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* SymbolicCastFadeout: A cast list that is marked through the usage of color in order to let the audience keep track of the status of the cast.
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* In ''VideoGame/NoUmbrellasAllowed'', the cards describing an item's attributes are given different colors. The item's kind is gray while the rest are brown: among the latter, the objective attributes such as material have a green corner, the subjective ones such as the amount of damage have a blue corner, while the cards whose values increase when you level up your shop stats have a pink corner.

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* In ''VideoGame/NoUmbrellasAllowed'', the cards describing an item's attributes are given different colors. The item's kind is gray while the rest are brown: among the latter, the objective attributes such as material have a green corner, the subjective ones such as the amount of damage have a blue corner, while the cards whose values increase when you level up your shop stats have a pink corner.corner, while cards that override brand or signature cards have a brown border.

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* ''VideoGame/PAYDAY3'': Standard cops are clad in dark blue, whilst [[BanditMook Hostage Rescue units]] are clad in white and sabotage teams wear black and gold.

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* ''VideoGame/PAYDAY3'': ''VideoGame/PAYDAY3'':
**
Standard cops are clad in dark blue, whilst [[BanditMook Hostage Rescue units]] are clad in white and sabotage teams wear black and gold.gold.
** Hitmarkers are coloured white for bodyshots, yellow for [[BoomHeadshot headshots]], and red for kills.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/NoUmbrellasAllowed'', the cards describing an item's attributes are given different colors. The item's kind is gray while the rest are brown: among the latter, the objective attributes such as material have a green corner, the subjective ones such as the amount of damage have a blue corner, while the cards whose values increase when you level up your shop stats have a pink corner.
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* ''VideoGame/PAYDAY3'': Standard cops are clad in dark blue, whilst [[BanditMook Hostage Rescue units]] are clad in white and sabotage teams wear black and gold.
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* ''WebVideo/LifeSMP'': Player names are displayed in different colours depending on how many lives they have, and some also choose to change their Minecraft skins to reflect their life count. Green indicates three lives, yellow is two, and red is one.

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* ''WebVideo/LifeSMP'': Player names are displayed in different colours depending on how many lives they have, and some many also choose to change their Minecraft skins to reflect their life count. Green count -- [[HealthyGreenHarmfulRed green indicates three lives, yellow is two, and red is one.one]].
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* ''LetsPlay/LifeSMP'': Player names are displayed in different colours depending on how many lives they have, and some also choose to change their Minecraft skins to reflect their life count. Green indicates three lives, yellow is two, and red is one.

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* ''LetsPlay/LifeSMP'': ''WebVideo/LifeSMP'': Player names are displayed in different colours depending on how many lives they have, and some also choose to change their Minecraft skins to reflect their life count. Green indicates three lives, yellow is two, and red is one.



* ''WebVideo/NewLifeSMP''[[note]]Unrelated to the ''LetsPlay/LifeSMP'' above outside of {{Mythology Gag}}s and creator overlap[[/note]]: Each player has six lives in total, and each life is indicated with a health bar of different colours: default red, orange, yellow, light green, blue/cyan, and purple.

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* ''WebVideo/NewLifeSMP''[[note]]Unrelated to the ''LetsPlay/LifeSMP'' ''WebVideo/LifeSMP'' above outside of {{Mythology Gag}}s and creator overlap[[/note]]: Each player has six lives in total, and each life is indicated with a health bar of different colours: default red, orange, yellow, light green, blue/cyan, and purple.
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* ''LetsPlay/NewLifeSMP''[[note]]Unrelated to the ''LetsPlay/LifeSMP'' above outside of {{Mythology Gag}}s and creator overlap[[/note]]: Each player has six lives in total, and each life is indicated with a health bar of different colours: default red, orange, yellow, green, blue/cyan, and purple.

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* ''LetsPlay/NewLifeSMP''[[note]]Unrelated ''WebVideo/NewLifeSMP''[[note]]Unrelated to the ''LetsPlay/LifeSMP'' above outside of {{Mythology Gag}}s and creator overlap[[/note]]: Each player has six lives in total, and each life is indicated with a health bar of different colours: default red, orange, yellow, light green, blue/cyan, and purple.
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Each layer has its own color.
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Disambiguation


* ''Series/{{Degrassi}}'': Community School introduces uniforms in Season 10 of the eponymous show, color-coded by year (Grade 12-blue, 11-red, 10-purple, 9-yellow). This holds the next year, apparently for the viewers' convenience -- in a real school, it would make more sense for the rising students to keep their present colors with blue rotated to the incoming freshmen.

