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** The main 4 elements are a circle, Fire beats Water, Water beats Wind, Wind beats Earth, and Earth beats Fire with the other way also working for resistance, ** Holy and Shadow as well as Holy and Undead beats each other but are also weak to each other, however, they are mostly neutral to the main 4 elements, or resist them.

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** The main 4 elements are a circle, Fire beats Water, Water beats Wind, Wind beats Earth, and Earth beats Fire with the other way also working for resistance, resistance.
** Holy and Shadow as well as Holy and Undead beats each other but are also weak to each other, however, they are mostly neutral to the main 4 elements, or resist them.
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* ''VideoGame/DigimonReArise'' has elemental table in the form of Personality. Brave beats Deft, Deft beats Calm, and Calm beats Brave, it also works the other way around for resistance. Meanwhile, Tenacious and Devoted are strong against each other but neutral to the other three.


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* ''VideoGame/DigimonWorld2'' has Water>Fire>Nature>Machine>Darkness>Water elemental wheel, as well as Virus>Data>Vaccine>Virus type wheel.


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* ''VideoGame/RagnarokOnline'' has a bit more complex elemental table.
** The main 4 elements are a circle, Fire beats Water, Water beats Wind, Wind beats Earth, and Earth beats Fire with the other way also working for resistance, ** Holy and Shadow as well as Holy and Undead beats each other but are also weak to each other, however, they are mostly neutral to the main 4 elements, or resist them.
** Notably, while there are other elements, they work more one way instead of like a circle. For example, Ghost is strong when used against other Ghost and Undead, but in terms of resistance, it is mostly neutral against everything else including Undead. And Poison behaves so erratically against other elements that it's hard to make a short summary of it.
** Neutral element also exist, but like its name suggest, it's neutral in terms of attacking and defending against virtually anything except Ghost, as it cannot harm or be harmed by Ghost.
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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel III'' and ''IV'' both feature a card game called Vantage Masters. Although the game doesn't do much to make it obvious, the Vantage Masters card game has an elemental aspect to it. Your main attacking cards are called "Natials" and each Natial has a different element - either Earth, Fire, Water and Heaven. These cards all have numbers that represent their attack power and will normally attack for that amount of damage. However, Earth does more damage to Water but takes heavier damage from Heaven, Fire does more damage to Heaven but takes heavier damage from Water, Water does more damage to Fire but takes heavier damage from Earth and Heaven does more damager to Earth but takes heavier damage from Fire. Each player also gets a "Master" card which has no element and therefore is neither strong nor weak against any element type. Finally, there are also Magic cards, which don't deal direct damage, but instead provide special effects, such as buffing another card's attack, reducing the value it costs to play a card, or dealing a large amount of damage one time. Magic cards don't have elements, but sometimes have effects which can be affected by the elements when applied to particular cards.

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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel III'' and ''IV'' both as well as the followup ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'' all feature a card game called Vantage Masters. Although the game doesn't do much to make it obvious, the Vantage Masters card game has an elemental aspect to it. Your main attacking cards are called "Natials" and each Natial has a different element - either Earth, Fire, Water and Heaven. These cards all have numbers that represent their attack power and will normally attack for that amount of damage. However, Earth does more damage to Water but takes heavier damage from Heaven, Fire does more damage to Heaven but takes heavier damage from Water, Water does more damage to Fire but takes heavier damage from Earth and Heaven does more damager to Earth but takes heavier damage from Fire. Each player also gets a "Master" card which has no element and therefore is neither strong nor weak against any element type. Finally, there are also Magic cards, which don't deal direct damage, but instead provide special effects, such as buffing another card's attack, reducing the value it costs to play a card, or dealing a large amount of damage one time. Magic cards don't have elements, but sometimes have effects which can be affected by the elements when applied to particular cards.
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* ''WesternAnimation/BatmanBeyond'': In "Meltdown", Mr. Freeze reappears halfway through the episode decked out in a new set of bulletproof PoweredArmor, and displays a more powerful [[FreezeRay freeze gun]] than the ones he used before that's built into the suit. However, he ends up on the wrong end of elemental rock-paper-scissors, [[CurbStompBattle as he gets by Blight (Derek Powers)]] (who easily shrugged being encased in ice) [[TheWorfEffect in order to demonstrate the strength of the new]] BigBad (thanks to Freeze's vulnerability to heat vs. Blight being [[WalkingWasteland a walking nuclear meltdown]]).

