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[[folder:Other]]
* ''VideoGame/AngryBirds2'': An early 2017 update changed the King Pig challenge from a single 5-stage level with a random boss pig at the end to three levels with increasing amounts of stages with a boss pig at the end of each in no particular order.
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** ''VideoGame/KirbyAndTheForgottenLand'''s finale pits Kirby against four of these in succession. First, he fights [[spoiler:Wild/[[DubNameChange Forgo]] Dedede, a rematch with a BrainwashedAndCrazy King Dedede]]. Then, after a cutscene or two, he enters [[spoiler:Lab Discovera]], which is a BossOnlyLevel containing three battles against [[spoiler:[[KingOfBeasts Leongar]], [[BodyHorror Fecto Forgo]], and [[UltimateLifeForm Fecto Elfilis]]]].

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* ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'' series throws a bonanza of battles in each game for the FinalDungeon. As the group of heroes traverse through to the final area, they'll fight against the various antagonists they fought, leading to the final fight.

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* The ''Trails'' series:
**
''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'' series throws a bonanza of battles in each game for the FinalDungeon. As the group of heroes traverse through to the final area, they'll fight against the various antagonists they fought, leading to the final fight.


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* In ''VideoGame/KeroBlaster'', the final level of Zangyou Mode contains three boss battles almost back-to-back, and the last of them has three separate forms. Normal Mode limits it to just a two-phase penultimate boss and a final fight.
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oops. missed a spot.


** The final dungeon of ''VideoGame/FinalFantasyIVTheAfterYears'' has 34 bosses in it. Needless to say this large number is found nowhere else in the game. It includes three {{Bonus Boss}}es guarding powerful weapons.

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** The final dungeon of ''VideoGame/FinalFantasyIVTheAfterYears'' has 34 bosses in it. Needless to say this large number is found nowhere else in the game. It includes three {{Bonus {{Optional Boss}}es guarding powerful weapons.



* ''VideoGame/LiveALive'' has both Masaru's chapter, which is an homage to ''Street Fighter'', and the final chapter, which is packed with {{Bonus Boss}}es that are mostly required to fight the TrueFinalBoss (really a BossRush), all in addition to the regular final battle with Odio/Oersted.

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* ''VideoGame/LiveALive'' has both Masaru's chapter, which is an homage to ''Street Fighter'', and the final chapter, which is packed with {{Bonus {{Optional Boss}}es that are mostly required to fight the TrueFinalBoss (really a BossRush), all in addition to the regular final battle with Odio/Oersted.
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Bonus Boss was renamed by TRS


** Mission 89 in ''VideoGame/KingdomHearts358DaysOver2'' requires you to fight six boss Heartless. Defeating the [[BonusBoss Dustflier]] is the optional objective.

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** Mission 89 in ''VideoGame/KingdomHearts358DaysOver2'' requires you to fight six boss Heartless. Defeating the [[BonusBoss [[OptionalBoss Dustflier]] is the optional objective.



* ''VideoGame/TheWorldEndsWithYou'': Week 3, Day 7 has a whopping ''four'' bosses, more than any day in the game. You have to fight [[SequentialBoss Sequential]] PuzzleBoss Tigris Cantus, which is followed by the PointOfNoReturn and three fights with Megumi Kitaniji, once in his Reaper form with a brainwashed Shiki, once in his Noise form Anguis Cantus, and one last time after integrating Joshua into Anguis Cantus to become Draco Cantus. And this is after the HopelessBossFight in the previous day against Taboo Minamimoto. Week 3 was in itself chunked with bosses, not even including [[BonusBoss Wooly AOR and Goth Metal Drake.]]

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* ''VideoGame/TheWorldEndsWithYou'': Week 3, Day 7 has a whopping ''four'' bosses, more than any day in the game. You have to fight [[SequentialBoss Sequential]] PuzzleBoss Tigris Cantus, which is followed by the PointOfNoReturn and three fights with Megumi Kitaniji, once in his Reaper form with a brainwashed Shiki, once in his Noise form Anguis Cantus, and one last time after integrating Joshua into Anguis Cantus to become Draco Cantus. And this is after the HopelessBossFight in the previous day against Taboo Minamimoto. Week 3 was in itself chunked with bosses, not even including [[BonusBoss [[OptionalBoss Wooly AOR and Goth Metal Drake.]]



** ''VideoGame/FinalFantasyXV'': The ''[[UpdatedRerelease Royal Edition]]''/''[[DownloadableContent Royal Pack]]'' has a succession of bosses at the end of Insomnia. A two-phase battle with [[EliteMook Cerberus]], another two-phase battle with [[PlayingWithFire Ifrit]], a battle with The Fierce, a battle with The Rogue, yet another two-phase battle with The Mystic, and finally a ''three''-phase battle with [[spoiler:Ardyn]]. There is also the optional [[BonusBoss superboss]] Omega, which may be fought at any point in the final dungeon. Without the Royal Pack, only Ifrit and [[spoiler:Ardyn]] are fought.