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* ''Series/{{Degrassi}}'': ''Series/{{Degrassi|TheNextGeneration}}'': Community School introduces uniforms in Season 10 of the eponymous show, color-coded by year (Grade 12-blue, 11-red, 10-purple, 9-yellow). This holds the next year, apparently for the viewers' convenience -- in a real school, it would make more sense for the rising students to keep their present colors with blue rotated to the incoming freshmen.
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* PowerupFullColorChange: New colour equals new powers.

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* PowerupFullColorChange: PowerUpFullColorChange: New colour equals new powers.
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Capitalization was fixed from Main.Powerup Full Color Change to Main.Power Up Full Color Change. Null edit to update index.
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** DarkIsEvil: Dark colors are prominent in the forces of evil.
** DarkIsNotEvil: A dark color scheme is associated with the forces of good.



** LightIsGood: Light colors are portrayed as a force of benevolence/good.
** LightIsNotGood: Light hues are presented as evil.
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* ''Series/Utopia2014'': Parodied in one episode when Brendan keeps colour-coding reports with barely-distinguishable variants of the ''same'' colour (e.g, using purple, lilac, mauve and turquoise in one report), oblivious to how inconvenient it is for his coworkers.
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Disambiguation


** During the Clone Wars Republic ships and vehicles featured red markings (diplomatic ships from the galactic capital of Coruscant had a full red paintjob, and the Coruscant Guard got its red markings from being stationed there), while Separatist ones had blue ones. The 501st Legion having blue markings on their troopers' armor while being a Republic unit serves as a subtle {{Foreshadowing}} that [[BigBad Palpatine]] actually controls both sides and Anakin, the 501st commander, will end up as its {{Dragon}}.

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** During the Clone Wars Republic ships and vehicles featured red markings (diplomatic ships from the galactic capital of Coruscant had a full red paintjob, and the Coruscant Guard got its red markings from being stationed there), while Separatist ones had blue ones. The 501st Legion having blue markings on their troopers' armor while being a Republic unit serves as a subtle {{Foreshadowing}} that [[BigBad Palpatine]] actually controls both sides and Anakin, the 501st commander, will end up as its {{Dragon}}.TheDragon for it.

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** Blue: Westside Rollerz/Deckers
** Orange: [[MegaCorp Ultor Corporation]]

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** Blue: Westside Rollerz/Deckers
Rollerz/Deckers/Marshall Defense Industries
** Orange: [[MegaCorp Ultor Corporation]]Corporation]]/Los Panteros
** Pink: The Idols
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* HealthyGreenHarmfulRed: Green is for life and healing while red is for damage.
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** ElementalHairColors: A character's hair color matches the ElementalPower they use, fitting a ColorCodedElements scheme.

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** ElementalHairColors: A character's hair color matches the ElementalPower ElementalPowers they use, fitting a ColorCodedElements scheme.
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** In the first movie, the good guys are blue and the bad guys are red.
** ''Film/TronLegacy'' uses this to great effect, though it also plays with it a bit: white and blue characters are considered good guys, but in multiple cases, characters of both colors oppose the protagonist out of circumstance.

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** In the first movie, free programs are blue, while characters affiliated with the good guys MCP are blue and the bad guys are red.
red. CLU, while loyal to Flynn, is colored yellow, because he originates from outside ENCOM's servers. Flynn, a user, is also colored blue.
** ''Film/TronLegacy'' uses this to great effect, though it also plays with it effect. Free programs are blue, while "rectified" and reprogrammed programs are red. This time, Users are colored white, as are special programs like Tron and the [=ISOs=]. CLU initially starts off white, as he was meant to be Flynn's double to build the Grid in his absence, but assumes the yellow of the original CLU once he pulls a bit: white FaceHeelTurn. White and blue characters are considered good guys, but in multiple cases, characters of both colors oppose the protagonist out of circumstance.
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* In ''Film/BackToTheFuture'', the [=DeLorean=]'s LED displays are red for "Destination Time", green for "Present Time", and yellow for "Last Time Departed", in homage to 1960's ''Film/{{The Time Machine|1960}}''. In ''Film/BackToTheFuturePartIII'', Doc has made presto logs, color-coded green, yellow and red in increasing order of the amount of heat each produced to make their train run faster, with a corresponding gauge showing when it would happen.

