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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Multiple pieces of equipment prevent status effects, such as Rubber Gown:
--> Prevents all status changes other than instant death;
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* Clive from ''VideoGame/BrutalOrchestra'' has the ability Resolve, which heals him for a small amount and removes most debuffs from him. While this ability is all-around useful if situational, it [[GameBreaker can completely negate]] some of the central mechanics of [[spoiler:Heaven]], one of the final bosses, since their battle involves having one character be given crippling debuffs each turn.

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[[AC:Anime and Manga]]

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[[AC:Anime and & Manga]]









* In issue #559 of ''Webcomic/GrrlPower'', Dabbler says that she has: "One hundred thirty-five resistance to debuffs", and the commentary below the comic says: "Because some act bosses have up to 150% on debuff auras."

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* In issue #559 of ''Webcomic/GrrlPower'', Dabbler says that she has: "One hundred thirty-five resistance to debuffs", and debuffs" thanks to a trinket around the edge of her ear. The commentary below the comic says: "Because some act bosses have up to 150% on debuff auras."
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** The fourth game introduced the Bless status effect, which prevents most status effects from being applied to a character that has it.

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* ''TabletopGame/DungeonsAndDragons'' 3rd/3.5 Edition

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* ''TabletopGame/DungeonsAndDragons'' 3rd/3.5 Edition''TabletopGame/DungeonsAndDragonsThirdEdition'':



** The spell ''dispel magic'' is an all-purpose remover of magic-induced buffs and debuffs.

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** The spell ''dispel magic'' (and its variants) is an all-purpose remover of magic-induced buffs and debuffs.debuffs.
** The Iron Heart Surge technique from ''Tome of Battle: The Book of Nine Swords'' is probably the strongest non-magical form of anti-debuff, able to dispel immediately a wide array of conditions through fighting spirit. That is, if you manage to settle the endless debate over ''what'' it can exactly be used against.
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* ''VideoGame/VermintideII'': Some [[ProtectiveCharm Trinkets]] grant a [[PercentBasedValues percent-based]] resistance to Curse, a MaximumHPReduction inflicted when a party member is carrying a Grimoire. The {{DLC}}-exclusive [[MagicKnight Warrior Priest of Sigmar]] Career enjoys 100% Curse resistance, which can stack with a Trinket to actually ''improve'' his maximum HP.
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* ''LightNovel/InfiniteDendrogram'': [[EquippableAlly Nemesis]]'s second form, "Like a Flag Flying the Reversal", causes all debuffs afflicting Ray to be inverted - e.g. speed penalties become speed bonuses, and DamageOverTime effects are converted into GradualRegeneration.

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* ''LightNovel/InfiniteDendrogram'': ''Literature/InfiniteDendrogram'': [[EquippableAlly Nemesis]]'s second form, "Like a Flag Flying the Reversal", causes all debuffs afflicting Ray to be inverted - e.g. speed penalties become speed bonuses, and DamageOverTime effects are converted into GradualRegeneration.

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* ''VideoGame/DivinityOriginalSinII'':
** Most status ailments are resisted by either Physical Armor or Magic Armor, so a character is safe from them while they have ArmorPoints of that type. In addition, some [[ProtectiveCharm protective Skills]] dispel or grant ongoing protection against specific conditions.
** ItemCrafting provides one MundaneSolution: combining footwear with nails makes the wearer immune to the knockdown effect of [[GeoEffects ice surfaces]].
** Inverted with two Talents that negate the anti-debuff ability of armor: characters with "GlassCannon" gain extra action points per {{turn|BasedCombat}} but aren't protected from statuses by armor, while those with "Torturer" can inflict damaging statuses on armored enemies.



* ''VideoGame/DivinityOriginalSinII'':
** Most status ailments are resisted by either Physical Armor or Magic Armor, so a character is safe from them while they have ArmorPoints of that type. In addition, some [[ProtectiveCharm protective Skills]] dispel or grant ongoing protection against specific conditions.
** ItemCrafting provides one MundaneSolution: combining footwear with nails makes the wearer immune to the knockdown effect of [[GeoEffects ice surfaces]].
** Inverted with two Talents that negate the anti-debuff ability of armor: characters with "GlassCannon" gain extra action points per {{turn|BasedCombat}} but aren't protected from statuses by armor, while those with "Torturer" can inflict damaging statuses on armored enemies.

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* In ''VideoGame/OctopathTraveler'', apothecaries get the immunize ability. It cures existing debuffs and prevents the target from being debuffed for a limited time.