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** ''VideoGame/FinalFantasyXV'': The ''[[UpdatedRerelease Royal Edition]]''/''[[DownloadableContent Royal Pack]]'' has a succession of bosses at the end of Insomnia. A two-phase battle with [[EliteMook Cerberus]], another two-phase battle with [[PlayingWithFire Ifrit]], a battle with The Fierce, a battle with The Rogue, yet another two-phase battle with The Mystic, and finally a ''three''-phase battle with [[spoiler:Ardyn]]. There is also the optional [[BonusBoss superboss]] {{Superboss}} Omega, which may be fought at any point in the final dungeon. Without the Royal Pack, only Ifrit and [[spoiler:Ardyn]] are fought.



* In ''VideoGame/{{Mother 3}}'', Chapter 8 only featured one small dungeon, the New Pork City Sewers, TheVeryDefinitelyFinalDungeon, the Empire Porky Building and its basement, and bosses sprinkled throughout. First off is Miracle Fassad in the sewers. After him, there's a BonusBoss, the King Statue, that can be fought in New Pork City itself. After completing the games to see if Lucas is worthy enough to meet Porky, the Natural Killer Cyborg is fought. After a CallBack to the previous two games, the Porky Bots are fought. Porky then reveals himself and sends Lucas, his party, and Flint to the basement, where there's a short stretch of enemies leading up to the FinalBoss: Porky Minch himself. After beating him, the PostFinalBoss, the rematch with the Masked Man, is available.

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* In ''VideoGame/{{Mother 3}}'', Chapter 8 only featured one small dungeon, the New Pork City Sewers, TheVeryDefinitelyFinalDungeon, the Empire Porky Building and its basement, and bosses sprinkled throughout. First off is Miracle Fassad in the sewers. After him, there's a BonusBoss, OptionalBoss, the King Statue, that can be fought in New Pork City itself. After completing the games to see if Lucas is worthy enough to meet Porky, the Natural Killer Cyborg is fought. After a CallBack to the previous two games, the Porky Bots are fought. Porky then reveals himself and sends Lucas, his party, and Flint to the basement, where there's a short stretch of enemies leading up to the FinalBoss: Porky Minch himself. After beating him, the PostFinalBoss, the rematch with the Masked Man, is available.



** The BonusBoss requires you to fight EIGHT (one for each character) souped up nightmare versions of previous bosses. ''Before'' you get to face off against it. [[CheckpointStarvation No saves inbetween]].

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** The BonusBoss OptionalBoss requires you to fight EIGHT (one for each character) souped up nightmare versions of previous bosses. ''Before'' you get to face off against it. [[CheckpointStarvation No saves inbetween]].



* ''VideoGame/{{Gradius}} Gaiden''[='=]s stage 8 is a mix of this and a BossRush: Two bosses (Laser Tetran and Neo Big Core) are successors of previous ''Gradius'' bosses, two Deaths from ''Gradius II'' appear alongside a new boss, and the rest of the bosses, including the pseudo-BonusBoss encountered only on subsequent loops, are completely new.

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* ''VideoGame/{{Gradius}} Gaiden''[='=]s stage 8 is a mix of this and a BossRush: Two bosses (Laser Tetran and Neo Big Core) are successors of previous ''Gradius'' bosses, two Deaths from ''Gradius II'' appear alongside a new boss, and the rest of the bosses, including the pseudo-BonusBoss pseudo-OptionalBoss encountered only on subsequent loops, are completely new.



* In Chapter 12 of ''VideoGame/MarvelAvengersAlliance'', all normal mission hotspots (aside from deploys) are Boss battles. It's possible to finish each mission in a single battle (because the game's mechanics allows the player to fight as many Bosses in one battle), with the exception of Mission 2, which contains the [[BonusBoss Epic Boss]] of that chapter.

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* In Chapter 12 of ''VideoGame/MarvelAvengersAlliance'', all normal mission hotspots (aside from deploys) are Boss battles. It's possible to finish each mission in a single battle (because the game's mechanics allows the player to fight as many Bosses in one battle), with the exception of Mission 2, which contains the [[BonusBoss [[OptionalBoss Epic Boss]] of that chapter.



** The Deep Web’s latter half is made up of six paths branching from a hub, with a different BonusBoss waiting at the end of each one.

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** The Deep Web’s latter half is made up of six paths branching from a hub, with a different BonusBoss OptionalBoss waiting at the end of each one.
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* The final zone of ''VideoGame/EldenRing'' has four bosses back to back, with practically no other enemies in-between: [[spoiler: Gideon Ofnir, who serves more as a BreatherBoss after the brutal fight with Maliketh in the previous dungeon, then Godfrey/Hourax Loux at the Elden Throne, and finally Radagon of the Golden Order and the Elden Beast within the Erdtree itself, who serve as the final bosses of the game.]]

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* The final zone of ''VideoGame/EldenRing'' has four bosses back to back, with practically no other enemies in-between: [[spoiler: Gideon Ofnir, who serves more as a BreatherBoss after the brutal fight with Maliketh in the previous dungeon, then Godfrey/Hourax Loux at the Elden Throne, and finally Radagon of the Golden Order and the Elden Beast within the Erdtree itself, who serve as the final bosses of the game.]]
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* The final zone of ''VideoGame/EldenRing'' has four bosses back to back, with practically no other enemies in-between: [[spoiler: Gideon Ofnir, who serves more as a BreatherBoss after the brutal fight with Maliketh in the previous dungeon, then Godfrey/Hourax Loux at the Elden Throne, and finally Radagon of the Golden Order and the Elden Beast within the Erdtree itself, who serve as the final bosses of the game.

