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* In the UsefulNotes/{{Amiga}} game ''VideoGame/{{Flood}}'', a cocktails will fully restore your health and oxygen, and a pint of Guinness is an extra life.

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* In the UsefulNotes/{{Amiga}} Platform/{{Amiga}} game ''VideoGame/{{Flood}}'', a cocktails will fully restore your health and oxygen, and a pint of Guinness is an extra life.
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Fixed a typo.


* ''Dofus'' and its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon a barrel of fermented bamboo milk and use it to manipulate the cycle of being drunk, hungover, and sober, each status granting specific buffs and debuffs. They also put "dizzy" stacks on enemies snd allies alike, implied to be the inebriating effect of their alcohol-based magical attacks.

to:

* ''Dofus'' and its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon a barrel of fermented bamboo milk and use it to manipulate the cycle of being drunk, hungover, and sober, each status granting specific buffs and debuffs. They also put "dizzy" stacks on enemies snd and allies alike, implied to be the inebriating effect of their alcohol-based magical attacks.

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* In the ''VideoGame/LikeADragon'' series, the more drunk you are, the faster you can fill the Heat gauge, and some passive abilities only work if you are drunk. The only downside is that being drunk can attract more enemies.
** In the prequel ''VideoGame/Yakuza0'', several style abilities kick in if Kiryu and Majima are drunk. Kiryu's Brawler style has quite a few of these.
** ''VideoGame/{{Judgment}}'' and [[VideoGame/LostJudgment its sequel]] has a move that can only be executed if Yagami is drunk, though using it causes him to immediately sober up.



* In the ''VideoGame/{{Yakuza}}'' series, the more drunk you are, the faster you can fill the Heat gauge, and some passive abilities only work if you are drunk. The only downside is that being drunk can attract more enemies.
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%% The examples on this page have been put into alphabetical order.
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Alphabetical order part 2


* In ''VideoGame/EternalDarkness'', Edward carries a flask of "[[GRatedDrug liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)

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* In ''VideoGame/EternalDarkness'', Edward carries a flask of "[[GRatedDrug liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of ''VideoGame/DeadIsland'' has the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside Alcohol item. It's useless when drunk, only giving you a severe case of InterfaceScrew, unless you're playing as [[TheAlcoholic Logan]], who, once you get the point.)appropriate skills, can get increased strength and/or regenerating health when drunk.



* Bottles of hard liquor such as Hot Sake or Tequila serve as healing items in ''VideoGame/ShadowsOfTheDamned''. It's justified by the fact that in the Underworld alcohol heals you rather than destroys your liver.
* ''VideoGame/DeadIsland'' has the Alcohol item. It's useless when drunk, only giving you a severe case of InterfaceScrew, unless you're playing as [[TheAlcoholic Logan]], who, once you get the appropriate skills, can get increased strength and/or regenerating health when drunk.



* In ''VideoGame/EternalDarkness'', Edward carries a flask of "[[GRatedDrug liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)



* Bottles of hard liquor such as Hot Sake or Tequila serve as healing items in ''VideoGame/ShadowsOfTheDamned''. It's justified by the fact that in the Underworld alcohol heals you rather than destroys your liver.



* In the card game ''[[TabletopGame/{{Bang}} Bang!]]'', taking a drink (by playing a Beer card) heals damage.



* ''TabletopGame/{{GURPS}}'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
** From ''Martial Arts'' the Drunken Fighting perk plays this straight.
** The drunkenness rules were originally written for the SourceBook of ''Literature/CallahansCrosstimeSaloon''.
** The Dungeon Fantasy supplement Taverns gives details on several special drinks that can give you minor benefits.



* ''TabletopGame/UnknownArmies'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.
* The boardgame ''Red November'' (where you play an all-gnome crew on a VERY disaster-prone submarine) has the Grog item, which provides a + 3 bonus to any one task, and allows you to enter burning rooms even if you don't have an extinguisher. However, every time you do that, you have an increasing risk of passing out for ten minutes. As the game takes place over less than sixty minutes, this could be very dangerous. Even moreso if the room you're in springs a leak, or catches on fire...
* ''TabletopGame/HongKongActionTheatre'' has Joi Kuen (Drunken Boxing) as a "substyle" of kung fu which can be added to any style, which adds Dodge and Nerve Strike as additional maneuvers to any existing style. In addition, there's the "Drunk" Signature Move from the ''To Live and Die in HK'' supplement which allows a character with the signature to ignore all damage penalties for three combat turns if he or she can take a good swig during a fight, as well as adding a + 1 bonus to Dodges and Nerve Strikes due to their Joi Kuen.
* In the card game ''[[TabletopGame/{{Bang}} Bang!]]'', taking a drink (by playing a Beer card) heals damage.
* Drunkenness in a typical TabletopGame/NewWorldOfDarkness game confides a small bonus to all Social actions, but a corresponding penalty to Initiative, Wits, and Defense.
* In ''Hell MOO'' alcohol will reduce your reflexes, make you vomit, cause you to slur your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.
* ''TabletopGame/{{Munchkin}}'' card "Dwarf Beer" gives positive bonuses if you're a dwarf. Everyone else just gets drunk.
* One of the archetypes for the alchemist class in ''TabletopGame/{{Pathfinder}}'' is called the moonshiner. It replaces the alchemist's normal mutagen ability with something called "moonshine stupor"; essentially, it functions the same as the mutagen, except has a reduced duration, with the trade-off that it can be triggered by any alcoholic beverage. At higher levels, the archetype gains additional alcohol-based abilities, such as mixing booze with extracts and even bombs; becoming a social drinker, which increases Charisma; and suppressing a variety of status effects.