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* In ''VideoGame/OctopathTraveler'', apothecaries ''VideoGame/OctopathTraveler'':
** Apothecaries
get the immunize ability. "Rehabilitate". It cures existing debuffs status effects, and prevents the target from receiving new status effects for a limited time.
** [[spoiler:Starseers]] get [[spoiler:"Celestial Intervention"]]. It removes existing debuffs,
and prevents the target from being debuffed for a limited time.
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* ''VideoGame/JoeDeversLoneWolf'':
** If Lone Wolf picks the Mind Blast ability, he'll be able to subject an enemy to a MindRape that will make them stunned for a while or until they're attacked. However, [[LizardFolk Gourgaz]] and [[TheUndead Vordaks]] are immune to psychic attacks and wont' be stunned. In return, if Lone Wolf has the same ability he can avoid being stunned in return by the Vordak's own mind attack.
** Lone Wolf can also debuff enemies by disarming them (if using a sword as a secondary weapon) with a successful strike, forcing them to rely on defense or other tricks. Enemies with oversized or dual weapons however can't be disaarmed.
** Aside from their immunity to Mind Blast-induced stunning, Gourgaz can emit a foul smell that turns any Giak present into TheBerserker, giving them a buff and removing all debuffs from them.
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* ''VideoGame/{{Bonfire}}'' features both types:
** Ephrem's Healing will shorten debuff durations by 1, and Hildie's Purge will remove all debuffs completely.
** The Immune buff protects against all debuffs, but it will eventually wear off like any other buff. "Immune" enemies start with 6 turns of the effect, and you can apply it yourself with a Shield Crystal (which also clears all existing debuffs as a bonus).
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[[AC:Web Animation]]
* ''WebAnimation/GwainSaga'': Princess Ami's status as a healer makes her immune to [[StatusEffects condition spells]], such as Savien's HypnoticEyes ability.
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Dewicking Disambig


** Several [[LoadsAndLoadsOfRaces races]] have natural passive resistances and/or outright immunities to some of the more common debuffs. For example, the [[WitchSpecies Altmer (High Elves)]], depending on the specific game, are either outright immune to Paralysis (''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'') or highly resistant to Disease (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''). Likewise, [[LizardFolk Argonians]] are highly resistant to disease, and, in a few games (''Morrowind'' and ''Oblivion'') are also completely immune to poison.

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** Several [[LoadsAndLoadsOfRaces races]] have natural passive resistances and/or outright immunities to some of the more common debuffs. For example, the [[WitchSpecies Altmer (High Elves)]], Elves), depending on the specific game, are either outright immune to Paralysis (''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'') or highly resistant to Disease (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''). Likewise, [[LizardFolk Argonians]] are highly resistant to disease, and, in a few games (''Morrowind'' and ''Oblivion'') are also completely immune to poison.
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** ''VideoGame/QuakeChampions'': Sorlag has a passive ability preventing damage from acid and toxic pools while the Death Knight has a passive ability preventing damage from lava and fire. Also, [[VideoGame/QuakeI The Death Knight]] has immunity to fire-based attacks and level hazards.

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** ''VideoGame/QuakeChampions'': Sorlag has a passive ability preventing damage from acid and toxic pools while the Death Knight has a passive ability preventing damage from lava and fire. Also, [[VideoGame/QuakeI The the Death Knight]] has immunity to fire-based attacks and level hazards.hazards such as fire and lava.
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Per TRS: The diner's surprised/disgusted reaction upon being informed what they're eating is now a requirement. Move/delete examples that don't fit


** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[IAteWHAT like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.

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** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[IAteWHAT like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] fish for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.
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Added an example, which also required a new folder for turn-based strategy

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[[folder: Turn Based Strategy]]
*In the ''VideoGame/{{Heroes Of Might And Magic}}'' franchise, heroes can collect artifacts for extra benefits. Some of these can prevent the opponent from causing debuffs like blind or berzerk.
**It is also possible to cure debuff. You can use a spell like "cure" to remove all negative effects. Alternatively, some spells have a negative/positive counterpart that can replace one another. For example, using bless (inflict max damage when attacking) on a hero afflicted with curse (inflict minimum damage when attacking) will replace the negative effect.

[[/folder]]
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Now a Status Effects redirect.


