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Moving as we now have VideoGame.Earthbound 1983.


* The VideoGame/{{Mother}} games [[spoiler: have the characters thank the player for their assistance towards the end of the game.]] ''VideoGame/{{EarthBound}}'' takes it a step further, by having [[spoiler:the player deal the most damaging attack in the entire series (capping out at nearly 25,000 damage) using nothing but a prayer, and it's the final coup de grace needed to destroy [[EldritchAbomination Giygas]]]].

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* The VideoGame/{{Mother}} games [[spoiler: have the characters thank the player for their assistance towards the end of the game.]] ''VideoGame/{{EarthBound}}'' ''VideoGame/EarthBound1994'' takes it a step further, by having [[spoiler:the player deal the most damaging attack in the entire series (capping out at nearly 25,000 damage) using nothing but a prayer, and it's the final coup de grace needed to destroy [[EldritchAbomination Giygas]]]].
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* The 1989 ''VideoGame/{{Populous}}'' is probably the TropeMaker for type B or at the very least the TropeCodifier. You are an unseen God whose goal is "leading your civilization to glory".

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* The 1989 ''VideoGame/{{Populous}}'' is probably the TropeMaker for type B or at the very least the TropeCodifier. You are an unseen God whose goal is "leading your civilization to glory". That is, by crushing a civilization worshiping a rival god.
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Correcting Red Link


* ''VideoGame/{{Tearaway}}'' casts you in the role of a god-like being, using the touchscreens on your PlayStation Vita to interact with the game world and help the Messenger in his quest to deliver his message.

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* ''VideoGame/{{Tearaway}}'' casts you in the role of a god-like being, using the touchscreens on your PlayStation [=PlayStation=] Vita to interact with the game world and help the Messenger in his quest to deliver his message.
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* ''TabletopGame/{{Nobilis}}'', where you play as a mortal that has been raised up to be an AnthropomorphicPersonification of any element of the world, from Dreams to Water to Computers. From the start of the game any Noble has enough power to destroy the world or change great parts of it, and you only get stronger. Most of the conflict of the game tends to revolve around using social manuevering, politicking, and in general ''not'' using your whole power to flatten everything in the way, because when your opponents ''also'' have enough power to blow up the world, it pays to play nice and be indirect.

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* ''TabletopGame/{{Nobilis}}'', where you play as a mortal that has been raised up to be an AnthropomorphicPersonification of any element of the world, from Dreams to Water to Computers. From the start of the game any Noble has enough power to destroy the world or change great parts of it, and you only get stronger. Most of the conflict of the game tends to revolve around using social manuevering, maneuvering, politicking, and in general ''not'' using your whole power to flatten everything in the way, because when your opponents ''also'' have enough power to blow up the world, it pays to play nice and be indirect.



** With the ''Broken-Winged Crane'' Infernals can eventually mutate into new beings called ''[[OurTitansAreDifferent Titans]]'', resembling Primordials (the beings who created ''the gods''), yet still retain some beneficial human traits and are able to choose powers à la carte to avoid being BlessedWithSuck. Of course, going behind the back of an entire pantheon of {{Eldritch Abomination}}s to even start the transformation is extremely difficult.

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** With the ''Broken-Winged Crane'' Infernals can eventually mutate into new beings called ''[[OurTitansAreDifferent Titans]]'', resembling Primordials (the beings who created ''the gods''), yet still retain some beneficial human traits and are able to choose powers à & a grave; la carte to avoid being BlessedWithSuck. Of course, going behind the back of an entire pantheon of {{Eldritch Abomination}}s to even start the transformation is extremely difficult.



* ''Videogame/DwarfFortress'' Adventurer Mode offers type B, as one of the chargen options is 'Demigod', and you have the potential to achieve a worshipped reputation over the course of the game.

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* ''Videogame/DwarfFortress'' Adventurer Mode offers type B, as one of the chargen charged options is 'Demigod', and you have the potential to achieve a worshipped reputation over the course of the game.



