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* In ''VideoGame/DigimonStoryCyberSleuth'' has multiple ways to do this:
** The Anti-(status) abilities remove that specific status effect accompanied by a minor healing effect. The Recovery items have the same effect. The Restore ability and the Multi-Recovery remove all status effects.
** The equippable Barrier items and certain passive support skills grant varying degrees of resistance or even outright immunity to one or more debuffs.
** The Dispel ability removes stat-lowering debuffs, which is very useful since those are stackable.



* ''Franchise/FinalFantasy'' has the WhiteMagic spell Esuna, which removes all negative status ailments.
** ''VideoGame/FinalFantasyXIII'': Most enemies will actually have a passive resistance to debuffs, which can be removed with the Saboteur's "Imperil" ability. As a result, most Saboteurs (when starting the battle off) will spam Imperil before spamming every other condition to see what the boss is vulnerable to.
** Most ''Final Fantasy'' games will also have a piece of equipment called a Ribbon, which blocks most status ailments.

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* ''Franchise/FinalFantasy'' has the WhiteMagic spell Esuna, Esuna and the Remedy item, which removes remove most or all negative status ailments. Individual status effects can also be removed with specific items and for a few of the more common ailments, specific spells.
** While there are many pieces of equipment that grant immunity to one or two status ailments, most ''Final Fantasy'' games will also have the Ribbon, which blocks most status
ailments.
** ''VideoGame/FinalFantasyII'' has two of these spells. Esuna removes status ailments that remain after battle and Basuna removes status ailments that would normally wear off at the end of battle.
** ''VideoGame/FinalFantasyXII'' has a few of these specifically targeting the [[MaximumHPReduction Disease]] status. The Cleanse spell and Vaccine item remove Disease while the Bubble status both doubles HP and grants immunity to Disease for its duration.
** ''VideoGame/FinalFantasyXIII'': Most enemies will actually have a passive resistance to debuffs, which can be removed with the Saboteur's "Imperil" ability. As a result, most Saboteurs (when starting the battle off) will spam Imperil before spamming every other condition to see what the boss is vulnerable to.
** Most ''Final Fantasy'' games will also have a piece of equipment called a Ribbon,
to. Synergists learn Veil, which blocks most grants a buff of the same name that increases the party's resistance to status ailments.effects.
** ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' have the Astra buff, which grants a one-time immunity to debuffs. It's granted by the spell of the same name, which is learned by the Templar and Alchemist classes, and the Moogle Knight ability Mog/Moogle Shield. In ''Tactics A2,'' the White Mage's Refresh spell removes status effects that are unaffected by Esuna.
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* In the ''Franchise/DragonQuest'' games, some bosses are resistant to debuffs, and pretty much all bosses can remove debuffs with a [[StatusBuffDispel Disruptive Wave]].

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* In the ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' games, some bosses are resistant to debuffs, and pretty much all bosses can remove debuffs with a [[StatusBuffDispel Disruptive Wave]].



* In ''VideoGame/OctopathTraveler'', alchemists get the immunize ability. It cures existing debuffs and prevents the target from being debuffed for a limited time.

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* In ''VideoGame/OctopathTraveler'', alchemists apothecaries get the immunize ability. It cures existing debuffs and prevents the target from being debuffed for a limited time.

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* ''VideoGame/PlantsVsZombies2'': The Hot Potato can be used to thaw plants that got frozen in the Frostbite Cave levels. In addition, some plants are inherently resistant to freezing such as Pepper-pult or Cold Snapdragon, and some of them can also slowly thaw nearby plants if they're frozen.

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* ''VideoGame/PlantsVsZombies2'': ''VideoGame/PlantsVsZombies2'':
**
The Hot Potato can be used to thaw plants that got frozen in the Frostbite Cave levels. In addition, some plants are inherently resistant to freezing such as Pepper-pult or Cold Snapdragon, and some of them can also slowly thaw nearby plants if they're frozen.frozen.
** Low-lying plants and the Phat Beet are immune to being temporarily charmed by the Boombox Zombie's romance music, which otherwise stuns all plants on the lawn.
** In addition of being able to heal zombies and cure them of debuffs (including the otherwise-useful hypnotization), the Healer Zombie is also naturally immune to those debuff effects.
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* ''VideoGame/{{Overwatch}}'':
** Some characters have the ability to make themselves invulnerable and/or untargetable for a short period of time, and doing so will also remove any debuffs or negative effects said character is under.
** Zarya's two barriers both have the ability to remove debuffs from. In addition, the Projected Barrier version is the ''only'' ability in the game that can remove debuffs from teammates.

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!!Examples

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!!Examples
!!Examples:



** ItemCrafting provides one MundaneSolution: combining footwear with nails makes the wearer immune to the knockdown effect of [[GeoEffects ice surfaces]].



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* ''VideoGame/DivinityOriginalSinII'': Most {{Status Ailment}}s are resisted by either Physical Armor or Magic Armor, so a character is safe from them while they have ArmorPoints of that type. In addition, some [[ProtectiveCharm protective Skills]] protect the target from specific status effects while the Skill is active.

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* ''VideoGame/DivinityOriginalSinII'': ''VideoGame/DivinityOriginalSinII'':
**
Most {{Status Ailment}}s are resisted by either Physical Armor or Magic Armor, so a character is safe from them while they have ArmorPoints of that type. In addition, some [[ProtectiveCharm protective Skills]] protect the target from dispel or grant ongoing protection against specific status effects conditions.
** Inverted with two Talents that negate the anti-debuff ability of armor: characters with "GlassCannon" gain extra action points per {{turn|BasedCombat}} but aren't protected from statuses by armor,
while the Skill is active.those with "Torturer" can inflict damaging statuses on armored enemies.