* ''TabletopGame/{{GURPS}}'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
** From ''Martial Arts'' the Drunken Fighting perk plays this straight.
** The drunkenness rules were originally written for the SourceBook of ''Literature/CallahansCrosstimeSaloon''.
** The Dungeon Fantasy supplement Taverns gives details on several special drinks that can give you minor benefits.
* In ''Hell MOO'' alcohol will reduce your reflexes, make you vomit, cause you to slur your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.
* ''TabletopGame/HongKongActionTheatre'' has Joi Kuen (Drunken Boxing) as a "substyle" of kung fu which can be added to any style, which adds Dodge and Nerve Strike as additional maneuvers to any existing style. In addition, there's the "Drunk" Signature Move from the ''To Live and Die in HK'' supplement which allows a character with the signature to ignore all damage penalties for three combat turns if he or she can take a good swig during a fight, as well as adding a + 1 bonus to Dodges and Nerve Strikes due to their Joi Kuen.
* ''TabletopGame/{{Munchkin}}'' card "Dwarf Beer" gives positive bonuses if you're a dwarf. Everyone else just gets drunk.
* Drunkenness in a typical TabletopGame/NewWorldOfDarkness game confides a small bonus to all Social actions, but a corresponding penalty to Initiative, Wits, and Defense.
* One of the archetypes for the alchemist class in ''TabletopGame/{{Pathfinder}}'' is called the moonshiner. It replaces the alchemist's normal mutagen ability with something called "moonshine stupor"; essentially, it functions the same as the mutagen, except has a reduced duration, with the trade-off that it can be triggered by any alcoholic beverage. At higher levels, the archetype gains additional alcohol-based abilities, such as mixing booze with extracts and even bombs; becoming a social drinker, which increases Charisma; and suppressing a variety of status effects.
* The boardgame ''Red November'' (where you play an all-gnome crew on a VERY disaster-prone submarine) has the Grog item, which provides a + 3 bonus to any one task, and allows you to enter burning rooms even if you don't have an extinguisher. However, every time you do that, you have an increasing risk of passing out for ten minutes. As the game takes place over less than sixty minutes, this could be very dangerous. Even moreso if the room you're in springs a leak, or catches on fire...
* ''TabletopGame/UnknownArmies'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.



* Because BadIsGoodAndGoodIsBad in the BizarroWorld [[{{Hell}} City of the Damned]], ''VideoGame/ShadowsOfTheDamned'' portrays hard alcohol and Hot Sake [[HealingPotion as health-items]].



* Because BadIsGoodAndGoodIsBad in the BizarroWorld [[{{Hell}} City of the Damned]], ''VideoGame/ShadowsOfTheDamned'' portrays hard alcohol and Hot Sake [[HealingPotion as health-items]].



* In ''Webcomic/ElGoonishShive'', while playing ''Videogame/FalloutNewVegas'', Grace [[https://www.egscomics.com/egsnp/2016-04-04-silver-tongue passes]] a speech check with the assistance of booze.



* In ''Webcomic/ElGoonishShive'', while playing ''Videogame/FalloutNewVegas'', Grace [[https://www.egscomics.com/egsnp/2016-04-04-silver-tongue passes]] a speech check with the assistance of booze.

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* In ''Webcomic/ElGoonishShive'', while playing ''Videogame/FalloutNewVegas'', Grace [[https://www.egscomics.com/egsnp/2016-04-04-silver-tongue passes]] a speech check with the assistance of booze.

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Alphabetical order part 1


* Done in ''VideoGame/{{Okami}}'' and its sequel ''VideoGame/{{Okamiden}}''. Even the great god Amaterasu likes to quaff some Steel Fist sake before laying the celestial smack down. It's also inverted in the boss fight with Orochi, who is [[ImmuneToBullets completely invulnerable]]... until you use hydrokinesis to force-feed him the best sake in the entire world, thus getting him so drunk that he becomes vulnerable to your attacks.
* In ''VideoGame/{{Overlord}}'' Minions and Dwarves fight better when drunk.

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* Done in ''VideoGame/{{Okami}}'' and its sequel ''VideoGame/{{Okamiden}}''. Even ''VideoGame/{{Bastion}}'' treats alcohol as equipment rather than consumable items, meaning the great god Amaterasu likes to quaff some Steel Fist sake before laying the celestial smack down. It's also inverted in the boss fight with Orochi, who is [[ImmuneToBullets completely invulnerable]]... bonuses he gets from them are permanent until you use hydrokinesis change them. The higher the protagonist's level, the more kinds of alcohol he can equip at once, meaning that [[INeedAFreakingDrink the more crap he goes through, the more he has to force-feed him drink to cope with it.]]
* In ''VideoGame/{{Catherine}}'', the more Vincent drinks at the bar, the faster he moves in the Nightmare stages. And since ordering drinks doesn't subtract any time from the Bar stages, there's no reason not to fill up on every available liquor and unlock the trivias as well.
* In the BeatEmUp ''VideoGame/CharlieMurder'', beer has some of
the best sake and somewhat easily obtainable stat-increasing and health-recovering items in the entire world, thus getting him so drunk that he becomes vulnerable to game, especially early on, although it will randomize your attacks.
* In ''VideoGame/{{Overlord}}'' Minions
controls and Dwarves fight better when drunk.limit your movement for a limited time.



* In ''VideoGame/{{Catherine}}'', the more Vincent drinks at the bar, the faster he moves in the Nightmare stages. And since ordering drinks doesn't subtract any time from the Bar stages, there's no reason not to fill up on every available liquor and unlock the trivias as well.
* ''VideoGame/{{Bastion}}'' treats alcohol as equipment rather than consumable items, meaning the bonuses he gets from them are permanent until you change them. The higher the protagonist's level, the more kinds of alcohol he can equip at once, meaning that [[INeedAFreakingDrink the more crap he goes through, the more he has to drink to cope with it.]]
* In the BeatEmUp ''VideoGame/CharlieMurder'', beer has some of the best and somewhat easily obtainable stat-increasing and health-recovering items in the game, especially early on, although it will randomize your controls and limit your movement for a limited time.

to:

* In ''VideoGame/{{Catherine}}'', Done in ''VideoGame/{{Okami}}'' and its sequel ''VideoGame/{{Okamiden}}''. Even the more Vincent drinks at great god Amaterasu likes to quaff some Steel Fist sake before laying the bar, the faster he moves celestial smack down. It's also inverted in the Nightmare stages. And since ordering drinks doesn't subtract any time from the Bar stages, there's no reason not to fill up on every available liquor and unlock the trivias as well.
* ''VideoGame/{{Bastion}}'' treats alcohol as equipment rather than consumable items, meaning the bonuses he gets from them are permanent
boss fight with Orochi, who is [[ImmuneToBullets completely invulnerable]]... until you change them. The higher the protagonist's level, the more kinds of alcohol he can equip at once, meaning that [[INeedAFreakingDrink the more crap he goes through, the more he has use hydrokinesis to drink to cope with it.]]
* In the BeatEmUp ''VideoGame/CharlieMurder'', beer has some of
force-feed him the best and somewhat easily obtainable stat-increasing and health-recovering items sake in the game, especially early on, although it will randomize entire world, thus getting him so drunk that he becomes vulnerable to your controls attacks.
* In ''VideoGame/{{Overlord}}'' Minions
and limit your movement for a limited time.Dwarves fight better when drunk.



* ''Videogame/StreetFighter6''
** While described as an [[{{FrothyMugsOfWater}} "herbal tea"]] by Creator/{{Capcom}} to keep things PG, Jamie's fighting style is pretty obviously based on overpowering his opponent by getting absolutely wasted. His damage increases every drink level he gets, alongside unlocking additional moves to improve his toolkit.