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* In ''Film/BackToTheFuture'', ''Film/BackToTheFuture1'', the [=DeLorean=]'s LED displays are red for "Destination Time", green for "Present Time", and yellow for "Last Time Departed", in homage to 1960's ''Film/{{The Time Machine|1960}}''. In ''Film/BackToTheFuturePartIII'', Doc has made presto logs, color-coded green, yellow and red in increasing order of the amount of heat each produced to make their train run faster, with a corresponding gauge showing when it would happen.
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** In Fire Emblem Echoes: Shadows of Valentia, all playable characters have unique color palettes even when they reclass (except into the DLC Overclasses, which consist of the same uniforms for everyone). For instance, the cleric Silque has a deep blue color scheme across all her classes. [[https://static.wikia.nocookie.net/fireemblem/images/f/f6/Silque_Cleric.png/revision/latest?cb=20170628191133 This is her in her base class]] compared with [[https://static.wikia.nocookie.net/fireemblem/images/9/90/Silque_Saint.png/revision/latest?cb=20170628191150 her promoted class, Saint]] and then [[https://static.wikia.nocookie.net/fireemblem/images/d/d6/Silque_Cavalier.png/revision/latest?cb=20170628190930 Cavalier]], the last of which she can only access through the DLC-locked Villager's Pitchfork.

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** In Fire Emblem Echoes: Shadows of Valentia, all playable characters have unique color palettes even when they reclass (except into the DLC Overclasses, which consist of the same uniforms for everyone). For instance, the cleric Silque has a deep blue color scheme across all her classes. [[https://static.wikia.nocookie.net/fireemblem/images/f/f6/Silque_Cleric.png/revision/latest?cb=20170628191133 This is her in her base class]] compared with [[https://static.wikia.nocookie.net/fireemblem/images/9/90/Silque_Saint.png/revision/latest?cb=20170628191150 her promoted class, Saint]] and then [[https://static.wikia.nocookie.net/fireemblem/images/d/d6/Silque_Cavalier.png/revision/latest?cb=20170628190930 Cavalier]], the last of which she can only access through the DLC-locked Villager's Pitchfork. However, characters' map sprites are still depicted with their respective factions (blue for player characters, red for enemies, and green for computer-controlled allies).
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**In Fire Emblem Echoes: Shadows of Valentia, all playable characters have unique color palettes even when they reclass (except into the DLC Overclasses, which consist of the same uniforms for everyone). For instance, the cleric Silque has a deep blue color scheme across all her classes. [[https://static.wikia.nocookie.net/fireemblem/images/f/f6/Silque_Cleric.png/revision/latest?cb=20170628191133 This is her in her base class]] compared with [[https://static.wikia.nocookie.net/fireemblem/images/9/90/Silque_Saint.png/revision/latest?cb=20170628191150 her promoted class, Saint]] and then [[https://static.wikia.nocookie.net/fireemblem/images/d/d6/Silque_Cavalier.png/revision/latest?cb=20170628190930 Cavalier]], the last of which she can only access through the DLC-locked Villager's Pitchfork.
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redirect to franchise page


* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':

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* During the early days of the UsefulNotes/CompactDisc, Creator/WarnerMusicGroup adopted a label design known as the "target" CD, which was called that because it consisted of a crosshair pattern on what was usually a solid paint backdrop. While variations exist, the color of the crosshair and the background [[http://www.thetargetcdcollection.com/2014/01/color-schemes-used-on-west-german.html usually depended on the label]]:
** Asylum Records - purple crosshair, light blue background, later changed to a blue crosshair on a yellow background
** Creator/AtcoRecords - green crosshair, pink background
** Creator/AtlanticRecords - red crosshair, teal background
** Cotillion Records - black crosshair, purple background
** Creator/ElektraRecords - silver crosshair, red background
** Elektra Musician Records - silver crosshair, pink background
** Esperanza Records - black crosshair, pink background
** Finnadar Records - red crosshair, blue background
** Creator/GeffenRecords - black crosshair, silver background
** Creator/IslandRecords - green crosshair, purple background
** Mirage Records - dark blue crosshair, light blue background
** Creator/NonesuchRecords - black crosshair, bronze background
** Qwest Records - dark blue crosshair, blue background
** Real Records - red crosshair, purple background
** Rolling Stones Records - red crosshair, yellow background
** Creator/SireRecords - purple crosshair, yellow background
** Solar Records - silver crosshair, purple backbround
** Creator/WarnerBrosRecords - red crosshair, silver background
** WEA Records - purple crosshair, teal background