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* The ''VideoGame/ShinMegamiTensei'' games feature Dekunda, a spell that removes all debuffs currently active on the user's party. Both players and enemies can use it.
** ''VideoGame/ShinMegamiTenseiIV'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'' also have Dekunda Stones, consumable items that grant a casting of Dekunda on the enemy. This is useful for [[spoiler:when you fight YHVH and Stephen, where you are joined by]] {{Guest Star Party Member}}s who have no access to the skill nor its effects due to technically not counting as part of the main character's party.

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* The ''VideoGame/ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' games feature Dekunda, a spell that removes all debuffs currently active on the user's party. Both players and enemies can use it.
** ''VideoGame/ShinMegamiTenseiIV'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'' also have
it. Some games possess Dekunda Stones, consumable Stones or similar usable items that grant a casting of provide the same effect without needing anyone in the party who knows it. Some games combine Dekunda on the enemy. This is useful and [[StatusBuffDispel Dekaja]] into Silent Prayer, which erases buffs ''and'' debuffs for [[spoiler:when you fight YHVH and Stephen, where you are joined by]] {{Guest Star Party Member}}s who have no access to the skill nor its effects due to technically not counting as part both sides of the main character's party.battle.

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* ''VideoGame/EpicBattleFantasy'': a character's resistance to specific debuffs can be increased by his or her equipment, though blocking them all is impossible.

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* ''VideoGame/EpicBattleFantasy'': a The ''VideoGame/EpicBattleFantasy'' series:
** A
character's resistance to specific debuffs can be increased by his or her equipment, though blocking them all is impossible.



** The Cleanse skill serves this purpose for a single ally, and removes negative status effects.

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** The Cleanse skill and similarly named skills serves this purpose for a single ally, and removes negative status effects.effects, such as in ''VideoGame/EpicBattleFantasy1'', where it's called Purify, and used to remove Poison and Seal.
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* ''Manga/FairyTail'': One advantage of Wendy's [[BlowYouAway Sky Dragon Slayer Magic]] is that it has supportive spells like Raise and Re-Raise, which prevent bodily anomalies from taking effect on herself or her targets of choice.

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* ''Manga/FairyTail'': One advantage of Wendy's [[BlowYouAway Sky Dragon Slayer Magic]] is that it has supportive spells like Raise and Re-Raise, which prevent bodily anomalies from taking effect on herself or her targets of choice. She's used these to cure poisons, paralysis, and even forced sleep.
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* ''Manga/FairyTail'': One advantage of Wendy's [[BlowYouAway Sky Dragon Slayer Magic]] is that it has supportive spells like Raise and Re-Raise, which prevent bodily anomalies from taking effect on herself or her targets of choice.

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* ''VideoGame/DivinityOriginalSinII'': Most {{Status Ailment}}s are resisted by either Physical Armor or Magic Armor, so a character is safe from them while they have ArmorPoints of that type. In addition, some [[ProtectiveCharm protective Skills]] protect the target from specific status effects while the Skill is active.



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* ''VideoGame/{{Terraria}}'': Equipping certain accessories will make you immune to certain debuffs, and can be combined to immunize you to 11 debuffs

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* ''VideoGame/{{Terraria}}'': Equipping certain accessories will make you immune to certain debuffs, and can be combined to immunize you to 11 debuffsdebuffs.



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* In the ''VideoGame/KisekiSeries'', there are a series of accessories that prevent specific status effects. Some advanced ones can prevent multiple status effects, provide stat bonuses, or both. There are also some very rare accessories, generally received as an award for completing large numbers of quests (such as the Grail Locket), that grant immunity to all status effects.

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* In the ''VideoGame/KisekiSeries'', ''VideoGame/TrailsSeries'', there are a series of accessories that prevent specific status effects. Some advanced ones can prevent multiple status effects, provide stat bonuses, or both. There are also some very rare accessories, generally received as an award for completing large numbers of quests (such as the Grail Locket), that grant immunity to all status effects.
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* ''VideoGame/NetHack'' has a variety:
** If you perform a melee attack on a [[FacelessEye floating eye]] you'll be temporarily paralyzed. You can avoid this by wearing a blindfold or towel over your eyes.
** You can avoid all forms of paralysis by wearing a ring of free movement.
** There are two forms of sickness, the less serious nausea and the fatal food poisoning. Either can be cured by eating a eucalyptus leaf or drinking a potion of HolyWater (though a [[CharacterAlignment chaotic]] character [[HolyBurnsEvil will take damage from this]]). These can also be cured by the character self-applying a {{unicorn}} horn.
** Immunity to sleep effects. This can be gained by starting out as a [[WarriorMonk monk]], reaching CharacterLevel 4 as an [[OurElvesAreDifferent elf]], or by [[AcquiredPoisonImmunity eating the right sort of corpse]].
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* ''LightNovel/InfiniteDendrogram'': [[EquippableAlly Nemesis]]'s second form, "Like a Flag Flying the Reversal", causes all debuffs afflicting Ray to be [[PowerInverter inverted]] - e.g. speed penalties become speed bonuses, and DamageOverTime effects are converted into GradualRegeneration.

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* ''LightNovel/InfiniteDendrogram'': [[EquippableAlly Nemesis]]'s second form, "Like a Flag Flying the Reversal", causes all debuffs afflicting Ray to be [[PowerInverter inverted]] inverted - e.g. speed penalties become speed bonuses, and DamageOverTime effects are converted into GradualRegeneration.



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* ''VideoGame/FinalFantasy'' has the WhiteMagic spell Esuna, which removes all negative status ailments.

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* ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' has the WhiteMagic spell Esuna, which removes all negative status ailments.
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** The Quick-Fix's [=ÜberCharge=] renders the Medic and his target [[ImmuneToFlinching unaffected by knockbakc]] and other movement-impairing afflictions such as Natascha's slowdown effect.

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** The Quick-Fix's [=ÜberCharge=] renders the Medic and his target [[ImmuneToFlinching unaffected by knockbakc]] knockback]] and other movement-impairing afflictions such as Natascha's slowdown effect.
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** The Quick-Fix's [=ÜberCharge=] renders the Medic and his target ImmuneToKnockback and other movement-impairing afflictions such as Natascha's slowdown effect.