* ''Videogame/StreetFighter6''
** While described as an [[{{FrothyMugsOfWater}} "herbal tea"]] by Creator/{{Capcom}} to keep things PG, Jamie's fighting style is pretty obviously based on overpowering his opponent by getting absolutely wasted. His damage increases every drink level he gets, alongside unlocking additional moves to improve his toolkit.



* In ''VideoGame/SystemShock2'' and ''VideoGame/{{BioShock|1}}'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} PSI/EVE]], however. In ''Bioshock'', you get the opposite effect from tobacco.
** As realistic as it is that drinking and smoking ''cancel each other out'' (since nicotine is a stimulant and alcohol is a depressant), it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.'' In ''VideoGame/BioShock2'' there is a CallBack to this: a [[AllNaturalSnakeOil patent medicine]] can be found that restores both health and EVE. The player can find where it's made, and discover its production process: hard liquor steeped through tobacco leaves in gas cans.
** Drinking booze too fast does mess up your aim and vision, just not for very long.
** You can equip the Booze Hound tonic, which inverts the EVE loss into a gain, making alcohol a purely beneficial consumable aside from the minor vision and aiming penalties.
* ''VideoGame/RedneckRampage'' has booze restore health and, in the right amount, give Leonard a modicum of DamageReduction. Don't drink past the green zone, however: if Leonard gets too shitfaced his vision will blur, he won't walk in a straight line, and going further past that makes his sight turn fixedly to the left and blur even more. Fortunately at this point you can pee to eliminate the alcohol to just above the green-orange threshold, and you can wait or eat something like Cow Pie[[note]]food brings down the alcohol meter[[/note]] to bring it back down to the optimal zone.

to:

* In ''VideoGame/SystemShock2'' and ''VideoGame/{{BioShock|1}}'', ''VideoGame/BorderlandsThePreSequel'', you can use [[GreenRocks Moonstone]] to buy special drinks at Moxxi's bar in Concordia. These "[[http://borderlands.wikia.com/wiki/Moxx-tail Moxxtails]]" grant passive buffs to a character's abilities such as ammo regeneration or damage resistance, though only one drink can be had at any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} PSI/EVE]], however. In ''Bioshock'', you get time. On the opposite effect from tobacco.
** As realistic as it
upside, the drinks are fairly cheap (a flat 10 moonstone each, which is that easy enough to farm) and the buff lasts for 30 real-time minutes.
* In ''VideoGame/{{Bulletstorm}}'',
drinking and smoking ''cancel each other out'' (since nicotine is a stimulant and alcohol is a depressant), it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.'' In ''VideoGame/BioShock2'' there is a CallBack to this: a [[AllNaturalSnakeOil patent medicine]] can be found that restores both health and EVE. The player can find where it's made, and discover its production process: hard liquor steeped through tobacco leaves in gas cans.
** Drinking booze too fast does mess up
[[InterfaceScrew will cause your character's aim to go awry, and vision, just not for very long.
** You can equip the Booze Hound tonic, which inverts the EVE loss into a gain, making alcohol a purely beneficial consumable aside from the minor vision and aiming penalties.
* ''VideoGame/RedneckRampage'' has booze restore health and, in the right amount, give Leonard a modicum of DamageReduction. Don't drink past the green zone, however: if Leonard gets too shitfaced
his vision to blur]], but to counterbalance it, every kill you score while intoxicated will blur, he won't walk in net you a straight line, and going further past that makes his sight turn fixedly to score bonus. Drinking 20 bottles (that must be found throughout the left and blur even more. Fortunately at this point game) [[CosmeticAward gives you can pee to eliminate an achievement/trophy]]. On the alcohol to other hand, [[NoMoreForMe inversely]], just above shooting the green-orange threshold, bottle gives you some immediate points without having to mess your vision up, and shooting 20 also gives you can wait or eat something like Cow Pie[[note]]food brings down the alcohol meter[[/note]] to bring it back down to the optimal zone.an achievement/trophy.



* ''Videogame/DeepRockGalactic:'' All drinks under "Today's Special" will grant a buff for the next mission, be it increased mineral yields, better digging capacity, fighting skill, or added resistances; all depends on which one of the eight options is available for that particular round. Drinks in other categories may have strange effects that won't follow you into missions, and all will get you tanked at varying speeds (except the Leaf Lover's Special, which will get you ''un''-tanked).



* In the ''VideoGame/{{STALKER}}'' series, vodka [[AntiRadiationDrug cures radiation poisoning]], at the cost of blurry, swimming vision for a considerable length of time. It's worse if you drink several bottles at once. In ''Call of Pripyat'', vodka also increases hunger.
** TruthInTelevision as [[http://resources.metapress.com/pdf-preview.axd?code=jh92886718632q1g&size=largest some studies show]].
* In ''VideoGame/{{Bulletstorm}}'', drinking alcohol [[InterfaceScrew will cause your character's aim to go awry, and his vision to blur]], but to counterbalance it, every kill you score while intoxicated will net you a score bonus. Drinking 20 bottles (that must be found throughout the game) [[CosmeticAward gives you an achievement/trophy]]. On the other hand, [[NoMoreForMe inversely]], just shooting the bottle gives you some immediate points without having to mess your vision up, and shooting 20 also gives you an achievement/trophy.



* In ''VideoGame/BorderlandsThePreSequel'', you can use [[GreenRocks Moonstone]] to buy special drinks at Moxxi's bar in Concordia. These "[[http://borderlands.wikia.com/wiki/Moxx-tail Moxxtails]]" grant passive buffs to a character's abilities such as ammo regeneration or damage resistance, though only one drink can be had at any time. On the upside, the drinks are fairly cheap (a flat 10 moonstone each, which is easy enough to farm) and the buff lasts for 30 real-time minutes.