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* The final zone of ''VideoGame/EldenRing'' has four bosses back to back, with practically no other enemies in-between: [[spoiler: Gideon Ofnir, who serves more as a BreatherBoss after the brutal fight with Maliketh in the previous dungeon, then Godfrey/Hourax Loux at the Elden Throne, and finally Radagon of the Golden Order and the Elden Beast within the Erdtree itself, who serve as the final bosses of the game.]]
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* The final zone of ''VideoGame/EldenRing'' has four bosses back to back, with practically no other enemies in-between: [[spoiler: Gideon Ofnir, who serves more as a BreatherBoss after the brutal fight with Maliketh in the previous dungeon, then Godfrey/Hourax Loux at the Elden Throne, and finally Radagon of the Golden Order and the Elden Beast within the Erdtree itself, who serve as the final bosses of the game.
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* In ''VideoGame/CrescentPaleMist'', the game's final Chapter ends with a series of back-to-back boss battles against [[ClimaxBoss Elshiria]][[spoiler:, [[PreFinalBoss Narju]], and finally [[FinalBoss Sage]] [[BackgroundBoss Gasyukal]] in that order]].
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** ''VideoGame/TrailsOfColdSteel IV:'' The party have to rescue Rean at the end of the first chapter, after he was taken prisoner in ''Cold Steel III.'' The party splits into three, they each have a boss fight, they knock some sense into Rean, who is not in his right mind, and then have a fifth boss fight against the BigBad. Five boss battles, with cutscenes before and after each one.

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* ''[=YuGiOh=] World Championship 2011'' has you fight the final three bosses one after another in a single Turbo Duel. That means no healing in between fights, no adjusting your deck, and cards don't change location - cards in the graveyard stay there unless a card that affects them is activated. The worst part is that this is a team duel...and you're on ''anchor''. Your other two teammates did zero damage and have the battle start with you at a disadvantage.

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* ''[=YuGiOh=] ''Yu-Gi-Oh World Championship 2011'' 2009: Stardust Accelerator'', as the penultimate challenge of the main story, pits you against four opponents, each with different Decks, in quick succession. You don't get to save, adjust your Deck, or replenish any lost LP in between, and the final two opponents in this gauntlet are wielding fiercely competitive Decks.
* ''Yu-Gi-Oh World Championship 2011: Over the Nexus''
has you fight the final three bosses one after another in a single Turbo Duel. That means no healing in between fights, no adjusting your deck, and cards don't change location - cards in the graveyard stay there unless a card that affects them is activated. The worst part is that this is a team duel... and you're on ''anchor''. Your other two teammates did zero damage and have the battle start with you at a disadvantage.
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* ''VideoGame/YuGiOhForbiddenMemories'' has a notorious final gauntlet of either six or seven opponents (doing a sidequest will remove one of the bosses from the gauntlet), with [[CheckpointStarvation no opportunity to save between rounds]]. The last four of these bosses also bring the game’s [[TheComputerIsACheatingBastard notoriously rigged nature]] to its absolute extreme. There is the consolation that unlike some other games in the series, you are allowed to adjust your deck before each duel, and your Life Points are fully restored each time as well.
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* ''VideoGame/MarioPlusRabbidsSparksOfHope'' has four bosses right near the end, without any other required fights or puzzles in between them. First is the final Spark Hunter [[PlantPerson Daphne]], fought at the end of the penultimate area, Barrendale Mesa. Then after a few cutscenes and advancing to [[BossOnlyLevel Cursa's Stronghold]], there are two MirrorBoss fights against Darkmess Bowser and Darkmess Edge before a massive final showdown against [[BigBad Cursa]] herself. This is especially noteworthy given there are only four other required boss fights in the entire game (three if you don't count Wiggler).
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Grammar


* ''VideoGame/BigKarnak'' have it's second half; after defeating Nut, almost all further enemies are bosses, from a monstrous ManEatingPlant to a GiantSquid and a PteroSoarer and various other bosses. WIth less than ten seconds in-between each battle.

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* ''VideoGame/BigKarnak'' have it's has its second half; after defeating Nut, almost all further enemies are bosses, from a monstrous ManEatingPlant to a GiantSquid and a PteroSoarer and various other bosses. WIth less than ten seconds in-between each battle.
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* ''VideoGame/BigKarnak'' have it's second half; after defeating Nut, almost all further enemies are bosses, from a monstrous ManEatingPlant to a GiantSquid and a PteroSoarer and various other bosses. WIth less than ten seconds in-between each battle.
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* ''Franchise/TheKingOfFighters'':
** The last three battles in '''97'' are against either [[BrainwashedAndCrazy Orochi Iori or Leona]], followed up by [[QuirkyMinibossSquad the Awakened Orochi Team]], before finally going up against [[BigBad Orochi himself]]. And if you were playing as Team Japan and killed Orochi with [[TheHero Kyo]], [[TheRival Iori]] turns up again as a PostFinalBoss, this time in his normal form.
** The path to the good ending of ''2003'' involves you fighting [[EvilDoppelganger KUSANAGI]], then [[DualBoss Chizuru and Maki Kagura]], and then finally [[BigBad Mukai]], all in sequence.
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Turtle Power has been made a redirect


** ''VideoGame/FinalFantasyXII'' has the [[ItsAllUpstairsFromHere Pharos of Ridorana]]. The storyline portion of the dungeon has you face [[TurtlePower Pandemonium]], [[FlyingSeafoodSpecial Slyt]], [[OurWerebeastsAreDifferent Fenrir]], and [[DishingOutDirt Hashmal]] on your way up. At the top, you face Judge Gabranth and a second battle against Doctor Cid. Cid also [[EnemySummoner summons]] [[MakingASplash Famfrit]] halfway through his fight and goes invincible until the Esper is defeated, effectively giving you two boss fights for the price of one. The Pharos's basement levels, called the Subterra, have the optional [[GiantFlyer Phoenix]] and [[EnemySummoner Shadowseer]].

