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** By ''VideoGame/ShinMegamiTenseiV'', some demons have become wise to this. On one lategame Law route quest, ArchangelMichael promises to join your party if you kill [[BigRedDevil Belial]] for him, and vice versa on a lategame Chaos route quest. Once the boss battle with your quarry is over, one of their allies will show up and urge them to flee, lest their power fall into your hands.
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* In the ''Series/MightyMorphinPowerRangers'' game for the UsefulNotes/SegaGenesis, the Green Ranger becomes playable upon defeat, albeit with RedemptionDemotion.

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* In the ''Series/MightyMorphinPowerRangers'' game for the UsefulNotes/SegaGenesis, Platform/SegaGenesis, the Green Ranger becomes playable upon defeat, albeit with RedemptionDemotion.



* The UsefulNotes/SegaGenesis game ''VideoGame/XMen2CloneWars''. Magneto becomes playable after the boss fight against him.

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* The UsefulNotes/SegaGenesis Platform/SegaGenesis game ''VideoGame/XMen2CloneWars''. Magneto becomes playable after the boss fight against him.



* The character New Goblin is available to play in ''VideoGame/SpiderMan3'' (Xbox 360, PC and UsefulNotes/PlayStation3 consoles) during the final mission in the game in a boss fight against Sandman. Of course, once you have gone through battling him and having him unlocked on UsefulNotes/PlayStationNetwork and Xbox Live, you can experience a free roam gameplay, but only for crime fighting and racing across New York City, no story missions.

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* The character New Goblin is available to play in ''VideoGame/SpiderMan3'' (Xbox 360, PC and UsefulNotes/PlayStation3 Platform/PlayStation3 consoles) during the final mission in the game in a boss fight against Sandman. Of course, once you have gone through battling him and having him unlocked on UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork and Xbox Live, you can experience a free roam gameplay, but only for crime fighting and racing across New York City, no story missions.
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* Some of the VideoGame/{{LEGO Adaptation Game}}s have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically, ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, every comics-based "superhero" game starting from ''[[VideoGame/LegoBatmanTrilogy LEGO Batman 2: DC Super Heroes]]'' having hub mini-boss battles where beating them grants their character token, and ''VideoGame/LegoTheIncredibles'' having two-part "Crime Wave" side-missions which after beating them unlocks the boss automatically.

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* Some All of the VideoGame/{{LEGO Adaptation Game}}s have part of their the DoubleUnlock feature for enemies require beating a specific enemy them in some way before you can buy unlock them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically, ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, every comics-based "superhero" game starting from ''[[VideoGame/LegoBatmanTrilogy LEGO Batman 2: DC Super Heroes]]'' having hub mini-boss battles where beating them grants their character token, and ''VideoGame/LegoTheIncredibles'' having two-part "Crime Wave" side-missions which after beating them unlocks the boss automatically.
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Removed unnecessary double quotations in Dwarf Fortress entry


* "VideoGame/DwarfFortress": Conquering sites in Fortress Mode will make occupied sapient species members of your civilization. This allows almost any non-unique intelligent creature to be playable in Adventure Mode as Dwarf site civilians, if they weren't already. Notably, this is the only way to play as [[spoiler:Angel soldiers]] without modding.

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* "VideoGame/DwarfFortress": ''VideoGame/DwarfFortress'': Conquering sites in Fortress Mode will make occupied sapient species members of your civilization. This allows almost any non-unique intelligent creature to be playable in Adventure Mode as Dwarf site civilians, if they weren't already. Notably, this is the only way to play as [[spoiler:Angel soldiers]] without modding.
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Added Dwarf Fortress reference under Wide Open Sandbox folder

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* "VideoGame/DwarfFortress": Conquering sites in Fortress Mode will make occupied sapient species members of your civilization. This allows almost any non-unique intelligent creature to be playable in Adventure Mode as Dwarf site civilians, if they weren't already. Notably, this is the only way to play as [[spoiler:Angel soldiers]] without modding.
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* Some of the VideoGame/{{LEGO Adaptation Game}}s have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically, ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, ''VideoGame/LegoMarvelsAvengers'', ''VideoGame/LegoMarvelSuperheroes2'', and ''VideoGame/LegoDcSuperVillains'' having hub mini-boss battles where beating them grants their character token, and ''VideoGame/LegoTheIncredibles'' having two-part "Crime Wave" side-missions which after beating them unlocks the boss automatically.

