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* The ''Vigilance'' orbital platform and the freighter in the ''VideoGame/{{Crusader}}'' series of games have artificial gravity, which probably made programming the game's engine a lot easier.

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* Shay's spaceship in ''VideoGame/BrokenAge'' obviously has artificial gravity to allow him to walk around. He does go on several space walks but his kept firmly on the hull by magnetic boots; at one point he does manage to fly around space using whipped-cream as a propellant. [[spoiler: This is impressive as we later learn that Shay hasn't been in space all this time and it is in fact the weightlessness that is being faked.]]
* The ''VideoGame/{{Crusader}}'' series' ''Vigilance'' orbital platform and the freighter in the ''VideoGame/{{Crusader}}'' series of games have artificial gravity, which probably made programming the game's engine a lot easier.



* All ships in ''VideoGame/GalaxyAngel'' and ''VideoGame/GalaxyAngelII'' seem to be equipped with artificial gravity, which is HandWaved due to them being LostTechnology. One incident in the first game has Tact and Ranpha temporarily deactivating it in the Elsior's storage room to move some heavy containers, but they lose control while floating and end up [[AccidentalKiss kissing each other by accident]].



* Several stages in the ''VideoGame/MegaManClassic'' series have this, as they take place in space, but have Mega Man maneuvering normally, albeit sometimes with underwater-style JumpPhysics. Some stages also have gravity changing panels, and there are several weapons that reverse gravity ([[VideoGame/MegaMan5 Gravity Hold]]) or create artificial gravity wells ([[VideoGame/MegaMan9 Black Hole Bomb]]).
* ''VideoGame/NexusTheJupiterIncident'' has the spinning kind and the more traditional artificial graivity field, although none of that is mentioned. The only indication that all but Earth ships (which have spinning sections and very limited maneuverability) have AG is their lack of spinning sections and increased maneuverability and acceleration (suggesting InertialDampening).
* In ''VideoGame/OuterWilds'', the [[{{Precursors}} Nomai]] were able to easily manipulate gravity, whether in the form of energy tunnels to act as elevators or transit tubes, "gravity cannons" to launch spaceships, or surfaces inlaid with a faintly-glowing purple material that sets said surface as "down" regardless of where it is in relation to the nearest planetary mass. The lastmost is presumably the refined form of the glowing purple {{Power Crystal}}s the Nomai used in a pinch to help them navigate tough terrain, which redirect gravity towards whatever surface they're placed against, allowing the Nomai to walk up and down sheer cliffs or move across the ceiling of a HollowWorld. Your species, the Hearthians, have salvaged some of these crystals for your own use, and you can see one in your spaceship to explain how you can walk around normally even when cruising between planets. Just beware that their use as InertialDampening is limited -- crashing into something at a high enough speed can kill you even if you're strapped into the pilot's chair.



* ''Franchise/SonicTheHedgehog'' is known for its space levels that actually ''reverse'' the gravity, making you walk on the ceiling, or, in the case of [[GimmickLevel Crazy Gadget]], the walls.
* Used to good effect in ''VideoGame/UnrealIITheAwakening'' where the artificial gravity starts failing, allowing the player to make larger leaps than normal, it then starts playing up even more pulling the player against the walls instead of the floor.
* ''VideoGame/SuperMarioGalaxy'' (and its sequel) have several dozen tricks with artificial gravity, changing gravity, and inertia puzzles -- often several times in the same level.
* Gravity manipulation in the ''VideoGame/SpaceEmpires'' series takes many forms, from ships, to preventing [[EarthShatteringKaboom pesky planet killing weapons]], to creating {{DysonSphere}}s if your tech level is high enough.

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* ''Franchise/SonicTheHedgehog'' is known for its space levels that actually ''reverse'' the gravity, making you walk on the ceiling, or, in the case of [[GimmickLevel Crazy Gadget]], the walls.
* Used to good effect in ''VideoGame/UnrealIITheAwakening'' where the artificial
''VideoGame/Prey2017'' has artifical gravity starts failing, allowing the player to make larger leaps than normal, it then starts playing up even more pulling the player against the walls instead over most of the floor.
* ''VideoGame/SuperMarioGalaxy'' (and its sequel) have several dozen tricks
space station with artificial gravity, changing gravity, and inertia puzzles -- often several times navigating in microgravity as significant gameplay element, weather it's flying around outside the same level.
* Gravity manipulation in
space station or navigating the ''VideoGame/SpaceEmpires'' series takes many forms, from ships, to preventing [[EarthShatteringKaboom pesky planet killing weapons]], to creating {{DysonSphere}}s if your tech level is high enough.'''G'''ravity '''U'''tility '''T'''unnel '''S'''ystem.