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** ''VideoGame/FinalFantasyXII'' has the [[ItsAllUpstairsFromHere Pharos of Ridorana]]. The storyline portion of the dungeon has you face [[TurtlePower Pandemonium]], Pandemonium, [[FlyingSeafoodSpecial Slyt]], [[OurWerebeastsAreDifferent Fenrir]], and [[DishingOutDirt Hashmal]] on your way up. At the top, you face Judge Gabranth and a second battle against Doctor Cid. Cid also [[EnemySummoner summons]] [[MakingASplash Famfrit]] halfway through his fight and goes invincible until the Esper is defeated, effectively giving you two boss fights for the price of one. The Pharos's basement levels, called the Subterra, have the optional [[GiantFlyer Phoenix]] and [[EnemySummoner Shadowseer]].
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* ''VideoGame/TheBindingOfIsaac'' has a longstanding tradition of adding [[SerialEscalation a new, harder]] TrueFinalBoss with every ExpansionPack, and ''Repentance'' upholds this tradition with [[spoiler: [[BeastOfTheApocalypse The Beast]]]]. In order to challenge [[spoiler:her]], you have to make your way through ''five'' other bosses; first, you need to [[spoiler: return to to Isaac's home]] to fight [[spoiler: [[AngelicAbomination Dogma]]]]. After it's defeated, [[spoiler: you'll be thrust into an UnexpectedShmupLevel where you have to fight giant, far stronger variants of the HorsemenOfTheApocalypse, and it's only once you've dealt with all four that The Beast will finally take center stage and fight you directly]].

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* ''VideoGame/TheBindingOfIsaac'' has a longstanding tradition of adding [[SerialEscalation a new, harder]] TrueFinalBoss with every ExpansionPack, and ''Repentance'' upholds this tradition with [[spoiler: [[BeastOfTheApocalypse The Beast]]]]. In order to challenge [[spoiler:her]], [[spoiler:[[HistoricalGenderFlip her]]]], you have to make your way through ''five'' other bosses; first, you need to [[spoiler: return to to Isaac's home]] to fight [[spoiler: [[AngelicAbomination Dogma]]]]. After it's defeated, [[spoiler: you'll be thrust into an UnexpectedShmupLevel where you have to fight giant, far stronger variants of the HorsemenOfTheApocalypse, and it's only once you've dealt with all four that The Beast will finally take center stage and fight you directly]].
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* ''VideoGame/TheBindingOfIsaac'' has a longstanding tradition of adding [[SerialEscalation a new, harder]] TrueFinalBoss with every ExpansionPack, and ''Repentance'' upholds this tradition with [[spoiler: [[BeastOfTheApocalypse The Beast]]]]. In order to challenge it, you have to make your way through ''five'' other bosses; first, you need to [[spoiler: return to to Isaac's home]] to fight [[spoiler: [[AngelicAbomination Dogma]]]]. After it's defeated, [[spoiler: you'll be thrust into an UnexpectedShmupLevel where you have to fight giant, far stronger variants of the HorsemenOfTheApocalypse, and it's only once you've dealt with all four that The Beast will finally take center stage and fight you directly]].

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* ''VideoGame/TheBindingOfIsaac'' has a longstanding tradition of adding [[SerialEscalation a new, harder]] TrueFinalBoss with every ExpansionPack, and ''Repentance'' upholds this tradition with [[spoiler: [[BeastOfTheApocalypse The Beast]]]]. In order to challenge it, [[spoiler:her]], you have to make your way through ''five'' other bosses; first, you need to [[spoiler: return to to Isaac's home]] to fight [[spoiler: [[AngelicAbomination Dogma]]]]. After it's defeated, [[spoiler: you'll be thrust into an UnexpectedShmupLevel where you have to fight giant, far stronger variants of the HorsemenOfTheApocalypse, and it's only once you've dealt with all four that The Beast will finally take center stage and fight you directly]].
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** At the end of ''VideoGame/FinalFantasyXIV'''s base game, the final dungeon certainly counts as this. In what is easily the longest dungeon in the entire game, even including expansions (and also ignoring the unskippable cutscenes which easily double its length) you fight Nero then Gaius then the Ultima Weapon then the Ultima Weapon again then finally Lahabrea, all in a row.