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** The Quick-Fix's [=ÜberCharge=] renders the Medic and his target ImmuneToKnockback [[ImmuneToFlinching unaffected by knockbakc]] and other movement-impairing afflictions such as Natascha's slowdown effect.
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* '''Having a passive resistance towards debuffs''' - maybe said resistance is inherent to you (a species that can resist poison for instance) or acquired through various means, like an item of clothing or an unlockable skill. The resistance may be absolute (you can't get inflicted with certain debuffs period) or relative (the duration, or the effects, or the chance of affliction may be reduced by certain percentage).

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* '''Having a passive resistance towards debuffs''' - maybe said resistance is inherent to you (a species that can resist poison poison, for instance) or acquired through various means, like an item of clothing or an unlockable skill. The resistance may be absolute (you can't get inflicted with certain debuffs debuffs, period) or relative (the duration, or the effects, or the chance of affliction may be reduced by a certain percentage).



Depending on the common severity of the debuffs, antidebuffs may be a UselessUsefulSpell or a pivotal part of playing the game. ContractualBossImmunity may make bosses immune to most, if not all, debuffs, by virtue of being bosses.

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Depending on the common severity of the debuffs, antidebuffs anti-debuffs may be a UselessUsefulSpell or a pivotal part of playing the game. ContractualBossImmunity may make bosses immune to most, if not all, debuffs, by virtue of being bosses.



** ''VideoGame/FinalFantasyXIII'' Most enemies will actually have a passive resistance to debuffs, which can be removed with the Saboteur's "Imperil" ability. As a result, most Saboteurs (When starting the battle off) will spam Imperil before spamming every other condition to see what the boss is vulnerable to.

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** ''VideoGame/FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'': Most enemies will actually have a passive resistance to debuffs, which can be removed with the Saboteur's "Imperil" ability. As a result, most Saboteurs (When (when starting the battle off) will spam Imperil before spamming every other condition to see what the boss is vulnerable to.



* ''VideoGame/GrandiaII'': Debuffs occasionally need addressing, since they persist between battles. The "paralysis" and "silence", for example, can greatly limit the tactical use of affected character (blocking use of special moves and magic respectively).

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* ''VideoGame/GrandiaII'': Debuffs occasionally need addressing, since they persist between battles. The "paralysis" and "silence", "silence" conditions, for example, can greatly limit the tactical use of the affected character (blocking use of special moves and magic magic, respectively).



** A Pokemon can only have one of the truly major status effects, such as paralysis, poison, or sleep, active at any time, meaning it's possible to deliberately afflict a Pokemon with a less harmful status effect to defend against more dangerous ones.
** Some Pokemon have innate abilities like Clear Body, White Smoke, and Full Metal Body, which prevent any stat from being lowered by an opponent. Other abilities prevent single stat debuffs such as Keen Eye (prevents accuracy loss), Big Pecks (defence), or Hyper Cutter (attack), and Own Tempo and Inner Focus prevent confusion and flinching respectively. Other Pokemon have abilities like Comatose and Shields Down (which prevents any non-volatile status effect), Immunity (prevents poison), Insomnia (sleep), Limber (paralysis), Magma Armor (frozen), and Water Veil (burn). Abilities like Soundproof prevents the user from being debuffed by voice and sound-based powers. The Magic Guard ability disables all damage from non-volatile status conditions (and anything else that is not direct damage), and Magic Bounce reflects all debuffs back at the one who cast them.
** Moves like Haze, Mist, Clear Smog and Safeguard remove a Pokemon's stat debuffs, and moves like Aromatherapy, Purify and Heal Bell remove non-volatile status effects.

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** A Pokemon Pokémon can only have one of the truly major status effects, such as paralysis, poison, or sleep, active at any time, meaning it's possible to deliberately afflict a Pokemon Pokémon with a less harmful status effect to defend against more dangerous ones.
** Some Pokemon Pokémon have innate abilities like Clear Body, White Smoke, and Full Metal Body, which prevent any stat from being lowered by an opponent. Other abilities prevent single stat debuffs such as Keen Eye (prevents accuracy loss), Big Pecks (defence), or Hyper Cutter (attack), and Own Tempo and Inner Focus prevent confusion and flinching respectively. Other Pokemon Pokémon have abilities like Comatose and Shields Down (which prevents any non-volatile status effect), Immunity (prevents poison), Insomnia (sleep), Limber (paralysis), Magma Armor (frozen), and Water Veil (burn). Abilities like Soundproof prevents the user from being debuffed ([[NoSell or harmed]]) by voice and sound-based powers. The Magic Guard ability disables all damage from non-volatile status conditions (and anything else that is not direct damage), and Magic Bounce reflects all debuffs back at the one who cast them.
** Moves like Haze, Mist, Clear Smog Smog, and Safeguard remove a Pokemon's Pokémon's stat debuffs, and moves like Aromatherapy, Purify Purify, and Heal Bell remove non-volatile status effects.



** Certain types of Pokemon are inherently immune to certain debuffs: Fire types are immune to burn debuffs, Poison and Steel types are immune to poison, Ice types are immune to frozen, and Electric types are immune to paralysis. Grass type Pokemon are also immune to powder debuff moves like Sleep Powder, Poison Powder, ect.

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** Certain types of Pokemon Pokémon are inherently immune to certain debuffs: Fire types are immune to burn debuffs, Poison and Steel types are immune to poison, Ice types are immune to frozen, and Electric types are immune to paralysis. Grass type Pokemon Pokémon are also immune to Leech Seed and powder debuff moves like Sleep Powder, Poison Powder, ect.



** In ''VideoGame/QuakeII'' the Environment Suit protects against slime damage, the Rebreather prevents drowning, and the Invulnerability protects against all kinds of damage. Their downside is that they last only 30 seconds and in the campaigns, players can carry only one of each type of item.