* ''Videogame/DeepRockGalactic:'' All drinks under "Today's Special" will grant a buff for the next mission, be it increased mineral yields, better digging capacity, fighting skill, or added resistances; all depends on which one of the eight options is available for that particular round. Drinks in other categories may have strange effects that won't follow you into missions, and all will get you tanked at varying speeds (except the Leaf Lover's Special, which will get you ''un''-tanked).

to:

* ''Videogame/DeepRockGalactic:'' All drinks under "Today's Special" ''VideoGame/RedneckRampage'' has booze restore health and, in the right amount, give Leonard a modicum of DamageReduction. Don't drink past the green zone, however: if Leonard gets too shitfaced his vision will grant a buff for the next mission, be it increased mineral yields, better digging capacity, fighting skill, or added resistances; all depends on which one of the eight options is available for that particular round. Drinks in other categories may have strange effects that blur, he won't follow walk in a straight line, and going further past that makes his sight turn fixedly to the left and blur even more. Fortunately at this point you into missions, can pee to eliminate the alcohol to just above the green-orange threshold, and all will you can wait or eat something like Cow Pie[[note]]food brings down the alcohol meter[[/note]] to bring it back down to the optimal zone.
* In the ''VideoGame/{{STALKER}}'' series, vodka [[AntiRadiationDrug cures radiation poisoning]], at the cost of blurry, swimming vision for a considerable length of time. It's worse if you drink several bottles at once. In ''Call of Pripyat'', vodka also increases hunger.
** TruthInTelevision as [[http://resources.metapress.com/pdf-preview.axd?code=jh92886718632q1g&size=largest some studies show]].
* In ''VideoGame/SystemShock2'' and ''VideoGame/{{BioShock|1}}'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[{{Mana}} PSI/EVE]], however. In ''Bioshock'', you
get the opposite effect from tobacco.
** As realistic as it is that drinking and smoking ''cancel each other out'' (since nicotine is a stimulant and alcohol is a depressant), it's worse, because they give
you tanked at varying speeds (except more than they take away, meaning that doing both in equal amounts ''is good for you.'' In ''VideoGame/BioShock2'' there is a CallBack to this: a [[AllNaturalSnakeOil patent medicine]] can be found that restores both health and EVE. The player can find where it's made, and discover its production process: hard liquor steeped through tobacco leaves in gas cans.
** Drinking booze too fast does mess up your aim and vision, just not for very long.
** You can equip
the Leaf Lover's Special, Booze Hound tonic, which will get you ''un''-tanked).inverts the EVE loss into a gain, making alcohol a purely beneficial consumable aside from the minor vision and aiming penalties.



* In ''VideoGame/WorldOfWarcraft'', alcohol will blur your vision, make your character walk crooked, and make you misjudge enemies' levels if you drink enough of it, but some of it increases your stats temporarily. The chat box displays your intoxication level as feeling tipsy, drunk, etc (along with an AlcoholHic or two). When you get to "completely smashed" you start to have hallucinations and your characters performs a drunken vomit.
** It also causes you to "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''VideoGame/{{Warcraft}} 3'' (and VideoGame/DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
** In one Wildhammer Dwarf daily quest in the Twilight Highlands in Cataclysm, using the kegs of beer gives you a significant and stacking bonus to your attack.
** Stat-enhancing alcohol is in the game, but most of it is only available during the Brewfest world event.
** Brewmaster monks are this as a whole class type. They turn the normally squishy monk class into a StoneWall with the Stagger passive, which converts a portion of the damage they take into an easy-to-heal DamageOverTime, and is implied to be the Brewmaster getting so drunk they can't feel pain.
** Several scenarios in ''Mists Of Pandaria'' involve using booze, though two of them are offensive skills rather than buffs.

to:

* In ''VideoGame/WorldOfWarcraft'', ''Age Of Wushu'' you get a 45-second boost to your evasion score after drinking alcohol, and better alcohols give higher boosts. Drink too much and you get an "Under the Weather" status that leaves you stumbling and blurs your screen, while drinking even more makes you drunk and puking (and very vulnerable). Chefs can also craft wines and other drinks that give boosts, but don't have the same risk of intoxication. Finally, the Beggars' Sect class can learn a DrunkenMaster style martial art that requires getting tanked and can get others drunk. You even have an alcohol will blur your vision, make your character walk crooked, tolerance score that improves by drinking without getting drunk.
* ''Dofus''
and make you misjudge enemies' levels if you drink enough its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon a barrel of it, but some fermented bamboo milk and use it to manipulate the cycle of it increases your stats temporarily. The chat box displays your intoxication level as feeling tipsy, being drunk, etc (along with an AlcoholHic or two). When you get to "completely smashed" you start to have hallucinations hungover, and your characters performs a drunken vomit.
** It
sober, each status granting specific buffs and debuffs. They also causes you to "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''VideoGame/{{Warcraft}} 3'' (and VideoGame/DefenseOfTheAncients), where the Pandaren Brewmaster can cause a negative buff
put "dizzy" stacks on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
** In one Wildhammer Dwarf daily quest in the Twilight Highlands in Cataclysm, using the kegs of beer gives you a significant and stacking bonus to your attack.
** Stat-enhancing alcohol is in the game, but most of it is only available during the Brewfest world event.
** Brewmaster monks are this as a whole class type. They turn the normally squishy monk class into a StoneWall with the Stagger passive, which converts a portion of the damage they take into an easy-to-heal DamageOverTime, and is
snd allies alike, implied to be the Brewmaster getting so drunk they can't feel pain.
** Several scenarios in ''Mists Of Pandaria'' involve using booze, though two
inebriating effect of them are offensive skills rather than buffs.their alcohol-based magical attacks.



* In ''VideoGame/FinalFantasyXI'', most fruit-based drinks cause MP to regenerate (adding milk to it makes it regenerate HP). The one made from decayed grapes is the strongest. In two senses of the word.



* In ''VideoGame/TheLordOfTheRingsOnline'', consuming too much beer or wine will progressively blur your vision, depending on how much, until eventually you're basically seeing quintuple.



* In ''VideoGame/UrbanDead'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.

to:

* ''VideoGame/{{Mabinogi}}'' has whiskey and gin as consumable food items, and if you know how to cook, you can use them to mix up cocktails. Consuming any of the alcoholic drinks gives a strong Health and Strength buff, but also leaves you with an Intelligence and Dexterity nerf to emulate the drunken state of the consumer.
* In ''VideoGame/UrbanDead'', cans of beer and bottles of wine both increase some [[MultiUserDungeon MUDs]], being drunk boosts your health by one, but because healing rate. At least one had a ''sword'' that made you drunk when you used it.
* Booze in ''VideoGame/NexusClash'' always heals a few hit points and grants greater damage in melee combat while reducing accuracy. Thanks to the StatGrinding system inherent to Nexus games,
drinking either one takes a whole turn, it's usually better to enough of it (or doing enough of just search for a medkit.about ''any'' action) can also unlock greater powers, and characters trying to do just that can frequently be found passed out in bars.



* In ''VideoGame/{{Onigiri}}'', there are items called "Sakes", they have variants. A sake can increase the player's parameter temporarily, but remember don't drink it too frequently, otherwise the accuracy will decrease because the player was drunk...



