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[[folder:Beat Em' Up]]
* ''VideoGame/{{Asterix}}'': The Final Stage has Asterix and Obelix fight four boss battles in a row against, in order, a tiger (that fights similarily to the Auroch of the Spanish campaign), Insalubrius (the Gladiator trainer from ''Asterix the Gladiator''), the Romans in turtle formation of the first mission, and finally two gladiators (that fight similarily to the two bosses of the British campaign).

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[[folder:Beat Em' 'Em Up]]
* ''VideoGame/{{Asterix}}'': The Final Stage has Asterix and Obelix fight four boss battles in a row against, in order, a tiger (that fights similarily to the Auroch Aurochs of the Spanish campaign), Insalubrius (the Gladiator trainer from ''Asterix the Gladiator''), the Romans in turtle formation of the first mission, and finally two gladiators (that fight similarily to the two bosses of the British campaign).
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* [[DiscOneFinalDungeon Not the final dungeon]], but the stretch of ''VideoGame/ChronoCross'' from Mt Pyre to Fort Dragonia features ''nine'' individual boss fights; another fight with [[GoldfishPoopGang Solt and Peppor]] (which at least has levity and teaches you about Trap Elementals), followed by the Red Dragon, a rematch with 3 of the 4 Acacian Dragoons (Krash, Marcy, and Zoah), the Taurusoid, the Giant Gloop, Sun Of A Gun, the Bunyip, General Viper, and a rematch with Lynx, before finally capping off with a HopelessBossFight [[spoiler: against your own party]]. TheVeryDefinitelyFinalDungeon is no slouch either, with six bosses against representations of the game's magic system, and then the final boss [[spoiler: the Dragon God, which leads almost immediately into the PostFinalBoss, the Time Devourer]].
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* ''VideoGame/EpicBattleFantasy5'':
** The Temple of Trials opens up with a quartet of {{superboss}}es against {{Evil Counterpart}}s of the human members of the party, with all of them having their own permanent debuff they inflict. Beating all four gives access to yet another fifth, harder superboss.
** The Greenwood Library in the 2.0 Update ends with a series of four "sketch" bosses fought one after another as waves, each unique.
** The DataBunker crosses this over with NostalgiaLevel, as it consists of two "simulations" from each of the past games in the series. Since all eight of them end on a different boss, it makes for a boss-dense bonus area, although the player is given breaks between each simulation.

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* ''VideoGame/ANNOMutationem'': In the final area, Ann fights her way through The Consortium's facility facing off their top personnel as they send their elite forces ranging from; an AnimalisticAbomination, a WolfpackBoss of battle mechs, a DualBoss between {{Cyber Ninja}}s, a rematch against [[BloodKnight Absalom]], a fight with AnIcePerson, all leading up to the final fight with C and finally his OneWingedAngel form, [[DraconicAbomination Nidhogg]].



* ''Franchise/SuperMario'' [=RPGs=]:

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* ''Franchise/SuperMario'' ''Franchise/SuperMarioBros'' [=RPGs=]:



** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'':

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** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'':''VideoGame/SuperMarioRPG'':



* The ''Trails'' series:
** ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'' series throws a bonanza of battles in each game for the FinalDungeon. As the group of heroes traverse through to the final area, they'll fight against the various antagonists they fought, leading to the final fight.
** ''VideoGame/TrailsOfColdSteel IV:'' The party have to rescue Rean at the end of the first chapter, after he was taken prisoner in ''Cold Steel III.'' The party splits into three, they each have a boss fight, they knock some sense into Rean, who is not in his right mind, and then have a fifth boss fight against the BigBad. Five boss battles, with cutscenes before and after each one.
* ''VideoGame/EternalSonata'' generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a DualBoss to earn the right to enter the [[VeryDefinitelyFinalDungeon Double Reed Tower of Sand]], which is actually ''two'' towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another DualBoss in the [=PS3=] version). The ''real'' FinalBoss shows up shortly thereafter.

