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* In the ''VideoGame/{{Heroes Of Might And Magic}}'' franchise, heroes can collect artifacts for extra benefits. Some of these can prevent the opponent from causing debuffs like blind or berzerk.

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* In the ''VideoGame/{{Heroes Of Might And Magic}}'' ''VideoGame/HeroesOfMightAndMagic'' franchise, heroes can collect artifacts for extra benefits. Some of these can prevent the opponent from causing debuffs like blind or berzerk.



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---> Immunity to Slow, Disable

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---> Immunity --->Immunity to Slow, Disable


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* In ''VideoGame/RiskOfRain2'', there are two items that help protect against timed debuffs. The Blast Shower equipment can be used to cleanse all currently active debuffs, with a 20 second cooldown. The Ben's Raincoat item passively guards against one debuff per stack, with a 5 second cooldown once all the stacks have been used.
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[[folder:Action-Adventure]]
* ''VideoGame/NobodySavesTheWorld'': One of the passive skills that you can buy from the Merchant can slow down [[DamageOverTime Poison]] build-up. When fully upgraded, it stops you from being poisoned completely.
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Added example(s), Crosswicking


** Paladins have a class ability granting IdealIllnessImmunity, as well as the ability to magically cure diseases (which are implemented as stat debuffs).

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** Paladins have a class ability granting IdealIllnessImmunity, as well as IdealIllnessImmunity and the ability to magically cure diseases (which are implemented as stat debuffs), as well as an immunity to fear effects (plus giving allies a bonus against these).
** Monks also gain an immunity to diseases (though not supernatural ones like Paladins), and both Monks and Druids have class abilities granting immunity to poisons of all kinds (which are a very common form of stat
debuffs).
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[[folder:Metroidvania]]
* ''VideoGame/MonsterSanctuary'': Many monsters have skills that remove debuffs from party members. For example, the Curse Breaker aura removes one debuff from each party member at the start of each turn; and the Restore skill heals the target and removes a few debuffs as well.
[[/folder]]
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* ''VideoGame/PrayerOfTheFaithless'': One of the effects of the Miasma Charge buff, as said in the Guide:
--> clear themselves of all physical ailments,
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* ''VideoGame/{{Transistor}}'':
** Crash() as a passive:
---> Immunity to Slow, Disable
** Weeds' healing fields will remove the CharmPerson effect on enemies.
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* ''TabletopGame/FabulaUltima'':
** Any character with at least two Inventory Points can spend them to produce a single-use Tonic which cures one status effect.
** Villains can cure themselves of all status effects by spending an Ultima Point.
** The Fury class's Indomitable Spirit skill lets them cure themselves of a single status effect when they spend any Fabula Points.
** The [[WhiteMage Spiritist]]'s Cleanse spell cures up to three creatures of all status effects, while their Reinforce spell makes up to three creatures immune to a specific status effect for the remainder of the scene.

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Full crosswicking.


** The Iron Heart Surge technique from ''Tome of Battle: The Book of Nine Swords'' is probably the strongest non-magical form of anti-debuff, able to dispel immediately a wide array of conditions through fighting spirit. That is, if you manage to settle the endless debate over ''what'' it can exactly be used against.

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** The Iron Heart Surge technique from ''Tome of Battle: The Book of Nine Swords'' is probably the strongest non-magical form of anti-debuff, able allowing the user to dispel immediately purge themselves of a wide array of negative conditions through a burst of [[HeroicSpirit fighting spirit. spirit]]. That is, if you manage to settle the endless debate over ''what'' it can exactly be used against.against (most infamously, there's an argument that a vampire can use Iron Heart Surge to extinguish the sun).



[[folder: Turn Based Strategy]]

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[[folder: Turn Based [[folder:Turn-Based Strategy]]

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