faceless, uniformly colored masses.
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* Lampshaded in ''Webcomic/ParadoxSpace'''s "Suffering Through/For The People"; when The Signless calls on someone from the crowd of otherwise faceless masses to ask a question, he singles them out by "Next question. Yes, you, with the face."

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* Lampshaded in ''Webcomic/ParadoxSpace'''s "Suffering Through/For The People"; when The Signless calls on someone from the crowd of otherwise faceless masses to ask a question, he singles them out by with "Next question. Yes, you, with the face."
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None

Added DiffLines:

* Lampshaded in ''Webcomic/ParadoxSpace'''s "Suffering Through/For The People"; when The Signless calls on someone from the crowd of otherwise faceless masses to ask a question, he singles them out by "Next question. Yes, you, with the face."

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