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* In the ''VideoGame/{{STALKER}}'' series, vodka cures radiation poisoning, at the cost of blurry, swimming vision for a considerable length of time. It's worse if you drink several bottles at once. In ''Call of Pripyat'', vodka also increases hunger.

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* In the ''VideoGame/{{STALKER}}'' series, vodka [[AntiRadiationDrug cures radiation poisoning, poisoning]], at the cost of blurry, swimming vision for a considerable length of time. It's worse if you drink several bottles at once. In ''Call of Pripyat'', vodka also increases hunger.

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[[AC: Film]]
* ''Film/LegendOfTheDrunkenMaster'' portrayed Creator/JackieChan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.

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* ''Film/LegendOfTheDrunkenMaster'' portrayed Creator/JackieChan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
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* ''Film/LegendOfTheDrunkenMaster'' portrayed Creator/JackieChan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
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* In ''VideoGame/Prey2017'', drinking alcohol will give you a temporary boost to melee damage and [[LiquidCourage immunity to Fear]]. It also causes tipsiness, but there's a chipset that negates the downsides.
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* ''Videogame/DeepRockGalactic:'' All drinks under "Today's Special" will grant a buff for the next mission, be it increased mineral yields, better digging capacity, fighting skill or added resistances; all depends on which one of the eight options is available for that particular round. Drinks in other categories may have strange effects that won't follow you into missions, and all will get you tanked at varying speeds (except the Leaf Lover's Special, which will get you ''un''-tanked).

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* ''Videogame/DeepRockGalactic:'' All drinks under "Today's Special" will grant a buff for the next mission, be it increased mineral yields, better digging capacity, fighting skill skill, or added resistances; all depends on which one of the eight options is available for that particular round. Drinks in other categories may have strange effects that won't follow you into missions, and all will get you tanked at varying speeds (except the Leaf Lover's Special, which will get you ''un''-tanked).
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* ''VideoGame/Fallout76'' has dozens of liquors to cause various status effects, but almost all work out to a buff of some kind. The most infamous is Nukashine which not only has a powerful interface screw but also will cause the character to "black out" and be teleported to a random spot on the map. The game also has the "Professional Drinker" perk card which negates the chance of addiction drawback.
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* ''TabletopGame/TheUnofficialHollowKnightRPG'': Alcohol is mechanically considered a type of Potion, and each kind of alcoholic beverage comes with its own effects. They all come with the drawback of lowering the user's Grace, Insight, or both, but restore the drinker's Belly as well as granting a benefit specific to each kind of drink.
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didn't know Intoxication Mechanic exists


* In ''VideoGame/StardewValley'', drinking any type of alcohol (including the ones given to you by Shane and Elliott during certain heart events) will cause the Tipsy debuff, which lowers your speed by 1 point.
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* In ''VideoGame/StardewValley'', drinking any type of alcohol (including the ones given to you by Shane and Elliott during certain heart events) will cause the Tipsy debuff, which lowers your speed by 1 point.
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* ''VideoGame/BountyOfOne'': The Tequila Bottle item increases your character's firing rate by 30%, but it also makes every alternate shot deviate from the usual trajectory, essentially cutting your accuracy.
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* During the WildWest chapter of ''VideoGame/LiveALive'', booze and smokes are your primary healing items. They all drop your stats when used, however.

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* During the WildWest chapter of ''VideoGame/LiveALive'', ''VideoGame/LiveALive'' (the original game), booze and smokes are your primary healing items. They all drop your stats when used, however.
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* In the card game ''Bang!'', taking a drink (by playing a Beer card) heals damage.

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* In the card game ''Bang!'', ''[[TabletopGame/{{Bang}} Bang!]]'', taking a drink (by playing a Beer card) heals damage.
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Added an example, using info from the wiki.

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* ''VideoGame/EpicBattleFantasy'': Beer, introduced in the [[VideoGame/EpicBattleFantasy3 third game]], provides a drastic boost to a character's attack when drunk (70% in [[VideoGame/EpicBattleFantasy3 EBF3]] and [[VideoGame/EpicBattleFantasy4 EBF4]], 60% in [[VideoGame/EpicBattleFantasy5 EBF5]]).
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* ''VideoGame/SkullAndCrossbones'' have you playing as a pirate, who battles enemy pirates and assorted enemies. Naturally, drinking rum will increase your LifeMeter.
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* Brewmaster, a VideoGame/DefenseOfTheAncients hero, has the ability to go into a stupor, granting him a chance to dodge attacks and deal critical strikes from being too inebriated to walk or strike correctly, and his movespeed goes up and down like a stumbling drunk. He can also apply a booze-based ''debuff'' at enemy heroes, which is strong enough slow them and make most of their attacks miss. A rework changed the booze to be less blinding, but a lot more [[BoozeFlamethrower flammable]].