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** At the end of ''VideoGame/FinalFantasyXIV'''s base game, the final dungeon certainly counts as this. In what is easily was originally the longest dungeon in the entire game, even including expansions (and also ignoring the unskippable cutscenes which easily double its length) you fight Nero then Gaius then the Ultima Weapon then the Ultima Weapon again then finally Lahabrea, all in a row.row. The dungeon has since been truncated to end after Nero and Gaius, with the two Ultima Weapon battles made into a separate trial and Lahabrea being fought in a solo instanced battle.
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Crosswicking Gacha World

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* ''VideoGame/GachaWorld'': In story mode, every world has five [=NPCs=] where the last one of the five is the boss enemy of that world ... or so you thought. When you finally defeat the last NPC of world 8, which is a boss enemy, you reach world 9. And in world 9, every single NPC is a boss enemy. Then after defeating all five of those [=NPCs=], you reach world 10. And lastly, the first NPC you encounter in world 10, being the only NPC there, is the FinalBoss.
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* ''VideoGame/PowerRangersLightspeedRescue'' have "Go Volcanic" throwing Fireor, Magmavore and Darebolico, all three of them showing up near the end of the stage with increasing difficulty. And Darebolico even turns kaiju-sized to fight your Train Megazord.
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* The final stage of ''VideoGame/SpiritualAssassinTaromaru'' throws in a colourful plethora of never-before-encountered, {{yokai}}-themed bosses at Taromaru, in order: a [[AnimatedArmor sentient samurai armour]], a [[AsianFoxSpirit kitsune who can turn giant-sized]], then a [[AHeadAtEachEnd two-sided flying parasite worm]], a [[SpiderPeople Tsuchigumo]] samurai, and another floating demon who summons centipedes, a pair of beating demon hearts who then turns into a gigantic fetus, a sentient [[PerversePuppet Karakuri]] puppet and finally (finally!) the game's FinalBoss. The game itself contains at least '''15''' bosses, many of which shows up in the final stage.

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* The final stage of ''VideoGame/SpiritualAssassinTaromaru'' throws in a colourful plethora of never-before-encountered, {{yokai}}-themed bosses at Taromaru, in order: a [[AnimatedArmor sentient samurai armour]], a [[AsianFoxSpirit kitsune who can turn giant-sized]], then a [[AHeadAtEachEnd two-sided flying parasite worm]], a [[SpiderPeople Tsuchigumo]] samurai, and another floating demon who summons centipedes, a pair of beating demon hearts who then turns into a gigantic fetus, a sentient [[PerversePuppet Karakuri]] puppet and finally (finally!) the game's FinalBoss. The game itself contains at least '''15''' bosses, many half of which shows up in the final stage.
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* The final stage of ''VideoGame/SpiritualAssassinTaromaru'' throws in a colourful plethora of never-before-encountered, {{yokai}}-themed bosses at Taromaru, in order: a [[AnimatedArmor sentient samurai armour]], a [[AsianFoxSpirit kitsune who can turn giant-sized]], then a [[AHeadAtEachEnd two-sided flying parasite worm]], a [[SpiderPeople Tsuchigumo]] samurai, and another floating demon who summons centipedes, a pair of beating demon hearts who then turns into a gigantic fetus, a sentient [[PerversePuppet Karakuri]] puppet and finally (finally!) the game's FinalBoss. The game itself contains at least '''15''' bosses, many of which shows up in the final stage.

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** ''VideoGame/SuperMarioRPG'':

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** ''VideoGame/SuperMarioRPG'':''VideoGame/MarioAndLuigi'':
*** ''VideoGame/MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, and Cackletta's spirit.
*** ''VideoGame/MarioAndLuigiPartnersInTime'': The end features a minigame fight with the Shroob Mothership, then the boss fight with Princess Shroob, then her older sister, and then said sister's OneWingedAngel form. ''Then'' there's the PostFinalBoss, Shrowser, after that.
*** ''VideoGame/MarioAndLuigiBowsersInsideStory'': The repurposed Peach's Castle holds Junker, Blizzard Midbus, Dark Star, Super Peach's Castle, Dark Fawful, Dark Bowser, and the Dark Star Core. Starting with the Dark Star, the only plot events are these boss fights and the buildup for them, and if you just go right for these bosses and do nothing else, there won't even be any regular enemies.
*** ''VideoGame/MarioAndLuigiDreamTeam'': You fight Kamek three different times in Neo Bowser Castle before you face off Giant Bowser, Antasma, and Dreamy Bowser.
*** ''VideoGame/MarioAndLuigiPaperJam'': Neo Bowser Castle is practically nothing ''but'' boss fights: King Bob-omb at the entrance, then Nabbit, the final papercraft battle (itself a sort of BossRush), Kamek and his paper counterpart, three battles against Koopalings, both Bowsers, and their combined form in the area proper. That's nine boss battles in one relatively small area, significantly more than any other area of the game.
** ''Videogame/PaperMario'':
*** ''Videogame/PaperMarioTheThousandYearDoor'': The Palace of Shadow contains boss fights against Dark Bones (more of an EliteMook really; appears twice during the dungeon), Gloomtail, the Shadow Sirens (and Doopliss), Grodus, [[DualBoss Bowser and Kammy together]], and the three forms of the Shadow Queen.
*** ''VideoGame/SuperPaperMario'': Castle Bleck is divided into four sub-chapters, each of which ends in boss fight: O'Chunks, Mimi, Dimentio, and Count Bleck, respectively. After Bleck's defeat is the Super Dimentio fight.
*** ''VideoGame/PaperMarioStickerStar'': World 6 forces you to fight Bowser Jr., Kamek, and Bowser. There's little gameplay in between, but you can go back and do whatever you want in between each fight.
*** ''VideoGame/PaperMarioTheOrigamiKing'': There are four boss fights, each with a different style, in Bowser's Castle: Boss Sumo Bro, Handaconda, Paper Mistake Buzzy Beetle, and, finally, Scissors.
** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'':