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** In ''VideoGame/QuakeII'' ''VideoGame/QuakeII'', the Environment Suit protects against slime damage, the Rebreather prevents drowning, and the Invulnerability protects against all kinds of damage. Their downside is that they last only 30 seconds and in the campaigns, players can carry only one of each type of item.



** When someone gets on fire, running to a nearby body of water will put it off. Some equippable items (such as Sniper's Jarate) can also be used to put off fire from your allies.

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** When someone gets on fire, running to a nearby body of water will put it off. extinguish it. Some equippable items (such as Sniper's Jarate) can also be used to put off remove fire from your allies.



** The Rowland M-type [[PowerTattoo Stigma]] gives 51% chance to remove debuffs if equipped.

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** The Rowland M-type [[PowerTattoo Stigma]] gives a 51% chance to remove debuffs if equipped.



** Veteran Commander, Sakra Devanam and Diabolic Esper have passives that can reduce the duration of any debuff inflicted on them.
** Enchanting your armor with elemental El Shards will let you resist the debuff effects of the specific elements by reducing the chance of affliction, duration and effect of them. I.e resistance against fire element will make you get burned less often, less long and less painful. Some random effects from UnknownItemIdentification for equipments and accessories may give you additional resistances as well.

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** Veteran Commander, Sakra Devanam Devanam, and Diabolic Esper have passives that can reduce the duration of any debuff inflicted on them.
** Enchanting your armor with elemental El Shards will let you resist the debuff effects of the specific elements by reducing the chance of affliction, duration and effect of them. I.e e. resistance against fire element will make you get burned less often, less long long, and less painful. Some random effects from UnknownItemIdentification for equipments and accessories may give you additional resistances as well.
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** Most ''Final Fantasy'' games will also have a piece of equipment called a Ribbon, which blocks most status ailments.
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** In ''VideoGame/QuakeI'' the Biosuit prevents damage from slime pools and drowning for 30 seconds. The Pentagram of Protection protects from all kinds of damage during the same time length. The ExpansionPack ''Scourge of Armagon'' introduces the Wetsuit, which protects the player from electrical attacks; this includes traps, Shambler attacks, and [[RealityEnsues discharging the Lightning Gun underwater]].

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** In ''VideoGame/QuakeI'' the Biosuit prevents damage from slime pools and drowning for 30 seconds. The Pentagram of Protection protects from all kinds of damage during the same time length. The ExpansionPack ''Scourge of Armagon'' introduces the Wetsuit, which protects the player from electrical attacks; this includes traps, Shambler attacks, and [[RealityEnsues discharging the Lightning Gun underwater]].underwater.



** The Quick-Fix's [=ÜberCharge=] renders the Medic and his target ImmuneToKnockback and other movement-impairing afflictions such as Natascha's slowdown effect.

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** The Quick-Fix's [=ÜberCharge=] renders the Medic and his target ImmuneToKnockback and other movement-impairing afflictions such as Natascha's slowdown effect.

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* ''Videogame/TeamFortress2:'' When someone gets on fire, running to a nearby body of water will put it off. Some equippable items (such as Sniper's Jarate) can also be used to put off fire from your allies.

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* ''Videogame/TeamFortress2:'' ''Videogame/TeamFortress2:''
**
When someone gets on fire, running to a nearby body of water will put it off. Some equippable items (such as Sniper's Jarate) can also be used to put off fire from your allies.
** The Quick-Fix's [=ÜberCharge=] renders the Medic and his target ImmuneToKnockback and other movement-impairing afflictions such as Natascha's slowdown effect.
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'''Future indexes: VideoGameEffectsAndSpells, StockRPGSpells'''
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** Certain types of Pokemon are inherently immune to certain debuffs: Fire types are immune to burn debuffs, Poison types are immune to poison, Ice types are immune to frozen, and Electric types are immune to paralysis. Grass type Pokemon are also immune to powder debuff moves like Sleep Powder, Poison Powder, ect.

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** Certain types of Pokemon are inherently immune to certain debuffs: Fire types are immune to burn debuffs, Poison and Steel types are immune to poison, Ice types are immune to frozen, and Electric types are immune to paralysis. Grass type Pokemon are also immune to powder debuff moves like Sleep Powder, Poison Powder, ect.
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** Moves like Haze, Mist, Clear Smog and Safeguard remove a Pokemon's stat debuffs, and moves like Aromatherapy and Heal Bell remove non-volatile status effects.
** Some abilities and moves can be used to additionally screw debuffs over. Example of such moves is Purify, which not only removes the ally's non-volatile debuff, but heals it. Heart Swap can be used to exchange altered stats, including ones that were lowered by debuffs, with anyone. Poison Heal is an ability that heals the user after it gets poisoned. And Topsy-Turvy and Contrary are a move and an ability, respectively, which not only negate stat-lowering debuffs, but ''reverse'' them into buffs.

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** Moves like Haze, Mist, Clear Smog and Safeguard remove a Pokemon's stat debuffs, and moves like Aromatherapy Aromatherapy, Purify and Heal Bell remove non-volatile status effects.
** Some abilities and moves can be used to additionally screw debuffs over. Example of such moves is Purify, which not only removes the ally's non-volatile debuff, but heals it. For example, Heart Swap can be used to exchange altered stats, including ones that were lowered by debuffs, with anyone. Poison Heal is an ability that that, after its user gets poisoned, prevents any damage from poison and heals the user after it gets poisoned.instead. And Topsy-Turvy and Contrary are a move and an ability, respectively, which not only negate stat-lowering debuffs, but ''reverse'' them into buffs.
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Compare StatusBuffDispel and OneCurseLimit (where one debuff protects against other debuffs). Contrast TheAntidoteEffect, which sometimes happens.

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Compare StatusBuffDispel and OneCurseLimit (where one debuff protects against other debuffs). Contrast TheAntidoteEffect, the AntidoteEffect, which sometimes happens.happens to these spells.

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Compare StatusBuffDispel and OneCurseLimit (where one debuff protects against other debuffs).

