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* ''VideoGame/{{Onechanbara}}''

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* %%* ''VideoGame/{{Onechanbara}}''


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* In ''VideoGame/RiverCityGirls2'', Marian and Provie are added to your playable character roster after defeating them as bosses.
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* Some of the VideoGame/{{LEGO Adaptation Game}}s have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically: ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, and ''VideoGame/LegoMarvelsAvengers'' having a few mini-boss battles where beating them grants their character token.

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* Some of the VideoGame/{{LEGO Adaptation Game}}s have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically: automatically, ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, and ''VideoGame/LegoMarvelsAvengers'' having a few mini-boss battles where beating them grants their character token.token, and ''VideoGame/LegoTheIncredibles'' having two-part "Crime Wave" side-missions which after beating them unlocks the boss automatically.
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* The VideoGame/{{LEGO Adaptation Game}}s prior to ''LEGO Harry Potter''.

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* The Some of the VideoGame/{{LEGO Adaptation Game}}s prior have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically: ''VideoGame/LegoIndianaJones 2'' needing you to ''LEGO Harry Potter''.slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, and ''VideoGame/LegoMarvelsAvengers'' having a few mini-boss battles where beating them grants their character token.

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Adding more Mario & Sonic examples.


* In ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic at the Olympic Winter Games]]'' on DS, this is generally how it goes in the Adventure Tours.

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* ''VideoGame/MarioAndSonicAtTheOlympicGames''
**
In ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and the DS version of ''Mario & Sonic at the Olympic Winter Games]]'' Games'' on DS, this is generally how it goes in the Adventure Tours.Tours.
** Both versions of ''Mario & Sonic at the Rio 2016 Olympic Games'' also do this -- the 3DS version requires talking to said character after passing the preliminaries of a given event in Road to Rio, whereas the Wii U version requires finishing a tournament in the top three on either Level 1 or Level 2 difficulty, depending on the guest.
** Clearing specific missions against guests in ''Mario & Sonic at the Olympic Games: Tokyo 2020'' will unlock them for Quick Match mode.
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** In the Twilight of Edo Japan Chapter, you must defeat the mimic mammet in order to recruit it.
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* In ''VideoGame/LiveALive'':
** In the Imperial Chapter, Lei must be subdued by force before she agrees to become your disciple. Hong can also be optionally beaten up before joining.
** In the Final Chapter, [[spoiler:Pogo ([[WouldntHitAGirl unless you're Lei]]), Lei, and Masaru (unless you're [[NeverBringAKnifeToAGunFight Sundown]] or [[CutenessProximity Cube]]) have to be subdued by force in order to get them to join you (unless, of course, you're playing as them)]].
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*** However, ''Tekken 3'' has a couple exceptions to this rule; the [=PlayStation=] version has two characters not present in the Arcade version named Dr. Boskonovitch and Gon (Tekken's first GuestFighter). Gon is unlocked either by defeating him in Tekken Ball mode, where he will always be the first opponent you face, or by beating him in Arcade mode, where he will randomly appear as an opponent. Meanwhile, Dr. Boskonovitch can only be unlocked by beating Tekken Force mode four times; on the fourth time around, he will appear as the mode's final boss.
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Bonus Boss was renamed by TRS


They may be a normal encounter during the course of the story, in which case you'll unlock them just by playing through the story, or they'll be a type of BonusBoss, in which case you'll have to track them down before you can fight them.

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They may be a normal encounter during the course of the story, in which case you'll unlock them just by playing through the story, or they'll be a type of BonusBoss, OptionalBoss, in which case you'll have to track them down before you can fight them.



* Many Creator/NipponIchi {{Bonus Boss}}es become playable characters after you defeat them.

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* Many Creator/NipponIchi {{Bonus {{Optional Boss}}es become playable characters after you defeat them.
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** In ''VideoGame/FireEmblemHeroes'', this is exactly the purpose of Grand Hero Battles. If a Grand Hero Battle map involving a featured Hero is cleared, then the featured Hero will join the player's roster.
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[[folder: Party Game]]
* ''VideoGame/MarioParty''
** ''VideoGame/MarioParty8'' has Blooper and Hammer Bro., one of whom will appear as the opponent of the final board in the Star Battle Arena. Whichever one you defeat will be unlocked as a playable character. If you play through the mode as your new character, you can unlock the other.
** ''VideoGame/MarioParty9'' has Magikoopa/Kamek and Shy Guy, who appear as opponents in Solo mode. If the player can complete all six boards without letting either of them take first place on any of them, the two will be unlocked.
[[/folder]]
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* ''VideoGame/GoatSimulator'': In the ''Goat MMO Simulator'' expansion, the king of Goatwind sends you on a quest to vanquish the tyrant Old Goat, who upon encountering you find out is actually a giant Tyrannosaurus Rex. Defeat it, and you unlock it as a Mutator with all of its destructive T-Rex power, available on all maps. [[spoiler:That said, "defeat" may be a strong word here, since Old Goat [[invoked]][[AntiClimaxBoss goes down in one hit and doesn't even seem to notice you]].]]