* ''VideoGame/{{Tearaway}}'' casts you in the role of a god-like being, using the touchscreens on your Playstation Vita to interact with the game world and help the Messenger in his quest to deliver his message.

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* ''VideoGame/{{Tearaway}}'' casts you in the role of a god-like being, using the touchscreens on your Playstation PlayStation Vita to interact with the game world and help the Messenger in his quest to deliver his message.
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* In ''VideoGame/{{Xenoblade}}'', [[spoiler:Shulk becomes one in the ending, although he throws away his power in favor of recreating a world without gods.]]

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* In ''VideoGame/{{Xenoblade}}'', ''VideoGame/XenobladeChronicles1'', [[spoiler:Shulk becomes one in the ending, although he throws away his power in favor of recreating a world without gods.]]
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** With the ''Broken-Winged Crane'' Infernals can eventually mutate into new beings called ''[[OurTitansAreDifferent Titans]]'', resembling Primordials (the beings who created ''the gods''), yet still retain some beneficial human traits and are able to choose powers à la carte to avoid being BlessedWithSuck. Of course, going being the back of an entire pantheon of {{Eldritch Abomination}}s to even start the transformation is extremely difficult.

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** With the ''Broken-Winged Crane'' Infernals can eventually mutate into new beings called ''[[OurTitansAreDifferent Titans]]'', resembling Primordials (the beings who created ''the gods''), yet still retain some beneficial human traits and are able to choose powers à la carte to avoid being BlessedWithSuck. Of course, going being behind the back of an entire pantheon of {{Eldritch Abomination}}s to even start the transformation is extremely difficult.
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** The sequel, ''VisualNovel/{{Remember11}}'' does something similar but also something very different. [[spoiler:Instead of being the benevolent Blick Winkel, you are the much more morally ambiguous Self, who the real Satoru believes killed his sister, several characters in the story despise, and are actively planning to trap Self in an [[ArcWords infinity loop]], where he tries to solve all of the mysteries, but he can't [[NoEnding because he doesn't have all of the information, and never will due to the lack of an ending.]]]]
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* The little-known game ''Lords of Creation'' has its players start as "ordinary" adventuring types. By raising their "force" stat enough times they eventually become Lords of Creation, demigods with the power to go anywhere in space and time, and create pocket universes of their own (this was meant to allow players to create their own settings and trade off GMs every once in a while). There's even stats for members of various mythological pantheons in the pack-in material, so players have a chance to rub shoulders with their peers.

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* The little-known game ''Lords of Creation'' ''TabletopGame/LordsOfCreation'' has its players start as "ordinary" adventuring types. By raising their "force" stat enough times they eventually become Lords of Creation, demigods with the power to go anywhere in space and time, and create pocket universes of their own (this was meant to allow players to create their own settings and trade off GMs every once in a while). There's even stats for members of various mythological pantheons in the pack-in material, so players have a chance to rub shoulders with their peers.
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None


* The little-known game ''Lords of Creation'' has its players start as "ordinary" adventuring types. By raising their "force" stat enough times they eventually become Lords of Creation, demigods with the power to go anywhere in space and time, and create pocket universes of their own (this was meant to allow players to create their own settings and trade off GMs every once in a while).

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* The little-known game ''Lords of Creation'' has its players start as "ordinary" adventuring types. By raising their "force" stat enough times they eventually become Lords of Creation, demigods with the power to go anywhere in space and time, and create pocket universes of their own (this was meant to allow players to create their own settings and trade off GMs every once in a while). There's even stats for members of various mythological pantheons in the pack-in material, so players have a chance to rub shoulders with their peers.
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None

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* The little-known game ''Lords of Creation'' has its players start as "ordinary" adventuring types. By raising their "force" stat enough times they eventually become Lords of Creation, demigods with the power to go anywhere in space and time, and create pocket universes of their own (this was meant to allow players to create their own settings and trade off GMs every once in a while).
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None