*** Also, the end of Bowser's Keep is made of three other bosses: Magikoopa (Kamek), Boomer, and Exor. And there is a chance the fight a BossInMookClothing, Chester, right before the Magikoopa. You're not given a chance to heal in-between Boomer and Exor either.
** ''Videogame/PaperMarioTheThousandYearDoor'''s Palace of Shadow contains boss fights against Dark Bones (more of an EliteMook really; appears twice during the dungeon), Gloomtail, the Shadow Sirens (and Doopliss), Grodus, [[DualBoss Bowser and Kammy together]], and the three forms of the Shadow Queen.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, and Cackletta's spirit.
** Castle Bleck in ''Videogame/SuperPaperMario'' is divided into four sub-chapters, each of which ends in boss fight: O'Chunks, Mimi, Dimentio, and Count Bleck, respectively. After Bleck's defeat is the Super Dimentio fight.
** The end of ''VideoGame/MarioAndLuigiPartnersInTime'' features a minigame fight with the Shroob Mothership, then the boss fight with Princess Shroob, then her older sister, and then said sister's OneWingedAngel form. ''Then'' there's the PostFinalBoss, Shrowser, after that.
** The repurposed Peach's Castle in ''Videogame/MarioAndLuigiBowsersInsideStory'' holds Junker, Blizzard Midbus, Dark Star, Super Peach's Castle, Dark Fawful, Dark Bowser, and the Dark Star Core. Starting with the Dark Star, the only plot events are these boss fights and the buildup for them, and if you just go right for these bosses and do nothing else, there won't even be any regular enemies.
** In ''VideoGame/PaperMarioStickerStar'', World 6 forces you to fight Bowser Jr., Kamek, and Bowser. There's little gameplay in between, but you can go back and do whatever you want in between each fight.
** In ''VideoGame/MarioAndLuigiDreamTeam'', you fight Kamek 3 different times in Neo Bowser Castle before you face off Giant Bowser, Antasma, and Dreamy Bowser.
** In ''VideoGame/MarioAndLuigiPaperJam'', Neo Bowser Castle is practically nothing ''but'' boss fights: King Bob-omb at the entrance, then Nabbit, the final papercraft battle (itself a sort of BossRush), Kamek and his paper counterpart, three battles against Koopalings, both Bowsers, and their combined form in the area proper. That's nine boss battles in one relatively small area, significantly more than any other area of the game.
* Between the end of the Baskar Ruins and the Valeria Chateau siege in ''VideoGame/WildARMS2'', you're forced to battle ''five'' bosses in succession (Gehenna Neros, [[QuirkyMinibossSquad Antenora(I), Judecca(I)]], Blastodon and Alphael), with only plot advancement in between. Having to repeatedly endure the BossSubtitles is a maddening experience.

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*** Also, the The end of Bowser's Keep is made of three other bosses: Magikoopa (Kamek), Boomer, and Exor. And there is a chance the fight a BossInMookClothing, Chester, right before the Magikoopa. You're not given a chance to heal in-between Boomer and Exor either.
** ''Videogame/PaperMarioTheThousandYearDoor'''s Palace of Shadow contains boss fights against Dark Bones (more of an EliteMook really; appears twice during the dungeon), Gloomtail, the Shadow Sirens (and Doopliss), Grodus, [[DualBoss Bowser and Kammy together]], and the three forms of the Shadow Queen.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, and Cackletta's spirit.
** Castle Bleck in ''Videogame/SuperPaperMario'' is divided into four sub-chapters, each of which ends in boss fight: O'Chunks, Mimi, Dimentio, and Count Bleck, respectively. After Bleck's defeat is the Super Dimentio fight.
** The end of ''VideoGame/MarioAndLuigiPartnersInTime'' features a minigame fight with the Shroob Mothership, then the boss fight with Princess Shroob, then her older sister, and then said sister's OneWingedAngel form. ''Then'' there's the PostFinalBoss, Shrowser, after that.
** The repurposed Peach's Castle in ''Videogame/MarioAndLuigiBowsersInsideStory'' holds Junker, Blizzard Midbus, Dark Star, Super Peach's Castle, Dark Fawful, Dark Bowser, and the Dark Star Core. Starting with the Dark Star, the only plot events are these boss fights and the buildup for them, and if you just go right for these bosses and do nothing else, there won't even be any regular enemies.
** In ''VideoGame/PaperMarioStickerStar'', World 6 forces you to fight Bowser Jr., Kamek, and Bowser. There's little gameplay in between, but you can go back and do whatever you want in between each fight.
** In ''VideoGame/MarioAndLuigiDreamTeam'', you fight Kamek 3 different times in Neo Bowser Castle before you face off Giant Bowser, Antasma, and Dreamy Bowser.
** In ''VideoGame/MarioAndLuigiPaperJam'', Neo Bowser Castle is practically nothing ''but'' boss fights: King Bob-omb at the entrance, then Nabbit, the final papercraft battle (itself a sort of BossRush), Kamek and his paper counterpart, three battles against Koopalings, both Bowsers, and their combined form in the area proper. That's nine boss battles in one relatively small area, significantly more than any other area of the game.
* ''VideoGame/WildARMS2'': Between the end of the Baskar Ruins and the Valeria Chateau siege in ''VideoGame/WildARMS2'', siege, you're forced to battle ''five'' bosses in succession (Gehenna Neros, [[QuirkyMinibossSquad Antenora(I), Judecca(I)]], Blastodon and Alphael), with only plot advancement in between. Having to repeatedly endure the BossSubtitles is a maddening experience.



