Follow TV Tropes

Following

History Main / ChargedAttack

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CogenSwordOfRewind'': As a playable character, Akasha can charge her attack. Her normal attack is a small bullet, but if you hold the attack button, she will charge it first into a large ball of energy, and then into a WaveMotionGun. Each charge stage costs a unit of energy to use, but it quickly recharges on its own, and Akasha has no other use for it anyway.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:225:[[RuleOfCool Let's just ignore]] how the ship fired [[WaveMotionGun a beam that many times bigger than itself.]]]]

to:

[[caption-width-right:225:[[RuleOfCool Let's just ignore]] Did you notice]] how the ship fired [[WaveMotionGun a beam that many times bigger than itself.]]]]
itself?]]]]



* 'Hold' type charge attacks require holding a controller button (or direction) for a set amount of time and then releasing it (or performing a final combination of button presses) to actually launch the attack. The button to be held is often the attack button, leaving the player defenseless while preparing it, requiring strategy on the part of the player as to whether the attack's strength is worth the time it takes to charge it — doubly so if charging the attack leaves the player unable to ''move'' or evade enemy attacks in the meantime. See ChargeInputSpecial for more

to:

* 'Hold' type charge attacks require holding a controller button (or direction) for a set amount of time and then releasing it (or performing a final combination of button presses) to actually launch unleash the attack. The button to be held is often the attack button, leaving the player defenseless while preparing it, requiring strategy on the part of the player as to whether the attack's strength is worth the time it takes to charge it — doubly so if charging the attack leaves the player unable to ''move'' or evade enemy attacks in the meantime. See ChargeInputSpecial for more
Is there an issue? Send a MessageReason:
Fixed formatting


* ''VideoGame/FinalFantasyXVI'': The abilities Windup, Upheaval and Brimstone can be charged up, filling up a gauge, and are most powerful if unleashed on the red part of the gauge.
* In ''VideoGame/FinalFantasyCrystalChronicles'', players can use a Focus Attack with their weapons this way. Magic is also cast in a similar charge-up fashion.

to:

* ** ''VideoGame/FinalFantasyXVI'': The abilities Windup, Upheaval and Brimstone can be charged up, filling up a gauge, and are most powerful if unleashed on the red part of the gauge.
* ** In ''VideoGame/FinalFantasyCrystalChronicles'', players can use a Focus Attack with their weapons this way. Magic is also cast in a similar charge-up fashion.
Is there an issue? Send a MessageReason:
Added example

Added DiffLines:

* ''Franchise/FinalFantasy'':
* ''VideoGame/FinalFantasyXVI'': The abilities Windup, Upheaval and Brimstone can be charged up, filling up a gauge, and are most powerful if unleashed on the red part of the gauge.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Quarantine}}'' has the Fusion Boy gun which can be charged up by holding the fire button to deal major damage to vehicular {{Mook}}s, and certain vehicles can be destroyed in one hit from a fully charged blast. The drawback is that it uses up 3 energy cells for the charged attack, and it is next to useless during the boss fights, because it is too slow to be used effectively. The weapon will not be available in arms dealer stop-and-shops [[spoiler: until the second level.]]

to:

* ''VideoGame/{{Quarantine}}'' ''VideoGame/Quarantine1994'' has the Fusion Boy gun which can be charged up by holding the fire button to deal major damage to vehicular {{Mook}}s, {{Mooks}}, and certain vehicles can be destroyed in one hit from a fully charged blast. The drawback is that it uses up 3 three energy cells for the charged attack, and it is next to useless during the boss fights, because it is too slow to be used effectively. The weapon will not be available in arms dealer stop-and-shops [[spoiler: until [[spoiler:until the second level.]]level]].

Added: 306

Changed: 138

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Shantae2002'': Buying the Cuff gives Shantae the ability to perform an elbow dash move that is activated by holding down the attack button.

to:

* The ''VideoGame/{{Shantae}}'' series:
**
''VideoGame/Shantae2002'': Buying the Cuff gives Shantae the ability to perform an elbow dash move that is activated by holding down the attack button.button.
** ''VideoGame/ShantaeAndTheSevenSirens'': The Bonker Tortoise has a "charge up and release [Attack Button] to perform a destructive [[gold:SPIN DASH]]!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/SacredOdysseyRiseOfAyden'', the Golden Fist of Brakor. Hold and release for a supercharged punch that sends orcs and kobolds flying into a pulp, and you can even use it to destroy otherwise impenetrable barriers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/FinalFantasyXII'' has besides obligatory LimitBreak (this time in form of Quickenings requiring MP or Mist Charges depending on the version) a combo of Knot of Rust - Dark Matter. Knots of Rust are basically rocks that you throw at enemies, but number you use raises the damage of Dark Matter you use afterwards, so with a lot of Knots of Rust used you can hit the maximum damage with Dark Matter of 60k. Of course using Dark Matter will reset everything to beginning. There is also Esper Shemhazai with his Devour Soul and Soul Purge attacks, which are equivalent of Knot of Rust, resp. Dark Matter, and yes, they effect each other so you can also charge Dark Matter with Devour Soul or Soul Purge with Knots of Rust.
Is there an issue? Send a MessageReason:
Namespacing.