** Most {{Status Ailment}}s are resisted by either Physical Armor or Magic Armor, so a character is safe from them while they have ArmorPoints of that type. In addition, some [[ProtectiveCharm protective Skills]] dispel or grant ongoing protection against specific conditions.

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** Most {{Status Ailment}}s status ailments are resisted by either Physical Armor or Magic Armor, so a character is safe from them while they have ArmorPoints of that type. In addition, some [[ProtectiveCharm protective Skills]] dispel or grant ongoing protection against specific conditions.
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* ''VideoGame/GrimmsNotes:'' Chaos Aurora was the only playable character with a passive skill that gave her immunity to any negative status effect. Her boss version lacked this skill, however.
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** Zarya's two barriers both have the ability to remove debuffs from. In addition, the Projected Barrier version is the ''only'' ability in the game that can remove debuffs from teammates.

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** Zarya's two barriers both have the ability to remove debuffs from.from allies. In addition, the Projected Barrier version is the ''only'' ability in the game that can remove debuffs from teammates.
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Spelling fix.


*** Med-Kit: Heals 30% of health +60 and curse yellow ailments. [[FlavorText A high grade kit for applying first aid]].

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*** Med-Kit: Heals 30% of health +60 and curse cures yellow ailments. [[FlavorText A high grade kit for applying first aid]].
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** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[IAteWHAT?!like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.

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** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[IAteWHAT?!like [[IAteWHAT like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.
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None


** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[IAteWHAT?! like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.

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** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[IAteWHAT?! like [[IAteWHAT?!like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.
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None


** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[Squick like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.

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** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[Squick [[IAteWHAT?! like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.
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* ''VideoGame/DarkestDungeon'' has the [[HealingHerb Medicinal Herbs]] provision that can be bought before heading into a dungeon or rarely found within, which clears any debuffs stuck on a hero by enemies, a curio, or as a nasty side effect of a skill. It’s not completely foolproof, as some debuffs, such as a damage debuff a Hellion inflicts on herself, cannot be dispelled using Herbs.
** [[MundaneUtility Dispelling debuffs isn’t the only things these herbs are good for]]. You can also use them on certain curios, [[Squick like a relatively fresh animal carcass, a dining table and food cart containing human meat, and a rotting fish]] for loot drops, usually food. For the less sensible solutions, you can also apply it to an experiment table to get gold, or to coral to somehow remove a negative quirk. And with a certain district built, it also grants a disease resistance buff as well. Medicinal herbs are a necessity in higher level areas for a damn good reason.
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* ''VideoGame/ForTheKing'':
** Certain creatures have immunity to specific harmful StatusEffects, such as TheUndead's immunity to [[DamageOverTime Bleed]]. {{Player Character}}s can gain immunities by wearing [[EquipmentBasedProgression protective equipment]].
** A few rare pieces of equipment allow characters to cast spells that remove harmful status effects from a target character or the whole party.
** {{Inverted|Trope}} with the "Wet" status effect, which removes the target's immunities. Zig-zagged further with items that grant immunity to Wet.
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** ''VideoGame/DissidiaFinalFantasyOperaOmnia'': Several characters get debuff removal abilities; Yuna is the first with the "Esuna" spell to cleanse them, but Lenna is the first to prevent them from affecting party members in the first place with her "Wind Drake's Ward" ability.
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Added Temtem. It also made me wonder if there's really a point to segregating eastern and western RP Gs, which I brought up here: https://tvtropes.org/pmwiki/query.php?parent_id=101253&type=att

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* Shuine from ''VideoGame/{{Temtem}}'' can have the Guardian trait, which protects its ally from negative stat changes and the burned, poisoned, and cold status conditions. In addition, the immune status protects a Temtem from all negative statuses for a few turns.
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Ah, the StandardStatusEffects. Nobody likes getting debilitated in any way, and like everything else there can be ways to alleviate, resist, or even prevent being debuffed.

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Ah, the StandardStatusEffects.StatusEffects. Nobody likes getting debilitated in any way, and like everything else there can be ways to alleviate, resist, or even prevent being debuffed.
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** The Status Barrier ability grants a one-time immunity to all status ailments to a single Digimon.
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* ''TabletopGame/{{Pathfinder}}'': The [[ThePaladin Paladin]] {{class|AndLevelSystem}} gains immunity to [[SupernaturalFearInducer fear effects]] and grants nearby allies a bonus to resist them. Its EvilCounterpart the Antipaladin gains a unique [[InvertedTrope anti-anti-debuff]] that suppresses fear immunity.

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