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* ''VideoGame/{{Hades}}'' puts the player in charge of Zagreus, the Prince of the Underworld and son of Hades [[MinorlyMentionedMythsAndMonsters who you probably didn't even realize was part of the Classical canon]].
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Clarification


** Notably averted in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Despite being in possession of the [[ArtifactOfDoom three tools]] necessary to to become a god in the presence of [[CosmicKeystone Heart of Lorkhan]] from which godhood can be extracted, you're never given instruction on how to do so. You're only choice is to use the tools to destroy the enchantments on the Heart, unbinding everyone who had previously used it to achieve godhood, including [[BigBad Almalexia]]. It's not all bad though, as you get to keep your SemiDivine status, including being TheAgeless and having IdealIllnessImmunity as a result of the disease you have which was based on the power of the Heart.

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** Notably averted in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Despite being in possession of the [[ArtifactOfDoom three tools]] necessary to to become a god in the presence of [[CosmicKeystone Heart of Lorkhan]] from which godhood can be extracted, you're never given instruction on how to do so. You're only choice is to use the tools to destroy the enchantments on the Heart, unbinding everyone who had previously used it to achieve godhood, including [[BigBad Almalexia]].{{Big Bad}}s Dagoth Ur (of the main game) and [[spoiler:Almalexia]] of the ''Tribunal'' expansion. It's not all bad though, as you get to keep your SemiDivine status, including being TheAgeless and having IdealIllnessImmunity as a result of the disease you have which was based on the power of the Heart.
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** Notably averted in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Despite being in possession of the [[ArtifactOfDoom three tools]] necessary to to become a god in the presence of [[CosmicKeystone Heart of Lorkhan]] from which godhood can be extracted, you're never given instruction on how to do so. You're only choice is to use the tools to destroy the enchantments on the Heart, unbinding everyone who had previously used it to achieve godhood, including the BigBad. It's not all bad though, as you get to keep your SemiDivine status, including being TheAgeless and having IdealIllnessImmunity as a result of the disease you have which was based on the power of the Heart.

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** Notably averted in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Despite being in possession of the [[ArtifactOfDoom three tools]] necessary to to become a god in the presence of [[CosmicKeystone Heart of Lorkhan]] from which godhood can be extracted, you're never given instruction on how to do so. You're only choice is to use the tools to destroy the enchantments on the Heart, unbinding everyone who had previously used it to achieve godhood, including the BigBad.[[BigBad Almalexia]]. It's not all bad though, as you get to keep your SemiDivine status, including being TheAgeless and having IdealIllnessImmunity as a result of the disease you have which was based on the power of the Heart.
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* ''VideoGame/Simmiland'' Cast you as a god trying to advance your creations from prehistory to Spaceage through a unique card game mechanic.

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* ''VideoGame/Simmiland'' ''VideoGame/{{Simmiland}}'' Cast you as a god trying to advance your creations from prehistory to Spaceage through a unique card game mechanic.
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Darth Wiki/ should not be linked in the main wiki.


** Similarly, Troika's ''VideoGame/TempleOfElementalEvil'' game has the characters directly acknowledge your commands. Again. [[MostAnnoyingSound And again. And ag-]] '''[[ObviousBeta TOEE.exe has performed an illegal operation and must close.]]'''