* ''WebOriginal/AcademyOfSuperheroes'': Arc charges up her superstrength and speed by absorbing kinetic energy -- including her own.

to:

* ''WebOriginal/AcademyOfSuperheroes'': ''Literature/AcademyOfSuperheroes'': Arc charges up her superstrength and speed by absorbing kinetic energy -- including her own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Zonaite Bows let you charge your shot (which depletes the Energy Cells) to make the arrow fly farther.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MinecraftDungeons'': Holding attack with ranged weapons allows you to charge your attack and deal more damage, but only when using bows.

to:

* ''VideoGame/MinecraftDungeons'': Holding the button to attack with your ranged weapons weapon allows you to charge your the attack and deal more damage, but only when using bows.a bow. Enchantments like Overcharge and Supercharge can make the attack stronger.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In both campaigns of ''VideoGame/EasternExorcist'', you can hold down the attack button and release a charged slash, either with your ''jian'' (for players using Lu Yun-chuan) or nagitata (players using Xiahou-xue). It deals far greater damage than regular slashes, and it's even called "Charged Attack" in-game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/BroodStar'', the L.F.G. module makes enemies drop a special Ammo pickup on death. Every time the player collects 30 units of this ammo, they will automatically fire a green energy ball that slowly travels to the far end of the screen, zapping nearby enemies with arcs of lightning for heavy damage.
Is there an issue? Send a MessageReason:


* ''Literature/{{Temeraire}}'': Celestial dragons' MakeMeWannaShout power can shatter stone by default, but by roaring repeatedly and building up constructive interference, they can unleash a final attack powerful enough to raise a wave that sinks an entire fleet of ships.

to:

* ''Literature/{{Temeraire}}'': Celestial dragons' MakeMeWannaShout SuperScream power can shatter stone by default, but by roaring repeatedly and building up constructive interference, they can unleash a final attack powerful enough to raise a wave that sinks an entire fleet of ships.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MagicalBattleArena'' has these for most of the characters' Special Attacks. Some, like the attacks of OriginalGeneration characters and most of the ''Franchise/LyricalNanoha'' cast, can be fired immediately but have the option of being charged first for a more powerful attack. Others however, like [[Manga/CardCaptorSakura Sakura]], the ''{{LightNovel/Slayers}}'' sorceresses, and [[Anime/MagicalGirlLyricalNanohaAs Hayate]], have spells that can only be launched after they are charged, otherwise they will piffle out if you fire them prematurely.

to:

* ''VideoGame/MagicalBattleArena'' has these for most of the characters' Special Attacks. Some, like the attacks of OriginalGeneration characters and most of the ''Franchise/LyricalNanoha'' cast, can be fired immediately but have the option of being charged first for a more powerful attack. Others however, like [[Manga/CardCaptorSakura Sakura]], the ''{{LightNovel/Slayers}}'' ''{{Literature/Slayers}}'' sorceresses, and [[Anime/MagicalGirlLyricalNanohaAs Hayate]], have spells that can only be launched after they are charged, otherwise they will piffle out if you fire them prematurely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* All three heroes of the Bound in ''VideoGame/BoundByBlades'' can release a charged slash or stab by holding down the attack button and releasing it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BeyondSunset'' allows you this option only for your default, low-power laser pistol. Hold the trigger and you'll collect a concentrated energy bolt, release it for inflicting multiple damage.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Ashes2063'': Fuly upgrading the [[SniperRifle Junker Musket]] puts [[MagneticWeapons an experimental magnetic acceleration system on the barrel]], turning it into the Junker Driver. The Musket's .70 cal slugs are already powerful, and the Driver can charge them up for ''devastating'' damage -- very few things in the game can survive one charged shot, and only bosses can take two and remain standing.

to:

* ''VideoGame/Ashes2063'': Fuly upgrading the [[SniperRifle Junker Musket]] puts [[MagneticWeapons an experimental magnetic acceleration system on the barrel]], turning it into the Junker Driver. The Musket's .70 cal slugs are already powerful, and By holding the fire button, the Driver can charge them slugs up for ''devastating'' damage -- very few things in the game can survive one charged shot, and only bosses can take two and remain standing.

Added: 174

Changed: 455

Is there an issue? Send a MessageReason:
None


* ''VideoGame/RType'' was pretty much the trope maker for shooters with its charge-up Wave Cannon, an extremely powerful weapon designed to give the player a better chance than the standard popgun when they lose their powerups on death.

to:

* ''VideoGame/RType'' was pretty much ''VideoGame/Ashes2063'': Fuly upgrading the trope maker [[SniperRifle Junker Musket]] puts [[MagneticWeapons an experimental magnetic acceleration system on the barrel]], turning it into the Junker Driver. The Musket's .70 cal slugs are already powerful, and the Driver can charge them up for shooters with its charge-up Wave Cannon, an extremely powerful weapon designed to give ''devastating'' damage -- very few things in the player a better chance than the standard popgun when they lose their powerups on death.game can survive one charged shot, and only bosses can take two and remain standing.