* Several stages in the ''VideoGame/MegaManClassic'' series have this, as they take place in space, but have Mega Man maneuvering normally, albeit sometimes with underwater-style JumpPhysics. Some stages also have gravity changing panels, and there are several weapons that reverse gravity ([[VideoGame/MegaMan5 Gravity Hold]]) or create artificial gravity wells ([[VideoGame/MegaMan9 Black Hole Bomb]]).

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* Several stages Your ship in the ''VideoGame/MegaManClassic'' series have this, as they take place in space, but have Mega Man maneuvering normally, albeit sometimes with underwater-style JumpPhysics. Some stages also have ''VideoGame/{{Rodina}}'' has a field of gravity changing panels, even when on different planets. When you enter your ship from a planet or asteroid with a different intensity and direction of gravity, there are several weapons that reverse gravity ([[VideoGame/MegaMan5 Gravity Hold]]) or create artificial gravity wells ([[VideoGame/MegaMan9 Black Hole Bomb]]).is a notable shift between the outside and inside.



* ''VideoGame/NexusTheJupiterIncident'' has the spinning kind and the more traditional artificial graivity field, although none of that is mentioned. The only indication that all but Earth ships (which have spinning sections and very limited maneuverability) have AG is their lack of spinning sections and increased maneuverability and acceleration (suggesting InertialDampening).
* In ''VideoGame/StarCraft'' Terran ships and space platforms use "gravity channeling", in the latter case it explains how ground units can walk around on those things without flying off into space.
* VideoGame/{{Startopia}} has a rotating space station creating CentrifugalGravity.



* Shay's space-ship in ''VideoGame/BrokenAge'' obviously has artificial gravity to allow him to walk around. He does go on several space walks but his kept firmly on the hull by magnetic boots; at one point he does manage to fly around space using whipped-cream as a propellant. [[spoiler: This is impressive as we later learn that Shay hasn't been in space all this time and it is in fact the weightlessness that is being faked.]]

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* Shay's space-ship in ''VideoGame/BrokenAge'' obviously has artificial gravity to allow him to walk around. He does go on several ''Franchise/SonicTheHedgehog'' is known for its space walks but his kept firmly levels that actually ''reverse'' the gravity, making you walk on the hull by magnetic boots; at one point he does manage to fly around space using whipped-cream as a propellant. [[spoiler: This is impressive as we later learn that Shay hasn't been ceiling, or, in space all this time and it is in fact the weightlessness that case of [[GimmickLevel Crazy Gadget]], the walls.
* Gravity manipulation in the ''VideoGame/SpaceEmpires'' series takes many forms, from ships, to preventing [[EarthShatteringKaboom pesky planet killing weapons]], to creating {{DysonSphere}}s if your tech level
is being faked.]]high enough.



* Your ship in ''VideoGame/{{Rodina}}'' has a field of gravity even when on different planets. When you enter your ship from a planet or asteroid with a different intensity and direction of gravity, there is a notable shift between the outside and inside.
* ''VideoGame/Prey2017'' has artifical gravity over most of the space station with navigating in microgravity as significant gameplay element, weather it's flying around outside the space station or navigating the '''G'''ravity '''U'''tility '''T'''unnel '''S'''ystem.
* All ships in ''VideoGame/GalaxyAngel'' and ''VideoGame/GalaxyAngelII'' seem to be equipped with artificial gravity, which is HandWaved due to them being LostTechnology. One incident in the first game has Tact and Ranpha temporarily deactivating it in the Elsior's storage room to move some heavy containers, but they lose control while floating and end up [[AccidentalKiss kissing each other by accident]].

to:

* Your ship In ''VideoGame/StarCraft'' Terran ships and space platforms use "gravity channeling", in ''VideoGame/{{Rodina}}'' the latter case it explains how ground units can walk around on those things without flying off into space.
* VideoGame/{{Startopia}}
has a field of gravity even when on different planets. When you enter your ship from a planet or asteroid with a different intensity and direction of gravity, there is a notable shift between the outside and inside.
* ''VideoGame/Prey2017'' has artifical gravity over most of the
rotating space station with navigating in microgravity as significant gameplay element, weather it's flying around outside the space station or navigating the '''G'''ravity '''U'''tility '''T'''unnel '''S'''ystem.
creating CentrifugalGravity.
* All ships in ''VideoGame/GalaxyAngel'' and ''VideoGame/GalaxyAngelII'' seem to be equipped ''VideoGame/SuperMarioGalaxy'' (and [[VideoGame/SuperMarioGalaxy2 its sequel]]) have several dozen tricks with artificial gravity, which is HandWaved due to them being LostTechnology. One incident changing gravity, and inertia puzzles -- often several times in the first game has Tact and Ranpha temporarily deactivating it same level.
* Used to good effect
in ''VideoGame/UnrealIITheAwakening'' where the Elsior's storage room artificial gravity starts failing, allowing the player to move some heavy containers, but they lose control while floating and end make larger leaps than normal, it then starts playing up [[AccidentalKiss kissing each other by accident]].even more pulling the player against the walls instead of the floor.
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** According to the manga, they use some strange, very high density crystal only found on Mars as its gravity source, and send it to parts of the planet where it's needed through pipe networks controlled by an organ-like instrument. Best not think about it too hard.

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** According to the manga, they use some strange, very high density crystal only found on Mars as its a gravity source, and send it to parts of the planet where it's needed through pipe networks controlled by an organ-like instrument. Best not think about it too hard.



* In the ''Franchise/{{Tintin}}'' book ''Explorers on the Moon'', the Moon-Rocket simply uses its own acceleration, equal to Earth's gravity outside take-off and landing, as gravity source, since its decks are arranged such that it always goes "up". The engine gets turned off a few times, both accidentally and intentionally, which has the effect of turning off the rocket's ability to keep the passengers on the floor.

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* In the ''Franchise/{{Tintin}}'' book ''Explorers on the Moon'', the Moon-Rocket simply uses its own acceleration, equal to Earth's gravity outside take-off and landing, as its gravity source, since its decks are arranged such that it always goes "up". The engine gets turned off a few times, both accidentally and intentionally, which has the effect of turning off the rocket's ability to keep the passengers on the floor.
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Spelling/grammar fix(es)


** According to the manga, they use some strange, very high density crystal only found on Mars as gravity source, and send it to parts of the planet where it's needed through pipe networks controlled by an organ-like instrument. Best not think about it too hard.

to:

** According to the manga, they use some strange, very high density crystal only found on Mars as its gravity source, and send it to parts of the planet where it's needed through pipe networks controlled by an organ-like instrument. Best not think about it too hard.
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* ''Literature/ConsiderPhlebas''. A member of Kraiklyn's Free Company [[PoorCommunicationKills who wasn't present at the briefing]] activates his antigrav and jumps off a high ledge before anyone can stop him. Unfortunately he's on a ringworld which uses CentrifugalGravity, so [[OhCrap he realises his antigrav won't work there]] moments before he hits the ground.
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* In ''VideoGame/{{Roblox}}'', most games that are in space have this, since they're essentially the same as non-space games but with a different SkyBox. Some games actually do set their gravity value to zero in order to implement more realistic zero-gee movement systems.

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* In ''VideoGame/{{Roblox}}'', ''Platform/{{Roblox}}'', most games that are in space have this, since they're essentially the same as non-space games but with a different SkyBox. Some games actually do set their gravity value to zero in order to implement more realistic zero-gee movement systems.
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* ''Franchise/DisneyFairies'': Pixie Dust is required for fairies to fly, and applying it to inanimate objects causes them to float like balloons. The latter is how Tinker Bell invents a pseudo-hot air balloon.
* Club 666 from ''WesternAnimation/RockAndRule'' is an anti-gravity club. Basically a large, spherical nightclub where people can walk all over the walls and ceiling.