* In some [[MultiUserDungeon MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
* In ''VideoGame/TheLordOfTheRingsOnline'', consuming too much beer or wine will progressively blur your vision, depending on how much, until eventually you're basically seeing quintuple.
* In ''VideoGame/FinalFantasyXI'', most fruit-based drinks cause MP to regenerate (adding milk to it makes it regenerate HP). The one made from decayed grapes is the strongest. In two senses of the word.



* In ''Age Of Wushu'' you get a 45-second boost to your evasion score after drinking alcohol, and better alcohols give higher boosts. Drink too much and you get an "Under the Weather" status that leaves you stumbling and blurs your screen, while drinking even more makes you drunk and puking (and very vulnerable). Chefs can also craft wines and other drinks that give boosts, but don't have the same risk of intoxication. Finally, the Beggars' Sect class can learn a DrunkenMaster style martial art that requires getting tanked and can get others drunk. You even have an alcohol tolerance score that improves by drinking without getting drunk.
* Booze in ''VideoGame/NexusClash'' always heals a few hit points and grants greater damage in melee combat while reducing accuracy. Thanks to the StatGrinding system inherent to Nexus games, drinking enough of it (or doing enough of just about ''any'' action) can also unlock greater powers, and characters trying to do just that can frequently be found passed out in bars.
* ''Dofus'' and its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon a barrel of fermented bamboo milk and use it to manipulate the cycle of being drunk, hungover, and sober, each status granting specific buffs and debuffs. They also put "dizzy" stacks on enemies snd allies alike, implied to be the inebriating effect of their alcohol-based magical attacks.
* In ''VideoGame/{{Onigiri}}'', there are items called "Sakes", they have variants. A sake can increase the player's parameter temporarily, but remember don't drink it too frequently, otherwise the accuracy will decrease because the player was drunk...
* ''VideoGame/{{Mabinogi}}'' has whiskey and gin as consumable food items, and if you know how to cook, you can use them to mix up cocktails. Consuming any of the alcoholic drinks gives a strong Health and Strength buff, but also leaves you with an Intelligence and Dexterity nerf to emulate the drunken state of the consumer.

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* In ''Age Of Wushu'' you get a 45-second boost to ''VideoGame/UrbanDead'', cans of beer and bottles of wine both increase your evasion score after health by one, but because drinking alcohol, and either one takes a whole turn, it's usually better alcohols give higher boosts. Drink too much and you get an "Under the Weather" status that leaves you stumbling and blurs your screen, while drinking even more makes you drunk and puking (and very vulnerable). Chefs can also craft wines and other drinks that give boosts, but don't have the same risk of intoxication. Finally, the Beggars' Sect class can learn to just search for a DrunkenMaster style martial art that requires getting tanked and can get others drunk. You even have an medkit.
* In ''VideoGame/WorldOfWarcraft'',
alcohol tolerance score that improves by drinking without getting drunk.
* Booze in ''VideoGame/NexusClash'' always heals a few hit points
will blur your vision, make your character walk crooked, and grants greater damage in melee combat while reducing accuracy. Thanks to the StatGrinding system inherent to Nexus games, drinking make you misjudge enemies' levels if you drink enough of it, but some of it (or doing enough of just about ''any'' action) can also unlock greater powers, increases your stats temporarily. The chat box displays your intoxication level as feeling tipsy, drunk, etc (along with an AlcoholHic or two). When you get to "completely smashed" you start to have hallucinations and your characters trying performs a drunken vomit.
** It also causes you
to do just "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''VideoGame/{{Warcraft}} 3'' (and VideoGame/DefenseOfTheAncients), where the Pandaren Brewmaster
can frequently be found passed out in bars.
* ''Dofus'' and its concurrent sequel, ''Wakfu'', have the Pandawa class. They summon
cause a barrel of fermented bamboo milk and use it to manipulate the cycle of being drunk, hungover, and sober, each status granting specific buffs and debuffs. They also put "dizzy" stacks negative buff on enemies snd allies alike, by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
** In one Wildhammer Dwarf daily quest in the Twilight Highlands in Cataclysm, using the kegs of beer gives you a significant and stacking bonus to your attack.
** Stat-enhancing alcohol is in the game, but most of it is only available during the Brewfest world event.
** Brewmaster monks are this as a whole class type. They turn the normally squishy monk class into a StoneWall with the Stagger passive, which converts a portion of the damage they take into an easy-to-heal DamageOverTime, and is
implied to be the inebriating effect of their alcohol-based magical attacks.
* In ''VideoGame/{{Onigiri}}'', there are items called "Sakes",
Brewmaster getting so drunk they have variants. A sake can increase the player's parameter temporarily, but remember don't drink it too frequently, otherwise the accuracy will decrease because the player was drunk...
* ''VideoGame/{{Mabinogi}}'' has whiskey and gin as consumable food items, and if you know how to cook, you can use
can't feel pain.
** Several scenarios in ''Mists Of Pandaria'' involve using booze, though two of
them to mix up cocktails. Consuming any of the alcoholic drinks gives a strong Health and Strength buff, but also leaves you with an Intelligence and Dexterity nerf to emulate the drunken state of the consumer.are offensive skills rather than buffs.



* Gragas, a champion in ''VideoGame/LeagueOfLegends'', is based entirely around being a fat guy who brews and drinks magical wines and ales. Every time he uses an ability, he takes a drink to restore a portion of his maximum health, and he can guzzle down a whole cask of brew to gain back mana, temporarily increase his attack damage, and decrease all damage taken temporarily.
** Inverted with Gangplank, whose Grog-Soaked Blade slows and damages enemies he hits over time. He gets you too drunk to walk properly and kills you.



* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. The effect itself went through multiple major reworks. Originally, he had to channel to drink to enhance his abilities, then it was changed to gaining charges passively (and from enemy hero deaths, for some reason) and letting him chug down his stored drinks to restore health, then it was changed to not enhancing his abilities at all and was just used to heal up. Then the hero went through a period where the drinking aspect wasn't part of his skillset, but now back to like how it used to be but with a little bit of every previous versions mashed together: He now drinks to reduce the cooldown of his abilities and gain drunk charges, which grant evasion and debuff resistance and can be used to enhance his abilities, and it heals a bit of health whenever a charge is used.



* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he is sufficiently drunk enough. The effect itself went through multiple major reworks. Originally, he had to channel to drink to enhance his abilities, then it was changed to gaining charges passively (and from enemy hero deaths, for some reason) and letting him chug down his stored drinks to restore health, then it was changed to not enhancing his abilities at all and was just used to heal up. Then the hero went through a period where the drinking aspect wasn't part of his skillset, but now back to like how it used to be but with a little bit of every previous versions mashed together: He now drinks to reduce the cooldown of his abilities and gain drunk charges, which grant evasion and debuff resistance and can be used to enhance his abilities, and it heals a bit of health whenever a charge is used.