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* Some of the VideoGame/{{LEGO Adaptation Game}}s have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically, ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, ''VideoGame/LegoMarvelsAvengers'', ''VideoGame/LegoMarvelSuperheroes2'', and ''VideoGame/LegoDcSuperVillains'' every comics-based "superhero" game starting from ''[[VideoGame/LegoBatmanTrilogy LEGO Batman 2: DC Super Heroes]]'' having hub mini-boss battles where beating them grants their character token, and ''VideoGame/LegoTheIncredibles'' having two-part "Crime Wave" side-missions which after beating them unlocks the boss automatically.
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* Some of the VideoGame/{{LEGO Adaptation Game}}s have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically, ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, ''VideoGame/LegoMarvelsAvengers'' having a few mini-boss battles where beating them grants their character token, and ''VideoGame/LegoTheIncredibles'' having two-part "Crime Wave" side-missions which after beating them unlocks the boss automatically.

to:

* Some of the VideoGame/{{LEGO Adaptation Game}}s have part of their DoubleUnlock feature require beating a specific enemy before you can buy them. For some examples: beating mooks the first time and bosses the last time in story missions giving their buyables automatically, ''VideoGame/LegoIndianaJones 2'' needing you to slaughter hordes of mooks and rebuild dead bosses before punching them into surrendering, ''VideoGame/LegoTheLordOfTheRings'' and ''VideoGame/LegoPiratesOfTheCaribbean'' needing just punching them into submission, ''VideoGame/LegoMarvelsAvengers'' ''VideoGame/LegoMarvelsAvengers'', ''VideoGame/LegoMarvelSuperheroes2'', and ''VideoGame/LegoDcSuperVillains'' having a few hub mini-boss battles where beating them grants their character token, and ''VideoGame/LegoTheIncredibles'' having two-part "Crime Wave" side-missions which after beating them unlocks the boss automatically.
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In the second ''VideoGame/{{Jewelpet}}'' game for the DS, once Diana is defeated [[spoiler:and performed a HeelFaceTurn]], she becomes a playable character.

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In the second ''VideoGame/{{Jewelpet}}'' game for the DS, once Diana is defeated in the final level [[spoiler:and performed a HeelFaceTurn]], she becomes a playable character.
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[[folder: Rhythm Games]]

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[[folder: Rhythm Games]]Game]]
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[[folder: Rhythm Games]]
In the second ''VideoGame/{{Jewelpet}}'' game for the DS, once Diana is defeated [[spoiler:and performed a HeelFaceTurn]], she becomes a playable character.
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* In ''VideoGame/NeedForSpeed: Most Wanted'', you need to defeat a boss to make his or her car available on the car shop. If you're lucky, you can get the [[RandomlyDrops pink slip]] to that boss car, thus getting it free.
** Then in the 2012 ''Most Wanted'', shutting down a driver on the most wanted list unlocks their car to drive.

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* In ''VideoGame/NeedForSpeed: Most Wanted'', ''VideoGame/NeedForSpeedMostWanted'' and ''VideoGame/NeedForSpeedCarbon'', you need to defeat a boss to make his or her car available on the car shop. If you're lucky, you can get the [[RandomlyDrops pink slip]] to that boss car, thus getting it free.
** Then in the 2012 ''Most Wanted'', ''VideoGame/NeedForSpeedMostWanted2012'', shutting down a driver on the most wanted list Most Wanted List unlocks their car to drive.

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