* Club 666 from ''WesternAnimation/RockAndRule'' is an anti-gravity club. Basically a large, spherical nightclub where people can walk all over the walls and ceiling.
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* In ''Literature/FullMetalPanic'', the Lambda Driver generates force in accordance with the will of the user. Given enough power, this can be used as an anti-gravity system. As seen on the [=ArmSlave=] known as Behemoth, when the cooling system for the generator is destroyed, the Lambda Driver shuts down, and the massive robot collapses under its own weight.

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* In ''Literature/FullMetalPanic'', the Lambda Driver generates force in accordance with the will of the user. Given enough power, this can be used as an anti-gravity system. As seen on the [=ArmSlave=] Arm Slave known as Behemoth, when the cooling system for the generator is destroyed, the Lambda Driver shuts down, and the massive robot collapses under its own weight.

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* ''Franchise/StarWars'': All ships from the ''[[CoolStarship Millennium Falcon]]'' to the [[KillSat Death Star]] have artificial gravity. It's not clear if it exists or is necessary for one-man fighters, although in ''Franchise/StarWarsLegends'' they do have [[InertialDampening inertial compensators]] (which are often "dialed down" slightly so pilots can "feel" what their craft is doing). The mega-cheap TIE Fighters explicitly don't have cockpit gravity or atmosphere in ''Legends'', but it's assumed all the others do.

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* ''Franchise/StarWars'': ''Franchise/StarWars'':
**
All ships from the ''[[CoolStarship Millennium Falcon]]'' to the [[KillSat Death Star]] have artificial gravity. It's not clear if it exists or is necessary for one-man fighters, although in ''Franchise/StarWarsLegends'' they do have [[InertialDampening inertial compensators]] (which are often "dialed down" slightly so pilots can "feel" what their craft is doing). The mega-cheap TIE Fighters explicitly don't have cockpit gravity or atmosphere in ''Legends'', but it's assumed all the others do.



*** Although, looking at the superstructure of the half-completed Death Star shows that the "decks" of the Death Star are laid out like that of a standard starship. The landing bays are near the equator while the Emperor's tower was just at the north pole.
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** The ''Literature/XWingSeries'' has a devious application of artificial gravity: [[spoiler:when Corran Horn ends up captive in the feared [[TheAlcatraz Lusankya prison]], [[PrisonersWork breaking big rocks into little rocks]] in a cave system, he notices some pieces of debris falling ''up'', and after an altercation that requires medical treatment, spots some stormtroopers walking along the "ceiling" of a corridor. This lets him put together that the prison is effectively built upside-down thanks to anti-grav systems, so any prisoners trying to escape to the surface will just end up moving deeper into the depths. This is all facilitated by the next big reveal: the prison is actually an artificial cavern complex inside the Super Star Destroyer ''Lusankya'', which would have anti-gravity components as standard.]]
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* ''Film/{{Lifeforce}}'' uses the surprisingly realistic example of applying constant acceleration to a ship in space, and also shows them realistically in zero G after they decelerate to make their rendezvous with Halley's Comet. Of course there's a time limit with applying constant acceleration as one would be traveling at the speed of light after 354 days, but the movie does not say how long the ship was accelerating at 1 G.

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* ''Film/{{Lifeforce}}'' ''Film/Lifeforce1985'' uses the surprisingly realistic example of applying constant acceleration to a ship in space, and also shows them realistically in zero G after they decelerate to make their rendezvous with Halley's Comet. Of course there's a time limit with applying constant acceleration as one would be traveling at the speed of light after 354 days, but the movie does not say how long the ship was accelerating at 1 G.
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* ''VideoGame/SonicTheHedgehog'' is known for its space levels that actually ''reverse'' the gravity, making you walk on the ceiling, or, in the case of [[GimmickLevel Crazy Gadget]], the walls.

to:

* ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' is known for its space levels that actually ''reverse'' the gravity, making you walk on the ceiling, or, in the case of [[GimmickLevel Crazy Gadget]], the walls.
Is there an issue? Send a MessageReason:
None