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* ''VideoGame/GoatSimulator'': In the ''Goat MMO Simulator'' expansion, the king of Goatwind sends you on a quest to vanquish the tyrant Old Goat, who upon encountering you find out is actually a giant Tyrannosaurus Rex. Defeat it, and you unlock it as a Mutator with all of its destructive T-Rex power, available on all maps. [[spoiler:That said, "defeat" may be a strong word here, since Old Goat [[invoked]][[AntiClimaxBoss [[ZeroEffortBoss goes down in one hit and doesn't even seem to notice you]].]]
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* ''VideoGame/GoatSimulator'': In the ''Goat MMO Simulator'' expansion, the king of Goatwind sends you on a quest to vanquish the tyrant Old Goat, who upon encountering you find out is actually a giant Tyrannosaurus Rex. Defeat it, and you unlock it as a Mutator with all of its destructive T-Rex power, available on all maps. [[spoiler:That said, "defeat" may be a strong word here, since Old Goat [[invoked]][[AntiClimaxBoss goes down in one hit and doesn't even seem to notice you]].]]
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* Subverted in ''VideoGame/ChronoTrigger'' where you must decline a fight with Magus in order to have him join your party.

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* Subverted Inverted in ''VideoGame/ChronoTrigger'' where you must decline a fight with Magus in order to have him join your party.
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* ''VideoGame/SuperSmashBros'' uses this system. Meet certain conditions, and a fight against an unlockable character will start. Defeat them, and you'll unlock them.

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* ''VideoGame/SuperSmashBros'' ''VideoGame/SuperSmashBros'', which provides the page quote above, uses this system. Meet certain conditions, and a fight against an unlockable character will start. Defeat them, and you'll unlock them.
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->''"A new foe has appeared! Challenger approaching!"''
-->--''VideoGame/SuperSmashBros series''
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** In ''VideoGame/FireEmblemWarriorsThreeHopes'', this is the standard method of recruitment for almost all characters joining past the beginning of Chapter 4. You activate a strategy to convince certain enemy generals to defect, then beat them up to get them on your team.
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* In ''Franchise/MyLittlePony: A Maretime Bay Adventure'', after catching [[spoiler:Sprout]] at the end of the game, he becomes playable in minigames.

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** In the 2011 edition of ''WWE Smackdown Vs Raw'', the main roster characters who are unlocked via Universe mode must first be battled after fulfilling the unlock requirements. When this happens, Wrestling/VinceMcMahon appears and tells the wrestler you’re playing as they have another opponent to face before revealing the unlockable wrestler.
** Meanwhile, in the Road To Wrestlemania mode, there are several challenge matches that can be played under the right circumstances. Completing all the challenge matches on one route causes one of five Legends to appear in the green room at Wrestlemania- Wrestling/RickySteamboat, Wrestling/TerryFunk, Wrestling/TheRock, Wrestling/SteveAustin, or Vince himself. Speaking with the Legend initiates a match with them, though it is different depending on your opponent- Vince, for example, will wrestle you in a handicap match with Wrestling/DrewMcintyre and Wrestling/{{Sheamus}}.

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** In the 2011 edition of ''WWE Smackdown Vs Raw'', the main roster characters who are unlocked via Universe mode must first be battled after fulfilling the unlock requirements. When this happens, Wrestling/VinceMcMahon appears and tells the wrestler you’re playing as that they have another opponent to face before revealing the unlockable wrestler.
--> '''Vince:''' This match isn’t over yet! Did you forget about your ''other'' opponent? Now ring the bell!
** Meanwhile, in the Road To Wrestlemania mode, there are several challenge matches that can be played under the right circumstances. Completing all the challenge matches on one route causes one of five unlockable Legends to appear in the green room at Wrestlemania- Wrestling/RickySteamboat, Wrestling/TerryFunk, Wrestling/TheRock, Wrestling/SteveAustin, or Vince himself. Speaking with the Legend initiates a match with them, though it is different depending on your opponent- Vince, for example, will wrestle you in a handicap match with Wrestling/DrewMcintyre and Wrestling/{{Sheamus}}.
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* ''VideoGame/EchoesOfMana'': The scorpion outlaw Raxa is encountered midway through Chapter 3 as a boss, but after her defeat, she decides to tag along with the heroes; the player is then gifted a free 2-star version of her to add to their party.
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* ''VideoGame/ZeroDivide'': The boss characters can be unlocked by defeating them in arcade mode along with these other conditions: Zulu (in the first game and ''Zero Divide: The Final Conflict'') can be unlocked by being beaten by all eight of the default characters on the roster, XTAL (same games as Zulu) can be unlocked if a player beats him after completing an arcade ladder on medium difficulty or higher and not using any continues, and Nox and Eve (appearing only in ''Zero Divide 2: The Secret Wish'') can be unlocked by completing an arcade ladder with any character.