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* The ''Trails'' series:
**
''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'' Trails]]'':
** The
series throws a bonanza of battles in each game for the FinalDungeon.[[TheVeryDefinitelyFinalDungeon Final Dungeon]]. As the group of heroes traverse through to the final area, they'll fight against the various antagonists they fought, leading to the final fight.
** ''VideoGame/TrailsOfColdSteel IV:'' ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV'': The party have to rescue Rean at the end of the first chapter, after he was taken prisoner in ''Cold Steel III.'' The party splits into three, they each have a boss fight, they knock some sense into Rean, who is not in his right mind, and then have a fifth boss fight against the BigBad. Five boss battles, with cutscenes before and after each one.
* ''VideoGame/EternalSonata'' generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a DualBoss to earn the right to enter the [[VeryDefinitelyFinalDungeon [[TheVeryDefinitelyFinalDungeon Double Reed Tower of Sand]], which is actually ''two'' towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another DualBoss in the [=PS3=] version). The ''real'' FinalBoss shows up shortly thereafter.
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General clarification on works content


** ''VideoGame/PokemonBlackAndWhite'' extends the usual Elite Four + Champion motif. You have the Elite Four battle, then immediately afterward, catch the version mascot and then, the battles with N and Ghetsis. Fortunately, there's phlebotinum to heal your Pokemon before pushing onto those last two, so you aren't going in depleted.

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** ''VideoGame/PokemonBlackAndWhite'' extends the usual Elite Four + Champion motif. You have the Elite Four battle, then immediately afterward, catch the version mascot and then, the battles with N and Ghetsis. Fortunately, there's phlebotinum a way to heal your Pokemon Pokémon for free before pushing onto those last two, so you aren't going in depleted.
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** ''VideoGame/FireEmblemEngage'': Chapter 17 features ''6'' bosses, all carrying Emblem Rings. The Four Hounds, a resurrected [[spoiler: King Hyacinth]] and TheHeavy [[spoiler: Veyle]]. You need to beat them all to win, and unlike most games in the series, bosses have multiple health bars here.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Much like in ''Breath of the Wild'', if the player goes down Hyrule Castle Chasm to fight Ganondorf before recruiting the Sages, Link will have to fight all the Temple bosses one after another, right after the MultiMookMelee and before Ganondorf himself that are both required no matter what. Unlike the previous game, the bosses will show up in a cutscene anyway even if you did recruit the Sages, but the Sages will stay behind to hold them back to allow Link to confront Ganondorf alone.
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Fixed a Red Link.


* ''VideoGame/BigKarnak'' has its second half; after defeating Nut, almost all further enemies are bosses, from a monstrous ManEatingPlant to a GiantSquid and a TerrorDactyl and various other bosses. WIth less than ten seconds in-between each battle.

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* ''VideoGame/BigKarnak'' has its second half; after defeating Nut, almost all further enemies are bosses, from a monstrous ManEatingPlant to a GiantSquid and a TerrorDactyl and various other bosses. WIth With less than ten seconds in-between each battle.
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* ''VideoGame/FearAndHungerTermina'': Ending A ends with three boss battles: [[spoiler:[[DualBoss the Sylvian Trooper and Platoon]]]], then [[spoiler:[[BigBad Kaiser]]]], and ending with [[spoiler:[[DeityOfHumanOrigin Logic]]]].
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* ''VideoGame/HeroesOfJinYong'':
** The four brothers of the Plum Mansion challenge are fought as individual bosses, in four different areas, before eventually becoming a WolfpackBoss where you'll need to defeat the quartet together.
** The last stage is essentially one long Bonanza of Wulin challengers, where you've proven your worth as a fighter and must now challenge the various major wushu experts, one at a time. You even let out this BadassBoast after defeating the first three bosses (with five more to go): "I've rested enough already, who's next?"
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* ''VideoGame/FugaMelodiesOfSteel2'', befitting for a classic case of SerialEscalation, has three bosses interjected in the second half of its final chapter, [[spoiler: those being the leg of the Vanargand, a FlunkyBoss against the pulse spike resting on top of the Vanargand, and against the BigBad [[FinalBoss Cayanne]]]]. The only outlier is that there's a standard encounter spliced between the first and second boss fights.