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* Brewmaster, a VideoGame/DefenseOfTheAncients hero, has the ability to go into a stupor, granting him a chance to dodge attacks and deal critical strikes from being too inebriated to walk or strike correctly, and his movespeed goes up and down like a stumbling drunk. He can also apply a booze-based ''debuff'' at enemy heroes, which is strong enough slow them and make most of their attacks miss. A rework changed the booze to be less blinding, but a lot more [[BoozeFlamethrower flammable]]. Then in 7.31, he can now drink his own booze without the negative effects and triple the bonuses granted by his new StanceSystem.
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While it may not be entirely realistic to have alcohol ''increase'' one's fighting ability, the only other options are to not include it at all, or to relegate it to the status of VendorTrash or PoisonMushroom. Most commonly, it [[CompetitiveBalance increases damage done while penalising armour and other defenses]].

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While it may not be entirely realistic to have alcohol ''increase'' one's fighting ability, the only other options are to not include it at all, or to relegate it to the status of VendorTrash ShopFodder or PoisonMushroom. Most commonly, it [[CompetitiveBalance increases damage done while penalising armour and other defenses]].



*** In ''Oblivion'', most of the positive effects are negligible (beer, for example, restores a tiny amount of Fatigue, which regenerates quickly anyway) so the majority of alcoholic drinks are VendorTrash. There are a few exceptions, such as some of the better wines.

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*** In ''Oblivion'', most of the positive effects are negligible (beer, for example, restores a tiny amount of Fatigue, which regenerates quickly anyway) so the majority of alcoholic drinks are VendorTrash.ShopFodder. There are a few exceptions, such as some of the better wines.

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* ''VideoGame/DivinityOriginalSinII'': Characters who drink enough beer or wine gain the Drunk status effect, which penalizes several status but grants a bonus to Dodging and [[LuckStat Lucky Charm]]. The latter boosts the chance of randomly finding valuable loot in containters.

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* ''VideoGame/DivinityOriginalSinII'': Characters who drink enough beer or wine gain the Drunk status effect, which penalizes several status but grants a bonus to Dodging and [[LuckStat Lucky Charm]]. The latter boosts the chance of randomly finding valuable loot in containters.containers.
* ''VideoGame/DiscoElysium'': The PlayerCharacter is an alcoholic amnesiac. They can drink alcohol for a temporary physique bonus, at a cost of morale damage and a volition (i.e. willpower) debuff. Embracing fascism increases the buff further, and internalizing the "Opioid Receptor Antagonist" thought removes the morale damage. However, if the player swears off alcohol by internalizing the "Waste Land of Reality" thought instead, they ''only'' get the negatives from alcohol.
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* ''WebAnimaiton/IfTheEmperorHadATextToSpeechDevice'': When Leman and Fyodor are trapped in [[HyperspaceIsAScaryPlace the Warp]], Leman helps Fyodor and his friends survive by getting them hammered. Why? Because the Warp is a realm of ClapYourHandsIfYouBelieve, so making them drunk will make them think they can survive in the hellscape, which they do.

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* ''WebAnimaiton/IfTheEmperorHadATextToSpeechDevice'': ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'': When Leman and Fyodor are trapped in [[HyperspaceIsAScaryPlace the Warp]], Leman helps Fyodor and his friends survive by getting them hammered. Why? Because the Warp is a realm of ClapYourHandsIfYouBelieve, so making them drunk will make them think they can survive in the hellscape, which they do.
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* ''WebAnimaiton/IfTheEmperorHadATextToSpeechDevice'': When Leman and Fyodor are trapped in [[HyperspaceIsAScaryPlace the Warp]], Leman helps Fyodor and his friends survive by getting them hammered. Why? Because the Warp is a realm of ClapYourHandsIfYouBelieve, so making them drunk will make them think they can survive in the hellscape, which they do.
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* In ''Webcomic/ElGoonishShive'', while playing ''Videogame/FalloutNewVegas'', Grace [[https://www.egscomics.com/egsnp/2016-04-04-silver-tongue passes]] a speech check with the assistance of booze.

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* In ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'', you can drink 40 oz's to gain a slight resistance to damage at the expense of a slightly blurred vision. You can drink several at once, and your blurriness and damage resistance will increase proportionally. You also revive fallen teammates from a NonLethalKO by literally pouring a 40 oz for (or rather, on) your homies -- though, thankfully, this action does not consume an item from your supply, nor do you actually have to keep a bottle in reserve for this.