** In ''The Skylark of Space'', humanity's first stumbling efforts into the void are played very hard in the gravitational sense. Later, the characters meet alien beings from whom they copy, acquire or (justifiably at times) appropriate gravity-manipulation technology, both giving them gravity without having to accelerate constantly (which they often do, being relatively non-energy-limited in later books) and enabling them to survive some seriously brutal manoeuvres without being shaken to bits in their seats.
** The ''Lensman'' universe has portable gravity dampers for human personnel assigned to ships of races which are either heavy-gee to start with or have a higher tolerance of it in combat manoeuvres. In addition, parts of a ship can be tuned to high gravity to accommodate those who prefer to live and train in something closer to their home environment. By contrast, in the prequel novels, artificial gravity is a luxury reserved for spaceliners and is not bothered with in combat ships. Only in Kim Kinnison's era does it become commonplace on warships; and even then, he admits to a girl he's dancing with at a victory ball that the technology is empirical and "we really don't understand gravity, even though we make it to order".
** In the ''Family d'Alembert'' series, the heavyworlders who form the top ranks of the galaxy's secret service invariably end up paired with each other because they're the only ones who can stand each other's native environments - and even then, one of them finds that the extra half-gee of the place he's visiting (three vs. 2.5) makes a lot of difference when you're fighting for your life.

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** In ''The Skylark of Space'', ''Literature/TheSkylarkOfSpace'', humanity's first stumbling efforts into the void are played very hard in the gravitational sense. Later, the characters meet alien beings from whom they copy, acquire or (justifiably at times) appropriate gravity-manipulation technology, both giving them gravity without having to accelerate constantly (which they often do, being relatively non-energy-limited in later books) and enabling them to survive some seriously brutal manoeuvres without being shaken to bits in their seats.
** The ''Lensman'' ''Literature/{{Lensman}}'' universe has portable gravity dampers for human personnel assigned to ships of races which are either heavy-gee to start with or have a higher tolerance of it in combat manoeuvres. In addition, parts of a ship can be tuned to high gravity to accommodate those who prefer to live and train in something closer to their home environment. By contrast, in the prequel novels, artificial gravity is a luxury reserved for spaceliners and is not bothered with in combat ships. Only in Kim Kinnison's era does it become commonplace on warships; and even then, he admits to a girl he's dancing with at a victory ball that the technology is empirical and "we really don't understand gravity, even though we make it to order".
** In the ''Family d'Alembert'' ''Literature/FamilyDAlembert'' series, the heavyworlders who form the top ranks of the galaxy's secret service invariably end up paired with each other because they're the only ones who can stand each other's native environments - and even then, one of them finds that the extra half-gee of the place he's visiting (three vs. 2.5) makes a lot of difference when you're fighting for your life.
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* ''TabletopGame/Warhammer40000'': Not only is ArtificialGravity standard equipment on ships, one of the weirder effects of space hulks (conglomerates of derelict ships that meld together in the Warp, sometimes re-entering realspace) is that when moving from one section to another, "down" might change depending on which generator is closer. One ''Literature/CiaphasCain'' novel even mentions a null-grav room for zero-G training located on a planet's surface.
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Virtually all SciFi space ships have some form of artificial gravity. The technology behind this is [[{{Handwave}} never quite explained.]]

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Virtually all SciFi space ships in ScienceFiction have some form of artificial gravity. The technology behind this is [[{{Handwave}} never quite explained.]]
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* All ships in ''VideoGame/GalaxyAngel'' and ''VideoGame/GalaxyAngelII'' seem to be equipped with artificial gravity, which is HandWaved due to them being LostTechnology. One incident in the first game has Tact and Ranpha temporarily deactivating it in the Elsior's storage room to move some heavy containers, but they lose control while floating and end up [[AccidentalKiss kissing each other by accident]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Roblox}}'', most levels that are in space have this.

to:

* In ''VideoGame/{{Roblox}}'', most levels games that are in space have this.this, since they're essentially the same as non-space games but with a different SkyBox. Some games actually do set their gravity value to zero in order to implement more realistic zero-gee movement systems.

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* The ''Galactica'' in ''[[Series/BattlestarGalactica2003 Battlestar Galactica]]''.

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* The ''Galactica'' in ''[[Series/BattlestarGalactica2003 Battlestar Galactica]]''.''Series/BattlestarGalactica2003''.



** Their method of {{Terraforming}} can give a planet the size of our moon Earth-like gravity.

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** Their method of {{Terraforming}} {{Terraform}}ing can give a planet the size of our moon Earth-like gravity.