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* ''WesternAnimation/BatmanBeyond'': In "Meltdown", Mr. Freeze reappears halfway through the episode decked out in a new set of bulletproof PoweredArmor, and displays a more powerful [[FreezeRay freeze gun]] than the ones he used before that's built into the suit. However, he ends up on the wrong end of elemental rock-paper-scissors, [[CurbStompBattle as he gets easily defeated by Blight (Derek Powers)]] (who easily shrugged being encased in ice) [[TheWorfEffect in order to demonstrate the strength of the new]] BigBad (thanks to Freeze's vulnerability to heat vs. Blight being [[WalkingWasteland a walking nuclear meltdown]]).
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* ''WesternAnimation/BatmanBeyond'': In "Meltdown", Mr. Freeze reappears halfway through the episode decked out in a new set of bulletproof PoweredArmor, and displays a more powerful [[FreezeRay freeze gun]] built into the suit. However, he ends up on the wrong end of elemental rock-paper-scissors, [[CurbStompBattle as he gets one-shotted by new villain Blight]] [[TheWorfEffect in order to demonstrate the strength of the new]] BigBad (thanks to Freeze's vulnerability to heat vs. Blight being [[WalkingWasteland a "walking meltdown"]]).

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* ''WesternAnimation/BatmanBeyond'': In "Meltdown", Mr. Freeze reappears halfway through the episode decked out in a new set of bulletproof PoweredArmor, and displays a more powerful [[FreezeRay freeze gun]] than the ones he used before that's built into the suit. However, he ends up on the wrong end of elemental rock-paper-scissors, [[CurbStompBattle as he gets one-shotted gets by new villain Blight]] Blight (Derek Powers)]] (who easily shrugged being encased in ice) [[TheWorfEffect in order to demonstrate the strength of the new]] BigBad (thanks to Freeze's vulnerability to heat vs. Blight being [[WalkingWasteland a "walking meltdown"]]).walking nuclear meltdown]]).
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** The Stellar type introduced in ''VideoGame/PokemonScarletAndViolet'' complicates things even further. For one thing, it only exists as a Tera Type, meaning that no Pokémon have it naturally. For another, it's meant to be an InfinityPlusOneElement. It grants a boost to moves of any type, but only once per type per battle. The two moves that can be Stellar-type themselves (Tera Blast and Tera Starstorm) are neutral against all types, and super effective against any Terastalized Pokémon.

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** The Stellar type introduced in ''VideoGame/PokemonScarletAndViolet'' complicates things even further. For one thing, it only exists as a Tera Type, meaning that no Pokémon have it naturally. For another, it's meant to be an InfinityPlusOneElement. It grants a boost to moves of any type, but only once per type per battle. The two moves that can be Stellar-type themselves (Tera Blast and Tera Starstorm) are neutral against all types, and super effective against any Terastalized Pokémon. Additonally, a Pokémon that has Terastalized to the Stellar type will retain its original typing defensively, while also [[TakesOneToKillOne gaining a weakness to Stellar due to being Terastalized.]]

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Updated the Pokémon section to add the Stellar type


* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) types. A super effective damage (deals double damage or more) occurs when the attack's type is good against the other's type while a not very effective damage (dealing half the damage or less) occur when the opposite happens. As for how type weaknesses work, most of them are pretty standard like Water beats Fire and Grass beat Water, there are some with clever but more subtle logic like [[ColdIron Steel beats Fairy]], and there are some unusual ones like Bug beats Dark and Psychic beats Fighting, which are probably an attempt at balancing at the expense of logic, though fans still try to make sense out of it anyway.