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Compare StatusBuffDispel and OneCurseLimit (where one debuff protects against other debuffs).
debuffs). Contrast TheAntidoteEffect, which sometimes happens.


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** ''VideoGame/FinalFantasyXIII'' Most enemies will actually have a passive resistance to debuffs, which can be removed with the Saboteur's "Imperil" ability. As a result, most Saboteurs (When starting the battle off) will spam Imperil before spamming every other condition to see what the boss is vulnerable to.
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** Some abilities and moves can be used to additionally screw debuffs over. Example of such moves is Purify, which not only removes the ally's non-volatile debuff, but heals it. Heart Swap can be used to exchange altered stats, including ones that were lowered by debuffs, with anyone. And Topsy-Turvy and Contrary are a move and an ability, respectively, which not only negate stat-lowering debuffs, but ''reverse'' them into buffs.

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** Some abilities and moves can be used to additionally screw debuffs over. Example of such moves is Purify, which not only removes the ally's non-volatile debuff, but heals it. Heart Swap can be used to exchange altered stats, including ones that were lowered by debuffs, with anyone. Poison Heal is an ability that heals the user after it gets poisoned. And Topsy-Turvy and Contrary are a move and an ability, respectively, which not only negate stat-lowering debuffs, but ''reverse'' them into buffs.

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** Some Pokemon have innate abilities like Clear Body, White Smoke, and Full Metal Body, which prevent any stat from being lowered by an opponent. Other abilities prevent single stat debuffs such as Keen Eye (prevents accuracy loss), Big Pecks (defence), or Hyper Cutter (attack), and Own Tempo and Inner Focus prevent confusion and flinching respectively. Other Pokemon have abilities like Comatose (which prevents any non-volatile status effect), Immunity (prevents poison), Insomnia (sleep), Limber (paralysis), Magma armour (frozen), and Water Veil (burn). The Magic Bounce ability prevents any and all debuffs.
** Certain types of Pokemon are inherently immune to certain debuffs: Fire types are immune to burn debuffs, Poison types are immune to poison, Ice types are immune to frozen, and Electric types are immune to paralysis. Grass type Pokemon are also immune to powder debuff moves like sleep powder, poison powder, ect.
** Moves like Haze, Mist, and Safeguard remove a Pokemon's stat debuffs, and moves like Aromatherapy and Heal Bell remove non-volatile status effects.
** Held items such as Safety Goggles provide immunity to powder debuffs. Guard Specs temporarily prevent stat reductions, and certain berries (one time use) can prevent status like sleep, poison, burn, ect.

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** Some Pokemon have innate abilities like Clear Body, White Smoke, and Full Metal Body, which prevent any stat from being lowered by an opponent. Other abilities prevent single stat debuffs such as Keen Eye (prevents accuracy loss), Big Pecks (defence), or Hyper Cutter (attack), and Own Tempo and Inner Focus prevent confusion and flinching respectively. Other Pokemon have abilities like Comatose and Shields Down (which prevents any non-volatile status effect), Immunity (prevents poison), Insomnia (sleep), Limber (paralysis), Magma armour Armor (frozen), and Water Veil (burn). Abilities like Soundproof prevents the user from being debuffed by voice and sound-based powers. The Magic Guard ability disables all damage from non-volatile status conditions (and anything else that is not direct damage), and Magic Bounce ability prevents any reflects all debuffs back at the one who cast them.
** Moves like Haze, Mist, Clear Smog
and all debuffs.
Safeguard remove a Pokemon's stat debuffs, and moves like Aromatherapy and Heal Bell remove non-volatile status effects.
** Some abilities and moves can be used to additionally screw debuffs over. Example of such moves is Purify, which not only removes the ally's non-volatile debuff, but heals it. Heart Swap can be used to exchange altered stats, including ones that were lowered by debuffs, with anyone. And Topsy-Turvy and Contrary are a move and an ability, respectively, which not only negate stat-lowering debuffs, but ''reverse'' them into buffs.
** Certain types of Pokemon are inherently immune to certain debuffs: Fire types are immune to burn debuffs, Poison types are immune to poison, Ice types are immune to frozen, and Electric types are immune to paralysis. Grass type Pokemon are also immune to powder debuff moves like sleep powder, poison powder, Sleep Powder, Poison Powder, ect.
** Moves like Haze, Mist, and Safeguard remove a Pokemon's stat debuffs, and moves like Aromatherapy and Heal Bell remove non-volatile status effects.
** Held items such as Safety Goggles provide immunity to powder debuffs. Guard Specs temporarily prevent stat reductions, and certain berries (one time use) can prevent status like sleep, poison, burn, ect.etc. Also, White Herb is a similar one-time-use item that is consumed after any of the holder's stats are lowered, restoring them.
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Upped for Grabs by Alnair

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Upped for Grabs by Alnair

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Ah, the StandardStatusEffects. Nobody likes getting debilitated in any way, and like everything else there can be ways to alleviate, resist, or even prevent being debuffed.

Common ways to do it:
* '''Having a passive resistance towards debuffs''' - maybe said resistance is inherent to you (a species that can resist poison for instance) or acquired through various means, like an item of clothing or an unlockable skill. The resistance may be absolute (you can't get inflicted with certain debuffs period) or relative (the duration, or the effects, or the chance of affliction may be reduced by certain percentage).
* '''Having the ability to remove existing debuffs''' - If you're already debuffed, there'll be ways to remove it either via a consumable item or a particular move/attack your character can execute.

Depending on the common severity of the debuffs, antidebuffs may be a UselessUsefulSpell or a pivotal part of playing the game. ContractualBossImmunity may make bosses immune to most, if not all, debuffs, by virtue of being bosses.

Compare StatusBuffDispel and OneCurseLimit (where one debuff protects against other debuffs).