* The ''Franchise/{{Pokemon}}'' series has numerous examples.

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* The ''Franchise/{{Pokemon}}'' series has numerous examples.



** In ''VideoGame/PokemonColosseum'', before you ascend the tower for the FinalBattle, you have to rematch the four Cipher Admins: Miror B., Dakim, Venus, and Ein (but you can heal your Pokémon between the battles or do anything else you need). Then you have to fight Gonzap, the leader of Team Snagem. After that, you must take on a Colosseum challenge where you battle four trainers in succession, then Nascour, and then finally Evice.
** In ''VideoGame/PokemonXDGaleOfDarkness'', Lovrina rematches you near the beginning of the final area, while the end is a nearly uninterrupted series of boss fights. Once you reach the top, Snattle rematches you. After beating him, you can fight Ardos right away, but you'll likely need to heal after Snattle and the DoorToBefore is rigged with a Cipher Peon encounter. After Ardos is a rematch with Gorigan, followed by a brief interruption in the bosses with a Cipher Peon battle. The boss fights resume with Eldes, Shadow Lugia, and finally Greevil.
** The postgame of ''VideoGame/PokemonLegendsArceus'' pits you against a trainer with most of [[VideoGame/PokemonDiamondAndPearl Cynthia's]] famously hard team, then [[spoiler:''both'' forms of Giratina]]. You are given no time to rest, so a level advantage and plenty of healing items are the best bet against this bout.
* The Black Omen in ''VideoGame/ChronoTrigger'', where you fight Mega Mutant, Giga Mutant, Tera Mutant, the Elder Lavos Spawn, Queen Zeal's first form, the Mammon Machine, and Queen Zeal's [[OneWingedAngel second form]]. ''After that'', you fight the BossRush Lavos, although technically you don't fight it in the Black Omen.

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** In ''VideoGame/PokemonColosseum'', before ''VideoGame/PokemonColosseum'': Before you ascend the tower for the FinalBattle, you have to rematch the four Cipher Admins: Miror B., Dakim, Venus, and Ein (but you can heal your Pokémon between the battles or do anything else you need). Then you have to fight Gonzap, the leader of Team Snagem. After that, you must take on a Colosseum challenge where you battle four trainers in succession, then Nascour, and then finally Evice.
** In ''VideoGame/PokemonXDGaleOfDarkness'', ''VideoGame/PokemonXDGaleOfDarkness'': Lovrina rematches you near the beginning of the final area, while the end is a nearly uninterrupted series of boss fights. Once you reach the top, Snattle rematches you. After beating him, you can fight Ardos right away, but you'll likely need to heal after Snattle and the DoorToBefore is rigged with a Cipher Peon encounter. After Ardos is a rematch with Gorigan, followed by a brief interruption in the bosses with a Cipher Peon battle. The boss fights resume with Eldes, Shadow Lugia, and finally Greevil.
** ''VideoGame/PokemonLegendsArceus'': The postgame of ''VideoGame/PokemonLegendsArceus'' pits you against a trainer with most of [[VideoGame/PokemonDiamondAndPearl Cynthia's]] famously hard team, then [[spoiler:''both'' forms of Giratina]]. You are given no time to rest, so a level advantage and plenty of healing items are the best bet against this bout.
* ''VideoGame/ChronoTrigger'': The Black Omen in ''VideoGame/ChronoTrigger'', Omen, where you fight Mega Mutant, Giga Mutant, Tera Mutant, the Elder Lavos Spawn, Queen Zeal's first form, the Mammon Machine, and Queen Zeal's [[OneWingedAngel second form]]. ''After that'', you fight the BossRush Lavos, although technically you don't fight it in the Black Omen.
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*** After Friege is captured, four bosses charge towards it from the east, three of them fulfilling the otherwise player-exclusive Pegasus Trio archetype while being able to LifeDrain, [[WhyWontYouDie infamously avoid even the most accurate of attacks due to their extreme avoid rates]] and having ContractualBossImmunity to AntiAir and [[CriticalHit Crits]], the fourth is [[ThatOneBoss That One]] RecurringBoss with an InfinityPlusOneSword [[spoiler: tome of Mjolnir]], while a fifth boss comes onto the scene from the south with a few troops, near Chalphy, which can result in a quick GameOver if Chalphy is left unguarded and is captured. [[spoiler:Mercifully, you can fend off this threat with a single unit, provided it's the right unit--Altena can talk to this boss to turn him and his troops into allied [=NPCs=].]] Once you fend off the four bosses charging from the direction of Belhalla--where the FinalBoss awaits, surrounded by ''twelve other bosses'' who will move to attack any units within range but will otherwise retreat back towards Belhalla, making it impossible to lure them away--you're expected to sneak ''past'' this barrage of bosses for the moment (note also that Julius has long-range magic) and defeat TheHeavy, Manfroy, at Velthomer (Who's guarded by EliteMooks with HPToOne attacks), while ''not'' defeating the other boss-level enemy guarding Velthomer because she's one of ''your'' units whom Manfroy captured and [[BrainwashedAndCrazy brainwashed]] and talking to her after capturing Velthomer allows you to re-recruit her, which is ''almost'' a necessity for defeating Julius.