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* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver ''nineteen'' ([[VideoGame/PokemonXAndY formerly eighteen]], [[VideoGame/PokemonGoldAndSilver earlier seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) types. A super effective damage (deals double damage or more) occurs when the attack's type is good against the other's type while a not very effective damage (dealing half the damage or less) occur when the opposite happens. As for how type weaknesses work, most of them are pretty standard like Water beats Fire and Grass beat Water, there are some with clever but more subtle logic like [[ColdIron Steel beats Fairy]], and there are some unusual ones like Bug beats Dark and Psychic beats Fighting, which are probably an attempt at balancing at the expense of logic, though fans still try to make sense out of it anyway.


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** The Stellar type introduced in ''VideoGame/PokemonScarletAndViolet'' complicates things even further. For one thing, it only exists as a Tera Type, meaning that no Pokémon have it naturally. For another, it's meant to be an InfinityPlusOneElement. It grants a boost to moves of any type, but only once per type per battle. The two moves that can be Stellar-type themselves (Tera Blast and Tera Starstorm) are neutral against all types, and super effective against any Terastalized Pokémon.
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* ''VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory'' has a Flame → Forest → Aqua cycle, as well as Light and Dark attributes which are effective against each other. There's also the Void/Null attribute, which has no [[NonElemental resistances or weaknesses]], and is usually associated with either incredibly powerful [[EldritchAbomination Witches]] or a [[spoiler: MagicalGirl who made their wish to [[DespairEventHorizon spread curses instead of hope]]]].

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Alphabetizing example(s), Crosswicking


* ''Webcomic/DemonThesis'' has this to an extent, as elemental spells will affect each other differently. The creator of the game made a cheat sheet that lays out all the effects, as well as some other nuances. (For example, if a character standing on a grid that was frozen by an ice spell and you attempt to hit them with a fire spell, the ice and fie will cancel each other out, since the ice melts and the fire never get a proper chance to burn anything, and the character will be undamaged).



* ''Webcomic/DemonThesis'' has this to an extent, as elemental spells will affect each other differently. The creator of the game made a cheat sheet that lays out all the effects, as well as some other nuances. (For example, if a character standing on a grid that was frozen by an ice spell and you attempt to hit them with a fire spell, the ice and fie will cancel each other out, since the ice melts and the fire never get a proper chance to burn anything, and the character will be undamaged).

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* ''Webcomic/DemonThesis'' has this to an extent, as elemental spells will affect each other differently. The creator of ''WebVideo/StampysLovelyWorld'': In the game made a cheat sheet that lays out all board game-inspired minigame "Fire and Water", the effects, as well as some other nuances. (For example, if a character standing player on the water side can use a grid that was frozen by an ice spell bucket of water to block and you attempt to hit them with a fire spell, extinguish the ice and fie will cancel each other out, since the ice melts and moves of the fire never get a proper chance to burn anything, and the character will be undamaged).side.



* ''WesternAnimation/AvatarTheLastAirbender'' is based on the four [[WordOfGod among others, ancient Buddhist]] elements, represented by the four nations. Although in 'real life' no element is shown to be particularly stronger than the others, they do have their own ''literal'' ElementalRockPaperScissors, as in [[http://screenshots.avatarspiritmedia.net/214/080.jpg a game]] (earth beats fire apparently). It was also somewhat parodied in one of the [[http://screenshots.avatarspiritmedia.net/017/008.jpg chibi shorts]], where they spent the episode arguing over "what beats what".