** Considering a warp field is essentially a massive graviton field, it stands to reason that any warp-capable civilization also has AG.
** Early in the original series the creators put together a tape of intercom chatter to play as background during bridge scenes. At one point one of the voices reports that "Gravity is down to point eight." This tape was used over and over, particularly when the ''Enterprise'' had been attacked, which meant that the artificial gravity went down to eighty percent a fair amount of the time. The Technical Manual's HandWave is that a gravity generator takes a long time to stop generating gravity once you pull the plug; it actually goes out as readily as any other system when the [[ExplosiveInstrumentation consoles start sparking]] but about eighty percent of the artificial gravity will remain for quite some time.

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** Considering that a warp field is essentially a massive graviton field, it stands to reason that any warp-capable civilization also has AG.
** Early in the original series ''Series/StarTrekTheOriginalSeries'', the creators put together a tape of intercom chatter to play as background during bridge scenes. At one point one of the voices reports that "Gravity is down to point eight." This tape was used over and over, particularly when the ''Enterprise'' had been attacked, which meant that the artificial gravity went down to eighty percent a fair amount of the time. The Technical Manual's HandWave is that a gravity generator takes a long time to stop generating gravity once you pull the plug; it actually goes out as readily as any other system when the [[ExplosiveInstrumentation consoles start sparking]] but about eighty percent of the artificial gravity will remain for quite some time.



*** In "Melora," an alien Starfleet officer from a low-gravity world is able to lower the artificial gravity in her quarters, allowing her to leap about as she is used to, when she normally needs a wheelchair to get around in the Earth/Bajor/Cardassia-standard station gravity. She later takes out a bad guy who had taken her and other crew hostage by turning down the gravity on the runabout they're on, disorienting him long enough for her to beat him up. (She was originally planned as one of the series' leads, but repeated low-gravity scenes would have been prohibitively expensive, so she became a one-off.)
*** In "Explorers," Sisko restores an old Bajoran vessel from their pre-warp age, authentic in every way... except for a gravity generator, because zero-G makes him nauseous. Cheater.
** ''Series/StarTrekTheNextGeneration''. Enterprise's shuttle bay floor has a section marked "Warning: Variable Gravity Area", although it is never seen at anything that is clearly different to normal gravity.
** In the novelization of one of the Star Trek movies, Captain Kirk stepped out of an Earthlike-gravity zone into a zone which recreated the much more powerful gravity of the planet Vulcan. There was then an amusing scene where Kirk was pushed a few inches or so into the air by this sudden change, and came back down, injuring himself in the process.
** The bigger episodes and the movies sometimes put the characters into zero gravity situations--which also happen to be zero atmosphere situations, meaning they get to wear spacesuits with magnetic boots that somehow allow them to walk almost normally.

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*** In "Melora," "[[Recap/StarTrekDeepSpaceNineS02E06Melora Melora]]", an alien Starfleet officer from a low-gravity world is able to lower the artificial gravity in her quarters, allowing her to leap about as she is used to, when she normally needs a wheelchair to get around in the Earth/Bajor/Cardassia-standard station gravity. She later takes out a bad guy who had taken her and other crew hostage by turning down the gravity on the runabout they're on, disorienting him long enough for her to beat him up. (She was originally planned as one of the series' leads, but repeated low-gravity scenes would have been prohibitively expensive, so she became a one-off.)
*** In "Explorers," "[[Recap/StarTrekDeepSpaceNineS03E22Explorers Explorers]]", Sisko restores an old Bajoran vessel from their pre-warp age, authentic in every way... except for a gravity generator, because zero-G makes him nauseous. Cheater.
*** In "[[Recap/StarTrekDeepSpaceNineS07E06TreacheryFaithAndTheGreatRiver Treachery, Faith and the Great River]]", Sisko outright requests O'Brien to fix the gravity in the Defiant which would require a "graviton stabilizer" and thus when Nog convinces O'Brien to find one "the Ferengi way" shenanigans happen. This would confirm that at the very least the artificial gravity in the ''Star Trek'' universe is caused by graviton manipulation.
** ''Series/StarTrekTheNextGeneration''. Enterprise's In ''Series/StarTrekTheNextGeneration'', ''Enterprise'''s shuttle bay floor has a section marked "Warning: Variable Gravity Area", although it is never seen at anything that is clearly different to normal gravity.
** In the novelization {{novelization}} of one of the Star Trek movies, Captain Kirk stepped steps out of an Earthlike-gravity zone into a zone which recreated recreates the much more powerful gravity of the planet Vulcan. There was is then an amusing scene where in which Kirk was is pushed a few inches or so into the air by this sudden change, and came comes back down, injuring himself in the process.
** The bigger episodes and the movies sometimes put the characters into zero gravity situations--which zero-gravity situations -- which also happen to be zero atmosphere situations, meaning they get to wear spacesuits with magnetic boots that somehow allow them to walk almost normally.