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*** After Friege is captured, four bosses charge towards it from the east, three of them fulfilling the otherwise player-exclusive Pegasus Trio archetype while being able to LifeDrain, [[WhyWontYouDie infamously avoid even the most accurate of attacks due to their extreme avoid rates]] and having ContractualBossImmunity to AntiAir and [[CriticalHit Crits]], the fourth is [[ThatOneBoss That One]] RecurringBoss with an InfinityPlusOneSword [[spoiler: tome of Mjolnir]], while a fifth boss comes onto the scene from the south with a few troops, near Chalphy, which can result in a quick GameOver if Chalphy is left unguarded and is captured. [[spoiler:Mercifully, you can fend off this threat with a single unit, provided it's the right unit--Altena can talk to this boss to turn him and his troops into allied [=NPCs=].]] Once you fend off the four bosses charging from the direction of Belhalla--where the FinalBoss awaits, surrounded by ''twelve other bosses'' who will move to attack any units within range but will otherwise retreat back towards Belhalla, making it impossible to lure them away--you're expected to sneak ''past'' this barrage of bosses for the moment (note also that Julius has long-range magic) and defeat TheHeavy, Manfroy, at Velthomer (Who's guarded by EliteMooks with HPToOne HPTo1 attacks), while ''not'' defeating the other boss-level enemy guarding Velthomer because she's one of ''your'' units whom Manfroy captured and [[BrainwashedAndCrazy brainwashed]] and talking to her after capturing Velthomer allows you to re-recruit her, which is ''almost'' a necessity for defeating Julius.

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* ''VideoGame/TheLegendOfZeldaOracleGames'': In a linked playthrough, Link will have to face up to three bosses in the climax of the story: The standard villain of the second game played (Veran in ''Ages'', Onox in ''Seasons''), then Twinrova while they plan to sacrifice Zelda to revive Ganon, and finally Ganon himself when Twinrova sacrifice themselves in a last-ditch effort to revive their master.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOracleGames'': In a linked playthrough, Link will have to face up to three bosses in the climax of the story: The standard villain of the second game played (Veran in ''Ages'', Onox in ''Seasons''), then Twinrova while they plan to sacrifice Zelda to revive Ganon, and finally Ganon himself when Twinrova sacrifice themselves in a last-ditch effort to revive their master.master.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': If the player goes to Hyrule Castle to fight Calamity Ganon before freeing all of the Divine Beasts, all of the Blight Ganons that Link didn't already kill will appear to face him right before the final battle. Therefore, if the player goes straight to the final boss without beating a single one, Link will fight all four Blight Ganons and Calamity Ganon with [[SequentialBoss no breaks in between]].
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Up To Eleven is a defunct trope


So, the player is near the end of the game. You really want to make this feel climactic: The player needs to be pushed to their limit to make the conclusion that much more exciting. Well, what's more challenging and exciting than a good old-fashioned {{boss|Battle}} fight? The answer, apparently, is "a ''[[Main/UpToEleven whole lot]]'' of good old-fashioned boss fights."

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So, the player is near the end of the game. You really want to make this feel climactic: The player needs to be pushed to their limit to make the conclusion that much more exciting. Well, what's more challenging and exciting than a good old-fashioned {{boss|Battle}} fight? The answer, apparently, is "a ''[[Main/UpToEleven whole lot]]'' ''whole lot'' of good old-fashioned boss fights."



* In ''VideoGame/KingdomOfParadise'', TheVeryDefinitelyFinalDungeon makes an [[UpToEleven extreme example of itself]] when it sees you go up against five bosses back to back in the same dungeon, in a game where ''two'' bosses is a lot for an ''arc''. At least you can take a break to stock up and heal between a couple of them.

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* In ''VideoGame/KingdomOfParadise'', TheVeryDefinitelyFinalDungeon makes an [[UpToEleven extreme example of itself]] itself when it sees you go up against five bosses back to back in the same dungeon, in a game where ''two'' bosses is a lot for an ''arc''. At least you can take a break to stock up and heal between a couple of them.
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-->--'''Lea''', shortly after the third boss fight of eleven, the second of which was a SequentialBoss, ''VideoGame/KingdomHeartsIII''

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-->--'''Lea''', -->-- '''Lea''', shortly after the third boss fight of eleven, the second of which was a SequentialBoss, ''VideoGame/KingdomHeartsIII''
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* ''VideoGame/OrientalLegend'' have a levels where you fight three boss demons in a row, with little breathing space in-between. The second stage have the deer, goat and tiger demons, which you face in their mansion one chamber after another, and in a later stage you fight the condor, elephant and lion in three consecutive boss fights.

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