'''Future indexes: VideoGameEffectsAndSpells, StockRPGSpells'''
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!!Examples

[[foldercontrol]]

[[folder:Eastern Role Playing Games]]
* Several pieces of equipment in ''VideoGame/ChronoTrigger'' prevent a single status ailment, with the higher-end ones preventing them all. The FinalBoss has an ability that removes this immunity, which he oftens follows up with a confusion-causing spell.
* In the ''Franchise/DragonQuest'' games, some bosses are resistant to debuffs, and pretty much all bosses can remove debuffs with a [[StatusBuffDispel Disruptive Wave]].
* ''Videogame/FateGrandOrder:'' Many of the Servants' skills provide resistance or immunity to debuffs for a duration, and some servants have passive skills that give natural resistance to certain or all debuffs. Many others cleanse existing debuffs from either the individual servant or the whole party.
* ''VideoGame/FinalFantasy'' has the WhiteMagic spell Esuna, which removes all negative status ailments.
* ''VideoGame/GrandiaII'': Debuffs occasionally need addressing, since they persist between battles. The "paralysis" and "silence", for example, can greatly limit the tactical use of affected character (blocking use of special moves and magic respectively).
** There are specific (cheaper) and indiscriminate (more expensive) anti-debuff spells and items. They can be safely used between battles as well.
** Rejuventation at [[SavePoint Save Points]] clears debuffs.
** The WhiteMagicianGirl Elena's across-the-board healing special move fully restores all friendly units on the battlefield (clearing debuffs, filling [[HitPoints HP]] and [[{{Mana}} MP]], but not the special move points).
** "Coral Necklace", found in a treasure chest mid-game provides Poison/sleep/confusion resistance. There are various different items providing combination or specific resistances, neither systematically available for every imaginable occasion, nor worth specific pursuit, nor random in their attributes.
* In the ''VideoGame/KisekiSeries'', there are a series of accessories that prevent specific status effects. Some advanced ones can prevent multiple status effects, provide stat bonuses, or both. There are also some very rare accessories, generally received as an award for completing large numbers of quests (such as the Grail Locket), that grant immunity to all status effects.
* ''VideoGame/MegaManBattleNetwork'': The Tomahawk Soul in the fifth game (T. Cross in the sixth), done by [[FusionDance TomahawkMan merging with MegaMan]], has a passive ability called Status Guard, making [=MegaMan=] immune to most status effects.
* In ''VideoGame/OctopathTraveler'', alchemists get the immunize ability. It cures existing debuffs and prevents the target from being debuffed for a limited time.
* ''Franchise/{{Pokemon}}'':
** A Pokemon can only have one of the truly major status effects, such as paralysis, poison, or sleep, active at any time, meaning it's possible to deliberately afflict a Pokemon with a less harmful status effect to defend against more dangerous ones.
** Some Pokemon have innate abilities like Clear Body, White Smoke, and Full Metal Body, which prevent any stat from being lowered by an opponent. Other abilities prevent single stat debuffs such as Keen Eye (prevents accuracy loss), Big Pecks (defence), or Hyper Cutter (attack), and Own Tempo and Inner Focus prevent confusion and flinching respectively. Other Pokemon have abilities like Comatose (which prevents any non-volatile status effect), Immunity (prevents poison), Insomnia (sleep), Limber (paralysis), Magma armour (frozen), and Water Veil (burn). The Magic Bounce ability prevents any and all debuffs.
** Certain types of Pokemon are inherently immune to certain debuffs: Fire types are immune to burn debuffs, Poison types are immune to poison, Ice types are immune to frozen, and Electric types are immune to paralysis. Grass type Pokemon are also immune to powder debuff moves like sleep powder, poison powder, ect.
** Moves like Haze, Mist, and Safeguard remove a Pokemon's stat debuffs, and moves like Aromatherapy and Heal Bell remove non-volatile status effects.
** Held items such as Safety Goggles provide immunity to powder debuffs. Guard Specs temporarily prevent stat reductions, and certain berries (one time use) can prevent status like sleep, poison, burn, ect.
** During contests, the "Oblivious" condition can be given by several moves, and it protects against negative-appeal moves and debuffing-contest moves.
* ''VideoGame/SepterraCore'': Not the key-to-survival aspect of the game, since battles are rarely long and debuffs are cleared each time a battle ends.
** Shops offer a variety of "head" accessories which increase resistance to one single sort of debuff or special attacks (Like "Mind Shield" adds resistance to Berzerk). Not very useful stuff (better choice are speed or, earlier on, attack strength items, which are passive ability enhancers). To make use of these, you have to know what debuff is expected in the battle ahead, the enemy has to opt to use his action for a debuff, the enemy attack should come at the character equipped with the protection item, and the protection is not 100% (neither is debuff landing rate without it). Late game has empowered protection items, which are, again, inferior to the respective speed and other passive enhancers.
** Consumable items that clear all debuffs upon use are available in shops from the get-go. The only downside is that a party member has to spend a turn to use it.
* The ''VideoGame/ShinMegamiTensei'' games feature Dekunda, a spell that removes all debuffs currently active on the user's party. Both players and enemies can use it.
** ''VideoGame/ShinMegamiTenseiIV'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'' also have Dekunda Stones, consumable items that grant a casting of Dekunda on the enemy. This is useful for [[spoiler:when you fight YHVH and Stephen, where you are joined by]] {{Guest Star Party Member}}s who have no access to the skill nor its effects due to technically not counting as part of the main character's party.
[[/folder]]