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* ''VideoGame/FugaMelodiesOfSteel2'', befitting for a classic case of SerialEscalation, has three bosses interjected in the second half of its final chapter, [[spoiler: those being the leg of the Vanargand, a FlunkyBoss against the pulse spike resting on top of the Vanargand, and against the BigBad [[FinalBoss Cayanne]]]].Cayanne]]. The only outlier is that there's a standard encounter spliced between the first and second boss fights.
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* ''VideoGame/FugaMelodiesOfSteel2'', befitting for a classic case of SerialEscalation, has three bosses interjected in the second half of its final chapter, [[spoiler: those being the leg of the Vanargand, a FlunkyBoss against the pulse spike resting on top of the Vanargand, and against the BigBad [[FinalBoss Cayanne]]]]. The only outlier is that there's a standard encounter spliced between the first and second boss fights.
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** ''Marathon Infinity''s penultimate level "You Think You're Big Time? You're Gonna Die Big Time!" is the closest thing the series has to this trope, with High Admiral Tfear sending his personal guards -- several pairs of the highest tier EliteMooks (two Fighters, two Troopers and two Hunters) and one Elite Juggernaut -- against the Security Officer. Fortunately, both this level and the level below provide the player with an infinite supply of ammo, which makes them a lot easier than a {{Drought Level of Doom}} like "Acme Station".

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** ''Marathon Infinity''s Infinity'''s penultimate level "You Think You're Big Time? You're Gonna Die Big Time!" is the closest thing the series has to this trope, with High Admiral Tfear sending his personal guards -- several pairs of the highest tier EliteMooks (two Fighters, two Troopers and two Hunters) and one Elite Juggernaut -- against the Security Officer. Fortunately, both this level and the level below provide the player with an infinite supply of ammo, which makes them a lot easier than a {{Drought Level of Doom}} like "Acme Station".
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* ''VideoGame/{{Marathon}}'':
** ''Marathon Infinity''s penultimate level "You Think You're Big Time? You're Gonna Die Big Time!" is the closest thing the series has to this trope, with High Admiral Tfear sending his personal guards -- several pairs of the highest tier EliteMooks (two Fighters, two Troopers and two Hunters) and one Elite Juggernaut -- against the Security Officer. Fortunately, both this level and the level below provide the player with an infinite supply of ammo, which makes them a lot easier than a {{Drought Level of Doom}} like "Acme Station".
** [[spoiler:The secret Vidmaster Challenge reuses this as its final level, which also makes it the final level in the entire solo campaign. Perhaps counterintuitively, some players have claimed the Challenge version is actually easier because it's easier to get the Pfhor to fight each other.]]


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Crosswicking


* In ''VideoGame/MusashiSamuraiLegend'', all the dungeons seen so far have one boss (except the first two who have two bosses): the final level put you against Gandrake's QuirkyMinibossSquad (4 battles, as one is a DualBoss), your EvilKnockoff and then Gandrake's OneWingedAngel form.

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* In ''VideoGame/MusashiSamuraiLegend'', all ''VideoGame/AstralChain'': At the dungeons seen so far have one boss (except very end of the first two who have two bosses): game, you must fight [[spoiler:Akira suffering an existential crisis and Yoseph's evil Legions before being immediately thrust into the final level put you against Gandrake's QuirkyMinibossSquad (4 battles, as one is battle with Noah, which consists of a DualBoss), your EvilKnockoff platforming segment and then Gandrake's OneWingedAngel form. two distinct fights with the Core and Noah Prime, the latter of which has two distinct forms.]]


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* ''VideoGame/MusashiSamuraiLegend'': All the dungeons seen so far have one boss (except the first two who have two bosses): the final level put you against Gandrake's QuirkyMinibossSquad (4 battles, as one is a DualBoss), your EvilKnockoff and then Gandrake's OneWingedAngel form.

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Crosswicking


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* The Great Maze from ''VideoGame/SuperSmashBrosBrawl''[='=]s Subspace Emissary is an UnexpectedGameplayChange to {{Metroidvania}}. The goal of this area is to find and fight [[BossRush not only the previous seven bosses]], but also 31 {{Mirror Boss}}es of all the playable characters encountered so far. After you defeated them all, you'll be able to fight Tabuu. Notably, Meta Ridley is no longer a TimeLimitBoss.

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* ''VideoGame/SuperSmashBrosBrawl'': The Great Maze from ''VideoGame/SuperSmashBrosBrawl''[='=]s Subspace Emissary is an UnexpectedGameplayChange to {{Metroidvania}}. The goal of this area is to find and fight [[BossRush not only the previous seven bosses]], but also 31 {{Mirror Boss}}es of all the playable characters encountered so far. After you defeated them all, you'll be able to fight Tabuu. Notably, Meta Ridley is no longer a TimeLimitBoss.