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* ''VideoGame/MegaManBattleNetwork'' starts using variants of this in the 4th to 6th games. Your new transformations, which are based on other Navis, are acquired after defeating those Navis in a boss fight first.
** ''Battle Network 5'' plays this trope more plainly by giving you manual control of those party members in the Liberation Mission that takes place after you beat them in a boss fight.
* In ''VideoGame/FinalFantasyVII'', Yuffie joins your party after you beat her in a fight.

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* ''VideoGame/MegaManBattleNetwork'' starts using variants of this in the 4th to 6th games. Your new transformations, which are based on other Navis, are acquired after defeating those Navis in a boss fight first.
** ''Battle
first. In ''[[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5'' plays this trope more plainly by giving 5]]'' and ''[[VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar 6]]'' you manual control of those party members in have to beat the friendly Navis first before they become your Liberation Mission that takes place after teammates and Link Navis respectively.
* ''Franchise/FinalFantasy''
** ''VideoGame/FinalFantasyVI'' has Umaro, who will join
you beat them in if you defeat him as a boss fight.
*
and Mog is in your party.
**
In ''VideoGame/FinalFantasyVII'', Yuffie joins your party after you beat her in a fight.fight.
** In ''VideoGame/FinalFantasyX'', Tidus battles Yuna's guardian Kimahri in a mandatory boss fight, after which Kimahri becomes a playable party member.
** In ''VideoGame/FinalFantasyX2'', the Creature Creator allows you to catch Fiends using a method not unlike that from ''Pokémon'', ''except'' most of them can be caught while your party is in the safety of the airship, ie. without any need for battling. An exception can be made to some Bosses (that ''do'' need to be beaten first) before they can be caught, including powerful {{Superboss}}es Trema and Almighty Shinra.
** Each Esper of ''VideoGame/FinalFantasyXII'' and Eidolon of ''VideoGame/FinalFantasyXIII'' must be fought before they can be used, though in both cases they're not playable so much as summonable party members.
** ''VideoGame/FinalFantasyXIII2'' allows most monsters to be recruited after defeat, at which point they can be customized, leveled, and used in battle as a third party member.



* Each Esper of ''VideoGame/FinalFantasyXII'' and Eidolon of ''VideoGame/FinalFantasyXIII'' must be fought before they can be used, though in both cases they're not playable so much as summonable party members.
** ''VideoGame/FinalFantasyXIII2'' allows most monsters to be recruited after defeat, at which point they can be customized, leveled, and used in battle as a third party member.



* ''VideoGame/FinalFantasyVI'' has Umaro, who will join you if you defeat him as a boss and Mog is in your party.
* In ''VideoGame/FinalFantasyX'', Tidus battles Yuna's guardian Kimahri in a mandatory boss fight, after which Kimahri becomes a playable party member.
** In ''VideoGame/FinalFantasyX2'', the Creature Creator allows you to catch Fiends using a method not unlike that from ''Pokémon'', ''except'' most of them can be caught while your party is in the safety of the airship, ie. without any need for battling. An exception can be made to some Bosses (that ''do'' need to be beaten first) before they can be caught, including powerful {{Bonus Boss}}es Trema and Almighty Shinra.