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** Similarly, Troika's ''VideoGame/TempleOfElementalEvil'' game has the characters directly acknowledge your commands. Again. [[MostAnnoyingSound And again. And ag-]] ag- '''[[ObviousBeta TOEE.exe has performed an illegal operation and must close.]]'''
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* ''VideoGame/Simmiland'' Cast you as a god trying to advance your creations from prehistory to Spaceage through a unique card game mechanic.
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* Where ''VideoGame/{{Diablo}}'' and ''VideoGame/Diablo2'' were content to have the player characters be regular fantasy heroes who just happened to be able to beat powerful demons with pointy sticks, ''VideoGame/DiabloIII'' declares that the player is a Nephalem, a hybrid of angel and demon who is so much more powerful that they are able to handily defeat all the top demon lords combined into one being, followed by the incarnation of death. The only actual god in the setting is dead, and the player appears to be more powerful than anything else remaining.
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* ''Creator/ChoiceOfGames'' has a user-created game called ''The Aether: Life As a God'' that's about the player creating and nurturing the growth of a sentient race.
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* ''VideoGame/GodOfWar'': Specifically the second, which takes place after [[spoiler:the hero has overthrown Ares and taken his place]]. He ends up having to regain his lost power, however.

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* ''VideoGame/GodOfWar'': Specifically the second, ''VideoGame/GodOfWarII'', which takes place after [[spoiler:the hero has overthrown Ares and taken his place]]. He ends up having to regain his lost power, however.
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* The main idea of the ''VideoGame/{{Dominions}}'' series; the players are gods seeking to become the [[TopGod one supreme god]] after the previous holder of the title, the Pankrator, vanishes.

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* The main idea of the ''VideoGame/{{Dominions}}'' series; the players are gods seeking to become the [[TopGod one supreme god]] after the previous holder of the title, the Pankrator, Pantokrator, vanishes.
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Mardek was Leaning On The Fourth Wall, the being he was refering to is Rohoph.


* In ''VideoGame/{{MARDEK}} RPG 3'', when complimented by the king at one point on a job well done, Mardek smilingly replies, "I can only move at the will of my unseen master!
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Duplicate example


* Both {{Drawn to Life}} games make you a god, namely, the Creator.
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* The main idea of the ''VideoGame/{{Dominions}}'' series.

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* The main idea of the ''VideoGame/{{Dominions}}'' series.series; the players are gods seeking to become the [[TopGod one supreme god]] after the previous holder of the title, the Pankrator, vanishes.
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* ''VideoGame/BravelyDefault'' Casts the Player as a 'Celestial', and several characters break the fourth wall to address you directly.
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* ''VideoGame/OneShot'' initially declares the player the world's god [[INeverToldYouMyName by name]], but it ends up subverted when it's explained that [[spoiler: the player is only called a god because that is what the characters in the game are coded to recognize them as. In actuality, they're nothing more than [[NoFourthWall someone running a game program on their computer]] with very limited control over the world]].
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The Voiceless is a type of gag character who is known to speak, but never gets to do so on-screen. We're cleaning it up, as shown here.


* Implied in the first series of ''VideoGame/DawnOfWar'' games, as the units (barring [[TheVoiceless the Necrons]]) seem to talk to the player as if they're even higher-ranked than their commanders, or if the commanders themselves are referring to someone higher ranked than them. To really drive it home, weak Chaos units will ''ask the player to bless them'', although other units will sometimes [[RageAgainstTheHeavens talk]] ''[[RageAgainstTheHeavens back]]'' to the user.

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* Implied in the first series of ''VideoGame/DawnOfWar'' games, as the units (barring [[TheVoiceless the Necrons]]) silent Necrons) seem to talk to the player as if they're even higher-ranked than their commanders, or if the commanders themselves are referring to someone higher ranked than them. To really drive it home, weak Chaos units will ''ask the player to bless them'', although other units will sometimes [[RageAgainstTheHeavens talk]] ''[[RageAgainstTheHeavens back]]'' to the user.

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Expanded on the entries for Spore (2008) and Darkspore, as well as reordered the entries to make more sense


* In ''VideoGame/{{Darkspore}}'', the player character is a Crogenitor, a {{Precursor}} who's spent the last millenium in cryosleep. This may be a mixture of both types, though.