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* ''VideoGame/HeroesOfNewerth'' has Drunken Master, whose skills are more effective if he Gragas, a champion in ''VideoGame/LeagueOfLegends'', is sufficiently drunk enough. The effect itself went through multiple major reworks. Originally, he had to channel to drink to enhance his abilities, then it was changed to gaining charges passively (and from enemy hero deaths, for some reason) based entirely around being a fat guy who brews and letting him chug down his stored drinks magical wines and ales. Every time he uses an ability, he takes a drink to restore a portion of his maximum health, then it was changed to not enhancing his abilities at all and was just used he can guzzle down a whole cask of brew to heal up. Then the hero went through a period where the drinking aspect wasn't part of his skillset, but now gain back to like how it used to be but mana, temporarily increase his attack damage, and decrease all damage taken temporarily.
** Inverted
with a little bit of every previous versions mashed together: He now drinks to reduce the cooldown of his abilities Gangplank, whose Grog-Soaked Blade slows and gain damages enemies he hits over time. He gets you too drunk charges, which grant evasion to walk properly and debuff resistance and can be used to enhance his abilities, and it heals a bit of health whenever a charge is used.kills you.



* In ''VideoGame/ConkersBadFurDay'', drinking beer gives Conker the power to push around heavy objects with powerful streams of urine. It's that kind of game.



* In ''VideoGame/ConkersBadFurDay'', drinking beer gives Conker the power to push around heavy objects with powerful streams of urine. It's that kind of game.



* In ''Videogame/AncientDomainsOfMystery'', drinking potions of booze confuses the player for a few turns. On the other hand, they also have two beneficial uses - dipping a wand in a potion of booze recharges it, and Yggaz the Fool in Terinyo will give the player a random potion (including the rarest ones, like the potion of gain attributes) when given a potion of booze.



* In ''Videogame/AncientDomainsOfMystery'', drinking potions of booze confuses the player for a few turns. On the other hand, they also have two beneficial uses - dipping a wand in a potion of booze recharges it, and Yggaz the Fool in Terinyo will give the player a random potion (including the rarest ones, like the potion of gain attributes) when given a potion of booze.



* ''VideoGame/ProjectZomboid'': Alcohol can serve as a poor man's substitute for drugs, at the cost of lost coordination and energy.

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* ''VideoGame/ProjectZomboid'': Alcohol ''7.62 High Calibre'' has several medical items, including bottles of wine. Drinking wine will lower the character's adrenaline (making them slower but more accurate), so a shot of liquid courage can serve as help them steady their nerves in battle.
* ''VideoGame/AtelierJudieTheAlchemistOfGramnad'' has enemy bears that will feed you wine, which makes your accuracy drop dramatically.
* In the first four ''VideoGame/{{Avernum}}'' games (''Avernum 1-3'' and ''Blades of Avernum''), most alcoholic beverages simply impart the "drunk" status, making it very difficult to hit things, but Gremlin Wine (magic wine made ''by'' gremlins, not out of gremlins) also confers
a poor man's substitute high enough level of the "blessed" status (increases physical damage and accuracy) to more than counteract it.
* The [=PS2=] and [=XBox=] release of ''VideoGame/TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* In ''VideoGame/BatenKaitos'' Japanese Rice Wine actually revives the player, and beer/red wine/sweet wine can heal. Even a certain MiniBoss will use "Rough 'em up drink," which increases defense.
* ''VideoGame/DiscoElysium'': The PlayerCharacter is an alcoholic amnesiac. They can drink alcohol
for drugs, a temporary physique bonus, at the a cost of lost coordination morale damage and energy.a volition (i.e. willpower) debuff. Embracing fascism increases the buff further, and internalizing the "Opioid Receptor Antagonist" thought removes the morale damage. However, if the player swears off alcohol by internalizing the "Waste Land of Reality" thought instead, they ''only'' get the negatives from alcohol.
* ''VideoGame/DivinityOriginalSinII'': Characters who drink enough beer or wine gain the Drunk status effect, which penalizes several status but grants a bonus to Dodging and [[LuckStat Lucky Charm]]. The latter boosts the chance of randomly finding valuable loot in containers.
* In ''VideoGame/DragonAgeOrigins'', alcoholic beverages are Ogrin the dwarven [[TheBerserker Berserker's]] favorite gift. Also, in the Feastday Gifts {{DLC}} his gift is the Beard Flask, which provides him with a small buff whenever he uses it.
* Being drunk is [[MagicAIsMagicA how the magic works]] in ''VideoGame/{{Dubloon}}''.



* ''VideoGame/EpicBattleFantasy'': Beer, introduced in the [[VideoGame/EpicBattleFantasy3 third game]], provides a drastic boost to a character's attack when drunk (70% in [[VideoGame/EpicBattleFantasy3 EBF3]] and [[VideoGame/EpicBattleFantasy4 EBF4]], 60% in [[VideoGame/EpicBattleFantasy5 EBF5]]).



* Auron from ''VideoGame/FinalFantasyX'' has two [[LimitBreak Overdrives]] that use his sake barrel. The first has him spit a mouthful onto his sword to cast debuffs, and the second involves throwing the barrel at a tornado, [[StuffBlowingUp catching it on fire somehow.]]
* ''VideoGame/JadeEmpire'' has Drunken Master style, only usable if Henpecked Hou is in your party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with AxCrazy Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time!
* ''VideoGame/KingdomComeDeliverance'': Many alchemy potions in the game use spirits as their base liquid. Getting drunk on potions, beer, or wine can help with speechcraft, lockpicking, and archery, but will also mess with the camera POV, make you loud and boorish (uncharismatic), and the hangover will make you useless.
* In ''VideoGame/{{Koudelka}}'', drinking bottles of listel will restore some of your MP.
* During the WildWest chapter of ''VideoGame/LiveALive'' (the original game), booze and smokes are your primary healing items. They all drop your stats when used, however.
* In the ''VideoGame/MightAndMagic'' series, drunk heroes have increased [[LuckStat Luck]], and possibly Personality depending on the game in question, but all other stats go down, so it's probably not worth it. Also, they will wake up with a hangover, i. e. weak.



* ''VideoGame/AtelierJudieTheAlchemistOfGramnad'' has enemy bears that will feed you wine, which makes your accuracy drop dramatically.
* In ''VideoGame/BatenKaitos'' Japanese Rice Wine actually revives the player, and beer/red wine/sweet wine can heal. Even a certain MiniBoss will use "Rough 'em up drink," which increases defense.