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* ''WesternAnimation/AvatarTheLastAirbender'' is based on the four [[WordOfGod among others, ancient Buddhist]] elements, represented by the four nations. Although in 'real life' life', no element is shown to be particularly stronger than the others, they do have their own ''literal'' ElementalRockPaperScissors, as in [[http://screenshots.avatarspiritmedia.net/214/080.jpg a game]] (earth beats fire apparently). It was also somewhat parodied in one of the [[http://screenshots.avatarspiritmedia.net/017/008.jpg chibi shorts]], where they spent the episode arguing over "what beats what".
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* Unlike the [[VideoGame/BraveNine first game]], ''VideoGame/BrownDustII'' corresponds the mercenaries by 5 elements, which deal bonus damage if they fight enemies with the opposing element. Fire beats Wind, Wind beats Water, Water beats Fire and Light and Dark deal bonus damage to each other.
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* ''VideoGame/SuperSmashBrosBrawl'' introduced [[Franchise/Pokemon Pokémon Trainer]] and [[SwapFighter his three available Pokémon]], and much like their home series, they're mildly vulnerable to certain types of elemental effects: fire-type Charizard taking more knockback from water, water-type Squirtle being weak to grass, and Ivysaur being weak to fire. This mechanic would be scrapped in future games for the fighters (Charizard as a standalone fighter in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and the whole trio in ''VideoGame/SuperSmashBrosUltimate'') due to criticisms of being perfunctory at best (the only source of "grass-type" moves in the game is another Ivysaur, and water doesn't even do damage in ''Brawl'', strictly providing a {{knockback}} effect), ludicrously unbalanced at worst ([[KryptoniteIsEverywhere fire/explosive damage is abundant]] in ''Brawl'', making life ''rough'' for poor Ivysaur).

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* ''VideoGame/SuperSmashBrosBrawl'' introduced [[Franchise/Pokemon [[Franchise/{{Pokemon}} Pokémon Trainer]] and [[SwapFighter his three available Pokémon]], and much like their home series, they're mildly vulnerable to certain types of elemental effects: fire-type Charizard taking more knockback from water, water-type Squirtle being weak to grass, and Ivysaur being weak to fire. This mechanic would be scrapped in future games for the fighters (Charizard as a standalone fighter in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and the whole trio in ''VideoGame/SuperSmashBrosUltimate'') due to criticisms of being perfunctory at best (the only source of "grass-type" moves in the game is another Ivysaur, and water doesn't even do damage in ''Brawl'', strictly providing a {{knockback}} effect), ludicrously unbalanced at worst ([[KryptoniteIsEverywhere fire/explosive damage is abundant]] in ''Brawl'', making life ''rough'' for poor Ivysaur).
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* ''VideoGame/SuperSmashBrosBrawl'' introduced [[Franchise/Pokemon Pokémon Trainer]] and [[SwapFighter his three available Pokémon]], and much like their home series, they're mildly vulnerable to certain types of elemental effects: fire-type Charizard taking more knockback from water, water-type Squirtle being weak to grass, and Ivysaur being weak to fire. This mechanic would be scrapped in future games for the fighters (Charizard as a standalone fighter in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and the whole trio in ''VideoGame/SuperSmashBrosUltimate'') due to criticisms of being perfunctory at best (the only source of "grass-type" moves in the game is another Ivysaur, and water doesn't even do damage in ''Brawl'', strictly providing a {{knockback}} effect), ludicrously unbalanced at worst ([[KryptoniteIsEverywhere fire/explosive damage is abundant]] in ''Brawl'', making life ''rough'' for poor Ivysaur).
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Attacks that hit elemental weaknesses do inflict extra damage in cassette beasts, just not nearly as much as in other games


* In ''VideoGame/CassetteBeasts'', elemental attacks don't deal increased or lowered damage against a defending element, but instead can buff (resisted), debuff (weak), or even change the defender's element into another one. For example, an Air-type hit by a Fire-type move gains an [[SingleUseShield air shield buff]], a Fire-type hit by an Air-type move gets an extinguished debuff which lowers their offenses, and an Ice-type hit by a Fire-type move will turn into a Water-type.