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* ''VideoGame/{{Spore}}'' puts you in position of an almighty being in charge of your own personal galaxy and tasks you in guiding a species from a single-celled organism to a far-reaching galactic empire, influencing their development through LegoGenetics and [[KarmaMeter decisions you make through each stage]]. Also qualifies as this if you've been in the space stage for awhile. Destroy a planet? Easy. Create life and then uplift them to a space faring empire? Done. Turn a dead rock into a lush planetary oasis? Yep.
* In ''VideoGame/{{Darkspore}}'', the player character is a Crogenitor, a {{Precursor}} who's spent the last millenium in cryosleep.cryosleep and now tasked with reviving and modifying heroes from different species to combat the eDNA threat. This may be a mixture of both types, though.



* The original ''VideoGame/{{Spore}}'' also qualifies as this if you've been in the space stage for awhile. Destroy a planet? Easy. Create life? Done. Turn a dead rock into a lush planetary oasis? Yep.
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* ''VideoGame/{{Darksiders}}'' has you play as the HorsemenOfTheApocalypse (War in the first game, Death in the second). Even Heaven and Hell are scared of the Horsemens' power.

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* ''VideoGame/{{Darksiders}}'' has and [[VideoGame/DarksidersII its]] [[VideoGame/DarksidersIII sequels]] have you play as the HorsemenOfTheApocalypse (War (a different Horseman in the first game, Death in the second).each game). Even Heaven and Hell are scared of the Horsemens' power.
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* Every "major" character in ''ValkyrieProfile'' either starts out as a god of some kind, or becomes one when Lenneth Valkyrie picks them up to be her einherjar (they even get their goodhood ranked), except for the character Celia, which is by some regarded as having the saddest storyline because of the fact that she doesn't die, everyone else does and she's left alone.

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* Every "major" character in ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' either starts out as a god of some kind, or becomes one when Lenneth Valkyrie picks them up to be her einherjar (they even get their goodhood ranked), except for the character Celia, which is by some regarded as having the saddest storyline because of the fact that she doesn't die, everyone else does and she's left alone.

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* Notably averted in ''VideoGame/TheElderScrollsIIIMorrowind''. Despite being in possession of the three tools necessary to to become a god in the presence of [[CosmicKeystone Heart of Lorkhan]] where godhood can be extracted, you're never given instruction on how to do so. You're only choice is to use the tools to destroy the enchantments on the Heart, unbinding everyone who had previously used it to achieve godhood, including the BigBad. It's not all bad though, as you get to keep your SemiDivine status, including being TheAgeless and having IdealIllnessImmunity as a result of the disease you have which was based on the power of the Heart.

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* ''Franchise/TheElderScrolls''
**
Notably averted in ''VideoGame/TheElderScrollsIIIMorrowind''. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Despite being in possession of the [[ArtifactOfDoom three tools tools]] necessary to to become a god in the presence of [[CosmicKeystone Heart of Lorkhan]] where from which godhood can be extracted, you're never given instruction on how to do so. You're only choice is to use the tools to destroy the enchantments on the Heart, unbinding everyone who had previously used it to achieve godhood, including the BigBad. It's not all bad though, as you get to keep your SemiDivine status, including being TheAgeless and having IdealIllnessImmunity as a result of the disease you have which was based on the power of the Heart.Heart.
** At the end of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'''s ''Shivering Isles'' expansion, [[spoiler:the mantle of Sheogorath, the [[OurGodsAreDifferent Daedric Prince]] of [[MadGod Madness]], is passed on to you]]. The effects are not immediately apparent, but by the time of ''Skyrim'' 200 years later, [[spoiler:the Sheogorath met in that game is heavily implied to be the [[PlayerCharacter Champion of Cyrodiil]] having fully grown into the role]].
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the [[PlayerCharacter Dragonborn]] is a rare mortal gifted with the soul of an Aedric (loosely angelic) entity by the [[TopGod Chief God]] of the [[SaintlyChurch Divine pantheon]], Akatosh. Some sources suggest that the dragons (and Dragonborn) are not merely Akatosh's creations, but fragments of his very being, meaning that you could be part of Akatosh himself.

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