[[folder:First Person Shooter]]
* ''VideoGame/{{Quake}}'' series:
** In ''VideoGame/QuakeI'' the Biosuit prevents damage from slime pools and drowning for 30 seconds. The Pentagram of Protection protects from all kinds of damage during the same time length. The ExpansionPack ''Scourge of Armagon'' introduces the Wetsuit, which protects the player from electrical attacks; this includes traps, Shambler attacks, and [[RealityEnsues discharging the Lightning Gun underwater]].
** In ''VideoGame/QuakeII'' the Environment Suit protects against slime damage, the Rebreather prevents drowning, and the Invulnerability protects against all kinds of damage. Their downside is that they last only 30 seconds and in the campaigns, players can carry only one of each type of item.
** ''VideoGame/QuakeIIIArena'' and its SpiritualSuccessor ''VideoGame/OpenArena'' have the Battle Suit, which acts in a similar way to the Q1 Pentagram of Protection, except that it doesn't prevent direct enemy weapon fire.
** ''VideoGame/QuakeChampions'': Sorlag has a passive ability preventing damage from acid and toxic pools while the Death Knight has a passive ability preventing damage from lava and fire. Also, [[VideoGame/QuakeI The Death Knight]] has immunity to fire-based attacks and level hazards.
* ''VideoGame/QuakeChampionsDoomEdition'': [[VideoGame/HalfLife Gordon Freeman's]] "H.E.V. Suit" passive grants him immunity to world hazards.
* ''Videogame/TeamFortress2:'' When someone gets on fire, running to a nearby body of water will put it off. Some equippable items (such as Sniper's Jarate) can also be used to put off fire from your allies.
* ''VideoGame/{{Unreal|I}}'' has the Asbestos and Antitoxin Suits. The former protects against fire damage (and allows the player to traverse through lava pits) while the latter protects against slime damage (including Biorifle shots and slime pits). Since both suits count as armor for the player, enemy fire depletes them.
* ''VideoGame/UnrealChampionship2TheLiandriConflict'': Some characters have immunity to certain adrenaline ability effects and weapon fire:
** Skaarj characters are immune to the ability "Poison Cloud" (used by Garek and Korig).
** Necris characters not only are immune to Necris abilities, but also get healed from them. The abilities are "Siphon" (Judas) and "Vampire Cloud" (Lauren and Lilith). The same is true for the Necris version of the Enforcer, whose shots, instead of sucking the life of Necris characters, heal them.
[[/folder]]

[[folder:Hack and Slash]]
* ''VideoGame/HonkaiImpact3rd'':
** The Rowland M-type [[PowerTattoo Stigma]] gives 51% chance to remove debuffs if equipped.
** Blood Rose (one of Himeko's "suits")'s Ultimate Skill is a SuperMode that will make her immune to any status effects for the duration.
** Valkyrie Pledge and Luna Kindred (two of Theresa's battlesuits) have a similar passive skill that decreases the duration of debuffs for the whole team.
[[/folder]]

[[folder:Massively Multiplayer Online Games]]
* ''VideoGame/{{Elsword}}''
** Veteran Commander, Sakra Devanam and Diabolic Esper have passives that can reduce the duration of any debuff inflicted on them.
** Enchanting your armor with elemental El Shards will let you resist the debuff effects of the specific elements by reducing the chance of affliction, duration and effect of them. I.e resistance against fire element will make you get burned less often, less long and less painful. Some random effects from UnknownItemIdentification for equipments and accessories may give you additional resistances as well.
*** Iron Paladin has passives (Elemental Training) that automatically give him the resistance points against the elements without the need of enchanting equipments (although the two can be stacked for further effectiveness). Blazing Heart's passive Body of Fire can do it as well, but only for fire element.
*** The buff skill "Blessed Aura" owned by Rena and Chung buffs elemental resistance as well.
*** Wind Sneaker and Elemental Master have passives that apply temporary elemental resistances to themselves.
** Lord Knight's passive skill Pain Suppression lets him have a chance of negating a status effect on him by using a skill.
** Blazing Heart's passive Blooming Flame lets her negate a status effect inflicted on her and turns it into a pick-up item that can buff either her or her ally. The downside is that there's a cooldown after each negation effect.
** Noblesse's passive Tribute gives Lu/Ciel a chance to cancel a debuff by using one of the souls they've collected, while Dread Lord's passive Lord of Terror gives them relative resistance to several kinds of debuffs.
** Among the SetBonus effects of the Hamel Secret Dungeon equipment set is negating all status ailments you may have when you enter Awakening Mode.
* ''VideoGame/MonsterHunterWorld'': Wearing armor with a high enough elemental resistance also increases your resistance if not outright makes you immune to the associated debuff.
** Certain songs from the hunting horn can provide resistance and immunity to various debuffs.
* ''Videogame/RFOnline'':
** Aside from cash shop stuff, the specialized mages (those with more than two tiers of magic skills) have access to a spell that removes one negative status effect from self or ally (strictly the latest effect applied). Repeated use of same debuffs wouldn't stack or renew them, so "burying" a situationally pivotal debuff under less important ones can be a decisive factor in pvp.
** Accretia race (which had no mage class from the start) has access to an extra type of spammable potions, which cut all of the active debuff effect durations in half upon use. Use more to cut the remaining in half again and again.
* ''VideoGame/StarTrekOnline'':
** Various bridge officer powers, primarily from the Engineering and Science schools, act to remove debuffs from enemy attacks. One of the most commonly used is the Science space power Hazard Emitters, which clears plasma fires, radiation effects, Viral Matrix, and Borg shield neutralizers, and also regenerates HP.
** Activating a battery or using Emergency Power to <subsystem> will reactivate a disabled subsystem.
** Space combat has various options to reduce both enemy-inflicted and self-inflicted power drain:
*** The {{skill|ScoresAndPerks}} Starship Power Insulators. Investing skill points reduces shield damage from Tachyon Beam and the potency of attacks to your subsystem power levels (e.g. Energy Siphon and the Plasmonic Leech console).
*** Engineer captains have the class ability Nadion Inversion, which reduces subsystem power drain both from enemy attacks and from firing your own weapons.
*** Equipping a plasma-integrated warp core or thoron-infused singularity core (depending on whether you fly a Federation, Klingon, or lockbox starship, or a Romulan warbird) purchased from the Fleet Spire will likewise boost your resistance to power drain, as well as increasing your power regeneration rate.
[[/folder]]