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* In ''VideoGame/CassetteBeasts'', ''VideoGame/CassetteBeasts'' has a unique twist on this trope — while elemental attacks don't do deal increased or lowered damage against a based on the strengths and weaknesses of the defending element, but instead can the more important interaction is that they will buff (resisted), monsters that resist the attack's element, debuff (weak), monsters that are weak to the attacking element, or sometimes even change the defender's defending monster's element into another one.entirely. For example, an Air-type hit by a Fire-type move gains an [[SingleUseShield air shield buff]], a Fire-type hit by an Air-type move gets an extinguished debuff which lowers their offenses, and an Ice-type hit by a Fire-type move will turn into a Water-type.
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* "Literature/WizardBait": Since Sally is a FierySalamander, she easily manages to beat [[AnIcePerson the Ice Witch Besberdin]], reducing her to a heart-shaped lump of ice in an empty canteen.
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crosswicking

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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Water beats fire, fire beats light, and light beats water, with 130% and 70% efficiency for attack and defense respectively. All three beat non-element with 110% to 90%.
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* In ''Fanfic/PirateHeroes'', Wyper eats a Devil Fruit that allows him to turn his body into metal, making him immune to Enel's lightning attacks. Enel however reverses the advantage, using electricity to magnetize Wyper's body and tear him apart.
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* ''VideoGame/{{Skully}}'' revolves around a quartet of squabbling elemental siblings, where you're the pet of Terry, the eldest Earth Elemental brother. Your first boss fight is against Terry's sister, Wanda the Water Elemental, and after you defeat Wanda Terry had her sealed in a magic jar. When you assist Terry in seeking the other elementals, it turns out Brent of Wind and Fiona of Fire had a VillainTeamUp, so naturally Terry and Wanda agrees to an EnemyMine; in the subsequent boss fight you only need to face Brent while Wanda battles Fiona, and unsurprisingly Wanda of Water defeats Fiona of Fire despite Wanda being the younger sister.
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* ''VideoGame/RaidShadowLegends'': Magic is stronger than Spirit which is stronger than Force which stronger than Magic. The forth element Void has is resistant to the other three affinities.

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* ''VideoGame/RaidShadowLegends'': Magic is stronger than Spirit which is stronger than Force which is stronger than Magic. The forth element Void fourth element, Void, has is resistant to the other three affinities.

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* ''Manga/HoshinEngi'': Ryuukitsu Koushu easely {{curbstomp|Battle}}s Ryuu kan since, on top of the difference of level between them, her [[MakingASplash water powers]] have a neat advantage over his [[PlayingWithFire fire powers]].



* ''Manga/SoulHunter'': Ryuukitsu Koushu easely [[CurbStompBattle curbstomp]] Ryuu kan since, on top of the difference of level between them, her [[MakingASplash water powers]] have a neat advantage over his [[PlayingWithFire fire powers]].
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* ''VideoGame/RaidShadowLegends'': Magic is stronger than Spirit which is stronger than Force which stronger than Magic. The forth element Void has is resistant to the other three affinities.
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* ''VideoGame/{{Nexomon}}'' has seven types: Normal, Water, Fire, Mineral, Wind, Electric, and Plant. With the exception of Normal, which is neutral to everything, each type is strong against two types and weak against two other types: for instance, the Wind type is strong against Mineral and Plant, but weak against Fire and Electric.
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* Compared to the games, the anime version of ''Anime/{{Pokemon}}'' actually downplays this. While type advantages are acknowledged to exist InUniverse by the characters, it isn't uncommon for Trainers' Pokemon to be able to overcome them completely with the right strategies, moves, and brutal training. This was especially egregious in the Kanto arc where Ash's Pikachu could harm Ground-type Pokémon with Electric attacks (in the games Ground is completely immune to Electric).