* During the WildWest chapter of ''VideoGame/LiveALive'' (the original game), booze and smokes are your primary healing items. They all drop your stats when used, however.
* In ''VideoGame/TheWitcher'', drinking makes the screen wobble and blur, makes Geralt stagger around and reduces fighting ability, but several talents can be taken that only activate when intoxicated. In addition, strong, quality alcohol is used as a base for most potions.
* The [=PS2=] and [=XBox=] release of ''VideoGame/TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.

to:

* During the WildWest chapter of ''VideoGame/LiveALive'' (the original game), booze and smokes are your primary healing items. They all drop your stats when used, however.
* In ''VideoGame/TheWitcher'', ''VideoGame/PhantasyStarUniverse'' and related games the Photon Art "Ikk Hikk" involves drinking makes the screen wobble alcohol, beating up your opponent, breathing fire, passing out, and blur, makes Geralt stagger around then flailing your arms and reduces fighting ability, but several talents legs.
* ''VideoGame/ProjectZomboid'': Alcohol
can be taken that only activate when intoxicated. In addition, strong, quality alcohol is used serve as a base poor man's substitute for most potions.
* The [=PS2=]
drugs, at the cost of lost coordination and [=XBox=] release of ''VideoGame/TheBardsTale'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.energy.



* ''VideoGame/JadeEmpire'' has Drunken Master style, only usable if Henpecked Hou is in your party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with AxCrazy Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time!
* Being drunk is [[MagicAIsMagicA how the magic works]] in ''VideoGame/{{Dubloon}}''.
* In ''VideoGame/PhantasyStarUniverse'' and related games the Photon Art "Ikk Hikk" involves drinking alcohol, beating up your opponent, breathing fire, passing out, and then flailing your arms and legs.
* In the first four ''VideoGame/{{Avernum}}'' games (''Avernum 1-3'' and ''Blades of Avernum''), most alcoholic beverages simply impart the "drunk" status, making it very difficult to hit things, but Gremlin Wine (magic wine made ''by'' gremlins, not out of gremlins) also confers a high enough level of the "blessed" status (increases physical damage and accuracy) to more than counteract it.
* Auron from ''VideoGame/FinalFantasyX'' has two [[LimitBreak Overdrives]] that use his sake barrel. The first has him spit a mouthful onto his sword to cast debuffs, and the second involves throwing the barrel at a tornado, [[StuffBlowingUp catching it on fire somehow.]]
* In ''VideoGame/DragonAgeOrigins'', alcoholic beverages are Ogrin the dwarven [[TheBerserker Berserker's]] favorite gift. Also, in the Feastday Gifts {{DLC}} his gift is the Beard Flask, which provides him with a small buff whenever he uses it.
* In ''VideoGame/{{Koudelka}}'', drinking bottles of listel will restore some of your MP.
* ''7.62 High Calibre'' has several medical items, including bottles of wine. Drinking wine will lower the character's adrenaline (making them slower but more accurate), so a shot of liquid courage can help them steady their nerves in battle.
* In the ''VideoGame/MightAndMagic'' series, drunk heroes have increased [[LuckStat Luck]], and possibly Personality depending on the game in question, but all other stats go down, so it's probably not worth it. Also, they will wake up with a hangover, i. e. weak.
* ''VideoGame/KingdomComeDeliverance'': Many alchemy potions in the game use spirits as their base liquid. Getting drunk on potions, beer, or wine can help with speechcraft, lockpicking, and archery, but will also mess with the camera POV, make you loud and boorish (uncharismatic), and the hangover will make you useless.
* ''VideoGame/DivinityOriginalSinII'': Characters who drink enough beer or wine gain the Drunk status effect, which penalizes several status but grants a bonus to Dodging and [[LuckStat Lucky Charm]]. The latter boosts the chance of randomly finding valuable loot in containers.
* ''VideoGame/DiscoElysium'': The PlayerCharacter is an alcoholic amnesiac. They can drink alcohol for a temporary physique bonus, at a cost of morale damage and a volition (i.e. willpower) debuff. Embracing fascism increases the buff further, and internalizing the "Opioid Receptor Antagonist" thought removes the morale damage. However, if the player swears off alcohol by internalizing the "Waste Land of Reality" thought instead, they ''only'' get the negatives from alcohol.
* ''VideoGame/EpicBattleFantasy'': Beer, introduced in the [[VideoGame/EpicBattleFantasy3 third game]], provides a drastic boost to a character's attack when drunk (70% in [[VideoGame/EpicBattleFantasy3 EBF3]] and [[VideoGame/EpicBattleFantasy4 EBF4]], 60% in [[VideoGame/EpicBattleFantasy5 EBF5]]).


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* In ''VideoGame/TheWitcher'', drinking makes the screen wobble and blur, makes Geralt stagger around and reduces fighting ability, but several talents can be taken that only activate when intoxicated. In addition, strong, quality alcohol is used as a base for most potions.
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* ''Film/LegendOfTheDrunkenMaster'' portrayed Creator/JackieChan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.

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* ''Film/LegendOfTheDrunkenMaster'' portrayed ''Film/DrunkenMaster'' portrays Creator/JackieChan being a better fighter while drunk (with the reasoning of increased pain tolerance and improved flexibility. Also, real life real-life DrunkenBoxing is pure ConfusionFu: Jackie Chan's movie and video game series regarding being a DrunkenMaster thus assumes it's easier to execute it when actually drunk). He quits booze at one point in the plot, but in the final fight, he recovers from a hopeless fight by drinking pure grain alcohol.
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* ''VideoGame/{{Starfield}}'' has three types of booze, with the exact effects differing by brand:
** Beer buffs carrying capacity.
** Wine buffs your Persuasion stat.
** Spirits buff damage resistance.

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*** Bugman’s Ale is a rare item available to any Warband lucky enough to find one in the marketplace. A Warband that drinks a barrel of Bugman’s Ale will be fearless for the following battle.

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*** Bugman’s Bugman's Ale is a rare item available to any Warband lucky enough to find one in the marketplace. A Warband that drinks a barrel of Bugman’s Bugman's Ale will be fearless for the following battle.



** [[OurCentaursAreDifferent Centigors]] in ''TabletopGame/WarhammerFantasy'' and ''TabletopGame/WarhammerAgeOfSigmar'' have this as their entire shtick. In its most recent form it's something of a DeathOrGloryAttack: drinking gives the Centigor unit +1 to their hit rolls, but their enemies also get +1 to hit against ''them''.