*** It also happened (briefly) in an episode of ''Series/StarTrekEnterprise''. A cloaked alien ship was "coasting" in the NX-01's warp drive wake (effectively pulling them along with Enterprise) due to their warp drive being damaged. The later explanation was that the aliens were too shy to just contact them and ask for help. The presence of the ship in the Enterprise's wake caused warp field distortions that fed back into other systems and caused malfunctions throughout the ship (the computers and crew didn't know to compensate for a ship being there because they didn't know it was). At one point the gravity fails in Archer's quarters while he is taking a shower. He actually floats up out of the shower and nice zero-G CG water floats about his cabin, until the gravity is suddenly restored and he ends up falling flat on his face followed by being drenched.

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*** It also happened happens (briefly) in an episode of ''Series/StarTrekEnterprise''. A cloaked alien ship was is "coasting" in the NX-01's warp drive wake (effectively pulling them along with Enterprise) ''Enterprise'') due to their warp drive being damaged. The later explanation was is that the aliens were are too shy to just contact them and ask for help. The presence of the ship in the Enterprise's ''Enterprise'''s wake caused causes warp field distortions that fed feed back into other systems and caused cause malfunctions throughout the ship (the computers and crew didn't don't know to compensate for a ship being there because they didn't don't know that it was). is). At one point point, the gravity fails in Archer's quarters while he is taking a shower. He actually floats up out of the shower and nice zero-G CG water floats about his cabin, until the gravity is suddenly restored and he ends up falling flat on his face face, followed by being drenched.



** In ''Series/StarTrekDeepSpaceNine'' episode "Treachery, Faith and the Great River" Sisko outright requests O'Brien to fix the gravity in the Defiant which would requiere a "graviton stabilizer" and thus when Nog convinces O'Brien to find one "the Ferengi way" shenanigans happen. This would confirm that at the very least the artificial gravity in the Star Trek universe is caused by graviton manipulation.
* In the pilot episode of ''Series/StarTrekEnterprise'', a conversation between Helmsman Travis Mayweather and Armory Officer Malcolm Reed takes place where Travis asks if the artificial gravity feels a bit heavy. Malcolm replies that no, it's about normal for Earth sea level. Travis reveals that, growing up on a cargo vessel, his dad liked to lighten the artificial gravity to "put a spring in his step". In this same episode, Travis shows Chief Engineer Charles Tucker the ship's "sweet spot", right between the gravity generator and the back of the ship, where gravity reverses halfway through the room -- illustrated by having both men sitting upside down on the ceiling. In a later episode, knowledge of this is used to ambush some intruders from an unexpected direction.
** In the MirrorUniverse episode "In A Mirror, Darkly", Archer defeats a [[TheDreaded Gorn]] by increasing a grav plate's power to 20G's, crushing it under the weight.