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* ''VideoGame/FinalFantasyVI'' has Umaro, who will join you if you defeat him as a boss and Mog is in your party.
* In ''VideoGame/FinalFantasyX'', Tidus battles Yuna's guardian Kimahri in a mandatory boss fight, after which Kimahri becomes a playable party member.
** In ''VideoGame/FinalFantasyX2'', the Creature Creator allows you to catch Fiends using a method not unlike that from ''Pokémon'', ''except'' most of them can be caught while your party is in the safety of the airship, ie. without any need for battling. An exception can be made to some Bosses (that ''do'' need to be beaten first) before they can be caught, including powerful {{Bonus Boss}}es Trema and Almighty Shinra.
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** It also applies to the GBA version of ''VideoGame/CrashNitroKart'', where all the bosses are unlocked upon defeating them in their respective races. By contrast, the bosses are unplayable in the console version.
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* While this wasn't the case with the bosses in the original ''VideoGame/CrashTeamRacing''[[note]]the first four bosses require clearing the Gem Cups to unlock, and Nitrous Oxide isn't even playable ''at all''[[/note]], the [[VideoGame/CrashTeamRacingNitroFueled remake]] plays it more straight, rewarding the bosses as playable upon defeating them in their boss races, Oxide included.

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* While this wasn't the case with the bosses in the original ''VideoGame/CrashTeamRacing''[[note]]the first four bosses require clearing the Gem Cups to unlock, and Nitrous Nitros Oxide isn't even playable ''at all''[[/note]], the [[VideoGame/CrashTeamRacingNitroFueled remake]] plays it more straight, rewarding the bosses as playable upon defeating them in their boss races, Oxide included.
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* ''VideoGame/SpaceStationSiliconValley'' takes this to the extreme in the sense that it's a central game mechanic. Basically, you're the 3D platforming equivalent of a DittoFighter, and to play as enemies, you can kill them and take their bodies. To boot, you even start each level already possessing an enemy.

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* ''VideoGame/SpaceStationSiliconValley'' takes this to the extreme in the sense that it's a central game mechanic. Basically, you're the 3D platforming equivalent of a DittoFighter, and to You play as enemies, a robot whose body was destroyed, leaving you can kill them as nothing but a walking microchip housing your consciousness. Your goal is to recover all your parts and take put yourself back together, but your helpless microchip brain can't actually do anything on its own, so you need to BodySurf between unconscious animals and use their bodies. To boot, unique abilities to accomplish various objectives. This trope comes into play when you even start each level already possessing need to take over an enemy.animal that ''isn't'' unconscious. Which is most of them.
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** This is one option to unlock the ''VideoGame/AlienHominid'' character, via clearing the UFO stage (the other option is by [[OldSaveBonus having save data of ''Alien Hominid'' on your console]]).

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** This is one option to unlock the ''VideoGame/AlienHominid'' character, via clearing the UFO stage (the other option is by having [[OldSaveBonus having save data data]] of ''Alien Hominid'' on your console]]).console).
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** The ''VideoGame/AlienHominid'' character can be obtained as a playable character via either clearing the UFO stage or by [[OldSaveBonus having save data of their game on your HDD]].

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** The This is one option to unlock the ''VideoGame/AlienHominid'' character can be obtained as a playable character character, via either clearing the UFO stage or (the other option is by [[OldSaveBonus having save data of their game ''Alien Hominid'' on your HDD]].console]]).
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** This is also the case with Dr. N. Tropy's Time Trial ghosts, where defeating all of them in either game (and ''VideoGame/CrashNitroKart'') will unlock him as a playable character.
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* While this wasn't the case with the bosses in the original ''VideoGame/CrashTeamRacing''[[note]]the first four bosses require clearing the Gem Cups to unlock, and Nitrous Oxide isn't even playable ''at all''[[/note]], the [[VideoGame/CrashTeamRacingNitroFueled remake]] plays it more straight, rewarding the bosses as playable upon defeating them in their boss races, Oxide included.


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* In ''[[VideoGame/FantasticNightDreamsCotton Superlative Night Dreams: Cotton Rock 'n' Roll]]'', clearing the story mode, including defeating the FinalBoss, will unlock Tacoot as a playable character.
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* In VideoGame/MegaManPoweredUp, defeating the Robot Masters using only the Mega Buster makes them playable, the excuse being that doing so simply damages them rather than outright destroy.

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* In VideoGame/MegaManPoweredUp, ''VideoGame/MegaManPoweredUp'', defeating the Robot Masters using only the Mega Buster makes them playable, the excuse being that doing so simply damages them rather than outright destroy.
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** This is also the case with Roo, the boxing kangaroo. If you beat the trainer without beating Roo first (difficult,since the trainer has about three times as many hitpoints) than Roo runs off and becomes a playable character. This is hinted at, by the fact that the trainer will periodically whip Roo.

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** This is also the case with Roo, the boxing kangaroo. If you beat the trainer without beating Roo first (difficult,since (difficult, since the trainer has about three times as many hitpoints) than hitpoints), then Roo runs off and becomes a playable character. This is hinted at, by the fact that the trainer will periodically whip Roo.

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