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* Compared to the games, the anime version of ''Anime/{{Pokemon}}'' ''Anime/PokemonTheSeries'' actually downplays this. While type advantages are acknowledged to exist InUniverse by the characters, it isn't uncommon for Trainers' Pokemon Pokémon to be able to overcome them completely with the right strategies, moves, and brutal training. This was especially egregious in the Kanto arc where Ash's Pikachu could harm Ground-type Pokémon with Electric attacks (in the games Ground is completely immune to Electric).
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* ''VideoGame/ScurgeHive'' uses three types of enemies (biological, mechanical, and energy-based) as well as three types of beam weapons (combustion, EMP, and dissipation). Each beam deals increased damage to one type of enemy, normal damage to another type, and empowers the third type (making it stronger and faster). Easy enough to keep straight when you're only dealing with one kind of enemy, but the game tends to throw multiple types at you at once (sometimes even all three), which can get pretty hectic.
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* ''VideoGame/{{Mewgenics}}'': [[ExaggeratedTrope Jesus Christ.]] Here's just a small snippet of what [[ElementalPowers cat mages]] can do: Surf is cast upon short grass, watering it and growing it into the evasion-boosting long grass. The grass is then frozen, turning it into shards of ice that damage anything that walks over that tile. Then, a fire spell melts the ice and leaves behind a puddle of movement-hindering water, which is then frozen to create slippery ice. Grass is also really flammable, letting you coat a large part of the field in fire.

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* ''VideoGame/DigimonStoryCyberSleuth'' and ''VideoGame/DigimonStoryCyberSleuthHackersMemory'' have two systems; Types and Attributes with the former falling under TacticalRockPaperScissors (because the game's BlindIdiotTranslation switched the names). Attributes are a system of eight elements consisting of two rock-paper-scissors-style trios and one pair with MutualDisadvantage. Digimon that are weak to a specific element take 1.5 times normal damage, adding to the damage multiplier from [[TacticalRockPaperScissors Types]]. One trio is water [[IceMagicIsWater (which includes ice)]] > fire > plant form one trio. The other is lightning > wind > earth. Light and darkness are mutually weak against each other. Unlike with Types, there are no elemental resistances and individual attacks have elements instead of the Digimon's entire moveset.

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* ''VideoGame/DigimonStoryCyberSleuth'' and ''VideoGame/DigimonStoryCyberSleuthHackersMemory'' have two systems; Types and Attributes with the former falling under TacticalRockPaperScissors (because the game's BlindIdiotTranslation switched the names). Attributes are a system of eight elements consisting of two rock-paper-scissors-style trios and one pair with MutualDisadvantage. Digimon that are weak to a specific element take 1.5 times normal damage, adding to the damage multiplier from [[TacticalRockPaperScissors Types]]. One trio is water [[IceMagicIsWater (which includes ice)]] > fire > plant form one trio. The other is lightning > wind > earth. Light and darkness are mutually weak against each other. Unlike with Types, there are no elemental resistances and individual attacks have elements instead of the Digimon's entire moveset. To make up for not being able to hit elemental weaknesses, NonElemental skills are slightly stronger and more accurate than their elemental counterparts.
* ''VideoGame/DigimonWorldNextOrder'' has nine attributes. The first four are arranged in a wheel, Fire > Nature > Air > Ice > Fire. Holy and Dark attributes are mutually weak against each other, and so are Hand-to-Hand and Weapon attributes. The last attribute, [[DungFu Filth]], is strong against Holy, Dark, and Weapon types, but weak against the other five.
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* In ''LightNovel/KazeNoStigma'', fire mages can't be harmed by fire and can even stand on lava.

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* In ''LightNovel/KazeNoStigma'', ''Literature/KazeNoStigma'', fire mages can't be harmed by fire and can even stand on lava.
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* In ''VideoGame/CassetteBeasts'', elemental attacks don't deal increased or lowered damage against a defending element, but instead can buff (resisted), debuff (weak), or even change the defender's element into another one. For example, an Air-type hit by a Fire-type move gains an [[SingleUseShield air shield buff]], a Fire-type hit by an Air-type move gets an extinguished debuff which lowers their offenses, and an Ice-type hit by a Fire-type move will turn into a Water-type.

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