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* In ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'', you can drink 40 oz's to gain more powerful unarmed attacks at the expense of a slightly blurred vision. You can drink several at once, and your blurriness and damage increase proportionally (in the first game, the Playa will occasionally [[VomitIndiscretionShot stop to puke]] if he's had too much). You also revive fallen teammates from a NonLethalKO by literally [[LibationForTheDead pouring a 40 oz for (or rather, on) your homies]] -- though, thankfully, this action does not consume an item from your supply, nor do you actually have to keep a bottle in reserve for this.

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* In ''Videogame/AncientDomainsOfMystery'', drinking potions of booze confuses the player for a few turns. On the other hand, they also have two beneficial uses - dipping a wand in a potion of booze recharges it, and Yggaz the Fool in Terinyo will give the player a random potion (including the rarest ones, like the potion of gain attributes) when given a potion of booze

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* In ''Videogame/AncientDomainsOfMystery'', drinking potions of booze confuses the player for a few turns. On the other hand, they also have two beneficial uses - dipping a wand in a potion of booze recharges it, and Yggaz the Fool in Terinyo will give the player a random potion (including the rarest ones, like the potion of gain attributes) when given a potion of boozebooze.
* ''VideoGame/ForTheKing'': Rum and Hildebrant's Reserve wine both confuse the player character for a few turns but give huge short-term buffs to armor and damage, respectively. However, [=PCs=] can gain [[AntiDebuff immunity to Confusion]] from other sources, so they can enjoy the benefits without having their actions randomized for the duration.
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** You can equip the Booze Hound tonic, that turns inverts the EVE loss into a gain, making alcohol a purely beneficial consumable aside from the minor vision and aiming penalties.

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** You can equip the Booze Hound tonic, that turns which inverts the EVE loss into a gain, making alcohol a purely beneficial consumable aside from the minor vision and aiming penalties.



* In ''VideoGame/DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet. Alcohol also gives happiness boosts, especially if it's a kind the dwarf likes. Of course, alcohol poisoning is an implemented syndrome, so too much of a good thing means your dwarves will pass out drunk and drown in their own vomit. AlcoholBasedIdiocy is averted, or at least you can't really tell it from [[ArtificialStupdity normal dwarven idiocy]].

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* In ''VideoGame/DwarfFortress'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet. Alcohol also gives happiness boosts, especially if it's a kind the dwarf likes. Of course, alcohol poisoning is an implemented syndrome, so too much of a good thing means your dwarves will pass out drunk and drown in their own vomit. AlcoholBasedIdiocy AlcoholInducedIdiocy is averted, or at least you can't really tell it from [[ArtificialStupdity [[ArtificialStupidity normal dwarven idiocy]].
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The OppositeTrope is Intoxication Mechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).

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The OppositeTrope is Intoxication Mechanic, IntoxicationMechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).
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%%The OppositeTrope is Intoxication Mechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).

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%%The The OppositeTrope is Intoxication Mechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).
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%%The OppositeTrope is IntoxicationMechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).

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%%The OppositeTrope is IntoxicationMechanic, Intoxication Mechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).

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We run into a problem when we try to depict this in {{video games}}, however. Namely, a realistic depiction of intoxication would have the player character [[IntoxicationMechanic stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.

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We run into a problem when we try to depict this in {{video games}}, however. Namely, a realistic depiction of intoxication would have the player character [[IntoxicationMechanic [[InterfaceScrew stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.



Someone in fiction who gains such powers is a DrunkenMaster. See also AddictionPowered. The OppositeTrope is IntoxicationMechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).

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Someone in fiction who gains such powers is a DrunkenMaster. See also AddictionPowered. The

%%The
OppositeTrope is IntoxicationMechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).
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We run into a problem when we try to depict this in {{video games}}, however. Namely, a realistic depiction of intoxication would have the player character [[InterfaceScrew stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.

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We run into a problem when we try to depict this in {{video games}}, however. Namely, a realistic depiction of intoxication would have the player character [[InterfaceScrew [[IntoxicationMechanic stumbling around with reduced motor skills]] for a while, and possibly waking up the next day with a splitting headache. Or in other words, not fun.



Someone in fiction who gains such powers is a DrunkenMaster. See also AddictionPowered.

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Someone in fiction who gains such powers is a DrunkenMaster. See also AddictionPowered. The OppositeTrope is IntoxicationMechanic, although it's possible for the two to overlap (if drinking alcohol temporarily buffs the player character's abilities, but also causes an InterfaceScrew).
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The main trope now is Status Effects


* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from StandardStatusAilments by being "buzzed".

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* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from StandardStatusAilments StatusEffects by being "buzzed".
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* ''VideoGame/DivinityOriginalSinII'': Characters who drink enough beer or wine gain the Drunk status effect, which penalizes several status but grants a bonus to Dodging and [[LuckStat Lucky Charm]]. The latter boosts the chance of randomly finding valuable loot in containters.

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