[[folder: Mobile Phone Game]]
* ''VideoGame/JurassicWorldAlive:'' The "Cleansing", "Adrenline", and "Regeneration" attack line remove all debuffs and Bleeding effects on the player's creature in particular.
** Interestingly, the "Superiority Strike" attack is a downplayed example, as it removes the user's Attack debuff (if it was debuffed before), but at the same time, debuff's the opposing creature's Speed stat for one turn, unless it has "Immunity" itself.
[[/folder]]

[[folder: Real Time Strategy]]
* ''VideoGame/DungeonKeeper'': A spell exists to temporarily convert enemy creature in your territory into chicken. It then flees, unable to attack or cast spells. The effect wears off much faster if the afflicted creature is dropped into a temple to "pray" some.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' 3rd/3.5 Edition
** Paladins have a class ability granting IdealIllnessImmunity, as well as the ability to magically cure diseases (which are implemented as stat debuffs).
** The spell ''dispel magic'' is an all-purpose remover of magic-induced buffs and debuffs.
[[/folder]]

[[folder:Tower Defence]]
* ''VideoGame/PlantsVsZombies2'': The Hot Potato can be used to thaw plants that got frozen in the Frostbite Cave levels. In addition, some plants are inherently resistant to freezing such as Pepper-pult or Cold Snapdragon, and some of them can also slowly thaw nearby plants if they're frozen.
[[/folder]]

[[folder:Western Role Playing Game]]
* ''VideoGame/{{Anachronox}}'': Debuffs come from offensive use of "Mystech" (basically the element-locked auxiliary weapons, which can spend a local equivalent of "mana" to launch "magic" attacks).
** Use of Mystech on a friendly character in battle would nullify the lasting debilitating effect associated with the same element used offensively. The way explanations are done, most players likely finish the game totally unaware of such mechanic existing (debuffs are that much of a big deal).
** Accessories that protect against one certain element are available, but are outclassed by stat-modifying ones (gather a few and BagOfSharing makes it easy to keep the party well-geared).
* ''Franchise/TheElderScrolls'':
** Several [[LoadsAndLoadsOfRaces races]] have natural passive resistances and/or outright immunities to some of the more common debuffs. For example, the [[WitchSpecies Altmer (High Elves)]], depending on the specific game, are either outright immune to Paralysis (''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'') or highly resistant to Disease (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''). Likewise, [[LizardFolk Argonians]] are highly resistant to disease, and, in a few games (''Morrowind'' and ''Oblivion'') are also completely immune to poison.
** Numerous spells exist throughout the series (which are also found as enchantments and potion effects) which remove common debuffs, including "Cure Disease", "Cure Paralysis", and "Cure Poison".
* ''VideoGame/EpicBattleFantasy'': a character's resistance to specific debuffs can be increased by his or her equipment, though blocking them all is impossible.
** Enemies may have resistance to debuffs like lowering any of the various stats.
** The Cleanse skill serves this purpose for a single ally, and removes negative status effects.
* ''VideoGame/WarcraftIII'': Spell Immunity and Anti-Magic Shell are passive and active abilities that prevent negative buffs from being put on the unit (ironically, while Anti-Magic Shell removes all preexisting buffs on the target, it can be dispelled). Passive abilities like auras cannot be turned off, so are not affected by debuffs.
* ''VideoGame/WeirdAndUnfortunateThingsAreHappening:''
** Things that remove statuses:
*** Alicia's Great Cleanse: Removes all yellow and red status ailments and grants 16%-per-turn HP regeneration.
*** Lamar's Health Surge: Restores some health and removes all yellow status ailments
*** Med-Kit: Heals 30% of health +60 and curse yellow ailments. [[FlavorText A high grade kit for applying first aid]].
*** Wonder Drug: A mysterious miracle drug that cures all yellow and red status ailments.
** Things that prevent statuses:
*** Alicia's Odd Bravery: Alicia is immune to the Dread status ailment.
*** Lamar's Sharp Mind: Lamar is immune to the Sleep and Disrupt status ailments.
*** Pocket Flashlight: Stun, Disrupt, and Paralysis resistance up to 50%
*** Alarm Watch: Prevents Sleep [[FlavorText and looks somewhat stylish]].
*** Old Compass: DEF Break, ATK Break, MIND Break, and RES Break resistance up by 50%
[[/folder]]

[[folder:Third-Person Shooter]]
* ''VideoGame/{{Warframe}}''
** Rhino is protected from all forms of damage and status effects while his ''Iron Skin'' is active.
** Nezha is able to protect himself from damage and status effects with his ''Warding Halo''. In addition, those who step in the trail of fire left by his ''Fire Walker'' skill are cleansed of their status effects.
** Hildryn's ''Pillage'' ability will clear herself and all allies in range of the wave in addition to stealing the armor and shields of nearby enemies.
[[/folder]]

[[folder: Wide Open Sandbox]]
* ''VideoGame/{{Terraria}}'': Equipping certain accessories will make you immune to certain debuffs, and can be combined to immunize you to 11 debuffs
[[/folder]]

[[folder: Non-Video Game]]
* ''LightNovel/InfiniteDendrogram'': [[EquippableAlly Nemesis]]'s second form, "Like a Flag Flying the Reversal", causes all debuffs afflicting Ray to be [[PowerInverter inverted]] - e.g. speed penalties become speed bonuses, and DamageOverTime effects are converted into GradualRegeneration.
* In one chapter of the RPG-themed manga ''Manga/SleepyPrincessInTheDemonCastle'', Princess Syalis is forcibly equipped by her captors with a protection locket that grants total immunity to status effect after she tries to use a mushroom that gives off poisonous spores as a mattress. To her great dismay, this includes the status effect of sleep (even when natural), causing her to once again wander around the castle wreaking havoc trying to figure out why she can't get any rest, until the abuse she inadvertently suffers by repeatedly harassing monsters that cause status effects causes the locket to break from overuse.
* In issue #559 of ''Webcomic/GrrlPower'', Dabbler says that she has: "One hundred thirty-five resistance to debuffs", and the commentary below the comic says: "Because some act bosses have up to 150% on debuff auras."
[[/folder]]

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