** Bora Caraca, the “unofficial sixth band member” is Orange

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** Bora Caraca, the “unofficial "unofficial sixth band member” member" is Orange
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* ''Pinball/JamesBond007Stern'': The playfield lights persistently use the same colour to indicate characters and gadgets from a specific movie. ''Film/DrNo'' is yellow, ''Film/FromRussiaWithLove'' is red, ''Film/{{Goldfinger}}'' is gold, ''Film/{{Thunderball}}'' is orange, ''Film/YouOnlyLiveTwice'' is green, and ''Film/DiamondsAreForever'' is blue.
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* ''VideoGame/JakAndDaxter'' has five different types of Eco that are thematically connected [[VideoGame/JakAndDaxterThePrecursorLegacy through]] [[VideoGame/JakIIRenegade all games]] [[VideoGame/Jak3Wastelander made by]] [[VideoGame/JakXCombatRacing Naughty Dog]], until ''VideoGame/JakAndDaxterTheLostFrontier'' broke the trend:
** Green Eco always represents health and grabbing it will heal Jak or his vehicle.
** Red Eco is associated with substantial increase of melee power. In first game it amplifies the power of short-range attacks and sligtly increases their range. In second and third game its ammo is used by Scatter Gun and its modifications, which fittingly fall into shotgun or limited area-of-effect variety. In ''Combat Racing'' it provides rear weapons, which usually drop static objects such as mines with, again, limited range, or grants defensive buffs.
** Yellow Eco is associated with ranged attacks. Grabbing it in first game would make Jak throw fire balls. Yellow ammo in second and third game is used by weapons with longest range such as the Blaster. In ''X'' grabbing it will give you front weapon, which usually have substantial range.
** Blue Eco represents the energy of motion. In first game channeling Blue Eco would make Jak move faster as well as activate machinery and enable to use special launcher pads. Second and third game give blue ammo to [[MoreDakka weapons with fastest fire rate]], notably Vulcan Fury. In ''X'' it is essentially a nitro.
** Dark Eco is the most destructive of all. In first game it cannot be used at all and is only present in Dark Eco boxes ([[HairTriggerExplosive which hurt Jak on contact]]) and Dark Eco pools (which kill him outright). Second and third game allow Jak to channel it, which grants him super-destructive moves. The strongest weapons such as The Peacemaker also use purple ammo. In ''X'' it's obtained by damaging yourself or killing enemies and getting enough boosts power of front and rear weapons. Also, from second game it's used as a power source, akin to nuclear power.
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* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Music/FelixMendelssohn) usually have similar costume designs in contrasting colours for the two mortal couples, to help the audience to keep track of who is who in the absence of spoken dialogue. George Balanchine's ballet [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre production)]] it's the other way round.

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* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Music/FelixMendelssohn) usually have similar costume designs in contrasting colours for the two mortal couples, to help the audience to keep track of who is who all the changes in affection in the absence of spoken dialogue. George Balanchine's ballet [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre production)]] it's the other way round.
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* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Music/FelixMendelssohn) usually have similar costume designs in constrasting colours for the two mortal couples, to help the audience to keep track of who is who in the absence of spoken dialogue. George Balanchine's ballet [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre production)]] it's the other way round.

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* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Music/FelixMendelssohn) usually have similar costume designs in constrasting contrasting colours for the two mortal couples, to help the audience to keep track of who is who in the absence of spoken dialogue. George Balanchine's ballet [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre production)]] it's the other way round.
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* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Music/FelixMendelssohn) usually have similar costume designs in constrasting colours for the two mortal couples, to help the audience to keep track of who is who in the absence of spoken dialogue. George Balanchine's ballet adaptation [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre)]] it's the other way round.

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* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Music/FelixMendelssohn) usually have similar costume designs in constrasting colours for the two mortal couples, to help the audience to keep track of who is who in the absence of spoken dialogue. George Balanchine's ballet adaptation [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre)]] Theatre production)]] it's the other way round.
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* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Creator/FelixMendelssohn) usually have similar costume designs in constrasting colours for the two mortal couples, to help the audience to keep track of who is who in the absence of spoken dialogue. George Balanchine's ballet adaptation [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre)]] it's the other way round.

to:

* The ballet adaptations of ''Theatre/AMidsummerNightsDream'' (using the incidental music of Creator/FelixMendelssohn) Music/FelixMendelssohn) usually have similar costume designs in constrasting colours for the two mortal couples, to help the audience to keep track of who is who in the absence of spoken dialogue. George Balanchine's ballet adaptation [[https://www.youtube.com/watch?v=ZrfiusNHCls (NYC Ballet's 2017 production)]] has Hermia and Lysander as the "blue couple" and Helena and Demetrius as the "red couple", while in Frederick Ashton's ballet adaptation titled "The Dream" [[https://www.youtube.com/watch?v=s3APvyV9q2Q (American Ballet Theatre)]] it's the other way round.

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