Added DiffLines:

* ''VideoGame/RType'''s Wave Cannon, an extremely powerful weapon designed to give the player a better chance than the standard popgun when they lose their powerups on death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BountyOfOne'' features a few items that work this way:
** Big Bertha charges up per shot fired, and once it's fully charged after 30 shots, it makes your next shot into a slow, but large and [[OneHitPolykill infinitely-penetrating]] missile.
** Once the Mighty Mezcal Staff charges up after a cooldown, it turns the player's next shot into a cactus ball that deals double damage and also [[RecursiveAmmo explodes into]] a SpreadShot of spikes everywhere. As the player [[DoNotRunWithAGun doesn't fire unless they stop moving]], this can stack multiple times.
** For every 2 meters walked, Scrap Gun gains a stock, up to a maximum of three. Your next shot uses up all stocks and adds 2 extra shots per stock, fanning out in a {{Spread Shot}}.
Is there an issue? Send a MessageReason:
new entry

Added DiffLines:

* ''VideoGame/ZanZarahTheHiddenPortal'': Every offensive spell has to be charged for several seconds before you can release it, with the charging speed depending on the spell in question. Longer charge causes more damage and higher chance of critical hits that can inflict various StatusEffects. However, charging the spell for too long will cause it to explode in your hands, inflicting the same damage and StatusEffects on ''you''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PlantsVsZombies2ItsAboutTime'': The Citron's attack takes a long time to charge, but when it's ready, it fires out a very powerful shot at the enemy.
Is there an issue? Send a MessageReason:
None


** In all games where it's available, Dante's Royalguard Style comes with a Rage Meter or Royal Gauge that is filled by blocking hits from enemies. He can then perform an attack called "Release" where he releases all of the meter stored for a single powerful attack. Depending on the game, the meter can also be consumed to perform additional skills, such as the "Ultimate" in ''VideoGame/DevilMayCry3DantesAwakening'' that lets you HealThyself with the meter, the "Dreadnaught" form in ''VideoGame/DevilMayCry4'' that turns Dante into an invulnerable StoneWall, or the "Royal Revenge" in ''VideoGame/DevilMayCry5'' that lets you perform an automatic CounterAttack at a cost of a Royal Gauge stock.

to:

** In all games where it's available, Dante's Royalguard Style comes with a Rage Meter or Royal Gauge that is filled by blocking hits from enemies. He can then perform an attack called "Release" where he releases all of the meter stored for a single powerful attack. Depending on the game, the meter can also be consumed to perform additional skills, such as the "Ultimate" in (in ''VideoGame/DevilMayCry3DantesAwakening'' and ''VideoGame/DevilMayCry4'') or Royal Gauge (in ''VideoGame/DevilMayCry5'') that lets you HealThyself with is filled by blocking and [[JustFrameBonus Royal Blocking]] attacks, and expended to perform a devastatingly powerful [[LimitBreak Release/Royal Release]]. Depending on the meter, the "Dreadnaught" form in ''VideoGame/DevilMayCry4'' that turns game, Dante into an invulnerable StoneWall, or can also consume the "Royal Revenge" in ''VideoGame/DevilMayCry5'' that lets you meter to become temporarily invincible via Dreadnaught Form ([=DMC4=]), or perform an automatic CounterAttack at a cost of a called Royal Gauge stock.Revenge ([=DMC5=])
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Coryoon}}'' allows your titular dragon to breath a concentrated energy blast by holding down the attack button. It can be upgraded with the game's elemental-based powerups - for instance, combine it with "Fire" and you'll breath a fiery tornado.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AndrosDunos'' allows the player to release a powerful blue blast by holding down the firing button.

to:

* ''VideoGame/AndrosDunos'' ''VideoGame/AndroDunos'' allows the player to release a powerful blue blast by holding down the firing button.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Hangzo}}'', a game where you're a {{ninja}}, somehow allows you to charge ''throwing shurikens''. By holding down the attack button you can release a projectile that deals far greater damage on bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/TheLegendaryAxe'', holding your attack button with the titular axe can release a charged swing that deals additional damage. This feature was oddly dropped in the sequel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Charged attacks in certain ''VideoGame/PokemonGo'' battles, such as Team Rocket battles, require the player to rapidly sweep or tap the screen to collect energy after they’re selected. The more energy collected, the stronger the attack will be. And each of the battlers has two shields that can be used to block the attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SpiritualAssassinTaromaru'' allows you to charge your HandBlast by holding the firing button, before releasing it as a far more powerful energy bolt which can take out entire groups of enemies.


Added DiffLines:

* ''VideoGame/SuperCyborg'' have this option by holding on the trigger, unleashing a deadly barrage from your current weapon. For example, charging the SpreadShot turns your usual spread of bullets into a tornado of red-and-green energy projectiles.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Splatoon}}'':

to:

* ''VideoGame/{{Splatoon}}'':''Franchise/{{Splatoon}}'':

Top