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** [[OurCentaursAreDifferent Centigors]] in ''TabletopGame/WarhammerFantasy'' and ''TabletopGame/WarhammerAgeOfSigmar'' have this as their entire shtick. shtick.
***
In its most recent form ''Fantasy'' 6th Edition, they gain either Frenzy, pairing an extra attack per turn with the chance to charge off randomly after the nearest enemy; Stupidity, causing them to randomly stumble around in a stupor; or no particular effect. Both specific states also render them too inebriated to recognize obvious danger, making them immune to fear effects.
*** In ''Fantasy'' 7th Edition, they have an equal chance of being sober, giving them a bonus to their Initative score; horribly hungover, giving them a bonus to melee combat at the cost of a malus to movement; or drunk out of their tiny minds, giving them a bonus to morale checks.
*** In ''Age of Sigmar''
it's something of a DeathOrGloryAttack: drinking gives the Centigor unit +1 to their hit rolls, but their enemies also get +1 to hit against ''them''.
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Compare DoubleEdgedBuff, which may include this trope if the buff has both a positive and negative effect.
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[[/folder]]

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[[/folder]]
* ''VideoGame/VermintideII'': In the anniversary event "A Quiet Drink", ale grants a stacking boost to {{attack speed|Buff}} and power, CriticalHit chance, and [[CooldownManipulation cooldown regeneration]], but [[IntoxicationMechanic the bonuses turn to penalties]] if you go too long without drinking, and you fall over if you drink too much at once.
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[[folder:Card Games]]
* ''VideoGame/TouhouLostBranchOfLegend'': The Beer Common Exhibit. FlavorText: "People love it." Effect:
--> At the start of combat, gain 3 Temporary Firepower and add 1 Tipsy (Gain 3 Temporary Firepower) to the hand.
[[/folder]]

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* In ''VideoGame/{{Onigiri}}'', there are items called "Sakes", they have variants. A sake can increase the player's parameter temporarily, but remember don't drink it too frequently, otherwise the accurancy will decrease because the player was drunk...

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* In ''VideoGame/{{Onigiri}}'', there are items called "Sakes", they have variants. A sake can increase the player's parameter temporarily, but remember don't drink it too frequently, otherwise the accurancy accuracy will decrease because the player was drunk...drunk...
* ''VideoGame/{{Mabinogi}}'' has whiskey and gin as consumable food items, and if you know how to cook, you can use them to mix up cocktails. Consuming any of the alcoholic drinks gives a strong Health and Strength buff, but also leaves you with an Intelligence and Dexterity nerf to emulate the drunken state of the consumer.
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SF 6 has the drunken master thing so I figured I'd put it in here

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* ''Videogame/StreetFighter6''
** While described as an [[{{FrothyMugsOfWater}} "herbal tea"]] by Creator/{{Capcom}} to keep things PG, Jamie's fighting style is pretty obviously based on overpowering his opponent by getting absolutely wasted. His damage increases every drink level he gets, alongside unlocking additional moves to improve his toolkit.

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alphabetizing and adding Roots of Pacha entry


* ''VideoGame/DeadInVinland'' actually has an enemy class called Drunkard which is built on this. Additionally, having your PlayerParty members drink together will [[MultipleLifeBars reduce]] their [[SanityMeter Depression]]. Using booze items on a character will randomly either reduce their Depression and add the buff Excited, reduce their Depression dramatically and add the debuff Drunk, or just increase their Sickness somewhat and add the debuff Vomiting. Depression-prone characters like Eirik and Moira are likely to do a lot of [[DrowningMySorrows drowning their sorrows]].



* In ''VideoGame/TheSimsMedieval'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.



* ''VideoGame/DeadInVinland'' actually has an enemy class called Drunkard which is built on this. Additionally, having your PlayerParty members drink together will [[MultipleLifeBars reduce]] their [[SanityMeter Depression]]. Using booze items on a character will randomly either reduce their Depression and add the buff Excited, reduce their Depression dramatically and add the debuff Drunk, or just increase their Sickness somewhat and add the debuff Vomiting. Depression-prone characters like Eirik and Moira are likely to do a lot of [[DrowningMySorrows drowning their sorrows]].

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* ''VideoGame/DeadInVinland'' In ''VideoGame/RootsOfPacha'', you can brew various wines and beer, and they [[HyperactiveMetabolism restore your stamina]] just like the other food products you make.
* In ''VideoGame/TheSimsMedieval'', Sims get a positive buff from drinking, and an extra one if the drink
actually has an enemy class called Drunkard which is built on this. Additionally, having your PlayerParty members drink together will [[MultipleLifeBars reduce]] their [[SanityMeter Depression]]. Using booze items on a character will randomly either reduce their Depression and add ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff Excited, reduce their Depression dramatically and add from ''not'' drinking, but don't get any more positive effects from drinking than those without the debuff Drunk, or just increase their Sickness somewhat and add the debuff Vomiting. Depression-prone characters like Eirik and Moira are likely to do a lot of [[DrowningMySorrows drowning their sorrows]].flaw.
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* ''VideoGame/ListenToTheWind'' allows you to restore health and your attack meter by drinking from wine gourds.
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* ''{{VideoGame/Smite}}'' has Bacchus. Pretty similar to pre-rework Drunken Master above, abilities get better when smashed, can drink from a jug of wine manually, although it increases his defenses instead of healing him, as well taking a shot as celebration for killing an enemy god (but not assists, and the sip doesn't give any bonuses). Very fitting for the Roman God of Wine. To a lesser extent, having Baron Samedi on a team gives them access to Baron's Brew, which provides slight HP and MP regeneration when drunk.

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* ''{{VideoGame/Smite}}'' has Bacchus. Pretty similar to pre-rework Drunken Master above, abilities get better when smashed, Bacchus, a perpetual drunkard who carries around a jug of wine he can drink from to heal himself and provide a jug of wine manually, although it increases temporary boost to his defenses instead of healing him, as well taking a shot as celebration for killing an enemy god (but not assists, power and the sip doesn't give any bonuses).defenses. His abilities also gain additional effects based on how drunk he is, with his basic damaging abilities gaining a slow and stun when drunk and his ultimate increasing his damage output when he's completely smashed. Very fitting for the Roman God of Wine. To a lesser extent, having Baron Samedi on a team gives them access to Baron's Brew, which provides slight HP and MP regeneration when drunk.
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* In ''[[VideoGame/ShadowHearts Koudelka]]'', drinking bottles of listel will restore some of your MP.

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* In ''[[VideoGame/ShadowHearts Koudelka]]'', ''VideoGame/{{Koudelka}}'', drinking bottles of listel will restore some of your MP.

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