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** ''Series/StarTrekEnterprise'':
***
In ''Series/StarTrekDeepSpaceNine'' episode "Treachery, Faith and the Great River" Sisko outright requests O'Brien to fix the gravity in the Defiant which would requiere a "graviton stabilizer" and thus when Nog convinces O'Brien to find one "the Ferengi way" shenanigans happen. This would confirm that at the very least the artificial gravity in the Star Trek universe is caused by graviton manipulation.
* In
[[Recap/StarTrekEnterpriseS01E01E02BrokenBow the pilot episode of ''Series/StarTrekEnterprise'', episode]], a conversation between Helmsman Travis Mayweather and Armory Officer Malcolm Reed takes place where Travis asks if the artificial gravity feels a bit heavy. Malcolm replies that no, it's about normal for Earth sea level. Travis reveals that, growing up on a cargo vessel, his dad liked to lighten the artificial gravity to "put a spring in his step". In this same episode, Travis shows Chief Engineer Charles Tucker the ship's "sweet spot", right between the gravity generator and the back of the ship, where gravity reverses halfway through the room -- illustrated by having both men sitting upside down on the ceiling. In a later episode, knowledge of this is used to ambush some intruders from an unexpected direction.
** *** In the MirrorUniverse episode "In "[[Recap/StarTrekEnterpriseS04E18InAMirrorDarkly In A Mirror, Darkly", Darkly]]", Archer defeats a [[TheDreaded Gorn]] by increasing a grav plate's power to 20G's, 20 Gs, crushing it under the weight.
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* In ''LightNovel/FullMetalPanic'', the Lambda Driver generates force in accordance with the will of the user. Given enough power, this can be used as an anti-gravity system. As seen on the [=ArmSlave=] known as Behemoth, when the cooling system for the generator is destroyed, the Lambda Driver shuts down, and the massive robot collapses under its own weight.

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* In ''LightNovel/FullMetalPanic'', ''Literature/FullMetalPanic'', the Lambda Driver generates force in accordance with the will of the user. Given enough power, this can be used as an anti-gravity system. As seen on the [=ArmSlave=] known as Behemoth, when the cooling system for the generator is destroyed, the Lambda Driver shuts down, and the massive robot collapses under its own weight.



* ''Literature/VorkosiganSaga'': The invention of artificial gravity helps to drive the plot of ''Literature/FallingFree'', rendering the Quaddies (genetically engineered HumanSubspecies designed with legs replaced by a second set of arms + hands and free-fall adapted metabolisms) obsolete.

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* ''Literature/VorkosiganSaga'': The invention of artificial gravity helps to drive the plot of ''Literature/FallingFree'', ''Falling Free'', rendering the Quaddies (genetically engineered HumanSubspecies designed with legs replaced by a second set of arms + hands and free-fall adapted metabolisms) obsolete.



* In ''Series/DarkMatter'' the ship is equipped with this, but unlike most examples of this trope, the artificial gravity ''will'' go out if the ship has to divert power for evasive maneuvers.

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* In ''Series/DarkMatter'' ''Series/DarkMatter2015'', the ship is equipped with this, but unlike most examples of this trope, the artificial gravity ''will'' go out if the ship has to divert power for evasive maneuvers.
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* In the reality TV series ''Space Cadets'', a group of gullible, ignorant people were successfully fooled into believing that such technology exists now and is in use in manned orbital flights.

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* In the reality TV series ''Space Cadets'', ''Series/SpaceCadets'', a group of gullible, ignorant people were successfully fooled into believing that such technology exists now and is in use in manned orbital flights.

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* In ''VideoGame/DeadSpace'', it appears that all ships, from tiny repair shuttles to massive planet-cracking mining ships have artificial gravity. However, certain areas of the ship (such as the place giant rocks are broken down to extract minerals), don't, and the artificial gravity onboard the Ishimura is failing in other areas due to the whole [[ZombieApocalypse Necromorph infestation]] thing going on. In fact, actions in Zero-G are a fairly major gameplay element (Isaac's maintenance suit has magnetic boots, so he doesn't float).

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* In ''VideoGame/DeadSpace'', it ''Franchise/DeadSpace'':
** It
appears that all ships, from tiny repair shuttles to massive planet-cracking mining ships have artificial gravity. However, in the first ''VideoGame/DeadSpace1'', certain areas of the ship ''Ishimura'' (such as the place giant rocks are broken down to extract minerals), don't, and the artificial gravity onboard the Ishimura is failing in other areas due to the whole [[ZombieApocalypse Necromorph infestation]] thing going on. In fact, actions in Zero-G are a fairly major gameplay element (Isaac's maintenance suit has magnetic boots, so he doesn't float).
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* ''Film/ForbiddenPlanet'' has it. The crew switch it off when landing on the planet.

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* ''Film/ForbiddenPlanet'' has it. The like ''Film/{{Alien}}'' is a rare example of the crew switch switching it off when landing on the planet.

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