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* ''VideoGame/StellaGlow'': Unlocking the GoldenEnding requires defeating a total of three bosses during the endgame, one after another: Xeno ([[spoiler:the true identity of Klaus]]), Eve (the standard FinalBoss) and [[spoiler:Cartesia (the TrueFinalBoss, only available upon meeting certain missable conditions ''and'' refusing to continue the battle against Eve halfway during the battle to tune her instead)]].

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* ''VideoGame/StellaGlow'': Unlocking the GoldenEnding requires defeating a total of three new bosses during the endgame, one after another: Xeno ([[spoiler:the true identity of Klaus]]), Eve (the standard FinalBoss) and [[spoiler:Cartesia (the TrueFinalBoss, only available upon meeting certain missable conditions ''and'' refusing to continue the battle against Eve halfway during the battle to tune her instead)]].



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[[folder:WesternRPG]][[folder:Third-Person Shooter]]
* ''VideoGame/Splatoon2'':
** Salmon Run manages to do this as a ''tutorial level'', of all things. Granted, its purpose is to familiarize one with the various bosses in the game mode and offer strategies for taking them down, but it can still feel far more hostile.
** On higher levels in Salmon Run, several bosses spawn in a single wave, meaning players can easily become overwhelmed if they're slow in taking bosses down.
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[[folder:Western RPG]]
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* ''VideoGame/BigKarnak'' has its second half; after defeating Nut, almost all further enemies are bosses, from a monstrous ManEatingPlant to a GiantSquid and a PteroSoarer and various other bosses. WIth less than ten seconds in-between each battle.

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* ''VideoGame/BigKarnak'' has its second half; after defeating Nut, almost all further enemies are bosses, from a monstrous ManEatingPlant to a GiantSquid and a PteroSoarer TerrorDactyl and various other bosses. WIth less than ten seconds in-between each battle.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* ''VideoGame/KnightBewitched'': There are three bosses before facing Typhus in the final battle: Bjalla, Hydrax, and Life Eater, which are fought in the same dungeon.
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* ''VideoGame/StellaGlow'': Unlocking the GoldenEnding requires defeating a total of three bosses during the endgame: Xeno ([[spoiler:the true identity of Klaus]]), Eve (the standard FinalBoss) and [[spoiler:Cartesia (the TrueFinalBoss, only available upon meeting certain missable conditions ''and'' refusing to continue the battle against Eve halfway during the battle to tune her instead)]].

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* ''VideoGame/StellaGlow'': Unlocking the GoldenEnding requires defeating a total of three bosses during the endgame: endgame, one after another: Xeno ([[spoiler:the true identity of Klaus]]), Eve (the standard FinalBoss) and [[spoiler:Cartesia (the TrueFinalBoss, only available upon meeting certain missable conditions ''and'' refusing to continue the battle against Eve halfway during the battle to tune her instead)]].
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* ''VideoGame/StellaGlow'': Unlocking the GoldenEnding requires defeating a total of three bosses during the endgame: Xeno ([[spoiler:the true identity of Klaus]]), Eve (the standard FinalBoss) and [[spoiler:Cartesia (the TrueFinalBoss, only available upon meeting certain missable conditions ''and'' refusing to continue the battle against Eve halfway during the battle to tune her instead)]].
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This trope generally comes into play during [[FinalDungeon the final stage, dungeon, or chapter of the game]] (though it can rarely show up during another climactic part of the story, such as the DiscOneFinalDungeon). In these areas, the boss density is much higher than in the rest of the game, perhaps to test the player's skills or to make it seem like the BigBad is finally [[SortingAlgorithmOfEvil pulling out all the stops]]. Note that it is the contrast of this area with the rest of the game that is important: A final dungeon with four {{Mini Boss}}es would qualify if every other dungeon only had one boss, but not if that many bosses was the norm.

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This trope generally comes into play during [[FinalDungeon the final stage, dungeon, or chapter of the game]] (though it can rarely show up during another climactic part of the story, such as the DiscOneFinalDungeon). In these areas, the boss density is much higher than in the rest of the game, perhaps to test the player's skills or to make it seem like the BigBad is finally [[SortingAlgorithmOfEvil pulling out out]] [[VillainousBreakdown all the stops]]. Note that it is the contrast of this area with the rest of the game that is important: A final dungeon with four {{Mini Boss}}es would qualify if every other dungeon only had one boss, but not if that many bosses was the norm.

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